>required level to even fight him is 10 levels higher than what you'll arrive at, and there is no fast way to level unless you chose the joke party member
>healing outpaces your damage if you don't grind
>wipes your buffs every other turn so 80% of the fight is spamming the same buff over and over
>terrible music, the first phase uses the generic boss theme and the second is repetitive and lame
>physical attacks can randomly crit, if they do, you probably lost since he spams defense debuffs
>if you lose, you have to walk through the longest, blandest dungeon in the game again with no way to reduce the sky high encounter rate
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He was nowhere near as hard as you're making him out to be. Use your wagon.
...which you need to grind further (for an unspecified amount of time due to the RNG required in recruiting monsters) to even utilize. When I got here, the only monster I had was the sabrecat, some absolutely useless earlygame ones, and slime knight
That's your fault for not finding better monsters. I had a golem that I nearly solo'd Nimzo with because his healing was outpacing Nimzo's damage. Took a very long time but it worked.
>and slime knight
Slime Knight is better than most of the human party members in the game.
Slime Knight is one of the best monsters, and you don't have to use any when you have your family. This last boss was easy enough I didn't even remember it was from DQV.
I literally beat DQ5 start to finish without ever grinding once with zero issues.
>Wow! This game has monster capture. I am only going to use it four times.
>What the frick? Why is endgame so difficult?! Why do I have to grind?!
>same battle music as every other boss
>no second form
>piss easy to beat
Inexcusable
i just remember having to gain like two levels and then it was fine
I had to google this guy and to my surprise he's the final boss of DQV, the only DQ I've completed besides the first
So much of that game is forgettable, I always wonder why people regard it so high. It's also piss easy with certain mons
>So much of that game is forgettable
There's like maybe 4-5 parts of the game that's forgettable stfu.
The game wouldn't be so highly rated if it was forgettable. It just sounds like a you problem.
>Appears out of nowhere
>Has no relevance to the story
>Quotes Startrek
If he was optional I could get it. But making him mandatory (and THE final boss) was a terrible design decision that brought down the game when it should have been reaching its climax.
>Has no relevance to the story
themelets raus
Call me old fashioned but I think the final boss of the story should but some what relevant to, you know, the story...
If the boss is optional feel free to pull any kind of whacky shit you choose, it could be a giant floating cube or the monolith from space odyssey, idgaf.
>should but some what relevant to, you know, the story...
It is.
Or just some massive beach ball, like in the same game?
>the joke
He would have been cooler as a secret "true" Final boss or something, where if you meet specific requirements he's the final boss instead of Trance Kuja and then since he represents Kuja's nihilism and misery or some shit maybe you get a bonus ending regarding Kuja's survival or something.
The entire point of ff9 is fighting hopelessness vs. giving into despair and that battle is the crystallization of that theme.
I dont totally agree with necron just showing up, but I understand that they wanted to go with the "fight against evil god" trope because ffix throwback jrpg yada yada yada.
This is actually part of a larger problem I have with the game (even though its one of my favorites), I find the 'warring kingdoms' narrative and the politics surrounding it 200 times more interesting than the tropey jrpg stuff that almost feels kind of shoehorned in on discs 3 and 4. Again, I'm generally okay with it because I get that the angle for ffix was to make a jrpg that pays respect to other jrpgs, but if I were writing the scenario for this game I probably would've skipped all this stuff or at least cut down on it.
Great game though. Steiner's my guy
The story reaches its peak probably at the lifa tree. Everything up until that point is awesome, and even the aftermath wrap up. I love the whole game but I agree, the black mage wars were the best part. Even my first play through once they got to the other world I was just like hmmm. Ok… But then I had fun exploring in my air ship.
The framework of 9's plot is just 4's plot retreaded. Kingdoms at war for crystals, all driven by an alien manipulator with a hidden goal who is secretly related to the protagonist.
>Quotes Startrek
If he had it may have actually been kino.
As it was, he quoted star wars
Ys 1. Literally impossible to beat on a modern computer because his speed is tied to your framerate. He moves far too fast for you to hit him while he is spamming an undodgeable barrage of projectiles. Had to look up the ending on Youtube.
Besides the anticlimax of FF9's final boss fight, the game crashed for me half way through the fight. Had to look up the ending on Youtube.
>This is actually part of a larger problem I have with the game (even though its one of my favorites), I find the 'warring kingdoms' narrative and the politics surrounding it 200 times more interesting than the tropey jrpg stuff that almost feels kind of shoehorned in on discs 3 and 4.
Agreed. I love the first 2 discs of FF9 about the warring kingdoms, love the first half of FFT about the war vets rebelling to get their pay during a famine, love the first half of Trails arcs that are about geopolitical turmoil, but always hate it when these stories are usurped by gays trying to destroy the world or apocalyptic god monsters or evil churches or Organization XIII rejects.
>love the first half of Trails arcs that are about geopolitical turmoil
Reminder that Cold Steel 4 and Hajimari/Reverie prove Colonel Richard was right
Oh absolutely. I hate Trails' suicidal globalist propaganda about how people taking action to protect their country are villains and how we all have to drop our guns and hold hands and sing kumbaya.
if devs could stop pushing moronic globalists ideas that their own games prove their point wrong that would be great
Also he destroys the floor, so if you take too long you auto lose.
Unsure about the weapons in his dungeon having better stats than the weapons that can injure him. It would be a very cunning plan if he deliberately had them for this reason.
>Ys 1. Literally impossible to beat on a modern computer because his speed is tied to your framerate
if you use the controller configuration option on the Steam version, you can set the framerate to 30FPS.
Even then he's still a dick
I definitely beat him without any issue
Now if you're trying to no-hit him that's an entirely different beast
Yeah that fight sucked a lot of eggs, especially when I did it on Nightmare. I found it was largely luck when I did it.
Darm, Ys II's final boss is also as stupid because the Staff of Fact makes you invulnerable and you can quickly rush the boss at max level and smash it before you invulnerability wears off. He too is also a joke boss.
Yeah, Necron was a big question mark for me. You can also do the fight without Zidane. The boss itself was also not that threatening outside of Grand Cross.
>Darm, Ys II's final boss is also as stupid because the Staff of Fact makes you invulnerable and you can quickly rush the boss at max level and smash it before you invulnerability wears off. He too is also a joke boss.
I guess I was underleveled because Darn would be down to half health before I ran out of MP
When I bested him on Nightmare, I had about 10% of my MP left when I broke the core. The thing is the Staff of Fact burns MP faster if you get hit. So you have to do some active dodging and use the Staff of Fact as a unreliable safety net than a clutch use and win.
>theme of the game is death
>final boss is the actual personification of death
Not sure what you are talking about, really. Kuja isn't really final boss material anyway.
>Not sure what you are talking about, really.
The charcter has no basis for being in the story, it only fits thematically because it was shoehorned in.
Let me put it another way, a major theme of the game is Hope (even in the face of destruction). If in the final battle a new charcter appeared and fought on your side it would feel out of place. Even if the character is the personification of hope and fit thematically.
>Playing FFIX
>Defeat Kefka
>Personification of death appears
>ok...
>Select party members
>Two of them are replaced by Cloud and Squall from FFVII/FFVIII
If this happened FFNutz would justify it because of that rather loose throwaway line at the start... hell, it makes more sense than Nigron.
Thematically he’s fine as other anons have already explained, the major thing is that his ATB cheats like a motherfricker.
>the major thing is that his ATB cheats like a motherfricker.
That's Ozma, not Necron.
He didn't actually quote either series. That was just the English translator being lazy with his epic end game speech which was much more wordy.
Absolutely should have been a secret final boss instead where if you meet specific requirements you fight him and if you beat him you get a slightly altered ending regarding Kuja or something.
Ashnard in Path of Radiance. The map itself was annoying but Ashnard was so piss easy that it made the ending of the game feel worse. I had to ask a friend if I didn't get an item or missed an event that would have made him transform into a second form because it was that unbelievable.
>He didn't play on Hard/Maniac Mode
>Hold O for phase 1
>Hold O for phase 2
>Phase 3 is a QTE where you only need to press one button
>play homosexual jrpgs
>encounter homosexual jrpg problems
grind moar for over 9000 hours, that's the only solution
doesn't work in JRPGs with level scaling, like FF8
or in BoF Dragon Quarter where the only way to beat the final boss is to let the D Counter get over 100% during the final battle, you know the thing that causes A GAME OVER UNDER ANY OTHER SITUATION
every crpg final boss sucks though
>every crpg final boss sucks though
I really can't think of many dissappointing bosses. Care to give some examples?
t. crpg veteran
I love Might and Magic 6 but the last fight and honestly the whole dungeon is crap, probably due to rushed development
I played through all Dragon Quest games and I find if funny how I don't remember any of the final bosses by name, let alone how they look.
Yeah, they usually come out of left field at the last minute and they are all similar. Memorable villains isn't a DQ thing.
He went down in 2-3 hits.
Seconding this, he goes down in 2 turns max even on Risky. If Q1 didn't have such OP shit in it then I think he could've been a serious challenge.
YHVH from SMT 2 had some pretty garbage music
>MTII: https://youtu.be/LklpEhJkQXY
>SMTII: Ominous sounds, I guess
What a downgrade.
When I fought that game he broke the fabric of reality and corrupted my emulator so each turn random party members were changing to 999 health Lucifers that couldn't deal any damage. Had to look up the ending on YouTube because it's a really boring and slow boss either way and I wasn't going through that again
>corrupted my emulator so each turn random party members were changing to 999 health Lucifers
Freemasonry: not even once
Tales of Zesteria's final boss.
It has multiple DPS checks in the fight and as the fight goes on, party members are removed from the battle
Git gud. But I don't disagree. Though Heldalf was still at least the most memorable boss fight. Maybe Tales just cannot into bosses.
I also add Persona 4 to the list, finished it today and there wasnt a single boss fight that wasn't boring as heck
My biggest pet peeve is difficulty spike bosses in easy games and vice versa. IDGAF how Cynthia is badass because her ace is 10 levels higher than your whole team, she's stupid because the rest of the game was piss easy. Not saying final bosses should always be easy if the rest of the game was easy, FF7 is a good example of this where it's an easy game with a climactic and challenging final boss, it's just not a huge difficulty spike and feels reasonable to go up against.
Worst offender might be picrel though. I remember going into the boss (after doing every character side quest) with no game overs yet and he one-shot my team. I was unintentionally using what was probably the worst party setup though (the shitty healer and the villain mage) and I never see anyone else complain about him so maybe it was just that.
You guys used monsters? I beat the game with human party members alone and can't remember having any real issues with it.
>Worst offender might be picrel though. I remember going into the boss (after doing every character side quest) with no game overs yet and he one-shot my team.
I'm calling bullshit.
From my first time playing Chrono Trigger, I remember surviving one of the Lavos' attacks in the Ocean Palace. Notably, Lavos is 3x stronger than regular Lavos in the encounter.
And I was not over leveled, because after Crono died I rushed to finish the Black Omen without doing any character quest, and I struggled a lot, so if you completed Black Omen you have more than enough stats to survive one attack of a weaker Lavos.
Was meant to
>Better hope you knew to fight the four other bosses before me or I'm literally invincible. Looks like another trip through this dungeon for you!
>Lmao I only spam two attacks and if I go twice in a row you lose!
>I don't do anything different than any other boss in the game, just pray you go before me!
> another trip through this dungeon
And the 8 or so floor previous dungeon.
even with the update that made him tougher, hes still pretty lame. really like his character and design, shame he gets completely wasted
He's not all that bad. Makes you say OH SHIT when he hits you with that missile barrage. Does give less of an effect if you try to get all the endings and fight him five times.