>Why yes, I am the greatest Horror RPG of all time, how could you tell?
Not a whole lot of competition there, but Koudelka is extremely underrated. I'd genuinely put it in my personal top ten games of all time and it's definitely better than its spiritual successor Shadow Hearts.
Is it the greatest horror RPG of all time though?
I think Sweet Home has the edge over it, for me anyway.
>It's the spiritual predecessor to Resident Evil for a start..
You're thinking of Alone in the Dark. Sweet Home is just what they lied and told people it was based on so that people wouldn;t call it a ripoff. It's actually very different
You're changing the line of conversation.
I was arguing Sweet Home is better known than Koudelka by pointing out Sweet Home is famously the spiritual predecessor to Resident Evil. You're saying it wasn't, but that's inconsequential so long as most people regard it to be- which they do.
I'll take the bait though. In what ways did Resident Evil rip-off Alone in the Dark?
I think Mikami was inspired by it, especially as the first 3D horror game and so something the developers of Resident Evil would naturally have to look to, but I don't see how it's a 'rip-off'.
>In what ways did Resident Evil rip-off Alone in the Dark?
Are you fricking kidding?
2 years ago
Anonymous
No. So let's hear your answer.
2 years ago
Anonymous
2 years ago
Anonymous
>Uses fixed camera and tank controls
Fair- Alone in the Dark was obviously a good reference point for how to do horror in 3D >Takes places in abandoned mansion with locked doors which require keys
So does Sweet Home >You can choose to play as a male or female character
Fair, but Sweet Home has an emphasis on choosing different characters too >You can carry only a limited amount of items
Same in Sweet Home >Healing supplies and ammunition are limited resources
Same in Sweet Home (no ammunition though) >Can push furniture
Fair, but Alone in the Dark harldy invented the concept >No HUD elements
Same as Sweet Home >Asked if you want to take an item
Same as Sweet Home (no 3D model though obiously) >Story is told through journals
Same as Sweet Home >Zombies
Same as Sweet Home >Feral animall enemies
Same as Sweet Home (no window bursting, mind) >Traverse submerged area
Fair, but not something Alone in the Dark invented >Monster attacks you while reading journal
Fair >Giant snake
Fair >Dark areas
Same as Sweet Home >Book cases, clock and paintings
Fair, but these are pretty standard ideas for an abandoned mansion >A weapon has to be placed back on its display
Same as Sweet Home >Music puzzle
Fair >If you try to leave a monster attacks you
Fair >Final area takes place underground
Same as Sweet Home >Final boss can't be killed through normal combat
Same as Sweet Home
Conclusion:
Alone in the Dark ripped off Sweet Home
2 years ago
Anonymous
>Conclusion: >Alone in the Dark ripped off Sweet Home
Alone in the Dark (92) was done by some French homosexuals working for Infogrames who liked H.P. Lovecraft after making Shadow of the Comet. It is very unlikely they played, let alone heard, about some movie tie in game released only in Japan for a movie that was also only released in Japan in 1989.
2 years ago
Anonymous
>after making Shadow of the Comet.
*later making Shadow of the Comet
2 years ago
Anonymous
I know, I was being facetious.
2 years ago
Anonymous
Resident Evil did everything that Alone in the Dark did, but better in every conceivable way. Even by producing better sequels.
>I'll take the bait though. In what ways did Resident Evil rip-off Alone in the Dark?
I think Mikami was inspired by it, especially as the first 3D horror game and so something the developers of Resident Evil would naturally have to look to, but I don't see how it's a 'rip-off'.
Mikami lied for decades about never playing it before admitting a few years ago he ripped it off.
I love his games, but frick him.
Sweet Home music is literally used in earlier Resident Evil trailers and it's well known that Mikami and Fujiwara were originally trying to remake that game before Capcom lost that license. Alone In The Dark was definitely the game that they saw as what Sweet Home could have been and used it as the skeleton of Resident Evil for sure.
Sweet Home is the mother of survival horror games, Alone in the Dark is the father.
Visuals are charming and music is fitting but prerendered backgorunds are all sorts of fact and make no sense in terms of perspective, its like a moronic cartoon at times. And combat takes way too much time.
I guess it basically is the only good horror JRPG.
Parasite Eve was a good RPG but it wasn't scary at all. Eve/Melissa was too hot to be a horror villain specially her final form.
well when the music changes when you enter a combat zone it reduces the jump scare effect. But as a Thing fan I enjoyed Parasite Eve despite its weeb moments at the end. I'd in-vision the final chase to be more like running from a fetus in and abandoned city rather than some squid thing in a ship
Koudelka was a really great game, all things considered. Wish it had subtitles, though. The dialog and voice acting is easily the best part of the game.
finally played this about a year ago, but didn't finish it, maybe got to disc 3. I was and still am shocked at how good the voice acting is, not only the talent themselves but the writing too.
BUT the combat is fricking dreadful
Are there any other retro games with theatrical perfomance of similar quality?
I never played this so maybe the character is extremely cool and likable but man does she ever suffer visually (according to Google Image Search at least) from having been unlucky enough to be designed by Japanese people, who, being Japanese, cannot understand how to draw a human face without a lot of weird distortion. The shot of her on the game's cover is especially ugly. She looks like she's got the wrong number of chromosomes or something.
Japanese culture produces some amazing craftsmanship and all but god damn do those people ever have bad taste in the faces of pretty ladies. 3/4 of anime girls have teensy noses and giant chins that make them look kinda ugly (above the neck at least), a large fraction of semi-realistic 3D characters like this look ugly (and the rest look samefacedly generic), even the classic drawings on woodblock prints and whatnot look like grotesque demihumans.
The baffling thing is that their female celebrities generally look pretty good, as one would expect. Why not just draw those then? Goddamn weirdos, perpetuating a tradition of failure in the most trivial venue.
finally played this about a year ago, but didn't finish it, maybe got to disc 3. I was and still am shocked at how good the voice acting is, not only the talent themselves but the writing too.
I think people who go into Koudelka expecting scares are doomed to be disappointed, it's horror in the classic literary sense. It's thick with atmosphere and imagery, today we'd maybe call it "horror themed". The combat isn't the best but I found it really fun to get ridiculously overpowered. As mentioned by others already the performances and visuals (outside the fmv) hold up better than many that came after it. One of the best retro games to play casually in the month of October.
homie your melee weapons fricking broke. In a turn based JRPG.
Fricking Hell Night was a better Horror RPG. Koudelka isn't even horror,there's nothing scary about it it's just dark and has a lot implied death and suffering. The writing doesn't drop anything memorable on you and the gameplay is dreadfully slow.
Hell knight is first person horror adventure. It's not an RPG in the slightest. The conflation of "adventure" and "rpg" have been done for so long that people confuse any game with dialogue and options for an "rpg".
>. It's not an RPG in the slightest.
tfw you're one of those idiots that doesn't know what that acronym means in the slightest nor will likely admit just how broad it is.
Protip: It doesn't mean you're flooded with numbers.
>Why yes, I am the greatest Horror RPG of all time, how could you tell?
Not a whole lot of competition there, but Koudelka is extremely underrated. I'd genuinely put it in my personal top ten games of all time and it's definitely better than its spiritual successor Shadow Hearts.
Is it the greatest horror RPG of all time though?
I think Sweet Home has the edge over it, for me anyway.
>I think Sweet Home has the edge over it, for me anyway.
Dumb hipster
>Hipster
Sweet Home is probably better known than Koudelka.
It's the spiritual predecessor to Resident Evil for a start...
>It's the spiritual predecessor to Resident Evil for a start..
You're thinking of Alone in the Dark. Sweet Home is just what they lied and told people it was based on so that people wouldn;t call it a ripoff. It's actually very different
You're changing the line of conversation.
I was arguing Sweet Home is better known than Koudelka by pointing out Sweet Home is famously the spiritual predecessor to Resident Evil. You're saying it wasn't, but that's inconsequential so long as most people regard it to be- which they do.
I'll take the bait though. In what ways did Resident Evil rip-off Alone in the Dark?
I think Mikami was inspired by it, especially as the first 3D horror game and so something the developers of Resident Evil would naturally have to look to, but I don't see how it's a 'rip-off'.
>In what ways did Resident Evil rip-off Alone in the Dark?
Are you fricking kidding?
No. So let's hear your answer.
>Uses fixed camera and tank controls
Fair- Alone in the Dark was obviously a good reference point for how to do horror in 3D
>Takes places in abandoned mansion with locked doors which require keys
So does Sweet Home
>You can choose to play as a male or female character
Fair, but Sweet Home has an emphasis on choosing different characters too
>You can carry only a limited amount of items
Same in Sweet Home
>Healing supplies and ammunition are limited resources
Same in Sweet Home (no ammunition though)
>Can push furniture
Fair, but Alone in the Dark harldy invented the concept
>No HUD elements
Same as Sweet Home
>Asked if you want to take an item
Same as Sweet Home (no 3D model though obiously)
>Story is told through journals
Same as Sweet Home
>Zombies
Same as Sweet Home
>Feral animall enemies
Same as Sweet Home (no window bursting, mind)
>Traverse submerged area
Fair, but not something Alone in the Dark invented
>Monster attacks you while reading journal
Fair
>Giant snake
Fair
>Dark areas
Same as Sweet Home
>Book cases, clock and paintings
Fair, but these are pretty standard ideas for an abandoned mansion
>A weapon has to be placed back on its display
Same as Sweet Home
>Music puzzle
Fair
>If you try to leave a monster attacks you
Fair
>Final area takes place underground
Same as Sweet Home
>Final boss can't be killed through normal combat
Same as Sweet Home
Conclusion:
Alone in the Dark ripped off Sweet Home
>Conclusion:
>Alone in the Dark ripped off Sweet Home
Alone in the Dark (92) was done by some French homosexuals working for Infogrames who liked H.P. Lovecraft after making Shadow of the Comet. It is very unlikely they played, let alone heard, about some movie tie in game released only in Japan for a movie that was also only released in Japan in 1989.
>after making Shadow of the Comet.
*later making Shadow of the Comet
I know, I was being facetious.
Resident Evil did everything that Alone in the Dark did, but better in every conceivable way. Even by producing better sequels.
Quite frankly: Owned
>I'll take the bait though. In what ways did Resident Evil rip-off Alone in the Dark?
I think Mikami was inspired by it, especially as the first 3D horror game and so something the developers of Resident Evil would naturally have to look to, but I don't see how it's a 'rip-off'.
Mikami lied for decades about never playing it before admitting a few years ago he ripped it off.
I love his games, but frick him.
I bet people don't like being around you.
Sweet Home and RE were made by literally the same people
Sweet Home music is literally used in earlier Resident Evil trailers and it's well known that Mikami and Fujiwara were originally trying to remake that game before Capcom lost that license. Alone In The Dark was definitely the game that they saw as what Sweet Home could have been and used it as the skeleton of Resident Evil for sure.
Sweet Home is the mother of survival horror games, Alone in the Dark is the father.
Did you even play Sweet Home?
They creators have cited it as such but if you wanna do this then okay
So that's a no then
>greatest Horror RPG
this is the only horror rpg ever made because everyone realised it's a horrible idea to combine those two genres.
>SNK
I am intrigu
They only were the publishers for Japan.
diablo is better
The basic gameplay loop traditionally found in RPGs (both Western and Japanese) is kind of antithetical to the horror experience.
it seems like a cool game but the battles are so sluggish that its unplayable, even by ps1 rpg standards.
Pretty much what made me drop the game. Horror needs tension. How slow AND typically JRPG random encounters are supposed to be tense?
Visuals are charming and music is fitting but prerendered backgorunds are all sorts of fact and make no sense in terms of perspective, its like a moronic cartoon at times. And combat takes way too much time.
Inb4 Squamorons try to claim Parashite Eve is better.
>OP is so butthurt and looking for a fight he has to bump his own thread to pick a fight with another group of fans
Sad.
*blocks your path*
Do all men kill the things they do not love?
Hate any man the things he would not kill?
This game is attention span AIDS. I can't take exploration being interrupted by these frick-awful slow, unfun combat sequences.
I can't believe they're all dead.
I guess it basically is the only good horror JRPG.
Parasite Eve was a good RPG but it wasn't scary at all. Eve/Melissa was too hot to be a horror villain specially her final form.
well when the music changes when you enter a combat zone it reduces the jump scare effect. But as a Thing fan I enjoyed Parasite Eve despite its weeb moments at the end. I'd in-vision the final chase to be more like running from a fetus in and abandoned city rather than some squid thing in a ship
Koudelka was a really great game, all things considered. Wish it had subtitles, though. The dialog and voice acting is easily the best part of the game.
Are there any other retro games with theatrical perfomance of similar quality?
I have no idea but I'd very much like to know too
Live this game, but I wish they would have used either traditional turn based combat or something like Parasite Eve.
The battle system is garbage.
>Blocks your path
The guy in the cover kinda looks like Zidane.
that's a grille
She’s a lot cuter and she’s got sass for days.
I never played this so maybe the character is extremely cool and likable but man does she ever suffer visually (according to Google Image Search at least) from having been unlucky enough to be designed by Japanese people, who, being Japanese, cannot understand how to draw a human face without a lot of weird distortion. The shot of her on the game's cover is especially ugly. She looks like she's got the wrong number of chromosomes or something.
Japanese culture produces some amazing craftsmanship and all but god damn do those people ever have bad taste in the faces of pretty ladies. 3/4 of anime girls have teensy noses and giant chins that make them look kinda ugly (above the neck at least), a large fraction of semi-realistic 3D characters like this look ugly (and the rest look samefacedly generic), even the classic drawings on woodblock prints and whatnot look like grotesque demihumans.
The baffling thing is that their female celebrities generally look pretty good, as one would expect. Why not just draw those then? Goddamn weirdos, perpetuating a tradition of failure in the most trivial venue.
finally played this about a year ago, but didn't finish it, maybe got to disc 3. I was and still am shocked at how good the voice acting is, not only the talent themselves but the writing too.
BUT the combat is fricking dreadful
Diablo exists, so no
Is Roger Bacon, dare I say, the funniest npc in retro gaming?
I think people who go into Koudelka expecting scares are doomed to be disappointed, it's horror in the classic literary sense. It's thick with atmosphere and imagery, today we'd maybe call it "horror themed". The combat isn't the best but I found it really fun to get ridiculously overpowered. As mentioned by others already the performances and visuals (outside the fmv) hold up better than many that came after it. One of the best retro games to play casually in the month of October.
>Greatest horror RPG
homie your melee weapons fricking broke. In a turn based JRPG.
Fricking Hell Night was a better Horror RPG. Koudelka isn't even horror,there's nothing scary about it it's just dark and has a lot implied death and suffering. The writing doesn't drop anything memorable on you and the gameplay is dreadfully slow.
>Fricking Hell Night was a better Horror RPG.
Hell knight is first person horror adventure. It's not an RPG in the slightest. The conflation of "adventure" and "rpg" have been done for so long that people confuse any game with dialogue and options for an "rpg".
>. It's not an RPG in the slightest.
tfw you're one of those idiots that doesn't know what that acronym means in the slightest nor will likely admit just how broad it is.
Protip: It doesn't mean you're flooded with numbers.