Why would anyone use Unity over Godot when Godot is free and handles more programming language options (and even it's own "beginner programm...

Why would anyone use Unity over Godot when Godot is free and handles more programming language options (and even it's own "beginner programmer" codescript) and has less licensing restrictions? Is it simply brand recognition from Unity being on the market longer?

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  1. 8 months ago
    Anonymous

    >Godot is free
    the main thing tha matters in tech when developing something is how many tools for that thing exist, because that saves time at every step, unreal and unity already are "free" for most indie use cases, for example unreal "the first $1 million will be royalty-exempt" and something similar exists for unity

    no one serious about making a game will use godot any time soon

    • 8 months ago
      Anonymous

      Unity is fricked now but what are the chances of unreal gonna follow its footsteps?

      Half of AAA games today are using unreal

      • 8 months ago
        Anonymous

        Tim isn't as dumb as Unity's braintrust. I can see them asking for more at some point, but nothing as moronic as charging devs per user install.

        • 8 months ago
          Anonymous

          >Tim isn't as dumb as Unity's braintrust
          lol
          lmao

          • 8 months ago
            Anonymous

            Not even memeing, just look at the strides Unreal Engine has made compared to Unity just falling to complete shit.

            • 8 months ago
              Anonymous

              >but muh worthless features and meme tech used to bait investors

              • 8 months ago
                Anonymous

                Nanite is basically the unlimited detail tech vapor ware that was shown off a decade ago but real. It is not meme tech.

          • 8 months ago
            Anonymous

            > He actually thinks memes are real.

            Oh you sweet summer child.

        • 8 months ago
          Anonymous
        • 8 months ago
          Anonymous

          >Tim isn't as dumb as Unity's braintrust
          lmao
          Timmy is both extremely dumb and extremely scummy. If he thinks he can get away with something he'll do it.

          • 8 months ago
            Anonymous

            >Timmy is both extremely dumb and extremely scummy.

            >has been releasing his engine for a quarter of a century for people to use freely
            >has been throwing cash at modding teams and devs just for making cool shit the entire time
            >only takes a cut of developers after they're millionaires
            >has the lowest store fees of any platform on the planet
            >actually makes games with his own engines
            >has done this so successfully he's now worth almost ten billion dollars

            Doesn't sound dumb or scummy to me at all, it just sounds like you're a fricking moron.

            • 8 months ago
              Anonymous

              't sound dumb or scummy to me at all
              Of course he doesn't because you're on his payroll and trying to profit off unity's frickup by hoovering up devs before they decide on something else.

              • 8 months ago
                Anonymous

                Does the truth always make you this upset?

            • 8 months ago
              Anonymous
            • 8 months ago
              Anonymous

              Unity doing this just opens the door for unreal to do something similar "but not quite as bad" now that their only real competitor has gone full moron. I'm sure timmy is dancing all alone with his money on one of his 200 yachts over this news.

              • 8 months ago
                Anonymous

                >Unity doing this just opens the door for unreal to do something similar "but not quite as bad" now that their only real competitor
                >only real competitor
                >Unity
                >for unreal
                LMAO dis homie living in 2005

              • 8 months ago
                Anonymous

                When did cryengine even die

              • 8 months ago
                Anonymous

                they dont have to do anything with the base engine, they will earn more from fortnite creative

          • 8 months ago
            Anonymous

            Literally WHO THE FRICK IS TIMMY?

        • 8 months ago
          Anonymous

          The whole SonyVsEpic saga taught us that Tim is really fricking dumb, greedy and short sighted. I'm certain he must be getting ideas right now, someone will probably tard wangle him out of it. For now.

      • 8 months ago
        Anonymous

        AAA don't matter, Unity changed their rules to cash in on mobile games as hard as possible

    • 8 months ago
      Anonymous

      Cruelty Squad(a godot game) dev made 5 billies from it. There is success to be found on Godot if you try enough

      • 8 months ago
        Anonymous

        *millies

      • 8 months ago
        Anonymous

        >basically won a lottery

        • 8 months ago
          Anonymous

          making money from any video game is basically winning the lottery
          the market is oversaturated as frick

          • 8 months ago
            Anonymous

            Market is oversaturated with unplayable garbage and investor-designed slop.
            How often does a game you actually want to play get released?
            For me it's about 1 indie game every couple months and 0-3 AAA titles per year.

            • 8 months ago
              Anonymous

              these are the games you hear about
              there are tons of flawed and/or poorly marketed games which you might have enjoyed had they reached you and grabbed your attention, which is less likely to happen when everything is in the same bag with top players and thousands of turdworlder shoverlware titles
              you automatically assume everything is garbage because when faced with so much choice, you need a stronger filter

    • 8 months ago
      Anonymous

      obsessing over what engine your 2d rpg is going to use is nodev behavior. it doesn't matter for most indie games

  2. 8 months ago
    Anonymous

    Because Godot supports trannies

    • 8 months ago
      Anonymous

      They all do.

    • 8 months ago
      Anonymous

      All programmers are trannies or soon-to-be trannies.

  3. 8 months ago
    Anonymous

    Well the proof is in the pudding. Unity games have a habit of actually coming out, unlike all the doomed Godot projects out there.

    • 8 months ago
      Anonymous

      Seriously. Have any games anyone's heard of been made with Godot? I wonder if it would be good to make a game in Godot just for the free press of being a finished game actually made in Godot.

      • 8 months ago
        Anonymous

        It worked with inconoclasts. In fact, I remember this game a lot because it was done in construct engine.

      • 8 months ago
        Anonymous

        >Have any games anyone's heard of been made with Godot?
        Yes.

      • 8 months ago
        Anonymous

        Cruelty Squad. Sure, it's not really discussed now but garnered a good deal of hype for a while.

      • 8 months ago
        Anonymous

        Dome keeper

  4. 8 months ago
    Anonymous

    Godot doesn’t have good 3D performance and doesn’t look as good as unity

    • 8 months ago
      Anonymous

      arent all indie games just 2d pixel shit though?

      • 8 months ago
        Anonymous

        There's been a lot more 3D ones lately now that newer versions of Blender aren't outright atrocious to use (still need to memorize hotkeys though) and youtubers making shitpost games with 3D models.

    • 8 months ago
      Anonymous

      >Godot doesn’t have good 3D performance
      More like "you are in charge of performance" and it doesn't go well for codelets unaware of how realtime graphics pipelines work.

      • 8 months ago
        Anonymous

        might as well use a real engine then that does all the realtime graphics pipeline handling for me

    • 8 months ago
      Anonymous

      >Godot doesn’t have good 3D performance and doesn’t look as good as unity

      That's not how modern engines work.
      Godot, being a relatively newer engine and an underfunded open source project, has less tools than Unity and, let alone, unreal. Means that you'll have to put effort writing your own shaders, models, particle effects, etc from scratch instead of using some built in tool. But performance and visuals can be identical to potentially be exactly the same as any other modern engine.

      • 8 months ago
        Anonymous

        >But performance and visuals can be identical to potentially be exactly the same as any other modern engine.
        lol go make the same thing in both engines and say the performance is identical
        you have no clue

        • 8 months ago
          Anonymous

          he's right though

          you only have to replace godot's source code with unreal's and then you can achieve the same performance in "godot" :^)

  5. 8 months ago
    Anonymous

    Enterprise software is all about support. Unity costs money but publishers, console manufacturers and PC store fronts support it. You can make a game, throw some money at one of dozens of studios and have them port it everywhere.
    Godot is fantastic for what it is but it has less support. If you make a game in it you'll have fewer options when things go wrong.

  6. 8 months ago
    Anonymous

    Name some games made in godot

    • 8 months ago
      Anonymous

      Sonic Colors Ultimate

      • 8 months ago
        Anonymous

        Kek wasn‘t that a terrible port?

        • 8 months ago
          Anonymous

          You didn't say good games

      • 8 months ago
        Anonymous

        Sonic Colors only uses Godot for the graphics. The rest of the game runs on a different engine.
        Cruelty Squad and Cassette Beasts use Godot

    • 8 months ago
      Anonymous

      Why do people keep asking this? Godot is a tool like any other. Do you need everything pre-approved for you before you use it?

      • 8 months ago
        Anonymous

        Because for all the praise it gets nobody can name a few notable games made with it.

        • 8 months ago
          Anonymous

          It gets all the praise for Godot 4 which came out half a year ago, how long do you think it takes to make a game?

      • 8 months ago
        Anonymous

        Because I'm a poorgay and I can't take risks with experimental engines.

        • 8 months ago
          Anonymous

          >Poorgay
          Godot is free and OS.

          >experimental engines
          the amount of shitty, ugly and poorly optimized games and mods made with both UE and Unity the past 15 years is staggering.

        • 8 months ago
          Anonymous

          Godot is free and they don't take a cut. If anything, the only thing you'll be wasting is your time if you don't like it but that goes for any game engine.

          • 8 months ago
            Anonymous

            My time is more valuable. I have a year or two at most to make revenue before I'm forced to wageslave. I'd rather use that time using an engine that has been proven to work.

            • 8 months ago
              Anonymous

              > You can't port with Godot.
              > It was used to port Sonic.

              Uhh..

    • 8 months ago
      Anonymous

      Dome Keeper
      Cassette Beasts
      Brotato
      Cruelty Squad
      Rings of Saturn

    • 8 months ago
      Anonymous

      dome keeper

  7. 8 months ago
    Anonymous

    People don't work on real games with moron's drag-and-drop, do they?

    • 8 months ago
      Anonymous

      Works for Unreal, doesn't it?

      • 8 months ago
        Anonymous

        I genuinely had no idea this was a thing. No wonder games are so Pajeet-tier these days.

    • 8 months ago
      Anonymous

      The hell is wrong with drag-and-drop, btich?

    • 8 months ago
      Anonymous

      No, they removed it since it was useless and no one used it.

    • 8 months ago
      Anonymous

      Modern westoid devs need baby tools to do basic shit.

  8. 8 months ago
    Anonymous

    didn't godot kill visual programming?

  9. 8 months ago
    Anonymous

    It only takes a few hours of deep diving into their source for an experienced dev to understand godot has no future.

    • 8 months ago
      Anonymous

      humor me and provide a one sentence example of something that dooms the future of the engine.

    • 8 months ago
      Anonymous

      humor me and provide a one sentence example of something that dooms the future of the engine.

      I would like to also ask this. Give us a core, fundamental example.

  10. 8 months ago
    Anonymous

    You pretty much have to pay a third party to port your game to consoles if you use Godot.

    • 8 months ago
      Anonymous

      It's like that with nearly any extremely successful project, tho.
      Plus, wasn't them already working in this? I remember some anon metioning it here.

    • 8 months ago
      Anonymous

      Or just write your own porting tool

  11. 8 months ago
    Anonymous

    godot has a lot of stuff but it still has a long way to go to become on par with unity/unreal. just off the top of my head
    >moving folders around can often crash the engine
    >2d pathfinding using navigation is buggy
    >documentation is still lacking in a bunch of places (for example, last I checked the docs don't have any examples showing how to query the physics server)
    doesn't mean you shouldn't use it, just know that you'll have to get used to diying missing features

    • 8 months ago
      Anonymous

      If Godot can ride this wave like blender did back when autodesk did this kind of shit then things could change soon.

    • 8 months ago
      Anonymous

      Both the physics server and direct state are extensively documented and have several examples.
      https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html
      https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html

      • 8 months ago
        Anonymous

        I stand corrected, had to look up how to do that the other day and only ended up finding the solution on reddit. for some reason the docs never came up outside of the class descriptions you can also get from the built-in help in the engine.

  12. 8 months ago
    Anonymous

    Eyurop is "banning" open source.

    • 8 months ago
      Anonymous

      False.

      • 8 months ago
        Anonymous

        Explain.

        • 8 months ago
          Anonymous

          ??? YOU explain you fricking moron, you said the bullshit

          • 8 months ago
            Anonymous
  13. 8 months ago
    Anonymous

    because Godot is way too new, and not everyone is a born genius to be able to make the games you want.

    for those idiots who werent born with such miracle talents, you need templates for your games, which unity has. and godot wont because god hates me.

    • 8 months ago
      Anonymous

      >almost 10 years old
      >way too new

      • 8 months ago
        Anonymous

        >Doesn't even have an asset marketplace or a working 3d physics engine
        Yes. too new

        • 8 months ago
          Anonymous

          >Doesn't even have an asset marketplace
          https://godotmarketplace.com/
          >or a working 3d physics engine

          ?si=stmzwiERSr8bueuf&t=682

  14. 8 months ago
    Anonymous

    cant stop winning godotchads

    • 8 months ago
      Anonymous

      >godot gets the level of love and capability of something like blender
      >unity's israeliteery inadvertently brings about a golden age in vidya

    • 8 months ago
      Anonymous

      >godot gets the level of love and capability of something like blender
      >unity's israeliteery inadvertently brings about a golden age in vidya

      it's already happening
      over the last 2 days their dev fund went from 25k to nearly 28k
      Blender's fund is 140k per month, but still, a 3k jump in 2 days is really nice

  15. 8 months ago
    Anonymous

    It's simple really, Unity has a giant asset store so devs can be lazy and make games without having to make any art themselves. Godot doesn't have that.

  16. 8 months ago
    Anonymous

    godot is slow and shitty
    and the founder doesn't care to make it fast and non shit

  17. 8 months ago
    Anonymous

    >all these anti-godot shills
    Unity damage control hard at work.

  18. 8 months ago
    Anonymous

    Looks kinda hard, although, I don't use Unity either so my case isn't so bad

    • 8 months ago
      Anonymous

      Godot has a free tutorial that teaches you its language GDScript. It's probably one of the easier engines on the market.

  19. 8 months ago
    Anonymous

    I have a real time fluid physics tool in unity that I need for my game.

  20. 8 months ago
    Anonymous

    The logo is atrocious

  21. 8 months ago
    Anonymous

    It's really fun to use, testing in real time speeds things up a hell lot

  22. 8 months ago
    Anonymous

    I will make a Godette porn game

    • 8 months ago
      Anonymous

      just make some 30 minute ironic meme vn about engine gijinkas full of aggydaggy memes and you'll be the most honored man in the world for like a minute

  23. 8 months ago
    Anonymous

    any good torrent site for godot 4 tutorials from udemy or other shit?

    • 8 months ago
      Anonymous

      This maybe?
      https://gdquest.github.io/learn-gdscript/

  24. 8 months ago
    Anonymous

    because it sucks

    • 8 months ago
      Anonymous

      >thinks rendering 1500 cubes with INDIVIDUAL PHYSICS is a good benchmark for engine performance
      the built-in physics for every engine is total shit compared to writing your own or using a tried-and-true physics library. this video is moronic

      • 8 months ago
        Anonymous

        it's even worse then the video is biased in unity's favor by spreading out the cubes more

        • 8 months ago
          Anonymous

          do the test yourself
          unity bodyslams godot at performance

          you will never make a destruction game

  25. 8 months ago
    Anonymous

    Godot is shit for anyone that wants to 3d
    Unreal and Unity were it but now that the former no longer has competition expect even worse decisions made by them in the future

    • 8 months ago
      Anonymous

      Godot 4 has massively improved in the 3D department. It's all 90% of indie devs really need and should be using without question. Unity and Unreal are corporate meme engines that only do harm.

  26. 8 months ago
    Anonymous

    It's insane how easy a tool is and how, for some fricking reason, people find it intimidating.

    • 8 months ago
      Anonymous

      A lot of people unironically expect that everything is spoon feed for you. Godot is definitely not a good engine if you are this kind of person, since it demands independence in the long run.

  27. 8 months ago
    Anonymous

    Because Godot sucks for 3D and GameMaker is simply better for 2D.

    • 8 months ago
      Anonymous

      Spoken like someone who obviously never used both.

  28. 8 months ago
    Anonymous

    This thread again

    The founder no longer care about Godot development. There's lack of leadership and the founder rarely contribute to the source code while urging the rest of the community to do everything under the guise of
    >we're not commercial. this is how we do it in FOSS, guys!

    And now they use Godot brand to gather funding and begging for donation. But the money goes to the founder's private company.

    • 8 months ago
      Anonymous

      godot is a scam

      I can see early Godot adopters being like the early Bitcoin adopters. If all goes well, the pay off is going to be huge.

      godot isn't revolutionary at all and wont change the finance industry that the whole world is built upon

      • 8 months ago
        Anonymous

        the unity shills are getting real desperate now

      • 8 months ago
        Anonymous

        not a very good scam if it's completely free

        • 8 months ago
          Anonymous

          >shitty free engine wastes your time
          is your time free?

  29. 8 months ago
    Anonymous

    I can see early Godot adopters being like the early Bitcoin adopters. If all goes well, the pay off is going to be huge.

    • 8 months ago
      Anonymous

      "Early" was like 5 years ago, Godot has been the second most popular engine for a long while now and discussions about engines on Ganker are always hilariously behind the curve because you're all secondaries.

  30. 8 months ago
    Anonymous

    Unity has more stuff for 3d development, Unity is also an industry standard so easier to find Unity programmers, and also has more documentation

  31. 8 months ago
    Anonymous

    How is the VR support nowadays?

    • 8 months ago
      Anonymous

      still ass
      it's horrible for anything android

  32. 8 months ago
    Anonymous

    Asset store is the only thing anyone cares about.

    • 8 months ago
      Anonymous

      I dont care about the asset store and have not bought anything from it

      • 8 months ago
        Anonymous

        >I dont care about the asset store and have not bought anything from it
        Because you're a nodev moron.

        • 8 months ago
          Anonymous

          nah I make all my assets because my game isnt a copy like yours

  33. 8 months ago
    Anonymous

    What are the merits of GameMaker? I remember using it once 10 years ago but don't recall a damn thing else about it.

    • 8 months ago
      Anonymous

      It at least has some successful 2D games made on it.

      • 8 months ago
        Anonymous

        If this meant anything at all, construct would be considered a good endine.

  34. 8 months ago
    Anonymous

    Maybe if they wasted less time on GDscript autism and just force everyone to use C# they'd have a functional game engine.

    • 8 months ago
      Anonymous

      >C#
      less convenient and prototype-able than GDScript, shit performance compared to C++
      If anything they should ditch C#

      • 8 months ago
        Anonymous

        >shit performance compared to C++
        t. c#let
        If some fuccboi can make an entire Switch emulator with C# I'm sure you can make one game that runs at 60fps

        • 8 months ago
          Anonymous

          Yeah I can, but why would I want to? Prototype in GDScript, then port the parts that absolutely need performance over to C++, no need for a middle man solution. I do dev work in Unity at my job but using C# in Godot makes no sense at all with GDScript being an option.

          • 8 months ago
            Anonymous

            You can write the whole thing in C# and skip the annoying refactoring stage because it's already running in a performant language that has far broader support and better ecosystem than some random library.

            • 8 months ago
              Anonymous

              At the cost of prototyping being slow, and that's the one stage where you want to be quick on your feet. No, thanks. Porting proven code to C++ is much, much less of an effort in the long run.

  35. 8 months ago
    Anonymous

    >and handles more programming language options
    This isn't the good as you might think

  36. 8 months ago
    Anonymous

    Frick these
    >dude just use our visual scripting language lmao
    Fricking Unreal Engine has more support for it than regular old coding language in their support docs. You try to look up information on their library and all you get is these moronic ass blocks, when you want to see the code. At least Godot still supports proper coding languages better. Why the frick do they do this? Unity was better than Unreal specifically because they didn't do this shit, yet Unity also shows they make the most moronic choices ever continuously, so wonder they didn't adopt this system as well.

    • 8 months ago
      Anonymous

      >Why the frick do they do this?
      I can't code, I can link blocks together

  37. 8 months ago
    Anonymous

    Because people are comfortable with it and 70% of gamedev jobs are for unity devs.

  38. 8 months ago
    Anonymous

    Propietary Game engines are a crutch and I wish people would start respecting actual programmers in the game industry who can build a full working engine over a bunch of artists and ideas guys remaking the same games over and over and over and over and over again, especially with engines that run like shit like Unity.

    • 8 months ago
      Anonymous

      I do, I really do, but where they? Part of the issue is it doesn't always matter if your skills are good but your creative direction sucks.

      • 8 months ago
        Anonymous

        >But where are they
        They're a unicorn these days, there was no 'game design' pipeline in higher education 25 years ago, if you wanted to make a game you had to learn how to code.

        But these days there are 'game design' classes you can take, but these classes are made to teach people how to use a premade engine and make art assets, I took one of those classes one semester and it was just a fricking gamemaker studio tutorial you can find on youtube being spewed out by a moronic collage professor

  39. 8 months ago
    Anonymous

    Godot is a scam

    • 8 months ago
      Anonymous

      unity shills on red alert

  40. 8 months ago
    Anonymous

    In 3-4 years Goydot might be a better engine to dev 2D games but it will never be a valid engine to develop anything 3D.

  41. 8 months ago
    Anonymous

    What's the best free engine for making a racing game? It has to support a big highway map size tho

    • 8 months ago
      Anonymous

      unreal

      • 8 months ago
        Anonymous

        i see thanks

  42. 8 months ago
    Anonymous

    Why EA doesn't make Renderware public?

    • 8 months ago
      Anonymous

      >renderwarioware
      Wasn't it leaked multiple times?

      • 8 months ago
        Anonymous

        Not as far as I know, but I'd love to be prooved wrong

  43. 8 months ago
    Anonymous

    If Godot is such a good engine, name ONE game with characters in it that are frickable?

    • 8 months ago
      Anonymous

      project nortubel

  44. 8 months ago
    Anonymous

    Is Godot suited for 2D games or am I better off with something else? I tried messing around with Unity for a 2D game but it seemed like everything was geared toward 3D.

    • 8 months ago
      Anonymous

      Godot is a 2D engine. 3D on it is kinda scuffed, but nowhere near as bad as this thread makes it out to be, especially with the newest version.

  45. 8 months ago
    Anonymous

    why do nodevs on this board act like they know the first thing about gamedev

    • 8 months ago
      Anonymous

      It's fun.

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