Sure, but the general structure of the game is still extremely similar to RE1. It follows the same pattern of Mansion (Station), leaving to explore the Guardhouse (Sewers), coming back with a key to explore the rest (Helmet Key in RE1, Club Key in RE2), oh and there's the two medallions (Eagle and Wolf medals in both games), then you go explore the lab and leave during a self destruct sequence.
We can basically see the entire game through recreations now. It just looked kind of boring. Like a rip-off of Resident Evil rather than a continuation. Go through buildings shooting zombies with funny controls and a limited collection of items until the pointless plot ends. All of the personal character that elevated early Resident Evil was largely absent. Without all of the weird occidentalist Americana stuff and light surrealism it's just dull.
Imagine the RE2 we got only the police station just looks like a normal government building and Umbrella could only build plausible facilities (you're raiding their warehouse rather than their underground 23rd century nation-state).
>All of the personal character that elevated early Resident Evil was largely absent
Was it or is it just missing from these cobbled together fan versions
The leaked builds are from the earlier version so the problem is probably worse than it was later on, but the 1.5 narrative being bland & poorly paced is consistently mentioned in the histories of the development as one of the big flaws. If I remember correctly a screenwriter was part of the team Capcom brought on to try and salvage 1.5 & he was the first person to suggest that they just scrap 1.5 scenario and rebuild the majority of the game from scratch.
That "screenwriter" also churned out all the cringe garbage between 2 and 4 like leech Sephiroth, the TG virus that turned a dude into a transsexual Tyrant, and motherfricking Steve so I'd take anything he says about the scenario with a massive grain of salt. It's telling that 3 is the only game from that period that isn't chock full of that brand of moronic shit because its scenario was written by a completely different guy who worked on Gunnm before he came to Capcom along with input from the director who was on the original RE1 team.
1.5 narrative still exists within 2. It's Claire A and Leon B scenario missed up with Sugimara's added elements.
I blame RE1.5 and Twelve Tales for tossing fuel on the rampant beta autism fires. It seems like the autismos expect every game to have some weird "RE1.5" phase where early versions were almost entirely different games from what was eventually released, when in actuality most of the stuff they fantasize about killing hoarders to obtain turns out to be largely the same as what was released, which they then cry about.
Nah, there's a lot of interesting stuff to 1.5. Kamiya put emphasis on action and zombies being sponge bullets probably meant the early stages would be hard as frick. The Alligator boss fight in the sewers also seems interesting, I'd expect that to be a variation of Yawn in the water (though to be fair, the AI in the vanilla build does seem to suck dick).
unless we get a later build them being bullet sponges being a decisive feature or an error is one of the biggest mysteries
1.5 modders apparently are still at it and trying to make a more complete game out of it and adding more details to the unfinished backgrounds, etc and it seems like they're already taking a departure from the "cold and sterile" original look of the station, and already turning it back into something closer to 2's mansiony atmosphere
i think its only supposed to be the 3rd floor that looks like that as all the publicity and news media go straight there from the elevator/helicopter. also chiefs office.
Is this the build?
I know little about Team IGAS or who the modders are, but are they basically trying to finish up whats there using a mix of new/reused assets from other PS1 RE games? I doubt they can piece together, especially most of the story, I'm sure some liberties will need to be taken unless the fabled "60-80%" build gets leaked.
im alittle confused myself. i know IGAS pretty much gave the entire project to gemini who is converting the entire thing into his own fan game engine but halted the process for the time being. and then theres a freelance independent version which the community is working on which you see there. i think all the new assets created by the community version will not be used in geminis?
No. They got Kamiya back on to do RE4 and he wanted it be a cool and stylish action game about a biotechnology-enhanced super man named "Tony". Mikami thought this was fricking moronic and just let Kamiya do his own thing instead, which became Devil May Cry.
There's not a lot to say. It's a build of a game that was still in development, its not all the environments or story bits were done by that point. It's neat to see what bits they would keep as references for the final game and which ones were heavily reworked, but there's not much to say other than the fact that it's a "first draft".
Its also not hard to see why Kamiya still is down on RE1.5. It wouldn't have been a defining moment for the series even if it reached the polishing phases, and its doubtful he wants to relive the memories he had in the studio at that point.
Yeah, while fans think it's awesome to see, I imagine for the people who worked on it it felt like many wasted months (though with the way creation works, chances are RE2 wouldn't have been as great as it was if not for the "1.5" misfire)
i think the main reason was it wasnt graphically in the right place not because it was too similar to 1. after all visually it looks less like 1 then 2 does. at least the station. if it was thematically poor they could have easily spruce up the room environments/change hues.
Sometimes japs need to be reigned in or else their neotenic brains start piling more and more moronic over-the-top shit on an otherwise nice and grounded setting. Everything needs to be DMC to them or else they find it boring.
I blame RE1.5 and Twelve Tales for tossing fuel on the rampant beta autism fires. It seems like the autismos expect every game to have some weird "RE1.5" phase where early versions were almost entirely different games from what was eventually released, when in actuality most of the stuff they fantasize about killing hoarders to obtain turns out to be largely the same as what was released, which they then cry about.
actually im interested in 1.5 because i know it IS similar to 2. based on what we have and what we know- 1.5 has features i would like to see in a videogame and resident evil 2 in general and since it had similar progression and story to 2 i know im guaranteed a certain level of quality, maybe not to par to other people but enough for me. i can only says this BECAUSE we already got re2. 1.5 is basically the other side of the coin and more of what i loved.
1.5 modders apparently are still at it and trying to make a more complete game out of it and adding more details to the unfinished backgrounds, etc and it seems like they're already taking a departure from the "cold and sterile" original look of the station, and already turning it back into something closer to 2's mansiony atmosphere
I know little about Team IGAS or who the modders are, but are they basically trying to finish up whats there using a mix of new/reused assets from other PS1 RE games? I doubt they can piece together, especially most of the story, I'm sure some liberties will need to be taken unless the fabled "60-80%" build gets leaked.
It probably wasn't very good.
>Leon,S,Kennedy
So which one is it?
S
>uuuuuh shit we’re not sure where this is going
>frick, what do we do?
>let’s just make RE1 again with a different coat of paint
RE2 is leaps and bounds a better paced, designed and written game than 1.
Sure, but the general structure of the game is still extremely similar to RE1. It follows the same pattern of Mansion (Station), leaving to explore the Guardhouse (Sewers), coming back with a key to explore the rest (Helmet Key in RE1, Club Key in RE2), oh and there's the two medallions (Eagle and Wolf medals in both games), then you go explore the lab and leave during a self destruct sequence.
QRD on it? I've heard of it but that's about it. Was it going to be a totally new RE game or just early RE2 prototype?
We can basically see the entire game through recreations now. It just looked kind of boring. Like a rip-off of Resident Evil rather than a continuation. Go through buildings shooting zombies with funny controls and a limited collection of items until the pointless plot ends. All of the personal character that elevated early Resident Evil was largely absent. Without all of the weird occidentalist Americana stuff and light surrealism it's just dull.
Imagine the RE2 we got only the police station just looks like a normal government building and Umbrella could only build plausible facilities (you're raiding their warehouse rather than their underground 23rd century nation-state).
Hell, just look. Why is nobody posting these?
>All of the personal character that elevated early Resident Evil was largely absent
Was it or is it just missing from these cobbled together fan versions
The leaked builds are from the earlier version so the problem is probably worse than it was later on, but the 1.5 narrative being bland & poorly paced is consistently mentioned in the histories of the development as one of the big flaws. If I remember correctly a screenwriter was part of the team Capcom brought on to try and salvage 1.5 & he was the first person to suggest that they just scrap 1.5 scenario and rebuild the majority of the game from scratch.
That "screenwriter" also churned out all the cringe garbage between 2 and 4 like leech Sephiroth, the TG virus that turned a dude into a transsexual Tyrant, and motherfricking Steve so I'd take anything he says about the scenario with a massive grain of salt. It's telling that 3 is the only game from that period that isn't chock full of that brand of moronic shit because its scenario was written by a completely different guy who worked on Gunnm before he came to Capcom along with input from the director who was on the original RE1 team.
1.5 narrative still exists within 2. It's Claire A and Leon B scenario missed up with Sugimara's added elements.
Nah, there's a lot of interesting stuff to 1.5. Kamiya put emphasis on action and zombies being sponge bullets probably meant the early stages would be hard as frick. The Alligator boss fight in the sewers also seems interesting, I'd expect that to be a variation of Yawn in the water (though to be fair, the AI in the vanilla build does seem to suck dick).
*mixed up
unless we get a later build them being bullet sponges being a decisive feature or an error is one of the biggest mysteries
i think its only supposed to be the 3rd floor that looks like that as all the publicity and news media go straight there from the elevator/helicopter. also chiefs office.
im alittle confused myself. i know IGAS pretty much gave the entire project to gemini who is converting the entire thing into his own fan game engine but halted the process for the time being. and then theres a freelance independent version which the community is working on which you see there. i think all the new assets created by the community version will not be used in geminis?
i dunno
have u tried asking mikai hes active on social media
It wasn't considered enough of an improvement over the first game's bar of quality.
Didn't it turn into RE4 then Devil May Cry?
No. They got Kamiya back on to do RE4 and he wanted it be a cool and stylish action game about a biotechnology-enhanced super man named "Tony". Mikami thought this was fricking moronic and just let Kamiya do his own thing instead, which became Devil May Cry.
Too spooky and hard when Capcom specifically wanted to attract a broader casual audience.
https://www.polygon.com/platform/amp/2019/1/21/18187446/resident-evil-2-history-capcom-hideki-kamiya
tldr: Kamiya was a shit writer so they had to bring in a Kamen Rider writer to fix the story
*to ruin the story.
I wish they had made Elza a canon character as a close friend of Claire's. Would've been an endearing bit of characterization for them.
So does this mean Elza doesnt exist now? she's not part of the games? she was basically deleted from the universe of resident evil?
has anyone here actually played the beta?
for such a high profile prototype, there are virtually no reviews of it
There's not a lot to say. It's a build of a game that was still in development, its not all the environments or story bits were done by that point. It's neat to see what bits they would keep as references for the final game and which ones were heavily reworked, but there's not much to say other than the fact that it's a "first draft".
Its also not hard to see why Kamiya still is down on RE1.5. It wouldn't have been a defining moment for the series even if it reached the polishing phases, and its doubtful he wants to relive the memories he had in the studio at that point.
Yeah, while fans think it's awesome to see, I imagine for the people who worked on it it felt like many wasted months (though with the way creation works, chances are RE2 wouldn't have been as great as it was if not for the "1.5" misfire)
There was interview with Kamiya and said that it was complete shit. Even urged people not to play the beta
i think the main reason was it wasnt graphically in the right place not because it was too similar to 1. after all visually it looks less like 1 then 2 does. at least the station. if it was thematically poor they could have easily spruce up the room environments/change hues.
Sometimes japs need to be reigned in or else their neotenic brains start piling more and more moronic over-the-top shit on an otherwise nice and grounded setting. Everything needs to be DMC to them or else they find it boring.
I blame RE1.5 and Twelve Tales for tossing fuel on the rampant beta autism fires. It seems like the autismos expect every game to have some weird "RE1.5" phase where early versions were almost entirely different games from what was eventually released, when in actuality most of the stuff they fantasize about killing hoarders to obtain turns out to be largely the same as what was released, which they then cry about.
actually im interested in 1.5 because i know it IS similar to 2. based on what we have and what we know- 1.5 has features i would like to see in a videogame and resident evil 2 in general and since it had similar progression and story to 2 i know im guaranteed a certain level of quality, maybe not to par to other people but enough for me. i can only says this BECAUSE we already got re2. 1.5 is basically the other side of the coin and more of what i loved.
what's the current status of the playable build? is it fully playable, how buggy is it?
1.5 modders apparently are still at it and trying to make a more complete game out of it and adding more details to the unfinished backgrounds, etc and it seems like they're already taking a departure from the "cold and sterile" original look of the station, and already turning it back into something closer to 2's mansiony atmosphere
Is this the build?
I know little about Team IGAS or who the modders are, but are they basically trying to finish up whats there using a mix of new/reused assets from other PS1 RE games? I doubt they can piece together, especially most of the story, I'm sure some liberties will need to be taken unless the fabled "60-80%" build gets leaked.
last update was in February
http://re123.bplaced.net/board/viewtopic.php?f=28&t=15
modder finishing rooms is previewing slow progress here
https://twitter.com/JuvenalCorte
>Why was BIOHAZARD 1.5 scrapped?
have you played the beta?
the setting is so sterile and soulless
every room feels and looks the same
>the setting is so sterile and soulless
>every room feels and looks the same
Reminds me of a certain game
That game wasn't exactly a success story. They shat it out to fulfill their capcom 5 contractual obligation with Nintendo.