Will games move to mobile eventually?

With apple's recent reveal that they're going to release some AAA games onto their phones and run them natively, ive been thinking about this.
As tech advances, we are hitting diminishing returns when it comes to graphical improvements for games. This is especially true when it comes to using a smaller screen. And then you also have tech like dlss that further reduces the gap
In a few years i think that it will be possible for most games to be played on high end mobile devices
So do you think that premium games will slowly start showing up on phones?
The install base for phones is certainly much higher. Alot of people already have the recent iphone, for example. So it would make financial sense. You would just need the mobile gamers to accept the premium pricing.

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  1. 5 months ago
    Anonymous

    No one will pay $60-70 for a game on their phone. Phones aren't a good platform for games that you can't pause on a whim.

    • 5 months ago
      Anonymous

      Also, another thing
      You don't even need to market these games towards mobile gamers, you can market them towards console / pc gamers as well.

      >Phones aren't a good platform for games that you can't pause on a whim.
      Thats only if you play them outside though, if you treat your phone like a switch there's not problem

      • 5 months ago
        Anonymous

        No one treats their phone as a switch. Touch controls are garbage, so you'd need to dock it up to a TV because using a controller would make the device's screen too small if you have to prop it up. A controller case might be a solution, but no one wants to carry that with them permanently, so it'd have to be easy to snap off and no one will bring those casually with them wherever they go with their phone. And if you're only going to play games at your home then using your phone is objectively worse than a console, Switch, Deck or PC.

        • 5 months ago
          Anonymous

          yeah but my point is that once tech advances enough you might not need a switch, pc, etc. Your phone could be a multi purpose device, which everyone uses, thus increasing the maximum potential sales for any given game

          • 5 months ago
            Anonymous

            Without resorting a a larger display and a controller, how does future tech solve lack of tactile response and small display?

            • 5 months ago
              Anonymous

              Small display isn't really an issue in my opinion because people already play mobile games
              And you can attach one of those joycon like controllers to your phone for controls
              You could also have some type of dock
              Although yeah, this stuff actually happening seems pretty unlikely unless phones start coming with controllers and docks in the box.
              i guess we're stuck with live service and MTX ridden AAA games then. Because there really doesn't seem to be a way to expand the audience.

            • 5 months ago
              Anonymous

              Well, how did you resolve the lack of tactile response with your tiny little micro-wiener?

          • 5 months ago
            Anonymous

            Your phone already can do all that shit. That doesn't change the fact we want to use a physical keyboard and mouse, a decently sized monitor, etc. Unless technology can advance to the point where you just have to approach these devices maybe plug in one cable and you're good to go do the things you want on the appropriate hardware (this already can be done). Yet for some reason we don't, really makes you think.

            • 5 months ago
              Anonymous

              you can't really plug in one cable to do everything, and there aren't any premium games on phones minus a few ports

          • 5 months ago
            Anonymous

            you're forgetting that all tech also advances alongside phones though and with the advancement of game engines and the degeneration of proper optimization it is far more likely that we will still be having the exact same arguments about actual quality down the line. we'll never cap out and go "ehh this is enough processing power forever now" at least in our lifetime

            • 5 months ago
              Anonymous

              I mean, you’re not wrong. We’re still arguing about the quality of your mom’s blow jobs, even though her prices have gone up…. Good points!

    • 5 months ago
      Anonymous

      they pay $60 for a 10 pull of a gacha though

      • 5 months ago
        Anonymous

        And $60 for a console game won't get them that dopamine hit for maybe getting a risque dressed anime girl.

    • 5 months ago
      Anonymous

      Oh, anon, they don't have to, that just have to force microtransactions to the point where the game is unplayable without them but still addictive. This has been the tactics of mobile games for about a decade now

  2. 5 months ago
    Anonymous

    Not with 128GB being the base model storage size.
    Have you seen Genshin's current filesize?

    • 5 months ago
      Anonymous

      If they are serious about appealing to gamers they could easily increase that filesize a bit

      • 5 months ago
        Anonymous

        Some small select flagship Android phones are moving to start with 256GB, and iPhone 15 Pro models start with 256GB (though this is only the case because they increased the base price to as if you upgraded it to 256GB from 128GB) so we're getting there
        Every app on iOS eats up like 300-500MB for some reason before offline music/videos so that adds up pretty quick for normalgays (and I emphasize "normalgays" not the average Ganker user since they'll be marketed to the most) where maybe 80 apps + netflix/spotify offline movies/songs + cached tiktok videos eat up 60-80GB alone. I think 256GB is a good starting point if developers choose to optimize filesize

  3. 5 months ago
    Anonymous

    I think it's a bit of a far shot, at least for now. Apple got a deal with Capcom to bring some of their games to apple silicon and since their macs now use the same kind of chip as their phones, this was a good proof of concept. But I don't really see this working out too well in the long run. Playing console/pc games on your phone is still pretty combersome on a small screen and there's also the problem with storage and battery life

    • 5 months ago
      Anonymous

      Some small select flagship Android phones are moving to start with 256GB, and iPhone 15 Pro models start with 256GB (though this is only the case because they increased the base price to as if you upgraded it to 256GB from 128GB) so we're getting there
      Every app on iOS eats up like 300-500MB for some reason before offline music/videos so that adds up pretty quick for normalgays (and I emphasize "normalgays" not the average Ganker user since they'll be marketed to the most) where maybe 80 apps + netflix/spotify offline movies/songs + cached tiktok videos eat up 60-80GB alone. I think 256GB is a good starting point if developers choose to optimize filesize

      The thing is, i think gaming has pretty much reached the maximum number of people that it can reach via console and pc. You don't really see consoles selling more than they have historically.
      So the only way for the industry to grow is to expand to mobile
      And i'm obviously talking about the premium games industry here
      So unless we see this happen, there will be a shit to live service and mtx heavy games on consoles, and less of an emphasis on single player AAA shit.

      • 5 months ago
        Anonymous

        I can only concede this idea if it ends up working along the lines of the switch, but souped to the maximum. this future phone would be a glorified super computer that you can plug into a TV/monitor and also take different input methods to also use to play games or anything work-related that using a typical touch interface is too cumbersome.

      • 5 months ago
        Anonymous

        I mean, it's the reason why we have console refreshes, games being rereleased and more paid DLC. It's a way of making money without exactly getting more people in it.
        The mobile games segment is as big as it is partially because everyone has a phone nowadays, yes, but it's also the kind of games people are playing, usually something quick to spend the time, far from something AAA. So I'm not too sure if just making the game available on their platform is enough

  4. 5 months ago
    Anonymous

    Everyone will move to mobile eventually
    Consoles and PCs will become obsolete

    Microsoft had it right with Continuum.

  5. 5 months ago
    Anonymous

    Oh yeah, with Apple's AMAZING 128gbs of storage, I could probably download all of one AAA games! Maybe two if I deleted everything! Truly the beat iPhone yet! Get real anon. Mobiles don't need games go compete. All they need is a better camera and a better display. Then they just take all the other features away and charge you extra for every little gig of storage, whilst putting expandable storage sd card support in their budget phones because frick you. Smartphones are a scam. You're better off buying an old flagship 99% of the time.

    • 5 months ago
      Anonymous

      I know they are not a good deal right now anon, i'm talking about the future

  6. 5 months ago
    Anonymous

    Maybe it can work for jrpgshit

  7. 5 months ago
    Anonymous

    https://wccftech.com/iphone-15-pro-struggles-with-gension-impact-a17-pro-throttling/
    Lol

  8. 5 months ago
    Anonymous

    Why would they do that?
    >APPLE
    >AAA
    stop coping and spewing corporate propaganda meant for stock numbers go up

  9. 5 months ago
    Anonymous

    >$799

  10. 5 months ago
    Anonymous

    Sure, as soon as they stop pretending that a fricking touchscreen is a great way of controlling a game.

  11. 5 months ago
    Anonymous

    ironically phones actually had better games in the early 2010s. there were actually games with gameplay and no f2p gambling machines.

  12. 5 months ago
    Anonymous

    Yeah
    Phones are already like tiny computers

    • 5 months ago
      Anonymous

      no they're not. they're locked down toys that can't do shit other than consooming product.

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