>gays complain about getting aimbotted from across the map
Good AI combined with better physics and environmental interaction. Fights would be much more dynamic if the player and AI can make use of the environment beyond it being a static setpiece for cover shooting. Vidya could do a lot more with having the ability to throw props at each other. https://www.youtube.com/watch?v=o4yMMhVusZY
Ask him when he's around, I think he shares catboxes. If he has I have one saved but my catbox folder is a nightmare so I doubt I could find it for you.
But I can tell you that he steals an art, steals the depth map with controlnet, then gens a new pic. After that he downscales it for that nice pixelated effect.
Maybe he doesn't even post here, I didn't realize someone posted his images that often. Either way, I found some of his catboxes by sorting by smallest to largest dimensions.
https://files.catbox.moe/phwvne.zip
Hope it helps
[...]
Maybe he doesn't even post here, I didn't realize someone posted his images that often. Either way, I found some of his catboxes by sorting by smallest to largest dimensions.
https://files.catbox.moe/phwvne.zip
Hope it helps
Ask him when he's around, I think he shares catboxes. If he has I have one saved but my catbox folder is a nightmare so I doubt I could find it for you.
But I can tell you that he steals an art, steals the depth map with controlnet, then gens a new pic. After that he downscales it for that nice pixelated effect.
Appreciate all the help. I'll see if I can do anything with this
No. Lowering bar to entry always leads to worse outcomes.
No. Lowering bar to entry always leads to worse outcomes.
Yes. Lowering bar to entry always leads to better outcomes.
Maybe. Lowering bar to entry could potentially lead to better or worse outcomes.
What we need is improved AI for enemies and NPCs.
Didn't they need to tone down AI in some zombie game, I forgot which, because it kept outsmarting people in testing?
Natural and stupid behavior aren't mutually exclusive.
Fricking this
I fricking hate how shitty npc AI is nowadays
>gays complain about getting aimbotted from across the map
Good AI combined with better physics and environmental interaction. Fights would be much more dynamic if the player and AI can make use of the environment beyond it being a static setpiece for cover shooting. Vidya could do a lot more with having the ability to throw props at each other. https://www.youtube.com/watch?v=o4yMMhVusZY
GOOD MORNING SIRS
AI GOOD YES DO THE NEEDFUL AND GENERETE VAGENE AND BOB
welcome moron
Everyone says welcome moron. Nobody ever says you're welcome moron.
Yes. Lowering the bar makes it harder to pass under. Nobody here ever heard of limbo?
What LORA?
looks nice
i sharted
Absolutely.
How do you make these? What model and LORA?
Ask him when he's around, I think he shares catboxes. If he has I have one saved but my catbox folder is a nightmare so I doubt I could find it for you.
But I can tell you that he steals an art, steals the depth map with controlnet, then gens a new pic. After that he downscales it for that nice pixelated effect.
Maybe he doesn't even post here, I didn't realize someone posted his images that often. Either way, I found some of his catboxes by sorting by smallest to largest dimensions.
https://files.catbox.moe/phwvne.zip
Hope it helps
found another with loras, might be more useful
https://files.catbox.moe/wemedq.png
Appreciate all the help. I'll see if I can do anything with this
np gl
Actual AI will.
Not your shitty image generator, though.
https://arch.b4k.co/v/search/image/2PnPnSBOp9URWmG9vo9IBw/
No for art, yes for under the hood stuff like procedural enviroment destruction, world generation and shit
Yes. Lowering bar to entry always leads to more outcomes, some better, some worse. But more games is always good.
maybe in the long term, but who cares? post AI bawds
Given the quality of AI images posted here? We can expect more incomplete games with glaring flaws.
Looking at current western devs I'm gonna say yes.
no