They used to be a rather obscure class. But now everyone wants to play these death-themed mages. No matter what game you're playing.
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They used to be a rather obscure class. But now everyone wants to play these death-themed mages. No matter what game you're playing.
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You are like 3, maybe even 5 years late to the trend starting.
Necromancers are cool.
What started this trend? I never heard of it until now.
Have you tried not hanging out with the edgy emo kids? I literally haven't seen anyone wanting to play a necromancer since like... high school.
He's talking about how korean and to a lesser extent japanese comics have for several years exploded with shitty necromancer comics. In short it's an off topic thread
>In short it's an off topic thread
Well someone go on Ganker and bake a bread asking about why there are so many Necromancer mangas/manhuas now and what started it. Then link the thread here, please.
Diablo 2 started it.
Solo Leveling (and the myriad of clones that followed) continued it.
D2 wasn't the only one to popularize necromancy
Sandro is a pathetically shit hero in Heroes 3 though. Thankfully H5 had the decency to spare most iconics the portrayal.
Galthran one love.
>posts HOMM3 when this exact same hero was in HOMM1
Lennyface.jpeg
he wasn't Necro in HOMM1, but 2 would be a valid choice
kids watching that skeleton guy anime I guess
>that skeleton guy anime
Which one?
Overlord, the anime where you watch an overpowered Mary Sue shit on powerless npcs for like 4 seasons
This is a constant in the isekai genre.
What are some other necromancy-related Isekai stories? Or at least Isekai stories where the MC isn’t too OP?
It's either torture porn where the MC is weak but becomes powerful or starts as powerful and becomes stronger through the series. There is no inbetween.
Just got to any webcomic app/ website and look up necromancer. There are dozens dude
Even you hadn't gave a specific title you would have just described eastern fantasy
Honestly at this point it’s easier to ask which isekai protagonists AREN’T overpowered by the start than which are
They're all overpowered
Sad
Necromancer has ways been a popular trope since the inception of the hobby. It's one of the classic incarnations of "Dark Evil Mage" and that trope is as ancient as human writing.
I still wouldn't say it's hugely popular, but there are always a handful of edgelords that want to play as one or people that think it's clever to play the "good" or "misunderstood" version of an evil archetype.
Abhorsen is a bad example for
> but there are always a handful of edgelords that want to play as one or people that think it's clever to play the "good" or "misunderstood" version of an evil archetype.
since they're good guys and everyone knows it.
Mr. Welch has a video on this. Also Mr. Welch has a youtube cannel. Yes, that Mr.Welch.
The Abhorsens are a line of semi-divine battlemages. In the Old Kingdom, only necromancy will reliably destroy powerful undead (and it makes it much easier to destroy lesser undead), so the Abhorsen (and apprentices) run around killing necromancers and banishing the occasional "naturally-occurring" undead (happens when a dead soul is very powerful and determined).
In particular, they're also forbidden from raising the dead themselves, and binding already-raised dead is kinda gray but seems okay if they immediately destroy them.
That said, get rid of the semi-divine bloodline thing, and you have a pretty decent archetype.
>I still wouldn't say it's hugely popular, but there are always a handful of edgelords that want to play as one or people that think it's clever to play the "good" or "misunderstood" version of an evil archetype.
"Good" necromancers just end up being cringe especially when it is from the perspective of how much good they could do.
I've played with a thought of a necromancer who would raises the dead to prevent them from resurrecting later. I think it would work in those settings where death is cheap and the the bbegs just pop back up right after getting killed. I figure preventing that would be just as goods as stopping them in the first place.
"Good" Necromancy is just magic industrialization or edgy golems.
>PC using Necromancy to inject a computer into a fantasy setting
>cringe
>BBEG torturing countless souls to make undead abomination of human flesh and bones that computes a bunch of 1s and 0s
>metal
>"Good" necromancers just end up being cringe especially when it is from the perspective of how much good they could do.
Is there a way to do a good necromancer without it being cringe?
Good necromancy is fine if it's some kind of conflict between benevolent necromancers and malevolent ones. If there are rules about right and wrong within necromancy like "You have to talk to the dead and make a deal with them before raising them" or "You are only allowed to reanimate the non sapient" then you can tell an interesting story. The problem usually arises when some fedoralord has "Good Necromancy" be their OP wish fulfilment fantasy about implementing Fully NecroAutomated Gay Luxury Medieval Communism in a setting like they're so clever and unique for thinking about using magic at scale without incorporating operating costs or you know, any actual business or economic sense.
Something like a taoist exorcist who uses necromancy to wrangle undead back into their graves and banish/capture ghosts
Maybe something like middle age Sceleria from Dominions vidya, where the apocalyptic undead cataclysm has already happened and some try to damage control by trying to utilize the undead and make the most of bad situation since the lines have been crossed anyways. Late age Sceleria gets fricked from their reliance on undead labor though and they get their own kind of second undead apocalypse.
Like most things, it's highly dependent on the particulars of the setting. It's only cringe when you're trying to hamfistedly force it into a setting where it doesn't fit, and in that case anything would be cringe. You have to do it right for the environment. TTRPG's are cooperative, you can work with others to make it satisfying.
For example, a setting where all undead are fully aware (and capable of "feeling" what's happening to them). They would essentially be tortured slaves stuck doing someones bidding while having the pleasure of inhabiting their rotting bodies while doing it. This is not a good setting for casually raising random undead as a "good" necromancer.
However, without other factors at play, it would be a good opportunity for a "tough justice" kind of necromancer. One who punishes the extremely wicked who had successfully evaded an equivalent measure of atonement in life, including those whose vile acts deserve a sentence that extends beyond their mortal lifespan.
Just make sure there's a good justification for them to actually use necromancy instead of something else. Hereditary abilities and even just circumstance work fine for this, and even in ones where it is evil, you can have a reasonable justification for doing evil things to evil people who deserve it.
>Source: your ass
armies of skeletons are fun
>death magic
>making animated corpses and bone minions
>resurrection
Cringe "necromancers"
>divination
>speaking to the spirits of the dead
>spiritual powers
Based necromancers
JP and Korea ran dry of looking at germanic and celtic (and to lesser degree pagan+more obscure slavic when it comes to old FF) religious iconography and then found what was often banned beyond J man.
First is ok, second is cringe, the real based necor is
>raises the dead as living, keeping them as minions and servants through good will despite being able to use their souls to turn them to mindless puppets
>manipulates the future and divines by altering the flow of life themsleves
>engage in glorious melee combat perfected by aeons of immortal unlife
People like chuuni shit like death knights and necromancy. They're just starting to actually openly acknowledge how fun edgy fiction can be.
It's a shame because they're one of the worst subclasses in 5e along with Transmuter.
>they're one of the worst subclasses in 5e along with Transmuter.
And what makes them so terrible?
because skeletons are cool
I'm pretty sure skeletons in general are at the heart of this. Everybody loves skeletons, they are both spooky and goofy. Bone buddies are beloved as both enemy mooks and as minions.
Necromancer are immortal and govern the boundaries between life and death. They're the masters of death and command armies of undead creatures, both physical and spiritual forever bound to their will.
A necro is a one man army
This in particular is why Necromancers are great for BBEG but cringe for player characters.
Please explain how "one man army" translates to cringe.
They’re saying that it makes them OP and threatens game balance. At least I think that that’s what they mean.
Because you're not actually an army, you're a fairly pathetic puppetteer requiring bodies.
A barbarian is one man's army. Or better yet, a wizard summoning cosmic shit.
Go into a village, commit genocide, raise skeletons and wraiths, use them to slaughter the local wizard school, and raise liches, go to the dragon aerie, butcher them and raise undead dragons.
>Go into a-ACK
Nothin personnel.
"Our forces are strengthen with every foe we slay."
holy shit that picture is gay as frick
It's just a power fantasy featuring a school kid who gets necromantic powers.
I myself noticed that lots of manga starring necromancer protagonists have been showing up lately.
List them, and their release dates. The isekai trend might be phasing out for the Necromancer trend. Remember the magical girl trend too?
It's been a while since it started.
It's a mix of isekais and zoomers favorite genre: Life is like a vidya game.
Kill the hero, solo leveling, solo necromancy, seol station necromancer. Honestly type necromancer manwha in google and gt ready for a pile
How would you rate each of these?
What are some systems and/or fictional settings that handle necromancy well, or at least offer an interesting twist on things, like “The Death Mage Who Doesn't Want a Fourth Time” does?
I didn't realize there's been a spike. Necromancer is only way I've ever played a "pure" mage in medium that allowed it.
You know, it seems like there’s not a lot of things a necromancer can really DO with said type of magic besides raise, control, and repair/modify undead, speak to ghosts, become a lich, and/or fire blasts of pure death energy at foes. What is some other shit that necromancers can potentially do without stretching things too far or going too crazy, like maybe they can infuse spirits into objects for instance?
You missed out opening portals to the underworld, life-drain, taking over a younger person's body when yours gets too old and summoning ectoplasmic constructs. But to be fair no one really does ectoplasm anymore.
>But to be fair no one really does ectoplasm anymore.
Why not, ectoplasm is based!
Fricking newbies reeeee
What would you suggest instead of any of that then, if it’s so horrible?
Necromancers just need to think outside the box more with regard to reanimation. Ordinary skeletons can act as bridges, ladders, and so on. If the setting's mechanics support reanimating body parts and allow for creating plant creature undead, there's nothing saying a necromancer can't reanimate a wooden door made of untreated lumber to grow branches and attack or restrain enemies on the other side. Poltergeists could be created and anchored to the caster as an invisible and compact low-level bodyguard with the right supplies.
>take a murderous bandit and a pious cleric and put them in a blender together, then resurrect the slurry and see how he acts
>keep putting people in the blender, attract beings that feed on entropy and forge them into soul-obliterating weapons, give them out as christmas presents
>transcend mortality and become a lich
>transcend your body and become a demilich
>transcend materiality and become a ghost
>transcend reality and become an astral boltzmann brain
Necromancy used to just be divination done by communicating with the spirits of the dead for hints of the future and secrets of the present, before we started obsessing on undead armies and shit, I would love to see that kind of thing more.
How about making themselves seem dead in order to hide or intimidate others?
How about you go back to your AIslop containment thread you homosexual?
>uMad
>iMad
>iPhone
I'd rather die then listen to a phone posting homosexual.
Well for settings like The Elder Scrolls (in the fluff at least, not so much in the games) Necromancy comes in two flavors;
1) Enslaving dead dudes via ephemeral connections to their remains
2) Creative use of cryomancy, summoning and binding minor ice elementals to dead bodies you infuse with an aura of cold.
Going down the second option opens up some fun options for widening the necromancer repertoire into wacky abuse of elementalism.
Well, creating clouds of noxious gases can work.
We’ve all seen necromancers with zombie thralls and skeleton armies before, it’s becoming a bit tedious. What ever happened to headless knights or specters that possess the bodies of the living, etc. If you have any novel necromantic creations, or ways to make common undead more interesting, please share them before I lose my love of in life.
bump
I fully welcome this trend as I've loved Necromancers since I was a kid.
I regret not being able to draw in the manga style to shit out a Necromancer comic to capitalize on this trend.
Maybe the Bing image generator could help there? I’ve seen some cool necromancer images made with it.
That's not going to get consistent results, and is cheating.
In my setting necromancers all have an elemental bent, as they corrupt the elements and use them to help animate and fuel the undead they create.
>They used to be a rather obscure class
It has literally never been obscure, stop being moronic
The current world is ruled by death cultists, people are subconsciously exploring that through play.
In the height of Christianity if rpgs had been a thing everyone would've roleplayed paladins for the same reason.
>The current world is ruled by death cultists,
How did said cultists take control of the world?