Why was Pillars of Eternity 2 a massive financial failure when POE1 was a success?

Why was Pillars of Eternity 2 a massive financial failure when POE1 was a success?

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  1. 8 months ago
    Anonymous

    Because I gave POE a chance since people said it was a good WRPG for once. The game was trash, and I once again resumed ignoring all WRPGs.

  2. 8 months ago
    Anonymous

    >ruin his dream game with a shitty third act
    What did he mean by this?

    • 8 months ago
      Anonymous

      I've seen worse third acts

    • 8 months ago
      Anonymous

      Every one of his "dream projects" were failures. His Darklands clone will be a failure, too. I get the impression that Sawyer really hates working on video games but he's in denial about it, and when he rages about neckbeard grognards, he's actually criticizing himself. He wants to be an auteur game dev, but he's never able to realize his vision and create something that he likes.

      The success of BG3 seems to have broken something inside of him, too. Like some sort of final affirmation that his ideas for D&D CRPGs were wrong.

      • 8 months ago
        Anonymous

        I think he hates working at Obsidian but can't leave

        • 8 months ago
          Anonymous

          But he can. Everyone else did.

      • 8 months ago
        Anonymous

        BG3's success broke him because it was undeniable proof that everything he thought about CRPGs and how they should be made and changed to appeal to a wider market was wrong. And now he realizes that what he's been working on for the past several years is doomed to fail yet again.

        • 8 months ago
          Anonymous

          What has he been working on?

      • 8 months ago
        Anonymous

        >The success of BG3 seems to have broken something inside of him, too
        Did he go on a dunken rant on twitter again? Another presentation sobbing about Larian?

        • 8 months ago
          Anonymous

          No idea about what he's referring to but the most recent time he mentioned BG3 that I know of was in this interview.
          https://toucharcade.com/2023/10/18/pentiment-anniversary-interview-josh-sawyer-on-his-influences-going-from-playing-dd-to-designing-a-potential-pillars-of-eternity-3-rpg-mechanics-and-more/

          • 8 months ago
            Anonymous

            >works on CRPGs for 20+ years
            >not a single one is turn based
            >"I always wanted to make a turn based game, it has nothing to do with BG3 selling more than all Obsidian games combined"

      • 8 months ago
        Anonymous

        BG3's success broke him because it was undeniable proof that everything he thought about CRPGs and how they should be made and changed to appeal to a wider market was wrong. And now he realizes that what he's been working on for the past several years is doomed to fail yet again.

        what were Sawyer ideas and conceptions about RPGs if I may ask.

    • 8 months ago
      Anonymous

      You can agree with the bad guy. Tell him you agree with him. And it still makes you fight him. What the frick game design is that. Don't give me fricking option to agree and then force me to kill him. I wanted to assist him.

  3. 8 months ago
    Anonymous

    It came at a time where CRPGs were dead and it got carried hard by Baldur's Gate nostalgia bandwagon. The DLCs were actually good, but overall it's just a really boring game from gameplay to story and characters.

    2 is even worse, and to me it also felt somewhat easier.

  4. 8 months ago
    Anonymous

    Not enough diversity.

    • 8 months ago
      Anonymous

      but 90% of npcs in deadfire were black

  5. 8 months ago
    Anonymous

    the natural audience for RTwP shitgames is only like 50k people, they just got a lot of normalgays FOMO'd into buying the first game because of first wave kickstarter social media hype. Even the ones that were zombie moron enough to play through a game they were too stupid to understand that they didn't like couldn't stomach a second helping.

    • 8 months ago
      Anonymous

      Learn to game, braindead moron.

      • 8 months ago
        Anonymous

        PoE 2 actually has a slow motion mode ("turn-based mode") for all of you brainlets out there, yet the game still failed.

        As always, all RTwP likers deserve to be roasted alive for having stupid homosexual opinions about everything

    • 8 months ago
      Anonymous

      PoE 2 actually has a slow motion mode ("turn-based mode") for all of you brainlets out there, yet the game still failed.

      • 8 months ago
        Anonymous

        The turn based mode was extremely half assed and played horribly, combine that with POE's 'no fun allowed' character building and you get a crpg flop

        • 8 months ago
          Anonymous

          By the time turn based came out nobody cared about this shit anymore, and turn-based mode is fundamentally flawed, as unlike Owlcat who adapted it flawlessly, the team here is incompetent.

          what was wong with the turnbased mode

          • 8 months ago
            Anonymous

            It breaks some of the core character stats and abilities. A guy in fullplate and greataxe for example gets as many attacks as a naked guy with a dagger, for example when in realtime the armor guy would have a long delay between attacks

      • 8 months ago
        Anonymous

        By the time turn based came out nobody cared about this shit anymore, and turn-based mode is fundamentally flawed, as unlike Owlcat who adapted it flawlessly, the team here is incompetent.

        • 8 months ago
          Anonymous

          To be fair, Owlcat had the benefit of adapting a really popular mod. But to their credit, Kingmaker was moddable because it wasn't made by a complete control freak.

        • 8 months ago
          Anonymous

          >as unlike Owlcat who adapted it flawlessly, the team here is incompetent.
          I don't think that's entirely fair. The Owlcat games are based on a turn-based tabletop game that was adapted to real-time-with-pause. Transitioning that to actual turn-based would be relatively clear on how that should look like since the rules are already there for you.

          The PoE games were made with RTwP in mind to begin with, and its mechanics are entirely built around it. They tried (and failed) to adapt what was made to be RTwP into turn-based when it obviously wouldn't be as smooth a transition

  6. 8 months ago
    Anonymous

    Because Josh Sawyer is an incompetent leftist sexpest.

  7. 8 months ago
    Anonymous

    Because from a glance it doesn’t even look like an RPG due to the setting taking place in a realm of pirates and ooga boogas. BG3 proves people want standard fantasy fare. Also making it a direct sequel created a barrier to entry.

  8. 8 months ago
    Anonymous

    Josh wants to go to Bethesda

  9. 8 months ago
    Anonymous

    PoE2 sold poorly because people were disappointed in the first game. Most people won't buy a sequel if they can't at least stomach seeing its predecessor to completion.
    As to why the first was successful, I don't know.

    • 8 months ago
      Anonymous

      >As to why the first was successful, I don't know

      Because it looks vaguely like BG2 in screenshots.

    • 8 months ago
      Anonymous

      The first was successful because of the dynamics of the kickstarter campaign like how there was a dearth of CRPGs, but also people made their purchasing decision with even less info than the average idiot consumer.
      The average idiot consumer gets hit with a marketing campaign and sees gameplay footage and that convinces them to spend money.
      But people bought PoE1 based upon even less than that: a promise that it would be good, the reputation of a company etc.

  10. 8 months ago
    Anonymous

    Same as always with sequels, most people who bought the first game didn't really like it.

  11. 8 months ago
    Anonymous

    >oh cool a classic rtwp game
    becoming
    >a modern whimsical fantasy rpg

  12. 8 months ago
    Anonymous

    PoE1 was sold on the nostalgia wet dreams of BG1+2 boomers, then it actually launched and they realized it was shit but had already spent their money backing and buying it. When PoE2 launched the core audience was already mixed on the idea and it failed to attract a new audience because who the frick wants to play Sawyer's boring garbage bullshit ever?

  13. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      gaem?

      • 8 months ago
        Anonymous

        dreadout

        • 8 months ago
          Anonymous

          thanks senpai

  14. 8 months ago
    Anonymous

    What did he do besides choose some of the cool guns that went into new vegas?

  15. 8 months ago
    Anonymous

    Gamers were expecting a spiritual successor to Baldur's Gate, but they got Sawyer slop instead. They subsequently didn't return to play the sequel.

    Also don't forget that PoE was only a mild success and not a hit.

  16. 8 months ago
    Anonymous

    Because Deadfire was what PoE1 was at launch: a buggy game that crashed a lot, full of skills and systems that didnt work as intended, a disappointing "manage your pirate ship" thing that was even worse than the castle from the previous game and a rushed main quest that was over before you even noticed it.
    If you get PoE1 now you'll get a big game, full of content, quests, items, places to go and a balanced system but at lauch it was a disaster and it took about 3 years from release before it became a game worthy of spending money on. With Deadfire they went with the same "release it now, we'll patch it later" approach but people didn't fall for it this time. Nowadays, a few years later, after a bunch of patches and DLCs its an ok game, but thats what it should have been at launch. Its like Obsidian never learns from their mistakes and always try to hide behind the "poor indie studio forced to release trash in beta stage by big companies" except they couldn't use that excuse for the PoE games.

  17. 8 months ago
    Anonymous

    Fallout has always been on an MMO level of storytelling. Yeah it's there and holds up the the idea of the setting but the writing is always falling flat and fails to impress me. I've never been betrayed, I've never been shocked by a character in my entire time of playing anything fallout related, it sucks.

  18. 8 months ago
    Anonymous

    Unironically because Obsidian got greedy and tried to launch from their personal crowdfunding platform instead of a well-known one like they did the first game.
    Obsidian management has always been weird and generally makes kind of bad decisions.

  19. 8 months ago
    Anonymous

    POE sold because it was one of the first "real" rpgs after a decade long drought. POE2 didn't sell for shit because everyone realized that POE was a boring piece of trash and didn't want to fall for another game like that.

  20. 8 months ago
    Anonymous

    The boat shit felt tacked on and lame. The main quest was meh. It wasn't a big enough improvement of PoE. No one cared about the world building in PoE.

  21. 8 months ago
    Anonymous

    Changed the mechanics for the worse, and blew a shitton of their development funding on a shitty boat minigame.

  22. 8 months ago
    Anonymous

    Shit's boring as all frick.
    Completed PoE1 but it's a slog through a lore dump from a stale, toothless world.

    Combat gets better, but never to the level of, idk, let's say Divinity: Original Sin.

  23. 8 months ago
    Anonymous

    poe 1 was a kickstarter that got people's sympathy for obsidian after besthda shafted them for fallout:nv. People just wanted to helped them out a little. Nobody wanted a poe franchaise.

  24. 8 months ago
    Anonymous

    It wasn't? PoE2 earned more in the long run, it just had a rough launch.

    • 8 months ago
      Anonymous

      It this insane cope? PoE2 has entirely indifferent to negative reception.

      • 8 months ago
        Anonymous

        Good morning, Sir

  25. 8 months ago
    Anonymous

    Pathfinder Kingmaker came out around the same time and mogged it into oblivion

  26. 8 months ago
    Anonymous

    for whatever reason green and purple pirates just does not sell well. it also killed off minimi.

  27. 8 months ago
    Anonymous

    ropekid is one of the worst video game designers and all of his shit sucks

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