Wo Long

>endgame filters you by boredom
Ngl this shit completely killed my hype for Riseof the Ronin.

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  1. 4 months ago
    Anonymous

    good, stay out

  2. 4 months ago
    Anonymous

    Rise is set in Japan, no one cared about frickign Ching Chong land.

  3. 4 months ago
    Anonymous

    Sounds like a you problem
    t. 500 floors into the journey and didn't even use a chunk of weapon types yet

    • 4 months ago
      Anonymous

      >didn't even use a chunk of weapon types yet
      Half of weapons are garbage. Those madmen finally made dodges do something and put it on a duals-only grace.

      • 4 months ago
        Anonymous

        >Half of weapons are garbage
        There's not a single weapon type i would even call "underwhelming", let alone "garbage"
        The worst is probably the slashing spears, but they are still more than good enough to wreck anything in the game.

        • 4 months ago
          Anonymous

          Not the other anon but how do you use the slower weapons effectively when enemies can hyper armor through your attacks whenever they want?

          • 4 months ago
            Anonymous

            By utilizing their guard points and your own hyperarmor?
            They have guard points at the beginning of all animations, martial arts included. Learn enemy patterns and you will barely even take damage with them.

  4. 4 months ago
    Anonymous

    Don't respond to nu-team ninja cucks

  5. 4 months ago
    Anonymous

    > this shit completely killed my hype for Riseof the Ronin.

    Isn’t rise of the ronin going to be a completely different type of game? A more western style open world game? Which sounds way less fun than Nioh/Stranger of Paradise/Wo Long to me, although I assume Ronin will still have very similar (albiet probably simplified) combat. But I can’t imagine Ronin will have any of the loot/build autism that Nioh-type games had.

    Maybe I’m wrong, but Rise of Ronin seems like it’s going to be Ghost of Tsushima, but with better melee combat and much worse writing and dialog, which may be a positive, but I doubt a Team Ninja written game will have a good story unironically.

  6. 4 months ago
    Anonymous

    >removed weapon moveset diversity/customizability in Lo Wong
    >removing enemy variety in Ronin

    • 4 months ago
      Anonymous

      There's plenty of moveset variety in wo long after they increased MA limit to 6 per weapon and spell limit from 4 to 8
      Especially since a lot of DLC spells are like a combo of spellcasting and melee moves

      • 4 months ago
        Anonymous

        >deflect
        >deflect
        >deflect
        >martial art
        >repeat
        which weapon am i thinking about?

        • 4 months ago
          Anonymous

          Sounds like a shitter playstyle rather than a weapon playstyle to me

        • 4 months ago
          Anonymous

          >deflect, deflect, power stance, deflect, deflect, autoparry ma, final blow
          whipless be seething

          • 4 months ago
            Anonymous

            >so desperate for "variety" he had to rename deflect to parry and add final blow

            • 4 months ago
              Anonymous

              Hey you can charge your attacks with longsword! Still not enough variety?

        • 4 months ago
          Anonymous

          All weapons in Wo Long and Nioh are trash because they don't even affect the enemy beyond dps, so they can only be successfully distinguished through shitty gimmicks like Kusarigama having a static high dps mode or Odachi having annoying stance swapping combos.

          • 4 months ago
            Anonymous

            your bolting boar?

            I have come to the conclusions that movesets don't even matter in Nioh or Wo Long, especially Wo Long because you stand in the boss face constantly

            your backstab multiplier? holy fromdrone shitters playing every game like its rollsloppa kek

        • 4 months ago
          Anonymous

          I have come to the conclusions that movesets don't even matter in Nioh or Wo Long, especially Wo Long because you stand in the boss face constantly

    • 4 months ago
      Anonymous

      Ronin also has no dlcs announced so they won't be "fixing" the game like Wo Long and it will be another Wild Hearts.

  7. 4 months ago
    Anonymous

    >CLING CLANG CLING CLANG WO LONG ZHANG ZHANG ZHANG
    >Zhang Zhi Ba..... 原谅 me.....

  8. 4 months ago
    Anonymous

    Deflectslop is always trash

    ?si=HGyyA8Lo_OM9PEGv
    Rise of the Ronin is also deflectslop

  9. 4 months ago
    Anonymous

    Playing both Nioh games in anticipation for Wo Long was a horrible mistake I made. It was like eating 5 star meals to prepare for fast food.

  10. 4 months ago
    Anonymous

    Is this good to scratch the Sekiro itch? I really doubt From will give us another after the success of Elden Shit

    • 4 months ago
      Anonymous

      Starts off cool but then you realize how shallow it is and how much enemies are being reused for each level. Not to mention the levels are boring as frick.

    • 4 months ago
      Anonymous

      It's definitely a parry heavy game. If you're familiar with Nioh, don't go in expecting all the weapons to have varied movesets/stances etc it's pretty basic in that regard. The platforming is neat sometimes but still shit compared to Sekiro, and there really isn't any stealth. Game is mission based rather than exploring, like Nioh 1+2. Also very small enemy variety. I haven't played the DLC yet so can't comment much on that, though I did 100% the base game before DLCs came out.

      • 4 months ago
        Anonymous

        >Game is mission based rather than exploring, like Nioh 1+2
        so you never played nioh, got it.

  11. 4 months ago
    Anonymous

    Rise of Ronin doesn't exist until it releases on PC anyway.

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