Without trolling or other naughty replies, what really is the most BORING game ever made?
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Without trolling or other naughty replies, what really is the most BORING game ever made?
CRIME Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
CRIME Shirt $21.68 |
Soul Hackers 2
Wrong board
Pokemon
Saga Scarlet Grace. It's endless combat, and the combat is braindead. You can't build your characters, and every character is the same (only thing that matters is the weapon.)
Scarlet Grace is pretty much Unlimited but trimmed down, and it shows.
>and the combat is braindead.
OP just said without trolling or bait you moron.
Scarlett Grace's combat is not only really in depth but the opposite of brain dead, it's extremely challenging. Frick off.
Why? Because you lose LP from time to time? You have a small set of options and every fight goes the same way.
>Your debuffs hit? Clean victory
>Your debuffs miss? Messy victory
>Enemy debuffs you early and hits with all of them? Your stuns etc. miss? Maybe you wipe
It doesn't matter in the end. It's brain-dead combat. You do the same thing over, and over, and over again.
I guess this is something that SaGa-gays think is impressive, but it's very pedestrian. An illusion of difficulty since the enemies scale with you and they make sure to give the enemy chances to 1-shot characters etc.
>Whoa...I can sacrifice an LP to get a united attack off
>How deep
>furious masturbation
Really a shallow game with little thought given to encounter design. At least now I know the SaGa team is hacks who deliver to shit-eaters.
Debuffs are always applied if the attack connects. Do you mean the very powerful status effects? Maybe you shouldn't always rely on status effects and utilize conditionals. Counter attacks are powerful if you gain the roles and formations to have certain characters or positions targeted more frequently.
Extremely disingenuous posting from people who from the sounds of it have probably played the game for only an hour. You have tons of options and strategy in Scarlet Grace's battle system
>Different formations affect the effectiveness of your party comp, even change the way you can ear BP allowing for different approaches to battle
>"Do I want to prioritize taking out low HP minions and earn BP faster at the start of battle? Use a formation that grants me BP from killing enemies"
>United attacks and turn order are important, mindlessly attacking an enemy can set off an enemy united attack
>Moves that can manipulate both your party's position and enemy position on turn order like delay attacks, interrupts, counters, and how fast a move comes out.
>Going for United attacks isn't always the answer
>Variety of spells with good uses like capping bp Regen, buffs and what not
I could go on but these are examples of depth in the battle system. Nothing either of you posted is even an accurate summation of the battle system and one of you sounds like an obsessed moron who is mad that people like a series you don't. It would be fine if you had an actual honest criticism, the game does have its flaws but basically you're talking out of your ass.
Also the game has a variety of quests that can be completed in nonlinear fashion with a variety of outcomes, lots of actually interesting dialogue and world building too. It isn't just battles
Status effects have a higher chance to apply to an enemy already afflicted with debuffs like Frenzy or other status effects.
Baldur's Gate 3. Not trolling.
I can't say. I tend to drop boring games since I'm not a professional critic.
Of the games you've dropped out of boredom, which one you've dropped the fastest?
Too many to count, especially with RPGs given that I may drop it during the opening cutscene if it's sufficiently tedious.
So in that case
Witcher 3: did not even get to the gameplay, fell asleep during the opening cutscene.
Baldur's Gate 3: am not even going to play this because it looks so offensively stupid
Tyranny (PC/obsidian): Thought this was pretty cool at first, but began losing interest as soon as I made it to the Disfavored camp. Fell asleep during the tedious meeting between Graven Ashe and the Voices of Reddit and never came back.
Final Fantasy X: Made it to the part right after the village where you meet Yuna and couldn't take it anymore.
Drakkhen (SNES): Bizarre game I just couldn't really figure out how to enjoy
Dragon Quest 1: Was fun to play in 1989 but it's tedious to play now, at least in its original format where you have to select a menu option to go down a staircase.
Might and Magic book 1: Didn't officially drop this, I keep meaning to come back. The opening grind was a bit discouraging, I feel like I might enjoy this if I could get past that point.
>Witcher 3: did not even get to the gameplay, fell asleep during the opening cutscene.
I just skipped it.
>But you're missing stor-
And?
>>But you're missing stor-
>And?
At my age, I require that a game hook me somehow. I don't mind skipping cutscenes if it comes to that but when I start a new game I generally give the devs a chance to introduce it. From there I try to get a sense of what the game is going to be like. If the first thing I have to do is skip a cutscene, that's not getting things off on the right foot. Especially if the next segment is a tutorial that's also full of cutscenes.
And generally, I care less about "missing story" and more about having a good introduction to the game world and solid premise for adventure.
The last thing I care about in a free roam RPG is story. It's one of the last things I finish, and I usually do it while taking shots of whiskey to get over the putrid story.
Witcher 3 didn't have much going on outside the story, which is why I ended up dropping it. The story is good, but I'm a huwite man with a desire to explore on my own.
>Witcher 3 didn't have much going on outside the story, which is why I ended up dropping it
moron. The side-quests were the best part of the game.
>but I'm a huwite man with a desire to explore on my own.
What?
Yeah, and what if I'm not interested in following a quest devised by an unknown polish man?
>and what if I'm not interested in following a quest devised by an unknown polish man?
Are you an angloid, by any chance?
>Plays DOOM
>What if I want to make peace with the demons, huh???? I'm a smart independent WHITE MAN
>>What if I want to make peace with the demons, huh???? I'm a smart independent WHITE MAN
you can
https://www.gamers.org/pub/idgames/lmps/pacifist/
>https://www.gamers.org/pub/idgames/lmps/pacifist/
There's around a dozen maps that have not been completed with a pacifist run.
>The last thing I care about in a free roam RPG is story.
Right, which is starting off the game with a sequence of cutscenes, most of which seem very far removed from free-roam adventuring, sends a very poor message.
I believe you, I just never made it that far. Maybe I'll try again someday but there are far more games to try than I have time left on this earth so it has to be worth it.
anon, the story is the worst part of witcher 3 by far. best part of the game was when you went around slaying monsters, winning fistfights and kicking systematic ass in gwent
i reinstalled that game and restarted it 3 separate times hoping it would "click" but it just didn't. Witcher 3 is boring as shit, I never got past the first few missions. Not to mention the combat system is OBSOLETE. I guess they made it for people who unironically enjoyed God of War or Arkham Asylum's combat -- that janky, button-mashing, PS2 era shit.
Playing Witcher for the gameplay is completely nonsensical.
Playing them at all is completely nonsensical.
I quit FFIX during the opening FMV with a toddler in a toy boat.
If you hadn't, you probably would have dropped it soon since the next section of the game involves wandering around a city as s little black mage who trips over his own feet and goes to see a play. It's like 2 hours to even get to the tutorial boss.
IXgays are in denial, apparently. They claim the intro is better than 8, which has you go to fricking war in the first 30 minutes.
for me it was Kenshi. I cannot fricking fathom why so many people love mining copper and fighting the same copy paste bandit for 400 billion hours.
Kenshi is like Skyrim - when people say they like it they never mean the vanilla game, but a personal catalogue of mods that does away with dull repetitive gameplay and panders to their respective fetishes.
You don't have to mine copper or focus on it. And there are many factions in game to ally or fight against
>I cannot fricking fathom why so many people love mining copper and fighting the same copy paste bandit for 400 billion hours.
skill
issue
The Elder Scrolls IV: Oblivion
It's up there. The very idea that no where you go will you ever find a good item or difficult fight or interesting quest because they're all scaled to your current level is so mind numbing, it's like a poorly made singleplayer MMO
skyrim is just oblivion but more boring
WRPG: Arcania.
JRPG: Lunar Dragon Song.
Progress Quest.
I still have buyers remorse over this
I enjoyed this until life interrupted and I had to drop it. I haven't been able to get back into it. I try firing it up and find that I've forgotten so much of it and don't remember what I wanted to do next.
Same I wish I could refund all the hours of my life in that and POE2. Just nothing there but a meaningless feel.
Like even if you watch some dystopian kind of humor shit like Time Bandits or misery porn like Walking Dead you still remember the artistry (before they ruined it with leftism I mean) and feel better that that isn't your life.
POE is like playing solo with a nihilist's chess set and you just shuffle pieces around until it's over. There's no meaning nor reward to either of them. I heard you never even solve the case in Pentiment, who the frick thinks that shit is fun?
Fallout 2. Gameplay sucks like in the first one, but this time the writing is insufferable too, so there's little to enjoy.
Path of Exile, it's just so braindead easy and the view is zoomed in so fricking much compared to literally every other hack and slash game on the market.
Children of Mana. I've never had a game that induced sleep as much as that game.
Some gacha for people without souls
Do you realize how little that narrows it down?
Dragon Age
Runescape
For me, The Witcher III
Cutscene simulator. Could not get past the first 15h or so.
Same, except I'm stubborn and went 40h. I think I just really don't like Geralt or any of the other characters and that's all it's about, watching a show. The combat, character building, and itemization aren't good.
Beyond the Beyond
I think Cris Tales was probably the worst RPG I've ever played. The game is terribly slow, combat is slow, moving around the map is slow. Once you complete a dungeon, the game likes to give you side quests to go back and redo it for some mcguffin, which isn't very fun at all. All side quests are mandatory if you want to good end each segment of the game. Shame, because the game is very pretty. The story of the game was the final nail in the coffin. The first city's storyline's good outcome was communism, and if you chose any of the other government types you got much less happy cutscenes. The second city has a side quest that is convincing someone to race mix or he ends up alone and unhappy. It was clear the devs were pushing their own beliefs in obvious heavy handed ways.
Life is Strange - I just got bored after 20 minutes and 10 of those were me trying to wrap my head around how inane the script was.
My runners up are Dreamfall and Syberia - "old skool" obscure point and click logic isn't fun - it's tedious.
Final votes go to Pillars of Eternity and Divinity 2. Pillars just fizzles out after the first chapter or so and there's frick all reason to care. Divinity 2 was dull as the story felt railroaded regardless of your choices, and your player character had no longevity as respecting was pretty much required.
>Legend of Dragoon
>Wild Arms
>Breath of Fire 1
These are the most recent rpgs I've tried sitting through and put down from how dull they were.
Sims 4
or
World of Warcraft
Agarest War
Everything
(games, shows, movies after 2010. And "people"/golems)
somebody's really fricking butthurt that they have to lie this hard about SaGa games, guess it's the schizo from the CT thread
PoE
Chrono Trigger
Obviously Desert Bus, but I suppose that's more of a shitpost than a game.
Outward. Listening to the loud minority that actually likes it was a mistake but at least I didn't pay for it.
kingdom of amalur, traditional to frick story, boring hack and slash combat, fetch quests everywhere, I liked graphic tho and story about development of game
This. I remember the devs tried to shill the remaster years ago and it still sucked wiener.
KoA was a weird one. In theory, the world should have been interesting. It's a fairy realm that humans have only just come into. But they managed to make it so bland and sterile. Maybe it was the MMO style of it all. Maybe it simply lacked heart.
Heart is pretty close. It had a great aesthetic, the mechanics were above average at the time, even the world building was decent.
It didn't have a single whiff of characters or plot that anyone could actually care about to drive you forward and turn the pages of a big open world, so if you didn't like open world grinding already well you were fricked. One writer could have really improved that game and some unique npc models to go with it kind of action.
Really bad choice for a remaster yeah, look at Trials of Mana in comparison which had a great set of plots and characters, not just one even.
>kingdom of amalur
I have it installed and it's alright. I guess I am going to give it another chance. I like the wholesome graphics.
Hogwarts: Legacy stands out in recent memory.
i forgot that even came out, people stopped talking about that real quick. guess it wasn't good?
imagine Code Vein, but targeted at pottergays instead of weebs
pillars of eternity
has been this dogshit programmed by useless trannies or something?
horrible
I still remember the horrendous loading times...for what?
Beyond the Beyond, the game that put me off jrpgs as a kid
got filtered by the KOTOR2 tutorial
Dragon Age Inquisition. Tried playing this about four times, even listened to advice to get out of hinterlands immediately, but still couldn't get into it. It was so insanely boring. I became a knight enchanter and the game got even more boring than I thought possible. The story and most of the companions were awful, I dreaded bringing them along. This is the only example where I can't understand how this game got such high review scores
tyranny
Every game after 2005 is bad. Not trolling.
Incidentally, I can only play games from 2005 or earlier on my PC.
I was gonna say I take it back because there are games I've enjoyed after 2005, Europa Universalis 4, Crusader Kings 2, and various years of Football Manager. Then I realized they're all just updated and polished versions of games that came out before 2005 so my point still stands.
>Football Manager
>Packers aren't in it
Opinion discarded.
So you like a couple of strategy games. It doesn't mean games are bad, for frick's sake.
probably the older FF games. like even for turn based RPG standards they were super bland and basic. as a kid it was fun, but as a kid everything was fun. nowadays i couldnt get back to those
Oblivion
fricking tyranny
it lore dumps you at the very fricking start about shit you can't even start to care about and none of your starting character options are fun or interesting, yeah wow my cleric gets a defense buff and that's fricking it, then you watch ugly models auto attack each other
Hogwarts Legacy.
YWNBA
It's funny how the deflecting of criticism for this bottom barrel not-a-real-rpg ubishit is that anyone who says anything bad about it is a troony. Your game fricking sucks, frick off of this board shill
Octopath Traveler
Dungeon Encounters
Voice of Cards
Various Daylife
The quadfecta of Square Enix's worst series
I was really excited for Voice of Cards, but man did it turn out to be weak.
Octopath is pretty, but that’s pretty much all it has going for it unfortunately
Massive fricking slog
BG3