Why they made tactician so easy? Everything else is excellent but the fights are so easy it bores me to the point i just prefer to avoid them.
Why they made tactician so easy? Everything else is excellent but the fights are so easy it bores me to the point i just prefer to avoid them.
This is how I think they should make it better
>bosses/mini-bossess need significantly more health so that they cannot be killed off in one or two turns
>enemies need to start fights with their buffs/spells already applied/cast
>bosses/mini-bosses should be completely immune to all hold/banishment spells
>minor enemies should be made more difficult primarily by giving them more abilities that let them stun/curse/debuff players rather than simply making them deal a lot more damage. Meaning that players will need to have a greater level of game knowledge and also utilize a more diverse list of spells, items, and tactics to counter these effects
>archers should be more numerous and spread out making players more efficiently utilize ways to thwart their distance attacks
>enemies in general should also be more numerous
>enemies need to deal more damage to summons of any kind
>enemies should be much more difficult to push and normal/large sized enemies should not be pushed as far. If a chance to successfully push is below 50% it should be an automatic fail
>enemies should more intelligently prioritize downed players so that they cannot be as easily brought back with simple healing spells
>only the more powerful healing potions should revive a partially downed player when thrown
>enemies should more intelligently avoid opportunity attacks
>enemies should more intelligently avoid powerful area denial spells such as wall of flame.
>more enemies should be given a limited amount of simple long range weapons such as a javelin or a stone
>high level enemies should be able to have two concentration spells operating at the same time
>certain enemies, such as the ancient mud mephit, should have their number of summons increased to two per turn
I'm almost making this a request in Larians forum even thought someone will mod a harder mode.
>place ground aoes in a corner
>gortash and the entire steel watch flail around until they die
btw 'downed' should just be changed to 'dead' and haste needs nerfed
I swear, the fight was stupid. The grenades they throw at you are laughably op.
After kethric mutated to myrkul, that guy only got 100 hp more. Larian can't obviously finish one game, even when they are showered with money, kek.
some of this is OK but a lot of it is too much. I'm curious how far you've actually gotten.
Probably has finished the game and thought all that up about purely act 3. Act 1-2 those would be fricking annoying to try to deal with, especially early act 1. In Act 3, with illithid powers and legendary items the game cannot keep up with you. That said, people theorycrafted builds from EA/5e and went into the game with Unfair-tier builds ready to shit on the game since they allow full companion respecs and multiclassing
Yeah the mephit thing is what made me think "Did you actually do the Mephit fight on tactician" because those things have like a 10m range when they explode for sometimes double digit damage. And they're everywhere and the tree things.
Even without reclassing anyone or using the illithid powers the game is not difficult on the hardest difficulty.
Yeah, because the game built in has insane itemization.
Strange response since the game gets easier as it goes on, like every Larian game
nah. If he had given a better example of a fight besides the mephits I might not have cared. But his interpretation of the mud mephits made me think he hasn't done much.
There are late game fights with them, like in the sewers and the diabolists house
>dude just overinflate everyones stats and give them 5000 buffs
go play some russian owlcat slop then
I see horrible opinions here every day but yours is clearly bait because nobody could possibly think that list of shit is actually good ideas.
oh boy I sure do love fights with 24 moron scrub enemies that get stuck calculating nothing for 15 seconds every turn.
holy frick i only read your first 4 bullet points and i can already tell you need to take your autistic ass back to Kingmaker and Wrath of the Righteous. the amount of micromanagement, battle preparation, and buffing/debuffing you have to do to keep up with how moronic enemy stat spreads and ability sets are in those games past Level 11 is agonizingly tedious. BG3 stops at Level 12 for a reason and i half ass think this is why. they didn't wanna make a Death Ward equivalent and a party member who can heal ability damage mandatory for every fight after Level 12 if you don't wanna get blown the frick up by horseshit every 15 minutes.
The only thing I love more than your post is your pic? What’s the name of my new favourite game.
i wish i knew, anon. as far as i know, that could just be from a one-off image meant to be an example of a game concept or something. i'm not even sure that's an actual game, unfortunately.
Most of those changes would be very annoying.
these people remind me of that autistic 1% of MMO players who want the whole game balanced against their hyperoptimized meta playstyle/builds and 10 Add-Ons warning them when and where the boss is gonna use his next ability instead of against the experience the other 99% of players want or enjoy.
I always figure these people are what pathfinder was built for.
And you remind me why modern rpgs are shit waifuslops with no rpg mechanics
You’ll always have pathfinder on the hardest setting.
I already beat that, I don't think Pathfinder has the right approach either since it's just stacking numbers with murderball enemies and encounter spam but this game wasn't even trying. I think only the last section of the game is the only one that forces you to think about resource management and how much stuff you should use before facing the final boss.
And even then it was super trivial because I could make the guy holding the netherstones invisible and have him control the crown without fighting a single person.
I believe the only enemy that gave me trouble was Raphael because he fireball'd Hope everytime and killed her so I had to reload to save her.
beat me too it
ruined most genres tbqh
>modern jrpgs
FTFY
>If a chance to successfully push is below 50% it should be an automatic fail
wat
in general should also be more numerous
I can get behind everything else, but turn based combat is a real a slog for more enemies. Waiting 5 minutes before your turn is really annoying.
You do realize the game follows the DnD rulebook to the letter yes? So you can't just inflate boss HP for no reason. You will have to either increase their level, give them better gear, OR you just add more enemies to the encouter.
Baldur's Gate 3 is about playing DnD in video game form. The moment you deviate from the rulebooks and do "video game balancing" that is no longer the case.
One of the most obvious changes that Tactician difficulty makes is giving every enemy in the game +2 Attack for no reason. It's plainly labeled in the combat log.
and on their character sheets. And everything they do gets a +2.
Tactician also cheats on conversation rolls.
>1/160,000 chance
karmic dice moment
karmic dice was off. I turned it off before I left the Nautiloid.
Adv/Disadv rolls are either cheating, or broken. My guess is broken, where both dice end up using the same seed for their RNG. Way too often I'm seeing both dice land on the same number.
I don't think you watched the whole webm, because it's 4d20. Inspiration point, rerolled with advantage, critical failure again.
Oh, my mistake. I thought it looped after one roll.
I rolled 22 while lockpicking a vault in the bank (needs 25) 8 times in a row
the dice is clearly not random
>1/160,000 chance
I don't think you understand statistics. There's only 400 possible outcomes on a 2d20 roll.
how do you know that the game is cheating, and that you didn't just get extremely unlucky?
1/160,000 is FAR from impossible; in fact it's bound to happen to at least some people playing this game. you're just one of the (un)lucky ones.
Because I have numerous examples of fricked up rolls that go way beyond negativity bias. The reality is the RNG for dice is either broken (see
) or they're just cheating.
The original 1/160,000 example webm is the most egregious example of cheating I have, but here an enemy scores a critical hit while attacking with disadvantage which is still a 1/400 chance, yet I see them regularly. Feel free to ask for more examples of critical failures when attacking with advantage (only ever happens to the player) or critical hits when attacking with disadvantage (only ever happens to NPCs). I have more, and I'm only halfway through Act 2.
>You can't just inflate stats for no reason
That's exactly what DM's and Larian do, the amount of regular enemies who are rocking over 20 ability scores is crazy.
-bosses should be completely immune to all hold/banishment spells
At that point hold/banishment could just be removed. No one will waste a hold spell on a small fry (which might even miss) if he could use an attack spell for the same costs.
>enemies need to start fights with their buffs/spells already applied/cast
YES I LOVE PERMANENT INVISIBILITY AND SANCTUARY CANCER GIVE ME MORE
Found the autistic Pathfinder minmax Black person.
this is what you get for minmaxing the game you morons
>all these scrubs getting exposed
Lmao this game is piss easy once you get to level 6 or 7. Holy frick Ganker sucks at games.
Huge amount of cope in these replies. Ganker would be so much happier if they stopped trying to pretend they were actually good at games.
Congrats, you have basically made 4e with some difficulty modifiers
This b***h look like she finna steal Christmas.
Easy there, you're talking about my wife.
Add ears and warpaint
The only good thing about your wife is her underwear, which I steal and make my tiefling wife wear
>"finna"
Die.
I finna say whatever I want.
why are yall wypipo so mad that the word finna
It is nonsense Black personbabble
She stole my heart
5e is easy by default and the homebrew version of larian is even easier, you have to pay 0 attention to action economy and the game showers you magic items as soon as you reach level 2
I wish Solasta devs had been involved in this, that's as good 5e translation as you will ever get
>using items or magic weapons
Looks like someone is cheating
yeah, your mom
Amazing combat. I have high expectations for their next project that can afford writers and voice actors.
Permadeaths are always my favourite. Makes every encounter and choice actually count.
>i wish Solasta devs had been involved in this
LOL
LMAO, even
>Why they made tactician so easy
play on ironman or shut up
I would if it was in the game like divinity
Don’t ever play Ironman. Most games I know with it are buggy and crash prone, I’ve lost way to much gameplay over the years. Do save scum, don’t ever use it.
I beat original sin 2 on honor mode in coop with a friend and it was very fun
Iron man’s totally the way to go, so much more fun. I’m just blown away you didn’t crash, especially with a friend.
It's not designed around ironman, it's not even in the game for that reason.
This dnd 5e thing sucks dick, dos system was better.
It’s all up to you. You can handicap yourself as much as keeps it fun. The only limits your imagination!
I'd rather play xcom then, because larian games are so painful to navigate through.
Camera, inventory, infinite missclicks.
Too bad most other trpgs don't have coop.
I hated Xcom. Had everything I wanted in a game but it was clearly designed to be save scummed even on easy. Just ruined it all for me.
Are you talking about xcom or x-com? Either way both of these games have ironman as their main mode, since fights aren't static like in story-heavy trpg games.
Xcom 2. I know it has an iron mode but 90% don’t use it and I doubt the other 10% used it for their first 2 play throughs.
I love permadeath games but what’s the point of having it if most players are all save scumming.
Just play on ironman.
It's just really fricking difficult.
>DOS was better
I never played any Div game except for DOS2, but wasn't the whole magic/phys armor a big complaint about it? The game punished you for not specializing your party in one damage type, the goal in every combat situation being to strip one of the armor types asap so you can perma-stun them with CC moves. From what I remember going full 2-handed phys bonk mode was most effective.
The lizards in it are better than BG3's dragonborn, I'll give it that.
Dos didn't have the armor system. It was closer to dnd with armor and saves
Also had a better action point economy.
Baldy's Gate has better itemization than both
because 5e is bad
If you want a hard game, don't use potions and only rest without food.
>why they x
English lessons ricardo
>Dungeons and dragons 5th edition
What did you expect?
>keep dying in tactician
Guess I'm just a shitter
most people whinning about tact are literally cheesing the shit out the game, sneak killing mobs and keeping ooc
using the potion throw in the ground to buff the whole group at once, going in fights with optimized buffs+items
tl:dr optimization cheese Black folk complaining that game isn't challenging enough when dnd games were never meant to be hard to begin with, just simple combat puzzles
Ive never done any of that other than maybe throwing a healing potion at someone once or twice, and its still trivial. Like whats the point of 15 hours of buildup when you kill the boss in one turn without even trying anything other than "just attack lol"
Both Divinity games had similar problem, but at least in DivOS2 you had some memorable fights, like that c**t in the dungeon that skinned people, or Alexander fight (before they nerfed the shit out of that fight). In here the most memorable thing for me so far is the feeling of "uh really?" when the supposedly challenging enemy dies without really doing anything.
Yeah, you just have so much damage potential in the first turn you can nearly always kill all the serious threats before they do anything, no cheesing required, just run the frick in and unload everything.
tried playin dos2 after bg3, i feel sorry for the people who played that but i guess it was okay at the time?
It's pretty much the same game so i guess you only play shit because it gets popular?
i guess the UI is such a downgrade i couldn't enjoy it question mark?
you type like a massive homosexual zoomer
sorry i dont enjoy the disney princess presentation the game offers.
I wonder how many are save scummers who watch hours of YouTube videos on how to minmax.
If you can Ironman tactician on your first full run without guides I am impressed. Go play pathfinder.
>using the potion throw in the ground to buff the whole group at once
Does this even work ever? If someone runs through a healing potion the entire thing disappears so I figure it's like that with any potion.
>difficulty is called 'Tactician'
>being slightly tactical completely trivializes it, and this is the fault of the player for not mindlessly walking into encounters and getting owned
>use the tools the game gives you
>YOU'RE CHEESING IT STOP USING THE MAGIC ITEMS THE GAME GIVES YOU AND THE STEALTH CLASSES
lel don't care for the absolute sweats wanting major changes, all they have to do is wait for some mods to be made but moaning they are min maxing shit is a cope lad
The game is balanced like dogshit and you still suck at it lmao
>most people whinning about tact are literally cheesing the shit out the game, sneak killing mobs and keeping ooc
Instead of creating this elaborate fantasy instead consider for just a moment that you could be and are complete dogshit.
Larian provides too many overpowered equipments and there's no limitation to wear them unlike normal 5e rules like solasta, and the resources are basically unlimited
And that's what makes it fun. You feel like a shitter squad in bg1 because the level limit is so low and all the equipment is shit.
Best game ever in retrospect. Everything mattered, a +1 dagger was actually important.
I used to be mad at the empty maps, now I love that there were nearly empty spots.
Did a permadeath run that was the funnest thing ever.
>permadeath run
How did you not lose instantly below level 3 to random dice rolls? The game is fricking ruthless early on
Bg1 is absolutely destroyed by anyone with a range weapon, most enemies are worthless melee only fodder in bg1 anyways
>walks towards your group
What do you do then? Half the enemies will just chase you around and won't sit and let you wail on them with slings
homie why are you using slings literally 3-5 people with bows/composite and like 1 mage to cast chaos will shit on bg1
They will die far far far faster and even if they get close its still fighters wearing plate gear shooting arrows because theres no disadvantage
Well my mage/cleric can't use them, neither can xan, and the rest are better at close range (khalid/ajantis/jaheira)
Coran does break the game over his knee at range though he's really good
>better at close range (khalid/jaheira)
not really
Khalid is a tank though
Jaheira can be ranged yeah but I don't like to have to manage ammo for 3 people at the same time it is tedious
>Khalid is a tank though
You're just making things harder for you, just give him a bow and switch to sword and shield if the enemy reach you
Coran is one of those characters that you could solo the game easily with. Boots of speed, Gauntlets of Ogre Power, then just backstab and shoot everything to death.
Also chaos isn't learnable in bg1, the highest you get is level 4 spells
Xp cap removed a Sorc can do it. In Icewind Dale EE there is no cap so Sorc kind of breaks the game solo. Obviously this is because BG2 stuff wasn't really intended for those games back in the day.
Chaos is a BG2 spell originally. I think you mean Fear.
Chaos is in bg1, unless it was just an ee addition. Xan casted that completely destroyed every fight
Fear is kinda shitty because it just makes the enemies run out of range of you and then you have to chase them around. Better than nothing but sleep or web is way better
Most shit will die before reaching you with full ranged but just to be sure get the dude with the highest dex in full plate with a tower shield and have a mage with sleep
Oh it was a disaster. 90% died. They give you so many characters, and double them for the remake though so it forced me to use and get to know everyone.
>i love the map was empty and i slowed walk accross not bored at all or least i keep telling myself that
> a hecking +1 being bis holy pog oh but if bg3 only had gear like that *yawn* really boring itemization
Yeah okay dude
Yes, this but unironically.
I get it though, you zoomers look at me like I look at Gen-Xers who love train and truck sims.
>le zoomie
Fricking moronic buzz word Black person. I finished bg1 before you knew what that game was you fotm homosexual and yeah the empty fricking maps are boring and the loot was boring. Bg2 is a straight improvement to both aspects of the game. If bg3 had large empty areas you left click than afk, and garbage boring loot you would shit on it. dont fricking lie.
Honestly this is a zoomer post.
Anyone who played BG when it came out knows it is better than BG2.
BG2 was literally the game journalist pet game.
Honestly this is a troon post
Didcord trannies false flagging is tiresome.
No the meme that bg1 is actually le better just started a few years ago newbie. 2 was always considered the pinnacle of crpgs until contriatism started to run rampant on this site. Bg1 had a worse main quest , far worse side quests, told its stories like fricking morrowind dumping 3 essays of text with an auto accept quest, boring loot, empty worthless maps, all of the enemies might as well be bandit reskins for how basic they are, zero party banter, cardboard companions, barely connects with the bhaalspawn mythos that shit just does not matter no matter how much you cope in bg1
Whats worse is that you homosexuals started to suck each others dick since bg3 released to the point i seen some real moronic fricking shit about bg1 to the point om starting to expect you homies never played the game like some moron saying it was better because its a personal revenge story.
Ummmm hold up bg1 is not a revenge story for most of its runtime, it’s literally a fricking coincidence The random mine you had no reason to explore at the start of bg2 was connected to the guy who killed your father figure wtf. Most of that story is told by notes on bandits that tell you its actually another bandit pulling his strings lol.
Is that more moronic than “bg1 is actually hecking epic because the maps are empty and the loot is boring”
Genuinely do you frickers read what you write or do you just hope another gay who does the play games see it came first so agree?
What your saying is fair but I disagree.
I remember in the Baldurs Gate 2 DLC you get a monster summoning wand. You get 9 monsters, who probably could of beat Saverok in BG1, you use it 15 times to buy a few mere seconds against bosses and heal.
Compare that to the first ogre you fight for the troony belt, or the first time you can summon a single ogre.
Baldurs Gate 2 while an amazing game with the best villain ever, but gameplay wise was just to X-Tream for me compared to 1. Plus 2 was just a remove buff arms race with bosses.
Most people first seravok kill was abusing monster summoning wands so idk why you think that’s a bg2 thing. And no the troony ogre is not an intense fight. Its a really boring either abuse range+kite or just reload until you win the dice rolls, actually shows everything’s wrong with low level dnd
I know you're probably too young to know but when BG2 csme out all enthusiast forums hated that shit compared to BG
No? Why are you lying
“Bg2 is actually hated the whole time dude trust me”
Lol have a nice day
Why try to pretend
>actually dude the most beloved cited as the pinnacle of the entire genre crpg for 20 years was ummmm bad this whole time i decided. See Its lacking boring empty maps and bad loot like the last game.
>proof? Uhhhhhhhhh
New gay contrarians need to die already
BG2 actually became a mainstream meme much later
No lol idk if you think im just going to buckle but your just straight up full of shit newbie
>actually dude literally everyone hated it this whole time until like last year yeah yeah that’s it.
Lmao i can’t with new gay memes
"enthusiast forums" hated all the infinity engine games.
No
BG2 has always been more linear, I would even call it "on rails" from Spellhold on.
BG1's story is pretty good, I would say better than BG2. The way it unfolds as you learn more is great. "why'd they kill gorion" -> iron crisis -> why the iron crisis -> you being an outlaw -> redemption arc.
Bg2: wizard stole my sister who I may or may not care about.
macguffin for having to do a bunch of sidequests to earn 20k, coo!
spellhold -> fish people -> underdark -> kill the wizard
BG2 is absolutely more of a ride in a theme park, aside from the initial feeling of freedom in and around Athkatla to raise the money.
ToB is just as bad in this regard.
>but I have a boner for Irenicus
He's not that amazing. Saravok is even worse. But the plots and overall theme and feeling of adventure is way better in BG1 than BG2.
This guy Baldurs Gates! 99% agree.
Though you couldn’t be more wrong about Irenicus. I would go as far as to say best villain in any game of all time.
Except the only difference is bg1 let you side quest whenever when bg 2 only allow you to chapter 2/6 and yes bg2 has downtime but even the worse part of bg2 like the fish man city is still miles better than bg1 milquetoast kill a bandit find a note go to next bandit repeat
I would say you're a dumbass.
You desperately need to meditate and go for a walk. It shouldn’t be that easy to trigger a 40yrold.
Take the L newbie
You don't like having a full screen of conditional effects on your abilities to read as you organize your inventory? go frick yourself.
They should have used 4e. You wouldn't be complaining about how easy it was 2 hours into the first encounter.
some fights are super easy while others are hard as balls
i clubbered gyrm to death without the forge and got my ass handed to me by the gith b***h at the bridge...
Gith at the bridge is also super easy
I cheesed it. Sat a rogue on the top of the bridge that's like an entrance to the area and shot then used hide on every turn. They had no idea where they were getting attacked from. One b***h goes invisible so I just used a fire arrow to pull her out of stealth.
On the invisi-bitch's turn the camera centers on her. Dumb as shit.
I seen so much seething from anons needing to quick save every turn to get by but bg3 tact is far far far far easier than dos2 taction. Is this really the skill level of the average anon?
Where do you think you are
I suppose but fights barely change in tactician unlike dos2 which gave every enemy like 4 more spells. The only difference i noticed was the int headband ogre having acid arrow and some imps thrown into gyrm fight which either barely mattered. As long as you have a decent composition you can kinda just kick in the games teeth outside of very few difficulty spikes like the Balthazar in the other plane fight.
Its just weird im hoping for difficulty mods and than i come onto v and see meltdowns of seethe e the game is too hard and demands quick saving
People are probably already working on that, there are loads of them for BG1+2.
Coop we killed him before he took a single turn. I think haste might just be cheating at this point though.
Tactician easy? You probably died more than 5 times. Oh wait you save scummed lol.
Yes save scumming isn’t cheating
They made it hard but didn't inflate numbers out the ass, so uhhh do people just want them to make health pools 50% bigger in the lazy way?
It starts hard because enemies get a +2 to attack rolls but past level 5 outside of some random act 2 stuff it should be a cake walk. Especially if you dip into illithid powers or have legendary gear
>dip into illithid powers
you didn't beat the game
>save scum
>abuse bugs/cheeses
>know every fight with the relevant tactic beforehand
>min/maxed gear, spells, classes, party
>"whyisthissoeasy.png?!?!"
I died loads early on, didn't lose a single encounter after I hit 5th level though. Still save scummed every conversation though.
>Why yes I did quicksave on every turn in the Raphael fight
Raphael's so easy that the only reason to save is to listen to his bgm. Imagine being beaten by one simple spell of hold monster lol oh wait, that's most boss fight in game
>needing to savescum spam hold monster until it works when the game gives you someone who can heal you to full every turn for that fight and all the demons bunch up close for the 5 chain lighting scrolls you found
Lol
>he doesn't know how to make his dc higher than every enemy in game even with all those op equipments
Why do I need to save scum when the success rate is literally 100%?
I have a spell dc item on almost every slot and still get about 60% max so either your exploiting, looked up a min max, or lying about not playing on tactician which gives a +2 to everything
Regardless it doesn’t matter imagine hold monster every fight when the game hands you 400 broken ass scrolls to abuse
>looked up a min max
He could just be familiar with the 5e rules already.
Dude Raphael's WIS is fricking 13, I found it really hard to not use hold monster at the very sight of his data, and 100% is 100% it's not that hard
Why would a devil not have godlike wisdom
sheer fricking hubris
They gave him a huge counterattack for radiant damage, but they forgot to make him even resistant to necrotic damage. He can be blinded by Blood of Lathander, can be frightened very easily with Menacing Attack. It's kind of silly how easily he goes down after talking mad shit the whole game.
Fiends don't resist necrotic damage homosexual.
>RAW
lol lmao
>enemies should resist random damage types that make no sense for them because they just should... okay?
homie on tactician my Shart has 80% to land before advantage or lowering his wis further
Why do you talk like that?
>he didn't beat Raphael solo
While playing this game I kept thinking I'd rather just play a fireemblem or analogous game. Everything outside the combat is shit and the combat itself isn't really tuned in a way to be enjoyable. Tactician is a generous name for the highest dificulty. Shamr the gay sim stuff has become a mainstay of the fireemblem series at this point.
>everything about bg3 is bad
>fire emblem good
Cmon homie do you mean the game series that half of the maps is just “baiting enemies” to get closer to one tap them repeat like a shitty mmo? Opinion disregarded
Just do self-imposed restrictions and try to not min max too much, that's what I'm doing and it's a decent challenge
They'll probably add Honor mode in an update. If you're really insistent maybe they'll add an even harder difficulty in the Game of the Year edition
Dos1/2 both had enchanted editions that would be where to add it but dos2 also had mini dlc giftbag things years later.
I rather it be like a limited amount of saving and can only save in camp+100-120 supplies to full rest with some enemy stat increases. The +2 just isn’t enough, maybe no respec tbh
How can Larian add a new mode to Starfield?
Play Improved Anvil of Baldur's Gate 2.
Daily reminder that using haste/potion of speed is cheating
How often should I be long resting? I only used my 4th long rest at the mountain pass because I thought it was actually timed with the brain parasite because laez would get upset and was trying to not waste too much time.
Long rest as often as you can to avoid missing contents
Oh okay thank you, I felt like I was doing something wrong being so stringent with my resources.
Play the Solaufein mod for Baldur's Gate 2. In ToB you run into the Eclipse Party. They get an automatic time stop every 2nd round.
Problem with tactician is that it needs more shit added to it, not enough enemies with special buffs too, overall not that different from explorer mode.
Dos2 did shit like that, fights in tactian felt 100% different than normal. honestly bg3 tactian seems bolted on or not a priority as most casuals will never even bother.
Outside of the framerate issues and quests breaking of act3 this is the most disappointing aspect of bg3 to me
Agreed, i love the game overall, ive done over 180 hours, but some issues when invest this insane amount of time annoys the frick out of me at points.
Some VERY annoying bugs are when things go out of turn, and pets breaking my concentration spell for some shitty reason, thats just today.
How likely are they gonna add the cut content like upper city on the definitive edition?
zero point zero
Guess karlach's ending is fricked
All the endings are fricked to me, thats the issue i have with Larian games, i dont like any endings to their games.
Meh, they took a swing and missed. It was bad but it was also different which I can respect.
Larian games, i will applaud them for doing their own thing, i like almost all of it and this game has gotten me close to 200 hours already, lovely game, but some parts i despise but thankfully patches will remedy alot of things.
Eternally fighting demons, exploding or becoming a hentai monster. What a cursed fate.
Most kino song and fight in the game and the soundtrack does 80% of the work
I like it. Its a fun cheesy that fits Raphael personality, but i wish it was longer or looped faster. Its awkward when theres like 25 seconds of normal combat music before it starts again
agreed, which is why i just played it looped on youtube during the fight.
If they had a sense of humor they could script it in and have raphael cast a spell so the music starts again
Why do people pretend it sounds good?
Its not like a teary eye perfect masterpeice im going to stand up and clap too buts its fun, a little unexpected but still doesn’t feel put of place when you consider whos singing. Wtf else do you want you annoying homosexual
Is your keyboard broken?
Why do you pretend people dont? look at the views compared to the rest of the soundtrack songs idiot
It's not the best song ever or anything, but Raphael singing a Disney villain song while trying to kill you is fun.
It's not a particularly good piece but giving your boss a Disney villain song is pure unmitigated SOVL.
There are a few tough fights in the game but some of the boss fights are very disappointing.
The Ketheric and Murkal one was really disappointing how easy it was. I just used Shadowheart to command Murkal to drop his weapon, then Lae'zel stunned hi and kept stunning him each turn, he only attacked me once and I killed him off in about 5 turns or less.
Some of the normal encounters are way harder than some of the bosses. I've just got to Locrian fight and that one is kicking my ass though.
Overall, the game is just too easy. It definitely needs a mod or something to make it harder than it is.
Wow you used game mechanics to negate a challenge.
Jesus fricking christ do you people even know what an RPG is anymore
I would recommend Underrail to these people instead
Similarly you are lost in the nuance and show that you don't know shit.
Yes, I used the game mechanics and won. But it is still far too esay.
This is a boss fight against a literal god of bones.
I fought a god and won without breaking a sweat in one go.
Same with Ketheric, he wasn't challenging at all. The hardest part of his fight was the necros on the ledges. All you have to do is free Nightsong and she will solo Ketheric for you.
Just because you use the mechanics doesn't mean it should make it easy to the point where you can stun lock a god and beat the shit out of him.
>I just used Shadowheart to command Murkal to drop his weapon, then Lae'zel stunned hi and kept stunning him each turn, he only attacked me once and I killed him off in about 5 turns or less.
I guarantee you that if I tried to do exactly what you just said, sharts command would fail, frog would roll a nat 1, and the bone man would sweep everyone off the platform dealing 50% damage to everyone with a single attack.
I was surprised Shadowheart managed to do it, she usually misses 70% of the time no matter what.
I get this all the fricking time, shadowheart can't hit shit, if she didn't have such a majorly large quest line to follow I'd have kicked her ass to the camp or just killed her.
In my evil run through, I left her ass in the pod to get cooked, ignored her Deus ex machina ass at the temple door without even talking to her, as I made my way to the goblin stronghold she appears and forces her way into following me with that fricking artifact shit. Shar following bawd can kick rocks.
*Spoilers*
Githraki boss b***h killed me 2x
Gay short Asian vampire killed me in 3 turns
Githraki elite guard killed me
israeli necromancer I lost to 2 remaining fighters
Grymeforge golem got down to 40 hp but died
I missed the fight with the robots and gnome uprising that’s supposed to be hard
I thought it was the perfect difficulty but I didn’t save scum, barrelmancy, or use ithiad powers.
anon you are seriously an unfun homosexual
you don't realize that you used above 80 iq to solve an issue and you are complaining that it's not a meaningless numbers vs numbers fight
god some of you players are just awful people, you deserve every god awful game you get, you beg for games to be worse because of your meaningless sense of accomplishment is clouded by numberhomosexualry
What an autistic post. The game's balance is garbage which is on israelites of the coast for forcing larian to make a 5E game.
>remove all party members
>go to skelly guy
>hire 3 white male fighters
it's fighting time
>not installing the playable skeletons mod and creating a party of 4 skeletons
i've got a bone to pick with this poster...
I'm too lazy to reset my password on Nexus or ggogle said mod
>b...b..but my sorlock bard multiclass can do more damage sometimes!
nice balance you got there larian but nothing beats ungabunga
bros...
Forgot to turn on non-lethal mode?
Sacrificed Jaheira to Sarevok so you can't recruit him at all
Why is Astarion so buff?
Got the amulet of health whatever from the house of hope, got tired of him being a glass cannon.
Turn him half illithid, get the disengage > blinds hood and have fun being a crossbow sniper
What is that armor you are wearing?
Lol blue haired homosexual your character looks dumb.
>Can only animate 1 undead at a time
Please tell me this improves
Has anyone killed the Surgeon in a straight fight? I convinced him to kill himself and it looks like that's what most are doing.
Looking at the surgeon weapons around the room, the ones with class abilities, he would've been able to one-shot anyone in my party (lvl 6), or at least two-shot (since he's a boss I'm assuming he could just multiattack and kill at least one member per turn anyway).
Shart's Turn Undead, maybe? Seems almost impossible otherwise.
I just talked him into suicide, but i reckon i actually need to kill him for the achievement, idk
I just kept him permastunned/prone with my monk and Lae'zel. ezpz
At level 6 I had owlbear as druid which is basically a free 160 HP and a huge AOE prone, plus two summons that slap. I just made the adds waste their attacks on character that aren't squishy.
>I don't like you. Die. [Lae'zel approves]
is there a point to killing the bosses with combat? Do you get more XP? I'm starting to regret the times I resolved combat non-violently/didn't systematically purge the NPCs.
You do get more xp, but you can easily reach max level anyway.
You can metagame by resolving combat non-lethally for quest xp then killing them for combat xp. You can definitely miss out on items by not killing some bosses
I did, one of the better fights in the game along with Yurgir
I bullied him and his prostitutes to death.
Got the achievement for most fights in the game. Only one that gave me trouble was the githyankit inquisitor guy who did the soul link thing to his adds and my party, because I was doing non-lethal and it still works on unconscious people for some reason
lazy b***h still tried to kill me, despite being level 1 lmao
Weird, I didn’t find him hard but the prostitute the room before was my toughest fight. Her and the vampire.
Drow poison keeps his ass sleepy
They just need to add another difficulty higher than tactician and tweak the encounters a bit more.
If you used dialog or out of combat actions to simplify or bypass any fights, then you have no excuse saying Tactician is easy.
The amount of powerful loot and tadpole powers you get make it even easier.
Larin throws all this powerful stuff at you none stop. Money is never an issue, you can just buy all the best stuff from the vendors from the start.
You also get a ton of spells, scrolls, summons, and equipment that basically gives you free spells and passives.
Too much loot and stuff that can be found everywhere, they need to cut back on it. It would make the game a hell of a lot harder.
Also camping supplies are literally everywhere, there is no shortage of them. They might as well scrap the need for them and just let you rest without them.
100% on the loot but that’s every new game.
I’m just happy when it’s not like FF origins and every single monster drops armour that’s 0.01% better.
what? 90% of the loot you find is completely worthless. vendors frequently have good items that cost as much gold as you'll be carrying on you at any given time. the tadpole powers are mostly useless. nothing you said is correct.
Not 90% of loot, i feel like a lot of it os pretty good but theres just pieces so good theres no reason to use the rest so there worse in comparison
magic items should be really good. the problem is that the game throws you so much junk and you have to decipher what everything does because it's all conditional logic crap.
Its really not. Its pretty basic either a straight effect or one thing like heal someone>effect happens
This is far from .0001% damage increase per 3 kills over one day shit
>magic items give situational buffs that can be extremely useful if you set them up right
>this is a bad thing
If you just want stat increases and raw damage, why not play Angband?
I'm playing baldur's gate 3, so I'd like it to be how it was in baldur's gate 2.
>new moves? situational modifiers? synergies?
>nah man, frick that, just give me +1 fire damage and double damage to undead, that's the good stuff
I use a mod that makes gold weigh nothing
>tadpole powers are mostly useless
Complete moron lmao favorable beginnings and luck of the far realms alone are insane.
That's not tactician, fricking "karmic dice" is turned on by default. If you go on a win/lose streak it'll force a bad/good roll.
if I counted correctly there are 25 tadpole slots and you named 2 things. "mostly useless".
Force Tunnel, mobility and knockback is often useful.
Repulsor, better thunderwave for clearing enemies off you.
Free charm reaction.
Displacer, more damage for knocking enemies around/off high ledges.
Cull the Weak is huge, preventing enemies left on low hp from getting actions.
Psionic Backlash, more free damage against casters for casting spells, concentration break chance.
Psionic Dominance, counterspell.
Mind Sanctuary, interchange actions and bonus actions.
Black Hole, great paired with any other AOE spell.
Mind Blast, AOE damage and stun.
Freecast, free cast.
tl;dr you are a complete moron
Didn't break a single sweat on any encounter past Level 9 on tactician
I find it weird none of you had the unstoppable aura glitch. That fricked me hard in the end as I didn’t know it was a glitch.
Also don’t lie, climbing to the attic with those screaming skulls was brutal.
This was fight was hard as frick
>Shadow just blinks to the portal an takes 1/3 of it's health
>ranged enemies run in and shoot the portal as soon as they spawn
frog a cute
how to get better at rolling?
I tend to have 65%+ chance to hit but I miss almost all the time.
Tactician is shitting on me.
Game gets way easier with the level 5 power boost, before that just prey on as many easy encounters as you can.
Whats up with all the eggs you get but can't do anything with? Why add multiple eggs if all options for them lead to bad outcomes?
I love discussions about d&d based games because this exact same discussion happens on /tg/ every 5 minutes, it happens on reddit or the dndbeyond forums too every 5 minutes
the conflict is essentially
>a bunch of morons who think it's bad if the you get stronger than level 5
>vs normal people
it's a fascinating discussion really, you have idiots, playing a high fantasy game like d&d and they try to treat it like a low fantasy game
>but bro I LIKE being a shitty pleb, fireball is le broken!!! it's FUN to get thrown into a meatgrinder like I'm playing ad&d which was pretty much just shitty tabletop diablo!
it's just weird to me that the game is supposed to be high fantasy, it's been this way since 3.5 it is supposed to be fantastical and high power yet you still have morons latching onto the ip and b***hing that it's not lord of the rings where you're some pleb soldier.
I'll never understand it, it's a very loud and pervasive group of people too, every single place where you can discuss d&d, this fight happens. I truly wish low power gays would just pick a different game and frick off already instead of trying to turn d&d back into a tedious meme game where you poke everything with 20 ft poles so you don't instantly die
marvelbrain wants constant pew pew laser fireballz
When I personally wish there were more attention to low level play, it's to make the fireball actually feel really fricking awesome not just some "push button big boom" thing every 20 seconds.
Same with risk of death, same with limited resources.
oh look the homosexual reveals himself, frick off to a different game if you don't like the high fantasy game being high fantasy
A good game to me has both. The first half should be low fantasy go save kittens in a well, the end killing a god.
Baldurs gate 1+2 back to back does it right.
>Why they made tactician so easy
The fact that your martial's damage per a round literally quadruples once you hit level 5. You get an extra attack, and then, while hasted, you get FOUR attacks. If your a Paladin, that's FOUR smites. And if you're a Fighter, that's EIGHT + one bonus action versus a boss.
Again, at level fricking FIVE
what kind of non-touching things could Tav and Karlach do
and you remind me of the babe
I rescued the Gith from the cage but didn't talk to her and now I've moved on with the story and she's not there anymore. Is she just gone from my game forever now?
Are you still in act 1? She's probably up north by the gith patrol
I finished the Adamantine forge and saved the sacred grove but I haven't taken the elevator to the moontower or whatever is the next bit yet, so I should go north of the grove and look for her?
If you want her, yeah. Iirc she also shows up in mountain pass if you go that way but if you go to act 2 proper she outright dies
Thanks bro
tactician was pisseasy in the OS games aswell ... and they even had to add lone wolf, to make solo even easier for normies
>tfw your kushigo's inhibited
I feel like they forgot to add Legendary Resistance to most of the bosses. Also they clearly didn't playtest anything in Act 3, Orin and Gortash fights rarely even work properly.
Traps in Gortash's funhouse are completely broken, they always move out of sequence or just straight-up don't function.
I didn't have issues with Orin but I also completely swept the fight in two turns so it just didn't have an opportunity to break.
Gortash always aggros from downstairs and spends like 5 turns running around randomly. Before the patch he didn't even use any of his abilities and just tried to run in with a crossbow. Orin usually dies in 1 round, but also if you duel her as Durge she just stands there and doesn't attack.
>wannabe Bhaal fangirl is paralyzed with fear before the visage of Bhaal's true progeny
I don't see a problem with this
I'm getting my ass kicked but it's because I'm underleveled. How do people level up so fast? I'm clearing the map but I'm only like level 6 for the Ketheric fight.
What the frick, how? Think I was level 7 or 8 by the time I started act 2. You've somehow managed to avoid all the xp.
I didn't go through the underdark and I sided with the goblins, so lots of XP missed in Act1. In act 2 I feel like I've cleared everything. Even cleared moonrise towers. But I'm only level 6 (maybe level 7 idk).
>didn't go through underdark
You fricked up big time. Underdark is comprised of two large zones with several quests. Mountain pass has very, very little in comparison. If it's not too late to return, do it.
Not him, but the game fricked up big time. You shouldn't have to pick one of two paths to avoid being under-leveled. You also shouldn't have to do every sidequest to avoid being under-leveled. I think DOS2 was like that too. Doing a full-clear felt mandatory just to keep up with enemy level.
>Murder everyone in the goblin camp
>Turns out the dark elf (drow?) is a party member that everyone is cooming over
Huh, cba to reload since I'm now in act 2 but is she actually decent, or just another cardboard cut out flavour like the rest of the companions?
She's apparently great, but her dialogue is bugged atm. Either wait for a patch or save her for a second run.
She's a lawful evil paladin
I didn't have the fighter/crossbow/actionsurge/haste cheese so Act 1 tactician was only a bit harder than whatever was standard in DOS2.
I think they wanted more people not to be walled early on but still experience extra mechanics in tactician.
I'm in Act 2, and hardest fight in the game so far has been the gold toll collector, he's nuking me for 1000. Tactician is TOO HARD.
Defeated by a skill check
send your gold to camp and get it after the fight
she's got corpse explosion but for money
I skip content to be under-leveled because Tactician is too easy
>you unlock a measly feat when reaching the level cap
Man 5E sucks.
Stop filter evading homosexual nobody cares about your troony dating sim.
I want to play as Paladin/Bard because it seems like it's fun and has a lot of utility, but I don't want to completely trivialize the game with broken stuff.
could play monk or ranger
I don't want to. I want to play a bard.
Turn based is bad design, and it is a style of a bygone era that was limited by hardware, not because the mechanic of taking turns is actually fun.
Real time games like project zomboid or factorio are the only ones with enough real time depth that are interesting.
Seems like A LOT of people like turnbased
The problem is we have only seen completely piss-poor BASIC shit implementations.
The closest to actually do something modern with RTwP was Deadfire, which missed in some other ways.
Just saying "heres ur rtwp bro" and have it just be a cluster frick, of course nobody likes it, but their dislike is misdirected imo. Studios have just so far shit the bed in innovating there.
2 more weeks
Until?
2 more weeks until someone makes a good RTwP game, trust the plan! It definitely isn't the genre
Probably longer than 2 weeks, but I agree it isn't the genre. After all, the RTwP today looks exactly like it did 30 years ago. Obviously a problem.
Because they didn't scale encounters to how OP you can be late game where you are doing 30-50+ damage each attack and can attack 6-10 times a turn. It's mainlybthe encounter design not keeping up with player power. It only really felt balanced in Act around lv 5 - 8. Act 3 is a steam roll.
I picked the frog woman to have sex with
She said she drained my balls dry
Try playing less than full party
Didn't read op, but gave bat/frog woman nose job.
They show her best story arc in the 4 Halfling Barbarians video.
Picked this up at launch and just got to the Shadowlands. At what point did early access end?
Shadowlands elevator if I remember right
Was the Githyanki creiche included in EA?
>overwhelming consensus is that BG3 is an amazing game
>Ganker can't quit trying to shit on it while pretending they're just RP walking thru it
Not sure why I'm surprised. This board exists to enable contrarianism.
Because it's a "CRPG" made for people who don't actually play CRPGs, like this guy right here, who thinks anything the mainstream says has any kind of inherent value at all:
what does this b***h drop before i decide to thunderwave these b***hes off the edge with my chad bard?
nothing good, I just did that last night
i might have put myself in a conundrum because sazza didn't bug out this time and shes gonna go snitch about the grove to the pregnant drow b***h
hopefully i can find a way for that not to happen though i dont think gale/shart/laezal would leave me if they all get slaughtered
Is Act 3 that much worse than the others? And how long is it in comparison?
Just finished 2 today and it's kinda demotivating to hear the game is unfinished.
The content itself is not bad, but the act has to problems
1-Buggy as hell, mostly related to quest flags. For example I went to the wizard's tower and raided his vault and after I took some magical staff Astarion commented something like "Gale would love this!". I didn't even recruit Gale because I missed the portal.
2-You reach the level cap way too early so questing becomes less interesting.
3-There's a frickton of sidequests so the pace grinds to a halt unless you skip them.
The story falls apart and the villains are extremely cringe. The ending is rushed and gives you little to no closure. There is a lot of pointless side content if that's what you are into
Depends how good the side content is I guess.
Orin is sex at least.
So this is another DOS2 where the real game will come out a year after release and the bug-free version will come out a year after that?
It already was a DOS2. BG3 was THREE years in early access, a fact that gets utterly ignored by the press and fanboys alike.
Holy frick you are stupid
>enemies really become a joke in act 3
>crashed more in that act than the other 2 combined
>spell that gives unlimited usage of 6 ghouls
>friend had some boots that was eating shadowfarts armor
>performance falls through the roof
Can't say much on the length though as we haven't played in a few days and I think we're maybe a quarter or so into it. Personally I don't have an issue with hitting max level early but it'd be better if enemies actually gave a good fight at that point. There's one built up fight from early on and I steamrolled it starting it out of dialogue.
Wait, if you're concerned about her snitching why'd you let her out? Or can she escape on her own? Also no those three do not care if you attack the grove.
just to see what would happen. she bugged out at the the bridge after brighted village and i couldn't talk to her and eventually died
and theres an achievement if she lives through this and after moonrise
Ah yeah we got that in my multiplayer run, just wanted to keep my kinda friend from getting spider'd.
I don't pay attention to combat die rolls tbh but yesterday I rolled a 1 in a dialogue three times in a row.
Pathfinder exists because of this exact reason.
You don't like DND go play pathfinder
>you don't like DnD, so go play this 3.75e game which is arguably the pinnacle of DnD in terms of mechanics, not our 5e DnD game, which is the worst that the rule system has ever been
Don't mind if I do.
Pathfinder ain't harder my guy. DDC or Lamentations of the Flame Princess are. Lamentations is straight bullshit in a lot of modules.
>Pathfinder ain't harder my guy.
t. refunded the game after getting stuck at the spider swarms
Uhm, chud, didn't you know that the game being piss easy and played by women on Twitch is a sure sign that this is a proper CRPG?!
I found Tactician piss easy, because the AI has been soo exploitable and predictable.
like I havn't shoved at all, because I have known that the 15AC Wizard is going to be targeted constantly so I instead built them like a tank and have was also able to force the AI to attack whoever I wanted by having the party member I wanted them to attack use a concentration spell because the tactician AI hyper focuses people with concentration and then lowest AC.
like most concentration spells are utterly useless other than as distractions in Tactician because the moment you make the spell all 8+ enemies will then attack whoever is using the spell and even war caster feet can't save you from like 10+ checks in a row
Do you need to have played the prior BG games to really get and enjoy the new one?
BG3 doesn't have much to do with the prior games beyond throwback characters, so no
BG1 & BG2 are good games and should be played anyways, but nah you can skip them
You don't need to, but they're vastly superior games in every single way, except for graphical fidelity and presentation. Use the SCS mod for some of the finest game design you will ever experience.
Game seems pretty hard to me, some fights can take me up to an hour on tactician. I don't look up exploits or how to cheese btw
It more comes down to building your party effectively. The thing people keep neglecting to mention is what character/classes they're running apart from the mc. Running around with a trickery cleric, a pure rogue, and a poorly built SnB fighter? No shit this game is hard. Respec them in to actually good builds? Suddenly the game is a cakewalk.
once you get everyone to "mobile AoE nuke man, with healing" status, it's not hard at all
I make the absolute suck these nuts
>haste implemented wrong allowing for double casting
>all scrolls can be read by anyone with no requirements whatsoever; everyone can vast as well as a wizard
>Shields/unequipped weapon sets still provide full bonuses/passive s, incentivising "stat sticks" like some shitty mmo
>abundance of potions/items that flat out make what are supposed to be unique class features/feats redundant, making progression even shittier than base 5e already is
Still had fun though.