Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic thread. Post republics, discuss the update.

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  1. 3 months ago
    Anonymous

    Ayo new thread
    planning out my meat factory town
    a bit too far from the main city for essential services, any tips?

    • 3 months ago
      Anonymous

      of course forgot picture

      • 3 months ago
        Anonymous

        don't forget the forklifts.

        • 3 months ago
          Anonymous

          not doing the forklifts, I tried my best to arrange it in a way that it goes straight from grain silos to cow farms to butcher and storage

  2. 3 months ago
    Anonymous

    Plans are coming along for the new population area of Almavary which will exist to provide labor for the areas coal mine and wood / lumber processing area to the right
    250 years in the cost of importing electronics continues to be the biggest economic threat, but a strong savings of Dollars over the years provide a cushion against Ruble inflation

    • 3 months ago
      Anonymous

      pic related is 250 years of Russian progress

      • 3 months ago
        Anonymous

        would play if ui wasn't so dogshit and ugly

        k

        • 3 months ago
          Anonymous

          oh you mad mad lmao

          • 3 months ago
            Anonymous

            >so mad this propagandized moron can't into the game I enjoy
            Oh no

            • 3 months ago
              Anonymous

              >Getting obviously upset over somebody making a joke about your Soviet era shithole simulator
              Oh wow.

              • 3 months ago
                Anonymous

                >propagandized moron can't into the game I enjoy
                Oh no

              • 3 months ago
                Anonymous

                >you can't joke about Russia now
                Ironic, the brain rot is deep in this Muppet's head.

              • 3 months ago
                Anonymous

                Lol you actually are upset, you're a pathetic tub of lard.

                k

              • 3 months ago
                Anonymous

                Lol you actually are upset, you're a pathetic tub of lard.

  3. 3 months ago
    Anonymous

    The coal ore will be hauled out by rail to the primary processing center back in Tula, allowing an overall more compact setup

    • 3 months ago
      Anonymous

      would play if ui wasn't so dogshit and ugly

  4. 3 months ago
    Anonymous

    If I dump treated sewage in the water, will my citizens get sick? Does the game take into account which way the river is flowing? If so, how do I figure that out?

    • 3 months ago
      Anonymous

      If you're drawing water from near the sewage outlet. The sewage outlet just generates pollution like any normal pollution source.

  5. 3 months ago
    Anonymous

    recently thought up of an idea:
    >The Five Year plan challenge
    roll 2d100 on a pastebin with 100 different goals on it, and attempt to accomplish the objectives listed, from simple stuff like
    >export 2500 tons of woods to the soviet union
    to harder ones like
    > 'literacy program: ensures everyone ( children and toddlers exempted) has a basic education.

    you could also add a few 'debuffs' in there, stuff like
    >brain drought: you cannot import 'experts' from the soviet block for this five year plan

    • 3 months ago
      Anonymous

      The only thing stopping you is you and your ability to come up with 100+ conditions, comrade. However you may want to play the game a bit before you start doing challenge runs, anyone who thinks "ensure everyone has a basic education" is a "harder one" has probably never played the game; it's almost impossible to have citizens that aren't educated as they literally won't do anything besides go to school if they don't have a basic education.

      • 3 months ago
        Anonymous

        I do need to brush up and improve my republic drawing up skills, and im only now figuring out the nooks and things that make the game roll (like how citizens treat the groecery store more like a restaurant than anything else)

        Who knows, maybe if I put enough work in it and make a steam guide, I can make the devs put me in the credit like a famous 'cosmonaut'.

        • 3 months ago
          Anonymous

          >(like how citizens treat the groecery store more like a restaurant than anything else)
          Cooked rotisserie chicken every day

  6. 3 months ago
    Anonymous

    How do I start a city on realistic mode? Feels like I’m waiting ages for anything to happen.

    • 3 months ago
      Anonymous

      That's the nature of realistic

    • 3 months ago
      Anonymous

      Dont pause, just keep planning, setting up building and let the construction office do their shit

  7. 3 months ago
    Anonymous

    It's weird how distributed your population centers should be. It's all medium sized cities pooled around one industry, like a town built to house workers of a powerplant and other workers to provide services to powerplant workers, or the oil industry, or the steel mill, etc. A whole nation of Chernobyls.
    There's only so many people needed to to staff, i guess, the administrative party headquarters building or whatever the frick that is, in the context of a major city capital.

    Unless you strategically place major factories of several industries in the same area and make one fat city nestled in the center of all those industrial complexes

    • 3 months ago
      Anonymous

      That's the whole joke of the soviet centralized model. It runs into immediate contrast with the reality of Eastern Europe, which is mostly small villages. The true kino is a mix of both, but that's hard to represent in a game.

  8. 3 months ago
    Anonymous

    >243K rubles, no lowball, I know what I got.

  9. 3 months ago
    Anonymous

    I want to like this game, but, the lack of a political layer or any kind of government management just seems kinda weird and out of place given the events of the time.

    • 3 months ago
      Anonymous

      >no cold war politics
      >no security state you must create to prevent population from fleeing west
      >no military wargames to intimidate west
      >no MIGs doing air patrols to intimidate west
      >no nuclear weapons program
      This game needs some Tropico mechanics. Not go full moron, but just a shot in the arm.

      • 3 months ago
        Anonymous

        I think going the Caesar III/Caesar IV route with it would be better
        >soviet state requires you to furnish a certain amount of soldiers to the union.

        • 3 months ago
          Anonymous

          That's one route, but the idea I have in mind is similar.
          >West has X amount of soldiers across the border, this grows over time
          >Soviets provide soldiers initially, but will leave to do other matters
          >You must raise a defensive army, conduct drills, air and land patrols, and wargames in order to match whatever the west is doing
          >certain events like border skirmishes provide limited combat
          >it never escalates into an actual war, if it does game over

          • 3 months ago
            Anonymous

            please no

      • 3 months ago
        Anonymous

        Yeah, it's a really difficult balance. Because the whole soviet regime is so fricked up it doesn't take much before it becomes either too serious and incomprehensible, or just silly parody.

        It'd be interesting if they had some kind of "Overseer" role who you have to accommodate certain things, export certain goods or whatever else would add a sense of goals to work towards. Probably even work as a tutorial for new players too.

      • 3 months ago
        Anonymous

        My basic idea is
        >If you still not produce anything random amount of population is conscripted into military
        >If you get industry/agriculture up and running population got exemption from conscription but have quota to fulfill i.e. random amount of food, tank, aircraft, ship, etc.

      • 3 months ago
        Anonymous

        Pretty much, I kinda of want something akin to polices/edics or the Politburo that you had in Tropico 4.

        Any buildings you'd love to have?
        I know I'd love to have a Library to add to my cultural entertainment options, it'd make more sense for my workers to spend an hour a day at the library than go to the same national uprising museum once a week for 5+ years.

        Paper industry and newspapers would be good, it would give an alternative to building a radio station at the start. Also I want flag poles and the ability to import custom flags, in addition to more "stately" buildings or unique buildings that can make large towns feel different from each other.

        • 3 months ago
          Anonymous

          >it would give an alternative to building a radio station at the start.
          You don't need a radio station at the start though. Monuments are enough to keep productivity near 100% on hard citizen reactions without increasing electronics demand.

  10. 3 months ago
    Anonymous

    Here's how I see balancing the politics of the time and maintaining the importance of it as a logistics game
    >military college / base building to produce soldiers
    >options to produce weapons of war in your factories
    >global events or missions that encourage export of weapons
    It would be neat to see an entire airfield lined with attack planes ready for export

  11. 3 months ago
    Anonymous

    Above all, you need to keep the Ostalgic appeal of the game. The whole "Things were better back when there were only one kind of pickles, and my uncle took us in vacation to Odessa"

    • 3 months ago
      Anonymous

      I mean, it's a bit awkward to do that during a genocidal dictatorship.

      • 3 months ago
        Anonymous

        NTA, but I don't see a problem. The Soviet era is all about its contradictions. The ideals of rural collectivism conflicting with the reality of the need for industralization, the strong desire to unite humanity conflicting with the age old Russian need to "Russify" its territories, the dreams of the Soviet dominated Space Age conflicting with the inevitable future of Western dominated Digital Age.
        It is a beautiful era because of its contradictions.

      • 3 months ago
        Anonymous

        That's not how it was for the people on the ground though, The game has to make clash the brutalist and material reality, with the collective optimism of those people who hope for a better future.

        • 3 months ago
          Anonymous

          >img
          Worst fricking timeline

        • 3 months ago
          Anonymous

          I laughed out loud at this. I'm so jaded and desensitized that I laugh at the dreams of children.

      • 3 months ago
        Anonymous

        >genocidal dictatorship
        Never happened.

        • 3 months ago
          Anonymous

          It was a collective genocidal leadership under Stalin. That being said, the fact that Stalin's USSR and USSR under Khruschev/Brezhnev (which is more akin to what the game is portraying) were two entirely different countries is a fact that is lost on midwits.

        • 3 months ago
          Anonymous

          Thank you for posting a CIA source. I will now follow your advice and agree with other CIA sources on what the Soviet Union got up to.

        • 3 months ago
          Anonymous

          cia is full of israelite pinko apologists

  12. 3 months ago
    Anonymous

    I have been playing this game for years and only now have I realised the wisdom of traffic restrictions.

    I had massive tailbacks due to a number of dual carriageways feeding into a single lane road, which caused bottlenecks and, frequently, gridlock. I denied access to all but supply lorries, built a dual carriageway bypass to the port which avoided the town, and presto: traffic problems sorted

  13. 3 months ago
    Anonymous

    This game looks neat with all its details, but the devs had to take the most soul crushing time and place for this game to be set in. Probably only modern western cities can top this.

    • 3 months ago
      Anonymous

      I legit can't find joy in playing it as a post-commie. I like the logistics and all that, but good God, if I wanted too see ugly grey commieblocks I'd just look outside.

    • 3 months ago
      Anonymous

      I legit can't find joy in playing it as a post-commie. I like the logistics and all that, but good God, if I wanted too see ugly grey commieblocks I'd just look outside.

      Did no one ever make a mod that removed the commie theme ?

      • 3 months ago
        Anonymous

        >remove the commie theme from a game based entirely around the assumption of a state capitalist economy with no mechanics to simulate an internal market

        • 3 months ago
          Anonymous

          Would it hurt to just change the title and the logo ?

          • 3 months ago
            Anonymous

            >Car Dealerships & Fast Food: American State

            • 3 months ago
              Anonymous
          • 3 months ago
            Anonymous

            [...]
            Did no one ever make a mod that removed the commie theme ?

            Does it really hurt you that much? You know there was more to the entire Soviet economy than whatever Top Gun told you, right?

    • 3 months ago
      Anonymous

      What other setting would this level of autism work in? Normal city builders don't have you managing forklift connections in factories because it's assumed the private owners just take care of minor shit like that. This game works exactly because communism doesn't.

  14. 3 months ago
    Anonymous

    Poorgay here
    Do you guys know any site from where I can pirate this game? I've heard alot of good thing about this gem but Im too poor for buying a game
    I've already looked for it in piratebay and didnt have any luck

    • 3 months ago
      Anonymous

      No. Go away.
      Look to the Soviets. That's as much spoonfeeding as I can offer you.

    • 3 months ago
      Anonymous

      Alright nevermind Ive actually found it on the pirate bay
      Im just dumb instead of writing "&" I wrote "and", that why I couldnt found it in the search

      No. Go away.
      Look to the Soviets. That's as much spoonfeeding as I can offer you.

      >Look to the soviets.
      Idk if you're talking about fitgirl or the rupucks (idk what the name is) but I found the game
      Thanks for the info

    • 2 months ago
      Anonymous

      It's on fricking cs. But please just fricking buy it, it's a good game by a dedicated small studio. A gem in today's sea of shit

  15. 3 months ago
    Anonymous

    One thing I wish you could control would be shifts and opening hours. Being able to issue a republic wide policy that we're doing 7 hour days to boost morale, or declaring that restaurants and Sports venues are only to be open 16 hours a day, instead of 24, so I don't have a guy standing in the middle of the football field at 3 in the morning, when nobody is there.

  16. 3 months ago
    Anonymous

    How to make lodesamone?

  17. 3 months ago
    Anonymous

    Export fuel and bitumen.
    Mine coal/iron and export steel.
    These are the obvious ones because the end products are extremely valuable and the facilities have huge worker capacities so you can move an enormous amount of product. In general once you're making steel or refining oil you don't have to worry about money anymore, to the point that some people don't export those products because it feels like cheating.

    • 3 months ago
      Anonymous

      >export steel
      Isn't working for me. I have an entire system set and my factories are gobbling up ore so fast that the 350ton load my dedicated train dumps is gone by the way it comes back from the mine with more. But despite that I'm not even making enough to have a profit.

      • 3 months ago
        Anonymous

        nta but post pics of your factories please. I don't use all my steel so when it slowly trickles up to 80% storage I automatically send a train full to the border

        • 3 months ago
          Anonymous

          When the steel mill is staffed appropriately it should be consuming the coal from your train as fast as you can offload it. I'm guessing you have fewer than a hundred people in there which is going to make that return on investment take a long time.

          This is my 'industrial zone'

          The iron ore from the valley is taken down by two trains who total up to about 550ton per load, and the coal is connected directly there.

      • 3 months ago
        Anonymous

        When the steel mill is staffed appropriately it should be consuming the coal from your train as fast as you can offload it. I'm guessing you have fewer than a hundred people in there which is going to make that return on investment take a long time.

  18. 3 months ago
    Anonymous

    If you're on realistic mode and struggling with money, I highly recommend starting a small tourism industry if you don't already. That's acted as the sole reason for profit many years

    • 3 months ago
      Anonymous

      Tourism is just a simplified way to export food/meat/alcohol with buses instead of trucks, but it's extremely effective.

      • 3 months ago
        Anonymous

        Yes, something you already have a distribution network set up for in your cities

      • 3 months ago
        Anonymous

        Tourists also pay way more than the export price for food and other products, and they make tons of biological waste for fertilizer.

  19. 3 months ago
    Anonymous

    So do you play as like a city state in this game?

    • 3 months ago
      Anonymous

      You are to develop an empty, Luxembourg-sized plot of land into self-sufficient republic with a command economy.

  20. 3 months ago
    Anonymous

    Is this game like Tropico or what? Is this even a good game?

    • 3 months ago
      Anonymous

      Do you like logistics?

    • 3 months ago
      Anonymous

      It's basically Tropico, but for Autists. As an example, this is what a waste management facility looks like.

      If you enjoy it, it's gonna be a time vortex and before you realize it you spent 5 hours creating an electrical grid. If you don't, it's gonna be boring. I'd reccomend trying it 'for free' for a while before you buy it. It's not for everyone, and 3 hours ain't enough to demo-test it.

    • 3 months ago
      Anonymous

      This is kind of like a mix between Openttd and Factorio, with a bit of Tropico thrown in. You're running the economy while trying to satisfy your citizens so they don't leave or slack off, but transportation, logistics, and utilities are all simulated to a much deeper level than other city builders.
      >But will I like this?
      If you like optimizing transportation networks in Openttd, factory layouts in Factorio, or managing citizens in Tropico (getting them to work efficiently), then you will probably like this game if you can invest the 20+ hours needed to learn the basics.

    • 3 months ago
      Anonymous

      It's a trap for autist people. I have wasted 1937 hours with it during the 2 years I have played, that is about 2,6 hours per day _on average_, all day erryday.

      If you want to do something productive in real life, and have autism, do not buy this game.

      But look, I expanded my powerplant infrastructure today, coal trains go brrrrrrrr!

      • 3 months ago
        Anonymous
  21. 3 months ago
    Anonymous

    Any buildings you'd love to have?
    I know I'd love to have a Library to add to my cultural entertainment options, it'd make more sense for my workers to spend an hour a day at the library than go to the same national uprising museum once a week for 5+ years.

    • 3 months ago
      Anonymous

      This is a bit useless...but how about an Military Industry? I suppose not getting to use them would suck, but i stilll wouldn't mind being able to produce AK-47s and T-80s for exportation.

      • 3 months ago
        Anonymous

        that's planned as a DLC

        • 3 months ago
          Anonymous

          >combat
          I have no idea how they're gonna implement this. Arms industry? Sure. But citizens can't even go through terrain that doesn't have roads. Tropico doesn't, so they can have (if somewhat simplistic) combat, but how are they gonna have combat in a game where everyone needs roads to go anywhere?

          • 3 months ago
            Anonymous

            Lumber harvesting trucks don't need roads. The framework for off-road movement exists.

            • 3 months ago
              Anonymous

              Huh, in that case i can see it happening i guess. It would be pretty interesting. Though i don't see how you'd gain anything besides defending your own stuff from NATO dogs.

              • 3 months ago
                Anonymous

                and/or insurgencies that run into the woods at the first sign of crackdown.

          • 3 months ago
            Anonymous

            well, the engine is a modified version of the one built for their previous game which was a casual combat flight sim where you pilot an Mi-24 so adding combat is not that far fetched
            https://store.steampowered.com/app/423490/Air_Missions_HIND/

            • 3 months ago
              Anonymous

              lmao even the same buildings, how did you find out?

              • 3 months ago
                Anonymous

                >how did you find out
                Check their other games.

        • 3 months ago
          Anonymous

          Are deserts and jungles going to have 'cooling' instead of 'heating'?

          • 3 months ago
            Anonymous

            no anon, I don't think centralized cooling plants are a thing
            here's more info if you want to know more about each of the new enviroments
            https://www.sovietrepublic.net/post/report-for-the-community-65
            https://www.sovietrepublic.net/post/report-for-the-community-66

          • 3 months ago
            Anonymous

            Heating plants will presumably just be disabled. And snow plows.
            A fun disaster would be a sudden cold with snow, see how the tropical republic handles weather for which it is wholly unprepared.

        • 3 months ago
          Anonymous

          >planned
          They are basically saying that they may consider it, not that they plan to make a combat or even military DLC.

          This is a bit useless...but how about an Military Industry? I suppose not getting to use them would suck, but i stilll wouldn't mind being able to produce AK-47s and T-80s for exportation.

          There are some military vehicles in the game, like the IL-38 and the Tu-142. There is even a frigate/corvette that can be easily coded back in too.

  22. 3 months ago
    Anonymous

    >desert
    I for one am going to make Takistan

  23. 3 months ago
    Anonymous

    Wasted many good working hours today, again, but my capital has grown again a little.

  24. 3 months ago
    Anonymous

    0.9.0.10
    New airplanes for grass airfields
    Small kiosks for food and alcohol
    Added icons for new buildings
    Fixed issue in campaign 2 map regarding signals at borders
    GUI changes (maintenance windows, informational windows should not go off-screen)

  25. 3 months ago
    Anonymous

    The tentacles of development continue to slowly prod outward

  26. 3 months ago
    Anonymous

    it's funny how the roads are always so empty in every big metropolis screenshot

    • 3 months ago
      Anonymous

      God I fricking wish. Gridlock with the new ambient noises is even worse.

      >Keeping your hand on the hooter isn't going to make traffic faster, Ivan.

      It used to be you could, if you were clever, do away with lorries and transport everything by train, ship or helicopter, but now with maintenance and repair mechanics it cannot be done. You need to manage traffic A LOT. The game sorely needs 3, 4 and 6 lane boulevards

  27. 3 months ago
    Anonymous

    pretty sure that game would be more popular if it wasnt about soviet union

    • 3 months ago
      Anonymous

      Why? The Soviet Part is what makes it unique. Every other modern-age citybuilding game is about making an generic boring american town with the same boring looking buildings and boring looking houses. The only exception i know of is tropico.

    • 3 months ago
      Anonymous

      >is that an apartment building? ARRRGH I'M GOING INSANE SAVE ME REAGAN

    • 3 months ago
      Anonymous

      god forbid developers try to make something new, gotta make everything a copy of Cities: Skylines

    • 3 months ago
      Anonymous

      No, frick you. If I see one more generic city builder I'll go postal.

    • 3 months ago
      Anonymous

      >more popular
      nothing should appeal to everyone

  28. 3 months ago
    Anonymous

    is there a way to make lines only grab as much cargo as a storage building can hold and stop when it's full or can only distribution offices do that?

    • 3 months ago
      Anonymous

      Only distribution offices can do that, but you can always make the vehicle wait to unload everything at the building or add a depot to its line so it doesn't repeat the line.

  29. 3 months ago
    Anonymous

    Does anyone have this problem where the construction offices just refuse to build some roads?
    Like I lay a path for a panel road, and they just won't do it.

    • 3 months ago
      Anonymous

      The white means it's Ghost/Planning mode. Click the construction button on the bottom right next to the + sign to begin construction on it. If a segment of road is too short for a mechanism, you will need a bus and workers to work it

      • 3 months ago
        Anonymous

        huh.
        Sure wish the tutorial mentionned that.
        At any rate, welcome to Lolona, home of the revolution.

        It's kind of messy, but I plan to at some point make it better once I've chopped enough forest.

        • 3 months ago
          Anonymous

          I don't know what the tutorials mention since I've never used them, but the added Questions and Answers section has the information.
          >Chief Construction Manager Veleriy Alexeev
          >>How to Construct ... Constructions
          >If you build infrastructure (road, rails, pipelines, etc), first you will see a blueprint of the planned construction (displayed as a white with black outline).
          >When you are finished and would like to start construction of the infrastructure you have planned, click on the {button}

        • 3 months ago
          Anonymous

          Yeah it's a shame the tutorial doesn't mention anything about it but luckily we're here to spoonfeed you.

  30. 3 months ago
    Anonymous

    it sucked me back in boys. fresh start. bout to buy my first batch of comrades.

    • 3 months ago
      Anonymous

      birthrate is increasing...must be comfy down there

      • 3 months ago
        Anonymous

        That looks more like a very steady birthrate. An increasing birthrate would cause the population chart to curve upward.

      • 3 months ago
        Anonymous

        How do you manage to make your cities not look like shit? I can never get them to be lined up perfectly and it triggers my autism

        • 3 months ago
          Anonymous

          Just zoom out a bit for the screenshots comrade and you can't see the mistakes.

        • 3 months ago
          Anonymous

          >turn grid on
          >line up the front 'balls' of the building with a line slightly away from the road
          >line up the other buildings 'balls' with the same line
          >depending on your perfectionism delete and redo over and over until they're all satisfactorily lined up

          • 3 months ago
            Anonymous

            Wait, some of your homes aren't connected to the road? Isn't that a problem?

            • 3 months ago
              Anonymous

              If they're connected via pedestrian paths they can still function as normal. Even residential units that have a road connection don't need to be connected by road to get built. Emergency and trash vehicles will use pedestrian walkways

              • 3 months ago
                Anonymous

                I see, that's really good to know.

              • 3 months ago
                Anonymous

                it changed things completely for me when I learned about it

        • 3 months ago
          Anonymous

          it will look like shit in the end im sure. biggest thing for me is to leave more space than you think. footpaths are more important than streets for residential areas.. i tend to run my paths firsts. in this one im going to have the residentials on the top right and bottom left of the quadrant. the top left will get into coal and most of my construction industry. also i was going for a massive port area on the right with the new giant chem plant and oil refinery with ports. i also have 1k hours on this time sink of a game. some of the builds on youtube are amazing.

          • 3 months ago
            Anonymous

            forgot my shitty pic

      • 3 months ago
        Anonymous

        ten year update. once the refinery was built and i was able to import the oil from the port it allowed me to start building rail.

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            Open the terrain editor and fix that nasty reclaimed dirt texture. Or use the decorative pavement.

            • 3 months ago
              Anonymous

              i dont see any way to change the texture back to regular grass...only add rock or trees...i will beautify it just as soon as i finish my giant chemical plant and container terminal...i wasnt sure if i wanted to build these high rises in my next district...how do we feel about the ukraine dlc highrise building?

              • 3 months ago
                Anonymous

                how do you make those lovely roundabouts?

              • 3 months ago
                Anonymous

                i start off with gridlock on then set two straight endpoints...connect the two and it makes a half circle. then delete the initial helper straight endpoints and connect the half with another half. pic unrelated.

            • 3 months ago
              Anonymous
              • 3 months ago
                Anonymous

                why is this game so fun?

                you should add induestrial embankments on the coast of the industrial zone
                the textures look very nice by the way

            • 3 months ago
              Anonymous

              why is this game so fun?

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            Yea I havent built much in that direction yet. I guess I need to make it one way as well. Nice catch skitzo

            Oops

        • 3 months ago
          Anonymous

          Comrade, that truck driver is an American spy

          • 3 months ago
            Anonymous

            Roads are invention of capitalism tovarich. Necessary for development of society and distribution of goods, but ultimately must be torn down to achieve true communism

          • 3 months ago
            Anonymous

            British*

  31. 3 months ago
    Anonymous

    when I'm setting up a water system, do I need to put pumps between every single building on the pipe chain, or do I just need one to pump water out of the production building and pressurize the line?

    • 3 months ago
      Anonymous

      depends, additional outlets and water switches in my experience lessen the pressure, so you better add a pump after say, your 1 input becomes 3 output

      • 3 months ago
        Anonymous

        gotcha that makes sense, thanks comrade

    • 3 months ago
      Anonymous
      • 3 months ago
        Anonymous

        [...]
        Water pressure is not exerted past buildings with the sort of exception of water switches, so you either need pumps or a drop in height between buildings to keep pressure up. Water switches should be used to create branches, because pumps cost power to run. Water switches also won't lose pressure so long as their inlet and outlet pipes are the same size and their outlet doesn't connect to a building higher than their water source.

        [...]
        Picrel is cheaper to build and run.

        Rate this setup

        • 3 months ago
          Anonymous

          >surface water
          Use it raw for industries with a requirement for a high volume of low quality water like nuclear power or concrete. Don't bother to treat it, it requires too many chemicals and bottlenecks your water treatment plant.
          >sending treated water to industries
          I hope you mean distillery and food factory because otherwise you're just wasting chemicals.
          >underground reservoir
          I don't think pump pressure will propagate through the reservoir so you probably want a water tower instead. Or put the water storage after the treatment (with a pump in between), before you split it up with the pump, so that your entire water system has a buffer instead of just the substations on the far side of town.

          • 3 months ago
            Anonymous

            I figured Surface water would be better longterm, surely groundwater is not infinite, no? and at some point, I'll be pumping more mud than water?

            • 3 months ago
              Anonymous

              don't ask questions just drain aquifer, then get excited for next aquifer

            • 3 months ago
              Anonymous

              Aquifers do not get depleted, and I don't think they are even modeled in the game.

            • 3 months ago
              Anonymous

              >every resource in the game is infinite
              >except groundwater, I suspect
              >river water should be infinite though
              >I am a genius

              • 3 months ago
                Anonymous

                >rivers, notably static bodies of water.

              • 3 months ago
                Anonymous

                >ywn live in the timeline where the Soviet Union lasted long enough to complete their mad science plan to divert the Ob and Irtysh rivers into the drainage basin of the Aral Sea to stop it from evaporating

              • 3 months ago
                Anonymous

                You should have seen the plans to create a giant inland sea in the west siberian plain, they estimate that it would take 150-200 years.

        • 3 months ago
          Anonymous

          4/10 - Functions for the most part, but not very well.

          >3 surface inlets into one large pump.
          There's no point in connecting more than one surface inlet to a large pump, as the large pump can't create enough pressure to get more than ~150 cubic meters a day from them. At best you're just adding some expensive redundancy against fires.
          >Treating water from surface inlets
          Waste of chemicals. A well gives far better quality, even in polluted areas.
          >Reservoir to water switch
          Unless the water switch connects to a building at a much lower elevation than the reservoir, you will not get much if any flow through it. Add another pump after the reservoir.
          >No water storages
          One failure in any part of your system can disable most if not all of it, such as a fire, loss of power to a pump or the treatment plant, or no workers at the treatment plant. A water tower can provide its own outlet pressure without power and has enough capacity for several days of uninterrupted water supply.
          >Treated water to industry
          This is okay if the industries need high quality water for production or if they employ a lot of workers, but drinking water for industries is usually better handled by water trucks. Pipes are expensive and slow to build compared to just buying a truck.

        • 3 months ago
          Anonymous

          Unless your topography is something like this, scrap that..
          Unless you:
          >use a water tower or undergound reservoir is still above the end receiver
          >distance is relative to water switches, make sure there are enough pumps in-between, just making a beeline of waters switches will not maintain adequate pressure
          Elevation works wonders and sometimes makes pumps redundant, make sure to plan accordingly

          • 3 months ago
            Anonymous

            >distance is relative to water switches, make sure there are enough pumps in-between,
            Only changes in height matter. Pipe length makes no difference on pressure nor flow.
            >just making a beeline of waters switches will not maintain adequate pressure
            Yes it will. In fact, a chain of water switches will actually slightly raise the pressure on level ground.
            The only things that lower switch pressure are outputting to a higher height and dissimilar pipe sizes for the inlet and outlet.

            • 3 months ago
              Anonymous
    • 3 months ago
      Anonymous

      depends, additional outlets and water switches in my experience lessen the pressure, so you better add a pump after say, your 1 input becomes 3 output

      Water pressure is not exerted past buildings with the sort of exception of water switches, so you either need pumps or a drop in height between buildings to keep pressure up. Water switches should be used to create branches, because pumps cost power to run. Water switches also won't lose pressure so long as their inlet and outlet pipes are the same size and their outlet doesn't connect to a building higher than their water source.

      Picrel is cheaper to build and run.

  32. 3 months ago
    Anonymous
  33. 3 months ago
    Anonymous
  34. 3 months ago
    Anonymous

    Thew new coal mining town is almost complete. Waiting for the rail construction offices to catch up

    • 3 months ago
      Anonymous

      BUT SIR THE POLLUTION

      • 3 months ago
        Anonymous

        Comrade I assure you a majority of the residential units are confronted with an acceptable level of pollution

      • 3 months ago
        Anonymous

        I think construction waste from the mine is the biggest problem now, looks like anon even has a dedicated rail line to pick up construction waste. It's kind of annoying because putting resources on steep terrain is very popular which makes getting the ore AND the construction waste out pretty difficult. Anon is lucky to have a mine on flat ground.

        • 3 months ago
          Anonymous

          Map is Taiga Special Edition, I chose it because it does the best job I've seen of making nice vertical terrain. I started on the flatter half of the map so I could be properly established as I moved in to the mountains and it has been easy to get the resources so far.
          My overall goal with this republic is to cover the entire map, I'll be trying to make a capital city near the center of the region and I still have many of resources left to supply myself. I still need things like Train / Aircraft production lines, nuclear power, and I've still never touched aluminum though I have a source of that near my most populated area that does need jobs

        • 3 months ago
          Anonymous

          Cableways are great for removing construction waste from mines. One heavy cableway is enough for 10 mines or so.

      • 3 months ago
        Anonymous

        This comrade is delusional and likely drunk on illegally smuggled capitalist grog. Lead is highly nutritious and a vital part part of daily respiratory rations.

  35. 3 months ago
    Anonymous

    How long do you have to not import clothes/food/alcohol in order to complete the "goods" objective in the first campaign?

    • 3 months ago
      Anonymous

      the game doesn't say it but you have to also stop importing crops
      >t. ran into this problem 3 hours ago

    • 3 months ago
      Anonymous

      Nevermind, looks like it's 30 days from the last import.

      the game doesn't say it but you have to also stop importing crops
      >t. ran into this problem 3 hours ago

      Nope, I did it by making everything from imported crops. I suppose you could also complete it by just buying up a lot of goods to store in a warehouse for the 30 days.

      • 3 months ago
        Anonymous

        >Nope, I did it by making everything from imported crops.
        weird, I stopped importing food, booze, and clothes but kept getting the popup, and it stopped as soon as I stopped importing crops too. Must have just been a coincidence

  36. 3 months ago
    Anonymous

    My republic is doomed to suffer every manner of rail gridlocks, it seems. Now that I have an industry south, distribution office trains keep trying to path through this passenger station that dispatches trains north, and keep somehow skipping the chain signal and causing lockdowns. Any way to remedy this other than decommissioning the entire rail segment that allows them to path south and rebuilding it elsewhere? I tried replacing the mixed signals around the station with two-way chain signals but it absolutely tanks the passenger throughput.

    • 3 months ago
      Anonymous

      You should first replace all the chain signals with normal signals. If that doesn't fix it, you'll need to respect the one-way tracks all the way through the station instead of trying to use it as a bypass.

      • 3 months ago
        Anonymous

        >replace all the chain signals with normal signals
        Wouldn't that cause the exact same behavior but far more frequently (trains occupying the crossing rails segment with no regards for space in the station)? And if I end up having to make the station one-way only, I might as well just disconnect from the southbound rail and build a bypass because passenger throughput is far more important than cargo trains having a shorter route.

        • 3 months ago
          Anonymous

          >Wouldn't that cause the exact same behavior but far more frequently (trains occupying the crossing rails segment with no regards for space in the station)?
          Umm no sweaty, actually if the segment isn't blue a train won't wait in it. Unless you frick up all the logic with chain signals. Then anything can happen.

    • 3 months ago
      Anonymous

      Just build another railway around the city or under it

    • 3 months ago
      Anonymous

      There is a reason that freight-rail and commuter-rail are usually separated to some degree in real life. However, Communism also failed in real life so let's not let common sense stop us from trying to build our utopia.

      In general there is no way to avoid potential gridlock scenarios on the rail if you have a train bigger than your smallest length block running on that line (section between signals on the track, not counting things like X and Y junctions.)

      From the picture you posted there's no way to diagnose your rail network's problems overall - however your current station setup is also an unavoidable gridlock generator. The reason your trains keep "jumping" the double arrow look-ahead signal is that there will be an open block on the station, so trains from both sides will begin moving through the junction towards it. Once one arrives in the block, the other is stuck in the junction.

      You could pretty easily clear up that section of track by making an up and down rail on either side as pictured, which goes back to where I began - there's not enough information to fully diagnose your rail problems.

    • 3 months ago
      Anonymous

      Post your save, I want to salvage your rail system.

  37. 3 months ago
    Anonymous

    I like the campaigns. People seem to think they're a replacement for the tutorials, but they're not at all. They're an example of a way forward for when you open a new map and 16x16 km of empty dirt paralyzes you. They expect you to have a basic understanding of how the game works.

    • 3 months ago
      Anonymous

      That's actually good to hear, it sounds like they're built in such a way that there's a clear structure to the games progression.

  38. 3 months ago
    Anonymous

    >new objective: run two nuclear power plants at 50%+ capacity
    uhhhhhh making an entire nuclear reactor's worth of electricity disappear is non-trivial. I'm going to have to research the "foreign electricity connection" or I'll be stuck on this objective forever.

  39. 3 months ago
    Anonymous

    ugh... the casualization has begun...

    • 3 months ago
      Anonymous

      The niche... think about the niche.

    • 3 months ago
      Anonymous

      The niche... think about the niche.

      >Malding this much about it to false flag.
      How broken can you get?

  40. 3 months ago
    Anonymous

    you think Dams will get added at some point? or are they too much of a lifehack?

    • 3 months ago
      Anonymous

      Man I really wish this game had water like CS, I want to recreate the Dniper GES so bad for that 5-year plan aesthetic.

    • 3 months ago
      Anonymous

      Man I really wish this game had water like CS, I want to recreate the Dniper GES so bad for that 5-year plan aesthetic.

      There are dam mods:
      https://steamcommunity.com/sharedfiles/filedetails/?id=2618305503
      https://steamcommunity.com/sharedfiles/filedetails/?id=2194918734

  41. 3 months ago
    Anonymous

    The structure of the Soviet Revolution campaign is so fricking funny
    >comrade, you have been appointed regional secretary of the communist party and entrusted with guiding this new republic out of the ashes of war and into the glorious socialist future
    >step 1: electrify 1000 households
    >step 2: provide running water to 1000 households
    >step 3: provide a functioning sewer system to 1000 households
    >step 4: BUILD 5 STATUES OF LENIN
    >step 5: build and stock a market that can provide food for 1000 households

    • 3 months ago
      Anonymous

      Are you trying to say those statues of Lenin are not Soviet, comrade? This is very dangerous words.

    • 3 months ago
      Anonymous

      Maslow's Hierarchy of Communist Needs.

  42. 3 months ago
    Anonymous

    What's the ambient sound that's just a series of tones, like a "cuckoo clock" or something?

  43. 3 months ago
    Anonymous

    Will tourists go from my border town, to a small industrial city with a big bus platform, to my capitol city where most of the tourist stuff is located? I've noticed that if I tried to bring the bus directly from the border to the capitol, it's just too long of a trip to bear and they despawn on the way over. The same thing happens with students and my trains, I had to build universities closer than I had planned.

    • 3 months ago
      Anonymous

      You can force them out and load them right back up in the same vehicle at the same station to reset their timer. Same with students and workers.

  44. 3 months ago
    Anonymous

    How do personal cars work with vehicle maintenance? Do they drive to the maintenance facility or are the maintenance trucks constantly shitting up the parking lots doing house calls?

    • 3 months ago
      Anonymous

      If this game was at all realistic citizens would be performing personal car maintenance themselves using spare parts they stole from their workplaces.

      • 3 months ago
        Anonymous

        >cue 'one piece at a time'

    • 3 months ago
      Anonymous

      If a car is sitting in its home parking lot, then it can drive itself to repair stations for repairs. Citizens won't take it to the shop themselves and the shop won't drive out to it.

      • 3 months ago
        Anonymous

        f-fully automated comunism?

  45. 3 months ago
    Anonymous

    they should have learned to mine coal

  46. 3 months ago
    Anonymous

    Is there any way to force airplanes to land in a certain direction? Airports seem biased toward having the terminal right in the middle because they taxi so slowly. I'd like to build a runway that extends out into the water but I know that planes will land in the "wrong" direction and then spend an eternity driving back to the airport terminal.

    • 3 months ago
      Anonymous

      I don't think so, but they seem to prefer landing on the end closest to their approach. Try having the terminal towards the map edge or use two small terminals and assign them to the one on the other end of the runway.

  47. 3 months ago
    Anonymous

    ah, trees

    • 3 months ago
      Anonymous

      I've seen quite a few brutality buildings that were vastly improved by adding greenery. It makes them look more like a lost retrofutristic abandoned temple rather than just a bunch of bare concrete.

      • 3 months ago
        Anonymous

        if i'm honest, i wish there were more and better landscaping tools:

        * more tree types
        * planting trees on concrete or tarmac in a metal grill,
        * hedgerows (rural field hedgerows or formal park hedges)
        * formal park topiary,
        * naturalistic parkland,
        * formal lawns,
        * floral verges

        even if these have no impact on how one's citizens feel (although aesthetically pleasing surrounds should give a slight boost to happiness and health) it's nice to build shrines to nature amidst the temples to man

        • 3 months ago
          Anonymous

          The issue with that kind of stuff is that the hitboxes in this game are fricking shit

          It's already a nightmare to make a city where the citizens are in walking range of the shit they need to due to how citizen pathing, roads and passengerways work.

          • 3 months ago
            Anonymous

            You should have been there before it was extended as far as it is
            >you get a kindergarten, and you get a kindergarten
            >every street on the map gets a kindergarten

            Have the updates fixed building roads yet? I'm not going to start a new save until shit actually works. Realistic mode is fun but not worth the time investment when you frick everything up by accidentally removing 100m of road instead of 10.

            >Have the updates fixed building roads yet?
            >when you frick everything up by accidentally
            Skill issue, use a dirt road as a holdover and fix the road. Consider it a clerical issue

      • 3 months ago
        Anonymous

        Am I supposed to hate this? Because I have the opposite reaction.

        • 3 months ago
          Anonymous

          >Am I supposed to hate this?
          No, my point was that Brutalism works pretty well if you have a lot plants.

  48. 3 months ago
    Anonymous

    Have the updates fixed building roads yet? I'm not going to start a new save until shit actually works. Realistic mode is fun but not worth the time investment when you frick everything up by accidentally removing 100m of road instead of 10.

  49. 3 months ago
    Anonymous

    Yeah it's fixed.

  50. 3 months ago
    Anonymous

    Okay, I need some help here. I have been watching some videos since my last attempt at a republic failed completely because of a bad train system, so this time i'm going to try making railroad tracks go one-way as much as i can. To that end, i have begun a new one, and i've started by making an iron mine and an coal mine. The railroads to the west are supposed to have two trains, one that takes the waste (A), and one that takes the iron ore (B).

    Those trains are supposed to then go towards the steel mill zone, where A and B will split off to either go towards the Steel Mill's trash zone (which will then go forth into the waste facility which i haven't done but will be further northeast) and the Iron Processor, which is right around the corner. Issue is, i have no idea how to make a junction that fits both of those.

    Also, should i be doing two tracks towards the iron zone so the ore train and te trash train can go at the same time, or is one enough?

    • 3 months ago
      Anonymous

      would something like this work??? not completely sure, but i think this might solve the issue.

      • 3 months ago
        Anonymous

        Something like this, i think.

        • 3 months ago
          Anonymous

          personally im not a fan of one way single rail but i guess it has its uses. i like to use the two rail system with mixed track endpoints and a x-switch outside...the trains come in and can get back on the right track on the way out...this way you can also have two trains headed there at once. here is my trash endpoint. dump connected to a rail cargo station. then goes to the incinerator and out to my trash barge.

          • 3 months ago
            Anonymous

            Well, they don't relaly need to have too many tracks. It's just going to be two trains going in that specific circuit, so technically, aside from a small stop every now and then when they're both in a junction, they should be able to mostly go past each other, no? It's one-way, so they're never going to end up hitting each other.

            >then goes to the incinerator and out to my trash barge.
            No waste separation/recycling? Doesn't that end up choking the incinerator up with all the non-burnable shit?

            • 3 months ago
              Anonymous

              >Doesn't that end up choking the incinerator up with all the non-burnable shit?
              Mixed waste is mixed waste, it all goes away. Mixed waste with enough metal scrap can be essentially free to export.

              • 3 months ago
                Anonymous

                >Mixed waste is mixed waste, it all goes away
                The incinerator only burns up the burnable stuff, adn then the rest gets stuck in their internal garbage.

              • 3 months ago
                Anonymous

                im dumping it all in the ocean anyways. i got the modded trash barge and waste dumps for water. i want to build a trash island near the nato border

              • 3 months ago
                Anonymous

                >i want to build a trash island near the nato border
                Cuba and Kaliningrad already exist comrade.

              • 3 months ago
                Anonymous
  51. 3 months ago
    Anonymous

    /comfy/

  52. 3 months ago
    Anonymous

    Okay...I did my industrial zone, it's a nice enough state, i think. Now comes on the hard part - figuring out how the hell i'm supposed to begin an population district (that is, a city) layout.

    This was the first idea i had so far. I have no idea how exactly you do a good city layout.

    • 3 months ago
      Anonymous

      smoothen your fricking curves, jesus christ

      • 3 months ago
        Anonymous

        I'm trying to make an layout, anon. These aren't permanent. Unless you mean the railroad in which case shut up.

        • 3 months ago
          Anonymous

          I specifically mean the railroad
          start using the control button before I have a goddamn aneurysm looking at this shit

  53. 3 months ago
    Anonymous
  54. 3 months ago
    Anonymous

    do trains in this game work like OpenTTD where being longer than the platform they pull up to gives a malus to unload speed, or is the practical limit to how long a train can be engine power?

    • 3 months ago
      Anonymous

      >do trains in this game work like OpenTTD where being longer than the platform they pull up to gives a malus to unload speed,
      I want to say yes, but only if the station gives a bonus to unloading or loading speed in the first place. Not all of them do.
      >is the practical limit to how long a train can be engine power?
      No. Train length is limited by the length of the building it is assembled in.
      Engine power just determines how long it takes for the train to accelerate to speed and its fuel/energy usage. You may want more power if your trains are taking forever to get through junctions, but the most fuel efficient trains are the long ones with the least engine power.

    • 3 months ago
      Anonymous

      >is the practical limit to how long a train can be engine power?
      There's no real practical limit. Depot or RDO length represents a hard limit; bigger trains accelerate more slowly for a given amount of engine power but the difference is small enough to be irrelevant.

  55. 3 months ago
    Anonymous

    Should i bother with separating and recycling waste, or should i say frick it and send it all over to customs?

    • 3 months ago
      Anonymous

      I'd say it's better to being separating and recycling waste than resigning to export every little bit. Unloading mixed waste at customs even with a train takes a long time

      • 3 months ago
        Anonymous

        The issue is that separating takes long to separate too. I tried to make a setup, and it ended up bottlenecking because shit filled up EXTREMELY fast, and it couldn't even get past scrap separation. It kept piling up.

        • 3 months ago
          Anonymous

          What does your setup look like? I only have a population of 30k+ but I've been able to keep on top of the mixed waste

          • 3 months ago
            Anonymous

            I already deleted all the saves from my previous game, i'm doing a new one, so i haven't made the waste yet. I asked because i still hadn't decided on making waste management or exporting it. I don't know how you'd do an design that doesn't end up getting bottlenecked due to workers.

            • 3 months ago
              Anonymous

              what do you mean by bottlenecked by workers? You can limit the amount of workers in each building, if the problem is that you don't have enough workers, then the solution is obviously to just get more

              • 3 months ago
                Anonymous

                It's bottlenecked because

                A. The separation wasn't fast. Even filled with workers, they still couldn't even get through their internal storage before the next cargo load came through.
                B. The workers didn't come fast enough. Since W&R doesn't have stuff like shift times, there ends up being moments where the workers come home but the new workers have yet to arrive.

              • 3 months ago
                Anonymous

                If you drop workers off more frequently they should be able to fill all the spots, otherwise you would never be able to reach maximum staffing. That should help get through any backlog of waste and make it capable of handling the republic's load

              • 3 months ago
                Anonymous

                the separation plant is very fast, if the waste isn't getting sorted fast enough then you most likely have a bottleneck elsewhere, either one waste exports or the residual waste for burning
                a single separation plant can support my town of 20k people completely fine
                as for the second one, the solution is to get more buses so the workers come in fast enough to replace the last shift

        • 3 months ago
          Anonymous

          skill issue

  56. 3 months ago
    Anonymous

    bAUXITE

  57. 3 months ago
    Anonymous

    Ah shit

    • 3 months ago
      Anonymous

      homie what the frick you doing?
      t. minister of transport

      • 3 months ago
        Anonymous

        It's all fixed now, we had a couple new roads that weren't given proper signage at the intersections. Forced every car to sit there and wait for the other

  58. 3 months ago
    Anonymous

    >saves
    >clicks feet twice
    >picks lucky clover
    >takes shot of vodka
    >autosaves
    >prays to Christ anointed one
    >takes out protractor, mechanical calculator, abacus, slide rule, IBM 7030 terminal
    >calls cousin from the home country
    >saves again
    >...
    >click to delete 5m of roads
    >entire 60m junction destroyed
    mfw

    • 3 months ago
      Anonymous

      >Selects the road delete tool.
      >Presses and holds the left mouse button with cursor on the junction.
      >Drags the click along the road segment I don't want, highlighting it in red.
      >Pulls the cursor slightly away from the road so a rebounding click won't delete anything else.
      >Release click.
      >Only the highlighted segment gets deleted.
      Just as 5 year planned.

  59. 3 months ago
    Anonymous

    The workers yearn for the flats, comrade.

  60. 3 months ago
    Anonymous

    Okay, i've done the industry, farms and residence. All that's left is the sewage and waste. But i have no idea where to make the waste. Should i make it close to the city so i can ferry workers from my residential zone? The issue with that is that it leaves little room to grow. Alternatively i could make it further away, but the issue with *taht* is that it'd take way too long for the workers to get there.

    • 3 months ago
      Anonymous

      Workers work for longer the longer they spent driving to the workplace, so you don't have to worry about it much. Just put it somewhere convenient with room to grow.

      • 3 months ago
        Anonymous

        Well the issue with that is that, see, this area right here would easily fit it, right? But then my city might not be able to grow if i started doing other stuff there.

        • 3 months ago
          Anonymous

          Yeah that spot is convenient but doesn't do so well with room to grow. You should put it somewhere convenient with room to grow.

          • 3 months ago
            Anonymous

            Okay so i decided to just smooth over the terrain behind the steel mill, and i had this idea for a layout here. The trash goes into the general separator, which puts it into either the gravel or scrap recycler. Then whatever doesn't get in goes to the incinerator, and everything it burns i put on a train that goes to customs because frick it i'm not dealing with all that shit.

            Does this seem like a good setup?

      • 3 months ago
        Anonymous

        >Workers work for longer the longer they spent driving to the workplace
        They do????

  61. 3 months ago
    Anonymous

    reposting the pastebin infodump from /civ4xg/
    https://pastebin.com/XaWF8mE6

  62. 3 months ago
    Anonymous

    >can clearly see the obvious map edges from the customs house
    This really tickles my autism. Are there any good custom maps that do a good job at hiding the map edges?

    Hope County does the best job at hiding the map edges, but the map is really fricking big, maybe a bit too big.

    • 3 months ago
      Anonymous

      The common trend over the last few years has been to push the borders back toward the map edge to provide more buildable area. If you want to not see the map edge from the border you'll have to move the border inward which will reduce your buildable area.
      >this mod map which is 3x longer in each direction than a normal map due to a script hack does a good job of hiding the map edges at the expense of breaking all the normal game mechanics
      yeah

  63. 3 months ago
    Anonymous

    After countless years, The Bridge is almost finished and I can begin my life on the other side of the map

    • 3 months ago
      Anonymous

      This is why wooden bridges exist comrade.

      • 3 months ago
        Anonymous

        Indeed comrade but there is no such option for trains. For the longest time we were using the rail construction office closest to the original border town to construct it, but recently a new office was added just for finishing the project

        • 3 months ago
          Anonymous

          >Indeed comrade but there is no such option for trains.
          Wooden bridges allow you to start building up the other area before the railway bridge is finished. For larger distances, you could also use helicopters to quickly build a harbor on the other side and use that to ferry construction material and vehicles in large amounts.

          Trains are great, but they kind of suck for expanding.

          Congratulations on that megaproject. Railway is especially painful because there's usually no good way to work from both ends.

          Ships are the answer. Use them to bring large track builders and building material to the other end. You can also use them or helicopters to get a head start on building railway bridges in the middle of nowhere too.

    • 3 months ago
      Anonymous

      Congratulations on that megaproject. Railway is especially painful because there's usually no good way to work from both ends.

  64. 3 months ago
    Anonymous

    >by the time you finish using your construction helicopters to build an RCO, helicopter passenger station, aggregate unloading harbor, cargo harbor, and space for containers/vehicles, the rail construction project has almost reached that area already
    yeah

    • 3 months ago
      Anonymous

      Maybe don't build all that?

      You only need to build four buildings to be able to ship in everything but concrete, asphalt, and workers. A squad of Mi-8 and Mi-10 cargo helicopters can build all of them in a month or two and then deliver workers, asphalt, and concrete to whatever buildings come next, like an RCO, an asphalt/concrete plant, or a quarry and gravel processor.

      You also only need to build two pads and five small buildings for helicopters to support an RCO, and they can all be built in a few weeks as well. Workers can be delivered by helicopter to constructions and all you need is a cheap small airport terminal to start flying in workers for an RCO, asphalt/concrete plants, or gravel processor.

      • 3 months ago
        Anonymous

        So ships aren't the answer?

        • 3 months ago
          Anonymous

          If we are talking about distances of 5 km or more, then it is definitely faster to build a harbor with helicopters and ship material and track builders to the other end of the track rather than wait for one track builder to be finish it. You can also start shipping material in for whatever buildings you want in the area while the track is still being built too.

  65. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      You should widen those rivers/canals so they look proper.

  66. 3 months ago
    Anonymous

    how long until this game is finished?

    • 3 months ago
      Anonymous

      it's already a pretty complete game.

  67. 3 months ago
    Anonymous

    I keep getting this popup on the campaign, but I have turned off all of these imports. No idea why its sperging out.

    • 3 months ago
      Anonymous

      You can check the statistics and see but I think this one is a lie, it's not that you're importing them in the statistics but there's a building somewhere which is set to import (even if it's currently supplied well above the import threshold).

      • 3 months ago
        Anonymous

        I dont have very many buildings I have checked and rechecked many times.

        • 3 months ago
          Anonymous

          You might also delete any lines that were importing from the border, even if they're currently inactive.

          • 3 months ago
            Anonymous

            It was the orphanage ffs.

            • 3 months ago
              Anonymous

              >he didn't demolish it as soon as the objective was complete
              baka tbh sempai

    • 3 months ago
      Anonymous

      I think the timer doesn't officially start until you've worked through all of the goods you auto-imported first

      • 3 months ago
        Anonymous

        Not at all, I completed it by manually purchasing a warehouse full of goods and then waiting.

  68. 3 months ago
    Anonymous

    interesting game

  69. 3 months ago
    Anonymous

    Question anons, how do you do your depot setup? I've finally finished my railroad system, but now i need a depot. And a refueling station. How do you do those in your system so as to avoid pileups?

    • 3 months ago
      Anonymous

      Please? This was the best idea i had.

      • 3 months ago
        Anonymous

        It's fine but you need a signal on that single straight piece of track and there's no need to use all three doors, one is fine. They stack up in the depot just the same. Also the trains have no way to proceed "downward" in your screenshot unless there's a loop or something off-screen in the other direction. That can make it annoying when you have to send the trains to a waypoint first before sending them where you want them to go.
        Also it looks like you might be running your trains in a "left-side-drive" scheme so you should die in a fire.

        • 3 months ago
          Anonymous

          Anyone know why my coal train will not unload at the steel mill? It is fine dumping the excess at customs.

          • 3 months ago
            Anonymous

            That's coal ore

          • 3 months ago
            Anonymous

            Auuugghhhh the ore! The ore is unprocessed! Sasha you rat, you weren't using the conveyors to load high-value aggregate fuel, you were using them to give me the ol' unprocessed ore train! How could you give your own steel mill the unprocessed ore train?

    • 3 months ago
      Anonymous

      Please? This was the best idea i had.

      Here are three configurations you can try. Be sure to pay attention to the signals. The configuration of the middle depot can be tricky to get right.

      The configuration in your picture is not effective. Trains are bottle necked by the one rail junction, and depending on how you configure the signals at the doors of the depot can easily become stuck or confused.

      The bonus depot configuration in the top right corner is a "terminal" configuration at the end of a line of track rather than as a rail spur on the line. It is very simple and has no complications.

      Also the fuel depot can go anywhere on the line so long as the trains actually pass through it. If you want to make a fuel siding that is "off" of the main line, then bear in mind that trains always prefer the shortest possible route on their journey so you will need to assign them to a waypoint marker to force them to use the siding appropriately.

      This configuration also applies to Rail Construction Offices, and can apply to Rail Distro Offices, though I usually just slap Distro Offices on to the main line and stop thinking about them.

      If you feel compelled to use all three doors for aesthetic reasons then it should be easy to add rails as needed without changing the configuration too much - a fun puzzle for you to do at home.

      • 3 months ago
        Anonymous

        Thanks anon, i'm still figuring out how to do this railroad stuff. As for the fueling depot, doesn't puttiing it on the main line result in trains getting stuck waiting for the one ahead of them to refuel??

        • 3 months ago
          Anonymous

          Trains fuel up relatively quickly and can travel quite far/for quite a long time on a full tank. They fuel up quicker than they unload and load cargo at least, so you would need a lot of trains going in the same direction for fueling to cause any serious traffic problems.

          That's a conversation that really gets in to configuring the trains themselves.

          • 3 months ago
            Anonymous

            I'll try to add the depot later, but i think with that design, it'll be pretty safe. I'm using the train to ferry workers to my steel mill, so it has to be as efficient as possible.

  70. 3 months ago
    Anonymous

    WHY

  71. 3 months ago
    Anonymous

    How low can you let the heat in buildings get before it becomes a problem and how many heat pumping stations can be chained together before it becomes impractical?

  72. 3 months ago
    Anonymous

    How much does heat in workplaces matter? Do workers in unheated buildings that require heating die as quickly as in residential buildings? I'm sick of seeing crime complaints in my industrial areas but even a small police station would require a dedicated heating plant.

  73. 3 months ago
    Anonymous

    How do you solve capacity problems for electrical substations? Just build more of them?

    • 3 months ago
      Anonymous

      Build more, make sure to use the highest tier power poles (yes, I know the underground wires are so much more convenient, but it's a trap).

      • 3 months ago
        Anonymous

        >yes, I know the underground wires are so much more convenient
        Much isn't even close, doing a powergrid without them is hellish. You can't put anything under them because of the stupid hitboxes.

        • 3 months ago
          Anonymous

          The only way that I've found to make them bearable is to design the city's power grid last, after planning out everything inbetween the transformer and the substation. It's a giant pain in the ass but it beats demolishing and rebuilding the same line ten times over.

          • 3 months ago
            Anonymous

            Yeah, that's what i've done. I made literally everything and then left the power grid for last.

  74. 3 months ago
    Anonymous

    Why is my train saying there's an issue here and refusing to move??

    • 3 months ago
      Anonymous

      How could we know without any indication of where the train is, was, and wants to be, and with half of the intersection covered up by a dialogue? I'm going to guess it's low confidence coupled with mild autism.

      • 3 months ago
        Anonymous

        It's not like i can show the entire railroad section, the signals would be too small to see. Is this big enough? The train comes from the west.

        • 3 months ago
          Anonymous

          Sometimes, I find that the failure point is much further back along the tracks, and the looking glass is misleading. Do you have a junction somewhere to the left that might have a signal wrong?

          • 3 months ago
            Anonymous

            yeah i found one near the station junction where they switch from the returning road to the going road.

  75. 3 months ago
    Anonymous

    Why cant i just dump my trashes into the river and call it a day
    Or designate some hole as the dumping site
    I bet USSR is doing the same with my exported trashes anyway

    • 3 months ago
      Anonymous

      https://steamcommunity.com/sharedfiles/filedetails/?id=2988452866
      https://steamcommunity.com/sharedfiles/filedetails/?id=3048860581
      enjoy

    • 3 months ago
      Anonymous

      meanwhile, i'm here trying to think of ways to do my sewage system without even getting it close to my water pipes solely because it'd feel 'dirty' otherwise.

      • 3 months ago
        Anonymous

        Just put water treatment on the other side of town from the sewage dump?

        • 3 months ago
          Anonymous

          well that depends on where your river and city are

  76. 3 months ago
    Anonymous

    I have 4 dorms next to a medical university, all of them are empty despite the top bar saying there's ~200 students who could study at university, but can't. Why is this happening?

    • 3 months ago
      Anonymous

      Do the dorms have access to everything else a normal residence would require?

      • 3 months ago
        Anonymous

        Yes. Electricity, Water, Heating, Trash & sewage disposal, food is within walking distance and there's a cinema and the palace of communism near by

    • 3 months ago
      Anonymous

      People will only move to a dormitory within walking distance. You don't want dormitories next to the university (unless you want to move everyone manually), you want them in the housing areas with transportation to make sure they can get to the university. The side effect of having good transportation from the housing areas to the universities is that you won't really need dormitories after all.

      • 3 months ago
        Anonymous

        So they're fricking useless then?

        • 3 months ago
          Anonymous

          If you want to manually turn people into university graduates they're quite useful, and if you have a hard time getting children to the university enough times to get a university education as children (which sounds like it might be your problem) then they're quite useful.
          If you just refuse to provide student transportation from your housing areas to the university then they'll only be useful manually.

        • 3 months ago
          Anonymous

          People aren't supposed to automatically move residences via magic, they used to only move to places within walking distance except upon graduating university when they could do a one-time move to anywhere. Players complained and complained until the dev changed it so that they could move anywhere upon coming of age, but the special condition to move into the hall of residence still stands. If you complain enough the dev might make it easier for you, or he might not.

      • 3 months ago
        Anonymous

        They changed that (only going to dorms in walking distance) a few patches ago. Either that or somehow my dorms with no residences in walking range somehow spawn students on their own. Dorms are for 18+'s who are studying and do not have their own flat/a parent's flat. They will move in to the dorm closest to their university, or relocate to a dorm elsewhere in the country.

        I use my dorms to redistribute the lazy students from my larger cities to smaller industrial towns to offset resource consumption.

        I have 4 dorms next to a medical university, all of them are empty despite the top bar saying there's ~200 students who could study at university, but can't. Why is this happening?

        Your students have somewhere to live while they study - usually with their parents - so they have no need to move in to the dorms.

        • 3 months ago
          Anonymous

          >They changed that (only going to dorms in walking distance) a few patches ago.
          It's been this way since release.
          >Dorms are for 18+'s who are studying and do not have their own flat/a parent's flat.
          21+
          They move in if they turn 21 with a basic education and there's an open spot in a hall of residence within walking distance.
          >They will move in to the dorm closest to their university, or relocate to a dorm elsewhere in the country.
          No.

          I'm impressed that you could type so much without getting any of it right.

  77. 3 months ago
    Anonymous

    Yea I havent built much in that direction yet. I guess I need to make it one way as well. Nice catch skitzo

  78. 3 months ago
    Anonymous

    Can someone tell me what the math is beind heating?
    I have two fully staffed large heating plants each feeding one line into 3 heat pumps which in turn go to the exchangers, and whenever the temperature dips into double negative digits at times during December/January the system just can keep up and the interiors of apartments are getting cold enough that the happiness of the town drops from low 90s to low 80s.
    Do I need to add more heat exchanges?
    Do is using 2 heat pumps to service the far side of town too many?
    Do I need a third heading plant? I added the second one after I finished the other half of a fairly large town and noticed the subsequent drop in interior temperatures during the winter.

    • 3 months ago
      Anonymous

      How many heat exchanges do you have.

      Generally it is accepted that the large heating plant has about 1200 heat units, and each heat box consumes about 300, so once you are feeding more than 4 heat boxes 100%, your heat plant can no longer keep up with demand.

      • 3 months ago
        Anonymous

        Thanks. I shifted around some of the pipes between the two plants and things are doing better now, only the dorms on the far side of town next to the uni have their temperature drop, and only briefly and by a couple degrees when it gets down to -16.

  79. 3 months ago
    Anonymous

    Well, i think i may have fricked myself. I forgot to put an aggregate storage for the iron ore, so now it's limited to the shitty storage of the iron processor. I have no idea what to do.

  80. 3 months ago
    Anonymous

    >initial economy is finally stable, trains running on time and factory workers working. income on the green
    >start planning an possible expansion to an oil industry in the future
    >check prices for Fuel and Bitumen
    How.

    • 3 months ago
      Anonymous

      bitumen production was sabotaged by Trotskyite wreckers while the 5 year plan for fuel refineries was executed flawlessly

  81. 3 months ago
    Anonymous

    You know the biggest issue with this game? It's that there's no frickin' room for mistake. A single, single issue, and you'll be fricked because you had to build a bunch of other stuff around the building and placing it again would be a night,mare due to hitbox collisions.

    Oh, you forgot to connect your trash train to a hazardous waste management facility? well too bad, have fun destroying a million worth of buildings so you can place one because there's only two cargo connections.and both of them are on the sides of the building.

    • 3 months ago
      Anonymous

      that's entirely an issue on your part
      measure twice, cut once

      • 3 months ago
        Anonymous

        >measure twice, cut once
        the issue, anon, is that there are sixty different measurements, all have to work at the same time, and if you miss even a singular one you have to start from the beginning again.

        • 3 months ago
          Anonymous

          just don't be a dummy and save often

          • 3 months ago
            Anonymous

            I do shave often, but sometimes problems come up much, much, later, and you don't know that they're even an issue until you run into them

            A city builder where you have to revert 10 hours of progress for one (1) singular issue is a bad city builder

            • 3 months ago
              Anonymous

              what kind of mistake that warrants destroying several buildings would only get noticed 10 hours later?

              • 3 months ago
                Anonymous

                Turns out that mines make hazardous material or something, and because you can only have one type of garbage per dump, that ends up clogging your rail claw machine dump that feeds into the separation facility. And because claw dumps only have 2 road connections on the far ass sides, good luck connecting a hazardous material facility to it. So now I have to destroy the entire fricking thing so I can fit a stupid hazardous waste thing

                Why is the waste system such a overcomplicated, badly explained mess?

              • 3 months ago
                Anonymous

                mines do not make hazardous waste, only hospitals and certain production chains make it
                you can see what kind of waste each building produces by clicking on it, so I suggest you take a look at that
                if a single bit of hazardous waste touches normal waste, it turns it into hazardous waste, so you could have accidentally dumped your hazardous waste into it and it fricked up the whole thing
                use large waste container stands if you are dealing with several types of garbage

              • 3 months ago
                Anonymous

                I HAVE container stands. I even split them up. And yet still somehow my trash zone has 100 tons of hazardous waste clogging shit up.

              • 3 months ago
                Anonymous

                unfrick your shit or post screenshots

              • 3 months ago
                Anonymous

                Did you know that if you click on individual skips in a claw machine or rubbish enclosure, you can set the type of rubbish that goes in that skip provided it's empty

              • 3 months ago
                Anonymous

                I already did that. And if you mean the railway dump, they don't have them.

    • 3 months ago
      Anonymous

      >You know the biggest issue with this game? It's that there's no frickin' room for mistake
      just like building socialism in one country comrade

    • 3 months ago
      Anonymous

      i designated my dump connected to the incinerator as my mixed dump...then i set the actual incinerator as my hazmat dump...(internal storage) it works fine as long as you have enough staff to keep it rolling...it burns up almost immediately. but yes , this games requires alot of forethought. of course at some point it may not work due to capacity but by that time you should b able to figure it out.

    • 3 months ago
      Anonymous

      This is why I get all my plans approved by a committee, so I can blame them when we still have to destroy millions worth of buildings

  82. 3 months ago
    Anonymous

    How the hell do 'garbage transfers' work??? I have a giant dump connected to it and yet it remains full. Why? What's the point of it?

    • 3 months ago
      Anonymous

      It's a big waste container lot with 3 factory access points, meaning you can connect it to 3 different buildings and they will all transfer their waste to it

  83. 3 months ago
    Anonymous

    Is there a good mod for a heat exchanger? I have like 10 motherfricking exchanges and it STILL isn't enough 'capacity' for my city. I prooduce enough heat, but it keeps saying that i don't have enough 'capacity' in my exchangers.

    • 3 months ago
      Anonymous

      And before someone says I don't have enough heating plants, I KNOW it's not the case. I kept adding heat exchangers and the temperature on the houses went from 4C average to 13C average.

      It's just utterly idiotic that I have to spam a ridiculous amount of "exchangers" for my heat to get there. I really don't wanna have to begin this entire city again, but it's completely cluttering everything up

      • 3 months ago
        Anonymous

        there is an electric heating plant mod in the workshop

    • 3 months ago
      Anonymous

      And before someone says I don't have enough heating plants, I KNOW it's not the case. I kept adding heat exchangers and the temperature on the houses went from 4C average to 13C average.

      It's just utterly idiotic that I have to spam a ridiculous amount of "exchangers" for my heat to get there. I really don't wanna have to begin this entire city again, but it's completely cluttering everything up

      Are your heating plants far away from town? Above ground heating pipes lose heat the longer they are, make sure you use the underground ones as those have better insulation
      otherwise make sure you don't have too many buildings connected to a single heat exchanger as they have a limited amount of heat they can provide, the estimated maximum drain should be around 100%, it's fine if the total capacity of all connected buildings goes over 100% or even 200% as long as you have enough heat exchangers covering all the buildings
      also, your heating plants should always be fully staffed 24/7, otherwise you could run into a situation where they simply don't produce enough heat to cover all your buildings

      • 3 months ago
        Anonymous

        They are entirely below ground. Furthermore, I have like 15 fricking heat exchangers, which is what's annoying me. I've had to completely surround my city with stupid heat exchangers and it's still several hundred above their capacity.

        I'm probably gonna have to frickin'start again and cut my town size by half or some shit.

        • 3 months ago
          Anonymous

          15 heat exchangers for how many citizens?

          • 3 months ago
            Anonymous

            4000~ and it's apparently not enough.

            • 3 months ago
              Anonymous

              my town of 12k only needs 5, fix your shit

              • 3 months ago
                Anonymous

                What houses are those? I don't know how the hell you could only have that few, so maybe I just used the wrong flat.

              • 3 months ago
                Anonymous

                just calculate it anon, don't tell me you're just placing down shit without thinking

              • 3 months ago
                Anonymous

                >capacity
                >800 of 300
                How the hell is it working, then?

              • 3 months ago
                Anonymous

                Estimated maximum drain is what you should be looking at, total capacity ignores the presence of other heat exchangers in the area.

              • 3 months ago
                Anonymous

                because the buildings are connected to multiple heat exchangers
                as long as max drain doesn't exceed 100% by too much then its fine

                Well how the hell was I supposed to know that?

              • 3 months ago
                Anonymous

                By reading past the first line?

              • 3 months ago
                Anonymous

                The first line of what? It even says too many connections.

              • 3 months ago
                Anonymous

                What did you think the next few lines were about then? Particularly these parts:
                >Estimated maximum drain*
                >*considered if buildings are connected to multiple exchangers

              • 3 months ago
                Anonymous

                youtube tutorials from bballjo and hmuda's playthroughs helped me a ton when I was starting out, you could give those a shot if you are still confused about some of the game mechanics
                either that or read the wiki

              • 3 months ago
                Anonymous

                because the buildings are connected to multiple heat exchangers
                as long as max drain doesn't exceed 100% by too much then its fine

              • 3 months ago
                Anonymous

                NTA but what are those square buildings? Are they normal flats that you put together?

              • 3 months ago
                Anonymous

                https://steamcommunity.com/sharedfiles/filedetails/?id=2394858124
                https://steamcommunity.com/sharedfiles/filedetails/?id=2444021257
                one of my favourite modded residential buildings, you can make really nice looking city centers with them, they also snap together easily on a grid

              • 3 months ago
                Anonymous

                thanks. i will definitely be using that.

        • 3 months ago
          Anonymous

          only three large pipes to large exchangers per large heat plant

          i start off with gridlock on then set two straight endpoints...connect the two and it makes a half circle. then delete the initial helper straight endpoints and connect the half with another half. pic unrelated.

          i ruined my aesthetic town with skyskrapers like i always do.

          • 3 months ago
            Anonymous

            What's going on with that aggregate storage

            • 3 months ago
              Anonymous

              i wasted a fortune making a cement / gravel import site. i actually went into debt building it. also built an import for foood and a main distribution hub so that i dont have customs backups...so no cement and no food let me max my clothing production (crops from border) with only trucks ...i ended up making it a construction zone for asphalt, gravel, etc ...

              • 3 months ago
                Anonymous

                I dig your aesthetic, but should you really be using construction helis while struggling with money? They guzzle so much fuel it's crazy.

              • 3 months ago
                Anonymous

                i only struggled with money until i could export my 2000 tons of chemicals...turns out that nice container terminal i built doesnt work in that area (its a mod). so i built a vanilla container port across the map by my aggregate import...i guess i could have exported the chems on a train for way cheaper but oh well...i was going for a ship channel look. i just started building a tourist trap on the nato side. fricking ships couldnt get in the container modded container terminal...i just left it but its bassically a giant container storage for my trains to pickup... also 40 foot containers are completely useless until like 1976. i dont know why i even use them

              • 3 months ago
                Anonymous

                by the time i exported one full ship of chem containers money wasnt a problem...i had like 6 mil in containers sitting in that stupid port thats basically a rail cargo station at this point. i decided to build the helis to help with my tourism area (you can see across the river there) and all future builds. you can see i was able to tuck in a heli loading area. same for reg construction trucks...so now im set to build whatever i decide next. i still only produce clothes, chemicals and refine oil. all crops are imported. i dont know which direction i want to go next. farms, coal and construction line, or advanced industry.

              • 3 months ago
                Anonymous

                it took me way longer that it should have to build this stupid cargo area. i was trying to get just one road cargo station and rail cargo station connected to the storages but i couldnt figure it out so i just put two road cargo stations still able to get concrete and asphalt too from my other plants....constructions are flying now. literally

            • 3 months ago
              Anonymous

              i wasted a fortune making a cement / gravel import site. i actually went into debt building it. also built an import for foood and a main distribution hub so that i dont have customs backups...so no cement and no food let me max my clothing production (crops from border) with only trucks ...i ended up making it a construction zone for asphalt, gravel, etc ...

              Heli construction pickup areas*

  84. 3 months ago
    Anonymous

    Why can't I put this paver on this flat bed?

    • 3 months ago
      Anonymous

      Try clicking that little "truck with question mark" symbol and find out?

      • 3 months ago
        Anonymous

        Thank you

    • 3 months ago
      Anonymous

      Thank you

      The real reason is that the Rmd truck is a trick, it has an abnormally narrow bed defined in the game files which means only very narrow vehicles can fit on it. Or something. Just use Kmz like everybody else.

  85. 3 months ago
    Anonymous
  86. 3 months ago
    Anonymous

    Okay, so...I have *greatly* overestimated the number of flats i need when making my residential district. I haven't even filled one side and it's already enough for my steel mill, food/alcohol factory and other shit (waste, power, ore, the rest)

    Obviously, having double the amount of flats is fricking up the heating and water because you can't choose to just not include them in it. Should i reset back to a save before i did this and do all this shit over again? Or is there a way to salvage the situation? It's not like i can just destroy it without utterly fricking up the roads.

    • 3 months ago
      Anonymous

      click on game settings in the pause menu and turn off heating and water if it's causing you too much suffering

    • 3 months ago
      Anonymous

      i would restart...its only 1960. you will build much better the second time around. restartitis is common in this game.

      • 3 months ago
        Anonymous

        Well, I wasn't exactly thinking of *fully* restarting. More so just going back to before the residential thing. My mine and industrial zone is generally working pretty well.

    • 3 months ago
      Anonymous

      >fricking up the heating and water
      Empty buildings don't consume heat and water. Just some tiny baseline amount, maybe, but empty apartment buildings are not causing your problems, it's the full ones that are consuming your hot water and water.

      • 3 months ago
        Anonymous

        Empty buildings do consume heat.

  87. 3 months ago
    Anonymous

    this is triggering my autism

    • 3 months ago
      Anonymous

      >how it feels to be off by one

    • 3 months ago
      Anonymous

      anon it's literally idiot proof, what are you doing? Just snap them together on a grid

  88. 3 months ago
    Anonymous

    Well, i've finished the improved version of my city design. It's not actually read it, i saved and then unpaused just to see.

    It's fricking ugly, though then again, i don't know how to do good looking cities. However, it is functional, as far as it seems.

    • 3 months ago
      Anonymous

      It would automatically look better if you gave a grid square of space between each building which would allow some tree coverage

      • 3 months ago
        Anonymous

        I could try checking if that was possible, but the issue is that they have to be within range of the train station.

        • 3 months ago
          Anonymous

          People can walk pretty far now, you can use the tape measure to check a 350m bubble around the station to get an idea for how large of an area you have to play with

      • 3 months ago
        Anonymous

        People can walk pretty far now, you can use the tape measure to check a 350m bubble around the station to get an idea for how large of an area you have to play with

        Something like this?

        • 3 months ago
          Anonymous

          Much better, imagine what it would have been like to live in those side units before

          • 3 months ago
            Anonymous

            It definitely improved the situation...i'm gonna try to give more space as a rule.

    • 3 months ago
      Anonymous

      Use asphalt paths.

      • 3 months ago
        Anonymous

        those aren't definitive, i just picked whatever since i'll be swapping them before i unpause.

        • 3 months ago
          Anonymous

          If you're trying to estimate how far people can walk, you need to use the appropriate roads and paths.

          • 3 months ago
            Anonymous

            Isn't asphalt the best one anyway?

    • 3 months ago
      Anonymous

      I like to do it via iterative building. So, housing estate 1 would have a certain unity of design, but then you build estate 2 nearby with a different design aesthetic and set of buildings. Then fill gaps with other, different designs. Also,sleep smaller town low rise at first, but then build areas with taller blocks if you need a lot of people for a new, large scale Industry.

      What emerges is more naturalistic looking cities where you have a topography of different developments from different stages of the city's life.

      Don't forget trees and green spaces or more formal squares with monuments

      • 3 months ago
        Anonymous

        The issue with that is services, though, isn't there? You're gonna have to put passenger stations, stores, pubs, cinemas, everything within a 300 meter radius of those new areas.

        • 3 months ago
          Anonymous

          Learn to public transport.

          • 3 months ago
            Anonymous

            is it actually feasible to build a city where citizens have to utilize public transport to fulfill their needs? Like if you put all the schools in one particular place and connect it with the rest of the city with a subway that runs every 20 seconds or so, could it cause issues with people not getting education? Making all the utilies available within walking distance of every home seems a lot more efficient but it is a little boring when you consider all the public transport options you have

            • 3 months ago
              Anonymous

              I really wish this game had objectives that necessiate passenger transport like a happiness boost from visiting a relative in X area (hell, the game could actually track that since all the citizens have names already) or visiting some particular landmark in the republic. Generic needs are just too easy to meet within walking distance.

            • 3 months ago
              Anonymous

              >is it actually feasible to build a city where citizens have to utilize public transport to fulfill their needs?
              Yes, though I would recommend a hybrid approach where more common needs like food and sports are satisfied within walking range and less frequent needs like doctor's visits or shopping for clothes are satisfied in a central location. The only time you would want citizens to commute for all needs is if you really need to cram in as many apartments into a pollution free area as possible while building services in the polluted land between industry and residences.

              >Like if you put all the schools in one particular place and connect it with the rest of the city with a subway that runs every 20 seconds or so, could it cause issues with people not getting education?
              So long as they can get to class they will learn. That mostly means ensuring students don't wait too long at the stations.

              • 3 months ago
                Anonymous

                wouldn't putting a hospital far from residential areas make them unreachable for ambulances?

              • 3 months ago
                Anonymous

                "Far" in terms of how far a citizen will walk and "far" in terms of how far an ambulance will drive are very different.

              • 3 months ago
                Anonymous

                Is the ambulance range mentioned anywhere? Though I suppose helicopters could mitigate the long range issues somewhat

              • 3 months ago
                Anonymous

                Ambulances go about 1.8 km on roads while helicopters go about 3 km. If you mouse over the vehicles in the hospital's menu, the game will highlight the reachable buildings in green and the road segments within range in yellow, but since the entire road segment gets highlighted, splitting it up may result in the farther segments being just too far away.

              • 3 months ago
                Anonymous

                >since the entire road segment gets highlighted, splitting it up may result in the farther segments being just too far away.
                It's the other way around. If a segment is large enough that its end is out of reach, then the whole segment would become unavailable. So splitting large road segments may actually increase the effective range somewhat.

              • 3 months ago
                Anonymous

                Roads are not used at all if they do not lead to a building that is highlighted green by the hospital, so the yellow highlighting of roads is just for planning new buildings with the caveat I posted earlier.

            • 3 months ago
              Anonymous

              You can but it's risky because it makes getting to the grocery store a "failure is not an option" transportation problem. If anything goes wrong people will stop getting their needs so they'll stop spawning as workers and respawn as passengers again... and then nobody keeps the infrastructure running and it all falls apart. I would consider a shopping center the bare minimum for "walking distance" citizen facilities, once you get food/meat/clothes/electronics out of the way the total passenger transport numbers will be much lower and also much less important. Missing a trip to the cinema or the zoo isn't going to cause a death spiral like missing food will.
              Students are much easier, they'll wait forever like workers so you can just cycle them between two passenger stations until they eventually get picked up by the transport that will take them to the school/university. Students only need a few trips to school and a handful to the university to become educated, especially if they waited around on stations for a while before getting there.

          • 3 months ago
            Anonymous

            Isnt it still the case that workers wont get off a bus and then hop on a train to go to work or was that fixed?

            • 3 months ago
              Anonymous

              You have to learn to public transport, not the workers.

              • 3 months ago
                Anonymous

                Or is it the whole tell the busstop to push workers to the station and then from the end station do as normal? I havent played in ages since i have too many mods it takes forever to load.

            • 3 months ago
              Anonymous

              That's been fixed for at least a year, if it was ever a problem.

  89. 3 months ago
    Anonymous

    When do you upgrade from your starter city to a new proper city in realistic mode? I feel like I'm enjoying my starter city and all is going well, then suddenly the headache of having to start a new construction area all over again kind of kills my enthusiasm to play.

    • 3 months ago
      Anonymous

      this is my second city across the river...its 1980. i went with tourism. i need to build an airport

      • 3 months ago
        Anonymous

        airport with tram service built..bringing in plenty of tourists

        • 3 months ago
          Anonymous

          drops em off in town...im generating around $250k off tourism income

    • 3 months ago
      Anonymous

      this is my second city across the river...its 1980. i went with tourism. i need to build an airport

    • 3 months ago
      Anonymous

      Yeah
      Building up just one city took really serious effort
      It is the autism core game after all

  90. 3 months ago
    Anonymous

    Well, it took a lot of work, but my residential district's design is done. I finally made something that doesn't look horrible.

    The real question, however, is whetehr this is enough...is 6000~ enough for food, alcohol, steel and processing factories? As well as four mines.

    • 3 months ago
      Anonymous

      Lol no
      10k is barely enough for steel factory and ore processing alone
      Remember that Steel eats ALOT of resources

      • 3 months ago
        Anonymous

        Is that so? I was seemingly able to get my steel factory working around the clock with almost regularly at 200 to 300 with even less people.

    • 3 months ago
      Anonymous

      It depends on whether you want them to run at full capacity, or just run.

  91. 3 months ago
    Anonymous

    I have to admit i like the look of these 'old building' houses...but damn, only 400 workers for all of this? Anyone know if there'd be any 'side effects' if i just edited the number to be...bigger?

    • 3 months ago
      Anonymous

      okay, i risked it, and it's actually very impressive, not only does it work, the game actively updates itself to make it match. After i doubled the size of the civilian space, the water tank also doubled, and it was reclassified as a medium flat.

      It's really impressive, honestly.

  92. 3 months ago
    Anonymous

    I need to clean up my mods

  93. 3 months ago
    Anonymous

    Why does a sewage outlet need electricity? I used to always supply it, but it seems to be working alright without it.

    • 3 months ago
      Anonymous

      The light at night

  94. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      that looks pretty good anon but i have no idea of how those people at the far sides are going to get to that train station, are they even in range of it?

      man i hate how limiting the walking range is

      • 3 months ago
        Anonymous

        When I'm back from this infernal superb owl event, I'll show you, but I've only got 1 house outside of the 400m gravel walking distance to the station.

      • 2 months ago
        Anonymous
        • 2 months ago
          Anonymous

          I think the problem with min max newbies is that they don’t realize that this game is that meant for entertainment. If you want everyone at the same station or store then fine. But really you should just build more since it never ends. It is a trap for retautists like me.

          • 2 months ago
            Anonymous

            Yes, plus it's pretty long distance anyway, it only gets limiting once you get a lot of turns and such in the walkways. That's a town of more than 7000 now, 95% in walking range of the station, and it's only using half the 450m circle, there's nothing on the other side if the tracks.

  95. 3 months ago
    Anonymous

    Mega Ultra Hospital?
    No
    sshhhh
    it is legend

  96. 3 months ago
    Anonymous

    i'm not so much about infrastructure as i'm about

    V L T R A S T R V C T V R E

  97. 3 months ago
    Anonymous

    >about to build my 4th town on this map and its industries
    >still have decision paralysis
    >open the game
    >play for a few minutes
    >close
    >repeat
    Why am I like this

    • 3 months ago
      Anonymous

      get out of my head
      >load game
      >let it sit for hours thinking what to do
      >tweak a few small things
      >ohfrick it's bed time
      Surely tomorrow will be the day

  98. 3 months ago
    Anonymous

    For me it's either
    >boot up the game
    >spend hours designing something specific
    >quit without ever unpausing
    or
    >boot up and unpause to watch the fruits of my previous labor come to life
    >something slightly inconveniencing happens in a different area of the republic like the fricking trams getting stuck again
    >quit and don't come back to the game for a few days
    Seriously, what the frick is with those trams? It happens every few years on the regular and the only way to fix it is to keep selling them until I find the one that's actually stuck.

    • 3 months ago
      Anonymous

      >finally get around to getting my trams unstuck
      >notice my passenger ships got stuck on nothing too and I need to sell half of them as well
      >a few minutes later an earthquake levels half of my main construction area meaning I need to reassign almost ever construction office in the republic
      This game is so incredibly frustrating sometimes.

  99. 3 months ago
    Anonymous

    robs074's modded buildings would be nice if they didn't all have the same ugly ass roof texture

  100. 3 months ago
    Anonymous

    I gotta stop constantly restarting
    Hopefully by having my starter city sprawl into my main city I can avoid restartitis

    • 3 months ago
      Anonymous

      With coal and clothing done I'm now making a net profit
      Not sure what to get into next

      • 3 months ago
        Anonymous

        Steel will be a big requirement, then you can start producing components. They may have nerfed the rates but the amount of materials required to upkeep machines and buildings could bankrupt you if you were importing for too long

      • 3 months ago
        Anonymous

        Steel will be a big requirement, then you can start producing components. They may have nerfed the rates but the amount of materials required to upkeep machines and buildings could bankrupt you if you were importing for too long

        Crossing the river but I might go bankrupt doing so since I've heavily overengineered this

  101. 3 months ago
    Anonymous

    How do you build an effective power grid? I always end up making them look like damn mess.

    • 3 months ago
      Anonymous

      I thought it looked like a mess until I started observing the real power grid around me and it's also a mess

  102. 3 months ago
    Anonymous

    >Mine is just barely out of reach of train station
    REEEEEEEEEE

    • 3 months ago
      Anonymous

      Try to reduce the underground passage length and make up for it with asphalt roads with lights, they have a bigger walking distance.

  103. 3 months ago
    Anonymous

    >nvme died
    >decide to download a smaller-sized game until I get a new one
    >install w&r
    >50gb of workshop content

    • 3 months ago
      Anonymous

      the battle with the workshop is the real battle

      >but what if i find that i need this slightly different kind of tipper truck?

  104. 3 months ago
    Anonymous

    Remember to rizz up your cities boys
    it's what Lenin wanted

    • 3 months ago
      Anonymous

      I still want a mod that allows me to design the republic's flag

      • 3 months ago
        Anonymous

        Learn how to convert images into a dds file and you can use MSpaint.

  105. 3 months ago
    Anonymous

    Turns out the Steam steal was a scam all along, my computer shut down during a power outage today and Steam is just happy to remind me that Steam will stop working on Win7 in 0 days.

    • 3 months ago
      Anonymous

      It will stop working at some point because of the Chrome packages that they run their shitty client on, which are going to use Win10-exclusive instructions at some point. They just gave you a countdown for the time frame during which they definitely won't do it, but now it can happen any day.

  106. 3 months ago
    Anonymous

    water management is not fun

  107. 3 months ago
    Anonymous

    what are your favourite custom maps?

    • 3 months ago
      Anonymous

      My current save is on Roysk Island Peninsula which I like well enough
      Next time I start a new game its either going to be Tannheim Valley or Kitoviy Bay, since I already gave Taiga SE and New Horizons a shot

  108. 3 months ago
    Anonymous

    Okay...something seems wrong.

    I have around 400 workers into my steel mill, electricity, and a constant flow of iron and coal. Yet production is only at 30%. Why?

    • 3 months ago
      Anonymous

      productivity is affected by the amount of workers in the building, their loyalty, happiness, access to drinkable water and the wear and tear of the machinery

      • 3 months ago
        Anonymous

        >productivity is affected by the amount of workers in the building
        'round 400
        >their loyalty
        bout normal
        >happiness
        98%
        >access to drinkable water
        have an entire well dedicated to the industrial zone
        >wear and tear of the machinery
        well i don't have maintenance turned on.

        So why is it only 30%?

        • 3 months ago
          Anonymous

          what does "normal" loyalty mean?
          >have an entire well dedicated to the industrial zone
          is the water purified to +97%? It's not drinkable otherwise

          • 3 months ago
            Anonymous

            >what does "normal" loyalty mean?
            60%
            >is the water purified to +97%? It's not drinkable otherwise
            yes

            • 3 months ago
              Anonymous

              then I don't know

              • 3 months ago
                Anonymous

                well then what do i do

                i need to get money. buying meat and clothing is getting expensive as shit, even with 80% of my power being sold abroad it ain't enough to make the money flow positive. and steel prodction is never gonna pay off if it stays at 30%

              • 3 months ago
                Anonymous

                wait okay i figured it out

                so the reason why it isn't at full capacity is because there isn't enough coal. even though it gets an constant flow of coal, it's getting consumed as soon as it enters, which i guess means it's not enough?

                but here's the issue though. i have two coal mines. i have an fully-staffed processing plant running at 24/7

                i have no idea what else i could do to increase the flow of coal. i even tried adding an extra conveyor from the processor into the storage, but it's no use.

              • 3 months ago
                Anonymous

                is the problem lack of coal ore to process or are your processing plants not processing it fast enough to keep up with the mill?

              • 3 months ago
                Anonymous

                It's not processing it fast enough, i reckon. The coal ore storage is completely filled. It's gotten to the point where it's been consumed so fast the processor's storage stays at a 0 even though it's producing.

                Now obviously the answer would be to 'increase processing', but that's probably gonna be almost impossible without having to bulldoze several rather expensive buildings. I don't know why the processors are that weak. It's not as though i'm even using it to power much stuff, the heat furnaces aren't even active during summer so they're not consuming anything. It's just the mill and the power plant.

              • 3 months ago
                Anonymous

                i think you need three processors to keep up with the steel mill at full production if im not mistaken. that thing is a beast

              • 3 months ago
                Anonymous

                I certainly wish I knew that *before* I made my industrial zone. Why does this game tell you literally nothing?

              • 3 months ago
                Anonymous

                Did you know that the game literally tells you the production and consumption values in the tooltips? What more do you want?

              • 3 months ago
                Anonymous

                That productivity tanks to the bottom if you don't have completely overfed out resources?

              • 3 months ago
                Anonymous

                Sounds moronic. I would prefer my factory to make something instead of nothing.

              • 3 months ago
                Anonymous

                I would prefer to know my setup is never going to turn a considerable profit because I'm permanently stuck at 30%

              • 3 months ago
                Anonymous

                I suggest you learn basic math then, so you can figure out how many buildings you need in your production chains.

              • 3 months ago
                Anonymous

                >gives 30% resources
                >gets 30% production
                >surprised Pikachu

              • 3 months ago
                Anonymous

                >Coal Mine - Maximum Daily Production - 924 Tons
                >Coal Processing Plant - Maximum Daily Production - 120 Tons
                >Steel Mill - Consumption at Maximum Production - 375 Tons of Coal
                What would give you the idea that you could only design your "industrial zone" could be sustained on a single ore processing plant? Are you the same moron who claimed there was no way to know how Planning Mode worked and that you needed to press the button?

                I'm glad this game exists and am happy to help people out but you need to approach this like someone who isn't an entitled moron

  109. 3 months ago
    Anonymous

    What is the best layout for a clothing factory?

    • 3 months ago
      Anonymous

      2 Clothing factories hooked up to 1 fabric factory and all 3 connected to the same warehouse, if you can squeeze a chemical factory or two in there as well that's also good.

    • 3 months ago
      Anonymous

      I start a lot of my realistic saves by doing a 2x fabric 4x clothing setup

    • 3 months ago
      Anonymous

      in the beginning i use trucks to supply it so i go with something like this with road cargo stations

  110. 3 months ago
    Anonymous

    I was playing Factorio and I couldn't understand why one wire assembler wasn't enough for the entire factory so I came here instead. Please don't bully me.

  111. 3 months ago
    Anonymous

    Unironically he's probably just a city builder guy who didn't realize this is a logistics game.

  112. 3 months ago
    Anonymous

    [...]

    I CANT HEAR YOU THROUGH THE CLOUD OF MY STEEL PRODUCTION!

    • 3 months ago
      Anonymous

      kek. Anon couldn't do the math so he simply got a processing plant that outputs a bigger number than the steel mill consumes.
      >https://steamcommunity.com/sharedfiles/filedetails/?id=2496726922
      Keep going anon. You truly are the embodiment of socialist talent.

      • 3 months ago
        Anonymous

        Workshop creators are the real bourgeoises.

    • 3 months ago
      Anonymous

      kek. Anon couldn't do the math so he simply got a processing plant that outputs a bigger number than the steel mill consumes.
      >https://steamcommunity.com/sharedfiles/filedetails/?id=2496726922
      Keep going anon. You truly are the embodiment of socialist talent.

      lmao

    • 3 months ago
      Anonymous

      Woe to me to call you out using mods, I do all the time, but why not go bigger then? Especially with those nice railroads, you could do some serious production

  113. 3 months ago
    Anonymous

    Alright, since my earlier design wasn't working, i went back and tried to make this instead. Is this design for an industrial zone enough now? I'm probably just going to move the Iron Processing straight to the iron mine area since it doesn't need that many workers and it frees up space. I think three iron processing facilities should be more than enough for a steel mill land a coal generator.

    • 3 months ago
      Anonymous

      I like to process my ores at the mine, it's not a lot of workers and it cuts down on trains if I decide to export coal or iron

      • 3 months ago
        Anonymous

        Well i was processing it on site and hooking it up directly to the mill after ferrying the iron ore. Now i'd be just processing it close to the iron mill and ferrying the ore directly to the mill.

    • 3 months ago
      Anonymous

      Have you considered planning the steel mill out as it's own zone? With enough rail support you can easily keep it supplied while having separate infrastructure for your coal that you can use to then transport excess to other industries

      • 3 months ago
        Anonymous

        >Have you considered planning the steel mill out as it's own zone?
        Why? It's not as though i need that coal for anything other than a power generator and the steel mill. I already have heating handled in another place.

  114. 3 months ago
    Anonymous

    How do you deal with shit like crimes in your industrial zone? Do i gotta put a police station all the goddamn way near my factories?

    • 3 months ago
      Anonymous

      Yes, use a small one. While you're at it put a small fire station next to it

      • 3 months ago
        Anonymous

        >While you're at it put a small fire station next to it
        Nah, that's not necessary. Fires you can just send an engine manually, it works outside the range. It's the police cars that are the issue.

        Also, why the frick can't civilians walk below overpasses? fricking hate that shit, makes everything more complicated.

        • 3 months ago
          Anonymous

          If you're sending engines manually that means you need to pay attention to every fire notification. If that's what you want to do you do you

  115. 3 months ago
    Anonymous

    >walk below overpasses
    I don't get it. If there's walkable infrastructure there, they can walk.

    • 3 months ago
      Anonymous

      They can't walk through the road. So if you have a station, a building on the other end, and an overpass in the middle of the road, they can't get there.

      • 3 months ago
        Anonymous

        I don't understand what you mean, everything works as expected on my machine. Maybe "overpass" means something different in your first language?

        • 3 months ago
          Anonymous

          *Aggregate* overpass, anon. Put the aggregate conveyor tower that has a road in the middle that is supposed to allow a road to pass through.

          • 3 months ago
            Anonymous

            Oh, I've never used that before. Just add some paths as a workaround.

            • 3 months ago
              Anonymous

              Except you can't because all the goddamn buildings have giga-low entry points because lol lmao, so the conveyors end up blocking the way.

            • 3 months ago
              Anonymous

              I don't see the point in building them while the other conveyor engines are cheaper and can go over roads too.

          • 3 months ago
            Anonymous

            do *you* want to walk under a conveyor belt flinging gravel everywhere?

            • 3 months ago
              Anonymous

              I'm not a soviet coal miner.

              • 3 months ago
                Anonymous

                then you shouldn't be presuming to speak for the workers, comrade

  116. 3 months ago
    Anonymous

    can you make beautiful cities, like plant flowers, create ponds, build pagodas or timber framed houses?

    • 3 months ago
      Anonymous

      you can build statues of Lenin, there's nothing more beautiful than that

      • 3 months ago
        Anonymous

        personally i think there aren't enouhg statues. it's just one pose.

    • 3 months ago
      Anonymous

      with mods you can

  117. 3 months ago
    Anonymous

    working on the steel industry area

  118. 3 months ago
    Anonymous

    Do you use fences?

    • 3 months ago
      Anonymous

      I want to, but the railways make it pretty hard. Dooesn't really feel right if the whole thing isn't walled off.

      • 3 months ago
        Anonymous

        They have railway gates now

        • 3 months ago
          Anonymous

          yeah but they're gigantic. So if your area has a bunch of junctions, you'd have to put a frickton of them and it'd look ugly.

    • 2 months ago
      Anonymous

      No, my dumb building style is to cram everything in so tight, there's not much room for them.

      • 2 months ago
        Anonymous

        There's so much map to use though

        • 2 months ago
          Anonymous

          Not him, but I always feels a compulsion to have things optimized in terms of space

          • 2 months ago
            Anonymous

            Wouldn't true optimization include free space for later expansion needs?

            • 2 months ago
              Anonymous

              Yes, I have to constantly remind myself to space things out a bit more in case I need to fit something in between buildings

  119. 3 months ago
    Anonymous
  120. 3 months ago
    Anonymous

    My customs house is overloaded as I depend on it for many things on my realistic mode run
    But, my people are dying of hunger, traffic is a nightmare and the GOSPLAN fellows back in Moscow want to MURDER me

    What the frick do I do?

    • 3 months ago
      Anonymous

      Have you created a rail system yet? Even a simple one that can bring goods in bulk to a local warehouse can improve traffic at the border immensely

      • 3 months ago
        Anonymous

        h-haha...
        Nope, haven't touched the rail system yet
        In fact, I do rarely, I'm immensely filtered by railway mechanics
        Guess I'll have to learn to hard way...

        Can you share some setups n shieet?

        • 3 months ago
          Anonymous

          If you open the new vehicle menu at the customs house, Disassembled Track Layer is what you need to bring to a rail construction office. Connect a railway from the border, to the rail office, to a warehouse with a rail connection

        • 2 months ago
          Anonymous

          Well it's not really a setup, but the way I do my railway is by having tracks nearly always be one-way. This allows multiple trains to use the track at the same time and removes risk of a pileup.

          Railroads are not that hard in this game once you learn railroad signals. You should watch a video, but generally speaking, it's split in blocks. Only 1 train can be in a block at the same time. simple signals are for normal "blocks" and chain signals are for junctions aka blocks where you can go multiple ways.

          After that, it's just trial and error. But it's worth it. Trains are by far the best transport. Good fricking luck manning a steel mill or refinery without them unless you want to see what a road clogged entirely by buses looks like.

  121. 2 months ago
    Anonymous

    I wish disassembled track layers could keep their disassembled status even after being used. Seems crazy to have to get a new one every time one needs to be delivered by truck.

  122. 2 months ago
    Anonymous

    This game is fricking hard, i just downloaded it. I think i shouldn't try realistic mode for my first game.

    • 2 months ago
      Anonymous

      Yeah try unlimited money mode and quick build mode first to see how most of the mechanics work

  123. 2 months ago
    Anonymous

    How many fields can the farms support?

    • 2 months ago
      Anonymous

      No hard limit but in reality the limit is how many fields you can sow, fertilise and harvest in a year. Typically more machines increase these amounts but larger fields reduce them.

      • 2 months ago
        Anonymous

        I was hoping for a number range

    • 2 months ago
      Anonymous

      If you intend to fertilize you'll want about a 1:1:1 tractor:harvester:truck ratio and each tractor will support approximately 1-1.5 large fields. There are many factors so giving a hard number is impossible.

      • 2 months ago
        Anonymous

        Use can also use distribution offices to get more machines in farming building

        • 2 months ago
          Anonymous

          For what purpose? 1:1:1 spread across a farm and a distribution office achieves the exact same outcome as 1:1:1 in two separate farms. Probably even less efficient than multiple farms because the more farms you have the less distance the vehicles have to travel.

        • 2 months ago
          Anonymous

          Just build more/bigger farm buildings. Distribution offices cost more per parking spot than farm buildings and don't perform any better at collecting crops.

        • 2 months ago
          Anonymous

          That's outdated advice from when farms wouldn't send more than one truck to a field; DOs would so they brought in crops much more efficiently. Farm truck behavior was fixed some years ago so there's no point.

          • 2 months ago
            Anonymous

            Hilarious, I must have missed that update, I've been doing the DOs for years

  124. 2 months ago
    Anonymous

    How do i figure out what's wrong with my sewage??? It's completely overfilled despite being connected directly to a working treatment station.

    • 2 months ago
      Anonymous

      don't use water treatment stations, they are a waste of money and manpower

      • 2 months ago
        Anonymous

        how is waste treamtent a waste?

        • 2 months ago
          Anonymous

          all they do is turn sewage into polluted water which cannot be used for anything water related, the only benefit it gives is that the area where you dump it will be less polluted than if you were just dumping sewage directly
          but since pollution doesn't spread and has a pretty tiny range, you can simply place the sewage discharge in your industrial area or somewhere away from your residential parts and it will not be an issue
          also make sure all your sewage pipes are sloped down, the sewage won't travel through them otherwise since you cannot builds pumping stations like with regular water

  125. 2 months ago
    Anonymous

    After clothing industry, with which one I should continue with?

    • 2 months ago
      Anonymous

      fuel and bitumen is the most profitable, or you could go for something less manpower and resouce intensive and focus on farming and making food or booze

  126. 2 months ago
    Anonymous

    okay so to supplement my income i've been treating hazardous material, issue is my garbage trucks aren't picking up the safe mixed waste afterwards and now it's full. what do?

    • 2 months ago
      Anonymous

      How could we know without any information about your setup?

      • 2 months ago
        Anonymous

        It's right there. It's a dump. I need them to take waste from the dump.

        • 2 months ago
          Anonymous

          Dumps don't transfer garbage, they can only receive it, they must be emptied with trucks
          Use large container transfers instead

  127. 2 months ago
    Anonymous

    Okay, so, i've finally managed to hit a million rubles with my steel industry. While i'm still going to let it 'farm' for a while since i need way more money, i want to start planning my second city, which will have my petrochemical industry (fuel, bitumen, chems)

    Issue is, i'm not exactly sure where to put it. If i were to place it here, on the other side of the river, i'd be able to easily supply it with food, crops and wood from my main city. However, this place across the river is really close from one of the only sources of uranium (and another of bauxite) on the map.

    So i'm not really sure what exactly to do here. Should i just try to make a city in the middle and then just use those palces for ore extraction? Or make the city somewhere else and leave those places as an industrial zone?

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