It seems like no. That "leaked" employee handbook was almost certainly a bit of good PR for Valve, but there have since been plenty of former employees who have talked about how the culture is cliquey and far from meritocratic. Your compensation and career success are reportedly more dependent on how well the old guard likes you.
Yeah I guess that is true, but Valve has gone out of its way to portray itself as some bastion of objectively fair democratic performance review and compensation.
No. It's very high pressure. "No managers" ends up meaning "invisible manager," so instead of having to make one manager happy to keep your job, you have to constantly stress out over making make a bunch of people happy to keep your job.
Former employees and job reviews make it sound pretty stressful, if you're not seen as doing something "high value" like DOTA/CSGO shit or old guard passion projects like VR you're at risk of getting your bonus fricked or even fired.
This is the thing the Windows kids whining about why Valve hasn't made a new game for them don't get.
Valve hires people to work on the things they want to work on, and if they can't keep up with the workload they wash out.
Valve has said they'd shift more resources aka hire more people, probably a ready to go dev team familiar with Half Life, when Steam for Linux, their current big project hits 3%.
Because that was the threshold they decided on where they could not worry about needing to support legacy platforms.
Of course with Alyx being VR exclusive maybe they'll decide to push that sooner especially with how successful the Deck is.
All orders sold out till next year, and at the current pace they'll hit at least a million units by Christmas, and their goal of 'millions' by next year.
I'm only like 50/50 on valve games and that includes the fact that I actually liked ricochet.
Frankly I don't actually care if valve ever make another game.
So why'd they acquire Campo Santo and then cancel their projects and make them all quit? Couldn't they have just not acquired Camp Santo in the first place?
Valve does acquisitions to hire people. They acquired Counter-strike to get their hands on Jess Cliffe and Minh Le. They acquired Campo Santo to get their hands on Jane Ng (and others). They acquired Turtle Rock to get their hands on Michael Booth (and others).
They actually acquired the guys behind Plants vs Zombies for a brief period before they split off again when the guys didn't want to move to Seattle.
It's only been two years since their last one. That's nothing in Valve time.
Valve has never made a good game.
I wonder if working at Valve would be as chill as it seems.
It seems like no. That "leaked" employee handbook was almost certainly a bit of good PR for Valve, but there have since been plenty of former employees who have talked about how the culture is cliquey and far from meritocratic. Your compensation and career success are reportedly more dependent on how well the old guard likes you.
as it should be
good minds think alike
>Your compensation and career success are reportedly more dependent on how well the old guard likes you.
So like every job ever.
Yeah I guess that is true, but Valve has gone out of its way to portray itself as some bastion of objectively fair democratic performance review and compensation.
I mean, if the old guard is cool then that's fine.
Every developer interview I've seen they've seen pretty chill.
Maybe gay over-socialized nu-developers might not like the "old ways" and the guys don't want to deal with that shit.
>the old guard
valve hq has knights and jesters and shit?
woah
This will always make me lol
No. It's very high pressure. "No managers" ends up meaning "invisible manager," so instead of having to make one manager happy to keep your job, you have to constantly stress out over making make a bunch of people happy to keep your job.
What happens when you turn that?
Former employees and job reviews make it sound pretty stressful, if you're not seen as doing something "high value" like DOTA/CSGO shit or old guard passion projects like VR you're at risk of getting your bonus fricked or even fired.
This is the thing the Windows kids whining about why Valve hasn't made a new game for them don't get.
Valve hires people to work on the things they want to work on, and if they can't keep up with the workload they wash out.
Valve has said they'd shift more resources aka hire more people, probably a ready to go dev team familiar with Half Life, when Steam for Linux, their current big project hits 3%.
Because that was the threshold they decided on where they could not worry about needing to support legacy platforms.
Of course with Alyx being VR exclusive maybe they'll decide to push that sooner especially with how successful the Deck is.
>how successful the Deck is
It's successful?
I don't know anyone who bought one.
All orders sold out till next year, and at the current pace they'll hit at least a million units by Christmas, and their goal of 'millions' by next year.
I'm only like 50/50 on valve games and that includes the fact that I actually liked ricochet.
Frankly I don't actually care if valve ever make another game.
Nope, they'll all be 30 minute glorified cutscenes like that Aperture Labs Desk Job game.
why would they?
steam prints them millions daily
>Will they ever make a good game again?
No need because TF2 is still hecking enjoyable
Valve is a hardware company now. The only time they will make a game is when they finish new hardware and want a tech demo to show it off.
This which is why I'm so unbelievably pissed off they didn't release a Half Life 3 Steam Deck game. All we got was a half-ass Portal story demo.
But I guess the backlash from fans would've been too great.
No, all the original talent left years ago and was replaced with mediocrities.
So why'd they acquire Campo Santo and then cancel their projects and make them all quit? Couldn't they have just not acquired Camp Santo in the first place?
Wait those devs quite valve?
Valve does acquisitions to hire people. They acquired Counter-strike to get their hands on Jess Cliffe and Minh Le. They acquired Campo Santo to get their hands on Jane Ng (and others). They acquired Turtle Rock to get their hands on Michael Booth (and others).
They actually acquired the guys behind Plants vs Zombies for a brief period before they split off again when the guys didn't want to move to Seattle.
They can't even handle maintaining a launcher let alone making a game.
>cancelled LFD3
come on
>Valve
>Counting to 3
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