Star Citizen has been in development for 10 years, Bethesada said Starfield was 25 years in the making, so it all adds up to me.
In all honestly though it's because the idea for Star Citizen is impossible. I don't think Christ Roberts is a con artist, just moronic. It's like if you had given Peter Molyneux infinite money to make project ego. If would never happen, but he's too moronic to realize it can't be done, so he'd just keep it in development for decades trying to pull off some miracle. I think that's exactly what's happened with Star Citizen. If they just pulled the plug and polished and built on what they actually had we'd get a good game. Sure it wouldn't be what was promised, but that's fine because what was promised was moronic impossible bullshit. The ship sales have kind of shot that idea in the foot though, he has too many angry whales to appease that think one day there 1000 crew hospital shop will be out and have a purpose. Seriously, in what fricking universe would a fricking massive hospital ship have any kind of fricking gameloop? These people are moronic.
>in what fricking universe would a fricking massive hospital ship have any kind of fricking gameloop?
An abandoned, derelict one for other players to explore and get spooked by muh liminal space.
Hospital Ship owner puts some items around the hospital and the player who finds the most in the easter egg hunt gets an extra hour in the ballpit.
>Bethesada said Starfield was 25 years in the making
you can't be serious
>Bethesada said Starfield was 25 years in the making
They were just referring a cancelled game called The 10th Planet. They haven't spent the last 25 years making this, don't be ridiculous.
>Bethesada said Starfield was 25 years in the making
Morrowind released in 2002, so if we consider Starfield development to begin at the inception of the Gamebryo engine, it has been in development for 21 years. That is the absolute best argument you're going to make, and it's a pretty shitty one.
>Bethesada said Starfield was 25 years in the making
You are probably joking here but in the event that you're not, Todd didn't literally mean that Starfield has been in development for 25 years. Saying "it's been forever since we made any new IP, this was 25 years in the making" just means they've slowly been forming ideas and concepts for Starfield for a long time. Actual development for the game started in the early 2010s.
>Bethesada said Starfield was 25 years in the making
They didn't mean that literally
>"in all honesty", which clearly implies the previous sentence was an attempt at humor >Ganker autists ignore this and takes the post at face value
>Bethesada said Starfield was 25 years in the making
They were just referring a cancelled game called The 10th Planet. They haven't spent the last 25 years making this, don't be ridiculous.
>Bethesada said Starfield was 25 years in the making
Morrowind released in 2002, so if we consider Starfield development to begin at the inception of the Gamebryo engine, it has been in development for 21 years. That is the absolute best argument you're going to make, and it's a pretty shitty one.
>Bethesada said Starfield was 25 years in the making
You are probably joking here but in the event that you're not, Todd didn't literally mean that Starfield has been in development for 25 years. Saying "it's been forever since we made any new IP, this was 25 years in the making" just means they've slowly been forming ideas and concepts for Starfield for a long time. Actual development for the game started in the early 2010s.
My dad got baited into one of their fake hype scam videos where its painfully obvious its all scripted out on youtube and was talking about how amazing the game looks.
Star Citizen was so successful initially that it could no longer fail for lack of support. It's like those Patreon projects where the author continually demonstrates incompetence but continues to make thousands of dollars every month. The project was so successful initially that it managed to filter out the kind of obsessed fans who'll never open their eyes.
The idea of cultism is quite appropriate, actually. Cults are not good at brainwashing, what they are good at is filtering out the most obsessed people. After a while, 90% of people gave up on the cult, but the 10% that stayed are the ones who'll never give up hope, no matter how clear the evidence is that they are supporting a charlatan.
Starfield team is lead by an idea guy that has a history of making games but realizing his team has a hard time implementing all those ideas effectively. At the end of the day though, the game still gets made even if they have to abandon some ideas and half ass others.
Star Citizen team is lead by an idea guy that has a history of having a hard time making games to feature those ideas. He's so obsessed with those idea, and new ones that pop up, that he is constantly expanding the company to chase those ideas instead of laying down a foundation and building around it. I don't know if Star Citizen will ever be complete, but Roberts is more concerned about having a company and staff to chase his ideas than completing the game.
Star citizen simulates everything seamlessly, Starfield doesn't even simulate the inside of buildings without a loading screen. It's fallout 4 with space dog fights
>In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[34][35] By the end of 1997, it was officially announced that Freelancer was in the early stages of a two-and-a-half-year development schedule.[36]
Star citizen looks more like a real game compared to starfield which will play nothing like what they've shown since Bethesda are known scammers and liars.
Anything that costs money is reviled here, whether that's nice computers, cars, or even a game concept.
I only click on threads like this to read sour grapes posters larping as concern trolls.
Really what it comes down to is whether or not you have enough income to not care about whatever you do with your spending money.
The average Ganker poster is so poor they b***h about 20 dollars much less larger sums of money.
>Everything is persistent >Everything is persistent including your raped corpse and your raped hideout in your 'they wont find my base here' hovel >Including your now cavernous butthole from years of your ingame immortal character getting grieved to oblivion which has its own logged stats that's public information in the citizen hub
yes I see the average gamer having fun LOL
I dont have a prison rape fantasy
Because one company makes money by selling games and another company makes money by selling jpegs of starships
FIPPY BIPPY
Starfield is the Walmart brand Star Citizen for normalgays/zoomers
Anyone remember Star-made?
Because its a scam.
T. Spent 60 bucks on it back in 2013
Star Citizen has been in development for 10 years, Bethesada said Starfield was 25 years in the making, so it all adds up to me.
In all honestly though it's because the idea for Star Citizen is impossible. I don't think Christ Roberts is a con artist, just moronic. It's like if you had given Peter Molyneux infinite money to make project ego. If would never happen, but he's too moronic to realize it can't be done, so he'd just keep it in development for decades trying to pull off some miracle. I think that's exactly what's happened with Star Citizen. If they just pulled the plug and polished and built on what they actually had we'd get a good game. Sure it wouldn't be what was promised, but that's fine because what was promised was moronic impossible bullshit. The ship sales have kind of shot that idea in the foot though, he has too many angry whales to appease that think one day there 1000 crew hospital shop will be out and have a purpose. Seriously, in what fricking universe would a fricking massive hospital ship have any kind of fricking gameloop? These people are moronic.
>in what fricking universe would a fricking massive hospital ship have any kind of fricking gameloop?
An abandoned, derelict one for other players to explore and get spooked by muh liminal space.
Hospital Ship owner puts some items around the hospital and the player who finds the most in the easter egg hunt gets an extra hour in the ballpit.
>Bethesada said Starfield was 25 years in the making, so it all adds up to me
lol
It's Fury Road type of making, when the script was ready in the 80s, art in the 00s but the shooting started in the 10s
>"in all honesty", which clearly implies the previous sentence was an attempt at humor
>Ganker autists ignore this and takes the post at face value
>expecting a moron to not act moronic
you belong here
>attempt at humor
>people laugh at him
>get mad
>Bethesada said Starfield was 25 years in the making
you can't be serious
>Bethesada said Starfield was 25 years in the making
They were just referring a cancelled game called The 10th Planet. They haven't spent the last 25 years making this, don't be ridiculous.
>Bethesada said Starfield was 25 years in the making
Morrowind released in 2002, so if we consider Starfield development to begin at the inception of the Gamebryo engine, it has been in development for 21 years. That is the absolute best argument you're going to make, and it's a pretty shitty one.
>Bethesada said Starfield was 25 years in the making
You are probably joking here but in the event that you're not, Todd didn't literally mean that Starfield has been in development for 25 years. Saying "it's been forever since we made any new IP, this was 25 years in the making" just means they've slowly been forming ideas and concepts for Starfield for a long time. Actual development for the game started in the early 2010s.
>Bethesda said
who is Bethesda?
>Bethesada said Starfield was 25 years in the making
They didn't mean that literally
>these replies
jesus christ redditers and their need to point out sarcasm is downright embarrassing
Think of all the games that began development and then released since Star Citizen became available for purchase.
it has to be like 12 call of duty's
A new Half-Life game was released since the Star Citizen kickstarter.
My dad got baited into one of their fake hype scam videos where its painfully obvious its all scripted out on youtube and was talking about how amazing the game looks.
Star Citizen was so successful initially that it could no longer fail for lack of support. It's like those Patreon projects where the author continually demonstrates incompetence but continues to make thousands of dollars every month. The project was so successful initially that it managed to filter out the kind of obsessed fans who'll never open their eyes.
The idea of cultism is quite appropriate, actually. Cults are not good at brainwashing, what they are good at is filtering out the most obsessed people. After a while, 90% of people gave up on the cult, but the 10% that stayed are the ones who'll never give up hope, no matter how clear the evidence is that they are supporting a charlatan.
cryengine isn't a multiplayer engine
gamebryo is dogshit but it IS a singleplayer engine
Starfield team is lead by an idea guy that has a history of making games but realizing his team has a hard time implementing all those ideas effectively. At the end of the day though, the game still gets made even if they have to abandon some ideas and half ass others.
Star Citizen team is lead by an idea guy that has a history of having a hard time making games to feature those ideas. He's so obsessed with those idea, and new ones that pop up, that he is constantly expanding the company to chase those ideas instead of laying down a foundation and building around it. I don't know if Star Citizen will ever be complete, but Roberts is more concerned about having a company and staff to chase his ideas than completing the game.
Did Toddy really use gamebryo for Starfield again?
Star Citizen isn't a game, just a money laundering schema.
because they keep convincing morons to drop thousands of dollars on jpegs, so why bother finishing the game?
Star citizen simulates everything seamlessly, Starfield doesn't even simulate the inside of buildings without a loading screen. It's fallout 4 with space dog fights
>Star citizen simulates everything seamlessly
it simulates a release date, that's for sure.
looked at how that worked out for Star Citizen. It's almost impossible to play due to rubberbanding issues.
>Star Citizen still in beta
it's not even that far
>In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games. Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two.[34][35] By the end of 1997, it was officially announced that Freelancer was in the early stages of a two-and-a-half-year development schedule.[36]
The X series?
>Star Citizen Alpha 3.20
Star citizen looks more like a real game compared to starfield which will play nothing like what they've shown since Bethesda are known scammers and liars.
Starfield really does look like a worse version of the same game, sad
Well, Starfield is a game that's actually trying to release.
I do expect Starfield to be an extremely empty game.
>Star citizen looks more like a real game
Anything that costs money is reviled here, whether that's nice computers, cars, or even a game concept.
I only click on threads like this to read sour grapes posters larping as concern trolls.
Really what it comes down to is whether or not you have enough income to not care about whatever you do with your spending money.
The average Ganker poster is so poor they b***h about 20 dollars much less larger sums of money.
>Rust in space
>Everything is persistent
>Everything is persistent including your raped corpse and your raped hideout in your 'they wont find my base here' hovel
>Including your now cavernous butthole from years of your ingame immortal character getting grieved to oblivion which has its own logged stats that's public information in the citizen hub
yes I see the average gamer having fun LOL
I dont have a prison rape fantasy
Just give me PVE+Coop and nothing else
multiplayer
the real important question is why isnt squadron 42 out yet
because it doesnt exist.
Small Indy company. Please understand.