>endgame filters you by boredom
Ngl this shit completely killed my hype for Riseof the Ronin.
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>endgame filters you by boredom
Ngl this shit completely killed my hype for Riseof the Ronin.
Tip Your Landlord Shirt $21.68 |
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good, stay out
Rise is set in Japan, no one cared about frickign Ching Chong land.
Sounds like a you problem
t. 500 floors into the journey and didn't even use a chunk of weapon types yet
>didn't even use a chunk of weapon types yet
Half of weapons are garbage. Those madmen finally made dodges do something and put it on a duals-only grace.
>Half of weapons are garbage
There's not a single weapon type i would even call "underwhelming", let alone "garbage"
The worst is probably the slashing spears, but they are still more than good enough to wreck anything in the game.
Not the other anon but how do you use the slower weapons effectively when enemies can hyper armor through your attacks whenever they want?
By utilizing their guard points and your own hyperarmor?
They have guard points at the beginning of all animations, martial arts included. Learn enemy patterns and you will barely even take damage with them.
Don't respond to nu-team ninja cucks
> this shit completely killed my hype for Riseof the Ronin.
Isn’t rise of the ronin going to be a completely different type of game? A more western style open world game? Which sounds way less fun than Nioh/Stranger of Paradise/Wo Long to me, although I assume Ronin will still have very similar (albiet probably simplified) combat. But I can’t imagine Ronin will have any of the loot/build autism that Nioh-type games had.
Maybe I’m wrong, but Rise of Ronin seems like it’s going to be Ghost of Tsushima, but with better melee combat and much worse writing and dialog, which may be a positive, but I doubt a Team Ninja written game will have a good story unironically.
>removed weapon moveset diversity/customizability in Lo Wong
>removing enemy variety in Ronin
There's plenty of moveset variety in wo long after they increased MA limit to 6 per weapon and spell limit from 4 to 8
Especially since a lot of DLC spells are like a combo of spellcasting and melee moves
>deflect
>deflect
>deflect
>martial art
>repeat
which weapon am i thinking about?
Sounds like a shitter playstyle rather than a weapon playstyle to me
>deflect, deflect, power stance, deflect, deflect, autoparry ma, final blow
whipless be seething
>so desperate for "variety" he had to rename deflect to parry and add final blow
Hey you can charge your attacks with longsword! Still not enough variety?
All weapons in Wo Long and Nioh are trash because they don't even affect the enemy beyond dps, so they can only be successfully distinguished through shitty gimmicks like Kusarigama having a static high dps mode or Odachi having annoying stance swapping combos.
your bolting boar?
your backstab multiplier? holy fromdrone shitters playing every game like its rollsloppa kek
I have come to the conclusions that movesets don't even matter in Nioh or Wo Long, especially Wo Long because you stand in the boss face constantly
Ronin also has no dlcs announced so they won't be "fixing" the game like Wo Long and it will be another Wild Hearts.
>CLING CLANG CLING CLANG WO LONG ZHANG ZHANG ZHANG
>Zhang Zhi Ba..... 原谅 me.....
Deflectslop is always trash
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Rise of the Ronin is also deflectslop
Playing both Nioh games in anticipation for Wo Long was a horrible mistake I made. It was like eating 5 star meals to prepare for fast food.
Is this good to scratch the Sekiro itch? I really doubt From will give us another after the success of Elden Shit
Starts off cool but then you realize how shallow it is and how much enemies are being reused for each level. Not to mention the levels are boring as frick.
It's definitely a parry heavy game. If you're familiar with Nioh, don't go in expecting all the weapons to have varied movesets/stances etc it's pretty basic in that regard. The platforming is neat sometimes but still shit compared to Sekiro, and there really isn't any stealth. Game is mission based rather than exploring, like Nioh 1+2. Also very small enemy variety. I haven't played the DLC yet so can't comment much on that, though I did 100% the base game before DLCs came out.
>Game is mission based rather than exploring, like Nioh 1+2
so you never played nioh, got it.
Rise of Ronin doesn't exist until it releases on PC anyway.