why isn't this as fun as the other two on the gba

why isn't this as fun as the other two on the gba
i already beat the other two 100% and i cant get more than 2 hours into this without getting bored

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  1. 3 years ago
    Anonymous

    The game is a total mess and Igarashi tried to fix the issues he felt were with Circle like the screen being too dark, and he wanted to make Symphony of the Night for a handheld. He did this very literally by trying to copy the game. This was the first Castlevania GBA title his team made as well, as Circle was made by entirely different people. Thus it's a bit sloppy and rushed. I still think it's decent. Aria in contrast is much more polished.

    >Castlevania HoD: Revenge of the Findesiecle deluxe+

    Have you tried this? it fixes some issues and it adds lol-so random characters as bonus characters. People focus on the bonus characters, but it also tweaks the original game as well.

    • 3 years ago
      Anonymous

      Guess it just doesn't jive with you, I enjoyed it just fine.

      It really is a mess and a blatant SOTN derivative, but I still think it's quite fun for what it is. It has a rough and gritty sound to its music, and the strongly saturated colors makes me think of Suspiria, together, qualities like these makes it so very distinct and memorable.

      • 3 years ago
        Anonymous

        The aestetics are completely gawd awful though I don't know what they were thinking. It's one of the outright uglier titles on the GBA. Circle is competent if unimpressive, and Aria ends up being one of the best looking games on the system. Harmony is all just neon green colors puking all over the screen.

        • 3 years ago
          Anonymous

          I used to not like the aesthetics or sound much, but they've grown a lot on me over the years, it's gaudy and rough as hell, but to me it rolls over to the point that it's like an intentional design choice (even though it obviously isn't, and is just crude and unpolished).
          I just love how bold the saturation is, because the other Castlevania games of the time aren't.

          >Circle is competent if unimpressive, and Aria ends up being one of the best looking games on the system.
          I agree. There's stuff I like about COTM in particular though, like the music, and the sense of scale, the castle really feels absolutely enormous in a sense which it doesn't in the other two, probably because of the smaller sprites.

          • 3 years ago
            Anonymous

            >it's like an intentional design choice (even though it obviously isn't, and is just crude and unpolished).

            It's intentional, if misguided. They felt Circle was too dark so they compensated, but went way, way overboard. That being said, the puke neon is reduced a bit by having a non-backlit GBA or a setting which tries to tone down the colors to replciate a non-backlit display.

            • 3 years ago
              Anonymous

              >gay clown aesthetic or depressing muddy blue

              • 3 years ago
                Anonymous

                Why gay clown and not just regular clown?

              • 3 years ago
                Anonymous

                the soul of mickey rourke is literally about to suck him off in that pic

              • 3 years ago
                Anonymous
            • 3 years ago
              Anonymous

              >>use different color and lighting colors on GBA for best results
              >reminding me of FFTA and other GBA goodness from early adolesence
              I wanna go back.

  2. 3 years ago
    Anonymous

    It's too easy, level design's too monotone, you can't even switch weapons, the spells are slow to obtain and just a spammable super subweapon... And the Castle A/B gimmick is even worse than the inverted castle, it just makes going around more convoluted, looks like shit, does not add anything...

    I fricking love Juste's L/R dash though, and his slide kick is the best in the series for what it's worth lmao.

    • 3 years ago
      Anonymous

      >you can't even switch weapons
      filtered

      • 3 years ago
        Anonymous

        >muh filthurr
        I've beat the game like four times over the years since it came out though, just acknowledging why it might feel underwhelming.

        • 3 years ago
          Anonymous

          I agree, even coming off of CotM it feels like there's something missing, since even that whip-centric game let you use a bunch of flashy elemental whips and swords with its magic system (as well as a bunch of other tools).

          The weapon equipment in HoD is just sad. The whip equipment is largely pitiful and provides only minor changes, functionally and visually, to your base whip. I do like the charge attack though.

          • 3 years ago
            Anonymous

            It just feels plain. The difficulty curve is flat as frick and Juste's abilities are pretty underwhelming.

            And it's a shame because there's some nice animation and enemy designs, but Juste looks and feels off, and sometimes you see things for the first time on those drab ass Castle B colors and... Bleugh. Wish that whole thing had been dropped entirely.

  3. 3 years ago
    Anonymous

    Imagine thinking the monotonous slog that is circles level design is even close to this games

    • 3 years ago
      Anonymous

      >monotonous slog that is circles level design

    • 3 years ago
      Anonymous

      wot

  4. 3 years ago
    Anonymous

    It was my very first Castlevania (aside from 64 loaned from friend which I didn't like, really; my brother and obviously my friend did, however) via Double Pack, and I think it's pretty good in a lot of ways. I like that it's very beatable for newbies and introduces a fusion of Belmont gameplay with SoTN, but Circle of the Moon and Aria are obviously much more impressive in several ways (other than in game balance).

  5. 3 years ago
    Anonymous

    Too frickin' easy, even for a metroidvania which is really saying something

  6. 3 years ago
    Anonymous

    it looks weird, is designed weird, and it plays weird.

    honestly it's a bit of a wonder it isn't worse than it is considering it's basically a glorified hardware test for the Aria devs

  7. 3 years ago
    Anonymous

    While it's no where near as good as Aria, I consider HoD better than CoTM by gameplay alone. The best looking game of the 3.

    • 3 years ago
      Anonymous

      >I consider HoD better than CoTM by gameplay alone

      • 3 years ago
        Anonymous

        Contrarian Of The Moon is garbage
        no wonder Konami made IGA is charge again for the future games

  8. 3 years ago
    Anonymous

    Aria of Sorrow is undoubtedly best of the gba trilogy, but man I totally have to disagree with Circle of the Moon being better than Harmony of Dissonance. Even just boiling everything down to controls, HoD is smooth and fun to play, whereas CotM is clunky and frustrating. That alone is enough to tip the scales.

    Having said that, both are pretty great. I’m glad we have both.

    • 3 years ago
      Anonymous

      >HoD is smooth and fun to play,
      I feel like I'm being gaslit

      • 3 years ago
        Anonymous

        You are, igavania gays get filtered hard by COTM since it’s actually fairly difficult. It successfully combined the feel of the old games with the SOTN formula.

  9. 3 years ago
    Anonymous

    >Aria
    perfect
    >Circle
    decent
    >Harmony
    trash

    if you have any other views I’m convinced you haven’t actually played them

    • 3 years ago
      Anonymous

      replace Circle with Harmony and it's accurate
      COTM is one of the worst CV games out there only contrarian pretends to like it

  10. 3 years ago
    Anonymous

    Castlevania Harmony of Dissonance is a solid game. I think the same for Circle of Moon and Aria of Sorrow. Aria of Sorrow is the best of the GBA 'Trilogy,' but I wouldn't say it's an outstanding game, either. (I reserve that for Symphony of the Night, and I don't think any of the portable games hold a candle to it.)

    If I had to rank every portable game, it would probably go:

    >Order of Ecclesia
    >Aria of Sorrow
    >Portrait of Ruin
    >Dawn of Sorrow
    >Harmony of Dissonance
    >Circle of Moon

    Before I came here I had no clue some people preferred Circle of Moon to Harmony of Dissonance. I'd be interested to hear people's thoughts on the DS ones but "not retro" and all that.

    • 3 years ago
      Anonymous

      >Before I came here I had no clue some people preferred Circle of Moon to Harmony of Dissonance
      contrarians, and anti-IGA gays
      they are still salty for the flop of CV64 and success of SOTN
      later on the people who made CV64 made another failure called cuck Of The Moon and it was so awful IGA was put in charge afterwards and he gave us 5 superior 2D CV games

  11. 3 years ago
    Anonymous

    [...]

    not him but what is even the point of being combative over something like this. this board doesn't have to be like this, you know.

  12. 3 years ago
    Anonymous

    the music is trash, you can't have fun with bad music

  13. 3 years ago
    Anonymous

    [...]

    >preferring one game to another confirms you have a different subjective preference in games than I do and that I decree my taste to be objective and yours therefore wrong

    >Before I came here I had no clue some people preferred Circle of Moon to Harmony of Dissonance
    contrarians, and anti-IGA gays
    they are still salty for the flop of CV64 and success of SOTN
    later on the people who made CV64 made another failure called Cuck Of The Moon and it was so awful IGA was put in charge afterwards and he gave us 5 superior 2D CV games

    lol, it's not that bad though. I think Circle of Moon is like a 6/10 game for the GBA, (on the metric 5/10 is run-of-the-mill average) Harmony of Dissonance is a 7/10 game, and Aria of Sorrow is a 8/10 game. (but again, this is for the standards of the GBA. I'd call Symphony of the Night a 8/10 game for the standards of the Playstation, but I find it vastly superior to Aria of Sorrow.)

    • 3 years ago
      Anonymous

      >I think Circle of Moon is like a 6/10 game for the GBA, (on the metric 5/10 is run-of-the-mill average)

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