There's nothing to the first game, you play it like an ultra small scale RTS on A-move down an endless corridor. You can add complexity with magic and position mages with certain spells for maximum DPS but you can progress about as fast just sticking a good spell on them and letting it autopilot
Also likes to pretend it has a freeform levelling system where you can multiclass, spellsword it out and that but no, it's the exact opposite. There's hidden progression in the background that takes all your levelling thus far into consideration, so a fighter turned mage will have shit INT and no mana even after levelling as a mage, because he's already had all these stat ups as a fighter. The fighter/mage split from level 1 won't be able to access anything close to its intended level so they're just playing the whole game effectively hours behind
Bought the GOG copy out of vague nostalgia but I also had the original game physical back in the day, and it was shit then too. Dungeon Siege 2 is the only good one.
>but you can progress about as fast just sticking a good spell on them and letting it autopilot
Or you could just give everyone a melee weapon and make them hack things up.
But yeah the first game is awfully simplistic. There's a mod that allows you to play through the first game using the second game's engine which adds a bit of depth to the character building and makes combat more interesting when using weapons. The downside is that it somewhat breaks saving as loading a save will put you to your last waypoint so you have to clear the zones after it again. You keep all your stuff from when you saved so you could also use that to grind which wasn't possible in the first game originally.
Based Grandad
Mine was all about ARPGs too until aging hands prompted a switch to consoles and controllers, spends most of his time playing Fallout 76 of all games now, and Fallout 4 before that
I watched my father play it as a kid and only remember a glowing sword when enemies were near like Frodo's and having a donkey in the party to carry stuff. I really should play it myself.
diablo and its consequences have been a disaster for the gaming industry. Diablo like ARPGs are just gambling machines but with a coat of video game paint on.
I fricking love dungeon siege. I wish more games were like dungeon siege. I didn't like how DS2 shifted more towards a Diablo knockoff.
It runs fine on modern OSes, the only possible issue is the way the game will change resolution between main menu (always 800x600) and gameplay (if it isn't 800x600) and can cause unplayable interface frickups as a result, especially if you're using a multi-monitor display setup. You are best off playing in Windowed mode by using the launch option "fullscreen=false" to avoid it. Then you can scale up the resolution to whatever you want.
There's nothing to the first game, you play it like an ultra small scale RTS on A-move down an endless corridor. You can add complexity with magic and position mages with certain spells for maximum DPS but you can progress about as fast just sticking a good spell on them and letting it autopilot
Also likes to pretend it has a freeform levelling system where you can multiclass, spellsword it out and that but no, it's the exact opposite. There's hidden progression in the background that takes all your levelling thus far into consideration, so a fighter turned mage will have shit INT and no mana even after levelling as a mage, because he's already had all these stat ups as a fighter. The fighter/mage split from level 1 won't be able to access anything close to its intended level so they're just playing the whole game effectively hours behind
Bought the GOG copy out of vague nostalgia but I also had the original game physical back in the day, and it was shit then too. Dungeon Siege 2 is the only good one.
>you play it like an ultra small scale RTS on A-move down an endless corridor.
except anon, it's worse than that, because if you were around when the modding tools were available, you would know that the developers didn't have to make the game that way. they could've given us a literal BG3 back then.
but no, they did a linear slog.
Anon, most games are bordered corridors, graphics just got better, we still have Blood style woods that are just tunnels.
also i think the design is a gameplay concession because I cant see the AI working well in a more box like environment compared to tunnels.
>the developers didn't have to make the game that way. they could've given us a literal BG3 back then
Always did raise an eyebrow at people supposedly modding total conversions into Dungeon Siege 1 considering how vanilla actually plays at its core
Anon, most games are bordered corridors, graphics just got better, we still have Blood style woods that are just tunnels.
also i think the design is a gameplay concession because I cant see the AI working well in a more box like environment compared to tunnels.
The corridors are a problem but they're not THE problem. There are segments of Dungeon Siege that open up beyond the typical corridor, there's an early one in the drider tunnel that is a massive square, and your entry in and exit out is a mirror, straight to the other side
There's nothing of worth on the outskirts but if you walk over there spiders will climb out of tunnels to attack you. The combat is 90% autoattack because this is Dungeon Siege, there's no interesting loot because this is Dungeon Siege, there isn't even progress towards interesting builds because this is Dungeon Siege, what is the point of widening the corridor when there's nothing to the game in the first place?
I mostly disagree, but I did just remember how useless some of those spaces were, I wonder if they wanted to do like a Serious Sam thing originally where constant backpedaling and circling was a focus, those spaces only make sense if a team has to fight hundreds of enemies at once but you never do.
>I wonder if they wanted to do like a Serious Sam thing originally where constant backpedaling and circling was a focus
Considering how melee funcions it couldn't with anything approaching a balanced party, you'd have a few deadweights who by the time they put in damage can only be swarmed by the unwashed masses
You'd have to go full ranged or close to it, maybe have one poor c**t run in first and trigger all the spawns and then you can play Serious Sam while he bleeds out on the floor
Not to bang on about Dungeon Siege 2 but the talent tree and powers is probably the biggest reason I prefer it to DS1. Gives melee some room, some options, they could kite just fine in that game even with basic shit like AoEs and turrets above their head (that might have been a racial)
Yeah two feels like a spam fest of abilities because that's how you mainly do damage, magic felt slightly less interesting(I miss the particle FX craze of the early 2000s), 1 on the other hand is just a nice party based game.
>there's an easy fix for this you can find online
like what, disabling shadows? one of those -windowed things you put into shorcut? patches? none of them worked, I either got 5fps performance or game crashed
I am capable of using google you know but this game has compatibility problems with modern systems and depending on your system nothing you read online helps
>like what, disabling shadows? one of those -windowed things you put into shorcut? patches?
um???
https://www.pcgamingwiki.com/wiki/Dungeon_Siege
>Set in DungeonSiege.ini
Open %USERPROFILE%DocumentsDungeon SiegeDungeonSiege.ini
Change the width = and height = numbers to match the desired resolution.
Save the changes.
>Set in launch options
Add width=#### and height=#### to the game's launch options.
Replace #### with the desired resolution.
Save the changes.
Isn't the world one long area (basically) in 1. I'm surprised the adventure is better than open world gays haven't jumped on it.
1 just has like 4 classes and you level them by using the skills right? I think 2 had an actual tree, it also had ultimates and loot goblins which i think it was first to do which was neat.
>Isn't the world one long area (basically) in 1
It's a dressed up corridor even outside, yeah. You rarely even get token branches that dead end with loot, it's mostly one straight line jogging through the game, fending off americans climbing out the terrain
It's one of the reasons DS2 is a straight up improvement, you get optional areas and proper sidequests there
I played it a few years ago on Windows 11. Worked just as it should.
I also just reinstalled it to test it, and it worked just fine again. The resolution was pretty terrible, but I'm sure there's some kind of fix for that if you absolutely must play on higher resolutions.
I can't for the life of me remember what the game was even about. Diablo is equally mindless, but it's easy to remember that you're fighting Diablo. In DS I honestly couldn't tell you, you just go forward until everything is dead.
Like 2.5 times bigger, although its the portals that make it FEEL bigger, you can play it SP if you want, there is a way to get companions but i cant remember if its a mod or vanilla.
No I've just been about games for a while
Feel free to engage me on my first hand experience of Dungeon Siege 1
My GOG copy worked out the box
There's nothing to the first game, you play it like an ultra small scale RTS on A-move down an endless corridor. You can add complexity with magic and position mages with certain spells for maximum DPS but you can progress about as fast just sticking a good spell on them and letting it autopilot
Also likes to pretend it has a freeform levelling system where you can multiclass, spellsword it out and that but no, it's the exact opposite. There's hidden progression in the background that takes all your levelling thus far into consideration, so a fighter turned mage will have shit INT and no mana even after levelling as a mage, because he's already had all these stat ups as a fighter. The fighter/mage split from level 1 won't be able to access anything close to its intended level so they're just playing the whole game effectively hours behind
Bought the GOG copy out of vague nostalgia but I also had the original game physical back in the day, and it was shit then too. Dungeon Siege 2 is the only good one.
I already shilled it but the import of 1s maps to 2 is really fun for a fresh take on the originals.
otherwise DS1 modding community seems to be picking up again, so check for anything thats new, otherwise consistent textures helps a lot.
>DS1 modding picking up again
Huh so it is
Wonder if anyone archived all the mods off the old mod sites. there was a nice sexy dark elf one I remember using
It's possible but it's fricking annoying. I remember having to delete some wrapper from the gog version but I can't remember everything I did exactly. Make sure to mod in the expansion before playing since it changes the base game too.
The fact that its nothing like the original is really confusing, I have no idea what they were thinking. (except for consoles as the other anon states)
To add insult to injury, with a better story and tweaked gameplay it could have been okay, just really meh to disappointing as is.
It wasn't that bad, though I think it pioneered that template of wonky action console rpgs
Sacred 2 came out on consoles before and that was just a console version of Sacred 2, played as Sacred does just now on controller. Sacred 3 comes out I'm sure after Dungeon Siege 3 and it's a wonky console action game now
Diablo 3 came out on console and they added a non-functional dodgeroll to make it more console and actioney
Now this all may be unrelated but in my heart I blame Dungeon Siege 3
>sacred 2 and 3
my brother and I were so disappointed by 2, but 3 was absolute crap, thats were Heated Jose got his real start for a lot of people, reviewing games like Fable 3.
Sacred 2 lost a lot of the charm with the art style and perspective difference. You go from A to B in Sacred 1, through 50 goblins who all start sprinting off after you like 28 Days Later zombies, there's something there, a sense of adventure
You do the same in Sacred 2 it just feels like riding around a Dynasty Warriors map
What Sacred 2 has going for it though which more than makes up for the feel, general ugliness, monotnous grind etc. is interesting characters to play as. Sacred 1 has a Gladiator with pretty mundane martial skills, Sacred 2 has an undead equivalent who is simultaneously juggling necromancy.
Anubis megaman is a class, and he plays like Inspector Gadjet when you're not rolling your giant monowheel around, that absurdity is where the fun is in Sacred 2
Also can't forget that odd quest chain featuring Blind Guardian, culminating in this
Ha! that shits actually pretty funny, I never knew.
The Anubis warrior really was a highlight of the game, and come to think of it, i liked that they had different intros.
The map was what made Sacred 2 feel less special to me, I miss that small era where 3d games took inspiration from the old open world games, gave it a real grand feel. From peaceful meadows, through Dry deserts and frost capped mountains it just made you feel like you were going somewhere.
I'm playing through the first one properly this time because I never finished the underworld campaign because of the difficulty spike that one introduced on gold difficulty.
Just yesterday I started with it and it's smooth sailing thanks to not fricking my build up this time.
But, the og game has a massive flaw which is they give you a fricking horse that you can't use it to travel long distances because every spellcasting enemy has spells that root you in place.
I remember 2 fixing that issue by having special mounts where you can use all your skills instead of just few while mounted.
I have it installed and configured with dgVoodoo and the SeeFar mod for years and I'm not fricking with that installation because its perfect. I beat all of the Campaigns once with my buddies.
despite spending 10 times more time on diablo 2 i have a ton of nostalgia for dungeon siege, i even still have my old cd lying around
doubt it holds up though
>i have a ton of nostalgia for dungeon siege
The start of the first game is somehow just magical. From the cool animated main menu into this peasant start of a hero's journey, it doesn't even matter that it's generic and cliched. The 3d world absolutely blew me away back in the day. The game even ran smoothly on the toaster I had back then.
This one is still a banger https://www.youtube.com/watch?v=AxwCsV2nzTw
it's wild that i haven't heard that theme in, what, 20 years? more? and it's like a bolt of lightning to my brain, i remembered it instantly
did jeremy soule work on it?
Jeremy Soule was on his shit back in the day, saw some chinese chair blowing up video recently and at one point they had this backing track
Instant flashback to the early 2000s, they'd ripped it from Neverwinter Nights
>Soule got Mee toood
Frickin shame man, even oblivion has him to thank for its nostalgic feel, also wasnt that when he had his own Yngwie Malmsteen moment and he had to relearn his art?
I used to play the demo non-stop, simple shit like having a donkey carry your loot was mind blowing to me. I'd always look forward to finishing the demo where it said "This is just 10% of the full game" and showed you screenshots of being in a desert because I'd just lean back and daydream about all the cool shit that could happen.
GOG doesn't have it either, but I think the steam guide works for both
Basically whoever has the rights now is not officially selling the expansions anymore for DS1 & DS2, and the community seeing those as abandonware is publishing guides and resources to get them working with bought copies, with the noses in charge not really giving a shit either way
So if you want to play the expansions you could pirate disc images of the base + expansion physical copies or follow whatever the guides are doing, you'll be fine either way as far as I know
>but I think the steam guide works for both
https://steamcommunity.com/sharedfiles/filedetails/?id=1148174213 this one?
GOG doesn't have it either, but I think the steam guide works for both
Basically whoever has the rights now is not officially selling the expansions anymore for DS1 & DS2, and the community seeing those as abandonware is publishing guides and resources to get them working with bought copies, with the noses in charge not really giving a shit either way
So if you want to play the expansions you could pirate disc images of the base + expansion physical copies or follow whatever the guides are doing, you'll be fine either way as far as I know
If you want to turn your brain off and unga bunga down corridors for a while while, Dungeon Siege 1 has its place
If you want EAT YOUR HEART OUT BLIZZARD WE'RE DOING IT BETTER THAN YOU play Throne of Darkness, the samurai squad kino
Story is just a way of contextualizing things, as for gameplay, in coop its just an Arpg, in solo though its a party based RTWP game, if you like Ballshurt 1 and 2 then check it out.
Oh ok
How come Ganker hates Dungeon Siege so much?
My GOG copy worked out the box
There's nothing to the first game, you play it like an ultra small scale RTS on A-move down an endless corridor. You can add complexity with magic and position mages with certain spells for maximum DPS but you can progress about as fast just sticking a good spell on them and letting it autopilot
Also likes to pretend it has a freeform levelling system where you can multiclass, spellsword it out and that but no, it's the exact opposite. There's hidden progression in the background that takes all your levelling thus far into consideration, so a fighter turned mage will have shit INT and no mana even after levelling as a mage, because he's already had all these stat ups as a fighter. The fighter/mage split from level 1 won't be able to access anything close to its intended level so they're just playing the whole game effectively hours behind
Bought the GOG copy out of vague nostalgia but I also had the original game physical back in the day, and it was shit then too. Dungeon Siege 2 is the only good one.
>but you can progress about as fast just sticking a good spell on them and letting it autopilot
Or you could just give everyone a melee weapon and make them hack things up.
But yeah the first game is awfully simplistic. There's a mod that allows you to play through the first game using the second game's engine which adds a bit of depth to the character building and makes combat more interesting when using weapons. The downside is that it somewhat breaks saving as loading a save will put you to your last waypoint so you have to clear the zones after it again. You keep all your stuff from when you saved so you could also use that to grind which wasn't possible in the first game originally.
It's an awful game. don't pretend otherwise just because you watched a youtube review recently.
>watched a YouTube video
What? Sounds like you're projecting. I didn't watch any fricking zoomer shit
NTA but my grandfather always used to play dungeon siege and I picked it up from him, it's not the best in the genre but it's alright.
Based Grandad
Mine was all about ARPGs too until aging hands prompted a switch to consoles and controllers, spends most of his time playing Fallout 76 of all games now, and Fallout 4 before that
I watched my father play it as a kid and only remember a glowing sword when enemies were near like Frodo's and having a donkey in the party to carry stuff. I really should play it myself.
t. youtube watching zoom zoom
this comment angers the zoomers
That's because the post was from a newbie zoomer trying to hard to fit in
Played it with muh dad and his friends and then my friends, things used to be simpler
I don't, it's good.
Diablo gays are like ultarkill gays, any alternative to what they like is met with seethe
diablo and its consequences have been a disaster for the gaming industry. Diablo like ARPGs are just gambling machines but with a coat of video game paint on.
They killed all the damn fun with that shit, I don't even know how it appeals to people but I ain't mmo brained.
The pimp secret in ds1 is kino btw
I fricking love dungeon siege. I wish more games were like dungeon siege. I didn't like how DS2 shifted more towards a Diablo knockoff.
It runs fine on modern OSes, the only possible issue is the way the game will change resolution between main menu (always 800x600) and gameplay (if it isn't 800x600) and can cause unplayable interface frickups as a result, especially if you're using a multi-monitor display setup. You are best off playing in Windowed mode by using the launch option "fullscreen=false" to avoid it. Then you can scale up the resolution to whatever you want.
I knew MP had a bigger map but it has a different story as well?
Different loot , much better TP system that uses interconnected portals and its fricking HUGE, most people prefer it to the sp campaign.
because
>you play it like an ultra small scale RTS on A-move down an endless corridor.
except anon, it's worse than that, because if you were around when the modding tools were available, you would know that the developers didn't have to make the game that way. they could've given us a literal BG3 back then.
but no, they did a linear slog.
Anon, most games are bordered corridors, graphics just got better, we still have Blood style woods that are just tunnels.
also i think the design is a gameplay concession because I cant see the AI working well in a more box like environment compared to tunnels.
>the developers didn't have to make the game that way. they could've given us a literal BG3 back then
Always did raise an eyebrow at people supposedly modding total conversions into Dungeon Siege 1 considering how vanilla actually plays at its core
The corridors are a problem but they're not THE problem. There are segments of Dungeon Siege that open up beyond the typical corridor, there's an early one in the drider tunnel that is a massive square, and your entry in and exit out is a mirror, straight to the other side
There's nothing of worth on the outskirts but if you walk over there spiders will climb out of tunnels to attack you. The combat is 90% autoattack because this is Dungeon Siege, there's no interesting loot because this is Dungeon Siege, there isn't even progress towards interesting builds because this is Dungeon Siege, what is the point of widening the corridor when there's nothing to the game in the first place?
I mostly disagree, but I did just remember how useless some of those spaces were, I wonder if they wanted to do like a Serious Sam thing originally where constant backpedaling and circling was a focus, those spaces only make sense if a team has to fight hundreds of enemies at once but you never do.
>I wonder if they wanted to do like a Serious Sam thing originally where constant backpedaling and circling was a focus
Considering how melee funcions it couldn't with anything approaching a balanced party, you'd have a few deadweights who by the time they put in damage can only be swarmed by the unwashed masses
You'd have to go full ranged or close to it, maybe have one poor c**t run in first and trigger all the spawns and then you can play Serious Sam while he bleeds out on the floor
Not to bang on about Dungeon Siege 2 but the talent tree and powers is probably the biggest reason I prefer it to DS1. Gives melee some room, some options, they could kite just fine in that game even with basic shit like AoEs and turrets above their head (that might have been a racial)
Yeah two feels like a spam fest of abilities because that's how you mainly do damage, magic felt slightly less interesting(I miss the particle FX craze of the early 2000s), 1 on the other hand is just a nice party based game.
I only saw the awful Uwe Boll movies. I can imagine the games are better than those.
Did you basedface when you saw Shaggy? I did
I also learned the hard way he only dies in the extended cut of the movie. What a dick move.
>paper mache horse armor
the poor guy looks so embarrassed
In Uwe Boll canon, elties are spared from embarrassing horse armour
Bamp
you might need an older version of whatever os you use, I had this problem with older games. luckily emulators for windows are pretty common
Is setting up a windows emulator complicated?
I played it on win 10 with a bunch of problems but worked enough to finish the game, hope you like 640x480 fullscreen.
worked fine on win10 for me, beat the game not too long ago
>hope you like 640x480 fullscreen
there's an easy fix for this you can find online
>there's an easy fix for this you can find online
like what, disabling shadows? one of those -windowed things you put into shorcut? patches? none of them worked, I either got 5fps performance or game crashed
I am capable of using google you know but this game has compatibility problems with modern systems and depending on your system nothing you read online helps
>like what, disabling shadows? one of those -windowed things you put into shorcut? patches?
um???
https://www.pcgamingwiki.com/wiki/Dungeon_Siege
>Set in DungeonSiege.ini
Open %USERPROFILE%DocumentsDungeon SiegeDungeonSiege.ini
Change the width = and height = numbers to match the desired resolution.
Save the changes.
>Set in launch options
Add width=#### and height=#### to the game's launch options.
Replace #### with the desired resolution.
Save the changes.
Now explain that again but in english, pointdexter.
imagine getting filtered by editing a text document in the game files lmao
Do you think it'll be fine on windows 11?
Yes, on linux
https://www.pcgamingwiki.com/wiki/Dungeon_Siege
The amount of people that don't know their pcgamingwiki kung fu is shamefull
Played it through on Windows 10 a couple of years ago. Be aware it is quite a dull game, however. Still an achievement for an entity game engine.
that artwork weirds me out, it is as if it was designed for magazine ads, or even better magazine cover pages. Good marketing strategy tbh
It was exactly like that, don't know why marketing back in the day felt way more effective at making your game "iconic"
The GoG version should be fine. Old games on GoG are tweaked to work on modern operating systems.
Why does Ross always look into the camera with a deer in the headlights kind of look?
> He can't get Dungeon Siege to work.
The absolute state.
>no portals
What the game did right.
Qué? The game had platforms.
I had a lot of crashing whenever I last tried, but I was still able to get through the game, but did require I save quite a bit.
Isn't the world one long area (basically) in 1. I'm surprised the adventure is better than open world gays haven't jumped on it.
1 just has like 4 classes and you level them by using the skills right? I think 2 had an actual tree, it also had ultimates and loot goblins which i think it was first to do which was neat.
>Isn't the world one long area (basically) in 1
It's a dressed up corridor even outside, yeah. You rarely even get token branches that dead end with loot, it's mostly one straight line jogging through the game, fending off americans climbing out the terrain
It's one of the reasons DS2 is a straight up improvement, you get optional areas and proper sidequests there
Basically if it isn't an open world game then that is the majority of games anon
It was a cool mix of Diablo, RTS, and some other ARPG/CRPG games of the era
Multiplayer having its own separate moronicly large map was cool too
Anyone played the PSP game? Was it any good?
Was just a Diablo-like iirc
There were a lot of those, most of them sucked
It was better than Silverfall's PSP game at least
You can even play the originals SP and MP campaigns in a mod for 2, I thought it was pretty fun
I played it a few years ago on Windows 11. Worked just as it should.
I also just reinstalled it to test it, and it worked just fine again. The resolution was pretty terrible, but I'm sure there's some kind of fix for that if you absolutely must play on higher resolutions.
Sweet. I'm going to do some reorganizing today and tomorrow I'm going to buy myself a new PC. I haven't being PC gaming for a couple of years
I can't for the life of me remember what the game was even about. Diablo is equally mindless, but it's easy to remember that you're fighting Diablo. In DS I honestly couldn't tell you, you just go forward until everything is dead.
>Just keep moving until everything is dead
What's wrong with that? I'm going to go with a crew of fighters and we're just going to rekt shit up
I played it just fine downloading from Steam and running it with Proton. You should be good.
>Not posting the multiplayer map
How big is the multiplayer map?
Like 2.5 times bigger, although its the portals that make it FEEL bigger, you can play it SP if you want, there is a way to get companions but i cant remember if its a mod or vanilla.
Spoiler that shit you butthole
I did like three months ago so yeah. Just install linux
Anyone know of any good mods/siegelets? I've gotten bored of the original campaign
Never played it but I recalled hearing one of the Ultima games was remade in a Dungeon Siege mod
You're a rosslet
No I've just been about games for a while
Feel free to engage me on my first hand experience of Dungeon Siege 1
if you doubt that
I already shilled it but the import of 1s maps to 2 is really fun for a fresh take on the originals.
otherwise DS1 modding community seems to be picking up again, so check for anything thats new, otherwise consistent textures helps a lot.
>DS1 modding picking up again
Huh so it is
Wonder if anyone archived all the mods off the old mod sites. there was a nice sexy dark elf one I remember using
It's possible but it's fricking annoying. I remember having to delete some wrapper from the gog version but I can't remember everything I did exactly. Make sure to mod in the expansion before playing since it changes the base game too.
The issue is directx 7 or something, dxvk?
Hey guys Remember one of Obsidians first game "dungeon siege 3"?
yeah I forgot too til this thread
DS3 was such a disappointment.
The fact that its nothing like the original is really confusing, I have no idea what they were thinking. (except for consoles as the other anon states)
To add insult to injury, with a better story and tweaked gameplay it could have been okay, just really meh to disappointing as is.
It wasn't that bad, though I think it pioneered that template of wonky action console rpgs
Sacred 2 came out on consoles before and that was just a console version of Sacred 2, played as Sacred does just now on controller. Sacred 3 comes out I'm sure after Dungeon Siege 3 and it's a wonky console action game now
Diablo 3 came out on console and they added a non-functional dodgeroll to make it more console and actioney
Now this all may be unrelated but in my heart I blame Dungeon Siege 3
>sacred 2 and 3
my brother and I were so disappointed by 2, but 3 was absolute crap, thats were Heated Jose got his real start for a lot of people, reviewing games like Fable 3.
Sacred 2 lost a lot of the charm with the art style and perspective difference. You go from A to B in Sacred 1, through 50 goblins who all start sprinting off after you like 28 Days Later zombies, there's something there, a sense of adventure
You do the same in Sacred 2 it just feels like riding around a Dynasty Warriors map
What Sacred 2 has going for it though which more than makes up for the feel, general ugliness, monotnous grind etc. is interesting characters to play as. Sacred 1 has a Gladiator with pretty mundane martial skills, Sacred 2 has an undead equivalent who is simultaneously juggling necromancy.
Anubis megaman is a class, and he plays like Inspector Gadjet when you're not rolling your giant monowheel around, that absurdity is where the fun is in Sacred 2
Also can't forget that odd quest chain featuring Blind Guardian, culminating in this
>Gadjet
*gadget
I can spell, honest
Ha! that shits actually pretty funny, I never knew.
The Anubis warrior really was a highlight of the game, and come to think of it, i liked that they had different intros.
The map was what made Sacred 2 feel less special to me, I miss that small era where 3d games took inspiration from the old open world games, gave it a real grand feel. From peaceful meadows, through Dry deserts and frost capped mountains it just made you feel like you were going somewhere.
I'm playing through the first one properly this time because I never finished the underworld campaign because of the difficulty spike that one introduced on gold difficulty.
Just yesterday I started with it and it's smooth sailing thanks to not fricking my build up this time.
But, the og game has a massive flaw which is they give you a fricking horse that you can't use it to travel long distances because every spellcasting enemy has spells that root you in place.
I remember 2 fixing that issue by having special mounts where you can use all your skills instead of just few while mounted.
A party based arpg is all i want... when you got your party properly synergies it was like bg1+2 or icewinddale but simpler.
>some people enjoy watching a bunch of characters plink away at eachother in clusters
Could never be me, nope "never".
Yeah it's fun making a custom party.
Last time I played I had no issue getting it running.
you wont be able to play it on any system because dungeon siege plays itself
I have it installed and configured with dgVoodoo and the SeeFar mod for years and I'm not fricking with that installation because its perfect. I beat all of the Campaigns once with my buddies.
despite spending 10 times more time on diablo 2 i have a ton of nostalgia for dungeon siege, i even still have my old cd lying around
doubt it holds up though
personally I feel its as fun as ever, the real difference is that your bros arent there with you anymore.
>i have a ton of nostalgia for dungeon siege
The start of the first game is somehow just magical. From the cool animated main menu into this peasant start of a hero's journey, it doesn't even matter that it's generic and cliched. The 3d world absolutely blew me away back in the day. The game even ran smoothly on the toaster I had back then.
This one is still a banger https://www.youtube.com/watch?v=AxwCsV2nzTw
it's wild that i haven't heard that theme in, what, 20 years? more? and it's like a bolt of lightning to my brain, i remembered it instantly
did jeremy soule work on it?
>battlefields original theme
>westwood intros
take me back to when things weren't so gay
Jeremy Soule was on his shit back in the day, saw some chinese chair blowing up video recently and at one point they had this backing track
Instant flashback to the early 2000s, they'd ripped it from Neverwinter Nights
For posterity I'll also link the chair vid at the second the track kicks in
Chinese TV toughguys always seem like they're really having fun.
>Soule got Mee toood
Frickin shame man, even oblivion has him to thank for its nostalgic feel, also wasnt that when he had his own Yngwie Malmsteen moment and he had to relearn his art?
I used to play the demo non-stop, simple shit like having a donkey carry your loot was mind blowing to me. I'd always look forward to finishing the demo where it said "This is just 10% of the full game" and showed you screenshots of being in a desert because I'd just lean back and daydream about all the cool shit that could happen.
Do I remember correctly that the steam version didn't have the expansion? Should I just grab it from GoG?
GoG version doesn't have the expansion either unfortunately.
Isnt the GOG version LOA?, could have sworn it still had the expack.
Well frick.
>but I think the steam guide works for both
https://steamcommunity.com/sharedfiles/filedetails/?id=1148174213 this one?
>this one?
That's the one I was thinking of, never actually used it though because last I played DS1 I just wanted the base game
GOG doesn't have it either, but I think the steam guide works for both
Basically whoever has the rights now is not officially selling the expansions anymore for DS1 & DS2, and the community seeing those as abandonware is publishing guides and resources to get them working with bought copies, with the noses in charge not really giving a shit either way
So if you want to play the expansions you could pirate disc images of the base + expansion physical copies or follow whatever the guides are doing, you'll be fine either way as far as I know
blessed thread
This game has barely any story, right? Is there any reason to play this over something like Diablo 1/2?
If you want to turn your brain off and unga bunga down corridors for a while while, Dungeon Siege 1 has its place
If you want EAT YOUR HEART OUT BLIZZARD WE'RE DOING IT BETTER THAN YOU play Throne of Darkness, the samurai squad kino
Story is just a way of contextualizing things, as for gameplay, in coop its just an Arpg, in solo though its a party based RTWP game, if you like Ballshurt 1 and 2 then check it out.