why would the institute onvent toilet armor

why would the institute onvent toilet armor

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  1. 2 weeks ago
    Anonymous

    idealogically i frick with the institute but that armor looks so fricking moronic i couldnt do it

  2. 2 weeks ago
    Anonymous
  3. 2 weeks ago
    Anonymous

    I don't think they ever understood what they were designing.

    • 2 weeks ago
      Anonymous

      This one is a little better but they completely fricked it in-game.

  4. 2 weeks ago
    Anonymous

    Frick cancer. If that based polack didnt die Bethesdas art directio in 4 wouldn't have been such a travesty

  5. 2 weeks ago
    Anonymous

    Can someone explain the very common trend in vidya where the concept art is usually leagues better than what ends up in the game?

    • 2 weeks ago
      Anonymous

      same reason things in your imagination are better than reality
      concept art exists to inspire people, it's not subject to the same constraints as the final product

    • 2 weeks ago
      Anonymous

      Because fine details take forever to model, but seconds to paint

    • 2 weeks ago
      Anonymous

      One's a made up idea on paper that would be a cool "what if"
      The other has to be modeled, textures, rigged and scripted to work ingame.
      You can draw and design as many sonic speed futuristic cars as you want, actually having the time, skills and resources to make it a reality is different.

      • 2 weeks ago
        Anonymous

        This. I'm learning unreal engine 5 and it's been a little eye opening as to how games are made. I'm currently teaching myself rigging.

    • 2 weeks ago
      Anonymous

      The draw-er is more skilled than the modeler

    • 2 weeks ago
      Anonymous

      Incompetency crisis.

      • 2 weeks ago
        Anonymous

        I fricking LOVE these loading screens and artworks that merge the cocnept art with the shitty ass models. The living example devs tried to make their vision a reality, and often it would explain or show how stuff from the model you wouldn't get due lower polycount or ress was.

      • 2 weeks ago
        Anonymous

        you mean competency crisis

    • 2 weeks ago
      Anonymous

      Generally drawings can look way better than they look like in game to countless reasons from model inflexibility to lighting engine
      The same somewhat applies to scenery where concept art is better used as guide for feeling of location rather than it's actual design
      Mostly skill issue tho

    • 2 weeks ago
      Anonymous

      I've noticed nips is more faithful to the concept, like some of the stuff in souls games are almost 1:1

      • 2 weeks ago
        Anonymous

        There's probably a reason for this. In the west game development is compartmentalised. That is each person does a specific job, high poly modeller, low poly, baking, textures, animation etc all different jobs. In Japan the expectation is you do all of it and it's all the same job. This is probably less efficient but you get a more direct translation

  6. 2 weeks ago
    Anonymous

    I always assumed it was designed for the Robotic Synths.
    as in the ones which are basically just fancy robots and thus more naturally armoured than the human synths and treated as hyper disposably by the institute
    armour isn't meant to protect a human and just meant to keep the robots functioning for a few seconds longer in a fight

    • 2 weeks ago
      Anonymous

      even if we go by that logic it serves frick all as protection, we see on the wireframe gen 1s how packed the torso is with machinery, the light armor protects absoulutly nothing of value to keep it running, at least the medium armor coves some important bits and the heavy actually looks like it protects the user so its not a total disaster

  7. 2 weeks ago
    Anonymous

    Because Bethesda has shit writers and designers

  8. 2 weeks ago
    Anonymous

    insane that people want 3 and New Vegas ported into this dogshit game.

  9. 2 weeks ago
    Anonymous

    I think there are several ideas with this.
    >Institute is super high technology so their armor contrasts everything you might see in the Wasteland, it's white, clean and pristine to contrast the usual aesthetics
    >Institute armor is designed for Synths who might have different weak points from regular human beings
    The execution isn't the best.

    I never played Fallout 3 or 4 btw.

    • 2 weeks ago
      Anonymous

      Fallout 3 is more missing the point and exagerating the themes in some places.
      Fallout 4 is a flanderization of the setting and themes. A shame because gameplay-wise it is pretty cool.

  10. 2 weeks ago
    Anonymous

    >ugly disposable armor made for ugly disposable synth soldiers
    thats actually really simple, a real curveball is how they called pic related an assault rifle

    • 2 weeks ago
      Anonymous

      >we wanted a big gun that looked like it fit in the hands of power armour
      >ok what about the mini guns they've carried since FO1 and you give the player in the opening?
      >ok we just have one (1) gun animation for super mutants so we needed something with a side loading magazine that isn't a pipe gun

    • 2 weeks ago
      Anonymous

      I think this looks dope though. It's like one of those water jacketed guns from WW1

      • 2 weeks ago
        Anonymous

        That would be fine if it actually worked like a machine gun (like it does in the show)
        And not a semi-automatic brick that's effectively a shitter version of NV's service rifle

  11. 2 weeks ago
    Anonymous

    >yep, that's a cool armor right there
    What was the design team smoking when they made this shit

  12. 2 weeks ago
    Anonymous

    I think the reason this exists and has such a shitty design is because Bethesda wanted the armour to be compartmentalised so it didn't conflict with other armour. As in if you wear mismatched sets it wouldn't clip. That's why its so constrained to each limb, head, body, legs etc. You basically have a dead zone between each armour piece. This is why it looks SHIT

  13. 2 weeks ago
    Anonymous

    Because they’re shit

  14. 2 weeks ago
    Anonymous

    >That leftmost armor configuration

    Why not go with the breastplate first? Imagine going into battle with just ankle and wrist armor?

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