Will we see the glorious return of turn based RPGs now that Mihoyo has proved they can still be popular and successful in 2023?

Will we see the glorious return of turn based RPGs now that Mihoyo has proved they can still be popular and successful in 2023?

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  1. 8 months ago
    Anonymous

    Pokemon already makes more money than Star Rail, the frick are you on about?

    • 8 months ago
      Anonymous

      MiHiYo is going to eat that lunch.

      • 8 months ago
        Anonymous

        Is this ai edit? How did someone have the time to put this together

        • 8 months ago
          Anonymous

          The latest honkers event is a pokemon "homage". It's literally in the game. They also get Jessie and James to voice enemies.

        • 8 months ago
          Anonymous

          People are willing to put a load of effort into fanworks when they know the ip holder won't come after them.

  2. 8 months ago
    Anonymous

    BG3 is this year's undisputed GOTY and that game is also turn based

    me thinks turn based is here to stay

    • 8 months ago
      Anonymous

      https://i.imgur.com/D3G0Hov.jpg

      Will we see the glorious return of turn based RPGs now that Mihoyo has proved they can still be popular and successful in 2023?

      let's not forget Sea of Stars too, its a good frickin' year for turn-based.

  3. 8 months ago
    Anonymous

    Just because it has 4 homies in a row does not make it a TB RPG. It's just a gacha. You "Play" it by rolling the FOTM meta character, grind to raise it and just mow down loot pinata enemies.

    • 8 months ago
      Anonymous

      Gacha isn't a genre anon.

      • 8 months ago
        Anonymous

        Don't reply to clueless idiots.

  4. 8 months ago
    Anonymous

    Turn-based never went anywhere, it's always been the standard choice for making rpg. Who ever told you that turn based is dying and not used in rpgs anymore is someone who doesn't play rpgs out side of the basic b***h shit like final fantasy and persona

  5. 8 months ago
    Anonymous

    4 homies in a row has never died at any point in gaming history

  6. 8 months ago
    Anonymous

    Every fricking year there's the grand return of turn based RPGs that prove they can still be popular and successful in [current year].

  7. 8 months ago
    Anonymous

    How many skills per character does this game have again?

    • 8 months ago
      Anonymous

      Essentially 3 (basic attack with its own effect, Skill attack that requires a skill point and Ult attack). However there are also passives and some characters have follow-up attacks that all have different conditions, but very basic minimum is 3 per character.

      • 8 months ago
        Anonymous

        Ah I see.

        • 8 months ago
          Anonymous

          It's obviously made to be uncluttered and playable for mobile phones, and honestly, it avoids one thing JRPGs can't shake off no matter how much they try, cluttering the menu with superficial low-tier skills that outstay their usefulness. I think it's both a step forward and backward, it's a step forward because you don't have to scroll through Fire, Firaga to get to Firagara every time, but backwards because it's too simple. So, Final Fantasy (and especially Final Fantasy X) have no rocks to throw here.

          • 8 months ago
            Anonymous

            Autocombat button makes all of that completely pointless though. Honestly if it wasn't for that button I would've enjoyed the game but using autocombat is moronic and not using it feels like a waste of time in a game that already does its best to waste your time

            • 8 months ago
              Anonymous

              I imagine chinks just didn't want to re-invent the wheel and implemented Kekshit Impact's resource gathering to prey on today's FOMO mentality and thus keep players logging in to do chores every day, at least compared to Kekshit it's merciful and you literally can be done in 5 minutes with daily grind and actually turn-off the auto-combat for events.

    • 8 months ago
      Anonymous

      It has more characters than whatever game you're thinking of (let's ignore Suikoden for a second) comparing it to. And in most JRPGs you aren't actually using 20 different skills per character per fight. The decision making of which handful of skills you should use in other games is replaced by the decision making of which characters you should bring. Then combat itself has resource management and turn manipulation and all of the stuff you'd expect out of a JRPG.
      Of course a lot of the game is trivial shit you can just auto-battle, but the system itself isn't any weaker than a typical JRPG.

    • 8 months ago
      Anonymous

      In any good turn based rpg any character should have at least 20 skills, 16 of which are just improved version of previous ones but with suffixes to differentiate them.

      • 8 months ago
        Anonymous

        the games that codified this trend actually have vastly different uses for the basic and upgraded versions of spells. Its really just the late SNES era and especially PS1 era rpgs that suffer from this issue because gameplay was distilled down as much as possible in favor of cutscene attacks. Everything from original FF to original DQ to original Shining Force has clear reasons when you should be using the unupgraded fire spell for medium single target damage and when you should be using the upgraded AoE version to clear a small mob of generic enemies or when you should use the final version to nuke a boss or a mob of powerful enemies.

        • 8 months ago
          Anonymous

          Nah man, it's a very common issue across most JRPGs, frick, even Tales of series.

          • 8 months ago
            Anonymous

            >frick, even Tales of series.
            Did you read my post?
            >Its really just the late SNES era and especially PS1 era rpgs

  8. 8 months ago
    Anonymous

    The success of Nintendo's Mario RPG remake, and Atlus's Metaphor game, are probably to be extremely influential.
    If they're successful you'll see a huge spike in turnbased RPGs. And if they aren't successful expect the genre shrink some.

  9. 8 months ago
    Anonymous

    Persona and Pokémon also proved it but square Enix and yoshi p are too busy chasing adhd call of duty zoomers

  10. 8 months ago
    Anonymous

    one of my friends got me into this game and i admit it's fun
    but i dont know how much i will keep playing
    does it get any better after the station?
    i dont wanna make him sad but im also not having enough fun to justify engaging with the gacha and play more

    • 8 months ago
      Anonymous

      >does it get any better after the station?
      The first planet is great.
      Spacechina right afterwards is complete shit. If you don't care about gacha just consider at a single player game and play with story updates once a year.

      • 8 months ago
        Anonymous

        The station is just a tutorial so yes of course it gets better. I'd say get through the next planet and if you're not interested by then just drop it.
        You really don't need to engage with the gacha at all though.

        thanks
        >You really don't need to engage with the gacha at all though.
        by that i meant the $5 poorgay sub

    • 8 months ago
      Anonymous

      The station is just a tutorial so yes of course it gets better. I'd say get through the next planet and if you're not interested by then just drop it.
      You really don't need to engage with the gacha at all though.

    • 8 months ago
      Anonymous

      Basically, yeah, it actually does get better as you finally explore the first planet, it'll have an actual questline that is dedicated to resolving it and worldbuilding takes a backseat to genuine storytelling about a frozen planet on the brink of extinction. Russia planet so far is the best part of the game, as you are still aren't strong enough to plow through the game, but aren't weak enough where grinding is only solution and simple change in strategy will get you everywhere.

      China planet is an immediate downgrade from Russia planet though, especially in the story because China planet is 100% deep lore circlejerk and storyline at hand is practically non-existent. How they move on from China planet might make or break the game for me.

      • 8 months ago
        Anonymous

        >China planet is an immediate downgrade from Russia planet though
        It really fricking grinds my gears how shitty Luofu actually is. Like, it's utterly fricking soulless in almost everything. And it's not like the writers just got tired, the latest Belobog character quests are still fine - it's just Luofu specifically gets this inane, boring treatment. They had like 2 good things about, the blind chick(who you just kill and don't mention ever again), and the moronic guy who writes poetry with robots(the quest is still a slog).

        • 8 months ago
          Anonymous

          I actually don't understand what is wrong with Luofu, it's like they were afraid to actually write it. I actually even think that writing is so unfocused, so, I don't even know, unconfident and empty is because Hoyoverse wanted to make Luofu somewhat of a bigger/longer deal and slow burn of the game, like it'll be Alabasta or Water 7 of Star Rail. Because like, when you try to break it down, what do you even do in Luofu? Comparing it to space Russia
          >You are in space Russia because you found signal of a Stellaron and find out that Stellaron has been slowly killing the planet freezing it to death and corrupting its leader to lead her citizens into their downfall
          And when you try to figure out what's going on in Luofu, you can't really explain it
          >Stellaron Hunters bait Trailblazers to go to Luofu to get captured to talk with Trailblazer to reveal that Kafka baited Trailblazer to talk to them and make them a hero of Luofu to also free Blade and Dan Heng gets horny and implies him and Blade had a story in the past
          What did Stellaron actually do to Luofu? Wasn't it some Sanctus Medicus goddess b***h who caused shit in Luofu for Jin Huang? But she wasn't the Stellaron was she? Was I reading this shit with my ass or is this shit ass?

          • 8 months ago
            Anonymous

            Kafka was the only good thing about the Luofu arc. It's telling that when we go back to space Russia the quality picks up immediately.

          • 8 months ago
            Anonymous

            The Stelleron did something to the tree which was bad for reasons they don't really explain. Something about a deer.
            Honestly, SpaceChina suffers from the "story" being a backdrop for cutscenes with new gacha character of the week.
            >Dan parts the sea for some reason

          • 8 months ago
            Anonymous

            The problem is it's not a single planet. It's a fleet of several "planets" and we're going to have to keep going back so they can shill the Chinese faction more. This means we can't actually resolve anything, the whole "planet" was just set up for future "planets".

        • 8 months ago
          Anonymous

          Liyue is just as bad and rushed. They can't risk writing anything interesting about China or else Winnie will kill them.

  11. 8 months ago
    Anonymous

    gacha games are vitiated by the gambling addiction of their fans and not their gameplay so it says nothing about success or failure of the gacha's gameplay design
    this is proven by how shit gameplay in gacha doesn't deter people from dropping loads of money for 'rare' artwork unlocks justified by piddling gameplay advantages

    • 8 months ago
      Anonymous

      >muh gambling
      >muh gameplay is bad
      >muh addiction
      You have never played a single "gacha" game in your entire life.

      • 8 months ago
        Anonymous

        >>muh gameplay is bad
        please tell me that genshin impact gameplay is good so I can have a good laugh
        they had so little idea how to make a system of progress in the game that they literally went with simply inflating numbers via world lvl; i.e. level scaling
        the difference between end game and starter gameplay is that you turn up the mob hp and dmg and you have to roll ($$$$) gacha to get the skill upgrades!

        • 8 months ago
          Anonymous

          Genshin combat is fricking terrible, but one of the pros of genshin is that they know the combat is terrible and most of the progression is trying to minimize it as much as possible and try to mix up questing with minigames (that are shitty and overstay their welcome but are still much better than "kill these hilchurls again"). Starrail has the same issue as FGO where the combat is both bad and the only thing that the game does.

      • 8 months ago
        Anonymous

        >>muh gameplay is bad
        Yes? You clearly have never touched a action game in your life.

        • 8 months ago
          Anonymous

          nice cherrypicked image, moron

          • 8 months ago
            Anonymous

            That's called a webm, and it's not cherrypicking. But let's be moron, casual idiots don't know shit about action so this discussion isn't going to go anywhere.

            • 8 months ago
              Anonymous

              lmfao you're a moron

              • 8 months ago
                Anonymous

                Can't casual idiots come up with something original for once?

              • 8 months ago
                Anonymous

                >muh casuals
                post what you consider a proper skillful hardcore game
                go on, make me laugh lmao

              • 8 months ago
                Anonymous

                Let's see your SS-rank of DMC3 then NG.

              • 8 months ago
                Anonymous

                >DMC
                LMFAO

              • 8 months ago
                Anonymous

                >can't show his clear
                That's what I thought. Concession accepted.

              • 8 months ago
                Anonymous

                i accepted yours a hour ago.
                i accept this one too.

    • 8 months ago
      Anonymous

      cope video game started from gambling machines

  12. 8 months ago
    Anonymous

    Star Rail turn-based combat is somehow even more braindead than your run of the mill RPG.
    Yes, somehow even worse than Dragon Quest that hasn't evolved in the past 30 years.

    • 8 months ago
      Anonymous

      Dragon Quest combat is good though.

  13. 8 months ago
    Anonymous

    Yes, also for other reasons such as:
    >XVI flopped hard
    This is the end of the MMO influence at SE. Look for big personnel changes in the next 2 years.
    Other companies are already comfortable with their numbers and will continue with turn-based games. (Atlus, Falcom, etc.)

  14. 8 months ago
    Anonymous

    So many morons been outing themselves with this mono quantum team without QQ. Fu only is more than enough sustain needed.

    • 8 months ago
      Anonymous

      Lynx is cuter, sorry for using who I want instead of chasing the meta in this single player RPG.

  15. 8 months ago
    Anonymous

    I love how butthurt gachas make troons and predditors

  16. 8 months ago
    Anonymous

    >has proved they can still be popular and successful in 2023?
    That would mean Yoshi-P was wrong, and that would be impossible.

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