Why videogames don't look like this?

Why videogames don't look like this?

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  1. 9 months ago
    Anonymous

    games cost time and money
    and the only people who own 4090's to run games with such fidelity only make up 0.23% of gamers according to steam
    no developer is going to spend all that time and resources to make a game for less than 1% of gamers

    • 9 months ago
      Anonymous

      Is making such a game even actually possible though even with the best modern PC a person can buy?

      • 9 months ago
        Anonymous

        Why wouldn't it be?
        >Same ship two or three ship assets
        This is most of the visual noise
        >Guy on the docks and in the nearest boat not subject to LOD
        >Furthest guys out on the water have LOD applied
        >Low res town asset in the background, should be pre-rendered
        >Giant-ass windmill in the far background, low-res animated 3D model, can't tell it's low-res unless you fly to it or zoom in somehow
        The most challenging thing would be making good looking water. Personally, I see absolutely no reason why even a decently sized indie studio couldn't pull this off.

        • 9 months ago
          Anonymous

          >Low res town asset in the background, should be pre-rendered
          source engine did that with those tiny models hidden outside the bounds off the map

      • 9 months ago
        Anonymous

        >Is making such a game even actually possible though even with the best modern PC a person can buy?

        You can literally make photorealistic shit right now. Given infinite time and resources and not having to think about system requirements for the user base you could, *in theory*, make something even better looking than that. But you would spend years and billions on making something nobody would play. A complete waste of time and money.

        • 9 months ago
          Anonymous

          I wouldn't go for photorealism at all, but if someone vowed to make a faithful 3D Sunless Sea on the condition that I murdered an undisclosed number of people until they were satisfied, I wouldn't think twice

    • 9 months ago
      Anonymous

      Except OP's pic isn't an attempt at ''fidelity' in terms of depicting a realistic scene. It's depicting a mood, a sentiment that the scene both gives and receives. That's always been possible with games, but given the tools to make anything, companies seem determined to only depict what already exists without any subjectivity.

      • 9 months ago
        Anonymous

        >That's always been possible with games
        Yeah have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look? You can't see shit in them. Notice how you can't see shit in the shadows in OP pic, enjoy playing that

        • 9 months ago
          Anonymous

          >have you played the games that went for the DUUUUDE LETS HAVE MASSIVE CONTRAST AND DARK SHADOWS look?
          Yeah, they light the things that are important to the scenery and the dark shadows add to it by hiding parts that are not, but instead fuel your imagination
          Visually far more striking than 99.9% of modern shit where the entire scenery is washed out in this sickly smog that desaturates the entire zone

  2. 9 months ago
    Anonymous

    Literally Greedfall

  3. 9 months ago
    Anonymous

    Something is off with the scale of the windmill. Why are the bricks the size of cars? Was this AI generated?

    • 9 months ago
      Anonymous

      no, this is digital concept art
      everything you see in that picture is probably a real asset, layered in, painted over quickly with some specialty brushes/filters and then it's done
      you're meant to make a picture like this is 10-15 minutes

      • 9 months ago
        Anonymous

        The word you're looking for is photobashing.

        • 9 months ago
          Anonymous

          >photobashing
          didn't know they finally came up with a real term for it, 11 years ago it was just digital concept art

          • 9 months ago
            Anonymous

            Photobashing refers to the specific technique, digital concept art is just an umbrella term of, well, concept art done digitally.

    • 9 months ago
      Anonymous

      the author tried to make everything big and awe-inspiring and otherworldy-looking. he didn't aim for hundred percent autistic realism, clearly.

  4. 9 months ago
    Anonymous

    That windmill doesn't make fricking sense.

    • 9 months ago
      Anonymous

      it doesn't have to make sense, it's a giant windmill, and that's cool

      • 9 months ago
        Anonymous

        I can't accept that.

        • 9 months ago
          Anonymous

          You don't have to accept it, it's a giant windmill

          • 9 months ago
            Anonymous

            It's not just the size. But the sails wouldn't even rotate if wind blows.

            • 9 months ago
              Anonymous

              Maybe they get giant wind

              • 9 months ago
                Anonymous

                and turn giant wheat into giant flour

              • 9 months ago
                Anonymous

                exactly, the people must have giant appetites

              • 9 months ago
                Anonymous

                The amount of wind doesn't matter. It won't turn.

              • 9 months ago
                Anonymous

                clearly it does, they've left it up
                staggering feat of engineering, that

              • 9 months ago
                Anonymous

                Aren't there wind turbines that are the same size?

            • 9 months ago
              Anonymous

              Maybe it's not meant to be a functional windmill but simply a showcase of their building prowess?
              Plenty of dumb shit with no functionality has been built throughout millenias just to prove that they could

  5. 9 months ago
    Anonymous

    What is that? A windmill for giants?!

  6. 9 months ago
    Anonymous

    >Windmill the size of Everest.
    Yes, dogshit level design exists

    • 9 months ago
      Anonymous

      Based, also hung myself up on that vomit inducing moronation.

    • 9 months ago
      Anonymous

      ok I bite
      DS2 doesn't have dogshit LEVELdesign, it's shit WORLDdesign. The levels are amongst the best in the series, see Shulva. Even your pic related is on par with anything in DS3/ER.

  7. 9 months ago
    Anonymous

    Reminds me of loading screen art for Anno 1800.

  8. 9 months ago
    Anonymous

    Video games are not art

  9. 9 months ago
    Anonymous

    Someone needs to create that scene and then give functionality to it.

  10. 9 months ago
    Anonymous

    consoles

  11. 9 months ago
    Anonymous

    why English you can't speak?

  12. 9 months ago
    Anonymous

    Reminds me of AC Revelations

  13. 9 months ago
    Anonymous

    consoles

  14. 9 months ago
    Anonymous

    Because you touch yourself at night.

  15. 9 months ago
    Anonymous

    What would all those worthless details add to a game?

  16. 9 months ago
    Anonymous

    Why videogames don't look like this?

    • 9 months ago
      Anonymous

      America rules the western world, this means breasts are bad even though the rest of the world says breasts are good.

  17. 9 months ago
    Anonymous

    Jews love ugliness and have beauty
    simple as

    • 9 months ago
      Anonymous

      >flat faced geek
      >beautiful

  18. 9 months ago
    Anonymous

    that requires artistic vision and AAA devs only know how to make fotorealistic 3d models of everyday mixed race ameican citizens

  19. 9 months ago
    Anonymous
  20. 9 months ago
    Anonymous

    disco elysium has a "concept art" style.

    I played it on a potato so I don't know what it looks like at high res but at low res it looked amazing.

    • 9 months ago
      Anonymous

      It's just watercolour expressionism. It doesn't look much different between settings, mostly lighting additions like lightshafts, dust particles, etc.

  21. 9 months ago
    Anonymous

    Different things, same energy.

  22. 9 months ago
    Anonymous

    probably a skill issue. it's probably technically possible to make a scene like this, but that would probably take an insane amount of time. another problem, of course, is that gpu's have stagnated really hard in the last ten years or so. there was a time when moving up a gpu generation meant that the graphics went from warcraft 3 to crysis. really radical improvements in a time where the top of the line gpu only cost two hundred and fifty bucks or something. if you look at bechmarks now, the difference between a 1060 and a 2060 and 3060 is paltry and extremely unimpressive, considering we're talking about multiple generations here. such is life, kiddo. i aso thought we would get this kind of graphics in the early crysis days but alas, here we all are.

  23. 9 months ago
    Anonymous

    I'm fine with them looking like this

    • 9 months ago
      Anonymous

      that's cool, but why do you frickers never want to throw the rest of us a bone now and then? you always just go "i'm cool with this" and then show some old game that was actually seen as very graphically impressive when it initially came out. just because you guys decided to stop the graphics-race at some random era like 1999 or something, that doesn't mean the rest of us have.

      • 9 months ago
        Anonymous

        Ashes is a Doom 2 TC released in 2021. Also, I'm not saying you can't have photorealistic graphics in games. If I had any point to make, it would be that it's not a zero-sum game - you can have both. I'm tired of most AAA games look identical and want some fricking variety now and then. Have a few Far Cry 3: Blood Dragon, Ori, Hi-Fi Rush, etc. sprinkled in with all the gritty, mature, realistic stuff. It doesn't have to be one or the other; everyone would benefit from having both

    • 9 months ago
      Anonymous

      You can have that but slightly better.

  24. 9 months ago
    Anonymous

    At some point I expect AIs to be able to churn out massive environments with good quality.
    All they need is training and hardware.

  25. 9 months ago
    Anonymous

    Consoles would probably kill themselves trying to run it

  26. 9 months ago
    Anonymous

    Scale issue.
    If you make everything in real scale, it will frustrate players because travel will take ages.
    open world games are already annoying

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