they had to cut out a lot of Trico's paths due to technical limitations and they were never reimplemented, meaning sometimes you're not sure if you have the puzzle solution or if Trico is just spazzing out and failing to go where he should go (even if you're not spamming commands)
Ueda also left Team Ico which fricked development up, making the game take longer to ship, and when it eventually did people had got tired of waiting
if it were a PS3 game with a steady development, Trico had a non-neutered AI, no technical issues and it didn't have the FRICKING tutorial pop-ups constantly like you'll somehow forget how to pull a spear out 12 hours into the game, it would've been a lot better received
Does anyone have any idea what was up with Udea leaving Sony in the middle of the development only for him to turn around and come back to the game only as a freelancer? Maybe they just talked him into coming back to finish it but he really doesn't seem like the type to walk away after how many years he had already invested into it.
it's hard to do a TL;DR of this because the whole thing is too much of a mess to really get a concise picture
basically the game was developing too slowly according to Shuehei Yoshida, Sony decides to move it from the PS3 to PS4 due to technical issues, Ueda said it would've been fine on PS3 but knowing how SotC ran on the PS2 I highly doubt it, Sony work on trying to port the code over to PS4, Ueda leaves, forms his own company under the name genDESIGN, decides to finish the game with Sony and Japan Studio
Very interesting, thanks. It's pretty wild that he apparently really did consider just saying frick it and moving on to something new. I wonder if all these other people and studios stepping in on the technical side and just deciding for him that it would be a PS4 game now made him feel like the game was just out of his control at that point.
I remember seeing a forum post where someone was analyzing Trico’s butt and concluded Trico is actually female. Meanwhile, the protagonist calls Trico male, so either he was just assuming Trico’s sex and guessed wrong, or the forum poster was wrong.
You decide.
I borrowed this game from a friend when it was fairly new. It ran at like 15fps, controlled like shit and even looked meh. Gave it him back real quick, think I played 10-15 mins in total lmao never even thought about this game since until seeing this post
I was so excited for the game and dropped it after being frustrated at the controls and AI. Yes yes we all know animals are stubborn and independent but we all know it wasn't supposed to be nearly as much as it ended up being due to the problems during development.
My mum used to sit with me and watch me play games in the living room every now and then. She bought me Last Guardian for my birthday and it was the only game that she sat through all the way through from start to finish. She grew very attached to Trico as he reminded her of our old cat and she'd pester me until I healed/helped/petted him. It was a great couple of weeks because we'd chat about things that happened in the game during other times of the day and she'd make up theories. I don't live with her anymore and whilst I admit that the game is far from perfect, I look back on it very fondly.
cute, also your gif reminds me of this moment in the game, the player's back is turned to Trico for a while in the dark, then you turn around and see this
it genuinely unnerved me because I'd spent hours building a relationship with it and all of a sudden it freaked me out by staring and analyzing me with its glowing eyes
really cool moment that can only really be pulled off in a game
Everyone from GameTrailers to IGN to Gamespot acted like it was the best game ever made, based on two teaser trailers released 4 years before the game launched. GameTrailers even called it "Game of the Year" when it wasn't even coming out that year (and they hadn't even played a second of it).
Basically, they overhyped it. And after multiple delays, a whole new console generation, a staff change halfway through development and Sony burying the game, it didn't match the hype.
This is the real answer. For me it was decent with some parts causing head scratching frustration but that's it, it wasn't especially mind boggling or anything, it didn't even make me nostalgic for SoC or Ico. Vidya publications hyped it like crazy because they think it'd be one of those games that will finally make people take their profession seriously as if they're some sort of intelligent art critics for an unconventional medium, instead it only proved even further that gaming journalists are overpaid hype men who barely even know what they're talking about.
I didn't buy it at full price, so it wasn't really a disappointment for me. The only part of the game I didn't enjoy was when the boy got caught on a tree and I had to spend half an hour making him flail and shout before Trico figured out how to pull him down. I looked it up online later and apparently tons of people had that issue. Then I got a friend to play it and Trico got him out of the tree in a few seconds lol.
This game took 10 years to be made, did the devs break even? Unless they were on a diet of potato peels it sounds like this game took a lot of money to be made
Pretty sure this game didn't disappoint people who knew what to expect from a Team Ico game. If you liked Ico, TLG was right up your alley. I personally thought it was amazing.
meme game people thought they wanted, but actually didn't.
I wasnt disappointed and i got exactly what i wanted. What you should be asking is why are normalgays like yourself unable to appreciate kino?
The other two were just as bad but people had no nostalgia for this one so they realized it's shit
they had to cut out a lot of Trico's paths due to technical limitations and they were never reimplemented, meaning sometimes you're not sure if you have the puzzle solution or if Trico is just spazzing out and failing to go where he should go (even if you're not spamming commands)
Ueda also left Team Ico which fricked development up, making the game take longer to ship, and when it eventually did people had got tired of waiting
if it were a PS3 game with a steady development, Trico had a non-neutered AI, no technical issues and it didn't have the FRICKING tutorial pop-ups constantly like you'll somehow forget how to pull a spear out 12 hours into the game, it would've been a lot better received
The game got released a very long time after being announced, right? I’m surprised they didn’t fix the issues during all that time
Does anyone have any idea what was up with Udea leaving Sony in the middle of the development only for him to turn around and come back to the game only as a freelancer? Maybe they just talked him into coming back to finish it but he really doesn't seem like the type to walk away after how many years he had already invested into it.
it's hard to do a TL;DR of this because the whole thing is too much of a mess to really get a concise picture
basically the game was developing too slowly according to Shuehei Yoshida, Sony decides to move it from the PS3 to PS4 due to technical issues, Ueda said it would've been fine on PS3 but knowing how SotC ran on the PS2 I highly doubt it, Sony work on trying to port the code over to PS4, Ueda leaves, forms his own company under the name genDESIGN, decides to finish the game with Sony and Japan Studio
Very interesting, thanks. It's pretty wild that he apparently really did consider just saying frick it and moving on to something new. I wonder if all these other people and studios stepping in on the technical side and just deciding for him that it would be a PS4 game now made him feel like the game was just out of his control at that point.
I'm kind of surprised Sony funded him for so long. I like his stuff but did it ever sell big?
ico is the only good game they made, soc was only good because it inspired dragons dogma but soc itself sucked
I fapped to the dog's butt
I remember seeing a forum post where someone was analyzing Trico’s butt and concluded Trico is actually female. Meanwhile, the protagonist calls Trico male, so either he was just assuming Trico’s sex and guessed wrong, or the forum poster was wrong.
You decide.
Both are okay for me
It was very nice. As a dog owner, I can confirm that the animal was extremely realistic.
I thought it was great
>SoC has perfectly good climbing mechanics
>TLG throws it all away for finicky auto-climb shit
I borrowed this game from a friend when it was fairly new. It ran at like 15fps, controlled like shit and even looked meh. Gave it him back real quick, think I played 10-15 mins in total lmao never even thought about this game since until seeing this post
It came out way too long after SotC and some parts are unnecessarily frustrating.
I was so excited for the game and dropped it after being frustrated at the controls and AI. Yes yes we all know animals are stubborn and independent but we all know it wasn't supposed to be nearly as much as it ended up being due to the problems during development.
did the devs for this game just quit after this game or did they make any other games since
Plebs expected a successor to SotC and they got a successor to Ico.
It's not as good as Ico or SOTC but I enjoyed it. The ending was corny though.
those devs took like 30 years to deliver the game, and then it was kinda forgotten quickly, did Team Ico go bankrupt?
most effective pleb filter in existence.
My mum used to sit with me and watch me play games in the living room every now and then. She bought me Last Guardian for my birthday and it was the only game that she sat through all the way through from start to finish. She grew very attached to Trico as he reminded her of our old cat and she'd pester me until I healed/helped/petted him. It was a great couple of weeks because we'd chat about things that happened in the game during other times of the day and she'd make up theories. I don't live with her anymore and whilst I admit that the game is far from perfect, I look back on it very fondly.
cute, also your gif reminds me of this moment in the game, the player's back is turned to Trico for a while in the dark, then you turn around and see this
it genuinely unnerved me because I'd spent hours building a relationship with it and all of a sudden it freaked me out by staring and analyzing me with its glowing eyes
really cool moment that can only really be pulled off in a game
That’s a nice story
that's so cute anon, did this experience of growing attached to Trico make her more interested in video games?
I wonder how she'd like OneShot?
I bet she'd get really attached to the little cat kid
Cute story anon.
Came here to say this.
i liked the game i played it for the first time somewhat recently fricked up ending like woa ive been feeding him this shit yikes
Everyone from GameTrailers to IGN to Gamespot acted like it was the best game ever made, based on two teaser trailers released 4 years before the game launched. GameTrailers even called it "Game of the Year" when it wasn't even coming out that year (and they hadn't even played a second of it).
Basically, they overhyped it. And after multiple delays, a whole new console generation, a staff change halfway through development and Sony burying the game, it didn't match the hype.
This is the real answer. For me it was decent with some parts causing head scratching frustration but that's it, it wasn't especially mind boggling or anything, it didn't even make me nostalgic for SoC or Ico. Vidya publications hyped it like crazy because they think it'd be one of those games that will finally make people take their profession seriously as if they're some sort of intelligent art critics for an unconventional medium, instead it only proved even further that gaming journalists are overpaid hype men who barely even know what they're talking about.
I finally got around to playing a few months ago,
I liked it better than I thought I would,
Cute game,
>sphere controls griffins
>makes griffinf go out and catch kids
>turn kids into the barrels of food for the griffins
but why?
Aliens
Different times and type of players.
I didn't buy it at full price, so it wasn't really a disappointment for me. The only part of the game I didn't enjoy was when the boy got caught on a tree and I had to spend half an hour making him flail and shout before Trico figured out how to pull him down. I looked it up online later and apparently tons of people had that issue. Then I got a friend to play it and Trico got him out of the tree in a few seconds lol.
it's shiiit
This game took 10 years to be made, did the devs break even? Unless they were on a diet of potato peels it sounds like this game took a lot of money to be made
It didn't look that great to begin with. Looked pretty average but cause of nostalgia people hyped it up
It was better than sotc.
Pretty sure this game didn't disappoint people who knew what to expect from a Team Ico game. If you liked Ico, TLG was right up your alley. I personally thought it was amazing.
Development hell made it soulless.