How come Sonic was easily able to make itself into a IP in several movies/shows/comics while others well established IP's like Crash Bandicoot/Spyro/Ratchet and Clank/ Jax and Daxter/Sly Cooper/Star Fox
All of these have potential shows/movies but only Sonic is something that became more popular outside of gaming with comics/movies/shows. Why didn't they capitalize on those other franchises?
All of those are just less appealing and iconic than Sonic. Spyro is the only one that could compete but it's owned by gays.
Nostalgia. Sonic has been around for longer than the others so he has more to fall back on.
While Mario simply exists, Sega has to force Sonic into relevance, and they have the money to do so. Meanwhile the devs of other shitty mascots like Crash and Spyro have neither the money nor interest to do the same thing Sega does.
Because Sonicgays have always been deeply mentally ill. Nobody else cares about mascots that much.
Here's your Spyro bro!
...why does everyone only care about Sonic?
poor spyro. just needed to keep a whimsical and edgy tone it it would been okay
Oh Yeah, Spyro got the Netflix show. so he atleast did a little better than the rest.
Also OP, there's Pac-Man.
Only Bubsy is successful
Bubsy's creator passed away.
autism is a powerful thing
Because no one gives a shit about any of those scrimblo bimbo muthafrickers other than a handful of mouthbreathing Pony's clinging to PS2 nostalgia.
The answer is simple:
Sega was desperate to keep the brand alive in some fashion. That's why it had cartoons and comics. That's literally the answer. Plus at the time they were throating the west, so they probably thought it was a good investment.
>Crash Bandicoot/Spyro/Ratchet and Clank/ Jax and Daxter/Sly Cooper/Star Fox
Tails is cuter than all of those, that's why
true but his games didnt sale so well
What is up with this "Sony curse" where all the franchises that once were prominent on Playstation either suffer a prolonged cruel demise or killed off unfairly?
no good marketing.
is basically the answer
>Sonic
Mario's only rival who is still alive
>Crash
Was revived by Vicarious Visions, got fricking destroyed by Toys for Bob
>Spyro
Destroyed by Toys for Bob
>Pac-Man
Too scared to modernize him
>every other Sony mascot
Sony fricking hates them
>Rayman
Revived by waifu rabbids, but leaks show him being turned into a calarts character for a yoshi island clone
other Sony mascot
>Sony fricking hates them
Ratchet still gets new games.
The real answer is that Sonic is not as bad as Ganker will tell you because of board culture.
Sonic at it's core is a masterclass in arcade design philosophy. Attention grabbing designs, catchy music, easy to play hard to master gameplay, and a willingness to try new things.
Everyone else went in without the arcade design philosophy and instead went in without understanding how to design levels that are fun. There's a reason Crash was the only one to ever get close to Sonic's legacy, because of how well designed the early games were at 100%ing in the same way as 100% Mario or Sonic. And it's also why Crash 4 didn't do as well (beyond the character designs).
Character design. Have yet to meet a single woman or homosexual in the fandom who doesn't lust over the ultimate life form.
Sonic was made from the very beginning to be Mascot for SEGA with them investing a ton of resources into marketing such brand. The others were simply trying to make a funny Animal platformer because it worked for Sonic.
Almost all the IP you brought up had management issues.
Either the devs moved on/lost access to the IP, or were given to different devs that messed with their formula. Games like Sonic and Mario always stayed at their main studio
Sega had far more interest in keeping Sonic relevant. That's it, really.
Sega Forces Sonic the same way Square Enix Forces Final Fantasy (though not egregious like FF)
If other Devs forced their toon mascots, they'd still be relevant too
Sonic and Mario are two wild cases. Sonic just recently entered a revival period
Shonen factor. They should lean more into their shonen aspect more nowadays, it’s why people loved sa1/2/everything that embraced it since then.
People underestimate heroic characters in story these days. Everything has to be some slant shade of gray.
Most of the IPs you've mentioned were a curse of Sony's IP policy to try and generate a bunch of different IPs rather than actually cultivate long term success (Except Ratchet And Clank, which arbitrarily decided to be allowed to stay around and get Sony Money)
Star Fox's appeal is being the videogame equivalent of some TV show
As for Crash and Spyro, the issue is Universal is dumb and didn't capitalize on the opportunity at the time, and now they belong to a stupid company, being worked on by stupid people squandering the potential of both long running franchises with a stupid reboot nobody asked for, and tumorously appending the other one to what is admittedly a half decent modern equivalent of Gauntlet Legends for the kiddos.
tl;dr media companies are big and stupid
Because Sonic games unironically had soul in the beginning. Trash, Spyro and the rest were alwasy soulless.
DID SOMEONE SAY SONIC?
What a nice picture. I'm sure when this kid grows up he will be very popular with girls and have many friends, since Sonic himself thinks he is cool.
Because Sega of America forced Sonic to hell and back. Cartoons, monthly comics, books, parade floats, McDonald's toy sales, NASCAR sponsorships, spinoffs every year on every Sega platform, everything, all within a handful of years from the original game's release. It resulted in a massive amount of hilarious crap from the licensed products, but kids back then didn't care, they just saw that Sonic was everywhere.
Nostalgia makes some people stupid. Just look koopaling fans.
Sonic is LASER-TARGETED at autists, it's the only thing keeping the franchise going
if anyone hears this and starts disagreeing and defending any 3D sonic game, then they are one of them