Why was it so soulful?

Why was it so soulful?

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  1. 9 months ago
    Anonymous

    More focus on a sense of adventure and navigating a dangerous world than boss fights.

    • 9 months ago
      Anonymous

      This. Everything from Bloodborne onwards is just the same dodge-spam boss repeated ad nauseam, separated by corridors with some enemies in between.

      • 9 months ago
        Anonymous

        Bloodborne at least had cool enemy variety and secret shit to find.

        Elden ring, it's literally just zombies, some knights, repasted gargoyles, fricking jars and a bear.

      • 9 months ago
        Anonymous

        all which you can skip with the horse

    • 9 months ago
      Anonymous

      >navigating a dangerous world than boss fights.

      Fricking this. Holy shit if there was one thing Elden Ring failed out it was making it so the environment was actually dangerous. Like where the frick are the traps and mimics and cool shit like that? I want to go down a long hallway only to get halfway through and a giant boulder come rolling toward me at the end forcing me to make a half second decision. I want to open a door only for it to be a trap where a guillotine comes swiping down at me.

      Like what the frick from. I don't give a shit about the bosses in Elden Ring, they are legit all just large humans with big swords or axes. Like give me some fricking cool shit.

      • 9 months ago
        Anonymous

        >Why don't they just make every level Sen's Fortress
        Because it doesn't make sense to design a castle or fort that can just as easily kill its defenders as it does its invaders

    • 9 months ago
      Anonymous

      Correct. Part of the reason I hate the remaster. The added bonfires ruin careful balance.

      • 9 months ago
        Anonymous

        Nandatto are kimi wa talking about? Theres only like ichi or ni added bonnufiyah

        • 9 months ago
          Anonymous

          See

          [...]

    • 9 months ago
      Anonymous

      this. and STR and DEX builds actually feel different. as in: everything since Bloodborne just feels the same, with the only difference between them being a slight difference in weapon size and attack speed.

    • 9 months ago
      Anonymous

      pandering to streamers and boss gays killed these games. the entire discussion has shifted from discussing memorable locations and level design to EBIN HARDCORE boss fights. no wonder Elden Ring was so saturated with constant recycled boss encounter. they think that people will get bored if they don't see a boss's health bar every 5 minutes.

    • 9 months ago
      Anonymous

      Ah yes, Dark Souls II

      • 9 months ago
        Anonymous

        yes, that game too.

    • 9 months ago
      Anonymous

      I 'miss' Sen's Fortress.

  2. 9 months ago
    Anonymous

    It's in the name

  3. 9 months ago
    Anonymous

    Such a goddamn shame they immediately abandoned the whole interconnected world thing after Dark Souls. It's what made the game so special.
    Separated levels, bonfire warping, level up waifus, constant trips to base for managing character and equipment.. sucks the soul right out.

    • 9 months ago
      Anonymous

      yeah. Elden Ring feels like a regression in terms of open world design.

      • 9 months ago
        Anonymous

        I stopped playing the soulsbornekiroring games after DS3. I figured there won't be another game like the first Dark Souls.

        • 9 months ago
          Anonymous

          Sekiro has the interconnected world design from DS1, but ruins it by giving you warp from the start. I became so much more immersed when I stopped using it.

  4. 9 months ago
    Anonymous

    Why can't they go back to creating interconnected worlds again?

  5. 9 months ago
    Anonymous

    Why don't they just make another souls with an interconnected world and no/limited fast travel? It seems like such a no-brainer

    • 9 months ago
      Anonymous

      They did, its called hollow knight

      • 9 months ago
        Anonymous

        Thanks, that's not the same at all

    • 9 months ago
      Anonymous

      Because these games are now boss rush action games, not adventure games.

    • 9 months ago
      Anonymous

      because people complained about the lordvessel

      • 9 months ago
        Anonymous

        I've literally never heard of anyone complaining about the lordvessel. Do you mean people complain about it because it enables fast travel? Or because it smells like asparagus?

        • 9 months ago
          Anonymous

          i mean people complained they didn't have access to fast travel immediately and had to work for it

          • 9 months ago
            Anonymous

            I've never seen that typed or heard someone say that. If anything I see universal praise for the lack of fast travel up until receiving the ability from Gwynevere. And a general disappointment that fast travel was freely given from the start to all From Software games after that.

            • 9 months ago
              Anonymous

              Don't bother debating troony Ring revisionists. They desperately want to fit in.

            • 9 months ago
              Anonymous

              well i have. i know a dude in particular who likes das2 more just because he thinks the walking in 1 is waste of time and he wants to go to and fro immediately.

              Don't bother debating troony Ring revisionists. They desperately want to fit in.

              take your meds schizo, this isn't even an argument

              • 9 months ago
                Anonymous
          • 9 months ago
            Anonymous

            That...is literally the thing people praise ds1 the most for

            • 9 months ago
              Anonymous

              i didn't say it was an exclusive thing. i've seen people say it's either a good or a bad thing depending on who you ask.

      • 9 months ago
        Anonymous

        Learn to read, or maybe just play the game first before posting.

  6. 9 months ago
    Anonymous

    souls are literally used as money stupid

  7. 9 months ago
    Anonymous

    The setting and (some) level design are great, but gameplay-wise it is a pig to play and enemies are poorly designed. Just finished my last ever playthrough yesterday and will never touch it again. It did a great job setting the scene for future games, and I enjoy watching it or reading about it, but I will never play it again

    • 9 months ago
      Anonymous

      Yeah, the gameplay has aged really poorly.

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