Why was WoW the only MMO capable of really instilling any faction pride in people?
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Why was WoW the only MMO capable of really instilling any faction pride in people?
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Because most WoW races were transparent parallels to real life human races, and we're all craving to be racist without having to filter ourselves.
Memorable characters, actual differences between the factions, world pvp. All of which has disappeared.
They had been building the Warcraft world for 10 years before releasing WoW and it was genuinely cool, so the players actually gave a shit
Why did ESO fail at it then?
Because all the "factions" are forgettable as frick and practically interchangeable. All the cities look the fricking same.
oblivion and skyrim do nothing to build its lore or have memorable characters and morrowind was not as popular as people pretend it is. also, release day eso was an abomination.
>oblivion and skyrim do nothing to build its lore or have memorable characters and morrowind was not as popular as people pretend it is.
Oh but Orcs and Humans was popular and had great characters
yeah it was, you have no idea how huge warcraft 3 was. you could play all the way through skyrim and have zero knowledge or attachment to any faction in the game, much less know the true significance of the imperials. how many people that played skyrim do you think actually read the books present in the game? I would reckon less than 1%.
I don't know about you, but playing through WC3 just had me thinking that the writing was incredibly fricking moronic.
same could be said about WC3
warcraft 3 characters were huge parts of wow for a very long time
same could be said for ESO and previous elder scrolls characters :^)
ESO takes place 1000 years before any game :*~~))
and yet they use characters mentioned and shown in previous games, just like W3
not on release :*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~))
Mannimarco 😉
he was only interesting in daggerfall and oblivion ruined him forever :*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~*~~)
same could be said about most characters moving to W3 and onwards, bud
M'aiq
Sheogorath
no one cares about the characters in TES games, they are boring as cardboard
no one cares about the characters in warcraft games, they are boring as cardboard
WC3 and Morrowind both sold within the same ballpark. Considering Arena and Daggerfall basically didn't matter and WC2 was a fricking huge deal that sold about 3/4ths of what WC3 did, that says a lot.
because it's set in the past before any of the games people loved so the writers could do whatever the frick they want but it also meant that they couldn't include any recognizable characters
The conflict that created the factions is just a load of bs compared to the lore of the other ES games, picture this: the Ebonheart pact is the most logical alliance of all yet when you take the other games into account it really makes no fricking sense
Along with all the other responses. The factions in ESO went completely against current lore at the time and made no sense. They scared away all their diehard fans by making stupid lore decisions. Everyone knows diehard fans make the biggest noise and where factionalism within fantasy worlds come from.
It should have been the Empire vs. The Aldmeri Dominion. Need a third faction? Skyrim/Breton/Orcish/Redguard separatists.
yeah, I thought that's what they were building towards when a MMO elder scrolls was released.
the timeline was just a dumb choice and really limited what they could do.
>Empire (imperials, bretons, redguards, nords)
>Aldmeri Dominion (altmer, bosmer, khajiit)
>Dunmer (dunmer, argonian slaves)
>Orcs (orcs)
find a flaw
No one would play orcs.
Argonians would feel no faction pride as slaves.
>No one would play orcs.
that would be their niche, the loser faction
>Argonians would feel no faction pride as slaves.
good
Warcraft is human vs orcs. TES is like 9 races against each other. It makes 0 sense to have 3 teams.
People only like TES games because of mods
back then when you made a character you had to choose (at least on a pvp server) one to stick with
i guess over time people bought into the lore and the faction conflicts and became more attached to theirs, while at the same time hating their opponents more and more
The factions had actual large differences to them. If you only ever played one faction you were missing out on a TON of quests, characters, zones, lore, etc. which were very different from what your faction got. I only ever played Alliance back in the day and I can't really imagine ever being nostalgic for zones like The Barrens or Durotar. When I think of Ashenvale I always think of approaching it from the Darkshore side and having to watch out for the higher leveled Horde players who would be around the Zoram Strand outpost. Horde players experienced stuff like that differently. Tons of little things like that peppered throughout the entire leveling experience. Other MMOs don't go in nearly as hard on their factions.
Given that the factions had a very clear aesthetic line running through every race and race-based location, it was very very easy to feel this sense of 'us' and 'the other'. The other faction looked different, not just "they have cat ears and we don't" different, thematically and essentially different.
After enough time with your character, in your faction's zones and your race's cities with your music and your guildmates etc etc the opposite faction really did feel like a different culture with different people. And, every time they gank you and /lol at your corpse, you grow to hate them a little more. Then, next time- because you deserve a little catharsis yourself don't you?- next time, you see a lowbie going about his questing, and you think about the time a guy who looked just like that killed you for no reason, and this guy has probably done that to plenty of your allies, why shouldn't you kill him? And you do, he dies, and he thinks about how unfair your faction is to his, and the cycle continues.
Then you play gay anime mmo #3932o845 and everyone's just gay magical teenagers trying to kill god with the power of friendship and it's never as interesting.
I liked it because it let me kill white peeps as a orc haha
>Faction races look very different
>Factions control zones that look very different and are extremely far from each other, practically on the other side of the world
>Characters from opposite factions can't even speak to each other
>Every time you run into players from the other faction they are a possible threat that you can barely communicate with and can turn on you at any moment
Gee I wonder why
How did everyone else fail at this
Splitting the playerbase in two is a bad idea for smaller MMOs. Even WoW mostly abolished factions.
Because they didn't try, and you can't really blame them for that. The faction split was cool for vanilla WoW but really only caused problems for development of everything that came afterwards.
>Characters from opposite factions can't even speak to each other
The early days of using "/e -text-" to talk between factions was a fun discovery.
Cause it was humans + quasi humans vs a bunch of beastmen savages
It wasn't. It was taken straight from Dark Age of Camelot and put in an inappropriate game.
Because you never played DAoC, zoomer.
No one got Hibernia tattoos
Because DAoC had a smaller playerbase. Try to keep up.
Sorry having a hard time remembering all of your cope
In DAoC you actually felt like being part of a virtual nation, when the enemies raided your relic keep everyone dropped what they were doing to get it back in a huge battle, shit was epic.
There's nothing like that in WoW, you just fight in some dumb little arena with no consequences.
This.
I remember so many zones crashing simply because everybody piled in to try and save a keep.
absolutely fricking based DAoC enjoyer
pre-ToA was peak MMO
I hear they're trying to do away with faction pride. Removing factional slurs, cross faction pvp/pve, constantly trying to make them work together through story. It's more like World of Cuckcraft no which is fitting since WoWgays are huge cucks.
Faction pride was moronic from day one.
Frick you, the game's an RPG about war.
Thank you for proving my point cuck.
Nelves and undead should've been separate factions.
>Zombie race
>Skelly race
>Ghost race
>Nerubian race
>Demon race, with demons that sided with Arthas over the Legion
Scourge faction could've gotten me to try WoW.
>Scourge faction could've gotten me to try WoW
man playing undead in vanilla was so fricking cool, you have no idea. their zones were the best.
If they were anything like the Scourge structures in WC3, I can definitely imagine. Another disappointment is that Orcs don't get Blademasters. I loved Blademaster bully strats in WC3. Or do they now? I haven't really kept up with WoW news.
It's called a warrior you moron
Warriors had frick all in common with Blademasters until WotLK and they still don't have Wind Walk.
>Or do they now?
I haven't touched wow in like 10 years, dunno. If you ever wanna kill time download a private server and just, like, level an undead character to about level 10. Its worth it, just to wander around undercity if nothing else.
This
>alliance as vanilla guys
>horde as savage guys in hostile world
>night elves/kalimdor ancients as savage guys for furries
>undead/illidan allies as villainous "frick this world" guys
Shit a whole scourge faction would have been interesting
We should get rid of factions so I can get into mountain cheevo groups faster, and so I can spam grind content as fast as my favorite streamers and content creators!
They made elves to homosexual. Both night elves and blood elves look gay.
Why did FFXIV fail at it so bad? All they do is copy WoW but the 3 grand companies are so boring and they don't really even have conflict at all.
Clearly you never played DAOC, or WAR.
WAR had no faction pride. No one cared about the factions beyond gameplay or b***hing about people faction swapping mid battle.
Bright Wizards may as well have counted as a faction by themselves, and everybody either loved or hated them (mostly hated, if they weren't playing one).
Because WoW's factions have in-setting grievances to each other. The setting had been building for years at that point, so players were already invested. And for the first eight or so years of the game, there was logical progression to the alliance/horde stories and how they constantly betrayed each other and "allied".
Blizz wrote good characters to go with said factions. They all inspired or scratched an itch to make a faction look cool. Some did it long beforehand for old fans like Thrall for the Horde.
Because blizzard had the practice to make one faction cucked to hell and the other slightly less cucked, Then they would change what faction got focus every other expansion. It stirred a lot of jealously. But they overdid it and essentially irreparably destroyed one faction completely and now they're merging into one.
Warcraft had good lore and the factions were very distinct of each other.
TBC is when they started to ruin this by pandering to koreans and women who wanted pretty races in the Horde.