Why were they unable to recapture 64's magic?

Why were they unable to recapture 64's magic?

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  1. 5 months ago
    Anonymous

    Because you're not experiencing it for the first time. You've got tons of comparisons you can make now. That's the force behind most nostalgia and disappointment with sequels or remasters.

    • 5 months ago
      Anonymous

      This. Just be glad you were part of something new. Eventually everything gets old and boring. Videogames are just a fad like a forgotten rubix cube. Yeah some autists still host rubix competitions and devote themselves to it but everyone normal has moved on. You just haven't realized that games already died like 10 years ago.

      • 5 months ago
        Anonymous

        The AAA scene has definitely gone from passion to profit, but there's something for everyone out there and new things are popping up all the time.

        • 5 months ago
          Anonymous

          When was AAA ever passion? Games have never and will never actually require the budget of AAA gaming.

          • 5 months ago
            Anonymous

            The only reason Sony games require such big budgets is cutscenes and motion capture.

            • 5 months ago
              Anonymous

              What does Sony have to do with anything?

              • 5 months ago
                Anonymous

                He brought up sony.

          • 5 months ago
            Anonymous

            AAA studios had vision before they got slotted as AAA. Blizzard in the 90's is a great example. Even Ubisoft as well are both examples of going from passion to profit. It's heartbreaking but at least things are enjoyable if you do your best to ignore the past and enjoy the present.

      • 5 months ago
        Anonymous

        This. Eventually the gaming industry will grow stagnant and struggle like how Hollywood movies currently are. And with diminishing returns graphically we are indeed going to see a huge problem for gaming that will cost developers billions. Even Sony is starting to feel this pinch a little with how expensive Triple A movie games are yet not all of them sell grandiose.

    • 5 months ago
      Anonymous

      64 wasn't my first Starfox.

    • 5 months ago
      Anonymous

      t. aonuma

  2. 5 months ago
    Anonymous

    It's a perfect game.

    • 5 months ago
      Anonymous

      I disagree. It's too easy for its own good and there's a handful of bad missions. Notably anything with the tank of submarine is not very fun.

  3. 5 months ago
    Anonymous

    I played all the Star Fox games for the first time recently and in all honesty 64 isn't very good.

    It's biggest flaw is it's just too easy and the levels aren't that exciting. In this way it's a massive downgrade from the SNES original. I even unlocked hard mode and it was still a snore fest.

    Assault outside of the ground missions is far more interesting and challenging and the better entry among the two.

    • 5 months ago
      Anonymous

      The flying missions in Assault aren't good either

    • 5 months ago
      Anonymous

      Unable or unwilling? All of the following titles focused more on shit like narrative and gimmicks instead of score-attack based gameplay.

      I would contend it's where it needs to be on hard mode / with routes. Are you saying difficulty in not dying or score?

  4. 5 months ago
    Anonymous

    No one likes Rail Shooters enough to buy them for full price with Nintendo by and large does not care about Star Fox. Even Metroid has dedicated teams that care about it. The only thing more dead than Star Fox is Kid Icarus and F Zero which Nintendo employees care even less for.

    • 5 months ago
      Anonymous

      I don't think that's fair to Star Fox. The series does have great potential. Every Star Fox games untill command sold extremely well. Hell 64 3D did great as well.

      The problem is Nintendo has mistreated star fox and turned him into an outlet to test gimmicks. It's henius that the future of the series was decided off a mediocre release on a failing console and a crossover with a dying genre.

      • 5 months ago
        Anonymous

        The sells were less on GameCube because GameCube was a less successful console in general. However they were still good. Assault sold nearly a million copies. It doesn't help that they completely cucked Star Fox out of the Wii making him even more niche among new gamers. It also certainly didn't help how shitty command was. I refused to play it as a child because of the ugly art style

        • 5 months ago
          Anonymous

          >It doesn't help that they completely cucked Star Fox out of the Wii
          Maybe they didn't think Assault was good enough to put on wii even if I'd benefit from motion aiming.

          • 5 months ago
            Anonymous

            It sold extremely well for the GameCube. I'm not saying they should port it to the Wii. I'm saying they should've commissioned Namco to make a sequel.

            • 5 months ago
              Anonymous

              GameCube had a disproportionately high game to console attachment rate and quite a few games that sold more than 1 million. Anything that sold under 1 million I would not consider as selling well for an established major Nintendo IP.

              The game sold over one million copies. You can look it up right now.

              I did and can't find any reliable source with your claim.

              • 5 months ago
                Anonymous

                It was revealed in an interview. https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/
                And if anything assault sold worse only because of the quality of adventures

              • 5 months ago
                Anonymous

                >And if anything assault sold worse only because of the quality of adventures
                So command sold worse because of the quality of assault?

              • 5 months ago
                Anonymous

                Command sold worse because it had horrible marketing. One of the main selling points of Star Fox has always been the scope and presentation. Command is an ugly weird game

      • 5 months ago
        Anonymous

        > Every Star Fox games untill command sold extremely well. Hell 64 3D did great as well.

        • 5 months ago
          Anonymous

          Assault sold nearly 900k which isn't bad. I'd blame adventures for scaring the GameCubes core audiance from the series.

          • 5 months ago
            Anonymous

            We don't actually know how much Assault sold considering Nintendo never actually reports the sales of games that didn't sell over a million.

            >I'd blame adventures for scaring the GameCubes core audiance from the series.

            Maybe that was a factor, but I'd also say Assault getting slammed in reviews and also releasing near the tail-end of the GCN (which was never that popular to begin with) certainly didn't help either. It's kinda like the Star Fox Zero of its era.

            • 5 months ago
              Anonymous

              It's outrageous assault got such bad reviews considering its easily superior to command and zero. Game journalists are a joke

              • 5 months ago
                Anonymous

                I've never played those two, but Assault was definitely around a 6/10 game. Score seems good to me.

              • 5 months ago
                Anonymous

                Assault was no more jankier than games like Halo2 and had some of the best multiplayer. Easy 7/10. Command is literally shovel ware

              • 5 months ago
                Anonymous

                It's a 6/10. Maybe a 5.
                Never played Halo 2

    • 5 months ago
      Anonymous

      Star Fox 64 3D and Kid Iccurus uprising both sold extremely well.

  5. 5 months ago
    Anonymous

    Because they kept trying to recapture its magic instead of doing something new and original

    • 5 months ago
      Anonymous

      And when they did, they alienated their own fanbase alongside a would-be fanbase.

  6. 5 months ago
    Anonymous

    [...]

    Read the comment I made above please regarding sells

  7. 5 months ago
    Anonymous

    Because for some reason Nintendo seems to be afraid to just make a short score attack game nowadays, that and Miyamoto's obesession with the game NEEDING some stupid ass gimmick, which is what ruined Zero and effectively killed the franchise.

    • 5 months ago
      Anonymous

      It's infuriating what he did with command and zero. The series was actually starting to do fairly well again on GameCube. Assault was near 900k in sells and I have no doubt that a sequel on Wii would've sold over a million.

      But then shigeru Miyamoto had to get involved after being absent for years and push out the horrible Star Fox command which effectively killed any momentum the series had.

      The fricker then threatened fans that the series would die if 3d sold bad; and after 3d sold well he killed the series again with another fricking gimmick title.

      • 5 months ago
        Anonymous

        >The series was actually starting to do fairly well again on GameCube. Assault was near 900k in sells and I have no doubt that a sequel on Wii would've sold over a million.
        What cope is this? Assault sold almost half as much as Adventures and I am sure a wii title would also have followed a similar downward trend. If anything command being made instead made the series seem like less of a failure due to how much less it is to make a DS game than a wii title. Star fox wii would have failed harder than command and killed the series a decade sooner

        • 5 months ago
          Anonymous

          Adventures sold better because it was a launch title. We also have to take into account the people who would've avoided purchasing another star fox game based on the shitty quality of adventures. Not to mention assault was a late GameCube game.

          • 5 months ago
            Anonymous

            Didn't Adventures get solid review scores?

            • 5 months ago
              Anonymous

              That doesn't mean it was well received by its core audiance which would be Star Fox fans and children. Majority of children playing it would probably drop out from the puzzles and slow pace and older fans just wanted a fast paced shooter.

  8. 5 months ago
    Anonymous

    [...]

    It's infuriating that Miyamoto let's series like Star Fox and F Zero (F zero GX despite popular opinion sold well) die or goes out of his way to kill them, while keeping Pikmin which is not much more successful than something like f zero alive.

    • 5 months ago
      Anonymous

      >F zero GX despite popular opinion sold well
      Source?

      • 5 months ago
        Anonymous

        The game sold over one million copies. You can look it up right now.

  9. 5 months ago
    Anonymous

    They never tried. Instead they tried pushing the series in different directions where it doesn't belong.

  10. 5 months ago
    Anonymous

    [...]

    You're lucky you didn't see it. It was insufferable as a whole.

  11. 5 months ago
    Anonymous

    StarFox 64 is one of the greatest games ever made and the 3DS version made it even better.

  12. 5 months ago
    Anonymous

    [...]

    Doesn't matter, Star Fox fans didn't ask for Adventures and neither did Rare fans. No one benefited from that game.

    • 5 months ago
      Anonymous

      >No one benefited from that game.

      Krystalgays did

      • 5 months ago
        Anonymous
  13. 5 months ago
    Anonymous

    Lets backup the squadron

  14. 5 months ago
    Anonymous

    [...]

    Unfortunately Shigeru Miyamoto has claimed Star Fox and F Zero as his sacred children that no one else can touch. I doubt we'll get a new Star Fox game ever again as long as he lives. Especially since he's revealed in interviews that he viewed zero as the peak of star fox. So in his eyes if people don't like zero it means they don't like Star Fox.

    • 5 months ago
      Anonymous

      >and F Zero
      That's hilarious considering GX was made by a Sega studio, Amusement Vision. I'm more inclined to believe Miyamoto doesn't want to get outclassed by a 20 year old game, and thus F-Zero is relegated to the SNES formula games instead.

      • 5 months ago
        Anonymous

        True. He is a narcissist. Doesn't surprise me.

      • 5 months ago
        Anonymous

        It's more like F-Zero GX also bombed in its era (don't believe what Nagoshi has told you). Even F-Zero X didn't sell as much as the SNES game.

  15. 5 months ago
    Anonymous

    Because 64 is as close to perfection as possible. There was never any point in trying to do anything else. Just make 64 again with new levels, it's not fricking rocket science.

    • 5 months ago
      Anonymous

      > Just make 64 again with new levels, it's not fricking rocket science.

      That's not how Nintendo does shit, outside of the absolute monster selling stuff like NSMB.

      • 5 months ago
        Anonymous

        This. The truth is Star Fox is Shigeru Miyamoto's play toy. He can experiment on it all he wants and if it dies it dies.
        On the other hand he pushed Mario to be generic so it could be a sustainable cash cow.

  16. 5 months ago
    Anonymous

    Because they refused to make another rail shooter starfox like 64. Every other game has a noticeable different gameplay than the first 2. People just want that and Nintendo never gave it to them instead we got furrygay and ds slop.

  17. 5 months ago
    Anonymous

    Step on the gas

  18. 5 months ago
    Anonymous

    >64's magic?
    You mean SF1/SF2's magic. SF64 is the first in a series of pale imitations

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