Worst game design of all time

>Enter mines with giant spiders
>Trigger web trap
>Totally stuck even outside combat
>Cant move the party on for 5 irl minutes
What a fricking joke. Are you telling me not a single dev saw this and thought "hey maybe this should only stop your character in combat because otherwise it just stalls gameplay and wastes the players time" what the frick. I was enjoying the game up until this point. I quit not due to difficulty but because of annoying bullshit like this

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  1. 2 years ago
    Anonymous

    Because that's the duration of the spell. Some spells last a number of rounds, some last a number of minutes, some last a number of hours. And Pathfinder (like all D&D) knows that combat lasts seconds, so spells that last longer than the combat they're cast in is intentional, otherwise the spells would have just been cut down to rounds.

    The video game devs didn't design it this way, the game they're translating was designed that way.

    • 2 years ago
      Anonymous

      >Because that's the duration of the spell. Some spells last a number of rounds, some last a number of minutes, some last a number of hours.
      In an actual pen and paper scenario the DM would just skip over that crap.

      >The video game devs didn't design it this way, the game they're translating was designed that way
      Bullshit excuse. Its bad game design

      • 2 years ago
        Anonymous

        >In an actual pen and paper scenario the DM would just skip over that crap.
        They might, if it adds nothing of relevance because narrating the fact that for 5 minutes after combat ends you're inconvenienced by webs before they disappear is not really something worth wasting time on if it doesn't contribute anything.

        But that doesn't mean there is never a situation in which it is relevant or has effect. And in those situations, like if you were in danger or had to run away, or the webs kept you from easily navigating further traps, then hand waving it away would be a bad thing. And that's literally the point of the spell duration.

        And the thing here is, you're not playing with a DM who can make these calls on the fly, you're playing with a computer. And the computer only is programmed one way, and that way is to interpret and execute the rules literally and by the letter. YOU chose this. Why would you expect the game to function like a thinking DM?

        • 2 years ago
          Anonymous

          >And the thing here is, you're not playing with a DM who can make these calls on the fly, you're playing with a computer. And the computer only is programmed one way, and that way is to interpret and execute the rules literally and by the letter. YOU chose this. Why would you expect the game to function like a thinking DM?
          Because its designed by actual people and I can safely call them morons for wasting player time for no reason with poorly translated rules from the P&P to a videogame.

          • 2 years ago
            Anonymous

            people who play these kinds of games have no friends to play real rpg's please understand

            • 2 years ago
              Anonymous

              tabletop is gay as frick

              • 2 years ago
                Anonymous

                Tabletop is fricking great, tabletop adapted into single player video games is gay as frick.

              • 2 years ago
                Anonymous

                fat smelly homosexuals sitting at a table pretending to be wizards and dragons is gay

              • 2 years ago
                Anonymous

                >sitting at a table pretending to be wizards and dragons
                Kino.

              • 2 years ago
                Anonymous

                frick you bastard b***h

  2. 2 years ago
    Anonymous

    just take your armor off bro

  3. 2 years ago
    Anonymous

    rank up some athletics lololo your guys are all weak pussies

  4. 2 years ago
    Anonymous

    Skill issue

  5. 2 years ago
    Anonymous

    arcanum is the only CRPG i've played with combat that feels fun

  6. 2 years ago
    Anonymous

    That only happens at the beginning of the game becuase your modifiers are so low, just take off armor and cast free +saves on them. The devs stupidily forgot that every party starts down at levels 1-5 where you don't have enough skill points to drop 5-10 into mobility/athletics right away (unless you want to be shit at everything else). At higher levels webs are almost irrelevant. Like most games similar to Pathfinder, once you claw through the first few levels where you have no stats and skills and synergy, the rest of the game is pretty easy.

  7. 2 years ago
    Anonymous

    PLEB FILTERED
    go play pokemon you moronic piece of cake

  8. 2 years ago
    Anonymous

    I'm finally through to the final chapter having given briar to Nyrissa and it's been a blast. Does feel like it was a bit too long though, has taken me two months to beat and it felt like it took a big dip in quality after Varnhold.
    Looking forward to WotR given everyone says it's better in nearly every way.

  9. 2 years ago
    Anonymous

    this game is pure anti-fun.

    • 2 years ago
      Anonymous

      If you're moronic

  10. 2 years ago
    Anonymous

    You can just walk to the exit of the area with any untrapped party members as long as you aren't in combat it will teleport whoever's trapped to the exit with you.

  11. 2 years ago
    Anonymous

    I'm actually on my first run ever and I also had to load after falling for such trap once. Right now I'm on what I believe is the very last dungeon, fumbling along the way because I'm about to run out of rations to rest in between, this fey mfs are messed up summoning things and causing fear on my characters.

  12. 2 years ago
    Anonymous

    There's far worse game design but yeah it's not great. I like how their idea of "difficulty" is either blowing up everything into chunks just by looking at it or turning every grunt in the game into a demigod

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