The best thing about the Working Joes is the hint that Sevastopol's mainframe might only be pretending to be moronic, and it genuinely enjoys hurting and frightening people now that it's allowed to.
It was, but some of the things the Joes say hints that Apollo might not exactly be as indifferent as the initially dull reputation of the Joes would lead you to believe. My opinion, anyway.
1 year ago
Anonymous
Haven't played in a while. Can you give an example? It's an interesting theory.
They're cheap mass-produced androids that are wirelessly controlled by a central AI, but looking and acting non-human is also a selling point because some customers didn't like the idea of androids that could blend in with humans.
I started it a couple of days ago. I'm not exactly a fan of survival horro but the atmospehere in the game is unmatched. Sense of dread, claustrophobia, art style. Dont plan on finishing it though, I read its 20 hours long, Im 4 hours in and it became a bit boring/repetitive though.
Well, considering that the mechanics of the game are sneaking/running away from a dangerous monster, I don't know how much the devs can innovate on that.
I just basically got the trauma kit, so I might be wrong tho
i think its worth playing as far as you can. the part that actually drags is near the end anyways. Middle is pretty good, especially when the areas open up. There's a big room that changes the dynamic I think enough. plus some other shit happens beyond the alien
Yeah, gonna give it more time. I just hope it doesn't get boring.
As I said, the atmosphere is amazing. Too bad I stopped smoking, playing this one high would have been an experience.
slap some headphones on too for more scare. you'll know when its too long, its pretty obvious at that point. I kept going though because i was still at least interested in the plot
if you like sitting in a locker for 30 minutes straight then yes. >inb4 some moron says "you have to learn how to sneak around the ayy"
it doesnt work, game suck
Ya I never understood the "too long" complains.
Not only is a blind playthrough roughly 15-20hrs, which is pretty good for a game.
But the game keeps raising the stakes and keeps introducing new elements to it. So I never connected with the "too long for what it presents" side either.
I enjoyed every second of it. Played it three times and 100% it as well. Something I usually don't bother with.
The last 10 hours make you a maintenance nancy just flipping witches and fixing shit and since you have the Alien Flyswatter they cease to be a credible threat anymore.
It didn't feel that way. I guess since things were progressing and you were interacting with humans more. I'd say after the alien was gone and the android apocalypse happened is when the game peaked. Once you go into the alien nest is when the game just got monotonous.
It's less about it being too long and more it just loses itself at a certain point. They should have started to wrap things up after the core nest. the second ship and the multiple spacewalks and getting kidnapped, going into another nest and fighting all those humans was too much especially when the game started dropping all the worst cliches one after the other at that point.
This. I played it first on hard and I can say normal mode is probably boring as fuuuug. Nightmare mode was awesome. Also, nightmare was easier than hard in most ways. The AI becomes so "predictive" that if you do stupid shit the alien goes into "wtf is this moron doing?" mode and you can sprint between objectives. I shit you not anons.
>backtracking around the station for the collectibles >alien randomly jumps me for the first and only time while sitting perfectly still waiting for the tram
I thought it was absolutely amazing until the Alien becomes a feature and not just a scripted setpiece. Then was just so frustratingly tedious that I dropped it.
Yeah sure, I can appreciate that but it doesn't make it fun to play, though. At least for me. I'll be fair and say I generally don't play these kind of games. But I really liked the first bit with the Synths. Once the Alien was a thing I felt like I couldn't move ten feet before getting ganked. I know it's a git gud situation, but still, it wasn't fun to me.
Sounds like the 'true random' version of the alien AI is for you. Normally it's leashed to you, so it's always reasonably on-hand to stalk your area but in a reasonably fair way. True random means fewer encounters but some have much less warning.
I had the exact opposite opinion. I loved the Alien parts and the synths felt stupid because you can just run past them all. That being said I got bored after it got ejected but I assume it'll come back.
Do you coom to environments? Are you especially attached to the late 70s retrofuturist aesthetic? Do you have a good set of headphones? Do you like survival horror? Are you willing to play a game that lasts a little bit too long?
Reprogram the mechanic so I can dodge it and take at least 12 hits without being stunned. Fricking Silent Hill and Resident Evil had better monster mechanics than Isoshit with its death wall enemy.
Yes? Got a problem you Isolationcuck? I can outmaneuver an enemy in a fricking elevator, meanwhile in Isolation you can't outmaneuver even if it was an open space arena.
So you Gankerirgins have never played CM13 huh? That's Colonial Marines 13 on the BYOND client which is a type of Space Station 13 game for you Gankerirgins it's literally the best Aliens universe you can experience >ishygddt
AVP 2010 is fricking awful, why the FRICK am I seeing people posting on Ganker positively about it in current year. Maybe newcomers are starved for Aliens games and 2010 seems good compared to Colonial Marines? Maybe it's no-taste idiots that refuse to play the old AvP 1s and 2s because the graphics are too old. Whatever. 2010 sucks and will always suck and also has one of the worst flashlights in FPS history. Yes I made.
Alien Isolation is awesome though I'm replaying it right now.
AvP2 was good.
Some pretty good Doom WADs out there too.
Granted, that's all Aliens. Nothing besides Isolation really tried to make the first Alien into a video game. I wouldn't have thought it was possible until they did it
it's a bad game, looks and sounds great though
gameplay is barely a step above walking sim tier
the alien is more of an annoyance because of how limited the player and it's movement options are you can figure out where it will be or you can play on hard and it will just turn up at random and instantly kill you so you can replay the last 15 minutes of walking.
the main campaign is pretty long and feels like a slog because it doesn't mix it up much, imo the best way to play this is the nostromo dlc you basically get everything the main game has to offer in about 40 mins which is how long the it takes for the game to start getting boring and repetitive.
i'll probably just get flamed because there is some kind of isolation elitist's that always post in these threads, so yes I have played it and the ign review was spot on gays
Alien just isn't scary anymore.
Game is great, but hardly because of the alien. That thing just kinda frustrates you. The world building, the artstyle, and the environment are incredible.
>non-linear
I remember it being pretty non-linear when I played it, kept getting lost, I know you needed certain upgrades for your torch before you could progress to all the different areas, but the station was pretty open from the start
Most of the time you really can't get too lost, and there are several areas that are one-and-done, where you can't return once you're through them. Later in the game you can explore a large part of the station and even return to the part where you first enter the station, though.
I mean I do appreciate having goals and subgoals to direct my gameplay, but yeah I generally prefer something more like a Metroidvania game structure where the map opens up as you explore, gain new abilities, and unlock doors and such. AI does open up large parts of the main areas for you to freely explore at certain points in the game, but it would be neat for it to be even more open.
Isolation is probably the only strong example of >the game should be shorter
Because after a while it just kind of drags on and doesn't really ask for anything new off you when if you're going in blind you expect to just die at the end anyway
I don't like horror games with instant-death stuff unless it's sparing with it, so I was never really able to get into this one. At the same time I understand why it's like that, so it's not really a criticism.
The alien is an annoying instant kill butthole. The alien is the least fun part of the game. Pirate it and play it til you get bored. Worst part of the game is the monster I downloaded it for.
>The alien is an annoying instant kill butthole.
No, it isn't. There is a health bar in the game and sometimes the alien just takes a chunk of it out knocking you down or something.
tbh I really love the looks and atmosphere but I just got stuck at one moment and can't progress for shit
like I even checked gameplay on youtube but it just doesn't work for me he always gets me even in lockers
>he always gets me even in lockers
There's something additional you have to do in the lockers to not be caught in them. Something like holding your breath or ducking down or something. I can't remember. I just know merely being in the locker alone is not enough.
>he always gets me even in lockers
There's something additional you have to do in the lockers to not be caught in them. Something like holding your breath or ducking down or something. I can't remember. I just know merely being in the locker alone is not enough.
You have to hold your breath in lockers, yeah. But lockers are risky in general and give a false sense of security; you're usually better off crouching under/behind furniture and just staying out of the alien's line of sight that way.
there's only a couple instances in the game where you want to use a locker, I think those are all against working joes. You're always better off finding a table to crouch strafe behind with the alien.
I'm a big fan of it but on my last playthrough there were definitely several instances where I was hit upside the head with that 7th gen immersive sim for babies vibe that has not aged great.
if you already like alien then yes, but if you did you would have already played it long time ago. you'll end up being one of those lol too long xDD morons to fit in
Reading Alien Isolation threads is weird. It's like a bunch of people got a different version of the game than I did or something. I understand not liking the game and I have my own criticisms of it but sometimes the behavior and issues people are describing doesn't match what I played.
I have no problem with an unstoppable/unkillable monster chasing me, but the fact that it's random and janky kind of kills the game for me. Don't know how many times I died just because the Alien decided to pop up right there at the worst moment with zero time for me to react.
I guess that's supposed to make it "scary" but it just fricking annoyed me more than anything. Maybe the game just isn't for me, which sucks because I love the atmosphere and how the recreated the feel of the first movie. I just wish I could stand playing the damn game.
It's an Alien game. Or rather, it's THE Alien game. The only one that did the original movie justice.
Play it in the dark with a decent headphone set. On hard mode, anything under that breaks the AI.
If you are an Alien gay probably.
Keep in mind that the game refuses to teach you how to play, on purpose.
Story is even more repair the valve, collect the key, access the engine room than the first Dead Space. The characters are absolutely lifeless and incredibly flat.
Also in the beginning the game tricks into you thinking it's a metroidvania, but don't backtrack because it's all for show: you will unlock the items to really do (some) exploration by the end of the game.
At which point the insta-death design of the game will have already suck the will to live out of you.
Enjoy, hermano.
no
/THREAD
kys
Yes
It was all right. It's 10 or so hours longer than it needed to be. I think the first 10 hours are great though.
>first 10 hours
It's not even 10 hours, I finished nightmare mode in like 8
How may I help you?
wtf is that thing it's worse than the alien
the androids on the ship, yeah they are scarier as the game goes on
The best thing about the Working Joes is the hint that Sevastopol's mainframe might only be pretending to be moronic, and it genuinely enjoys hurting and frightening people now that it's allowed to.
i thought Apollo was actively directed to use the Working Joes to enforce Special Order 937
It was, but some of the things the Joes say hints that Apollo might not exactly be as indifferent as the initially dull reputation of the Joes would lead you to believe. My opinion, anyway.
Haven't played in a while. Can you give an example? It's an interesting theory.
Sounds awesome, tell us please
They're cheap mass-produced androids that are wirelessly controlled by a central AI, but looking and acting non-human is also a selling point because some customers didn't like the idea of androids that could blend in with humans.
These frickers are the best enemy in the game. Pure kino.
They filtered me so hard, I hate them more than the Alien.
I started it a couple of days ago. I'm not exactly a fan of survival horro but the atmospehere in the game is unmatched. Sense of dread, claustrophobia, art style. Dont plan on finishing it though, I read its 20 hours long, Im 4 hours in and it became a bit boring/repetitive though.
how so?
Well, considering that the mechanics of the game are sneaking/running away from a dangerous monster, I don't know how much the devs can innovate on that.
I just basically got the trauma kit, so I might be wrong tho
i think its worth playing as far as you can. the part that actually drags is near the end anyways. Middle is pretty good, especially when the areas open up. There's a big room that changes the dynamic I think enough. plus some other shit happens beyond the alien
Yeah, gonna give it more time. I just hope it doesn't get boring.
As I said, the atmosphere is amazing. Too bad I stopped smoking, playing this one high would have been an experience.
did you quit smoking cuz addiction?
slap some headphones on too for more scare. you'll know when its too long, its pretty obvious at that point. I kept going though because i was still at least interested in the plot
>Well, considering that the mechanics of the game are sneaking/running away from a dangerous monster,
that's only at like 4 or 5 areas
Keep on playing. There are only a few segments with the Alien. It's not 20 hours unless you intentionally go slow as frick.
As for the atmosphere, it's basically straight out of the 1979 movie.
I really enjoyed it even though it's more of a walking simulator than anything else
if you like sitting in a locker for 30 minutes straight then yes.
>inb4 some moron says "you have to learn how to sneak around the ayy"
it doesnt work, game suck
filtered
>ever getting in a locker ever
noob
You wouldn't need the lockers as much if the door-locking buttons didn't look like random greebles. Actually kinda hard to spot in a hurry
it's a solid game
played it on hard, lots of fun, not too long at all.
Ya I never understood the "too long" complains.
Not only is a blind playthrough roughly 15-20hrs, which is pretty good for a game.
But the game keeps raising the stakes and keeps introducing new elements to it. So I never connected with the "too long for what it presents" side either.
I enjoyed every second of it. Played it three times and 100% it as well. Something I usually don't bother with.
Seconded.
Imagine being such a consoomer you complain about something being too short, preventing you from buying something new
The last 10 hours make you a maintenance nancy just flipping witches and fixing shit and since you have the Alien Flyswatter they cease to be a credible threat anymore.
The whole game is like that to be fair, you're always going from one place to another flipping switches and replacing batteries
It didn't feel that way. I guess since things were progressing and you were interacting with humans more. I'd say after the alien was gone and the android apocalypse happened is when the game peaked. Once you go into the alien nest is when the game just got monotonous.
Bro, that's like every game made in the last 30 years.
It's less about it being too long and more it just loses itself at a certain point. They should have started to wrap things up after the core nest. the second ship and the multiple spacewalks and getting kidnapped, going into another nest and fighting all those humans was too much especially when the game started dropping all the worst cliches one after the other at that point.
This. I played it first on hard and I can say normal mode is probably boring as fuuuug. Nightmare mode was awesome. Also, nightmare was easier than hard in most ways. The AI becomes so "predictive" that if you do stupid shit the alien goes into "wtf is this moron doing?" mode and you can sprint between objectives. I shit you not anons.
Absolutely, just make sure you grab https://pastebin.com/zfs8RnQ4 so it can look better at no performance cost.
>backtracking around the station for the collectibles
>alien randomly jumps me for the first and only time while sitting perfectly still waiting for the tram
it's great, one of the best survival horror games I've played and surprisingly solid for a licensed game
I replay it almost every year
It was made with 'love' and it shows. Devs had access to tons of original archived reference material, and they NAILED the atmosphere of the film.
I thought it was absolutely amazing until the Alien becomes a feature and not just a scripted setpiece. Then was just so frustratingly tedious that I dropped it.
the Alien AI is some of the coolest shit, you can tweak it in a text file (and turn it off completely if you really have a problem with it)
Yeah sure, I can appreciate that but it doesn't make it fun to play, though. At least for me. I'll be fair and say I generally don't play these kind of games. But I really liked the first bit with the Synths. Once the Alien was a thing I felt like I couldn't move ten feet before getting ganked. I know it's a git gud situation, but still, it wasn't fun to me.
Sounds like the 'true random' version of the alien AI is for you. Normally it's leashed to you, so it's always reasonably on-hand to stalk your area but in a reasonably fair way. True random means fewer encounters but some have much less warning.
I had the exact opposite opinion. I loved the Alien parts and the synths felt stupid because you can just run past them all.
That being said I got bored after it got ejected but I assume it'll come back.
You'll enjoy the first 4 hours, then the next 4 hours you'll wish it was over
The single best adaptation of any film environment to game setting, period, fill stop
Do you coom to environments? Are you especially attached to the late 70s retrofuturist aesthetic? Do you have a good set of headphones? Do you like survival horror? Are you willing to play a game that lasts a little bit too long?
If some or all of these are 'yes,' then yes.
>Are you especially attached to the late 70s retrofuturist aesthetic?
This is the best aesthetic there is... even the European electro music from that era.
Amazing art direction and attention to detail but the actual gameplay is meh, the alien quickly goes from terrifying to annoying
thanks for this thread. I played this game about a year ago and was filled with fond and vivid memories from that. play it, it's a wild ride.
what was his problem?
daddy issues
>the sheer number of experiments he did on Shaw while they were alone
surprise there's not much fanart of this
imagine kissing Noomi
this noomi?
y-yes
Why did Sega deny the world a sequel? Do they actually only want to put out horseshit?
ehh Randy/Gearbox stole a lot of Alien-related funds from SEGA and funneled them to Borderlands, maybe that's when they decided to scale shit back
But that happened years before Isolation even released
oh
maybe they lost the IP
Sega a shit
If you have good taste then yes, otherwise maybe
Alien Isolation. Great first 1/3, good 2/3, and then BBC Xenos and the Metacritic Replayability Value factor makes it suck for 5+ hours.
imagine
What would you do?
*unzips dick*
They had a really ace art/tech team. It runs on phones and the Switch.
Soil myself or have a heart attack. Both?
Reprogram the mechanic so I can dodge it and take at least 12 hits without being stunned. Fricking Silent Hill and Resident Evil had better monster mechanics than Isoshit with its death wall enemy.
REbabby mad that he can't do his epic zombie dodging strats and tank monster hits like they're styrofoam.
Yes? Got a problem you Isolationcuck? I can outmaneuver an enemy in a fricking elevator, meanwhile in Isolation you can't outmaneuver even if it was an open space arena.
>this is the only good piece of Alien media made after 1986
kind of sad really
So you Gankerirgins have never played CM13 huh? That's Colonial Marines 13 on the BYOND client which is a type of Space Station 13 game for you Gankerirgins it's literally the best Aliens universe you can experience
>ishygddt
nah never did
>top down perspective coded in BYOND of all things (where the message pop ups aren't even integrated into the game)
Don't make me laugh.
Avp 2010 was great
AVP 2010 is fricking awful, why the FRICK am I seeing people posting on Ganker positively about it in current year. Maybe newcomers are starved for Aliens games and 2010 seems good compared to Colonial Marines? Maybe it's no-taste idiots that refuse to play the old AvP 1s and 2s because the graphics are too old. Whatever. 2010 sucks and will always suck and also has one of the worst flashlights in FPS history. Yes I made.
Alien Isolation is awesome though I'm replaying it right now.
AvP2 was good.
Some pretty good Doom WADs out there too.
Granted, that's all Aliens. Nothing besides Isolation really tried to make the first Alien into a video game. I wouldn't have thought it was possible until they did it
I like Fireteam Elite
Why have none of the movies use the Alien 1-3 eras and aesthetic?
they are hacks
it's a bad game, looks and sounds great though
gameplay is barely a step above walking sim tier
the alien is more of an annoyance because of how limited the player and it's movement options are you can figure out where it will be or you can play on hard and it will just turn up at random and instantly kill you so you can replay the last 15 minutes of walking.
the main campaign is pretty long and feels like a slog because it doesn't mix it up much, imo the best way to play this is the nostromo dlc you basically get everything the main game has to offer in about 40 mins which is how long the it takes for the game to start getting boring and repetitive.
i'll probably just get flamed because there is some kind of isolation elitist's that always post in these threads, so yes I have played it and the ign review was spot on gays
Alien just isn't scary anymore.
Game is great, but hardly because of the alien. That thing just kinda frustrates you. The world building, the artstyle, and the environment are incredible.
One of my favourite platinums
One of my favorite games of the past 10 years. Wish it was even longer. I want to spend more time in the Sevastapol.
like a non linear open world sevastapol
>non-linear
I remember it being pretty non-linear when I played it, kept getting lost, I know you needed certain upgrades for your torch before you could progress to all the different areas, but the station was pretty open from the start
Most of the time you really can't get too lost, and there are several areas that are one-and-done, where you can't return once you're through them. Later in the game you can explore a large part of the station and even return to the part where you first enter the station, though.
I mean I do appreciate having goals and subgoals to direct my gameplay, but yeah I generally prefer something more like a Metroidvania game structure where the map opens up as you explore, gain new abilities, and unlock doors and such. AI does open up large parts of the main areas for you to freely explore at certain points in the game, but it would be neat for it to be even more open.
Isolation is probably the only strong example of
>the game should be shorter
Because after a while it just kind of drags on and doesn't really ask for anything new off you when if you're going in blind you expect to just die at the end anyway
okami
It's been nearly 10 years and there's STILL no sequel announcement.
Do you guys not have phones?
this has to be bait
How's it bait? That phone game is the closest Sega has ever come to giving us a sequel
You will never know.
I don't like horror games with instant-death stuff unless it's sparing with it, so I was never really able to get into this one. At the same time I understand why it's like that, so it's not really a criticism.
what horror games do you like
The alien is an annoying instant kill butthole. The alien is the least fun part of the game. Pirate it and play it til you get bored. Worst part of the game is the monster I downloaded it for.
I agree, this "Alien" guy is a real jerk!
Says here this Alien guy was a very capab- ... Hold the fort. He hated humans.
>The alien is an annoying instant kill butthole.
No, it isn't. There is a health bar in the game and sometimes the alien just takes a chunk of it out knocking you down or something.
I got it for free on steam a fewer years ago. still haven't even installed it
tbh I really love the looks and atmosphere but I just got stuck at one moment and can't progress for shit
like I even checked gameplay on youtube but it just doesn't work for me he always gets me even in lockers
>he always gets me even in lockers
There's something additional you have to do in the lockers to not be caught in them. Something like holding your breath or ducking down or something. I can't remember. I just know merely being in the locker alone is not enough.
You have to hold your breath in lockers, yeah. But lockers are risky in general and give a false sense of security; you're usually better off crouching under/behind furniture and just staying out of the alien's line of sight that way.
there's only a couple instances in the game where you want to use a locker, I think those are all against working joes. You're always better off finding a table to crouch strafe behind with the alien.
I-iett iess shieeeieeieeeieeeayt. Shitty. Shitty game. Gay ay aye. Pizza shiet.
One of the best and comfiest environments in the medium. I still listen to Sevastopol ambiences to go to sleep
Yes
I can't believe this game filtered so many anons kek
zoomers are easily filtered when things are handed to them
I'm a big fan of it but on my last playthrough there were definitely several instances where I was hit upside the head with that 7th gen immersive sim for babies vibe that has not aged great.
if you already like alien then yes, but if you did you would have already played it long time ago. you'll end up being one of those lol too long xDD morons to fit in
Reading Alien Isolation threads is weird. It's like a bunch of people got a different version of the game than I did or something. I understand not liking the game and I have my own criticisms of it but sometimes the behavior and issues people are describing doesn't match what I played.
Some people simply have bad taste in video games.
yes, Alien Isolation is not a very good game and worse storyteller all the way through.
I loved it, therefore, you will love it
If you enjoy Alien, it's fantastic. The atmosphere is incredible.
Shit came out 35 years too late. System Shock 2 is superior to Alien Isolation.
Reminder that Alien is in Disney's hands now.
I have no problem with an unstoppable/unkillable monster chasing me, but the fact that it's random and janky kind of kills the game for me. Don't know how many times I died just because the Alien decided to pop up right there at the worst moment with zero time for me to react.
I guess that's supposed to make it "scary" but it just fricking annoyed me more than anything. Maybe the game just isn't for me, which sucks because I love the atmosphere and how the recreated the feel of the first movie. I just wish I could stand playing the damn game.
It's ok. They overdo it with the Alien. Game needed more variety. It's too long, like 25 hours of samey shit
It's an Alien game. Or rather, it's THE Alien game. The only one that did the original movie justice.
Play it in the dark with a decent headphone set. On hard mode, anything under that breaks the AI.
If you are an Alien gay probably.
Keep in mind that the game refuses to teach you how to play, on purpose.
Story is even more repair the valve, collect the key, access the engine room than the first Dead Space. The characters are absolutely lifeless and incredibly flat.
Also in the beginning the game tricks into you thinking it's a metroidvania, but don't backtrack because it's all for show: you will unlock the items to really do (some) exploration by the end of the game.
At which point the insta-death design of the game will have already suck the will to live out of you.
Enjoy, hermano.
Depends if you have good taste in games or not.
Yes. Just stop playing after you destroy the nest
it's great however the xeno by default has an absurdly small leash range. if you mod that, the game becomes way fricking better.