>Will selflessly defend their kin with their lives but are hostile to outsiders
How exactly is this Evil behavior? This sounds like most human kingdoms.
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>Will selflessly defend their kin with their lives but are hostile to outsiders
How exactly is this Evil behavior? This sounds like most human kingdoms.
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Most human kingdoms are just hostile to outsiders.
Most human kingdoms during a time of peace, on seeing a stranger passing through their land, might stop them to ask them what they're doing and what their intentions are, but it's unlikely that they have murder on the mind and, if the stranger is legitimately just a traveler passing through, then the humans will send them on their way, perhaps watch them but not otherwise harm them. Things need to escalate to a point where harming or killing the stranger seems justified.
Typical kobolds are the reverse. Murdering a stranger, even in times of peace, is their first and preferred course of action. They need a good reason NOT to do so.
That's what makes them Evil.
Aligments were made by an old fat moron whom tried to put this specific kind of american racism into the game. That explains everything with evil things.
You're a moron
You have the iq of warm oyster
>Evil
>sounds like most human kingdoms
Alignments are stupid, who knew?
Frick off doglizard fricker
The large number of half-humans are proof they're not exactly hostile to outsiders
The fact that those half-humans have to hide away from human settlements to avoid being lynched is.
>>Will selflessly defend their kin with their lives
Nice headcanon, humanoids die from infighting and treachery all the time.
Because they don't selflessly defend their kin. They defend their *warren*, which is a subtle but important difference. Any individual member is more or less replaceable as long as the whole survives, a mindset which inevitably results in callousness and brutality. Compare a man that would kill his child for the sake of his abstracted sense of family versus someone that would sacrifice his family's good name, wealth, or political standing, or even tear apart the family as a cohesive group to save a member of it.
Also kobolds are strongly hierarchical, so the lower your position within the warren is, the worse you'll be treated and the more disposable you'll be. Dragons at the top are to be obeyed without questions, rejects at the bottom are to be used as bait and suicide attackers.
>Compare a man that would kill his child for the sake of his abstracted sense of family
So they're Romans then.
Yep, and the samurai caste, and rural central Asians that still do "honor killings," and evangelicals that beat or reject their kids over the latest moral panic. The willingness to sacrifice individuals for the sake of an abstracted group of kin is one that humanity has had and struggled with since our earliest recorded histories.
Some humans do that, and they're broadly considered evil (or at least callous and brutal). Others don't. But kobolds are a D&D race and D&D races (except humanity) are lazily-written monocultures, so they *all* behave this way. Hence why humanity is racially Neutral while Kobolds as a whole are classified as Evil.
>Hence why humanity is racially Neutral
It's not, though. Humans are said to run the gamut of alignments with no one alignment dominating, not even True Neutral.
So what's the difference with humans
Depends on the setting.
In PF1e their lore was that being on the bottom rung of any given henchmen pool, they are constantly kicked around and brought under heel of of more powerful forces, combine this with their undeserved arrogance because of a very distant and unverified relation to dragons leaves you with a very bitter and spiteful creature that if ever put in a position of power will lash out and do to those under them what they endured 10-fold, even if those under their power had nothing to do with their mistreatment. This also leads them to very eagerly make dark pacts with fiendish forces (demons, devils, etc…) as a quick way to gain power.
Now I bet they sound more like an evil, and pathetic creature.
Kobolds are women? Honestly makes sense.
This is just a thinly veiled kobold sex thread isn't it
Kobolds are evil because they are servants of evil deities. They are sadistic, violent, and act in opposition to the good deities of Humanity.
That's what alignment means. You want more moral complexity than that, then come up with it yourself. It isn't hard.
>to the good deities of Humanity.
There is no single human deity the same way elves have Corellon Larethian or dwarves have Moradin, and the deities that humans worship tend to run the gamut of alignments- good, neutral, evil, lawful, and chaotic.
>he doesn't know about Zarus
Zarus is Evil and thus couldn't be who that Anon was referring to.
From my point of view, the Jedi are evil.
Squires were historically known to satisfy their knights sexual urges on long campaigns.
>/d/ teaches history
>anons poorly disguised fetish
Squires historically had giant penises that could swallow you whole, these are the original inspiration for bag of holding.
Oh, well THAT I believe.
Short answer: it's not.
Long answer: they aren't generally Evil, but it's not unusual for non-evil creatures to work for or with in various ways, evil creatures. It's a harsh world and no one's walking around with a big shiny alignment tag over their head.
Remember that being well-intentioned will not defend you from other well-intentioned people. Good people fight all the time, and bodies hit the ground either way. Grudges between 'the good guys' exist, persist, and do not inherently decay 'goodness' in them just for existing. No contradiction exists.
Without this, it all turns into comic book bullshit.