But that's based on the assumption that it can be found that way.
There are plenty of easter eggs in other games, and even in GTA5 which have proven to technically immune to datamining.
For example,
the XBOX boot-screen devs claim there is an easter egg which still hasn't been found, especially because the boot screen is not a video but completely rendered on startup from code
There is no source code available. You can't just reverse engineer an enormous fricking program by looking at memory addresses on runtime. This was done with sm64 and it took a long fricking time. Stop talking out of your ass
10 months ago
Anonymous
>You can't just reverse engineer an enormous fricking program by looking at memory addresses on runtime. This was done with sm64
No, it was ran through IDA and ghidra, y'know, disassemblers.
I think I even had video proof, I was listening to music on the OG Xbox and the music volume lowered and a demon like voice sad something, possibly in reverse. You could see me on video freeze and have a scared look on my face. Could that be it?
it was already confirmed that they scrapped a bunch of singleplayer dlc in order to focus on the online component, and see how GTA 4 had a TON of shit alluding to the DLC content in the main game it makes since that this would be a similar situation.
But that's based on the assumption that it can be found that way.
There are plenty of easter eggs in other games, and even in GTA5 which have proven to technically immune to datamining.
For example,
the XBOX boot-screen devs claim there is an easter egg which still hasn't been found, especially because the boot screen is not a video but completely rendered on startup from code
That's definitely not the solution.
[...]
Okay then why hasn't the XBOX boot-screen easter egg been found yet?
[...]
All of the evidence, the mural, et cetera, were already in the launch version of the game on 360/ps3.
To say it was all for singleplayer DLC is based on the assumption that it was unfinished or that it was a mere teaser, but where is the evidence for that?
>Okay then why hasn't the XBOX boot-screen easter egg been found yet?
You fricking Black person zoomer
The xbox boot EG hasn't been found because no one has the source code of it and no one bother to reverse engineer it
Now have a nice day you fricking homosexual with you homosexual game
>no one has the source code >no one bother to reverse engineer it
I don't think this makes the point you think it makes, it just proves the point I was making about the easter egg being hidden well enough that simple datamining is not enough if it is to somehow be found that way.
>an issue of interest and perserverance
I absolutely agree, but perhaps its practically impossible to solve it thru datamining, or even if it is who's to say that the methods used were enough to say for sure that there is nothing hidden in the files?
Lack of evidence is not evidence to the contrary.
>xml and ini files
I doubt that anyone has literally poured thru and understood every single line of code in those files.
By the way, what I'm referring to with "code-injection" is, that there could be a part of the game engine or some other little script/code which literally takes the numbers of the pixels of the image files and uses those as a string of information.
Maybe hidden in "junk" code or "junk files".
It's not that farfetched to think these kinds of files could be used like command files while technically also being a PNG if the raw data gets sent thru an interpreter.
>>xml and ini files >I doubt that anyone has literally poured thru and understood every single line of code in those files.
not code, literally just text files. anyone can (and many have) go through all of them.
the rest of your nonsense is some conspiracy theory level shit, with as much understanding as most crackpots. try actually delving into it, you'll quickly find it's not so mystical.
>That is one theory, based on the assumption that it was never finished, which has NO EVIDENCE to support.
pretty much all of the evidence points to it not being finished/scrapped along with the single player DLC that got turned into online content. stuff like the alien egg was in the files for years and didnt show up until the gun running update years later with a crashed UFO outside of ft zancudo. now with
its straight up will never be solved as they probably originally intended because its legit all been repurposed for throwaway online content lmao. remember the UFO over ft zancudo that shined a beam down onto some random elevator that made people think there was some bunker under it you could access? well it got datamined that there will be an alien event that involves you waking up in that bunker under zancudo but its just an easter egg
further hinting at an alien base beneath the fort full of boxes with the eye from the mural, a jetpack schematic, AND the alien egg its pretty easy to tell this is just part of the scrapped alien DLC for franklin
>pretty much all evidence points to it not being finished
Where is this evidence? I think you're talking out your ass.
The singleplayer DLC was apparently zombie shit not jetpacks and ufos.
And to completely destroy your point;
Zombies are NOT REFERENCED AT ALL IN THE GAME, which weakens the supposed connection between the jetpack/zombie content being cut.
Why would they remove zombie references from the game but not jetpack/alien/egg references?
And just because the nudevs decided to add this stuff into the game later in gtao, does not mean that it was cut content and that it doesn't already exist in singleplayer.
>Like I can't get my head around that code in pic
Outside of the heavily nested AI stuff that's probably the most complex xml you're gonna get and it's incredibly straightforward.
Again, try actually looking through the files. Understand what datamining involves and how much of the game you can go through. At the very least try modding a bit to understand the most basics of the layout and files. You'll quickly go from >no dude what if there's some secret magic black box that's hidden in a reverse vm in the hypervisor that takes a byte and flips it juuuust right to make a jetpack
to >holy shit these guys didn't even try to sanitize anything, fricking build logs, every half finished idea, internal debug web addresses and even personal emails just sitting there in plaintext
You have missed the point, which is that perhaps its not able to be found like that.
Other games and programs have hidden easter eggs which aren't able to be found from datamining, and I was hypothetically proposing how it may have been done, by comparison and analogy with other cases.
Again I will say that lack of evidence is not the same as evidence to the contrary.
>Understand what datamining involves
I have a pretty solid idea of what datamining involves, which is why I'm saying that approach is likely insufficient.
>holy shit these guys didn't even try to sanitize anything
"Junk files" ringing any bells?
I know you're trying to flex by bringing up hypervisor but seriously its not deep in that way, as I said it's not that farfetched to think that some small part of the game engine may take the information from any or all of the junk files, and interpret it to use like a command.
If you don't get what I'm saying about the files being used like that you have no business pretending like you know what you're talking about.
>go on and keep believing
I will do that, and you can frick off if you're just going to keep talking out your ass about things you don't understand and needlessly flexing without adding any substantial evidence for or against on an anonymous chiliad mystery solving thread
10 months ago
Anonymous
>you can frick off if you're just going to keep talking out your ass about things you don't understand
lol the ironing
>The singleplayer DLC was apparently zombie shit not jetpacks and ufos.
there were multiple sources that have said the three cut story DLC were an agent one for trevor (doomsday heist), zombie apocalypse for michael (partially became the arena wars vehicles), and an alien one for franklin that has yet to be obviously repurposed. all the sources that have claimed this shit came almost 6 months before the announcement of the doomsday heist and well over a year before arena wars. with the earliest one being on the gta foeums itself
>okay fellas get working on that single player dlc >wait the online mode is making money? >okay fellas cancel that single player dlc because...Well I don't know why just cancel it
That's a dumb theory. The truth is they were never going to make dlc
Okay then why hasn't the XBOX boot-screen easter egg been found yet?
it was already confirmed that they scrapped a bunch of singleplayer dlc in order to focus on the online component, and see how GTA 4 had a TON of shit alluding to the DLC content in the main game it makes since that this would be a similar situation.
All of the evidence, the mural, et cetera, were already in the launch version of the game on 360/ps3.
To say it was all for singleplayer DLC is based on the assumption that it was unfinished or that it was a mere teaser, but where is the evidence for that?
>I can tell you don't even know what datamining
I was part of the dataming and beta hunt, found a ton of shit myself. Game's have files, and in those files? The games content. They're not magic.
We went through GTAV thoroughly, the scripts, the UI files, textures, models, anything that could house this. All that's there is dated shit and remains from stuff that's not used and incomplete.
It was cut.
well there's this article that talks about a cancelled undead nightmare type DLC which would make all of the stuff in that mural make a lot more sense in context.
https://segmentnext.com/grand-theft-auto-5-dlc/
Still pretty weak evidence tbh,
like it's talking about zombies and redesigning the map.
What I'm suggesting is that's its some mission or something like that.
Until it's either solved or there is definitive proof showing that it was cut/unfinished or as stated clearly by a developer it is really an unsolved mystery. That's a fact.
>I can tell you don't even know what datamining
I was part of the dataming and beta hunt, found a ton of shit myself. Game's have files, and in those files? The games content. They're not magic.
We went through GTAV thoroughly, the scripts, the UI files, textures, models, anything that could house this. All that's there is dated shit and remains from stuff that's not used and incomplete.
It was cut.
>I was part of the datamining
And like I said dude, there are easter eggs in games which can't or won't be find by datamining, so that;s a moot point.
There are plenty of text / ascii files which are effectively unreadable by people and programs without the developer's context, >all that's there is dated shit
Is it possible that they're red herrings?
Or furthermore that the pictures are encoded/designed to be interpreted by some other script/part of the engine?
Similar to code-injection when hacking certain handlheld devices
>And like I said dude, there are easter eggs in games which can't or won't be find by datamining
It's purely an issue of interest and perseverance, not something that was lacking in the GTA V scene. Just because a small group of people couldn't figure something out for one game doesn't mean that a completely different game with a massive modding scene couldn't do it. >There are plenty of text / ascii files which are effectively unreadable by people and programs without the developer's context,
No, there's not. V used xml files for most text, and inis for the rest. Both incredibly easy to read. The UI - which is were the trigger for this would've been found, and where one of the biggest unfinished parts was - files were scaleform gfx, which are just SWF, which you can decompile to read through and view all the textures of. >Is it possible that they're red herrings? >Or furthermore that the pictures are encoded/designed to be interpreted by some other script/part of the engine?
No. On the console version very very few thing were encrypted, and it didn't take long to decrypt the rest.
>I can tell you don't even know what datamining
I was part of the dataming and beta hunt, found a ton of shit myself. Game's have files, and in those files? The games content. They're not magic.
We went through GTAV thoroughly, the scripts, the UI files, textures, models, anything that could house this. All that's there is dated shit and remains from stuff that's not used and incomplete.
It was cut.
You master hacker uncovered all teh game files to discover that the easter egg was cut 3 years after the easter egg was found and explained.
10 months ago
Anonymous
>it's all symbolic
No. There's an unused model of a metallic alien egg and unused script functions that are called JETPACK_###. These were cut from the game then added back in part years later as DLC.
10 months ago
Anonymous
>I'm not sure if there's any other hidden content here. >especially since rockstar made jetpacks and a ufo with an alien egg mission in gta online >it was PROBABLY a tribute and closure
This is a bad debunk which doesn't really prove anything.
The mural does not correspond very well to this explanation except in the 5 X's maybe symbolizing the 5 aspects to getting 100%,
but it doesn't explain why there is a jetpack nor the UFO on the bottom left with the ayy in it.
The eye in the sky is one part of the mural which does correspond, and maybe the cracked egg represents an easter egg, but its really not very solid.
Also even the altruist camp has unsolved parts linked to it which are probably related.
>>xml and ini files >I doubt that anyone has literally poured thru and understood every single line of code in those files.
not code, literally just text files. anyone can (and many have) go through all of them.
the rest of your nonsense is some conspiracy theory level shit, with as much understanding as most crackpots. try actually delving into it, you'll quickly find it's not so mystical.
>not code >literally just text files
Mate you're just the perfect combination of ignorant, arrogant, conceited, and stupid.
>nonsense
What was nonsense exactly?
I bet you're so stupid you think that anything you can't get your head around must be nonsense.
Like I can't get my head around that code in pic because I have very limited experience in that kind of stuff, but I recognize that it probably isn't nonsense and has some kind of sensible logic to it.
>conspiracy theory level shit
Not all conspiracy theories end up being wrong anon. Not a conspiracy theorist at all, but conspiracy theories are known for their depth and convolution. And not all deep and convoluted mysteries are a conspiracy theory, so if anything you're just arguing that the depth and complexity that the solution to the mystery holds may indeed be such that it would allude attempts to solve it using datamining. Thus again proving my point, so thank you.
10 months ago
Anonymous
>Like I can't get my head around that code in pic
Outside of the heavily nested AI stuff that's probably the most complex xml you're gonna get and it's incredibly straightforward.
Again, try actually looking through the files. Understand what datamining involves and how much of the game you can go through. At the very least try modding a bit to understand the most basics of the layout and files. You'll quickly go from >no dude what if there's some secret magic black box that's hidden in a reverse vm in the hypervisor that takes a byte and flips it juuuust right to make a jetpack
to >holy shit these guys didn't even try to sanitize anything, fricking build logs, every half finished idea, internal debug web addresses and even personal emails just sitting there in plaintext
I continue to believe that all ARGs have a special game master password. A combination you'll never guess. And when a lot of people get to a step with that combination, there's a random anon (gamemaster) who says the right combination. That's how they control the rate of figuring it out. In the case of gta5 they just didn't say the combination, because the next step was supposed to be in the story dlc. (Just remember how in blops1 you could get a thundergun in sp, how did people know about it? One of the developers said it at some presentation, it's impossible to guess on your own)
No, because there's nothing to solve. >Game was delayed a couple of times >Gets pushed out unfinished cause TT wants to please investors who were getting tired of the delays and money sink >GTAO doesn't even get finished until half a year later >It explodes, and all focus is shifted to that >All updates and DLC for GTA5 are dead and scrapped for GTAO >Now it's all GTAO >GTA5 died as soon as GTAO existed
its straight up will never be solved as they probably originally intended because its legit all been repurposed for throwaway online content lmao. remember the UFO over ft zancudo that shined a beam down onto some random elevator that made people think there was some bunker under it you could access? well it got datamined that there will be an alien event that involves you waking up in that bunker under zancudo but its just an easter egg
LMAO THEY DID "SOLVE" IT.
IT IS ANOTHER MULTIPLAYER DLC.
As dissappointed as I still am with the sole focus shifting to multiplayer. They made fricking bank and rockstar could probably fund its own country with a standing army at this point so I guess good for them. Hahaha
It's a sex joke. It's a woman with her legs spread, the UFO is her clit, the bottom right image is a sperm, the bottom middle is the now fertilised egg, and the bottom left image is one of those toys that hangs over a crib. I can't believe so many people don't get this.
>"MUH SOURCE CODE1!!"
That doesn't mean what you think it means. The game has long been dug apart, all npc reaction strings, quest triggers, environmental interactions, model code names, etc, have all been laid bare. Just because you don't have the bones doesn't mean you can't see the gaps between the muscles where they'd be.
The base 360/PC/PS3 version of the game has been pulled apart and there's nothing left, and people have done the same with newer updates. It's the whole reason those GTARP streamer servers can be a thing with the amount of stuff they have added to them.
>The game has long been dug apart
Do you have a source or sources which covers the entirety of the game files and proof of it being absolutely debunked in this way?
>WILL IT EVER BE SOLVED?
that's the stretch goal for when they sell 10 billion dollars in shark cards
Was most likely to be added in an update but got abandoned in favor of online, leaving all the clues to dead ends
That is one theory, based on the assumption that it was never finished, which has NO EVIDENCE to support.
The theory which has relatively much more evidence is that indeed there is a huge easter egg.
With all the datamining there's no way it hasn't been found yet
But that's based on the assumption that it can be found that way.
There are plenty of easter eggs in other games, and even in GTA5 which have proven to technically immune to datamining.
For example,
the XBOX boot-screen devs claim there is an easter egg which still hasn't been found, especially because the boot screen is not a video but completely rendered on startup from code
All code can be disassembled
There is no source code available. You can't just reverse engineer an enormous fricking program by looking at memory addresses on runtime. This was done with sm64 and it took a long fricking time. Stop talking out of your ass
>You can't just reverse engineer an enormous fricking program by looking at memory addresses on runtime. This was done with sm64
No, it was ran through IDA and ghidra, y'know, disassemblers.
It was solved a few months after release it was cut content.
>GTA5 which have proven to technically immune to datamining.
LOL no.
I think I may know what this is, although it's in the CD Player not bootup, I chalked it up to paranormal before this post
I think I even had video proof, I was listening to music on the OG Xbox and the music volume lowered and a demon like voice sad something, possibly in reverse. You could see me on video freeze and have a scared look on my face. Could that be it?
datamining doesn’t find everything.
people are still searching for the big titty easter egg in that willy wonka game
it was already confirmed that they scrapped a bunch of singleplayer dlc in order to focus on the online component, and see how GTA 4 had a TON of shit alluding to the DLC content in the main game it makes since that this would be a similar situation.
>Okay then why hasn't the XBOX boot-screen easter egg been found yet?
You fricking Black person zoomer
The xbox boot EG hasn't been found because no one has the source code of it and no one bother to reverse engineer it
Now have a nice day you fricking homosexual with you homosexual game
>no one has the source code
>no one bother to reverse engineer it
I don't think this makes the point you think it makes, it just proves the point I was making about the easter egg being hidden well enough that simple datamining is not enough if it is to somehow be found that way.
>an issue of interest and perserverance
I absolutely agree, but perhaps its practically impossible to solve it thru datamining, or even if it is who's to say that the methods used were enough to say for sure that there is nothing hidden in the files?
Lack of evidence is not evidence to the contrary.
>xml and ini files
I doubt that anyone has literally poured thru and understood every single line of code in those files.
By the way, what I'm referring to with "code-injection" is, that there could be a part of the game engine or some other little script/code which literally takes the numbers of the pixels of the image files and uses those as a string of information.
Maybe hidden in "junk" code or "junk files".
It's not that farfetched to think these kinds of files could be used like command files while technically also being a PNG if the raw data gets sent thru an interpreter.
>>xml and ini files
>I doubt that anyone has literally poured thru and understood every single line of code in those files.
not code, literally just text files. anyone can (and many have) go through all of them.
the rest of your nonsense is some conspiracy theory level shit, with as much understanding as most crackpots. try actually delving into it, you'll quickly find it's not so mystical.
tsmt
>That is one theory, based on the assumption that it was never finished, which has NO EVIDENCE to support.
pretty much all of the evidence points to it not being finished/scrapped along with the single player DLC that got turned into online content. stuff like the alien egg was in the files for years and didnt show up until the gun running update years later with a crashed UFO outside of ft zancudo. now with
further hinting at an alien base beneath the fort full of boxes with the eye from the mural, a jetpack schematic, AND the alien egg its pretty easy to tell this is just part of the scrapped alien DLC for franklin
>pretty much all evidence points to it not being finished
Where is this evidence? I think you're talking out your ass.
The singleplayer DLC was apparently zombie shit not jetpacks and ufos.
And to completely destroy your point;
Zombies are NOT REFERENCED AT ALL IN THE GAME, which weakens the supposed connection between the jetpack/zombie content being cut.
Why would they remove zombie references from the game but not jetpack/alien/egg references?
And just because the nudevs decided to add this stuff into the game later in gtao, does not mean that it was cut content and that it doesn't already exist in singleplayer.
You have missed the point, which is that perhaps its not able to be found like that.
Other games and programs have hidden easter eggs which aren't able to be found from datamining, and I was hypothetically proposing how it may have been done, by comparison and analogy with other cases.
Again I will say that lack of evidence is not the same as evidence to the contrary.
>Understand what datamining involves
I have a pretty solid idea of what datamining involves, which is why I'm saying that approach is likely insufficient.
>holy shit these guys didn't even try to sanitize anything
"Junk files" ringing any bells?
I know you're trying to flex by bringing up hypervisor but seriously its not deep in that way, as I said it's not that farfetched to think that some small part of the game engine may take the information from any or all of the junk files, and interpret it to use like a command.
If you don't get what I'm saying about the files being used like that you have no business pretending like you know what you're talking about.
>I have a pretty solid idea of what datamining involves
You very clearly don't.
But go on and keep believing in some fantasy easter egg THAT WAS ALREADY ADDED BACK TO THE GAME THROUGH GTAO UPDATES, YOU DENSE FRICKER.
>go on and keep believing
I will do that, and you can frick off if you're just going to keep talking out your ass about things you don't understand and needlessly flexing without adding any substantial evidence for or against on an anonymous chiliad mystery solving thread
>you can frick off if you're just going to keep talking out your ass about things you don't understand
lol the ironing
>The singleplayer DLC was apparently zombie shit not jetpacks and ufos.
there were multiple sources that have said the three cut story DLC were an agent one for trevor (doomsday heist), zombie apocalypse for michael (partially became the arena wars vehicles), and an alien one for franklin that has yet to be obviously repurposed. all the sources that have claimed this shit came almost 6 months before the announcement of the doomsday heist and well over a year before arena wars. with the earliest one being on the gta foeums itself
Because it got axed alongside all other singleplayer content after Online blew up.
>okay fellas get working on that single player dlc
>wait the online mode is making money?
>okay fellas cancel that single player dlc because...Well I don't know why just cancel it
That's a dumb theory. The truth is they were never going to make dlc
https://www.rockstargames.com/newswire/article/398a455252k997/Grand-Theft-Auto-Online-Spring-Updates
They didn't cancel it because online was a success
It was anon. It was literally just pointing to the UFO you see when you 100% the game.
That's definitely not the solution.
Okay then why hasn't the XBOX boot-screen easter egg been found yet?
All of the evidence, the mural, et cetera, were already in the launch version of the game on 360/ps3.
To say it was all for singleplayer DLC is based on the assumption that it was unfinished or that it was a mere teaser, but where is the evidence for that?
>Okay then why hasn't the XBOX boot-screen easter egg been found yet?
Hoax
Okay what about all the supposed easter eggs STILL not found in COD WaW despite all the years of datamining and searching?
Are they a hoax too?
I can tell you don't even know what datamining is since you think that is capable of magically solving every easter egg ever.
>solved a few months after release
>it was cut content
Completely hearsay.
After turning it upside-down like
said it did kind of look more like a lake or valley to me.
Maybe the lightning bolts represent certain places on the land?
>supposed
>I can tell you don't even know what datamining
I was part of the dataming and beta hunt, found a ton of shit myself. Game's have files, and in those files? The games content. They're not magic.
We went through GTAV thoroughly, the scripts, the UI files, textures, models, anything that could house this. All that's there is dated shit and remains from stuff that's not used and incomplete.
It was cut.
>air hockey
>basketball
>burger shot
>cluckin bell
>gym
>pool
>taco van
disappointing, even though we had stuff like this in san andreas and 4
The easter egg could be just an event or effect that uses the already existing game assets.
well there's this article that talks about a cancelled undead nightmare type DLC which would make all of the stuff in that mural make a lot more sense in context.
https://segmentnext.com/grand-theft-auto-5-dlc/
Still pretty weak evidence tbh,
like it's talking about zombies and redesigning the map.
What I'm suggesting is that's its some mission or something like that.
Until it's either solved or there is definitive proof showing that it was cut/unfinished or as stated clearly by a developer it is really an unsolved mystery. That's a fact.
>I was part of the datamining
And like I said dude, there are easter eggs in games which can't or won't be find by datamining, so that;s a moot point.
There are plenty of text / ascii files which are effectively unreadable by people and programs without the developer's context,
>all that's there is dated shit
Is it possible that they're red herrings?
Or furthermore that the pictures are encoded/designed to be interpreted by some other script/part of the engine?
Similar to code-injection when hacking certain handlheld devices
>And like I said dude, there are easter eggs in games which can't or won't be find by datamining
It's purely an issue of interest and perseverance, not something that was lacking in the GTA V scene. Just because a small group of people couldn't figure something out for one game doesn't mean that a completely different game with a massive modding scene couldn't do it.
>There are plenty of text / ascii files which are effectively unreadable by people and programs without the developer's context,
No, there's not. V used xml files for most text, and inis for the rest. Both incredibly easy to read. The UI - which is were the trigger for this would've been found, and where one of the biggest unfinished parts was - files were scaleform gfx, which are just SWF, which you can decompile to read through and view all the textures of.
>Is it possible that they're red herrings?
>Or furthermore that the pictures are encoded/designed to be interpreted by some other script/part of the engine?
No. On the console version very very few thing were encrypted, and it didn't take long to decrypt the rest.
You master hacker uncovered all teh game files to discover that the easter egg was cut 3 years after the easter egg was found and explained.
>it's all symbolic
No. There's an unused model of a metallic alien egg and unused script functions that are called JETPACK_###. These were cut from the game then added back in part years later as DLC.
>I'm not sure if there's any other hidden content here.
>especially since rockstar made jetpacks and a ufo with an alien egg mission in gta online
>it was PROBABLY a tribute and closure
This is a bad debunk which doesn't really prove anything.
The mural does not correspond very well to this explanation except in the 5 X's maybe symbolizing the 5 aspects to getting 100%,
but it doesn't explain why there is a jetpack nor the UFO on the bottom left with the ayy in it.
The eye in the sky is one part of the mural which does correspond, and maybe the cracked egg represents an easter egg, but its really not very solid.
Also even the altruist camp has unsolved parts linked to it which are probably related.
>not code
>literally just text files
Mate you're just the perfect combination of ignorant, arrogant, conceited, and stupid.
>nonsense
What was nonsense exactly?
I bet you're so stupid you think that anything you can't get your head around must be nonsense.
Like I can't get my head around that code in pic because I have very limited experience in that kind of stuff, but I recognize that it probably isn't nonsense and has some kind of sensible logic to it.
>conspiracy theory level shit
Not all conspiracy theories end up being wrong anon. Not a conspiracy theorist at all, but conspiracy theories are known for their depth and convolution. And not all deep and convoluted mysteries are a conspiracy theory, so if anything you're just arguing that the depth and complexity that the solution to the mystery holds may indeed be such that it would allude attempts to solve it using datamining. Thus again proving my point, so thank you.
>Like I can't get my head around that code in pic
Outside of the heavily nested AI stuff that's probably the most complex xml you're gonna get and it's incredibly straightforward.
Again, try actually looking through the files. Understand what datamining involves and how much of the game you can go through. At the very least try modding a bit to understand the most basics of the layout and files. You'll quickly go from
>no dude what if there's some secret magic black box that's hidden in a reverse vm in the hypervisor that takes a byte and flips it juuuust right to make a jetpack
to
>holy shit these guys didn't even try to sanitize anything, fricking build logs, every half finished idea, internal debug web addresses and even personal emails just sitting there in plaintext
Uhm. Bros. Turn it upside down.
Legendary video
Is it even a mountain? I don’t think it is
i know they killed all story dlc a decade ago but did they ever bother with an online heist where you can find more ufos or fun alien stuff?
You guys are fooling yourselves if you think rockstar has anything in mind other than maximizing profits, this mural bullshit? It ended 10 years ago
Aliens and UFO's get added to GTA Online in the Halloween event.
The Egg was added in a supply mission.
The Jetpack was used during the Doomsday's heist, you literally leave the mountain on it.
What else is there to discuss?
I continue to believe that all ARGs have a special game master password. A combination you'll never guess. And when a lot of people get to a step with that combination, there's a random anon (gamemaster) who says the right combination. That's how they control the rate of figuring it out. In the case of gta5 they just didn't say the combination, because the next step was supposed to be in the story dlc. (Just remember how in blops1 you could get a thundergun in sp, how did people know about it? One of the developers said it at some presentation, it's impossible to guess on your own)
No, because there's nothing to solve.
>Game was delayed a couple of times
>Gets pushed out unfinished cause TT wants to please investors who were getting tired of the delays and money sink
>GTAO doesn't even get finished until half a year later
>It explodes, and all focus is shifted to that
>All updates and DLC for GTA5 are dead and scrapped for GTAO
>Now it's all GTAO
>GTA5 died as soon as GTAO existed
nuGTAgays arguing about obviously cut singleplayer content is truly the most poetic shit
its straight up will never be solved as they probably originally intended because its legit all been repurposed for throwaway online content lmao. remember the UFO over ft zancudo that shined a beam down onto some random elevator that made people think there was some bunker under it you could access? well it got datamined that there will be an alien event that involves you waking up in that bunker under zancudo but its just an easter egg
They probably had some singleplayer update progression planned but it was just rolled into Online instead, pretty sad what this game became.
i miss these cool game mysteries, we seldom have these nowadays.
daily reminder that gta v is a fricking decade old....
Because the secret requires you Black folk to buy more shark cards. Chop chop pay piggies
It was a shitty roadmap for Online updates.
LMAO THEY DID "SOLVE" IT.
IT IS ANOTHER MULTIPLAYER DLC.
As dissappointed as I still am with the sole focus shifting to multiplayer. They made fricking bank and rockstar could probably fund its own country with a standing army at this point so I guess good for them. Hahaha
It was solved that's the most hilarious part. It's just a guide on how to see the UFO which everyone had already seen by that point.
It's a sex joke. It's a woman with her legs spread, the UFO is her clit, the bottom right image is a sperm, the bottom middle is the now fertilised egg, and the bottom left image is one of those toys that hangs over a crib. I can't believe so many people don't get this.
It was almost certainly a teaser for the scrapped alien invasion dlc. There's nothing to solve
The easy answer is that they just put it in to frick with people
>"MUH SOURCE CODE1!!"
That doesn't mean what you think it means. The game has long been dug apart, all npc reaction strings, quest triggers, environmental interactions, model code names, etc, have all been laid bare. Just because you don't have the bones doesn't mean you can't see the gaps between the muscles where they'd be.
The base 360/PC/PS3 version of the game has been pulled apart and there's nothing left, and people have done the same with newer updates. It's the whole reason those GTARP streamer servers can be a thing with the amount of stuff they have added to them.
>The game has long been dug apart
Do you have a source or sources which covers the entirety of the game files and proof of it being absolutely debunked in this way?
Have fun:
https://gtaforums.com/topic/678397-the-gta-v-beta-hunt/
https://gtaforums.com/topic/600237-jetpack-hunt/
https://gtaforums.com/topic/602242-jetpack-hunt-continued/
https://gtaforums.com/topic/747524-the-gta-v-secrets-and-mysteries-hunt/
https://gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/