games cost time and money
and the only people who own 4090's to run games with such fidelity only make up 0.23% of gamers according to steam
no developer is going to spend all that time and resources to make a game for less than 1% of gamers
Why wouldn't it be? >Same ship two or three ship assets
This is most of the visual noise >Guy on the docks and in the nearest boat not subject to LOD >Furthest guys out on the water have LOD applied >Low res town asset in the background, should be pre-rendered >Giant-ass windmill in the far background, low-res animated 3D model, can't tell it's low-res unless you fly to it or zoom in somehow
The most challenging thing would be making good looking water. Personally, I see absolutely no reason why even a decently sized indie studio couldn't pull this off.
>Is making such a game even actually possible though even with the best modern PC a person can buy?
You can literally make photorealistic shit right now. Given infinite time and resources and not having to think about system requirements for the user base you could, *in theory*, make something even better looking than that. But you would spend years and billions on making something nobody would play. A complete waste of time and money.
I wouldn't go for photorealism at all, but if someone vowed to make a faithful 3D Sunless Sea on the condition that I murdered an undisclosed number of people until they were satisfied, I wouldn't think twice
Except OP's pic isn't an attempt at ''fidelity' in terms of depicting a realistic scene. It's depicting a mood, a sentiment that the scene both gives and receives. That's always been possible with games, but given the tools to make anything, companies seem determined to only depict what already exists without any subjectivity.
>That's always been possible with games
Yeah have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look? You can't see shit in them. Notice how you can't see shit in the shadows in OP pic, enjoy playing that
>have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look?
Yeah, they light the things that are important to the scenery and the dark shadows add to it by hiding parts that are not, but instead fuel your imagination
Visually far more striking than 99.9% of modern shit where the entire scenery is washed out in this sickly smog that desaturates the entire zone
no, this is digital concept art
everything you see in that picture is probably a real asset, layered in, painted over quickly with some specialty brushes/filters and then it's done
you're meant to make a picture like this is 10-15 minutes
Maybe it's not meant to be a functional windmill but simply a showcase of their building prowess?
Plenty of dumb shit with no functionality has been built throughout millenias just to prove that they could
ok I bite
DS2 doesn't have dogshit LEVELdesign, it's shit WORLDdesign. The levels are amongst the best in the series, see Shulva. Even your pic related is on par with anything in DS3/ER.
probably a skill issue. it's probably technically possible to make a scene like this, but that would probably take an insane amount of time. another problem, of course, is that gpu's have stagnated really hard in the last ten years or so. there was a time when moving up a gpu generation meant that the graphics went from warcraft 3 to crysis. really radical improvements in a time where the top of the line gpu only cost two hundred and fifty bucks or something. if you look at bechmarks now, the difference between a 1060 and a 2060 and 3060 is paltry and extremely unimpressive, considering we're talking about multiple generations here. such is life, kiddo. i aso thought we would get this kind of graphics in the early crysis days but alas, here we all are.
that's cool, but why do you frickers never want to throw the rest of us a bone now and then? you always just go "i'm cool with this" and then show some old game that was actually seen as very graphically impressive when it initially came out. just because you guys decided to stop the graphics-race at some random era like 1999 or something, that doesn't mean the rest of us have.
Ashes is a Doom 2 TC released in 2021. Also, I'm not saying you can't have photorealistic graphics in games. If I had any point to make, it would be that it's not a zero-sum game - you can have both. I'm tired of most AAA games look identical and want some fricking variety now and then. Have a few Far Cry 3: Blood Dragon, Ori, Hi-Fi Rush, etc. sprinkled in with all the gritty, mature, realistic stuff. It doesn't have to be one or the other; everyone would benefit from having both
games cost time and money
and the only people who own 4090's to run games with such fidelity only make up 0.23% of gamers according to steam
no developer is going to spend all that time and resources to make a game for less than 1% of gamers
Is making such a game even actually possible though even with the best modern PC a person can buy?
Why wouldn't it be?
>Same ship two or three ship assets
This is most of the visual noise
>Guy on the docks and in the nearest boat not subject to LOD
>Furthest guys out on the water have LOD applied
>Low res town asset in the background, should be pre-rendered
>Giant-ass windmill in the far background, low-res animated 3D model, can't tell it's low-res unless you fly to it or zoom in somehow
The most challenging thing would be making good looking water. Personally, I see absolutely no reason why even a decently sized indie studio couldn't pull this off.
>Low res town asset in the background, should be pre-rendered
source engine did that with those tiny models hidden outside the bounds off the map
>Is making such a game even actually possible though even with the best modern PC a person can buy?
You can literally make photorealistic shit right now. Given infinite time and resources and not having to think about system requirements for the user base you could, *in theory*, make something even better looking than that. But you would spend years and billions on making something nobody would play. A complete waste of time and money.
I wouldn't go for photorealism at all, but if someone vowed to make a faithful 3D Sunless Sea on the condition that I murdered an undisclosed number of people until they were satisfied, I wouldn't think twice
Except OP's pic isn't an attempt at ''fidelity' in terms of depicting a realistic scene. It's depicting a mood, a sentiment that the scene both gives and receives. That's always been possible with games, but given the tools to make anything, companies seem determined to only depict what already exists without any subjectivity.
>That's always been possible with games
Yeah have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look? You can't see shit in them. Notice how you can't see shit in the shadows in OP pic, enjoy playing that
>have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look?
Yeah, they light the things that are important to the scenery and the dark shadows add to it by hiding parts that are not, but instead fuel your imagination
Visually far more striking than 99.9% of modern shit where the entire scenery is washed out in this sickly smog that desaturates the entire zone
Literally Greedfall
Something is off with the scale of the windmill. Why are the bricks the size of cars? Was this AI generated?
no, this is digital concept art
everything you see in that picture is probably a real asset, layered in, painted over quickly with some specialty brushes/filters and then it's done
you're meant to make a picture like this is 10-15 minutes
The word you're looking for is photobashing.
>photobashing
didn't know they finally came up with a real term for it, 11 years ago it was just digital concept art
Photobashing refers to the specific technique, digital concept art is just an umbrella term of, well, concept art done digitally.
the author tried to make everything big and awe-inspiring and otherworldy-looking. he didn't aim for hundred percent autistic realism, clearly.
That windmill doesn't make fricking sense.
it doesn't have to make sense, it's a giant windmill, and that's cool
I can't accept that.
You don't have to accept it, it's a giant windmill
It's not just the size. But the sails wouldn't even rotate if wind blows.
Maybe they get giant wind
and turn giant wheat into giant flour
exactly, the people must have giant appetites
The amount of wind doesn't matter. It won't turn.
clearly it does, they've left it up
staggering feat of engineering, that
Aren't there wind turbines that are the same size?
Maybe it's not meant to be a functional windmill but simply a showcase of their building prowess?
Plenty of dumb shit with no functionality has been built throughout millenias just to prove that they could
What is that? A windmill for giants?!
>Windmill the size of Everest.
Yes, dogshit level design exists
Based, also hung myself up on that vomit inducing moronation.
ok I bite
DS2 doesn't have dogshit LEVELdesign, it's shit WORLDdesign. The levels are amongst the best in the series, see Shulva. Even your pic related is on par with anything in DS3/ER.
Reminds me of loading screen art for Anno 1800.
Video games are not art
Someone needs to create that scene and then give functionality to it.
consoles
why English you can't speak?
Reminds me of AC Revelations
consoles
Because you touch yourself at night.
What would all those worthless details add to a game?
Why videogames don't look like this?
America rules the western world, this means breasts are bad even though the rest of the world says breasts are good.
Jews love ugliness and have beauty
simple as
>flat faced geek
>beautiful
that requires artistic vision and AAA devs only know how to make fotorealistic 3d models of everyday mixed race ameican citizens
disco elysium has a "concept art" style.
I played it on a potato so I don't know what it looks like at high res but at low res it looked amazing.
It's just watercolour expressionism. It doesn't look much different between settings, mostly lighting additions like lightshafts, dust particles, etc.
Different things, same energy.
probably a skill issue. it's probably technically possible to make a scene like this, but that would probably take an insane amount of time. another problem, of course, is that gpu's have stagnated really hard in the last ten years or so. there was a time when moving up a gpu generation meant that the graphics went from warcraft 3 to crysis. really radical improvements in a time where the top of the line gpu only cost two hundred and fifty bucks or something. if you look at bechmarks now, the difference between a 1060 and a 2060 and 3060 is paltry and extremely unimpressive, considering we're talking about multiple generations here. such is life, kiddo. i aso thought we would get this kind of graphics in the early crysis days but alas, here we all are.
I'm fine with them looking like this
that's cool, but why do you frickers never want to throw the rest of us a bone now and then? you always just go "i'm cool with this" and then show some old game that was actually seen as very graphically impressive when it initially came out. just because you guys decided to stop the graphics-race at some random era like 1999 or something, that doesn't mean the rest of us have.
Ashes is a Doom 2 TC released in 2021. Also, I'm not saying you can't have photorealistic graphics in games. If I had any point to make, it would be that it's not a zero-sum game - you can have both. I'm tired of most AAA games look identical and want some fricking variety now and then. Have a few Far Cry 3: Blood Dragon, Ori, Hi-Fi Rush, etc. sprinkled in with all the gritty, mature, realistic stuff. It doesn't have to be one or the other; everyone would benefit from having both
You can have that but slightly better.
At some point I expect AIs to be able to churn out massive environments with good quality.
All they need is training and hardware.
Consoles would probably kill themselves trying to run it
Scale issue.
If you make everything in real scale, it will frustrate players because travel will take ages.
open world games are already annoying