Why isn't Halo popular anymore?

Why isn't Halo popular anymore?

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  1. 8 months ago
    Anonymous

    343 bungled the series so hard Halo 5 was considered the high point

    • 8 months ago
      Anonymous

      cause they started shoving homosexualry into the game also they ruined the story

      • 8 months ago
        Anonymous

        343 truly are talentless hacks. They fricked up the physics engine so Halo became a floaty mess. They implemented an absolutely moronic multiplayer progression system. The cherry on top was Infinite launching with a fricking battlepass.

        • 8 months ago
          Anonymous

          It became stagnant and old. Honestly that might not even be true, it's more like it got shittier over time with 343.

          MS outsourced Halo PC to Gearbox

          MS outsourced Halo 2 Vista to Hired Gun (the whole "In Gravemind Legendary, you die as soon as the level starts" thing was introduced in Halo 2 Vista. The OG Xbox version actually gave you a couple of seconds to register that Brutes were in fact in front of you)

          343 outsourced CEA and H2A to Saber Interactive using the inferior PC ports as the base

          343 outsourced terminals in Halo: Combat Evolved Anniversary to Sequence

          343 outsourced Reach DLC maps (Defiant Map Pack/Anniversary Map Pack) and Halo 4 DLC maps to Certain Affinity (Former multiplayer, online, and UX design lead for Halo 2 and Halo 3)

          Halo 4 campaign just feels half-baked. It has sections that feel empty, lacking content. Removed point scoring. As a result, the timer was also removed(used for speed runs). You can't view the campaign terminals ingame; you must go to waypoint. Forge Island gives us ten times less budget than Forge World. Removed Race, Territories, Stockpile, Headhunter, and Juggernaut. “Infinity” gametypes include instant respawn, perk packages and customized loadouts (COD). "Legendary" gametypes fixed this.

          Halo 4 and part of Halo 5 are the only game 343i actually put together themselves with their in house studio, MCC and especially infinite has been nothing but wrangling contractors and contract studios. Infinite has something like 5 confirmed studios that worked on it. That is why their dev cycle takes so long and fricks shit up constantly(besides the technical debt). 343 is just an umbrella studio that directors other contract studios into making broken messes of games. Its why everything except Halo 4 is a broken moronic mess because Halo 4 was the only 343i title actually done in house and not through 20 corporate suit games of telephone and Zoom meetings

          Halo 5 and Infinite do not support split-screen multiplayer or LAN play of any kind in any of its modes.

          • 8 months ago
            Anonymous

            >Halo 5 and Infinite do not support split-screen multiplayer or LAN play of any kind in any of its modes.
            Infinite does.

            • 8 months ago
              Anonymous

              >It does
              https://www.digitaltrends.com/gaming/halo-infinite-how-to-play-split-screen/

              you need 2 fricking accounts you coping little moron. You cant even use guest accounts anymore.

              • 8 months ago
                Anonymous

                >splitscreen isn't splitscreen if player 2 isnt a guest account

              • 8 months ago
                Anonymous

                >2 separate Microsoft accounts required

                343 do not like halo, they do not even play the game, they hate you the gamer. the entire gaming industry is now full of homosexuals and see us gamers as "toxic White men who need to be destroyed"

                the fact youve got literal resetera gays on the team should be enough to tell people who the devs are and what they believe

                over a decade of consistent incompetence and contempt for your audience will kill even the most legendary series, doesn't matter if its a movie, book, game, musical, etc

                Interesting we are in the era of multiple IPs coming to the end of their tether due to repeated incompetence and mismanagement

          • 8 months ago
            Anonymous

            MS and 343 were known to pay sub market rates for the Halo dev roles.

  2. 8 months ago
    Anonymous

    Lots of people grew out of it, myself included.
    Halo does nothing that other scifi franchises haven't done better.
    Also 343 shit the bed with Halo 4-6.

    • 8 months ago
      Anonymous

      The fact Halo Wars 2 was the best game in that period and even that was carried by Creative Assembly.

      • 8 months ago
        Anonymous

        343 do not like halo, they do not even play the game, they hate you the gamer. the entire gaming industry is now full of homosexuals and see us gamers as "toxic White men who need to be destroyed"

        • 8 months ago
          Anonymous

          oh also they WILL nickel and dime you on every turn they make. they have been doing this for 30 years now. its so blatant now and nobody cares which is truly amazing how far society has sunk

    • 8 months ago
      Anonymous

      >Halo does nothing that other scifi franchises haven't done better.

      QRD?

      • 8 months ago
        Anonymous

        are you moronic? not need to answer.

      • 8 months ago
        Anonymous

        Talking point Ganker used against Halo for nearly 2 decades now. Not once have I seen anyone actually expand upon it. "It's generic" is another variation that was commonly used, again nobody ever really explains why. Once in a while I might see mention of regenerating health and two weapon limit, mechanics which were novelties and unique at the time CE came out.

        • 8 months ago
          Anonymous

          >mechanics which were novelties and unique at the time CE came out.
          No they weren't.

          • 8 months ago
            Anonymous

            Yes, they were, but I assume you think I mean "first ever time they were used," so you can be pedantic about it.

            >Not once have I seen anyone actually expand upon it.
            thanks for following the cookie cutter response btw

            • 8 months ago
              Anonymous

              >but I assume you think I mean "first ever time they were used," so you can be pedantic about it.
              What do you think unique means?
              Halo is just Tribes with less interesting weapons and no movement.

      • 8 months ago
        Anonymous

        Spartans : reskinned 40k space marines
        Covenant : 40k does humanity vs aliens better
        Precursors/forerunners : again 40k does it better, Greg Bear's books are trash
        Flood : bb's first zombies and cosmic horror. Unironically dead space is better

        • 8 months ago
          Anonymous

          Im only handing out a (you) so others can educate themselves on more scifi series

        • 8 months ago
          Anonymous

          >Spartans : reskinned 40k space marines

          Truly no one can actually be this moronic

      • 8 months ago
        Anonymous

        Halo's lore is a shitty copy-paste of Starcraft lore, which in turn is based on a million previous space operas.

    • 8 months ago
      Anonymous

      343's games are just plain bad and the style of multiplayer in the Halo games is outdated. People outgrew it and kids weren't interested in it.

      >tfw long time Halo fan
      >Halo is unabashedly a power fantasy, Marcus Lehto and Joe Staten described it using that EXACT terminology.
      >Play Halo Custom Edition occasionally, mostly play custom maps made by the community
      >Most of Halo 2's writing and lore fleshing out was done by Joseph Staten, who alongside Eric Nylund, basically invented the entirety of Halo lore: Fall of Reach, First Strike, Ghosts of Onyx, Contact Harvest and Shadow of Intent
      >Max Hoberman was the lead Multiplayer designer on Halo 2 and Halo 3. Max Hoberman is MVP of H2 multiplayer. He and his team designed the whole thing in the crunch time of h2 release like map dual wielding, design, xbox live, UI, Xbox 360 dashboard, and all that stuff
      >SKW: I'll keep this one simple; Halo 3 is what we've always wanted Halo to ever be.
      >Bungie intended Reach multiplayer to be a wacky clusterfrick. It was never meant to be competitive but morons like 343 didn't understand that.

      >see the canon be destroyed and raped into a ditch by 343i
      >Need to have grasp of the Halo 4 extended fiction: Greg Bear's Forerunner Saga and Karen Traviss' Kilo-5 Trilogy to understand the story
      >Makes sense why Halo 4's and 5's story is so bad considering the Traviss books lead into 4 and 5.
      >Frank O'Connor or Frankie, is literally a member of Resetera and regularly posts tons of self-hating anti-white garbage
      >"Halo 3? Now thats an old piece of jank, Halo 5 is an upgrade in every way, 3 looks like its about toy soldiers in some cereal box world"
      >Halo 5 is CoD: Spartan IVs
      >tfw can at least take pleasure in the fact that no matter where the series goes it can't be as bad as GOT and Star Wars

      • 8 months ago
        Anonymous

        >>Halo is unabashedly a power fantasy
        They've always done a piss-poor job of portraying this in the games.

      • 8 months ago
        Anonymous

        it always blows my mind that hoberman and his team threw together H2 multiplayer and it worked pretty much flawlessly on release. has all the talent just died or retired? it's completely unheard of today for something to go so smoothly and set the gold standard for console matchmaking that to this day AAA devs struggle to attain.

        • 8 months ago
          Anonymous

          >has all the talent just died or retired?
          Yes. Nobody knows how computers work anymore, so we're fricked if they ever break in the future. All devs know nowadays are pre-packaged engines.

        • 8 months ago
          Anonymous

          >has all the talent just died or retired?
          Yes. Nobody knows how computers work anymore, so we're fricked if they ever break in the future. All devs know nowadays are pre-packaged engines.

          QRD on Hoberman?

          • 8 months ago
            Anonymous

            He made matchmaking and doomed online play in every video game forever.

        • 8 months ago
          Anonymous

          Engineers stopped making games and got replaced with digital artists that's the problem.

        • 8 months ago
          Anonymous

          They replaced the male nerds with women and diversity. No shit nothing works.

    • 8 months ago
      Anonymous

      Halo is the best sci fi series bar none. I’ve been religiously replaying it for over -4 years now. Got almost 1,500 hours alone in just the campaign on Halo 3 MCC. I wish another game that looks and plays like it would come out again.

    • 8 months ago
      Anonymous

      I still enjoy Halo (only Bungie halo btw)
      I don't understand how do you "grow" out of a game you enjoy

      • 8 months ago
        Anonymous

        It's mostly a meme. I'm closing in on 30 and still replay CE-ODST every few years or so.

        • 8 months ago
          Anonymous

          Nice man
          I mostly play MCC mp from CE to reach and replay the campaigns once in a while

    • 8 months ago
      Anonymous

      Halo has sucked since Halo 3 came out. Halo 2 was the last real Halo. Halo:CE remains King.

  3. 8 months ago
    Anonymous

    343's games are just plain bad and the style of multiplayer in the Halo games is outdated. People outgrew it and kids weren't interested in it.

  4. 8 months ago
    Anonymous

    infinite took too long to fix obvious easy issues and me and my friends never bothered coming back

  5. 8 months ago
    Anonymous

    Halo 2's campaign and multiplayer was just amazing for its time, hard to explain. They just couldn't keep the game going in an interesting direction.

    • 8 months ago
      Anonymous

      That's what happens when you give your flagship title over to a group of diversity hires that proudly admits to hating the series and its fans.

  6. 8 months ago
    Anonymous

    It's no longer the baseline for a casual shooter.

    • 8 months ago
      Anonymous

      The genre just isn't the same as it used to be.

  7. 8 months ago
    Anonymous

    >Gaylo

  8. 8 months ago
    Anonymous

    343 is so terrible of a developer that they only just recently fired all leadership positions that were running the clown show for 10 years.

  9. 8 months ago
    Anonymous

    Should have ended with Bungie quitting Microsoft but 343i had to ruin every sequel of the game.

    It used to rivalize with COD and Battlefield, now it's the less relevant franchise of the 3.

  10. 8 months ago
    Anonymous

    The story ended with Halo 3, no one wanted a continuation after that. ODST and Reach were prequels because Bungie knew they shouldn't continue the story.

    343 and Microsoft are talentless hacks that just wanted to squeeze the IP for more money because Xbox doesn't have any other big IPs.

    • 8 months ago
      Anonymous

      >The story ended with Halo 3, no one wanted a continuation after that. ODST and Reach were prequels because Bungie knew they shouldn't continue the story.

      halo is a duology, halo 2 was meant to have a definitive ending

      marty confirmed they recorded the dialogue and he has it, you can hear at least one line in the "behind the voice actors" for halo 2

      there's a cut ending where arbiter sees a human skeleton in a forerunner tomb, escapes, then rejoins the shipmaster to go off and kick the brutes' collective shit in

      cut Halo 2 missions went into Halo 3 besides some stuff like Forerunner Tank, but Halo 3 has at least 2 known cut missions.
      >"Guardian", for lack of a better name, which the MP map used assets from, was a level that took place between The Ark and The Covenant where Chief encounter and/or fought a Forerunner Guardian which weren't the WMD that 343 eventually made them to be.
      >Floodgate while not technically cut was altered, the entire 2nd half of the mission was moved to become Cortana and all Bungie did was change the skybox, hence why Floodgate is so short.
      >"Cortana", the original mission, it was meant to be literally on High Charity, was going to reuse geometry from Halo 2 at points to make that point, Cortana/Chief were going to escape via hijacking a Scarab, and at one point chief was going to have an encounter in the mausoleum of the arbiter and fight arbiter-floods

      • 8 months ago
        Anonymous

        I wish they went with the Halo 2 ending, it's kino as hell.

    • 8 months ago
      Anonymous

      People would've been okay with a continuation, except that the continuation was fricking stupid.
      You could've gone almost anywhere except where they did. Human V Human civil war 2.0, now with enemy Spartans, Covenant remnants play France. New alien threat that Elites and Humans team up to fight, maybe remaining Brutes join one side. Minor Prophet no one ever heard tries to uncover an ancient artifact that unleashes ancient flood forms no one's ever seen onto the galaxy.
      Pretty much anything except LE FORERUNNERS ARE BACK AND LE EVIL (FOR POORLY EXPLAINED REASONS)
      And EVEN THEN, it would've been ACCEPTABLE except that the gameplay sucked so hard. Halo 4 was one of the most disappointing games of all time. Every part of it felt horrible, from the plot, to the characters, to the gameplay. Everything. Frick 343.

      • 8 months ago
        Anonymous

        Halo 4 would have been amazing if it was a story about 117 and Cortana on an unknown Forerunner world located somewhere near the Megallanic cloud (as the Forerunner trilogy notes that The Librarian traveled out to there in her life shaping work); as a failsafe backup deposit location in case something goes catastrophically FRICKED with the Lesser Ark (which was, at the time, the absolute last major stronghold of the Forerunner); and Requiem was created as a secret refuge world in case they needed to escape the Ark and cut the portal behind them to prevent The Flood from chasing after them.

        And it's a story of a man and his friend, going on their last journey together, to safe each other and find absolution in their conclusion: as you solo explore an open world inside an empty shield world. I mean Halo 3 gave 117 and Cortana absolution in their conclusion anyway, but if Halo 4 was gonna get made anyway; it should have been a story only about them and their absolute logical end. Not a combination of them + Infinity and their gang of morons + Gingerc**t and her merry band of hURRR HURRR HURRR.

  11. 8 months ago
    Anonymous

    Reach killed the franchise and then 343 put nail after nail in the coffin

    • 8 months ago
      Anonymous

      >Reach killed the franchise

      Explain this

      • 8 months ago
        Anonymous

        It brought Halo full circle while adding new modes that were kind of ho-hum. Bungie did the trilogy and then did the Fall of Reach which was the pivotal moment in Halo canon. there's really nowhere else to go unless you start with a fresh slate or dare to be adventurous and continue Master Chief's adventure while he's lost in space. No Covenant, no UNSC, just the Chief trying to find a way home.

        343 elected to do none of these things.

      • 8 months ago
        Anonymous

        As always pic rel should explain it

        It brought Halo full circle while adding new modes that were kind of ho-hum. Bungie did the trilogy and then did the Fall of Reach which was the pivotal moment in Halo canon. there's really nowhere else to go unless you start with a fresh slate or dare to be adventurous and continue Master Chief's adventure while he's lost in space. No Covenant, no UNSC, just the Chief trying to find a way home.

        343 elected to do none of these things.

        >then did the Fall of Reach
        Uh no, that ain't it, chief. I WISH they did Fall of Reach but they instead just did dogshit

        • 8 months ago
          Anonymous

          In terms of actual gameplay that started the CoD shit, that was 4
          >customizable weapon loadouts while Reach only had set loadouts for invasion
          >kill streak power weapon drops/essentially care packages
          >level prestiging
          It's been nearly a decade since I touched it but if I looked through it again I bet I could find more to list. That pic explains nothing but show they went with a grunger approach with the style of the game, and it works considering your in a shit situation losing in that game, not the shiny hero there to save the day.

          • 8 months ago
            Anonymous

            That doesn't change the fact that it was Reach that introduced sprinting and loadouts, and removed the skill/level system. In terms of gameplay, 4 was closer to CoD, but in terms of everything else it's clear what Reach was trying to be in that exact time... when they decided they only cared about competing with CoD and threw out pretty much everything that made the franchise good. And after this it never recovered to the level of 2/3, the only thing they eventually restored is the aesthetic for the most part

            • 8 months ago
              Anonymous

              Reach campaign is still my favourite in the series though and one of my favourites across shooters in general.

              • 8 months ago
                Anonymous

                Reach was fun all around. The multiplayer was great too. I once had my entire team drop out on that one map with the satellite dish on it and got 43 kills solo and almost every single one of them was an assassination. So fricking satisfying.

              • 8 months ago
                Anonymous

                That's fine but if you spent a good amount of time with the original trilogy, or ever read the book before that came out, it's almost impossible to have that opinion

            • 8 months ago
              Anonymous

              Reach using match progression gated loadouts to simulate a battle ramping up in intensity is still a far cry from fully committing to letting players use whatever they want in every mode and putting skins on their weapons, at that point it was fair experimentation and it was fun. Adding sprint was inevitable the way every FPS was going at that point but at least they delegated it to a armor ability, meaning many maps were still designed around the chance you didn't have it.

    • 8 months ago
      Anonymous

      Explain to me how Destiny, which is practically Reach but without Halo lore and also GaaS, made by Bungie itself, was more popular than anything 343i has released since its existence.
      If Reach killed the franchis, don't you think the same thing would have happened with Destiny 2?
      The only problem with Halo Reach is that it is a prequel and not a sequel or the long awaited Halo 4 that everyone wanted, and after ODST people wanted a true sequel and not something else

      • 8 months ago
        Anonymous

        >If Reach killed the franchis, don't you think the same thing would have happened with Destiny 2?
        Not quite, Reach wasn't a bad game by any means but interest in the series regarding multiplayer as a whole waned heavily after, it did more damage than good to the IP specifically regarding the multiplayer aspect. The SP was pretty damn good but that didn't save the reputation. Absolutely nobody was hyped for another halo game, everyone already hated armor abilities and sprint and people only predicted that they would continue to double down on cod-ifying a series that had major success without those features.

        The MP legitimately was not as good as Halo 3. Reach's existence is pretty independent from Destiny beyond the game being a prototype for their new IP, they appeal to two different audiences.

        • 8 months ago
          Anonymous

          Also a large part of why halo 4 and 5 multiplayer modes failed so miserably was because 343i decided it was a good idea to keep a lot of the unnecessary features Bungie introduced in Reach. I think it's safe to say that if Reach wasn't so fundamentally different from 3 we would have gotten very different sequels and Halo might still be popular today. People simply didn't want sprint in halo or the new map design philosophy that had to be changed to accommodate for that.
          >at that point it was fair experimentation and it was fun
          I can't say that it was "fun" or that reach loadouts even affected the game much. In reality the loadouts were largely irrelevant in every mode but invasion and not a big deal at all since most game mode loadouts only changed the armor ability instead of weapons. The majority of players would default to sprint or armor lock. However it put a bad taste in the mouths of the players and everyone knew what the future would hold for the series. Lo and behold, we are exactly where halo players 12 years ago predicted we would be.

          • 8 months ago
            Anonymous

            whoops second half meant for

            Reach using match progression gated loadouts to simulate a battle ramping up in intensity is still a far cry from fully committing to letting players use whatever they want in every mode and putting skins on their weapons, at that point it was fair experimentation and it was fun. Adding sprint was inevitable the way every FPS was going at that point but at least they delegated it to a armor ability, meaning many maps were still designed around the chance you didn't have it.

          • 8 months ago
            Anonymous

            People put such an autistic fixation on "muh even starts," when the worst part about the loadouts is that every AA but hologram was totally busted and player traits were nerfed in order to make each one into a more attractive option.

            • 8 months ago
              Anonymous

              That's why they have an autistic fixation on even starts, they changed a lot about the way the game felt to play to compensate for AAs. It's kinda why reach felt like sluggish clunky shit to play compared to 3.

              >Lo and behold, we are exactly where halo players 12 years ago predicted we would be
              Moot point considering it was 343 that took the helm right after and led us here. We'll never know if there was a timeline Microsoft didn't shit the bed with Bungie and they were able to balance the feeling of old and new players going forward with its game design.

              >considering it was 343 that took the helm right after and led us here.
              343i largely designed their games after Reach. That's why I said Halo would probably look very different today if Reach didn't change so many small fundamental things about the game. Bungie could have literally made Reach in Halo 3's engine and it would have been more successful imo. 343i just maybe would have taken after that instead of what we got. They copied cod but in the wrong way since cod is popular because the familiarity is what people love about it. People love the new coat of paint on the old thing, Bungie thought they had to reinvent the wheel to get more people into Halo.

          • 8 months ago
            Anonymous

            >Lo and behold, we are exactly where halo players 12 years ago predicted we would be
            Moot point considering it was 343 that took the helm right after and led us here. We'll never know if there was a timeline Microsoft didn't shit the bed with Bungie and they were able to balance the feeling of old and new players going forward with its game design.

  12. 8 months ago
    Anonymous

    they had a good thing with halo 5 but the boomers bog the brand down
    should've just taken that game and made a coop looter shooter with f2p esports arena

    • 8 months ago
      Anonymous

      >the fans are wrong for not liking not-halo gameplay in halo

      • 8 months ago
        Anonymous

        yes? halo's fricking dead dude
        gaylo's fricking jank
        BUT halo 5 plays like a dream (they actually regressed with infinite looollll) so if they added like an extraction mode looter coop and went harder on ranked arena? that'd be fricking incredible dog

        • 8 months ago
          Anonymous

          You certainly sound like you'd fit right in with 343i! You should apply since you have the crucial "totally fricking braindead" requirement.

        • 8 months ago
          Anonymous

          hello 343 systems designer

  13. 8 months ago
    Anonymous

    Gaylo killed FPS and was one of the leading engines in killing gaming in general back in the late 00s bro/dorito era.
    Nostalgiagayging console scum don't understand it but it's the truth. Glad to see this shitty franchise burn.

    • 8 months ago
      Anonymous

      >Halo killed FPS
      Id really love to see your logic

    • 8 months ago
      Anonymous

      Halo is responsible for everything being strictly esports catered and hero shooters up the ass?

    • 8 months ago
      Anonymous

      Halo caused e-sports chasing hero shooters and advanced movement slop?
      And before that Halo caused every FPS game to be brown and grey modern military shooters?

  14. 8 months ago
    Anonymous

    13 years of bad games and botched re-releases will do that.

  15. 8 months ago
    Anonymous

    The original devs stopped making it and they were replaced by incompetent ones

    • 8 months ago
      Anonymous

      the pettiest thing 343 did was removing a bunch of the bungie easter eggs from Halo referencing destiny. Its a small thing but it really highlights what salty little b***hes they are.

  16. 8 months ago
    Anonymous

    halo reach killed it because the multiplayer was irredeemable dogshit and forge world was soulless garbage compared to foundry and sandbox

    • 8 months ago
      Anonymous

      Reach could have been so much better if users could author their own gametypes from scratch. There's a ton of options that didn't appear in the menus.

  17. 8 months ago
    Anonymous

    Call of Duty

  18. 8 months ago
    Anonymous

    Too many years of bad games

  19. 8 months ago
    Anonymous

    Halo was never good outside console, the game was made with auto aim and floaty jump to make it feel better on console. Outside console its trash

  20. 8 months ago
    Anonymous

    What killed it for me was that really fun 12v12 game mode in Halo 5 which I only played once because of its garbage p2w card system

    • 8 months ago
      Anonymous

      I had tons of fun with that, warzone I think it was called or some shit. It was super fun, it wasn't as p2w as you think it was cause I remember always being able to nab a good weapon off some moron and get 5-10+ kills with it while I never used my own cards. I got to like lv100 or something never using my own cards except for the odd speed boost or tank. There was an ability you could equip that hid you from the radar so I would always use that to sneak around with a silenced classic BR and steal good weapons/vehicles. Only time p2w really came in was when you'd get full crews running OP shit

    • 8 months ago
      Anonymous

      I had tons of fun with that, warzone I think it was called or some shit. It was super fun, it wasn't as p2w as you think it was cause I remember always being able to nab a good weapon off some moron and get 5-10+ kills with it while I never used my own cards. I got to like lv100 or something never using my own cards except for the odd speed boost or tank. There was an ability you could equip that hid you from the radar so I would always use that to sneak around with a silenced classic BR and steal good weapons/vehicles. Only time p2w really came in was when you'd get full crews running OP shit

      Warzone and Warzone assault were both fun, I agree. I never strayed outside of a BR/Magnum combo and I enjoyed it still, most gunfights can be won by just being in a better position than the enemy so those cards were largely for shitters that couldn't hit their shots. I miss it in Infinite but considering how badly Infinite runs I doubt it could do the scale of Warzone without bricking the game.

      • 8 months ago
        Anonymous

        >I never strayed outside of a BR/Magnum combo and I enjoyed it still
        Yep, the silenced classic BR was legitimately OP and a power weapon on it's own. The magnum was so fricking good too and it felt good to get that audible POP when you get the 5 tap. Very sad that nothing like that was in Infinite since it was pretty much the only reason I even played halo 5 MP outside of some forge dickery. I always wanted warzone but with real maps instead of the garbage they had in halo 5.

  21. 8 months ago
    Anonymous

    4, 5 and were terrible games and Infinite went out of it's way to shoot itself in the foot.

    The series didn't win any hearts with the young generation and the only people who still care are in their late 20s or 30s.

  22. 8 months ago
    Anonymous

    It became stagnant and old. Honestly that might not even be true, it's more like it got shittier over time with 343.

  23. 8 months ago
    Anonymous

    Blame 343i. Halo 5 gays never stfu about how good halo 5 is while the entire halo ip is dying. Halo infinite is better than 4 and 5 (not joking)

    • 8 months ago
      Anonymous

      fak

    • 8 months ago
      Anonymous

      no

  24. 8 months ago
    Anonymous

    >Call me when you need me.
    >No one ever called

  25. 8 months ago
    Anonymous

    over a decade of consistent incompetence and contempt for your audience will kill even the most legendary series, doesn't matter if its a movie, book, game, musical, etc

  26. 8 months ago
    Anonymous

    if anyone from back then goes to replay this shit now, you will find it extremely boring
    there was just nothing better at the time

  27. 8 months ago
    Anonymous

    because it sucks and it always sucked, the only people who liked it were toddlers or moronic 60 iq brodudes who should all commit suicide

  28. 8 months ago
    Anonymous

    Halo is only really fun for the god tier campaigns with amazing story, music and enemy design. As for the multiplayer, there's really a million better things you could be playing.

    • 8 months ago
      Anonymous

      It was a simple to set up multiplayer, thats why eveyone 5 years old and up could play it
      it was such a casual party game, literally mariokart tier, then esports killed the franchise

    • 8 months ago
      Anonymous

      >amazing story
      No
      >music
      Yes.
      >enemy design
      Only for CE.

  29. 8 months ago
    Anonymous

    I'm not someone who has any nostalgic attachment to this series. I'm more of a battlefield fan if anything. I played infinite at launch and found it to be a decent shooter (literally miles better than its main competition of battlefield 2042 and CoD Vanguard). It's also not another fricking battle royale which is cool since I have zero interest in that genre. The fact that the garbage ass halo "fanbase" shit on a decent game has me believing that Halo 4 and 5 probably aren't nearly as bad as morons on the internet make them out to be.

    I think a lot of this series is just nostalgia speaking. It's the same with CoD. MW2 was a God awful game full stop and if a CoD game released these days it would (rightfully so) receive nonstop hate. People don't want a good game. They want to live in the era of when they were young and still actually enjoyed games.

    Anyways multiplayer FPS games peaked in 2016 when we got the pinnacle of FPS design with Battlefield 1 and Titanfall 2. There's nowhere else to go after that expect downhill. Glad respawn got off their ass and finally fixed the Titanfall servers. Just a shame it took so damn long.

    • 8 months ago
      Anonymous

      As for what killed Halo it seems like CoD4 was probably what did it in. Many studios tried to make a Halo killer and Infinity Ward managed to succeed. There's not really any place in the modern FPS landscape as far as audiences go for slow paced arena shooters. Splitgate had it's two minutes of success but it didn't get anywhere either when everything is said and done. Quake champions failed to bring back arena shooters and epic dropped UT2014 When it was clear it wasn't going anywhere. Even fricking call of duty has shifted gears significantly away from regularly multiplayer to its Warzone BR since it's far more popular. I don't really buy into this bullshit of "343 killed Halo" when there's many more factors than just Bungie decided to do everything in their power to stop working on the franchise.

      • 8 months ago
        Anonymous

        >I don't really buy into this bullshit of "343 killed Halo"

        I stopped playing Halo after Reach and I had literally no idea what to expect after deciding to buy MCC on PC.

        What I got was a completely fricked up collection of broken ports, every single feature being delayed literally YEARS, and a radioactive community of trannies that ban you for even the slightest fault. This was despite MCC already being years old on Xbox before being ported to PC.

        I quickly learned that my experience with MCC was a microcosm for the experience of 343 Halo as a whole. That's without even mentioning the shitty gameplay of 343 Halo.

    • 8 months ago
      Anonymous

      People who liked Halo 1-3 were basically playing a slower paced variant of old school arena shooters with a varied sandbox of weapons, floaty jumps, and tight for a console aiming.
      Reach moved away from that and then 4 onward started moving towards the CoD tradition of games so you probably will like 4 and 5 if that's to your taste.
      Basically what

      As for what killed Halo it seems like CoD4 was probably what did it in. Many studios tried to make a Halo killer and Infinity Ward managed to succeed. There's not really any place in the modern FPS landscape as far as audiences go for slow paced arena shooters. Splitgate had it's two minutes of success but it didn't get anywhere either when everything is said and done. Quake champions failed to bring back arena shooters and epic dropped UT2014 When it was clear it wasn't going anywhere. Even fricking call of duty has shifted gears significantly away from regularly multiplayer to its Warzone BR since it's far more popular. I don't really buy into this bullshit of "343 killed Halo" when there's many more factors than just Bungie decided to do everything in their power to stop working on the franchise.

      said for gameplay.

      • 8 months ago
        Anonymous

        Both of those responses were mine. I just thought I would actually address what OP was asking from what I've gathered reading about the topic as well as my own thoughts.

  30. 8 months ago
    Anonymous

    343 is fully of complete idiots who by all accounts decided to offload post launch infinite content onto a Russian contracting company and later it turned out that the staff was just making unreal engine prototypes on company time.

  31. 8 months ago
    Anonymous

    Because the last Halo game (Reach) came out in 2010 and the series has been dead ever since.

  32. 8 months ago
    Anonymous

    >metadoom
    >no metahalo

  33. 8 months ago
    Anonymous

    It's very complex. I think the biggest reason is because with Halo 4 they removed 90% of the social features from the multiplayer lobby system. Halo 2, 3 and reach had tons of social features and encouraged players too interact. They even had a system for preferring players who had mics and identified as team players. Call of duty copied this from halo and gained a lot of success as a result.
    Other smaller reasons include general jank of the new menu systems and having common hard crashes on PC.

  34. 8 months ago
    Anonymous

    343 fricked it, here's how
    Halo 4
    >Marty O'Donnell is not the lead composer
    >brought back the Covenant, despite their defeat
    >clear lack of understanding of what the Forerunners were
    >exposition and retcon cutscene middle of the mission
    >making MC 'The Chosen One'
    >marines and Covenant losing their unique and fun personalities in game
    >"I thought you'd be taller"
    >no Arbiter, even in mention
    >stupid ass crybaby ship captain storyline that served literally no purpose other than ensuring the Didact leaves the planet for the sake of the plot
    >beginning to pussify MC, removing much of the stoicism in both he and Cortana that made them enjoyable to play
    >Prometheans are incredibly unfun enemies to face and make combat an absolute chore when they arrive
    >despite being a linear series, they make the missions even more linear and battles cannot be approached very uniquely
    >the Didact is not even a fight but ONE SINGLE QTE
    >the Didact is entirely forgettable and looks like a pussy compared to compelling villains like Tartarus and the heretic leader
    >mulitplayer becomes CoD and has entirely lost what made it unique
    Halo 5
    >Marines are basically entriely removed, the human fighting force becomes the Avengers in the shape of Spartans
    >villain setup from Spartan Ops (which also sucked) killed off in the first fricking mission
    >an amazing ad campaign setting up a cool story about MC going rogue that never happened
    >formerly formidable enemies are reduced to jokes
    >Arbiter is present at some points but is basically useless
    I could go on but I never bothered finishing 5 because of how much I began to hate it. I tried to play Inifinite but I only beat 2 missions before I finally admitted to myself that this franchise is dead and they will never recapture the brilliance that Bungie had when making these games

  35. 8 months ago
    Anonymous

    cause halo was never good console baby

  36. 8 months ago
    Anonymous

    343i hired people who loved cod and wanted to make cod in Halo's skin; and the thing is that cod homosexuals are insufferable children, because for over a decade Activision marketed an M rated game to children--because they can be psychologically groomed with peer pressure and social cliques to abuse mom and dad's credit card.

    And these people will burn everything to the ground if you tell them that cod needs to stay in cod and not be a part of Halo. Which is exactly what happened. MCC on PC was literally handed off to old school Halo gays while 343i kept going with their codified halo vision, which got shittier with everything they did over time. Even Halo Infinite is a dumpster on fire, despite the marginal recovery they made with bringing Staten back. The reason the last Halo Infinite delay happened before the game launched is because the AI literally didn't fricking work in the game, they just stood there at fobs and gave dialogue. The iconic marine in warthog with weapon exchange element of Halo didn't work and 343i was gonna ship it. Staten, reporting directly to Spencer and bypassing Bonnie Ross basically said "nope, delay or I leave right here." So they delayed, they spent like 3 months fixing the fricking A and it pretty much saved the single player game from an open, unmarked grave.

    Compound to that, 343i wanted to continue to market the game to children since they can be influenced to abuse mom and dad's credit card. Which older fans won't tolerate the bullshit of, and will be very vocal about it. Hence all the push back against them, the chase after eSports, which younger audiences aspire towards cause of money and influence. Why they kept on insisting on how 117 and Cortana should be made more human and have their bond blown the frick apart to turn into this weird hint hint incestuous emotional fantasy. Then the giga frickup of the Halo TV show with their "silver timeline" nonsense.

    Never hire people who hate your shit to run it. EVER.

  37. 8 months ago
    Anonymous

    22 years is enough time to want to play it slightly less often then I used to.

  38. 8 months ago
    Anonymous

    I hate 40k manchildren so much

  39. 8 months ago
    Anonymous

    zoomers don't care about 35 year old millenials dumb monk chanting memegame.

  40. 8 months ago
    Anonymous

    halo infinite tried to be gaas slop and killed the entire franchise because theres not enough whales playing halo

  41. 8 months ago
    Anonymous

    Are you ready for Halo 2 with dynamic e3 2003 style lighting?

    • 8 months ago
      Anonymous

      that's neat

  42. 8 months ago
    Anonymous

    Because everything after ODST was downhill or off a cliff after 343 took over.

  43. 8 months ago
    Anonymous

    It stopped being propaganda and became generic sci-fi

  44. 8 months ago
    Anonymous

    Women.
    It’s fricking women. The answer is women.
    Halo used to be made by dudebros in or fresh out of college.
    Halo’s decline all started when women stepped in development offices and the declins only became sharper as more women came on board.

  45. 8 months ago
    Anonymous

    it had it's day in the sun. I remember when reach came out - I didn't care about video games anymore, I had a gf, a car, a little pocket money... it was time to move on and 343 proved it

  46. 8 months ago
    Anonymous

    Sprint and armor powers basically, they should have at the most only added new guns/weapons and not messed with the core gameplay

    • 8 months ago
      Anonymous

      >they shouldn't change anything because all change is bad
      if anything they didn't change the games enough. Everything they did was too safe and afraid to do anything other than copy market trends. I'm actually surprised Halo Inf didn't ship with a battle royale mode. What they should have done was go all out and made something totally unlike any other game out there. Say frick it to all the people who wanted another Halo 2 and made something completely unique.

      • 8 months ago
        Anonymous

        Play other games. Nobody benefits when a series abandons its identity.

  47. 8 months ago
    Anonymous

    I can't believe they fricked this up so bad. Nobody is even looking for the "Halo killer" these days. They're looking for the "Destiny killer" now.

  48. 8 months ago
    Anonymous

    >most elite super soldier
    >can't run and hipfire at the same time
    halol

    • 8 months ago
      Anonymous

      it's funny cuz that's basically what spartans did before halo reach. they basically moved at running speed compared to a marine and could maintain perfect accuracy to boot. adding sprint and scaling everything up to size was the most moronic shit they ever did

  49. 8 months ago
    Anonymous

    Because people finally realized that it's really not that unique or special. Anyone that's played a handful of classic 90s FPS games before playing Halo would find the game to be kind of bland. I say kind of because Halo is still a great game for what it is, but the greatest? Nah.

  50. 8 months ago
    Anonymous

    Halo at its best was very good, but it was never nearly as big as Microsoft treated it... like it was the next Star Wars-tier immortal franchise or something. It was only as good as its best games, as soon as they got bad it faded from relevance QUICK.

  51. 8 months ago
    Anonymous

    reach was the end of halo, i think they still had some original writers and devs for that game so it was alright, i was a teen so i didnt care too much but i did hate the armour locks, sprinting and stuff. the assassinations were cool but werent for a halo game. i played the entire mcc collection and i believe 4 and 5 came with it or something so i played those. they were so boring it was a pain to try and finish them. i had mroe fun playing dewrito halo 3, i did play more halo reach than the rest of the other stuff

    • 8 months ago
      Anonymous

      >eldewrito
      i miss this, is it still active? i remember the 0.6 update was hyped to all hell but I didn't stick around that long

  52. 8 months ago
    Anonymous

    >make some of the most popular shooters in the 2000s and early 2010s
    >household name and famous, legion of fans who's buy anything
    >company immediately splits up for some fricking reason
    >no games ever
    >games that do come out are mediocre, dev team isn't mature enough to know what new audiences want and isn't veteran enough to know what made the older games so good
    >rather than improving upon their teams or moving on, they just continue producing mediocre slop to milk that ever-dwindling "legion" of fans until the lot of them are too jaded to care anymore
    That's life. Can't complain when we at least got MCC, nice to be able to play the old games with friends. But that's all they're worth anymore: their old titles, which are really only worth a replay for the nostalgia kicks.

  53. 8 months ago
    Anonymous

    >Halo CE is the first legitimately good console shooter
    >Halo 2 is the first popular online console shooter
    >Halo 3 and Reach keep adding online and offline features

    Halo was never particularly good, it just was ahead of the competition in terms of features and payability. It became irrelevant as soon as other devs caught on. Then 343 went backwards and started removing features and adding microtransactions.

  54. 8 months ago
    Anonymous

    343 shit the bed trend chasing and railroaded the story to a point that they had to soft reboot it. While they wasted have a billion due to poor management and a terrible contract policy for both Slipspace Engine and Infinite. 343 constantly pissed away good will that people hoped Microsoft would close the company while either icing the franchise or handing the IP to a seasoned studio.

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