Without messages, figuring out that you need set fire to the windmill with a torch is laughably hard to figure out.
It also doesn’t make any sense that you light it up by touching the metal axle with a torch.
Bad game.
Without messages, figuring out that you need set fire to the windmill with a torch is laughably hard to figure out.
It also doesn’t make any sense that you light it up by touching the metal axle with a torch.
Bad game.
Good thing the game has messages then.
Not when I played it which was during the period when the online servers were down.
That's your own fault.
Nah, it’s just a stupid gimmick.
I'm not sure if you noticed but hey dont make these these games to last, which is something more prominent now in games with online features.Look at the Old Monk situation from the first game.
>.Look at the Old Monk situation from the first game.
that's... that's actually a great argument
That's why messages exist. It was a way to emulate the experience of being a kid in a playground and learning how to beat a cryptic part in some bullshit NES game from a friend.
Why not just make it so that it can be reasonably deduced?
It's a dead end with a slight slope to the base of the cog. If you can't deduce that you've got brain problems.
There’s no prompt if you don’t have a lit torch in your hand. Also, there’s no reason to use a torch in the whole area around it. Also, the thing you’re supposed to touch with the torch is made of metal.
I agree with you it was poor design
However
When I played it, it was in online mode, so I saw the messages. So it wasnt bad
also, I dont remember but doesnt it just open up some other loot area and its not required to reach the boss? Its been awhile so I forget.
The boss arena is full of poisonous liquid and when you light the windmill up, the poison drains out. And yeah, it also clears out poisonous gas from loot areas.
It’s not necessary but it certainly is the way the boss was meant to be fought.
There's also an offline ghost that plays when you reach the windmill, showing them burning it with a torch.
No there isn’t. An npc summon will point it out but if you opt not to summon, you’re shit out of luck.
Pretty sure I remember the white ghost that appears and interacts with the windmill, its easy to miss if you just don't look at it or assume its a real player but its there. I also never played SOTFS so I guess they might've replaced it.
Nah, you're just misremembering. There was never a ghost.
i killed this medusa solo in poison almost 10 years ago
Some of the messages are built in
I think that particular message is built in by default, so you should be able to solve this even when you play offline.
That's on you.
Nope, that particular mechanic makes no sense.
Playing when the servers are down and/or ignoring messages is your own damn fault.
If the devs were competent, they’d have made the gimmick make sense so that one wouldn’t have to rely on player messages.
And if you had more than 2 braincells you would have realized that they made this "puzzle" sort of hidden on purpose so people would be able to experience the feeling of information sharing that old games had through the messages. It's not the game's fault if you choose not to engage with a major feature of the game.
It’s not my fault that the online servers were shut down for ten months either. Why couldn’t they at least make the puzzle make sense?
No, that's definitely your fault. Why didn't you wait?
My boy, let me tell you why I didn’t wait. I had bought a game that I wanted to finish.
Further reasons why opting to wait would have been unfeasible in the situation include that when I played Dark Souls 2, it was unclear how long fixing the servers would take. In fact, it wasn’t even known whether or not the servers for SotFS would ever come back online. Also, if the mechanic is meant to be revealed by player messages, which you just said, them how could I have known that waiting for the servers to come back online would solve the problem?
Because they just slapped half-finished shit together at the last minute.
It wasn't even supposed to be a normal windmill but a giant "ventilator" that was going to blow the toxic fumes out of Harvest Valley so you'd be able to go further through it, hence why, if you look at your clothes and the rags in the environment, the wind is still blowing in the wrong direction in the final game.
dark souls games are intended to be played online, playing them when the severs are down means your not going to get the intended full experience
Wrong, offline is a much better experience. Co-op trivializes bosses and invaders are just a waste of time. Then you have "hilarious" messages spammed all over the ground ruining any chance of immersion.
'
>Wrong
no
>offline is a much better experience
that fine if it's you opinion but the game is clearly designed to be played online, dark souls 1 and 2 literally wouldn't let you turn it off, you had to disconnect your internet to even get into offline mode
I don't really care about the intentions of game developers. The game is better offline.
so why the frick did you reply to me?
Because you're trying to make it seem like the game is better experienced online, which is not true. (Well, aside from DS2 puzzles, which is just poor game design.)
>Because you're trying to make it seem like the game is better experienced online
what no i didn't?
Dark Souls 2 will never be better than 3.
No one mentioned dark souls 3 you obsessed moron.
>DS2troony upset at being recognized
kek, every time
everyone can tell its you, morono
You are the most insecure little freaks on this website.
>DS2troony cries bingo
dickripped and still mentally dominated by
DS1chads, DS3chads, BBchads, DeSchads and who could forget, ERchads
Getting it a bit backwards I think. Not that a mentally ill golem like you would be able to tell.
>DS2troony having a nervous breakdown
it's your bait thread, where you samegay endlessly
brought this on yourself, loonytroon
Big fan of mentally ill ds3 freaks shitting up every thread they go into and then playing victim crying about ds2gays constantly.
>DS2troony: "NO MUH HECKIN BAIT THREAD AAIEE"
cries of projection from the mentally ill dickripped troon never stop being funny
stay mad, stay rotting, everyone can recognize your shit tier samegayging and bait threads at this point
Do you not have any thing original to say, oh wait
>ds3gay
I forgot
>DS2troony starts seething about DS3 whenever xis baits fail
again, making it really obvious, dickripped-kun
you're too poor for a VPN, so you just start samegayging by posting from your heckin phone and PC at the same time
kek
>and then playing victim crying about ds2gays constantly.
Oh wow, how about that
>DS2troony: "AAIEE I AM BEING PERSECUTED IN MY SHITTY BAIT THREAD WHEN I'M RECOGNIZED FOR SAMEgayGING AAAAH"
project harder, dickripped psychotic freak
stop posting and nobody will be annoyed by you
kek
>if the game didn't have this mechanic designed to help you solve it, this would be almost impossible
yeah and if my grandmother had wheels she would have been a bike
>you need set fire to the windmill with a torch
hol up
Japanese games do this intentionally because they believe it encourages the community to collaborate and share information. Monster Hunter did it first.
I will never understand the
>b-but it's metal!
homosexuals, you do know that windmill axles and joints are commonly covered in grease/oil to ensure smooth movement? The same kind of grease and oil that is likely to be extremely flammable and capable of spreading flame to the naturally flammable extensions of a windmill's blades.
Why would the bits of the axle that don’t
make contact with any other parts be greased?
But why does burning the windmill turn off the poison? What are they milling in there that's so toxic?
>Without messages, figuring out that you need set fire to the windmill with a torch is laughably hard to figure out.
>npc literelly tells you to set the windmill on fire
morons will never faill to make me laugh
I presume you mean the ladder merchant dude. He doesn’t tell you to set fire to it.
The basic idea behind it is neat, but it was poorly executed.
Maybe the pharros stone water fountain shit in the mimic room would've been a better solution.
God damn people are coping so hard to justify this dogshit segment. I like DS2 but it's ok to admit there's some bad design in it. It's not even super consequential, it doesn't make the game irredeemable, but people will fricking die on the most insane hills to defend this game.
i did this boss with the poison because i didnt even have online enabled. this was around the time i realized teh game was genuine dogshit, you could just take the damage head on with life gems because the game gives you 100000
>you need set fire to the windmill with a torch
you don't need to do that, it's just a neat secret
why are zoomers like this?
It’s pretty obvious that the intended way of fighting the c**t doesn’t involve wading in poison. The problem is that the solution to the issue is executed in an idiotic manner.
>It’s pretty obvious that the intended way of fighting the c**t doesn’t involve wading in poison
no, it's not
you think the dragonrider was also intended to be fought with all platforms? it's just an extra step for rewarding curiosity and exploration
Yes it is. That’s why I searched every nook and cranny of the area after dying to her for the first time. The problem is that the solution is nonsensical.
With Dragonrider, you’d have to be blind not to see the levers which are on the main (and only) path of the level. You also see their effect when you pull them.
how are you supposed to build the nether portal on your own? like wtf it doesn't give you any hints, the only way people found out is by looking this shit up online, bad game design tbh
But it does give you hints
Pretty sure this hints doesn't exist till much later after everybody b***hing about not enough hints.
Dark Souls 2 is just ass. I've replayed it just to make sure my assessment was accurate, and it's still ass today. (No, the DLC and SotFS updates do not matter.)
This. I played 500 hours just to be sure and I can confirm it's shit.
DLC and especially the shitty rerelease make it worse
the supposed
>graphical enhancements
just being a bunch of crappy filters that oversaturate the image so it looks like a deep fried meme butchers what little art direction the base game had
Remember the DS2 trailers with the realistic lighting and torches? I'm still mad it never led anywhere.
>never led anywhere
Not that it wouldn't be cooler if more was done with it but their are still areas in the game that make use of it.
The problem is that it's not actually dark and the lighting looks like shit. There's no reason to ever use a torch. There's no excuse when Dragon's Dogma did it better and came out before DS2.
I always light up the gutter and no mans wharf
>It also doesn’t make any sense that you light it up by touching the metal axle with a torch.
I thought it was implied that it's covered in flammable grease or oil.
There’s no indication of that whatsoever.
True.
>DS2troony's 10th bait thread today
how is this any different then the multiple illusionary walls leading to the the great hollow in DS1, without messages or help online 99.9% of players would miss that shit
Ash Lake is an optional area.
and getting rid of the poison is also optional
No shit. The fight isn’t, though. And upon entering the arena, it’s pretty obvious that you’re meant to somehow deal with the poison. Therefore, it’s pretty idiotic how the puzzle makes no sense.
Don't argue with DS2gays, they're a lost cause.
this is not like Yhorm, where you clearly don't do enough damage so he obviously has a gimmick. here the poison is an obstacle, but you have enough damage output and healing options to kill the area boss.
It’s totally obvious that you’re not meant to just wade through the poison for the entire duration of the fight.
If there was some geometry in the arena that allowed you to avoid being perpetually poisoned, I’d see your point.
I gotta say, even the present windmill solution with all it’s idiocy is far better than ”just have high enough DPS, lol” or ”just spam a million life gems”.
lmao you literally just have to pop 2 lifegems and your life regen is bigger than the poison damage
who gives a shit
not even that, the estus flasks are enough to do the fight
Yeah, who gives a shit about crappy design? What a convincing point.
Weird that you never complain about having to pop life gems to counteract the Smelter Demon's DOT.
>having to
you don't though.
I do think that it too is a stupid gimmick. It's actually one of the many reasons why Smelter Demon is one of my least favourite Dark Souls bosses.
>And upon entering the arena, it’s pretty obvious that you’re meant to somehow deal with the poison
No you don't.
The boss regeneration isn't that strong, and she is pretty weak overall.
Most people who walk in blind would've seen it as one of the boss gimmick and proceed to whack her like usual.
You’re wrong, it’s as obvious as the thing with Yhorm. The difference is that the solution to the Yhorm problem is obvious because you can see Stormruler on the throne. The solution to the Mytha problem is stupid and unecessarily obtuse.
please never play La-Mulana, you would be having a meltdown on this board for an entire week
I’m not going to. It doesn’t really interest me.
La Mulana makes more sense than this. Thankfully it doesn't really matter because ds2 bosses are really easy, but the windmill think is quite strange.
>upon entering the arena, it’s pretty obvious that you’re meant to somehow deal with the poison
No way. This is the Souls game that went balls deep into "ISN'T THIS SO LE HARD AND LE HARDCORE????". If I didn't know about the windmill beforehand I would have just assumed the fight was intended to have some sort of bullshit mechanic.
This is also why the open exploration and pseudo-scaling of Elden Ring doesn't work, in a series that jacks itself off over how """hard""" it is, how the frick am I supposed to know when I get flattened by an enemy whether it's just supposed to be difficult or if I'm not intended to be at this area yet?
Making being """hard""" a part of it's identity completely killed any sort of soft guidance from mechanics.
I disagree.
THis, who would ever guess that burning the windmill would magically make all poison disappear as well.
draining the poison is also optional
It is bullshit and on my first play through there were no messages about it. I beat the sneek chick on the 1st try anyway. I also.played DaS PTDE while Sony turned off the servers and it was kinda shit.
>messages
didn't beat the game
cope. dark souls 2 was the most intricately crafted dark souls
Except for the poor quality of levels, enemies, visuals, animations, the incoherent layout of the world etc.
those don't matter in a Dark Souls game
its whay DaS3 is the worst From game From ever made
frick Miyazaki
It's completely optional and trivializes an already easy boss. Of all the problems with DS2, this it like the most insignificant thing
It’s pretty telling of the shittiness of the design of her fight if the solution on how to make her harder is just ”frick you, you’re poisoned now”.
>boss in poison valley
>WTFFFF I'M ENTITLED TO A FLAWLESS, EASY FIGHT!!!! WHY IS THERE A GIMMICK THAT FITS THE SETTING IN MY FIGHT?????
Oh but that’s not what I said at all. I’d definitely rather have a challenging fight than an easy fight with a lazy gimmick that makes you take a little bit of damage constantly.
It’s not particularly difficult to make up more interesting fights involving poison, but the devs must’ve just run out of time. What I’m arguing here is that at least they could’ve tried to make the solution less stupid.
I dropped this game after about 2 hours, like pretty much all the other games in this franchise. The jank is just too much.
First time I played I beat the snake b***h in the poison. Git smart or gut gud take your pick. It was my first souls game too so my build was ass you got no excuse.
true, even in DS1 there were dev messages for seath's invisible crystal paths and for the DLC talisman
Yeah, and then you take an elevator up to a volcano.
Torching the windmill is optional. Ofc the boss will be extremely hard
>DS3 out of nowhere
what is going on in this thread?
just insecure ds3 freaks being insecure freaks.
>DS2troony stops giving out (you)s when upset while samegayging
you do realize, you dickripped freak, that nobody besides you asks
>WTF IS GOING IN MUH THREADERINO!??M!?!
kek
and you do it every time
meds now
>DS2troony sharing xis doctor's instructions
has he prescribed you a rope yet?
kek
nope but yours has chud
It’s pretty funny how these people start accusing each other of samegayging and calling one another schizos and trannies. I wonder how much of their mental capacity is dedicated to thinking about trannies.
Yes, I intentionally tried to be provocative. Yes, I do think that this gimmick is moronic and that DS2 isn’t very good.
I didn't accuse anyone of samegayging or call him a troony thank you very much.
>DS2troony: "I know, even more blatant samegayging will win!!!!"
lol
lmao even
kek
I got bored of you 5 posts ago freak.
Oh yeah, you’re right, my bad. It’s just that one lunatic who keeps rambling about trannies and samegays.
>DS2troony reverts to xis fav tactic: "I was just pretending!!!!"
also crying about muh both sides, when there's one side: mentally ill dickripped DS2troony
and everyone else that hates xim
kek
Just take the L dude.
Hey, DS2troony
nice samegayging
rent free
Notice how all the "conversations" aka DS2troony samegayging with xirself stopped once DS2troony got exposed.
All xis posts are now seething about being recognized.
Kek
>DS2troony LARPing as me to confuse the thread
why are you guys so dishonest? is this really the only way you can win an argument (after getting BTFO for the entire thread)? slit your throat DS2troony
go make another "honest" thread where you're a DS3 fan hating on ER
Well, if you start reading this thread from top to bottom, you’ll notice how it’s kind of like a descent to madness starting from the point where someone mentions DS3. As you might see, all the latest replies are you sperging out about some troony who’s persecuting you and people replying to your moronation. You managed to kill all the discussion, which admittedly never was particularly fruitful, and then conclude that you’ve somehow exposed someone and the fact that you raped this thread is proof of it. You’re one weird man.
>DS2troony coping in extreme fashion
kek, bullseye
wow, what a convenient moderate answer
slit your throat
Watch out guys, this schizo might blow up any second now.
It's not the metal that burns, but whatever is on it.
Maybe some sort of inflammable fantasy land lubrication. You just cannot comprehend this because it doesn't exist in our world.
The lubricant’s invisible too, apparently. I guess that’s not a surprise considering it is magical, after all.
>invisible
It's called translucent.
Don't go into a gamer rage over the term.
But you can tell when something’s coated with a translucent liquid. That’s not the case with the windmill axle.
Who is DS2troony and why is only one anon here so concerned about him?
>Who is DS2troony
no one
>and why is only one anon here so concerned about him?
schizophrenia
sounds about right
oh look what a coincidence! a DS3 hate thread appeared! who would have guessed that!
like a clockwork, my brother
>DS3 hate thread appeared
>"ds3 hate thread" made hours before this one
>is a berserk reference in the souls series
Playing original DS2 I never figured it out. I ended up beating that Medusa boss while rolling in the poison after dozens of tries.
Does anyone here have time to talk about the Scooby Doo stealth of Sekiro or the Simon says combat of ER or poise being bad in DS or DS3 being too linear or the shit bosses of DeS?
What is the lore reason for making a windmill that exists to pump poison to the top of the windmill?
The poison preserves the Queen's beauty, and slithering around with those fat green fricks down where the poison comes from doesn't suffice.
My head cannon is now that the mannikins and grave wardens in the tower exist to keep the fat fricks and other rabble away from the queen
The prompt only shows if you're holding a torch, and it's a bright level with no braziers.
You know, Dark Souls 2's character/costume designs actually look good like this, as opposed to the garishly oversaturated color scheme that just makes everything look ugly in the actual game.
It's not like there is an entire path that leads to it and a big ass "ignite" prompt that pops up on screen.
The prompt doesn't appear if you don't have a lit torch in your hand. Why would you have a lit torch there?
The level design of more than half of these areas is either nonsense or tedious shit.
On top of that, many of the areas are uninteresting and downright ugly. The level design as well as the art direction regarding the levels are some of the key issues I have with the game.
>figuring out [...] is laughably hard to figure out.
Keep track of your sentences.
Yeah, shit happens when you reword stuff and don't proofread.
But there is no indication of there being any kind of flammable grease on the axle. On top of this, there's no reason why there'd even be any lubrication on the part of the axle that you touch with the torch.
They could've given reasonable environmental hints but they didn't.
Needing to burn the windmill not being obvious has always been a fair point but people complain about the metal being flammable like it's not coated in some kind of flammable grease for lubrication.
Why would the entire windmill be covered in lubricant and not just the axle?
Thankfully Elden Ring was good puzzles!
not the worst puzzle in the series
I wonder what percentage of players figured that out by themselves.
this was meant to be a super secret that the community needs to come together to solve, like Noita mysteries
You can just...I don't know...kill Mytha with the poison pool active?
Not like Najka can even be called difficult.
If the poison is making you uneasy, just pop radiant lifegems whenever you get poisoned to heal whatever HP the poison drains.
Even with poison you should not take anymore than like 1.5 minutes to kill it, considering that it has barely any health.
Now, if solving the windmill puzzle was actually essential for getting through the area, or even a prerequisite for accessing the boss, sure, I can understand people being critical of it. But it isn't in both cases.
>Najka
Meant to say Mytha.
Yes, you can do that. That's obviously just not the intended way to fight her. The problem is that the solution to the problem that is obviously meant to be solved doesn't make any sense.
>That's obviously just not the intended way to fight her.
>not the intended way
If the game didn't want me to progress without solving the puzzle, it would have kept the boss door locked unless I solved the puzzle. The game could have easily done that, but it didn't. It's an optional thing you can do to make an already trivially easy boss fight (who barely has more than 6-7 moves) even easier.
Once again, the game showers you with things to counter any poison damage (poison lasts 20 seconds, while radiant lifegems heal over the course of 19 seconds).
Hell, if you're truly careful, you can even use poison mosses or common fruits with the right timing to prevent any health loss from poison altogether. And this isn't even getting into anti-poison gear you can wear to further improve your poison resistance (like the Poisonbite Ring conveniently placed at Earthen Peak).
I never said that the devs didn't want the player to progress without solving the puzzle. What I said was that it's abundantly clear that they did expect the player to solve the puzzle.
Forcing the player to do something isn't the only method of influencing their actions. Like someone mentioned above, Yhorm's bossfight is another example of a situation where there's an intended way of fighting him. You're not forced to do it the intended way but it's obvious that it is what is expected of the player.
I didn't get this either so I thought the snake b***h was supposed to be a DPS check boss where you're meant to stay aggressive all the time before the poison drains all your estus.
Why the frick was the poison on 2 so strong anyway.