That's not how it works in the RPGs (cyber sleuth, hacker's memories, survive)
It's just a massive nonsensical web of evolutions with little no no continuity
on the surface it looks ridiculously convoluted and obscenely overdesigned but sometimes i just the most obscenely extreme bullshit imaginable and it's awesome
i still need to find a game to start with, are there any digimon games (preferably DS/3DS that i can load onto a homebrewed N3DS) that the digiCHADS here recommend
The DS games are notoriously a bad entry point into the series despite having some of the biggest selection of mons. (Championship being ok as a Vpet simulator). I recommend starting with Cybersleuth (plays like your typical monster taming rpg) or Next 0rder (plays like the ps1 game and it's Vpet formula) remasters since they are relatively chiller on the moronic grinding while still having a big selection of monsters to play around with. Survive is also good in terms of story telling but it is a VN. >picrel being one of the lines i had in next 0rder to show off the possible evos.
stop acting like a white girl zoom zoom, digital pets were all the rage before you were born.
>superior design and lore?
Only if you're stuck in adolescence.
As to why, Digimon made every single bad marketing decision they could make.
>As to why, Digimon made every single bad marketing decision they could make.
Half the games stuck over seas due to the wonderswan not being shipped to English speakers . Including their TGC explanation
I swear every digimon is just a dinosaur with a metal plate over it's skull. It's the sugimori angry eyes of digimon.
If you were a 11 year old shit was better than plants with faces and fluffy animals.
Digimon were made to appeal to boys, inspired by things like comic book characters. That’s why lots of Digimon are just buff monsters with armor and weapons…Or a cute girl with armor and weapons.
exactly, if you were a boy and not a soimale, digimon were more appealing aesthetically
Digimon were made to appeal to boys, inspired by things like comic book characters. That’s why lots of Digimon are just buff monsters with armor and weapons…Or a cute girl with armor and weapons.
Pokemon >Pokemon have 3 stages >Each spinoff media is it's own product and not part of a collective canon >Pokemon is a fictional take on our world >There might be gimmicks, but they usually are only important in the gen introduced outside Megas >Our formula is a simple and easy to enjoy, 8 badges and a bad guy plot to stop
Digimon >All series are connected. The guy from the Wonderswan games actually saved the Adventures Digidestined and went to live in Digimon Tamers >All new gimmick forms are still canon. Armor Evolution, DNA Digivolution, Burst Mode, Fusing with Digimon, and so on are all things that can still happen no matter what. >We will rarely explain why or how >To understand our new movie, you gotta watch the awful 02 entire season which requires the original series as well. Not to mention Digimon Tri and Digimon Last Evolution. >Game styles? How about we change it everytime, especially if it's a continuation of a series. >This isn't just corporate bloat, it's been like this since we were V-pets >Don't forget that we got Digimon that are literally from other V-pet series (Nanimon and Wizardmon, who canonically show up in the anime are actually from Tamagachi and Wizardly or whatever) >Btw, We just made Medabots canon with Digimon, ENJOY FIGURING THAT OUT
Simplicity is being used like a dirty word in this thread but Pokemon's simplicity is part of what makes it so good and popular. It also has the benefit of being about real, physical creatures that live in an actual real world, interacting with nature, being part of the ecosystem. The ecology of the Pokemon world just makes it more interesting than Digimon, while also being easier to understand.
Digimon gameplay isn't as fun or immersive. Plus its world isn't as consistent so you can't really get as easily lost imagining yourself inside the lore. I mean, post season 1 of the anime anyways.
I tried get myself into modern Digimon games and get filtered, shit is boring and overcomplicated for no reason, they really do all worst decisions possible for this franchise
NTA but there's just no logical progression between evolutions sometimes. It ends up feeling totally arbitrary, where Pokemon is more straightforward. It's easier to appreciate an evolution when you can still picture where you started looking at the final form. Sometimes that just isn't possible with Digimon. It's not necessarily a bad thing, because the variety is amazing, but at a glance it's just easier to like the way Pokemon evolve.
There's something pleasant about catching a caterpillar that evolves into a cocoon and then into a butterfly. That consistency and expectation is better than a cupcake evolving into a tiger, then evolving into ED-209, and then into god.
Digimon leaned in heavily on appealing to boys while Pokemon appealed equally to boys and girls, for one thing. Every kid had a Pikachu doll during PokeMania, have you ever seen a girl with an Agumon doll? No. Digimon get bigger and scarier, whereas even Pokemon like Ryhorn and Gyarados still have cute anime eyes and stout, animal like proportions.
The Pokemon games are also extremely easy, simple, and engrossing, they're right next to Mario and Dragon Quest in their universal appeal.
Meanwhile Digimon has a very continuity heavy cartoon, monsters designed more for action figures than plushes, no "collection" mechanic to market with, and when a game finally does come out it's PS1 only with grimy graphics and obtuse design. They were selling to a specific audience of boys growing out of Pokemon, and that's all they got.
I'd argue the ps1 games are peak comfy, especially World 3. It's overworld maps, the music and pixel art still look really good today. But the amount of back tracking in that game had me begging for a bullet.
they should make those games like this;
1 chapter >you get baby mon >you get introduced to training, evolution mechanic >you can bond with defeated mon >there is 5 different evolution routes based on the training you get >you get full easy to follow chart
chapter 2 >introduction of the villains and stronger areas >now game gets harder but every monster is useful and can be trained to proceed >it isn't annoying
The games sucked ass compared to Pokemon, the cards weren't as cool, and while I like the Digimon anime more, it didn't have the presence the Pokemon anime did
>That digimon jester
Fricking sick
Because of this stupid bullshit.
>different routes depending on how you treat them
kino
I don't mind so much the split evos but each digimon also has half a dozen digimon that digivolve into it. Gives each line much less personality
That's not how it works in the RPGs (cyber sleuth, hacker's memories, survive)
It's just a massive nonsensical web of evolutions with little no no continuity
on the surface it looks ridiculously convoluted and obscenely overdesigned but sometimes i just the most obscenely extreme bullshit imaginable and it's awesome
i still need to find a game to start with, are there any digimon games (preferably DS/3DS that i can load onto a homebrewed N3DS) that the digiCHADS here recommend
The DS games are notoriously a bad entry point into the series despite having some of the biggest selection of mons. (Championship being ok as a Vpet simulator). I recommend starting with Cybersleuth (plays like your typical monster taming rpg) or Next 0rder (plays like the ps1 game and it's Vpet formula) remasters since they are relatively chiller on the moronic grinding while still having a big selection of monsters to play around with. Survive is also good in terms of story telling but it is a VN.
>picrel being one of the lines i had in next 0rder to show off the possible evos.
>The DS games are notoriously a bad entry point into the series despite having some of the biggest selection of mons.
Remember how that Poketuber played them despite everyone telling her not to, got filtered, and then concluded Digimon was bad because of it
RIP Kokoa…, never made it past Adulthood…
Yeah, I was fumbling in the early generations but by generation 4 i managed to consistantly get to mega and by gen 6 i had the ideal team.
>picrel
>expecting kids to memorize this periodic table ass bullshit
Marketing. Pokemon had an unprecedented marketing blitz.
What exactly are you complaining about?
stop acting like a white girl zoom zoom, digital pets were all the rage before you were born.
>As to why, Digimon made every single bad marketing decision they could make.
Half the games stuck over seas due to the wonderswan not being shipped to English speakers . Including their TGC explanation
If you were a 11 year old shit was better than plants with faces and fluffy animals.
exactly, if you were a boy and not a soimale, digimon were more appealing aesthetically
why are you here
Up to Champion level maybe. Once they start hitting Ultimate or above 90% of designs just become "add guns"
>Uses Mew when Manaphy fricking exists
Dumb fake fan
>superior design and lore?
Only if you're stuck in adolescence.
As to why, Digimon made every single bad marketing decision they could make.
Digimon were made to appeal to boys, inspired by things like comic book characters. That’s why lots of Digimon are just buff monsters with armor and weapons…Or a cute girl with armor and weapons.
I swear every digimon is just a dinosaur with a metal plate over it's skull. It's the sugimori angry eyes of digimon.
>over designed
>messy silhouettes
>uguu eyes
because 5 year olds can’t even draw a shitty version of a digimon, let alone something on-model.
Digimon fans can’t even agree on which games are even playable let alone good
the eyes all being the same is fricking with me
it's not simple enough for the autismic smooth brains of wypipi
almost no poketard even understand the pokemon lore imagine if they had to go to anything any more complex kek
It's the Gymnastics meme
Pokemon
>Pokemon have 3 stages
>Each spinoff media is it's own product and not part of a collective canon
>Pokemon is a fictional take on our world
>There might be gimmicks, but they usually are only important in the gen introduced outside Megas
>Our formula is a simple and easy to enjoy, 8 badges and a bad guy plot to stop
Digimon
>All series are connected. The guy from the Wonderswan games actually saved the Adventures Digidestined and went to live in Digimon Tamers
>All new gimmick forms are still canon. Armor Evolution, DNA Digivolution, Burst Mode, Fusing with Digimon, and so on are all things that can still happen no matter what.
>We will rarely explain why or how
>To understand our new movie, you gotta watch the awful 02 entire season which requires the original series as well. Not to mention Digimon Tri and Digimon Last Evolution.
>Game styles? How about we change it everytime, especially if it's a continuation of a series.
>This isn't just corporate bloat, it's been like this since we were V-pets
>Don't forget that we got Digimon that are literally from other V-pet series (Nanimon and Wizardmon, who canonically show up in the anime are actually from Tamagachi and Wizardly or whatever)
>Btw, We just made Medabots canon with Digimon, ENJOY FIGURING THAT OUT
So basically
Simplicity is being used like a dirty word in this thread but Pokemon's simplicity is part of what makes it so good and popular. It also has the benefit of being about real, physical creatures that live in an actual real world, interacting with nature, being part of the ecosystem. The ecology of the Pokemon world just makes it more interesting than Digimon, while also being easier to understand.
Digimon gameplay isn't as fun or immersive. Plus its world isn't as consistent so you can't really get as easily lost imagining yourself inside the lore. I mean, post season 1 of the anime anyways.
>shitty evolution system
>shitty battle system
>even modern games run like ass
>plot is isekai shit
I wonder why
It was isekai long before that genre was oversaturated. Nobody groaned at the thought of being isekai'd back in the 90's.
I tried get myself into modern Digimon games and get filtered, shit is boring and overcomplicated for no reason, they really do all worst decisions possible for this franchise
Yeah but that's a different argument.
>Shitty evolution system
Why does Digimon evolution filter Poketards so hard??
because you are over the top gimmick schizos, literally nobody fricking likes this
NTA but there's just no logical progression between evolutions sometimes. It ends up feeling totally arbitrary, where Pokemon is more straightforward. It's easier to appreciate an evolution when you can still picture where you started looking at the final form. Sometimes that just isn't possible with Digimon. It's not necessarily a bad thing, because the variety is amazing, but at a glance it's just easier to like the way Pokemon evolve.
>any Digimon of a lower level can evolve into any Digimon of a higher level. Thematic throughlines are a plus but not necessary
Idk seems pretty easy to me. And one of the most fun things in Digimon is building custom evo trees
There's something pleasant about catching a caterpillar that evolves into a cocoon and then into a butterfly. That consistency and expectation is better than a cupcake evolving into a tiger, then evolving into ED-209, and then into god.
Digimon leaned in heavily on appealing to boys while Pokemon appealed equally to boys and girls, for one thing. Every kid had a Pikachu doll during PokeMania, have you ever seen a girl with an Agumon doll? No. Digimon get bigger and scarier, whereas even Pokemon like Ryhorn and Gyarados still have cute anime eyes and stout, animal like proportions.
The Pokemon games are also extremely easy, simple, and engrossing, they're right next to Mario and Dragon Quest in their universal appeal.
Meanwhile Digimon has a very continuity heavy cartoon, monsters designed more for action figures than plushes, no "collection" mechanic to market with, and when a game finally does come out it's PS1 only with grimy graphics and obtuse design. They were selling to a specific audience of boys growing out of Pokemon, and that's all they got.
Digitards can't understand that most adventure rpgs should be simple and comfy, so player can lost into game world and not get discouraged to play
I'd argue the ps1 games are peak comfy, especially World 3. It's overworld maps, the music and pixel art still look really good today. But the amount of back tracking in that game had me begging for a bullet.
Because it's inferior in every other way.
Nothing has ever been successful/popular due to actual quality/merit
they should make those games like this;
1 chapter
>you get baby mon
>you get introduced to training, evolution mechanic
>you can bond with defeated mon
>there is 5 different evolution routes based on the training you get
>you get full easy to follow chart
chapter 2
>introduction of the villains and stronger areas
>now game gets harder but every monster is useful and can be trained to proceed
>it isn't annoying
The games sucked ass compared to Pokemon, the cards weren't as cool, and while I like the Digimon anime more, it didn't have the presence the Pokemon anime did