>It's gonna need to be able to do something other than playing anime.
should've waited till 2023 to release it then, would've absolutely slayed in the current western climate of ravenously consuming anything anime from the 90's
anime sales are down, streaming is up, but that's only on platforms like Amazon where it's free with prime or with netflix
conversion to ppv or sub is down otherwise, dvd releases which are common in japan aren't even carried abroad except in a few specialty retailers like kinokunaya
either way I've seen way more younger people with anime merchandise than ever before and had two japanophile stores open up in my area over the last few years.
lain, evangelion, DBZ and even sailor moon remain immensely popular amongst gen z which is pretty crazy to think about.
>DBZ
Normalgay tier zoomers and black >sailor moon
Normalgay girls and trans, still mostly boomers though >Eva
Borderline between normalgay and slightly weird >lain
Autism audience
>either way I've seen way more younger people with anime merchandise than ever
It's just what they sell at Wal-Mart now. Goyim rarely care whose brands they wear.
>A console whose only right to brag about anything was its onboard video processing >This was only used to push prerendered 2D crap wrapped around oddball japanime cartoons >In a time when European and North American markets were still averse to anime >Those same markets were responding extremely poorly to 2D games
I think the tech would have been 4 years outdated at the time of release.
Do you know that Mexico IS considered North America too right? The same country who helded at the time both Saint Seiya, Sandy Bell, Candy Candy and Heidi as religious must watch by 93-94, and France, Italy and Spain were balls deep into anime too, the Dragonball movies were being released in VHS all trough the 90s.
Mexico was definitely up on animu shit sooner than the rest of NA, but it was also not a compelling market in its own right. It wasn't until the late 00s that Mexico became rich enough to have a middle class that could and would buy game consoles at launch instead of hanging out a generation behind.
Interactive multimedia trend was a thing in general with early CD-ROM tech between 1988 to about 1994. It was kind of unavoidable to not focus on FMV games during that era if you had a CD-ROM device. Some of the earliest PC CD-ROM's were essentially just encyclopedias on disc. Back when just having video files and extended audio on a disc was a selling point. It wasn't until the mid 90's when PC's would come equipped with CD-ROM drives by default would the FMV craze die down. Earliest Sega Saturn and PS1 games from 1994-1995 would have a lot of live action FMV, but from 1996 onwards, it really became passe. Though, live action FMV was really replaced with CG FMV. The popularity of CG cutscenes increased with the rise in popularity of SGI workstations in the game industry. If the PC-FX was released in 1993, it would have fared much better as an FMV machine. But being released later in 1994, alongside the PS1 and Saturn, it really didn't have a lot going on for it, that those other machines couldn't also do. The PS1 could handle 30fps FMV. The PC-FX was also suppose to be expendable with a 3D accelerator add-on that never got released. This thing didn;t seem to catch on as just an FMV machine. Also, I would imagine that producing 30fps anime would have actually been quite costly to produce. In Japan, it seems like the 3DO had that market cornered for a while.
That was just a rumor with little to back it up. The TurboGrafx-16 didn't last very long in the west, and by the time Mortal Kombat would have even begun development it's lifespan was already over. Pretty much fake news.
>I will tell you the rumor was much fa-
https://web.archive.org/web/20121105200924/http://www.1up.com/features/20-years-turbografx-16-retrospective?pager.offset=3
The only thing that would've saved it was a 3DGPU with it's own ram, 2X the CPU speed, 2X the ram, a proper sound chip (the YMF278B with 2MB of ram), backwards compatibility, out of the box RGB support and more pins on the controller ports so that it can handle the same 3D analog controllers that the PS1, Saturn and N64 have.
Single-chip 3D GPUs were hard to find back then, it released in '94 but development of the system started in 1990. Back then how many companies even offered a single-chip 3D solution? Only one. Even big iron like SGI and Sun 3D visualization workstations and Crays and Lisp Machines had massive multi-chip, even multi-board solutions and real time rendering was still quite limited. It would be years after '90 before single-chip solutions capable of being run on normal 110v household power would become available let alone in bulk.
Back then the thing to do would have been to throw multiple floating point units at the problem and then have dedicated frame buffers, then do your 3D manually at the application level. At least for something affordable that doesn't run on three phase power lol.
BTW this is exactly the Cell architecture which was the last of the obvious "individual mother CPU musters sub-processors" attempt but which inspired GPU architecture as a whole. A modern GPU is just a slightly powerful generic CPU running a program for mustering many specialized compute units.
>3DO was attractive to devs because it was cheap and easy to develop for and really cheap to publish games on >PlayStation had all the advantages of the 3DO while adding the global distribution and brand power of Sony >Nintendo was an existing strong player that many devs had already been forced to work with >Sega was a complete fricking mess with hyper complicated consoles and add-ons, and awful support for developers. >Atari had very nice though also outdated hardware on the Jaguar but was publicly struggling heavily to maintain its marketshare. >CD-i was literally an accident that wasn't even trying
So what exactly would the NEC PC-FX have brought to devs in the early to mid-90's in an effort to convince them to develop and publish for it?
>what exactly would the NEC PC-FX have brought to devs in the early to mid-90's in an effort to convince them to develop and publish for it
Permission to publish games featuring
More dicky games would have saved it
Basically, imagine a new version of Night Trap, but instead you're trying to protect a middle school sleepover.
>Fnaf basically only worked because lore, better design and being released at the right time.
No, it worked on youtuber jump scares. FNAF clearly took a lot of inspiration from the old Digital Picture games Night Trap and its' spiritual sequel Double Switch. But does do a few things different by allowing the player to leave the security cam feed and give some sort of limited interaction in the security room. Also the player is vulnerable and can be attacked while at the security camera by Freddy and co. I feel like it is a game that could have even been made for the 3DO, or some early CD-ROM system to a degree. I always liked the concept of Night Trap, and the 25th anniversary does improve a few things with an enhanced UI. Tom Zito tried to do a kickstarter for a Night Trap sequel, that ended up in failure. Their Kickstarter campaign was a huge mess. Might have been neat to see an HD sequel to Night Trap that could have ironed out some issues of the original game.
>No, it worked on youtuber jump scares.
So you're saying it "released at the right time"
6 months ago
Anonymous
>So you're saying it "released at the right time"
I guess so, it did come out at that time when the whole jump scare thing was a fad on youtube. The game series became jump scare fodder for youtubers. Didn't Pwediepie also prop this one up and help it gain a lot of traction?
No, NEC was too clinically moronic and up their own ass. Internally they'd become complacent (see the PC-98 tardery in this era as they started losing ground to DOS/V). A timeline where the PC-FX is successful is a timeline where NEC is not NEC - we're talking about a fundamentally different reality.
Otaku don't care about budget pricing, anon. They gobbled up the Saturn + MPEG addon at absurd MSRPs to play their anime slop games.
it was launched in 1994. 2D was still decently popular in japan thanks to fighters and jrpg. it could've worked with right deals with developers, a gpu able to handle arcade perfect conversions from neo-geo and retro compatibility with PCE-CD.
There is a list of translated games somewhere. I was close to playing this console until I realized I can't do it on my current hardware (only Android devices). You can probably very easily download a full set or something since there's barely any games on it to begin with
I have never seen someone take the stance that this hunk of shit could be saved by anything but ESPECIALLY a US release, burgers are going to play weird turn based FMV fighting games and VNs?
This is the least US-friendly console ever made.
Why would a market where the Sega CD flopped embrace the a console that bets even harder on all the aspects that made that fail?
[Embed] >Alone in the Dark / Resident Evil clone. (Even though this came out two years before Resident Evil.)
It's actually kind of a neat looking game, but also, doesn't seem to have much in the way of action. Looking at the system specs, the machine has a single 21MHz CPU, has a dedicated encoding chip for 30FPS JPG FMV, and has a HuC6270 like the PCE and Super Graphx. It seems like NEC were trying to appeal to the PC-98 user base with this system. It's closest competitor would have been the 3DO, but the 3DO has some 3D capabilities with rendering quads. The 3DO's specialty was that it could overlay FMV in 2D and 3D. But the 3DO didn't seem to be so great at handling 2D.
[Embed] >Alone in the Dark / Resident Evil clone. (Even though this came out two years before Resident Evil.)
It's actually kind of a neat looking game, but also, doesn't seem to have much in the way of action. Looking at the system specs, the machine has a single 21MHz CPU, has a dedicated encoding chip for 30FPS JPG FMV, and has a HuC6270 like the PCE and Super Graphx. It seems like NEC were trying to appeal to the PC-98 user base with this system. It's closest competitor would have been the 3DO, but the 3DO has some 3D capabilities with rendering quads. The 3DO's specialty was that it could overlay FMV in 2D and 3D. But the 3DO didn't seem to be so great at handling 2D.
Would not have sold well. With the name and design it would've been competing with Windows pre-builts sold at Best Buy. >"So it's a computer that plays video games? We have a computer that plays video games at home."
Serious question: What was the reason this thing got a bunch of otaku/porno games in Japan? I’m assuming NEC didn’t have the same types of restrictions as Nintendo and Sega when it came to content?
CD video would have never caught on as a format in America or Canada. That would have been another failed attempt. Especially not a propriety format for a single unit like the PC-FX. VHS was still the number one format, Laser Disc held some clout, but was for videophiles. I just don;t see how the PC-FX could have made any dent in the NA market in 1994-1996. The FMV genre tried to be a thing when CD-ROM media first hit, but fizzled out by 1996, when the PS1 took the market, or was mostly regulated to cinematic cutscenes. 2D games were also out of style by 1996 as a whole. The PC-FX has some 2D capabilities with additional hardware that could display JPG compressed FMV at 30fps max.
>The PC-FX has some 2D capabilities with additional hardware that could display JPG compressed FMV at 30fps max.
Reisdnet Evil 2 and 3 on the PS1 both have 30fps CG cutscenes:
?t=139
Though, I think it only renders at 320p or lower. I don't know what the resolution is. The Sega Saturn always seemed like it rendered chunkier looking video than the PS1. But also supported a video CD card add-on. The Phillips CDi was mostly based around FMV playback, and seemed to have some pretty weak 2D capabilities. PC-FX is technically superior to the CDi.
>PC-FX? >But we already have a PC!
That's how it would have gone, especially with lead-poisoned alcoholic boomers taking an entire console generation to learn what their kid's console is called. My Xbox was a Nintendo, and my PS3 was an Xbox
US Release? It's predecessor, the PC-Engie/Turbografix-16 sold poorly in the US, and it had a library 5x as good as this thing. weeaboo otaku trash games weren't mainstream in the US yet. basically nothing could have saved this console, it sucks.
It's gonna need to be able to do something other than playing anime.
>It's gonna need to be able to do something other than playing anime.
should've waited till 2023 to release it then, would've absolutely slayed in the current western climate of ravenously consuming anything anime from the 90's
anime sales are down, streaming is up, but that's only on platforms like Amazon where it's free with prime or with netflix
conversion to ppv or sub is down otherwise, dvd releases which are common in japan aren't even carried abroad except in a few specialty retailers like kinokunaya
either way I've seen way more younger people with anime merchandise than ever before and had two japanophile stores open up in my area over the last few years.
lain, evangelion, DBZ and even sailor moon remain immensely popular amongst gen z which is pretty crazy to think about.
>lain, evangelion, DBZ and even sailor moon remain immensely popular amongst gen z
They has move on.
>DBZ
Normalgay tier zoomers and black
>sailor moon
Normalgay girls and trans, still mostly boomers though
>Eva
Borderline between normalgay and slightly weird
>lain
Autism audience
DBZ is massive in Mexico along with Gears of War.
>DBZ
zoomer here
none of my friends watch dbz. its just current stuff like JJK, AoT and vinland saga
im a big one piece gay and only got a few friends who watch that
>either way I've seen way more younger people with anime merchandise than ever
It's just what they sell at Wal-Mart now. Goyim rarely care whose brands they wear.
It would have pretty good versions of Dragon's Lair and Space Ace. PC-FX was a beast at video playback.
>relying on 10+ year old games to sell your console
You have to work with what you have.
This, that's a hard sell, your competition is literally the CDI at this point
US release for what, shitty anime FMV games? There's only a handful of games that weren't that and nobody was going to pay $300 for anime e-girl shit.
>A console whose only right to brag about anything was its onboard video processing
>This was only used to push prerendered 2D crap wrapped around oddball japanime cartoons
>In a time when European and North American markets were still averse to anime
>Those same markets were responding extremely poorly to 2D games
I think the tech would have been 4 years outdated at the time of release.
>European and North America.
Do you know that Mexico IS considered North America too right? The same country who helded at the time both Saint Seiya, Sandy Bell, Candy Candy and Heidi as religious must watch by 93-94, and France, Italy and Spain were balls deep into anime too, the Dragonball movies were being released in VHS all trough the 90s.
Mexico was definitely up on animu shit sooner than the rest of NA, but it was also not a compelling market in its own right. It wasn't until the late 00s that Mexico became rich enough to have a middle class that could and would buy game consoles at launch instead of hanging out a generation behind.
Also don't drag Europe down with your anglosphere shit. Anime has been mainstream here since the 70s.
It's underpowered as shit, and was only good for FMV stuff that was already on it's way out in the US anyways, so no
NEC's moronic focus on FMV games killed any chance this platform had of success.
Sega and 3DO also bought into FMV moronation
Sucked for them too
>Sega and 3DO also bought into FMV moronation
And which consoles are they currently selling?
SEGA CD and 3DO both had more than just FMV games though. Same with PC-FX
>Sega and 3DO also bought into FMV moronation
Interactive multimedia trend was a thing in general with early CD-ROM tech between 1988 to about 1994. It was kind of unavoidable to not focus on FMV games during that era if you had a CD-ROM device. Some of the earliest PC CD-ROM's were essentially just encyclopedias on disc. Back when just having video files and extended audio on a disc was a selling point. It wasn't until the mid 90's when PC's would come equipped with CD-ROM drives by default would the FMV craze die down. Earliest Sega Saturn and PS1 games from 1994-1995 would have a lot of live action FMV, but from 1996 onwards, it really became passe. Though, live action FMV was really replaced with CG FMV. The popularity of CG cutscenes increased with the rise in popularity of SGI workstations in the game industry. If the PC-FX was released in 1993, it would have fared much better as an FMV machine. But being released later in 1994, alongside the PS1 and Saturn, it really didn't have a lot going on for it, that those other machines couldn't also do. The PS1 could handle 30fps FMV. The PC-FX was also suppose to be expendable with a 3D accelerator add-on that never got released. This thing didn;t seem to catch on as just an FMV machine. Also, I would imagine that producing 30fps anime would have actually been quite costly to produce. In Japan, it seems like the 3DO had that market cornered for a while.
They also turn down Mortal Kombat exclusive right.
That was just a rumor with little to back it up. The TurboGrafx-16 didn't last very long in the west, and by the time Mortal Kombat would have even begun development it's lifespan was already over. Pretty much fake news.
>I will tell you the rumor was much fa-
https://web.archive.org/web/20121105200924/http://www.1up.com/features/20-years-turbografx-16-retrospective?pager.offset=3
The only thing that would've saved it was a 3DGPU with it's own ram, 2X the CPU speed, 2X the ram, a proper sound chip (the YMF278B with 2MB of ram), backwards compatibility, out of the box RGB support and more pins on the controller ports so that it can handle the same 3D analog controllers that the PS1, Saturn and N64 have.
>The only thing that would've saved it was [a bunch of junk to make it even more expensive and ensure its failure after the TG-16 flopped in the US]
Single-chip 3D GPUs were hard to find back then, it released in '94 but development of the system started in 1990. Back then how many companies even offered a single-chip 3D solution? Only one. Even big iron like SGI and Sun 3D visualization workstations and Crays and Lisp Machines had massive multi-chip, even multi-board solutions and real time rendering was still quite limited. It would be years after '90 before single-chip solutions capable of being run on normal 110v household power would become available let alone in bulk.
Back then the thing to do would have been to throw multiple floating point units at the problem and then have dedicated frame buffers, then do your 3D manually at the application level. At least for something affordable that doesn't run on three phase power lol.
BTW this is exactly the Cell architecture which was the last of the obvious "individual mother CPU musters sub-processors" attempt but which inspired GPU architecture as a whole. A modern GPU is just a slightly powerful generic CPU running a program for mustering many specialized compute units.
>3DO was attractive to devs because it was cheap and easy to develop for and really cheap to publish games on
>PlayStation had all the advantages of the 3DO while adding the global distribution and brand power of Sony
>Nintendo was an existing strong player that many devs had already been forced to work with
>Sega was a complete fricking mess with hyper complicated consoles and add-ons, and awful support for developers.
>Atari had very nice though also outdated hardware on the Jaguar but was publicly struggling heavily to maintain its marketshare.
>CD-i was literally an accident that wasn't even trying
So what exactly would the NEC PC-FX have brought to devs in the early to mid-90's in an effort to convince them to develop and publish for it?
>what exactly would the NEC PC-FX have brought to devs in the early to mid-90's in an effort to convince them to develop and publish for it
Permission to publish games featuring
Basically, imagine a new version of Night Trap, but instead you're trying to protect a middle school sleepover.
>imagine a new version of Night Trap
Screw that, dev just work on dead of the brain 3 or do Corpse Party psp-like remake
I am sad because
>THAT VN
is basically the skyrim or gta v of rpgmaker games. It gets rereleased constantly while the next installment is dead.
>Basically, imagine a new version of Night Trap, but instead you're trying to protect a middle school sleepover.
Isn't Five Nights at Freddy's essentially just the Night Trap/ Double Switch formula but with more jump scares?
>Basically, imagine a new version of Night Trap, but instead you're trying to protect a middle school sleepover.
Use the security cameras to get as many panty-upshots as possible.
>Isn't Five Nights at Freddy's essentially just the Night Trap/ Double Switch formula
The games nothing more zoomer-slop
Fnaf basically only worked because lore, better design and being released at the right time.
>Fnaf basically only worked because lore, better design and being released at the right time.
No, it worked on youtuber jump scares. FNAF clearly took a lot of inspiration from the old Digital Picture games Night Trap and its' spiritual sequel Double Switch. But does do a few things different by allowing the player to leave the security cam feed and give some sort of limited interaction in the security room. Also the player is vulnerable and can be attacked while at the security camera by Freddy and co. I feel like it is a game that could have even been made for the 3DO, or some early CD-ROM system to a degree. I always liked the concept of Night Trap, and the 25th anniversary does improve a few things with an enhanced UI. Tom Zito tried to do a kickstarter for a Night Trap sequel, that ended up in failure. Their Kickstarter campaign was a huge mess. Might have been neat to see an HD sequel to Night Trap that could have ironed out some issues of the original game.
>No, it worked on youtuber jump scares.
So you're saying it "released at the right time"
>So you're saying it "released at the right time"
I guess so, it did come out at that time when the whole jump scare thing was a fad on youtube. The game series became jump scare fodder for youtubers. Didn't Pwediepie also prop this one up and help it gain a lot of traction?
More dicky games would have saved it
Just get computer and internet
>console released in 1994
So the console has about a year before becoming obsolete
2 if you're a normalgay
Was planning 1993
A console for otaku:
Female demographic - https://www.youtube.com/watch?v=_bgktMW5wmY&si=daALGcNFEuOYHnnf
Male demographic - https://www.youtube.com/watch?v=ENLeO35qnmE&si=q7IKaxNgzgX92Ll3
Also Princess Rolfee for smash bros fighter pass
Soul
Frick no. Love the look of it though
Nothing would have saved a 2D only machine in the late 90s
backward compatibily plus a budget price and would have worked as niche console for otaku.
No, NEC was too clinically moronic and up their own ass. Internally they'd become complacent (see the PC-98 tardery in this era as they started losing ground to DOS/V). A timeline where the PC-FX is successful is a timeline where NEC is not NEC - we're talking about a fundamentally different reality.
Otaku don't care about budget pricing, anon. They gobbled up the Saturn + MPEG addon at absurd MSRPs to play their anime slop games.
it was launched in 1994. 2D was still decently popular in japan thanks to fighters and jrpg. it could've worked with right deals with developers, a gpu able to handle arcade perfect conversions from neo-geo and retro compatibility with PCE-CD.
Best "games" (don't care if it's FMVs) on the FX?
There is a list of translated games somewhere. I was close to playing this console until I realized I can't do it on my current hardware (only Android devices). You can probably very easily download a full set or something since there's barely any games on it to begin with
I have never seen someone take the stance that this hunk of shit could be saved by anything but ESPECIALLY a US release, burgers are going to play weird turn based FMV fighting games and VNs?
This is the least US-friendly console ever made.
Why would a market where the Sega CD flopped embrace the a console that bets even harder on all the aspects that made that fail?
Does this thing even have anything worth playing?
Good albums on CD.
Would make a nice looking CD player.
there's a zenki game, a single shooter, and a bubble bobble type clone game
Team Innocent.
Alone in the Dark / Resident Evil clone. (Even though this came out two years before Resident Evil.)
>
>Team Innocent.
[Embed]
>Alone in the Dark / Resident Evil clone. (Even though this came out two years before Resident Evil.)
It's actually kind of a neat looking game, but also, doesn't seem to have much in the way of action. Looking at the system specs, the machine has a single 21MHz CPU, has a dedicated encoding chip for 30FPS JPG FMV, and has a HuC6270 like the PCE and Super Graphx. It seems like NEC were trying to appeal to the PC-98 user base with this system. It's closest competitor would have been the 3DO, but the 3DO has some 3D capabilities with rendering quads. The 3DO's specialty was that it could overlay FMV in 2D and 3D. But the 3DO didn't seem to be so great at handling 2D.
Cancelled game called FX Fighter, which is a '3D' fighting game that is just made up of pre rendered FMV clips.
Battle Heat looks great visually. The animation looks impressive.
>FX Fighter
Not confused with SNES canceled port by argonaut dev
>NintendoCompete
His spc700 arrangement push the beyond the limit
https://ja.wikipedia.org/wiki/TEAM_INNOCENT_-The_Point_of_No_Return-
Doe wonder j2 homebrew run well?
Would not have sold well. With the name and design it would've been competing with Windows pre-builts sold at Best Buy.
>"So it's a computer that plays video games? We have a computer that plays video games at home."
>the computer that plays video games at home
It plays Doom.
>Compaq Presario
I just want to go back to presario plaza one last time, bros... I just want to play some of that preinstalled KQ7...
Holy soul
>2D only console released in 1995
No.
It would have flopped harder than the Saturn.
>Saturn
Did you know earlier CPU prototype run at 16th clock speed?
the N64 managed to do decently without games so who knows
no
Serious question: What was the reason this thing got a bunch of otaku/porno games in Japan? I’m assuming NEC didn’t have the same types of restrictions as Nintendo and Sega when it came to content?
Saturn has more adult-rated games than PC-FX
Need extra memory card for fighting port.
would not have sold 1000 units in the US
Wouldn’t sold as popular CD video player?
>popular CD video player?
CD video would have never caught on as a format in America or Canada. That would have been another failed attempt. Especially not a propriety format for a single unit like the PC-FX. VHS was still the number one format, Laser Disc held some clout, but was for videophiles. I just don;t see how the PC-FX could have made any dent in the NA market in 1994-1996. The FMV genre tried to be a thing when CD-ROM media first hit, but fizzled out by 1996, when the PS1 took the market, or was mostly regulated to cinematic cutscenes. 2D games were also out of style by 1996 as a whole. The PC-FX has some 2D capabilities with additional hardware that could display JPG compressed FMV at 30fps max.
>The PC-FX has some 2D capabilities with additional hardware that could display JPG compressed FMV at 30fps max.
Reisdnet Evil 2 and 3 on the PS1 both have 30fps CG cutscenes:
?t=139
Though, I think it only renders at 320p or lower. I don't know what the resolution is. The Sega Saturn always seemed like it rendered chunkier looking video than the PS1. But also supported a video CD card add-on. The Phillips CDi was mostly based around FMV playback, and seemed to have some pretty weak 2D capabilities. PC-FX is technically superior to the CDi.
>PC-FX?
>But we already have a PC!
That's how it would have gone, especially with lead-poisoned alcoholic boomers taking an entire console generation to learn what their kid's console is called. My Xbox was a Nintendo, and my PS3 was an Xbox
US Release? It's predecessor, the PC-Engie/Turbografix-16 sold poorly in the US, and it had a library 5x as good as this thing. weeaboo otaku trash games weren't mainstream in the US yet. basically nothing could have saved this console, it sucks.
moron opinion don’t matter
what the hell does that mean? Can you form a coherent thought, opinion, argument, or belief and then articulate it? Because you type like a bot.
Shantae FX
Honey raw all day.
I'll take the superior CD console.
PC pilled
>FMV console, Japan
That's both of them. But the Mega-CD barely had any cool Japanese games or VNs.
This meme doesn’t make sense?
Sega "is" American.
Sega was started in Hawaii
Before joining state, Hawaiian have actual autonomy.
Hawaii officially became a state one year before Sega was started as a company moron anon
>started as a company
As 40s coin slot?
.
You spoon fed him, now let's see if he opens up for the airplane
By the 80s, it was basically the Japanese calling the shots and doing hardware and shit, with Californians doing marketing and shitty games.
i gotchu
>Anonymous 12/01/23(Fri)21:45:42 No.10469
Shouldn't that be the 3DO? The 3DO company was American, the 3DO hardware was designed by them.
>Panasonic
Pure nippon hardware
>Pure nippon hardware
The hardware was developed by 3DO in the US and manufactured by Panasonic, Goldtsar (LG) and Sanyo.
Yes, the pic