Will we see the glorious return of turn based RPGs now that Mihoyo has proved they can still be popular and successful in 2023?
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Will we see the glorious return of turn based RPGs now that Mihoyo has proved they can still be popular and successful in 2023?
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Shopping Cart Returner Shirt $21.68 |
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Pokemon already makes more money than Star Rail, the frick are you on about?
MiHiYo is going to eat that lunch.
Is this ai edit? How did someone have the time to put this together
The latest honkers event is a pokemon "homage". It's literally in the game. They also get Jessie and James to voice enemies.
People are willing to put a load of effort into fanworks when they know the ip holder won't come after them.
BG3 is this year's undisputed GOTY and that game is also turn based
me thinks turn based is here to stay
let's not forget Sea of Stars too, its a good frickin' year for turn-based.
Just because it has 4 homies in a row does not make it a TB RPG. It's just a gacha. You "Play" it by rolling the FOTM meta character, grind to raise it and just mow down loot pinata enemies.
Gacha isn't a genre anon.
Don't reply to clueless idiots.
Turn-based never went anywhere, it's always been the standard choice for making rpg. Who ever told you that turn based is dying and not used in rpgs anymore is someone who doesn't play rpgs out side of the basic b***h shit like final fantasy and persona
4 homies in a row has never died at any point in gaming history
Every fricking year there's the grand return of turn based RPGs that prove they can still be popular and successful in [current year].
How many skills per character does this game have again?
Essentially 3 (basic attack with its own effect, Skill attack that requires a skill point and Ult attack). However there are also passives and some characters have follow-up attacks that all have different conditions, but very basic minimum is 3 per character.
Ah I see.
It's obviously made to be uncluttered and playable for mobile phones, and honestly, it avoids one thing JRPGs can't shake off no matter how much they try, cluttering the menu with superficial low-tier skills that outstay their usefulness. I think it's both a step forward and backward, it's a step forward because you don't have to scroll through Fire, Firaga to get to Firagara every time, but backwards because it's too simple. So, Final Fantasy (and especially Final Fantasy X) have no rocks to throw here.
Autocombat button makes all of that completely pointless though. Honestly if it wasn't for that button I would've enjoyed the game but using autocombat is moronic and not using it feels like a waste of time in a game that already does its best to waste your time
I imagine chinks just didn't want to re-invent the wheel and implemented Kekshit Impact's resource gathering to prey on today's FOMO mentality and thus keep players logging in to do chores every day, at least compared to Kekshit it's merciful and you literally can be done in 5 minutes with daily grind and actually turn-off the auto-combat for events.
It has more characters than whatever game you're thinking of (let's ignore Suikoden for a second) comparing it to. And in most JRPGs you aren't actually using 20 different skills per character per fight. The decision making of which handful of skills you should use in other games is replaced by the decision making of which characters you should bring. Then combat itself has resource management and turn manipulation and all of the stuff you'd expect out of a JRPG.
Of course a lot of the game is trivial shit you can just auto-battle, but the system itself isn't any weaker than a typical JRPG.
In any good turn based rpg any character should have at least 20 skills, 16 of which are just improved version of previous ones but with suffixes to differentiate them.
the games that codified this trend actually have vastly different uses for the basic and upgraded versions of spells. Its really just the late SNES era and especially PS1 era rpgs that suffer from this issue because gameplay was distilled down as much as possible in favor of cutscene attacks. Everything from original FF to original DQ to original Shining Force has clear reasons when you should be using the unupgraded fire spell for medium single target damage and when you should be using the upgraded AoE version to clear a small mob of generic enemies or when you should use the final version to nuke a boss or a mob of powerful enemies.
Nah man, it's a very common issue across most JRPGs, frick, even Tales of series.
>frick, even Tales of series.
Did you read my post?
>Its really just the late SNES era and especially PS1 era rpgs
The success of Nintendo's Mario RPG remake, and Atlus's Metaphor game, are probably to be extremely influential.
If they're successful you'll see a huge spike in turnbased RPGs. And if they aren't successful expect the genre shrink some.
Persona and Pokémon also proved it but square Enix and yoshi p are too busy chasing adhd call of duty zoomers
one of my friends got me into this game and i admit it's fun
but i dont know how much i will keep playing
does it get any better after the station?
i dont wanna make him sad but im also not having enough fun to justify engaging with the gacha and play more
>does it get any better after the station?
The first planet is great.
Spacechina right afterwards is complete shit. If you don't care about gacha just consider at a single player game and play with story updates once a year.
thanks
>You really don't need to engage with the gacha at all though.
by that i meant the $5 poorgay sub
The station is just a tutorial so yes of course it gets better. I'd say get through the next planet and if you're not interested by then just drop it.
You really don't need to engage with the gacha at all though.
Basically, yeah, it actually does get better as you finally explore the first planet, it'll have an actual questline that is dedicated to resolving it and worldbuilding takes a backseat to genuine storytelling about a frozen planet on the brink of extinction. Russia planet so far is the best part of the game, as you are still aren't strong enough to plow through the game, but aren't weak enough where grinding is only solution and simple change in strategy will get you everywhere.
China planet is an immediate downgrade from Russia planet though, especially in the story because China planet is 100% deep lore circlejerk and storyline at hand is practically non-existent. How they move on from China planet might make or break the game for me.
>China planet is an immediate downgrade from Russia planet though
It really fricking grinds my gears how shitty Luofu actually is. Like, it's utterly fricking soulless in almost everything. And it's not like the writers just got tired, the latest Belobog character quests are still fine - it's just Luofu specifically gets this inane, boring treatment. They had like 2 good things about, the blind chick(who you just kill and don't mention ever again), and the moronic guy who writes poetry with robots(the quest is still a slog).
I actually don't understand what is wrong with Luofu, it's like they were afraid to actually write it. I actually even think that writing is so unfocused, so, I don't even know, unconfident and empty is because Hoyoverse wanted to make Luofu somewhat of a bigger/longer deal and slow burn of the game, like it'll be Alabasta or Water 7 of Star Rail. Because like, when you try to break it down, what do you even do in Luofu? Comparing it to space Russia
>You are in space Russia because you found signal of a Stellaron and find out that Stellaron has been slowly killing the planet freezing it to death and corrupting its leader to lead her citizens into their downfall
And when you try to figure out what's going on in Luofu, you can't really explain it
>Stellaron Hunters bait Trailblazers to go to Luofu to get captured to talk with Trailblazer to reveal that Kafka baited Trailblazer to talk to them and make them a hero of Luofu to also free Blade and Dan Heng gets horny and implies him and Blade had a story in the past
What did Stellaron actually do to Luofu? Wasn't it some Sanctus Medicus goddess b***h who caused shit in Luofu for Jin Huang? But she wasn't the Stellaron was she? Was I reading this shit with my ass or is this shit ass?
Kafka was the only good thing about the Luofu arc. It's telling that when we go back to space Russia the quality picks up immediately.
The Stelleron did something to the tree which was bad for reasons they don't really explain. Something about a deer.
Honestly, SpaceChina suffers from the "story" being a backdrop for cutscenes with new gacha character of the week.
>Dan parts the sea for some reason
The problem is it's not a single planet. It's a fleet of several "planets" and we're going to have to keep going back so they can shill the Chinese faction more. This means we can't actually resolve anything, the whole "planet" was just set up for future "planets".
Liyue is just as bad and rushed. They can't risk writing anything interesting about China or else Winnie will kill them.
gacha games are vitiated by the gambling addiction of their fans and not their gameplay so it says nothing about success or failure of the gacha's gameplay design
this is proven by how shit gameplay in gacha doesn't deter people from dropping loads of money for 'rare' artwork unlocks justified by piddling gameplay advantages
>muh gambling
>muh gameplay is bad
>muh addiction
You have never played a single "gacha" game in your entire life.
>>muh gameplay is bad
please tell me that genshin impact gameplay is good so I can have a good laugh
they had so little idea how to make a system of progress in the game that they literally went with simply inflating numbers via world lvl; i.e. level scaling
the difference between end game and starter gameplay is that you turn up the mob hp and dmg and you have to roll ($$$$) gacha to get the skill upgrades!
Genshin combat is fricking terrible, but one of the pros of genshin is that they know the combat is terrible and most of the progression is trying to minimize it as much as possible and try to mix up questing with minigames (that are shitty and overstay their welcome but are still much better than "kill these hilchurls again"). Starrail has the same issue as FGO where the combat is both bad and the only thing that the game does.
>>muh gameplay is bad
Yes? You clearly have never touched a action game in your life.
nice cherrypicked image, moron
That's called a webm, and it's not cherrypicking. But let's be moron, casual idiots don't know shit about action so this discussion isn't going to go anywhere.
lmfao you're a moron
Can't casual idiots come up with something original for once?
>muh casuals
post what you consider a proper skillful hardcore game
go on, make me laugh lmao
Let's see your SS-rank of DMC3 then NG.
>DMC
LMFAO
>can't show his clear
That's what I thought. Concession accepted.
i accepted yours a hour ago.
i accept this one too.
cope video game started from gambling machines
Star Rail turn-based combat is somehow even more braindead than your run of the mill RPG.
Yes, somehow even worse than Dragon Quest that hasn't evolved in the past 30 years.
Dragon Quest combat is good though.
Yes, also for other reasons such as:
>XVI flopped hard
This is the end of the MMO influence at SE. Look for big personnel changes in the next 2 years.
Other companies are already comfortable with their numbers and will continue with turn-based games. (Atlus, Falcom, etc.)
So many morons been outing themselves with this mono quantum team without QQ. Fu only is more than enough sustain needed.
Lynx is cuter, sorry for using who I want instead of chasing the meta in this single player RPG.
I love how butthurt gachas make troons and predditors
>has proved they can still be popular and successful in 2023?
That would mean Yoshi-P was wrong, and that would be impossible.