no, because culex was outdated compared to smrpg
but there's a bunch of ways they could do it since as others have said he promised he'd come back as 3d or something like that
but the joke deals with the fact he is trying to keep up with tech, since both FFIV where he supposedly comes from is all made in 2D sprites and SMRPG is somehow 3D despite being on the same console
so he should be 2D-HD or shitty 3D as means to show he came prepared for the old 3D on SNES but wasn't aware how things progressed since then
Oh ok thanks for explaining. Then I guess they could still keep him 2D though. Maybe just make him HD like Octopath sprites.
but the joke deals with the fact he is trying to keep up with tech, since both FFIV where he supposedly comes from is all made in 2D sprites and SMRPG is somehow 3D despite being on the same console
so he should be 2D-HD or shitty 3D as means to show he came prepared for the old 3D on SNES but wasn't aware how things progressed since then
The problem is, Culex says he can't leave the room he's in because he can't enter "3D" spaces as a 2D being - look at how out of place his overworld sprite is.
The joke kind of falls flat nowadays, since SMRPG's graphics don't look nearly as realistically 3D today as they did at the time... but ironically, the joke that would be greatly improved if they keep his 2D sprite appearance since now the entire rest of the game actually is in 3D, and would heighten the contrast even more.
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
And a bonus
https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/
It's an FF demon god thing in a world where enemies are turtles in boots and round cartoon ghosts, it even is substantially distinct from Smithy's Gang.
>A bunch of other Square Enix SNES JRPG remakes are getting a 2DHD style >Mario RPG gets a full on 3D remake >Culix becomes a joke about remakes instead
Not only would this preserve the joke, it would enhance it for this release specifically.
They can delete lazy shells from the game entirely and its still not remotely enough to make the game balanced. There's a ton of OP shit like the Super Suit and Geno Boost.
I did it before and I can guarantee you that I could never have done it if the inputs were actually frame perfect (1/60 of a second). It's very tight but not that much.
Interested to see what they go with. I can see them doing one of those HD-2D sprites, the artstyles clashed originally so it's not like it would make much of a difference.
By the looks of it a lot of the combat system is getting refined. I haven't looked at extra material but I'm guessing the percentage in combat builds up to a massive attack which is what those quick cutscenes of Geno firing and Mallow getting angry are from.
100 jumps in a row is not easy to do. That shit requires frame perfect inputs after a while.
I did it before and I can guarantee you that I could never have done it if the inputs were actually frame perfect (1/60 of a second). It's very tight but not that much.
I'm fricking hoping they don't mess with too much. I seldom feel really excited about new releases these days but jesus christ I'm loving everything I've seen so far. The changes to the combat system are very welcome.
Holy shit 2 frames? I was pretty good back then. I was amazed when I finally got it though, it took me my whole afternoon. When I replayed it, I got it like after 3 tries. Using super jump, not ultra jumpa btw.
4 DS is really good but you can feel the seething anger at not being allowed to do a FF5 remake bubbling underneath the augment system
11 months ago
Anonymous
I've never played the DS version, the chibi style appalled me
11 months ago
Anonymous
>the chibi style appalled me
it's cute and soulful
11 months ago
Anonymous
FF4 on DS is a decent bit harder than the JP SNES version of the game and features Augments which allows you to equip sub-abilities and other character (job) abilities, i.e. giving Cecil back Darkness as a Paladin or allowing Rosa to use Twincast (Twincast also has unique behaviors when it's specific pairs of characters using it together like Kain and Cecil)
There's also Augments dedicated to enemy-only functions like letting you use Curse, Tsunami, Whirlwind and Inferno from the Four Fiends
[...]
3 DS and 4 DS are soulful and worth playing and I'm totally not biased at all because 3 DS was my first FF game
Play the Pixel Remaster if you haven't, it goes back to the NES version of the plot and still has all the job system glow-ups from the DS version of the game, but ALSO gets rid of any kind of restrictions on jobs at all so it behaves like FF5
11 months ago
Anonymous
Yea that's what I'm doing right now actually, going through all the PRs since it's been a while since I played most of them.
I finished 1 a few days ago and I'm going through 2 right now, which is one of the few games I never played at all.
11 months ago
Anonymous
stole them but would rather play them on switch so I could play in bed, but they're not even fricking on sale wtf
11 months ago
Anonymous
I've never played the DS version, the chibi style appalled me
3 DS and 4 DS are soulful and worth playing and I'm totally not biased at all because 3 DS was my first FF game
11 months ago
Anonymous
The PSP version is better
11 months ago
Anonymous
>4 DS is really good
it amazes me that people actually say this shit when it's missing features that were standard for the genre when the original came out.
11 months ago
Anonymous
like?
11 months ago
Anonymous
super basic shit like text speed and cursor options. the important but often overlooked stuff that makes playing without them a fricking drag.
>Why does he have to be 2D
Because that was the entire joke
The joke is that he looks like a Final Fantasy character, not that he's 2D in a 3D world. Just give him the artstyle of a modern Final Fantasy game and it still works.
>he's going to be 2D in the remake and people are going to ask "wtf why is he 2D?????"
They better undo their shitty localization this time to prevent that from happening.
>where does he say anything to the effect that he doesn't understand the third dimension?
It's a gag exclusive to the japanese version of the game
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
And a bonus
https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/
>Localizers changed Culex from a shitty meme character to a badass
Maybe they did a good thing for once
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
And a bonus
https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/
you can tell the localizer knew his shit from FF, this wasn't as botched as people claim > I am the inheritor of the ultimate of Two.
I bet this would've sounded better in moon, but it's too nerdy to sound funny aside from a "heh" way. Sure, he is the apex predator of 2D monsters, but the joke keeps going on about the solidity and thickness of 3D.
Staying on topic with the final FF boss fight antics is more suitable for the occasion and doesn't betray the original intent. It just focuses more on that over the 2D-to-3D joke.
My biggest concern over this dialogues' fidelity was over it's supposed relations with FF4 due to the music and how Culex talks about fighting for a dark mage who could've been Golbez or Zemus. To my surprise, the original doesn't even talk about this but the localizer came up with it by himself.
That's respectful as frick, if only because Square was responsible for both games so it wasn't just a meme reference to an unrelated IP.
>https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/ >translator not recognizing literally any references, not even of other nintendo games
why even fricking learn japanese at all then
>They better undo their shitty localization
It's probably going to be re-localized. Now you just need to hope that the Japanese version doesn't say anything problematic for the localizers to censor
the first time you fight hm, he's pixelated, but in the post game battle, he's fully 3D rendered. when you use mind reader on him (no longer called Psychopath), the 3D version says "witness the power of 3D rendering". there's also a monster collection book which you can look up defeated monsters and bosses, for the sprite version it talks about how he's strong but very two dimensional
Better idea, make him super detailed and intricate like something out of a game that can't even run on the Switch.
Take the joke in the opposite direction, with Mario being the thing on screen that doesn't fit for that one battle.
Id love if they added more super bosses to the game.
For Culex, i think him acknowledging that this is a remake of the former game and saying "haha, i've come back with 3 dimensions now!" and a PSX Early 3D model would be amazing.
Him being 2D would be great as the joke would be preserved maybe even better than with the original game.
---
Otherwise, we KNOW which cameo boss fight would be perfect for both the shock factor and the memes.
>For Culex, i think him acknowledging that this is a remake of the former game and saying "haha, i've come back with 3 dimensions now!" and a PSX Early 3D model would be amazing.
making him with IV's DS graphics would be perfect
you can tell the localizer knew his shit from FF, this wasn't as botched as people claim > I am the inheritor of the ultimate of Two.
I bet this would've sounded better in moon, but it's too nerdy to sound funny aside from a "heh" way. Sure, he is the apex predator of 2D monsters, but the joke keeps going on about the solidity and thickness of 3D.
Staying on topic with the final FF boss fight antics is more suitable for the occasion and doesn't betray the original intent. It just focuses more on that over the 2D-to-3D joke.
My biggest concern over this dialogues' fidelity was over it's supposed relations with FF4 due to the music and how Culex talks about fighting for a dark mage who could've been Golbez or Zemus. To my surprise, the original doesn't even talk about this but the localizer came up with it by himself.
That's respectful as frick, if only because Square was responsible for both games so it wasn't just a meme reference to an unrelated IP.
He either needs to reference that this is a remake and that he promised to return with more dimensions or be a floating 2D sprite.
Omega and Shinryu were just unfair. >in the final dungeon >big robot guy walking around >"Oh, I wonder what that is!" >get fricking wiped >also in final dungeon >open a fricking chest, right there on the main path >get fricking wiped
Those bastards knew what they were doing and I love them for it.
It took me 3 hours.
By the time he did appear, I had gained so much experience from autobattles on the bridge while looking for him, that he died on the second turn.
Super climactic.
They wont even find him without a youtuber telling them how with a video titled "Don't MISS this HIDDEN BOSS in SUPER MARIO RPG" with their face, mouth agape, as the thumbnail.
Normies will assume the key on the ledge in Monstro Town opens the door to Culex, knock it off the cliff with the Thwomp, then move on and never think about it again.
they'll just give him a fully detailed 3D model and completely miss the joke of his original appearance because it's a gag that only japs and weebs care about
>completely miss the joke of his original appearance
the 2D gag is only half of the joke, the other half is perfectly safe unless they change his appearance and boss theme
then again, if they just keep him in 3D it would still make sense since he promised he would be back anyway
Wouldn't the modern version just be a typical 3D HD final fantasy monster?
>completely miss the joke of his original appearance
the 2D gag is only half of the joke, the other half is perfectly safe unless they change his appearance and boss theme
then again, if they just keep him in 3D it would still make sense since he promised he would be back anyway
but the joke deals with the fact he is trying to keep up with tech, since both FFIV where he supposedly comes from is all made in 2D sprites and SMRPG is somehow 3D despite being on the same console
so he should be 2D-HD or shitty 3D as means to show he came prepared for the old 3D on SNES but wasn't aware how things progressed since then
It is almost impossible to mess up the joke. It can legit happen in 4 ways and all of them work.
1.- Floating 2D sprite, same dialogue
2.- HD 2D Sprite, same dialogue
3.- early PSX/DS 3D Model, new dialogue that references that he'd be back.
4.- Super realistic nu square enix quality 3D model (FF7 Crisis Core Reunion.) with new dialogue that references that he'd be back
because Square cucked Nintendo out of FF7 and went on to live with Playstation, so Nintendo had to make their on Square-less RPGs starting with Superstar Saga instead
>lose fight >Culex begins casting Ultima >particle effects begin to ramp up >"The application has encountered and error and needed to close"
Wouldn't even be mad.
>Culex appears as a 2D sprite >"I've finally learned the power of 3D!" >"...Unfortunately, I learned it a bit too well, so now I can't enter this world without causing damage to it... So for the sake of this rematch, I've appeared in this familiar form. Shall we fight once again?" >"Well met, champion. Perhaps one day we might fight while both going all out with 3D power! Until that day, farewell!"
What was that flash game from a while ago where you fight some shitty mook who keeps having final forms until he turns into safer?
Something like that but he keeps getting more high def
[...] >Gets a full CG custcene intro >Can't enter gameplay like that >Returns to sprite
>THIS ISNT EVEN MY FINAL FORM >game starts slowing down framerate as his model and scenery get better assets
ludonarrative resonance
Culex fight starts as usual, but then
"hahaha. Sorry, but i am not done yet"
>turns into early 3D model for second phase similar to FF7-9
"N-NO! NO. I REFUSE TO LOSE.
THIS IS IT. THE TRUE POWER OF THE THIRD DIMENSION!!!"
>Turns into a Crisis Core Reunion quality 3D model for the final form whose ultra realistic artstyle crashes with the cartoonish mario cast
And the music changes from https://www.youtube.com/watch?v=Til2oZQmo50
to https://www.youtube.com/watch?v=_LpkwWJt_Rw and finally to this https://www.youtube.com/watch?v=eG_pCShXTVI
Maybe https://www.youtube.com/watch?v=9JPzyjMQ-rI would be more suited for the early PSX phase and https://www.youtube.com/watch?v=7AjXgK0NYTo for the last one
If Culex bajo comes a modern square enix character with more polygons in his left eyebrow that the entire rest of the game, I would makes the game a 10/10.
>Culex appears as a 2D sprite >"I've finally learned the power of 3D!" >"...Unfortunately, I learned it a bit too well, so now I can't enter this world without causing damage to it... So for the sake of this rematch, I've appeared in this familiar form. Shall we fight once again?" >"Well met, champion. Perhaps one day we might fight while both going all out with 3D power! Until that day, farewell!"
>Gets a full CG custcene intro >Can't enter gameplay like that >Returns to sprite
>fully rendered cutscene intro leading into the battle where he's hyper realistic >batlte starts and he's 2D again >"My...my power! Where did it go, just a moment ago it was at its maximum! >... >Very well. I'll show you that I don't even need that dreaded third dimension to lay waste to you!"
The joke was that he was the final boss of some random jrpg that just happened to show up in mario's dimension, but because he had no real point to be there he didn't want to kill the world or whatever he was just hanging out, though he couldn't stick around because he was 2d.
Or something, it's been a while.
Mario RPG used the pre-rendered 3D look at that was popular on the SNES, like with Donkey Kong Country. Culix appeared as standard Final Fantasy sprites, which were completely 2D. Just look at his overworld sprite outside of battle in
The problem is, Culex says he can't leave the room he's in because he can't enter "3D" spaces as a 2D being - look at how out of place his overworld sprite is.
The joke kind of falls flat nowadays, since SMRPG's graphics don't look nearly as realistically 3D today as they did at the time... but ironically, the joke that would be greatly improved if they keep his 2D sprite appearance since now the entire rest of the game actually is in 3D, and would heighten the contrast even more.
. The Japanese script also made more overt references to how round everything was in this "dimension."
Didn't someone say there's a new area visible on the world map? It's a nearly perfect game but for people playing it for the 10th time, some superbosses would be nice.
I'm highly suspicious that the game lacks the Seven Stars subtitle.
I feel there's some shenanigans afoot with content being added or moved. The fourth star on Star Hill screams "put a boss here".
As a player who grew up with it in the 90s, I understand that and agree. It's paced well.
But as a Square employee pulling this game off a dusty shelf and "modernizing" it nearly three decades later, it and several other parts of the game have those paced moments where they'll wedge something.
They already did it with the battles having a chain meter, meaning somebody looked at the battles and somehow felt they weren't paced to their standards.
I just have a bad feeling that we'll be seeing things that don't fit. I refuse to accept a modern Square team remade this whole game and couldn't resist "fixing" parts.
I don't know. It was Square's name next to Nintendo's on the date reveal during the trailer, with character credits being seperate.
Maybe just nintendo is doing it. But with how much Square are control freaks with their toys, I'd be shocked they just let them have this one.
probably content being added to make the story about more than just Smithy, specially since you only learn about him later on and the game implies at first that your goal is to beat the huge sword dude at Bowser's castle.
particularly I found SMithy to be a bit disappointing. after all you've been through, he feels like he's just there as the last man standing. having a greater purpose over just going after him makes sense.
People misinterpreted an existing area exit next to the castle as a new path because it actually depicted the path going off screen into a set of steps instead of ending in a void at the edge of the map.
Dang, that stinks. I'll enjoy replaying the game but it would be really fun to have new stuff; the game has tons of fun overpowered stuff to collect but there's nothing that requires it.
>In the Japanese version, Bowser's Haiku was instead a free-verse poem, which translated to "Why does everyone say 'Mario, Mario'? My heart is very sad"
kino...
but even the english version is also kino...
>No they will 100% make him a boring 3D model
You mean like he promised in the original?
It'd be hard to make his fight bad, pretty much any way they do it will work.
So basically what you're saying is: >I feel like doomposting even though I have no actual leg to stand on
Am I right?
11 months ago
Anonymous
So basically what you're saying is: >I love sucking (brand) wiener even though they have a track record of misdirection and messing up remakes
Am I right?
11 months ago
Anonymous
>a track record of misdirection and messing up remakes
You're saying absolutely nothing specific and trying to be a total homosexual about it at the same time.
All of this speculating and it's going to turn out culex was thing thing they cut and replaced it with a Nintendo superboss instead. >walk into sealed door >see Chained Kong reskin >it's Donkey Kong >day ruined
Now that I think about it, I'm surprised SE (who I assume has the rights) never did anything with Culex. I don't think the guy's been referenced once outside of this game, which is fine and even preferable, but not even some localizer who played SMRPG growing up ever tried sneaking in the name somewhere as far as I can tell. That's wild to me.
I get your point. With Gilgameesh's excuse of going back and forth in the rift he's bound to find everything.
Also, in previous remakes / ports specially on GBA such as FF1 Dawn of Souls and FF6 and they brought back a bunch of bosses from other games which didn't belong in that game. So they could bring him back just fine.
fun fact, the black mage and white mage are internally referred to as "kuroma" and "shiroma", abbreviations of black mage/white mage and recurring characters int he chocobo games
fun fact, the black mage and white mage are internally referred to as "kuroma" and "shiroma", abbreviations of black mage/white mage and recurring characters int he chocobo games
picrel, the white mage in mario hoops 3-on-3 and sports mix is supposed to be shiroma or shirma and the black mage is kuroma or croma
I am a big boy and I can handle polygonal models now, mom.
Leave him 2D but give him a super detailed sprite that makes him look 3D
It has to or else it ruins the original joke. An Octopath style HD2D would work too though.
>Octopath style HD2D would work too though.
That would be hilarious I hope they do it
Wouldn't the modern version just be a typical 3D HD final fantasy monster?
no, because culex was outdated compared to smrpg
but there's a bunch of ways they could do it since as others have said he promised he'd come back as 3d or something like that
Oh ok thanks for explaining. Then I guess they could still keep him 2D though. Maybe just make him HD like Octopath sprites.
but the joke deals with the fact he is trying to keep up with tech, since both FFIV where he supposedly comes from is all made in 2D sprites and SMRPG is somehow 3D despite being on the same console
so he should be 2D-HD or shitty 3D as means to show he came prepared for the old 3D on SNES but wasn't aware how things progressed since then
The problem is, Culex says he can't leave the room he's in because he can't enter "3D" spaces as a 2D being - look at how out of place his overworld sprite is.
The joke kind of falls flat nowadays, since SMRPG's graphics don't look nearly as realistically 3D today as they did at the time... but ironically, the joke that would be greatly improved if they keep his 2D sprite appearance since now the entire rest of the game actually is in 3D, and would heighten the contrast even more.
>Next XIV EX Raid is Vanda w Culex as final boss
Not making Vanda a real castle-town in IV remakes / TAY was a big mistake
There was a joke?
What's the joke?
It's an FF demon god thing in a world where enemies are turtles in boots and round cartoon ghosts, it even is substantially distinct from Smithy's Gang.
Final homosexual cope. Koopa is a black magic wielding kappa who throws hammers to cave your skull in and spits fire. That's "edgy" enough.
>A bunch of other Square Enix SNES JRPG remakes are getting a 2DHD style
>Mario RPG gets a full on 3D remake
>Culix becomes a joke about remakes instead
Not only would this preserve the joke, it would enhance it for this release specifically.
The joke can be kept alive if they make him look like a modern FF enemy given how cartoony everything else is.
>An Octopath style HD2D would work too though.
Based
Nu-Ganker doesn't know who that is
Wonder if they’ll nerf the safety ring and lazy shell armor peach combo.
They can delete lazy shells from the game entirely and its still not remotely enough to make the game balanced. There's a ton of OP shit like the Super Suit and Geno Boost.
100 jumps in a row is not easy to do. That shit requires frame perfect inputs after a while.
I did it before and I can guarantee you that I could never have done it if the inputs were actually frame perfect (1/60 of a second). It's very tight but not that much.
what's the problem with having OP shit? A lot of RPGs have some. Just add nerfed versions and keep the definitive ones as unlockable upgrades.
>single player rpg
>level based
Balance? Are you fricking moronic? It's a cute story game, not chess.
Interested to see what they go with. I can see them doing one of those HD-2D sprites, the artstyles clashed originally so it's not like it would make much of a difference.
By the looks of it a lot of the combat system is getting refined. I haven't looked at extra material but I'm guessing the percentage in combat builds up to a massive attack which is what those quick cutscenes of Geno firing and Mallow getting angry are from.
There's already a few gameplay changes shown.
Its 2 frames after 13 jumps I think.
I'm fricking hoping they don't mess with too much. I seldom feel really excited about new releases these days but jesus christ I'm loving everything I've seen so far. The changes to the combat system are very welcome.
Its the weird AOE effect on normal attacks that makes me the most curious. I really want to know what that's about.
Holy shit 2 frames? I was pretty good back then. I was amazed when I finally got it though, it took me my whole afternoon. When I replayed it, I got it like after 3 tries. Using super jump, not ultra jumpa btw.
after all these years, I can still hear the bgm
One of the best final fantasy songs
Absolutely, has not been topped. Man I miss when Final Fantasy was good.
>FF4
>good
It's genuinely my favorite.
4 DS is really good but you can feel the seething anger at not being allowed to do a FF5 remake bubbling underneath the augment system
I've never played the DS version, the chibi style appalled me
>the chibi style appalled me
it's cute and soulful
FF4 on DS is a decent bit harder than the JP SNES version of the game and features Augments which allows you to equip sub-abilities and other character (job) abilities, i.e. giving Cecil back Darkness as a Paladin or allowing Rosa to use Twincast (Twincast also has unique behaviors when it's specific pairs of characters using it together like Kain and Cecil)
There's also Augments dedicated to enemy-only functions like letting you use Curse, Tsunami, Whirlwind and Inferno from the Four Fiends
Play the Pixel Remaster if you haven't, it goes back to the NES version of the plot and still has all the job system glow-ups from the DS version of the game, but ALSO gets rid of any kind of restrictions on jobs at all so it behaves like FF5
Yea that's what I'm doing right now actually, going through all the PRs since it's been a while since I played most of them.
I finished 1 a few days ago and I'm going through 2 right now, which is one of the few games I never played at all.
stole them but would rather play them on switch so I could play in bed, but they're not even fricking on sale wtf
3 DS and 4 DS are soulful and worth playing and I'm totally not biased at all because 3 DS was my first FF game
The PSP version is better
>4 DS is really good
it amazes me that people actually say this shit when it's missing features that were standard for the genre when the original came out.
like?
super basic shit like text speed and cursor options. the important but often overlooked stuff that makes playing without them a fricking drag.
It would be too based, that's why they won't keep it.
Why does he have to be 2D? Just make him 3D and give him a "realistic" artstyle
>Why does he have to be 2D?
Because that's the whole joke.
Don't do that again
The joke is that he looks like a Final Fantasy character, not that he's 2D in a 3D world. Just give him the artstyle of a modern Final Fantasy game and it still works.
>anon didn't play the original japanese version
Well tell that to him:
>Nomurashit in a Mario game
I gotta admit, I'd laugh for probably the rest of my life.
Jack Garland WILL come!
>Why does he have to be 2D
Because that was the entire joke
>he's going to be 2D in the remake and people are going to ask "wtf why is he 2D?????"
They better undo their shitty localization this time to prevent that from happening.
Anon I played this game when I was a child and I immediately understood what was going on despite the localization. It's not subtle.
Honest question, where does he say anything to the effect that he doesn't understand the third dimension? I'm not seeing it
>I'm not seeing it
Because you're looking at a heavily rewritten script. Go look at the Japanese script.
>2D sprite floats down
>only time in the game there is any effect like this
>"this world is uninhabitable for me and my kind"
c'mon man
>where does he say anything to the effect that he doesn't understand the third dimension?
It's a gag exclusive to the japanese version of the game
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
>Localizers changed Culex from a shitty meme character to a badass
Maybe they did a good thing for once
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
And a bonus
https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/
you can tell the localizer knew his shit from FF, this wasn't as botched as people claim
> I am the inheritor of the ultimate of Two.
I bet this would've sounded better in moon, but it's too nerdy to sound funny aside from a "heh" way. Sure, he is the apex predator of 2D monsters, but the joke keeps going on about the solidity and thickness of 3D.
Staying on topic with the final FF boss fight antics is more suitable for the occasion and doesn't betray the original intent. It just focuses more on that over the 2D-to-3D joke.
My biggest concern over this dialogues' fidelity was over it's supposed relations with FF4 due to the music and how Culex talks about fighting for a dark mage who could've been Golbez or Zemus. To my surprise, the original doesn't even talk about this but the localizer came up with it by himself.
That's respectful as frick, if only because Square was responsible for both games so it wasn't just a meme reference to an unrelated IP.
>https://legendsoflocalization.com/the-pop-culture-obsessed-monsters-in-japanese-super-mario-rpg/
>translator not recognizing literally any references, not even of other nintendo games
why even fricking learn japanese at all then
>They better undo their shitty localization
It's probably going to be re-localized.
Now you just need to hope that the Japanese version doesn't say anything problematic for the localizers to censor
the first time you fight hm, he's pixelated, but in the post game battle, he's fully 3D rendered. when you use mind reader on him (no longer called Psychopath), the 3D version says "witness the power of 3D rendering". there's also a monster collection book which you can look up defeated monsters and bosses, for the sprite version it talks about how he's strong but very two dimensional
>the first time you fight hm, he's pixelated, but in the post game battle
???
Its that time again!
Peak RPG performance
They'll probably do him like this, just with a new sprite
Is square enix involved in this remake? He'll probably be cut for like a challenge dungeon or something
Obviously yes he is, Square Enix owns the entire game except for 10% of the setting and enemy designs and Mario/Peach/Bowser
Imagine if it was this other final fantasy boss
I'd rather Sephiroth. He's already in Smash, and it would be free advertising for FFVIIR, so Square would be more than happy to put him in.
ANOTHER four fiends remix on the way for 2023... ffiv chads we are spoiled.
Its the normal boss battle theme, not four fiends.
Honest to god i think that depends on who’s developing it. Do we know the devs behind it? Who would you guess?
Make him look like a PSX 3d model. Update the music to FF9 boss music.
Better idea, make him super detailed and intricate like something out of a game that can't even run on the Switch.
Take the joke in the opposite direction, with Mario being the thing on screen that doesn't fit for that one battle.
Id love if they added more super bosses to the game.
For Culex, i think him acknowledging that this is a remake of the former game and saying "haha, i've come back with 3 dimensions now!" and a PSX Early 3D model would be amazing.
Him being 2D would be great as the joke would be preserved maybe even better than with the original game.
---
Otherwise, we KNOW which cameo boss fight would be perfect for both the shock factor and the memes.
>For Culex, i think him acknowledging that this is a remake of the former game and saying "haha, i've come back with 3 dimensions now!" and a PSX Early 3D model would be amazing.
making him with IV's DS graphics would be perfect
that'd actually be pretty cool
Exactly
Do you think he's going to filter normies playing this game for the first time?
for sure
He either needs to reference that this is a remake and that he promised to return with more dimensions or be a floating 2D sprite.
There are no other options
Optional content can't "filter" you.
And no, he's babby's first superboss. Shit like Omega from FFV is way harder.
Omega and Shinryu were just unfair.
>in the final dungeon
>big robot guy walking around
>"Oh, I wonder what that is!"
>get fricking wiped
>also in final dungeon
>open a fricking chest, right there on the main path
>get fricking wiped
Those bastards knew what they were doing and I love them for it.
They made warmecha a hell of a lot rarer in the PR for 1 which is pretty annoying if you're going for 100% but it still only took me like 70 minutes
It took me 3 hours.
By the time he did appear, I had gained so much experience from autobattles on the bridge while looking for him, that he died on the second turn.
Super climactic.
I mean I wasn't expecting all that much of a fight from him, I was just going to burst him down and get him for bestiary completion.
>implying normies will actually try to find a way to open his door
>Optional superboss
>Filter
That's not how these work
They wont even find him without a youtuber telling them how with a video titled "Don't MISS this HIDDEN BOSS in SUPER MARIO RPG" with their face, mouth agape, as the thumbnail.
Normies will assume the key on the ledge in Monstro Town opens the door to Culex, knock it off the cliff with the Thwomp, then move on and never think about it again.
they'll just give him a fully detailed 3D model and completely miss the joke of his original appearance because it's a gag that only japs and weebs care about
>because it's a gag that only japs and weebs care about
you mean the people buying the game?
>because it's a gag that only japs and weebs care about
Anon you do realize this a Japanese game made by Japanese people right?
>average Nintendo fan forgets Nintendo games are Japanese
Every time.
>completely miss the joke of his original appearance
the 2D gag is only half of the joke, the other half is perfectly safe unless they change his appearance and boss theme
then again, if they just keep him in 3D it would still make sense since he promised he would be back anyway
It is almost impossible to mess up the joke. It can legit happen in 4 ways and all of them work.
1.- Floating 2D sprite, same dialogue
2.- HD 2D Sprite, same dialogue
3.- early PSX/DS 3D Model, new dialogue that references that he'd be back.
4.- Super realistic nu square enix quality 3D model (FF7 Crisis Core Reunion.) with new dialogue that references that he'd be back
I mean maybe, but they also did stuff like adding the lime to Valentina instead of a cherry, which is weirdly more accurate to the original jap name
I really hope he gets an HD-2D animated Octopath-style sprite.
if SMRPG is so good why didn't they make an SMRPG 2?
why do you think they're remaking the first game, dummy
anon...
though the director DID say last year they wanted to make a sequel before they retired from game dev, and that they maybe had some ideas
because Square cucked Nintendo out of FF7 and went on to live with Playstation, so Nintendo had to make their on Square-less RPGs starting with Superstar Saga instead
>starting with Superstar Saga
SS came after Paper Mario tho
Intelligent Systems filled in for Square at the time
Because Square and Nintendo had a violent and messy divorce so it was impossible at the time
But Nintendo went ahead and did it themselves anyways, so it's fine
Paper Mario and Superstar Saga were basically successors to Super Mario RPG.
They tried with Paper Mario which was all around worse
I wouldn’t mind low-poly like a PS1 style or something
He will be in the style of FF16.
>Switch can't render 16
>game crashes
having the game crash as punishment for losing the battle would be pretty kino
The switch can handle crisis core reunion, which uses downscaled FF7 Remake assets.
>lose fight
>Culex begins casting Ultima
>particle effects begin to ramp up
>"The application has encountered and error and needed to close"
Wouldn't even be mad.
>begins as 2D and becomes increasingly detailed as fight continues
>framerate drops along with Culex's HP
>Culex appears as a 2D sprite
>"I've finally learned the power of 3D!"
>"...Unfortunately, I learned it a bit too well, so now I can't enter this world without causing damage to it... So for the sake of this rematch, I've appeared in this familiar form. Shall we fight once again?"
>"Well met, champion. Perhaps one day we might fight while both going all out with 3D power! Until that day, farewell!"
>THIS ISNT EVEN MY FINAL FORM
>game starts slowing down framerate as his model and scenery get better assets
ludonarrative resonance
What was that flash game from a while ago where you fight some shitty mook who keeps having final forms until he turns into safer?
Something like that but he keeps getting more high def
>Not only is it a joke, it's an actual gameplay mechanic because the lag causes input delay and shit, messing with your timed hits
>at 1 HP he morphs into a hairy torus
>takes 10 minutes to make a single input
Culex fight starts as usual, but then
"hahaha. Sorry, but i am not done yet"
>turns into early 3D model for second phase similar to FF7-9
"N-NO! NO. I REFUSE TO LOSE.
THIS IS IT. THE TRUE POWER OF THE THIRD DIMENSION!!!"
>Turns into a Crisis Core Reunion quality 3D model for the final form whose ultra realistic artstyle crashes with the cartoonish mario cast
And the music changes from https://www.youtube.com/watch?v=Til2oZQmo50
to https://www.youtube.com/watch?v=_LpkwWJt_Rw and finally to this https://www.youtube.com/watch?v=eG_pCShXTVI
Maybe https://www.youtube.com/watch?v=9JPzyjMQ-rI would be more suited for the early PSX phase and https://www.youtube.com/watch?v=7AjXgK0NYTo for the last one
If Culex bajo comes a modern square enix character with more polygons in his left eyebrow that the entire rest of the game, I would makes the game a 10/10.
If he appears in FFXVI and talks about the mustached hammer wielding round man and his friends beating him would be amazing.
Indeed. Just use a downscaled FF7 Remake model.
It kinda is. SMRPG came out late in the SNES life
>Gets a full CG custcene intro
>Can't enter gameplay like that
>Returns to sprite
>fully rendered cutscene intro leading into the battle where he's hyper realistic
>batlte starts and he's 2D again
>"My...my power! Where did it go, just a moment ago it was at its maximum!
>...
>Very well. I'll show you that I don't even need that dreaded third dimension to lay waste to you!"
Everything we have seen has been a 1:1 remake true to the original renders, so why would they change Culex? He will still be 2D
Yeah, but the joke would be better since the 3D models in mario rpg remake are actual 3D instead of sprites.
because he's a meta-joke boss
him being 2d would still be fine though
wtf was even the joke about culex? i thought he was just there to shill FF
The joke was that he was the final boss of some random jrpg that just happened to show up in mario's dimension, but because he had no real point to be there he didn't want to kill the world or whatever he was just hanging out, though he couldn't stick around because he was 2d.
Or something, it's been a while.
He is confused about how mario is 3D and he is 2D in the original japanese version
Thats the joke.
With him staying the same sprite while mario is a 3d model, the joke is clearer
Mario RPG used the pre-rendered 3D look at that was popular on the SNES, like with Donkey Kong Country. Culix appeared as standard Final Fantasy sprites, which were completely 2D. Just look at his overworld sprite outside of battle in
. The Japanese script also made more overt references to how round everything was in this "dimension."
Here's a tl;dr if you don't get it. The JP version was very interesting.
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
Didn't someone say there's a new area visible on the world map? It's a nearly perfect game but for people playing it for the 10th time, some superbosses would be nice.
Sephiroth with a realistic or low poly 3D model or in his secret fight would be amazing
I alwas consisered Mario RPG the missing link between FF6 and FF7 in terms of graphics.
I'm highly suspicious that the game lacks the Seven Stars subtitle.
I feel there's some shenanigans afoot with content being added or moved. The fourth star on Star Hill screams "put a boss here".
the star hill star is just a victory lap after doing booster's tower and marrymore
As a player who grew up with it in the 90s, I understand that and agree. It's paced well.
But as a Square employee pulling this game off a dusty shelf and "modernizing" it nearly three decades later, it and several other parts of the game have those paced moments where they'll wedge something.
They already did it with the battles having a chain meter, meaning somebody looked at the battles and somehow felt they weren't paced to their standards.
I just have a bad feeling that we'll be seeing things that don't fit. I refuse to accept a modern Square team remade this whole game and couldn't resist "fixing" parts.
Is this even confirmed developed by Squeenix?
I don't know. It was Square's name next to Nintendo's on the date reveal during the trailer, with character credits being seperate.
Maybe just nintendo is doing it. But with how much Square are control freaks with their toys, I'd be shocked they just let them have this one.
We know SE is involved, but I don't think there's confirmation on an exact developer yet.
©Nintendo/SQUARE ENIX because Nintendo and Square own the © they need to be credited regardless of who developed it
licensing credits at eshop page mention both Nintendo and Square
mabe its just copyright but who knows
probably content being added to make the story about more than just Smithy, specially since you only learn about him later on and the game implies at first that your goal is to beat the huge sword dude at Bowser's castle.
particularly I found SMithy to be a bit disappointing. after all you've been through, he feels like he's just there as the last man standing. having a greater purpose over just going after him makes sense.
Legend of the Seven Stars was an NoA subtitle
Like "Super Mario World 2" Yoshi's Island
People misinterpreted an existing area exit next to the castle as a new path because it actually depicted the path going off screen into a set of steps instead of ending in a void at the edge of the map.
Dang, that stinks. I'll enjoy replaying the game but it would be really fun to have new stuff; the game has tons of fun overpowered stuff to collect but there's nothing that requires it.
Is it confirmed that Square is developing it and not Nintendo?
>In the Japanese version, Bowser's Haiku was instead a free-verse poem, which translated to "Why does everyone say 'Mario, Mario'? My heart is very sad"
kino...
but even the english version is also kino...
Consider the following: Pixel Remaster version https://www.youtube.com/watch?v=vlOgWNbF_nY
We've got several to choose from at this point.
Original, all the old remakes, PR, the version in 14, probably a bunch in various albums
I mean, depict Culix himself in a Pixel Remaster style. And that's the joke, playing the theme from the Pixel Remaster version.
PR is just 98% the same as the original, but yea I could see it
They did announce that they were going to allow you to use the old and new ost, no?
No they will 100% make him a boring 3D model. This is not a creative remake.
>No they will 100% make him a boring 3D model
You mean like he promised in the original?
It'd be hard to make his fight bad, pretty much any way they do it will work.
>It'd be hard to make his fight bad
The monkey paw curls as they remove the FFIV boss music and replace it with the generic boss music
why would they? Square OWNS the FF4 battle theme and never had problem collabing with nintendo post psx era.
>why would they?
An interesting question that we shouldn't need to ask, yet always seem to need to after these "remakes" come out.
So basically what you're saying is:
>I feel like doomposting even though I have no actual leg to stand on
Am I right?
So basically what you're saying is:
>I love sucking (brand) wiener even though they have a track record of misdirection and messing up remakes
Am I right?
>a track record of misdirection and messing up remakes
You're saying absolutely nothing specific and trying to be a total homosexual about it at the same time.
They replace him with Gilgamesh and his antics.
I'm not seeing much of a downside
"Bartz! Cecil! Whoever you might be! Be my foe and i shall give you one of my swords if you win!"
>You get the buster sword for Mario if you beat him
>Mario wields it sideways like the hammer and bonks the enemy with its flat side
thatd be kino
>Fight Gilgamesh
>He wields a bunch of Nintendo character weapons like the Falchion and Arm Cannon.
Gilgamesh with the mastersword, the Falchion, Samus arm canon, a pokeball and a hammer
All of this speculating and it's going to turn out culex was thing thing they cut and replaced it with a Nintendo superboss instead.
>walk into sealed door
>see Chained Kong reskin
>it's Donkey Kong
>day ruined
definitely Cranky missing his days throwing barrels, so he eats a super mushroom and becomes hugeass OG DK on your ass
Now that I think about it, I'm surprised SE (who I assume has the rights) never did anything with Culex. I don't think the guy's been referenced once outside of this game, which is fine and even preferable, but not even some localizer who played SMRPG growing up ever tried sneaking in the name somewhere as far as I can tell. That's wild to me.
I get your point. With Gilgameesh's excuse of going back and forth in the rift he's bound to find everything.
Also, in previous remakes / ports specially on GBA such as FF1 Dawn of Souls and FF6 and they brought back a bunch of bosses from other games which didn't belong in that game. So they could bring him back just fine.
Hyper realistic Sephiroth should be fought as the real super secret boss.
fun fact, the black mage and white mage are internally referred to as "kuroma" and "shiroma", abbreviations of black mage/white mage and recurring characters int he chocobo games
picrel, the white mage in mario hoops 3-on-3 and sports mix is supposed to be shiroma or shirma and the black mage is kuroma or croma
still the coolest Black Mage design, easily
can't believe the poor guy is trapped in a couple sports games, even if they're good
Looks very kingdom hearts 1.
Get ready for the shittest 3D model you’ve ever seen.