This sums it up perfectly >Mindless single player MMO arpg
You want a big MMO world just for you, it's perfect, you'd probably want to upp the difficulty though.
I think it's better than Skyrim at least. Much more build variety and better choices. I hate the scaling however.
It's the okayest and blandest game ever. As others have said, it's basically an offline MMO. Nothing about it is terrible per se, but nothing about it is particularly good either. For me, the only things that interested me were the lore behind the Fae, and Chakrams as magical weapons.
It's a common misconception. The truth is this was meant to be a promo game for their upcoming MMO. It was always meant to be an offline single player experience.
unironically, the best thing about this game are the cape physics. i'm not even joking. it's the only game i can think of that actually doesn't have clipping with a cape and a weapon while moving. greatswords cause the cape to magnetize to the back while things like chakram cause the top half to magnetize while the bottom half can still flow. blew my mind when i first saw that and i can't think of any other game that tried so hard on something so autistic. literally 11/10 just for this detail.
>everyone ignores this because they don't believe you >it's hilarious and true >cityofrhodeisland.c0'm: We regretfully inform you your refuse will not be collected June through August and we will be having rolling blackouts but check out the womb tattoo on this dark elf.jpg, we think it's an acceptable trade off.
there's absolutely no way a state would be bankrupted by a video game budget, they probably blow that amount of money yearly on culture grants.
What I've often heard though is that Rhode Island got the rights to KoA when the company went bankrupt, presumably since they had funded it? I honestly don't trust half of what these stories claim, but I would be proud if my government funded dark elf tiddies
They are wrong about the budget by itself being a problem, it was the needed returns for sales being effectively impossible to break even with the amount of money put into the game.
Pros: Combat is fun, pretty graphics (for the time anyway), some cool bits of lore.
Cons: Combat is too easy, bad world/zone design, bad quest design, bad writing, bad story.
The game is trash and its claim to fame was its dev hell story, Dragon's Dogma takes that "best 6/10 title", in the fantasy-action genre of course. If you think any of those games are RPGs, well, Ganker is only a couple of clicks away.
Really? I recently tried to play it about a week ago for the first time and it bored the shit out of me. The combat was staler than a motherfricker.
To be fair I only got to the end of the prologue before deducing it was probably gay.
Does it get better? Did I judge to soon?
Combat gets more fun but I zoned out for the story parts mostly. At least the main story parts, IIRC some of the side quests were surprisingly fun. But it's hit or miss, if you don't like what you've played you won't like more of the same
Yea, the story wasn't exactly captivating me either. Thanks for the input. Saved me a few hours of revisiting the game out of curiosity and wishful thinking.
>great
Each their own.
Never held it in contempt or anything, but didn't finish (3/4 through or so, but I did a lot of side stuff as well). Combat is reasonably fun, but blocking collision zone and animation timing was kind of weird, if I remember it right. The world was fairly (no pun intended) interesting as well. Felt to me like a controller/console game though, but I'm more of mouse and keyboard PC kind of guy.
the desert area should have been cut from the game entirely. It doesn't fit and it's complete filler (although so is the plains area and parts of the other areas as well)
I can't get over the elves and their stupid fricking accents. THe art style is so average, not sure what Todd Macfarlane had to do with it but its embarassingly bad. RA SAlvatore writes decent D&D books, but this lore is trash.
Yeah, because they're the same exact mobs you've been fighting since the fricking tutorial but with bloated stats AND a second HP bar because CHAOS >Uhhhh so what about the new enemies for the DLC >Yeah bro just get this: CHAOS SPIDERS >CHAOS WOLVES >And then some critters that allahu akhbar on you >And none of it matters because you can stack your ATK to even more absurd degrees thanks to the new global ATK multiplier passives
You can steamroll that shitty DLC with tier 1.5 gear ffs, and it still feels like a massive waste of time because enemies are not just helpless but with that shitty chaos HP bar gimmick that is designed purely to waste your time.
best part of the expansion so far is the quest giver that mocks the core gameplay. I'm at the quest were you have to find the armor so hopefully I'm done soon
It's fun for about 15 hours and then rapidly (and I mean frickin RAPIDLY) becomes an exercise in repetition. The game quickly runs out of things to show you and the story isn't nearly compelling enough to carry it. I did find some of the arcadey aspects of the game to be interesting though, and a sequel could have a ton of potential.
This was the game that taught me to distrust storygays because I'm pretty god damned sure none of those homosexuals have played this game. Even the one payoff I was looking forward too was so lackluster I basically quit the game early.
>play it for a while >this is really generic and stale but whatever it's an open world WPRG with leveling and loot >drop it a while later >a year or more passes >was KoA:R really as boring as i remembered? i'll give it another go >uhhhhh can't remember what i was doing on this character so i'll just start over >this is really generic and stale but whatever it's an open world WPRG with leveling and loot >drop it a while later >a year or more passes
I wish the combat was more fun. It should've played more like DmC where you get to make your own combos instead of spamming the same 2 premade ones.
i'm at the last boss in the new DLC and holy shit is it bullshit if you've only specced into mage. You can't use any of your abilities without taking a ton of damage since the wind-up time for magic is so absurdly long (and if he has the chaos health bar magic does 0 damage).
There's constant tracking projectiles and no-go zones meaning you take a ton of damage if you try and attack him since your attacks don't interrupt his magic (you're interrupted if you get hit though).
I've died over ten times on this fight and once in the previous 71 hours I've played this game
Did you know that the current outrageously bad marvel capeshit following and blatantly incompetent lead WoW writer worked on this game? Thats his mary sure self-insert waifu. Noticed any difference with some rather lately annoying wow characters?
clearly he has a type. Too bad she's wasted on this game like every other character. You've fricked up if you start telling interesting backstory at the end of the final dungeon just before you fight the final boss.
I also really like how the new expansion basically ignores the base game story until right at the end when they completely revert the big change the player did at the end of the base game. Oh well it's not like it's going to be any sequel anyway
I definitely have told anons to get it but lets not oversell it. It's good but way too wide in scope and end product. Something something MMO, but the problem exists. Chakrams are fire tho.
Qrd? Sell me on the game
Mindless single player MMO arpg with pretty locations and decent looking elven girls. There are worse ways to waste time I guess.
This sums it up perfectly
>Mindless single player MMO arpg
You want a big MMO world just for you, it's perfect, you'd probably want to upp the difficulty though.
I think it's better than Skyrim at least. Much more build variety and better choices. I hate the scaling however.
Make sure to exploit the bag glitch kek.
It's the okayest and blandest game ever. As others have said, it's basically an offline MMO. Nothing about it is terrible per se, but nothing about it is particularly good either. For me, the only things that interested me were the lore behind the Fae, and Chakrams as magical weapons.
Wasn't it meant to be MMO and goals were shifted during development?
Yeah it was originally meant to be a WoW killer but they realized early on that their budget wasn't anywhere near enough..
It's a common misconception. The truth is this was meant to be a promo game for their upcoming MMO. It was always meant to be an offline single player experience.
>It's a common misconception.
Midwits always fall for it.
unironically, the best thing about this game are the cape physics. i'm not even joking. it's the only game i can think of that actually doesn't have clipping with a cape and a weapon while moving. greatswords cause the cape to magnetize to the back while things like chakram cause the top half to magnetize while the bottom half can still flow. blew my mind when i first saw that and i can't think of any other game that tried so hard on something so autistic. literally 11/10 just for this detail.
It nearly bankrupted the state of Rhode Island.
>everyone ignores this because they don't believe you
>it's hilarious and true
>cityofrhodeisland.c0'm: We regretfully inform you your refuse will not be collected June through August and we will be having rolling blackouts but check out the womb tattoo on this dark elf.jpg, we think it's an acceptable trade off.
there's absolutely no way a state would be bankrupted by a video game budget, they probably blow that amount of money yearly on culture grants.
What I've often heard though is that Rhode Island got the rights to KoA when the company went bankrupt, presumably since they had funded it? I honestly don't trust half of what these stories claim, but I would be proud if my government funded dark elf tiddies
They are wrong about the budget by itself being a problem, it was the needed returns for sales being effectively impossible to break even with the amount of money put into the game.
Pros: Combat is fun, pretty graphics (for the time anyway), some cool bits of lore.
Cons: Combat is too easy, bad world/zone design, bad quest design, bad writing, bad story.
Best 6/10 RPG you will play.
The game is trash and its claim to fame was its dev hell story, Dragon's Dogma takes that "best 6/10 title", in the fantasy-action genre of course. If you think any of those games are RPGs, well, Ganker is only a couple of clicks away.
You mistakes deserve each other.
We though you knew it, we though you weren't an ignorant ass with absolutely no vidya culture.
Looks like we were wrong.
I guess we have hit to level where people never played an MMO so this single player MMO looking game actually looks novel
>Being a marketer on /vrpg/
Because it's not. That game is fricking terrible.
Really? I recently tried to play it about a week ago for the first time and it bored the shit out of me. The combat was staler than a motherfricker.
To be fair I only got to the end of the prologue before deducing it was probably gay.
Does it get better? Did I judge to soon?
Combat gets more fun but I zoned out for the story parts mostly. At least the main story parts, IIRC some of the side quests were surprisingly fun. But it's hit or miss, if you don't like what you've played you won't like more of the same
Yea, the story wasn't exactly captivating me either. Thanks for the input. Saved me a few hours of revisiting the game out of curiosity and wishful thinking.
Played this on release. Totally mediocre and I went back to fable 1
>great
Each their own.
Never held it in contempt or anything, but didn't finish (3/4 through or so, but I did a lot of side stuff as well). Combat is reasonably fun, but blocking collision zone and animation timing was kind of weird, if I remember it right. The world was fairly (no pun intended) interesting as well. Felt to me like a controller/console game though, but I'm more of mouse and keyboard PC kind of guy.
I passed out due to boredom while looking for the gnome in the canyon, horrifyingly shit game.
the desert area should have been cut from the game entirely. It doesn't fit and it's complete filler (although so is the plains area and parts of the other areas as well)
I can't get over the elves and their stupid fricking accents. THe art style is so average, not sure what Todd Macfarlane had to do with it but its embarassingly bad. RA SAlvatore writes decent D&D books, but this lore is trash.
it's not bad but it's gets boring really fast
It's a great game I even got the giant book for it
playing the new expansion right now. The fat knights and all chaos enemies are really unfun to fight
Yeah, because they're the same exact mobs you've been fighting since the fricking tutorial but with bloated stats AND a second HP bar because CHAOS
>Uhhhh so what about the new enemies for the DLC
>Yeah bro just get this: CHAOS SPIDERS
>CHAOS WOLVES
>And then some critters that allahu akhbar on you
>And none of it matters because you can stack your ATK to even more absurd degrees thanks to the new global ATK multiplier passives
You can steamroll that shitty DLC with tier 1.5 gear ffs, and it still feels like a massive waste of time because enemies are not just helpless but with that shitty chaos HP bar gimmick that is designed purely to waste your time.
best part of the expansion so far is the quest giver that mocks the core gameplay. I'm at the quest were you have to find the armor so hopefully I'm done soon
Is the remaster worth grabbing if I own the original + DLCs anyway? It's on sale on Steam right now.
Never played the game past the first couple hours.
I heard they fixed the monster scaling and some of the bugs, but also introduced some new ones. But overall it's pretty much the same game, I hear.
no
It's fun for about 15 hours and then rapidly (and I mean frickin RAPIDLY) becomes an exercise in repetition. The game quickly runs out of things to show you and the story isn't nearly compelling enough to carry it. I did find some of the arcadey aspects of the game to be interesting though, and a sequel could have a ton of potential.
It's a giant pile of okay.
Played all the good shit already?
Don't feel like replaying any of it?
It's fine.
you'll grow tired of it by the third zone
I remember playing this game on a cold winter knight when there was snow day at school sometime in 2012. I recall it being super comfy
This was the game that taught me to distrust storygays because I'm pretty god damned sure none of those homosexuals have played this game. Even the one payoff I was looking forward too was so lackluster I basically quit the game early.
Most of Ganker is functionally illiterate, most especially the left leaning boards, why would you listen to their literary assessment of a video game?
>play it for a while
>this is really generic and stale but whatever it's an open world WPRG with leveling and loot
>drop it a while later
>a year or more passes
>was KoA:R really as boring as i remembered? i'll give it another go
>uhhhhh can't remember what i was doing on this character so i'll just start over
>this is really generic and stale but whatever it's an open world WPRG with leveling and loot
>drop it a while later
>a year or more passes
I wish the combat was more fun. It should've played more like DmC where you get to make your own combos instead of spamming the same 2 premade ones.
i'm at the last boss in the new DLC and holy shit is it bullshit if you've only specced into mage. You can't use any of your abilities without taking a ton of damage since the wind-up time for magic is so absurdly long (and if he has the chaos health bar magic does 0 damage).
There's constant tracking projectiles and no-go zones meaning you take a ton of damage if you try and attack him since your attacks don't interrupt his magic (you're interrupted if you get hit though).
I've died over ten times on this fight and once in the previous 71 hours I've played this game
Did you know that the current outrageously bad marvel capeshit following and blatantly incompetent lead WoW writer worked on this game? Thats his mary sure self-insert waifu. Noticed any difference with some rather lately annoying wow characters?
clearly he has a type. Too bad she's wasted on this game like every other character. You've fricked up if you start telling interesting backstory at the end of the final dungeon just before you fight the final boss.
I also really like how the new expansion basically ignores the base game story until right at the end when they completely revert the big change the player did at the end of the base game. Oh well it's not like it's going to be any sequel anyway
Sylvannas is sexier, dude is losing his taste in women.
I definitely have told anons to get it but lets not oversell it. It's good but way too wide in scope and end product. Something something MMO, but the problem exists. Chakrams are fire tho.