>Enter mines with giant spiders
>Trigger web trap
>Totally stuck even outside combat
>Cant move the party on for 5 irl minutes
What a fricking joke. Are you telling me not a single dev saw this and thought "hey maybe this should only stop your character in combat because otherwise it just stalls gameplay and wastes the players time" what the frick. I was enjoying the game up until this point. I quit not due to difficulty but because of annoying bullshit like this
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Because that's the duration of the spell. Some spells last a number of rounds, some last a number of minutes, some last a number of hours. And Pathfinder (like all D&D) knows that combat lasts seconds, so spells that last longer than the combat they're cast in is intentional, otherwise the spells would have just been cut down to rounds.
The video game devs didn't design it this way, the game they're translating was designed that way.
>Because that's the duration of the spell. Some spells last a number of rounds, some last a number of minutes, some last a number of hours.
In an actual pen and paper scenario the DM would just skip over that crap.
>The video game devs didn't design it this way, the game they're translating was designed that way
Bullshit excuse. Its bad game design
>In an actual pen and paper scenario the DM would just skip over that crap.
They might, if it adds nothing of relevance because narrating the fact that for 5 minutes after combat ends you're inconvenienced by webs before they disappear is not really something worth wasting time on if it doesn't contribute anything.
But that doesn't mean there is never a situation in which it is relevant or has effect. And in those situations, like if you were in danger or had to run away, or the webs kept you from easily navigating further traps, then hand waving it away would be a bad thing. And that's literally the point of the spell duration.
And the thing here is, you're not playing with a DM who can make these calls on the fly, you're playing with a computer. And the computer only is programmed one way, and that way is to interpret and execute the rules literally and by the letter. YOU chose this. Why would you expect the game to function like a thinking DM?
>And the thing here is, you're not playing with a DM who can make these calls on the fly, you're playing with a computer. And the computer only is programmed one way, and that way is to interpret and execute the rules literally and by the letter. YOU chose this. Why would you expect the game to function like a thinking DM?
Because its designed by actual people and I can safely call them morons for wasting player time for no reason with poorly translated rules from the P&P to a videogame.
people who play these kinds of games have no friends to play real rpg's please understand
tabletop is gay as frick
Tabletop is fricking great, tabletop adapted into single player video games is gay as frick.
fat smelly homosexuals sitting at a table pretending to be wizards and dragons is gay
>sitting at a table pretending to be wizards and dragons
Kino.
frick you bastard b***h
just take your armor off bro
rank up some athletics lololo your guys are all weak pussies
Skill issue
arcanum is the only CRPG i've played with combat that feels fun
That only happens at the beginning of the game becuase your modifiers are so low, just take off armor and cast free +saves on them. The devs stupidily forgot that every party starts down at levels 1-5 where you don't have enough skill points to drop 5-10 into mobility/athletics right away (unless you want to be shit at everything else). At higher levels webs are almost irrelevant. Like most games similar to Pathfinder, once you claw through the first few levels where you have no stats and skills and synergy, the rest of the game is pretty easy.
PLEB FILTERED
go play pokemon you moronic piece of cake
I'm finally through to the final chapter having given briar to Nyrissa and it's been a blast. Does feel like it was a bit too long though, has taken me two months to beat and it felt like it took a big dip in quality after Varnhold.
Looking forward to WotR given everyone says it's better in nearly every way.
this game is pure anti-fun.
If you're moronic
You can just walk to the exit of the area with any untrapped party members as long as you aren't in combat it will teleport whoever's trapped to the exit with you.
I'm actually on my first run ever and I also had to load after falling for such trap once. Right now I'm on what I believe is the very last dungeon, fumbling along the way because I'm about to run out of rations to rest in between, this fey mfs are messed up summoning things and causing fear on my characters.
There's far worse game design but yeah it's not great. I like how their idea of "difficulty" is either blowing up everything into chunks just by looking at it or turning every grunt in the game into a demigod