Why was Tom hall kicked out of id? He gave us some of the greatest features of fps games

Why was Tom hall kicked out of id? He gave us some of the greatest features of fps games

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  1. 2 years ago
    Anonymous

    as the official story goes: he got disillusioned and started to work only like 10 hours a day and the others were not having that

    • 2 years ago
      Anonymous

      The reason he got disillusioned is that he thought Doom was just going to be a boring shooter with nothing else to do.

      • 2 years ago
        Anonymous

        I think he got disillusioned because they actually were wearing pants.

        • 2 years ago
          Anonymous

          >they actually were wearing pants.
          [citation needed]

      • 2 years ago
        Anonymous

        He was right. Doom is boring as frick once you've beaten it once.

        • 2 years ago
          Anonymous

          >(You)

        • 2 years ago
          Anonymous
      • 2 years ago
        Anonymous

        Huh, he was right, but I guess he didn't count on people's shit taste lol

      • 2 years ago
        Anonymous

        >he thought Doom was just going to be a boring shooter with nothing else to do.
        Smart guy. The whole FPS genre gets boring as frick after a few games. The only thing that keeps it alive is narcissists having the compulsive need to dominate others online

        • 2 years ago
          Anonymous

          The first person perspective is the only way I want to view a game as it is the only immersive perspective, and generally in a video game I'll want a gun to shoot shit with or at least a pipe to swing or something.

          • 2 years ago
            Anonymous

            It isn't "immersive" outside of VR.

            • 2 years ago
              Anonymous

              I've never played vr and I don't ever plan to.

          • 2 years ago
            Anonymous

            We know we know, you are low IQ and probably black, now get back to Ganker

    • 2 years ago
      Anonymous

      >"only" ten hours a day
      Holy shit that's not enough for a wagecuck?

      • 2 years ago
        Anonymous

        they were insane: they worked about 16-18 hours a day 7 days a week

  2. 2 years ago
    Anonymous

    >He gave us some of the greatest features of fps games
    Like what?

    • 2 years ago
      Anonymous

      Secrets.

      • 2 years ago
        Anonymous

        And flying monsters. Imagine not wanting those (John Carmack did not)

  3. 2 years ago
    Anonymous

    One of the things that always annoyed me about Tom Hall’s departure was that the rest of the team sort of pretended that he didn’t contribute much of anything, while simultaneously liberally taking from the infamous design document he wrote when they were finishing out the game. I think Doom is as much Tom’s game as everyone else that was on the team.

    I don’t blame him for leaving. In his mind, the rest of the team was minimizing every aspect besides fast action, and John Carmack definitely jerked him around a lot by asking him to work on one thing and then going back on that later, such as designing seamless level transitions and hub systems only to be changed to linear levels later. I think Tom came up with a lot of ideas that are now standard in shooters but his contributions were swept under the rug basically.

    • 2 years ago
      Anonymous

      we all like to think that these people were friends

    • 2 years ago
      Anonymous

      tom hall is a fricking homosexual.

      • 2 years ago
        Anonymous

        Okay John

      • 2 years ago
        Anonymous

        Start watching around minute 8

        t. edgelord bugman Adrian Carmack who did nothing before or after doom

  4. 2 years ago
    Anonymous

    >be tom hall
    >john carmack hates stories when you love stories
    >adrian carmack hates pretty much everything you do
    I'd leave to, to be honest. Tom Hall did not fit in with the rest of id.

  5. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      damn

    • 2 years ago
      Anonymous

      Tom hall did not work on deus ex though he made a jrpg nobody remembers called anacronox or something

      • 2 years ago
        Anonymous

        >Tom hall did not work on deus ex
        He worked on Deus Ex as a voice actor.

    • 2 years ago
      Anonymous

      >waaahhh it needs a stooooorrrreeeee
      Carmack and Romero sound based. Hall should have joined BioWare writing fan fiction for little French girls.

      • 2 years ago
        Anonymous

        He was trying to add context to the demon shooting, mostly through environmental storytelling rather than exposition. Even that was something the Id guys didn’t want to pursue, but became standard later in shooters like System Shock and Half Life. What’s your problem?

        • 2 years ago
          Anonymous

          Im tired of muhfrickas hanging off of Niel druckmans bussy that’s my problem. Carmack was a real homie. Ready to steal CRT monitors for his crew. What the frick you know about that? Hall b***hed out and went full Bussy mode. Lucky all he got was taken off the package

          • 2 years ago
            Anonymous

            You have no idea how much of a moron you sound like right now.

    • 2 years ago
      Anonymous

      >his magnum opus, Anachronox barely mentioned
      Cringe. The only reason the game flopped is because it came out in the wrong platform, pcgays can't appreciate that kind of games

      • 2 years ago
        Anonymous

        That's because we already had spreadsheet software on our platform. But seriously, Anachronox was pretty alright.

    • 2 years ago
      Anonymous

      Is this legit? They really "borrowed" work PCs to develop their first game? That's really cool.

  6. 2 years ago
    Anonymous

    I enjoyed Anachronox even though it was a pretty terrible game in various ways

    • 2 years ago
      Anonymous

      the characters and story were great
      the rpg fights kind of ruin it
      as if they were only there to make the game feel longer

      • 2 years ago
        Anonymous

        yeah, if you have a high tolerance for JRPG nonsense and you also use the patch that provides (among other things) a speedup button so you can zip through the less important battles, then it serves pretty well as a funny interactive movie

    • 2 years ago
      Anonymous

      JRPG gameplay in the Quake 2 engine is pretty novel.

  7. 2 years ago
    Anonymous

    >Hall suffered a stroke on Tuesday, April 13, 2010. He was in rehabilitation until April 21, when he was released. He was married for eighteen years to Terri Hall, who died on May 2, 2021.
    Jesus Christ.

  8. 2 years ago
    Anonymous

    Insider here, romero always stunk up the office bathroom.

  9. 2 years ago
    Anonymous

    >kicked out
    he was just the first one to get annoyed of John Carmacks autism and left. Everybody else did the same

  10. 2 years ago
    Anonymous

    That fricking face Carmack is making is hysterical

  11. 2 years ago
    Anonymous

    The true MVP always was and always will be Donna "Id mom" Jackson.
    She single-handedly secured the release of Doom by once in a while cracking open a window and making sure some pizzas had veggies on them, and therefore making sure the manchildren survived long enough to release it.
    Also she cleaned up after their autistic outbursts and assburger-driven rampages.

  12. 2 years ago
    Anonymous

    He was talented but a bit childish and had no interest in Doom's theme/style. They should have kept him as a mapper though - bes one who would quality control Sandy's stuff.

  13. 2 years ago
    Anonymous

    He's pretty cringe worthy but had some talent. I'm glad they dissed him and his ideas though.

    • 2 years ago
      Anonymous

      expect they still used his ideas even in Doom3
      (for Quake they borrowed his ideas from ROTT)

  14. 2 years ago
    Anonymous

    Romero sucks

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