An irrelevancy in spite of both seemingly affecting presence and backing of their group at large by some entities.
Actual reason is likely psychospiritual, degradation zeitgeist, of which troons are a mere symptom.
Either it will pass in several decades, or it won't.
Because modern MMOs and Second Life share the same audience. Both filled with angry, bitter folk who failed at first life. If any good person pops up to play, they will be the first to leave.
MMOs are designed to suck out your soul and turn you into an empty husk that needs numbers going up, grind and microtransactions to live. It's a very unhealthy genre.
>Before:
Smaller, mostly higher IQ communities of "nerds." Devs more or less same kind of people, gameplay made to reward creativity, promoted actual sense of adventuring, wasn't scrub-friendly and expected learning. Long term rewards instead of the constant short term dopamine shots.
>Now:
Low IQ moron normalgay masses, third-worlders, reddit le oh so geeky squeecore subhumans, etc. Devs are soulless corporate homosexuals. Gameplay made for these "people"; dumbed down, completely misunderstanding that less is sometimes more, everything simple and easy so that even Pajeets, Chinks and women can do it. Constant dopamine shots to keep this Black person cattle hooked.
Can you fix it? No. Unless you somehow manage to make the internet for "nerds" only again. I pity zoomers who never lived through the golden age of internet and gaming and only know this cursed hellscape.
Actual third worlders at large are unlikely to play games, it's not exactly only India and China, you know.
Some did say that China is arguably a part of the Western bloc, though, but I can't recall the logic. It's less so now.
The poseur quotemark usage around "people" is baseless and speaks sad things about your character.
All people were kids once, and people in those regions can in fact appreciate proper gameplay depth, they too don't necessarily appreciate dumbed down gameplay — you'd know that were you to actually read some of them on occasion.
Just because mentalities and lifestyles that dictate what games are more popular differ does not mean similar issues do not apply, or that Koreans are not aware of sheer grind in their own MMOs, for example.
>Can you fix it? No.
Internet was not for nerds, they never possessed even a shred of power to control it to any extents.
Internet is and always was, first and foremost, for military and special operation pros, actual tech specialists, business, politicians and other people wise enough to recognize at least a sliver of its actual power, and similarly important matters.
And it is fixable, just not by you. Should someone construct the means to do such a heavy task, Internet would be even less "yours" than it is now.
morons, no matter the country of origin, are precisely that; "people." Don't bother with this fake-ass egalitarian religious dogma; it's gay and moronic and means nothing. Do you actually think that the Chinese as a whole improved the quality of the internet communities? Or Indians, Russians, or Brazilians? Or any other third-worlder? Look, these people are, on average, dumb. Dumber than your average first-worlder, who is already tragically stupid. It is statistically impossible that any tangible amount of these people will be a net benefit to the average IQ of any community. Obviously, I wasn't talking about the small minority of people (without quotation marks) that are actually not fricking moronic. Why do I even have to explain this? >Internet is and always was, first and foremost, for military and special operation pros, actual tech specialists
Who do you think these people were (and still are, to the extent)? Nerds. Stop talking about things you have no idea about. >And it is fixable, just not by you
Even with Tor and similar solutions, it is really not, especially if we are talking about bringing a similar state to the golden years of gaming.
I can't see any specific solutions from you, either.
Complaining about "normalgays" (an incredibly stupid term even in times when it was coined) in "massively" multiplayer online games is idiotic.
The whole point of MMOs is in games with vast population of actual sapient beings interacting with each other, a microcosm as it were. They are supposed to have normal people.
The butthurt.
You're wrong, it's the lifers who have soured the games more than anyone. Runescape and Vanilla WoW were filled with ``normalgays'' from day one
If you play any modern iteration, the only people who are marginally amenable to classic style playing in the world are casuals, who are also the ones who will put in any effort at improving before instaleaving.
Unless your contention is that competitive players are the normalgays, then fine, but plenty of them are also clever, autist obsessives
>Runescape and Vanilla WoW were filled with ``normalgays'' from day one
Not in any non-marginal amounts. >it's the lifers who have soured the games more than anyone
It's the same thing, anon.
You're wrong, it's the lifers who have soured the games more than anyone. Runescape and Vanilla WoW were filled with ``normalgays'' from day one
If you play any modern iteration, the only people who are marginally amenable to classic style playing in the world are casuals, who are also the ones who will put in any effort at improving before instaleaving.
Unless your contention is that competitive players are the normalgays, then fine, but plenty of them are also clever, autist obsessives
I blame the esports crowd for turning endgame activities from "wow cool boss" into "dance around the same 4-5 reskinned mechanics while racing an arbitrary timer"
even casual MMOs like GW2 have a community full of obnoxious meta-humping homosexuals who think they're good at a game because they can press their hotbar buttons more better than you
MMOs are dead, and MMO players killed them
I expect unique takes on the genre instead of WoW clone #400. Sometimes people pretend their WoW clone is a true sandbox experience and call it an ArcheAge clone instead.
no, I expect actual innovation in gameplay/mechanics instead of the 487th variation of "stand in the safe spot while spamming your rotation"
Lost Ark had some neat ideas (bosses have patterns rather than mechanics, heavily limited healing capabilities forcing you to avoid ALL mechanics rather than just a few) that were buried under the typical Korean p2w bullshit
A big issue is the time commitment of mmos. You invest so much time and effort into them that people are reluctant to move on or try other mmos. It's created a monopoly.
Forcing behavior has the reverse effect, it was tried endlessly in communist countries. You just breed psychopaths who pretend to be friendly and are complete mutes the rest of the time. Every interaction is transactional and every player could potentially report you for anything.
Complaining about "normalgays" (an incredibly stupid term even in times when it was coined) in "massively" multiplayer online games is idiotic.
The whole point of MMOs is in games with vast population of actual sapient beings interacting with each other, a microcosm as it were. They are supposed to have normal people.
i just want people in my games to talk at all to begin with
i wouldnt be surprised if most people in multiplayer games are silent bots these days, it feels really lonely and depressing
Troons.
Mindbroken.
An irrelevancy in spite of both seemingly affecting presence and backing of their group at large by some entities.
Actual reason is likely psychospiritual, degradation zeitgeist, of which troons are a mere symptom.
Either it will pass in several decades, or it won't.
Because modern MMOs and Second Life share the same audience. Both filled with angry, bitter folk who failed at first life. If any good person pops up to play, they will be the first to leave.
By MMOs you mean WoW?
Not him but probably all of them. All same garbage nowadays. In the 90's, they were limited to nerds, now they are limited to the mentally ill.
you are in your 40s.
sex with gnomes
sex with goblins
sex with dwarves
sex with vulpera
sex with gnomes
sex with goblins
sex with dwarves
sex with vulpera
MMOs are designed to suck out your soul and turn you into an empty husk that needs numbers going up, grind and microtransactions to live. It's a very unhealthy genre.
Normalgays, simple as.
>Before:
Smaller, mostly higher IQ communities of "nerds." Devs more or less same kind of people, gameplay made to reward creativity, promoted actual sense of adventuring, wasn't scrub-friendly and expected learning. Long term rewards instead of the constant short term dopamine shots.
>Now:
Low IQ moron normalgay masses, third-worlders, reddit le oh so geeky squeecore subhumans, etc. Devs are soulless corporate homosexuals. Gameplay made for these "people"; dumbed down, completely misunderstanding that less is sometimes more, everything simple and easy so that even Pajeets, Chinks and women can do it. Constant dopamine shots to keep this Black person cattle hooked.
Can you fix it? No. Unless you somehow manage to make the internet for "nerds" only again. I pity zoomers who never lived through the golden age of internet and gaming and only know this cursed hellscape.
Very well put, not just MMOs but the entire gaming industry.
Good and truthful take and eloquently written, too.
trying really hard not to say world of warcraft arent you?
Actual third worlders at large are unlikely to play games, it's not exactly only India and China, you know.
Some did say that China is arguably a part of the Western bloc, though, but I can't recall the logic. It's less so now.
The poseur quotemark usage around "people" is baseless and speaks sad things about your character.
All people were kids once, and people in those regions can in fact appreciate proper gameplay depth, they too don't necessarily appreciate dumbed down gameplay — you'd know that were you to actually read some of them on occasion.
Just because mentalities and lifestyles that dictate what games are more popular differ does not mean similar issues do not apply, or that Koreans are not aware of sheer grind in their own MMOs, for example.
>Can you fix it? No.
Internet was not for nerds, they never possessed even a shred of power to control it to any extents.
Internet is and always was, first and foremost, for military and special operation pros, actual tech specialists, business, politicians and other people wise enough to recognize at least a sliver of its actual power, and similarly important matters.
And it is fixable, just not by you. Should someone construct the means to do such a heavy task, Internet would be even less "yours" than it is now.
morons, no matter the country of origin, are precisely that; "people." Don't bother with this fake-ass egalitarian religious dogma; it's gay and moronic and means nothing. Do you actually think that the Chinese as a whole improved the quality of the internet communities? Or Indians, Russians, or Brazilians? Or any other third-worlder? Look, these people are, on average, dumb. Dumber than your average first-worlder, who is already tragically stupid. It is statistically impossible that any tangible amount of these people will be a net benefit to the average IQ of any community. Obviously, I wasn't talking about the small minority of people (without quotation marks) that are actually not fricking moronic. Why do I even have to explain this?
>Internet is and always was, first and foremost, for military and special operation pros, actual tech specialists
Who do you think these people were (and still are, to the extent)? Nerds. Stop talking about things you have no idea about.
>And it is fixable, just not by you
Even with Tor and similar solutions, it is really not, especially if we are talking about bringing a similar state to the golden years of gaming.
I can't see any specific solutions from you, either.
The butthurt.
>Runescape and Vanilla WoW were filled with ``normalgays'' from day one
Not in any non-marginal amounts.
>it's the lifers who have soured the games more than anyone
It's the same thing, anon.
You're wrong, it's the lifers who have soured the games more than anyone. Runescape and Vanilla WoW were filled with ``normalgays'' from day one
If you play any modern iteration, the only people who are marginally amenable to classic style playing in the world are casuals, who are also the ones who will put in any effort at improving before instaleaving.
Unless your contention is that competitive players are the normalgays, then fine, but plenty of them are also clever, autist obsessives
I blame the esports crowd for turning endgame activities from "wow cool boss" into "dance around the same 4-5 reskinned mechanics while racing an arbitrary timer"
even casual MMOs like GW2 have a community full of obnoxious meta-humping homosexuals who think they're good at a game because they can press their hotbar buttons more better than you
MMOs are dead, and MMO players killed them
I keep hearing this but never any proposals for improvements.
Do you really expect people who have decades of experience to be captivated by single-mechanic fights?
I expect unique takes on the genre instead of WoW clone #400. Sometimes people pretend their WoW clone is a true sandbox experience and call it an ArcheAge clone instead.
no, I expect actual innovation in gameplay/mechanics instead of the 487th variation of "stand in the safe spot while spamming your rotation"
Lost Ark had some neat ideas (bosses have patterns rather than mechanics, heavily limited healing capabilities forcing you to avoid ALL mechanics rather than just a few) that were buried under the typical Korean p2w bullshit
A big issue is the time commitment of mmos. You invest so much time and effort into them that people are reluctant to move on or try other mmos. It's created a monopoly.
Because everyone outside the circlejerk is a worthless moron, until an insider fails a square dance step and all hell breaks loose.
Forcing behavior has the reverse effect, it was tried endlessly in communist countries. You just breed psychopaths who pretend to be friendly and are complete mutes the rest of the time. Every interaction is transactional and every player could potentially report you for anything.
>Forcing behavior has the reverse effect
A routine occurrence, but it's not an axiom.
Complaining about "normalgays" (an incredibly stupid term even in times when it was coined) in "massively" multiplayer online games is idiotic.
The whole point of MMOs is in games with vast population of actual sapient beings interacting with each other, a microcosm as it were. They are supposed to have normal people.
i just want people in my games to talk at all to begin with
i wouldnt be surprised if most people in multiplayer games are silent bots these days, it feels really lonely and depressing
>Why MMOs are