phantom liberty was it. they're done finishing up the game too so what we got is all we get. yeah, they lied and then scammed us.
they announced some time back they'd start work on a cyberpunk sequel after the DLC so get ready for another Half complete game as is the standard now a days.
>they're done finishing up the game too so what we got is all we get. yeah, they lied and then scammed us.
they literally patched this game this morning and have said there's probably another patch within a week
they wont
it was the last good thing they were ever going to make as their ceos continuously buy into investor bullshit like ditching their proprietary engine for unreal, mass layoffs to "tighten up the teams" and so on
hope you enjoyed the game cuz this is actually it
Claire's line about being helped through her transition felt like they just lazily slapped that on her to give trannies representation. Her model has no adams apple or anything and they just took a random side chick and made her a troony after she was completed instead of making one from the get go. Even the troony flag is just lazily slapped on
To be fair cyberpunk is one of the few settings where trannies make sense. Like I don't disagree that Claire's transition feels shoehorned in. But it's also in a universe where a decent portion of the populace are more machine than human, where technology has advanced so far you can store someone's psyche on a computer chip, where pretty much all meat is synthetically made.
I'm pretty sure with technology that advanced you could make trannies that actually pass.
I'm not against medicinal technology advancing to a point where it isn't just an expensive cope. I just wish they didn't resort to shoehorning a random character into it for ESG points and no other reason.
it's weird that someone with gender disphoria wouldn't use the technology available to transition. Claire is a straight up 21st century troony. down to the narcissism.
>where trannies make sense
No in the setting trannies don't make sense. You can 100% change your sex so nobody has any reason to identify as a troony. They are whatever sex they want to be.
It is explicitly one where it doesn't at all. You can't go "woe is me I have dysmorphia" when you can change bodyparts with the difficulty of getting a tattoo and EVERYBODY has body dysmorphia due to the performance implants they're forced to implant to not die.
Half the people in the Afterlife are a hair from going in a dysmorphia fuelled cyberpsychotic rampage at any moment. Canonically.
Claire isn't the only troony reference btw, the Delamain taxi wears lipstick and one of its rogue personas is referred to as she and calls itself Clarice
installed a car skin changer specifically just to change her truck even though I never even use it.
Delamin wearing lipstick has nothing to do with anything and all the rogue AI use different voices. I'm surprised you didn't call out the glados one as a troony too by that logic
A robot cannot be trans, it has no gender and no sex.
Yet it chooses to present itself as a male face wearing lipstick. And one of its personas identifies as she/her. Its a troonybot.
8 months ago
Anonymous
You clearly don't understand the concept of artificial intelligence. how it presents itself to the world is entirely unimportant. any AI designed to only discuss troony issues and claim to be one is moronic. Delamaine is a car. it drives you places.
They said back then that they would release a frickton of content, but instantly backtracked saying that they'd only release one single paid DLC because they don't want to waste time with the red engine since they're moving onto unreal.
>Will they make a second DLC?
They VERY EXPLICITLY stated that there will be no more content for CP77. All development is now going to focus on the sequel, which is announced already, and which will run in a different engine.
The engine being the main reason why they are not planning any more expansions for CP77. They want to abandon RedEngine as soon as possible. The other planned expansion (The one revolving around Crystal Palace, which was never actually in production, just on the drafting board) will likely be re-used in some form in the sequel.
Hiring new people means now you have to spend time and money training them how to use Redengine or any proprietary engine, as opposed to just hiring someone who already uses the freely accessible one like unreal so less time and money spent.
Hiring new people means now you have to spend time and money training them how to use Redengine or any proprietary engine, as opposed to just hiring someone who already uses the freely accessible one like unreal so less time and money spent.
>Why?
Because it's an absolute b***h to work with. Same issue that Warhorse had with Cryengine. These engines just aren't flexible enough, and it hugely slows down the dev time. Plus it also adds issues with things like hiring new workers who have to first learn the engine, which adds more costs to the process.
CP77 wasn't a buggy mess with missing basic features like vehicle persistence path-finding just because they were lazy. It was that way because implementation of these mechanics was obscenely costly, because again, engine limitations.
The devs also flat out admitted they had no idea how to implement most of the shit that's commonplace with anything that has pedestrian traffic or police chases. Everyone on the team was inexperienced with making something mimicking GTA, so many basic things were just cut because nobody could figure it out in time.
>The devs also flat out admitted they had no idea how to implement most of the shit that's commonplace with anything that has pedestrian traffic or police chases
That is exactly what I meant by vehicle persistence and pathfinding, actually. Prior to 2.0, vehicles in the game were not persistent, and did not have dynamic pathfinding. They were generated based on proximity and followed pre-set route, with only minor adjustments. They were a cosmetic element of the city, generated and purged from the memory at need, thus inable to preform dynamic actions, like say - altering their route due to being dragged into car-chase.
RedEngine was made to look good. That was the core feature everyone was focusing on back when it was in development. And it does look good - it does power some of the by-far most beautiful digital landscapes ever created. As long as the environments are relatively static, it works absolute wonders.
It also works fine with A.I. restricted to small environments. Which is actually how 90% of CP77 works - the transition may be seamless, but the majority of the gameplay takes place in extremely sectioned, hand-crafted levels populated by A.I. that follows pre-scripted patrol paths and behaviors.
But when you start introducing a large number of persistent dynamic entities in the open world (such as police car patrols that can join a chase if it passes them), problems start to mount up. The engine wasn't build with that in mind. Just getting shit to follow nav meshes alone is famously quite damn exhausting in RedEngine (I remember trying my hand in TW2 and 3 modding and very, very quickly giving up on that idea for that reason specifically).
It's honestly a small miracle they somehow did manage to make it work ("work" at least) in 2.0.
Phatetic how CDPR shills will resort to primitive insults when faced with concrete, blatant failures of basic features. Yet they'll engage in extended babble on vague or woke to topics imitate sense of nonexistent bigger picture, game design, story telling and philosophy insight.
Cut the social presence budget and attend some courses on actual game development.
DLC is pretty good I enjoyed the main missions and some of the side gigs. Theres some pretty impressive sections and I actually like the Idris Elba character. SOme new features are good too like stealing cars and getting chased and the new cyberware system
CDPR confirmed that Phantom Liberty is the last major content being released for the game, they also confirmed a sequel is being developed though as well.
Didn't they already announce 2 more cyberpunk games and 2 more witcher games and some other 5th thing?
You want… more…?
phantom liberty was it. they're done finishing up the game too so what we got is all we get. yeah, they lied and then scammed us.
they announced some time back they'd start work on a cyberpunk sequel after the DLC so get ready for another Half complete game as is the standard now a days.
>they're done finishing up the game too so what we got is all we get. yeah, they lied and then scammed us.
they literally patched this game this morning and have said there's probably another patch within a week
fair enough. I'm sure it's just bug fixes here and there, I doubt a "2.5" or something will be advertised.
cant wait to wait for all my mods to get properly updated again
they wont
it was the last good thing they were ever going to make as their ceos continuously buy into investor bullshit like ditching their proprietary engine for unreal, mass layoffs to "tighten up the teams" and so on
hope you enjoyed the game cuz this is actually it
How woke are the main and side quest content of this game?
You receive this truck as a reward for a racing side quest.
Claire's line about being helped through her transition felt like they just lazily slapped that on her to give trannies representation. Her model has no adams apple or anything and they just took a random side chick and made her a troony after she was completed instead of making one from the get go. Even the troony flag is just lazily slapped on
To be fair cyberpunk is one of the few settings where trannies make sense. Like I don't disagree that Claire's transition feels shoehorned in. But it's also in a universe where a decent portion of the populace are more machine than human, where technology has advanced so far you can store someone's psyche on a computer chip, where pretty much all meat is synthetically made.
I'm pretty sure with technology that advanced you could make trannies that actually pass.
I'm not against medicinal technology advancing to a point where it isn't just an expensive cope. I just wish they didn't resort to shoehorning a random character into it for ESG points and no other reason.
it's weird that someone with gender disphoria wouldn't use the technology available to transition. Claire is a straight up 21st century troony. down to the narcissism.
>where trannies make sense
No in the setting trannies don't make sense. You can 100% change your sex so nobody has any reason to identify as a troony. They are whatever sex they want to be.
It is explicitly one where it doesn't at all. You can't go "woe is me I have dysmorphia" when you can change bodyparts with the difficulty of getting a tattoo and EVERYBODY has body dysmorphia due to the performance implants they're forced to implant to not die.
Half the people in the Afterlife are a hair from going in a dysmorphia fuelled cyberpsychotic rampage at any moment. Canonically.
Claire isn't the only troony reference btw, the Delamain taxi wears lipstick and one of its rogue personas is referred to as she and calls itself Clarice
installed a car skin changer specifically just to change her truck even though I never even use it.
Delamin wearing lipstick has nothing to do with anything and all the rogue AI use different voices. I'm surprised you didn't call out the glados one as a troony too by that logic
Yet it chooses to present itself as a male face wearing lipstick. And one of its personas identifies as she/her. Its a troonybot.
You clearly don't understand the concept of artificial intelligence. how it presents itself to the world is entirely unimportant. any AI designed to only discuss troony issues and claim to be one is moronic. Delamaine is a car. it drives you places.
Its a fricking trannAI
A robot cannot be trans, it has no gender and no sex.
Thats a fricking portal reference and you know it.
they didn't even get the ESG money back then either
They said back then that they would release a frickton of content, but instantly backtracked saying that they'd only release one single paid DLC because they don't want to waste time with the red engine since they're moving onto unreal.
>Will they make a second DLC?
They VERY EXPLICITLY stated that there will be no more content for CP77. All development is now going to focus on the sequel, which is announced already, and which will run in a different engine.
The engine being the main reason why they are not planning any more expansions for CP77. They want to abandon RedEngine as soon as possible. The other planned expansion (The one revolving around Crystal Palace, which was never actually in production, just on the drafting board) will likely be re-used in some form in the sequel.
>They want to abandon RedEngine as soon as possible
Why?
People who developed it left the company, new hires can't decipher the spaghetti code the old guys left.
But that's so gay.
Hiring new people means now you have to spend time and money training them how to use Redengine or any proprietary engine, as opposed to just hiring someone who already uses the freely accessible one like unreal so less time and money spent.
>Why?
Because it's an absolute b***h to work with. Same issue that Warhorse had with Cryengine. These engines just aren't flexible enough, and it hugely slows down the dev time. Plus it also adds issues with things like hiring new workers who have to first learn the engine, which adds more costs to the process.
CP77 wasn't a buggy mess with missing basic features like vehicle persistence path-finding just because they were lazy. It was that way because implementation of these mechanics was obscenely costly, because again, engine limitations.
The devs also flat out admitted they had no idea how to implement most of the shit that's commonplace with anything that has pedestrian traffic or police chases. Everyone on the team was inexperienced with making something mimicking GTA, so many basic things were just cut because nobody could figure it out in time.
>The devs also flat out admitted they had no idea how to implement most of the shit that's commonplace with anything that has pedestrian traffic or police chases
That is exactly what I meant by vehicle persistence and pathfinding, actually. Prior to 2.0, vehicles in the game were not persistent, and did not have dynamic pathfinding. They were generated based on proximity and followed pre-set route, with only minor adjustments. They were a cosmetic element of the city, generated and purged from the memory at need, thus inable to preform dynamic actions, like say - altering their route due to being dragged into car-chase.
RedEngine was made to look good. That was the core feature everyone was focusing on back when it was in development. And it does look good - it does power some of the by-far most beautiful digital landscapes ever created. As long as the environments are relatively static, it works absolute wonders.
It also works fine with A.I. restricted to small environments. Which is actually how 90% of CP77 works - the transition may be seamless, but the majority of the gameplay takes place in extremely sectioned, hand-crafted levels populated by A.I. that follows pre-scripted patrol paths and behaviors.
But when you start introducing a large number of persistent dynamic entities in the open world (such as police car patrols that can join a chase if it passes them), problems start to mount up. The engine wasn't build with that in mind. Just getting shit to follow nav meshes alone is famously quite damn exhausting in RedEngine (I remember trying my hand in TW2 and 3 modding and very, very quickly giving up on that idea for that reason specifically).
It's honestly a small miracle they somehow did manage to make it work ("work" at least) in 2.0.
>Why?
no idea... must be politics i guess
Or maybe it's ahead of it's time. Too powerful even for modern RTX hw.
back to your containment discord, poojeet
who let schitzo out of his mental asylum
Phatetic how CDPR shills will resort to primitive insults when faced with concrete, blatant failures of basic features. Yet they'll engage in extended babble on vague or woke to topics imitate sense of nonexistent bigger picture, game design, story telling and philosophy insight.
Cut the social presence budget and attend some courses on actual game development.
the game was saved, CHUD. now enjoy your $30 (thirty) dollar DLC.
the people that actually made games left the company
Source?
I dont care. Just tell me if i can frick the troony
DLC is pretty good I enjoyed the main missions and some of the side gigs. Theres some pretty impressive sections and I actually like the Idris Elba character. SOme new features are good too like stealing cars and getting chased and the new cyberware system
Or they were forced by the majority of evil industry in the west. Yea that would be it.
CDPR confirmed that Phantom Liberty is the last major content being released for the game, they also confirmed a sequel is being developed though as well.
I guess we can only hope the sequel is great then.
find out next game homie
I hope it's the end for CDPR
Sadly no.
No, it's over.