Why were the Phantom Thieves so soulless and why did the group dynamic feel so superficial? It didn't feel like they were friends. At the end of P3 I felt sadness. At the end of P4 I felt bittersweet. When P5 ended I felt nothing at all. It was incredibly underwhelming.
probably because you hate successful people
That is a fair element to complain about though.
Persona 5's cast is too well-off. Ann is a supermodel, Makoto is class president, and Haru is an heiress. The cast doesn't feel that relatable, especially in a game that's supposedly about rebelling against the system.
The fact we're supposed to believe Ann the hot super model is some downtrodden outcast is fricking hilarious
>The fact we're supposed to believe Ann the hot super model is some downtrodden outcast is fricking hilarious
Only in burgerland. In japan, you are not supposed to standout and be different from your peers, so someone with astounding looks and a modeling career is going to get ostracized
Wow, so knowledgeable, I bet you’ve played at least three Yakuza games!
keep seething that the Japanese game is contextually Japanese
No it isn’t.
they're somewhat well off in varying degrees sure but that's what makes exploring their problems uniquely interesting. Ryuji was a track star but is ostracized and hated by everybody in his group. Haru is heiress to a corporation but she's forever under the thumb of her father. Ann is a model but incredibly insecure and devalued in her industry. It's less relatable to your average person but it's an interesting direction plus they're all likeable enough to be a compelling vehicle. They're still rebels as even though they are somewhat privileged it's not doing anything for them.
in her school she easily could be. she's seen as an easy bawd, fricking the teacher. That and her being as attractive as she is leads to some general isolation from her peers.
the way you reductively describe the game is disingenuous. As if they're a cabal manipulating who they see fit. You're taking Akechi's position making it more extreme and adding /misc/ shit
why are you brown
>he only owns Royal
Because they didn't live together like the P3 dorm and P4's Inaba basically being 1 street everyone hangs out on.
Unironically its because all nupersona gangs are just the same group over and over again, everyone loves the gang of the first nupersona game they play, they like the second, and hate the third because by then they're recognizing all the copy-pasting and they realize how superficial and soulless they are
Persona started at 3
I get what you mean
In the others they felt like they were friends first, and then banded together. P5 mostly feels like they're just sticking around to do the stealing hearts thing. It's a job, an obligation
This approach honestly works better for me I like the idea of them collectively coming together and forming a friendship that way rather than them already being cool with each other just doing after school shit
>Why were the Phantom Thieves so soulless
it's literally a game where you go around brainwashing people because you don't like how they influenced other peoples lives or how they think.
You're practically the fricking illuminati so of course it's soulless.
lul what
How the plot works is that the Phantom Thieves go around forcibly entering peoples psyches and defeating the part of them ((they)) don't approve of them after they do as much the person comes out "reformed" in reality ashamed of their misdeeds that are now adjusted to be more streamlined or normal to the average person. That's brainwashing and also thought policing shit that the llluminati would have an orgasm over accomplishing. The game treating this as something GOOD quite frankly is revolting.
I know how the plot of the game works I've beaten both iterations of them at least four times but you pulling out the israeli/Illuminati conspiracy shit is moronic.
You remind me of that BioShock poster who thinks the games are pro Israel or some shit It's hilarious
Ah so you just don't like the comparison on a personal level. Ok then.
not just that but it's generally disingenuous too
>Just agreed that the plot summarization I gave was accurate as seen in
then goes
>It's disingenuous to call it thought policing
Incoming goalpost moving in 3 2 1...
Whoops the one below it.
>fricking over people who want to frick you over is bad because... reasons
Near the end of the game the party does briefly realize what they've done and are like "wait maybe we fricked up", but they forget about it five minutes later.
It's treated as something good because the antagonists are psychos ruining the lives of others. The game offers no other recourse but brainwashing so frick their "free will". What a fake issue. Like at this part
, pretentious shit that got breezed past because the game gave you zero reasonable alternatives and affirms the righteousness of the PT's actions.
Wait Persona is like Psychonauts? I actually want to play it now
rape isn't a mindset
P3 cast are less friends than P5 cast by far.
It shows you haven't played any of the games
You played P3 and P4 when you were younger and less of a jaded pathetic bitter old man.
Because P5 leaned too far into the fantasy of the idealized high school experience, yes even more than P4. If you were take the protag out of 3 or 4, there would still be connections and dynamics between the remaining characters (best friends, crushes, bickering, etc.) This gives the impression of a genuine group of friends and not just a group of fictional characters. If you took Joker out of the Phantom Thieves then there’s almost nothing: Morgana and Ryuji pick on each other and Morgana has an unrequited crush on Ann (Ann has no special feelings back, good or bad). Anything more than that is headcanon
as soon as Makoto gets introduced the game's writing completely shits the bed and never recovers.
every single character stops having the ability to contribute beyond the occasional arbitrary plot necessitated skill from Futaba, Joker loses all agency as the leader and most skilled of the group, and everyone solely exists to suck off Makoto at all times.
unfortunately since 5 sold well Atlus learned they don't have to have good writing anymore as long as you have coombait and flashy menus, leading to the total death of the franchise with literal chink asset swap gacha shit being canonized.
Should I just replay p3fes? I have Royal but I always quit after you get the artgay in your party. Beating that game once was probably enough.
Bad translation and bad setup. In P5 theres no connection between the characters except for the fact that they fight shadows, while in P4 (and kinda in P3) theres exiating relationships even before the game events happen. Also soulless translation in P5 didnt help either.
The characters are shallow and not as well written as 3 and 4's characters, simple as
Non shitpost answer is because the only ones doing anything after a while are Makoto and Futaba, Ryuji is just there to be shit on by his "friends", Haru and Ann are non entities ans Morgana fading into the background because Futaba replaced his role is brought up as a plot point even
Glad we can stop pretending P5 was good now that it’s not a PlayStation exclusive.
You are 73, your friends are dead.
>At the end of P3 I felt sadness. At the end of P4 I felt bittersweet.
Probably because you were a kid. That's not actually what a group of friends acts like, especially the link progression where they each hang out with MC 1 on 1 most of the time just makes no sense. The whole "social" system in the games was very shallow and disappointing, considering how important an aspect it's supposed to be.
The Phantom Thieves felt more like a bunch of kids forced to do a group project than actual friends. Every damn conversation they have must relate to Phantom Thieving somehow and it got old real fast.
that's not even true