Why would anyone use Unity over Godot when Godot is free and handles more programming language options (and even it's own "beginner programmer" codescript) and has less licensing restrictions? Is it simply brand recognition from Unity being on the market longer?
>Godot is free
the main thing tha matters in tech when developing something is how many tools for that thing exist, because that saves time at every step, unreal and unity already are "free" for most indie use cases, for example unreal "the first $1 million will be royalty-exempt" and something similar exists for unity
no one serious about making a game will use godot any time soon
Unity is fucked now but what are the chances of unreal gonna follow its footsteps?
Half of AAA games today are using unreal
Tim isn't as dumb as Unity's braintrust. I can see them asking for more at some point, but nothing as retarded as charging devs per user install.
>Tim isn't as dumb as Unity's braintrust
lol
lmao
Not even memeing, just look at the strides Unreal Engine has made compared to Unity just falling to complete shit.
>but muh worthless features and meme tech used to bait investors
Nanite is basically the unlimited detail tech vapor ware that was shown off a decade ago but real. It is not meme tech.
> He actually thinks memes are real.
Oh you sweet summer child.
>Tim isn't as dumb as Unity's braintrust
lmao
Timmy is both extremely dumb and extremely scummy. If he thinks he can get away with something he'll do it.
>Timmy is both extremely dumb and extremely scummy.
>has been releasing his engine for a quarter of a century for people to use freely
>has been throwing cash at modding teams and devs just for making cool shit the entire time
>only takes a cut of developers after they're millionaires
>has the lowest store fees of any platform on the planet
>actually makes games with his own engines
>has done this so successfully he's now worth almost ten billion dollars
Doesn't sound dumb or scummy to me at all, it just sounds like you're a fucking retard.
't sound dumb or scummy to me at all
Of course he doesn't because you're on his payroll and trying to profit off unity's fuckup by hoovering up devs before they decide on something else.
Does the truth always make you this upset?
Unity doing this just opens the door for unreal to do something similar "but not quite as bad" now that their only real competitor has gone full retard. I'm sure timmy is dancing all alone with his money on one of his 200 yachts over this news.
>Unity doing this just opens the door for unreal to do something similar "but not quite as bad" now that their only real competitor
>only real competitor
>Unity
>for unreal
LMAO dis bro living in 2005
When did cryengine even die
they dont have to do anything with the base engine, they will earn more from fortnite creative
Literally WHO THE FUCK IS TIMMY?
The whole SonyVsEpic saga taught us that Tim is really fucking dumb, greedy and short sighted. I'm certain he must be getting ideas right now, someone will probably tard wangle him out of it. For now.
AAA don't matter, Unity changed their rules to cash in on mobile games as hard as possible
Cruelty Squad(a godot game) dev made 5 billies from it. There is success to be found on Godot if you try enough
*millies
>basically won a lottery
making money from any video game is basically winning the lottery
the market is oversaturated as fuck
Market is oversaturated with unplayable garbage and investor-designed slop.
How often does a game you actually want to play get released?
For me it's about 1 indie game every couple months and 0-3 AAA titles per year.
these are the games you hear about
there are tons of flawed and/or poorly marketed games which you might have enjoyed had they reached you and grabbed your attention, which is less likely to happen when everything is in the same bag with top players and thousands of turdworlder shoverlware titles
you automatically assume everything is garbage because when faced with so much choice, you need a stronger filter
obsessing over what engine your 2d rpg is going to use is nodev behavior. it doesn't matter for most indie games
Because Godot supports trannies
They all do.
All programmers are trannies or soon-to-be trannies.
Well the proof is in the pudding. Unity games have a habit of actually coming out, unlike all the doomed Godot projects out there.
Seriously. Have any games anyone's heard of been made with Godot? I wonder if it would be good to make a game in Godot just for the free press of being a finished game actually made in Godot.
It worked with inconoclasts. In fact, I remember this game a lot because it was done in construct engine.
>Have any games anyone's heard of been made with Godot?
Yes.
Cruelty Squad. Sure, it's not really discussed now but garnered a good deal of hype for a while.
Dome keeper
Godot doesn’t have good 3D performance and doesn’t look as good as unity
arent all indie games just 2d pixel shit though?
There's been a lot more 3D ones lately now that newer versions of Blender aren't outright atrocious to use (still need to memorize hotkeys though) and youtubers making shitpost games with 3D models.
>Godot doesn’t have good 3D performance
More like "you are in charge of performance" and it doesn't go well for codelets unaware of how realtime graphics pipelines work.
might as well use a real engine then that does all the realtime graphics pipeline handling for me
>Godot doesn’t have good 3D performance and doesn’t look as good as unity
That's not how modern engines work.
Godot, being a relatively newer engine and an underfunded open source project, has less tools than Unity and, let alone, unreal. Means that you'll have to put effort writing your own shaders, models, particle effects, etc from scratch instead of using some built in tool. But performance and visuals can be identical to potentially be exactly the same as any other modern engine.
>But performance and visuals can be identical to potentially be exactly the same as any other modern engine.
lol go make the same thing in both engines and say the performance is identical
you have no clue
he's right though
you only have to replace godot's source code with unreal's and then you can achieve the same performance in "godot" :^)
Enterprise software is all about support. Unity costs money but publishers, console manufacturers and PC store fronts support it. You can make a game, throw some money at one of dozens of studios and have them port it everywhere.
Godot is fantastic for what it is but it has less support. If you make a game in it you'll have fewer options when things go wrong.
Name some games made in godot
Sonic Colors Ultimate
Kek wasn‘t that a terrible port?
You didn't say good games
Sonic Colors only uses Godot for the graphics. The rest of the game runs on a different engine.
Cruelty Squad and Cassette Beasts use Godot
Why do people keep asking this? Godot is a tool like any other. Do you need everything pre-approved for you before you use it?
Because for all the praise it gets nobody can name a few notable games made with it.
It gets all the praise for Godot 4 which came out half a year ago, how long do you think it takes to make a game?
Because I'm a poorfag and I can't take risks with experimental engines.
>Poorfag
Godot is free and OS.
>experimental engines
the amount of shitty, ugly and poorly optimized games and mods made with both UE and Unity the past 15 years is staggering.
Godot is free and they don't take a cut. If anything, the only thing you'll be wasting is your time if you don't like it but that goes for any game engine.
My time is more valuable. I have a year or two at most to make revenue before I'm forced to wageslave. I'd rather use that time using an engine that has been proven to work.
> You can't port with Godot.
> It was used to port Sonic.
Uhh..
Dome Keeper
Cassette Beasts
Brotato
Cruelty Squad
Rings of Saturn
dome keeper
People don't work on real games with retard's drag-and-drop, do they?
Works for Unreal, doesn't it?
I genuinely had no idea this was a thing. No wonder games are so Pajeet-tier these days.
The hell is wrong with drag-and-drop, btich?
No, they removed it since it was useless and no one used it.
Modern westoid devs need baby tools to do basic shit.
didn't godot kill visual programming?
It only takes a few hours of deep diving into their source for an experienced dev to understand godot has no future.
humor me and provide a one sentence example of something that dooms the future of the engine.
I would like to also ask this. Give us a core, fundamental example.
You pretty much have to pay a third party to port your game to consoles if you use Godot.
It's like that with nearly any extremely successful project, tho.
Plus, wasn't them already working in this? I remember some anon metioning it here.
Or just write your own porting tool
godot has a lot of stuff but it still has a long way to go to become on par with unity/unreal. just off the top of my head
>moving folders around can often crash the engine
>2d pathfinding using navigation is buggy
>documentation is still lacking in a bunch of places (for example, last I checked the docs don't have any examples showing how to query the physics server)
doesn't mean you shouldn't use it, just know that you'll have to get used to diying missing features
If Godot can ride this wave like blender did back when autodesk did this kind of shit then things could change soon.
Both the physics server and direct state are extensively documented and have several examples.
https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html
https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html
I stand corrected, had to look up how to do that the other day and only ended up finding the solution on reddit. for some reason the docs never came up outside of the class descriptions you can also get from the built-in help in the engine.
Eyurop is "banning" open source.
False.
Explain.
??? YOU explain you fucking retard, you said the bullshit
because Godot is way too new, and not everyone is a born genius to be able to make the games you want.
for those idiots who werent born with such miracle talents, you need templates for your games, which unity has. and godot wont because god hates me.
>almost 10 years old
>way too new
>Doesn't even have an asset marketplace or a working 3d physics engine
Yes. too new
>Doesn't even have an asset marketplace
https://godotmarketplace.com/
>or a working 3d physics engine
?si=stmzwiERSr8bueuf&t=682
cant stop winning godotchads
>godot gets the level of love and capability of something like blender
>unity's garden gnomeery inadvertently brings about a golden age in vidya
it's already happening
over the last 2 days their dev fund went from 25k to nearly 28k
Blender's fund is 140k per month, but still, a 3k jump in 2 days is really nice
It's simple really, Unity has a giant asset store so devs can be lazy and make games without having to make any art themselves. Godot doesn't have that.
godot is slow and shitty
and the founder doesn't care to make it fast and non shit
>all these anti-godot shills
Unity damage control hard at work.
Looks kinda hard, although, I don't use Unity either so my case isn't so bad
Godot has a free tutorial that teaches you its language GDScript. It's probably one of the easier engines on the market.
I have a real time fluid physics tool in unity that I need for my game.
The logo is atrocious
It's really fun to use, testing in real time speeds things up a hell lot
I will make a Godette porn game
just make some 30 minute ironic meme vn about engine gijinkas full of aggydaggy memes and you'll be the most honored man in the world for like a minute
any good torrent site for godot 4 tutorials from udemy or other shit?
This maybe?
https://gdquest.github.io/learn-gdscript/
because it sucks
>thinks rendering 1500 cubes with INDIVIDUAL PHYSICS is a good benchmark for engine performance
the built-in physics for every engine is total shit compared to writing your own or using a tried-and-true physics library. this video is retarded
it's even worse then the video is biased in unity's favor by spreading out the cubes more
do the test yourself
unity bodyslams godot at performance
you will never make a destruction game
Godot is shit for anyone that wants to 3d
Unreal and Unity were it but now that the former no longer has competition expect even worse decisions made by them in the future
Godot 4 has massively improved in the 3D department. It's all 90% of indie devs really need and should be using without question. Unity and Unreal are corporate meme engines that only do harm.
It's insane how easy a tool is and how, for some fucking reason, people find it intimidating.
A lot of people unironically expect that everything is spoon feed for you. Godot is definitely not a good engine if you are this kind of person, since it demands independence in the long run.
Because Godot sucks for 3D and GameMaker is simply better for 2D.
Spoken like someone who obviously never used both.
This thread again
The founder no longer care about Godot development. There's lack of leadership and the founder rarely contribute to the source code while urging the rest of the community to do everything under the guise of
>we're not commercial. this is how we do it in FOSS, guys!
And now they use Godot brand to gather funding and begging for donation. But the money goes to the founder's private company.
godot is a scam
godot isn't revolutionary at all and wont change the finance industry that the whole world is built upon
the unity shills are getting real desperate now
not a very good scam if it's completely free
>shitty free engine wastes your time
is your time free?
I can see early Godot adopters being like the early Bitcoin adopters. If all goes well, the pay off is going to be huge.
"Early" was like 5 years ago, Godot has been the second most popular engine for a long while now and discussions about engines on Ganker are always hilariously behind the curve because you're all secondaries.
Unity has more stuff for 3d development, Unity is also an industry standard so easier to find Unity programmers, and also has more documentation
How is the VR support nowadays?
still ass
it's horrible for anything android
Asset store is the only thing anyone cares about.
I dont care about the asset store and have not bought anything from it
>I dont care about the asset store and have not bought anything from it
Because you're a nodev retard.
nah I make all my assets because my game isnt a copy like yours
What are the merits of GameMaker? I remember using it once 10 years ago but don't recall a damn thing else about it.
It at least has some successful 2D games made on it.
If this meant anything at all, construct would be considered a good endine.
Maybe if they wasted less time on GDscript autism and just force everyone to use C# they'd have a functional game engine.
>C#
less convenient and prototype-able than GDScript, shit performance compared to C++
If anything they should ditch C#
>shit performance compared to C++
t. c#let
If some fuccboi can make an entire Switch emulator with C# I'm sure you can make one game that runs at 60fps
Yeah I can, but why would I want to? Prototype in GDScript, then port the parts that absolutely need performance over to C++, no need for a middle man solution. I do dev work in Unity at my job but using C# in Godot makes no sense at all with GDScript being an option.
You can write the whole thing in C# and skip the annoying refactoring stage because it's already running in a performant language that has far broader support and better ecosystem than some random library.
At the cost of prototyping being slow, and that's the one stage where you want to be quick on your feet. No, thanks. Porting proven code to C++ is much, much less of an effort in the long run.
>and handles more programming language options
This isn't the good as you might think
Fuck these
>dude just use our visual scripting language lmao
Fucking Unreal Engine has more support for it than regular old coding language in their support docs. You try to look up information on their library and all you get is these retarded ass blocks, when you want to see the code. At least Godot still supports proper coding languages better. Why the fuck do they do this? Unity was better than Unreal specifically because they didn't do this shit, yet Unity also shows they make the most retarded choices ever continuously, so wonder they didn't adopt this system as well.
>Why the fuck do they do this?
I can't code, I can link blocks together
Because people are comfortable with it and 70% of gamedev jobs are for unity devs.
Propietary Game engines are a crutch and I wish people would start respecting actual programmers in the game industry who can build a full working engine over a bunch of artists and ideas guys remaking the same games over and over and over and over and over again, especially with engines that run like shit like Unity.
I do, I really do, but where they? Part of the issue is it doesn't always matter if your skills are good but your creative direction sucks.
>But where are they
They're a unicorn these days, there was no 'game design' pipeline in higher education 25 years ago, if you wanted to make a game you had to learn how to code.
But these days there are 'game design' classes you can take, but these classes are made to teach people how to use a premade engine and make art assets, I took one of those classes one semester and it was just a fucking gamemaker studio tutorial you can find on youtube being spewed out by a retarded collage professor
Godot is a scam
unity shills on red alert
In 3-4 years Goydot might be a better engine to dev 2D games but it will never be a valid engine to develop anything 3D.
What's the best free engine for making a racing game? It has to support a big highway map size tho
unreal
i see thanks
Why EA doesn't make Renderware public?
>renderwarioware
Wasn't it leaked multiple times?
Not as far as I know, but I'd love to be prooved wrong
If Godot is such a good engine, name ONE game with characters in it that are fuckable?
project nortubel
Is Godot suited for 2D games or am I better off with something else? I tried messing around with Unity for a 2D game but it seemed like everything was geared toward 3D.
Godot is a 2D engine. 3D on it is kinda scuffed, but nowhere near as bad as this thread makes it out to be, especially with the newest version.
why do nodevs on this board act like they know the first thing about gamedev
It's fun.