Would your party work for an obvious bad guy?
Even if the job isn't evil on its own, but you know that it helps him do some bad shit.
Would your party work for an obvious bad guy?
Even if the job isn't evil on its own, but you know that it helps him do some bad shit.
My party sold Ireena to Strahd then went on to found a fascist empire when they got back to the material plane, so yeah I’d say they have no conniptions about working for a “bad guy”
How cute is he?
Better yet, is the bad guy actually a bad girl?
Well, it depends on your GM I'd guess. But for this example use the thread pic.
As we are a group of Lawful Good Paladins, no.
We are a group of evil magical girls who exist to corrupt all bayonic lifeforms across the universe. So, no.
What?
The villain does not fit into our plans and therefore needs to be dealt with violently.
There's an entire spectrum of bad guys.
Some bad guys are just personally greedy and powerhungry.
Others are proper cartoonish wizards after the end of the world, and global suffering.
Our last party? Not willingly. 3 of the 4 PCs had some reasonably strong moral scruples, the 4th was totally mercenary and cynical but wouldn't ruin a good thing with his battle buddies when there's plenty of jobs in the sector.
My players recently traveled to the Abyss (Pathfinder/Golarion setting) on a rescue mission for another party member who'd been taken there. Details aside, the gist of it was that they were met by a demon there who made very clear that he didn't give a shit about them and expected them to fail and be captured/tortured horribly. However, the fiend holding the captured party member happened to be this demon's boss, who he deeply hated and envied, and so in an attempt to embarrass her (and potentially remove her from her position, as she was in charge of the realm's defense) he offered information that would help the players to break into her estate.
Technically, they all knew that they were being used as pawns to help a literal demon get a promotion, but he didn't ask anything in return (after all, their goals happened to dovetail perfectly), and they didn't see any alternative. What, were they *not* going to use the information he freely gave them? So they went and broke out their friend.
And, of course, he betrayed them shortly after. Because, what looks even better than your boss failing to stop intruders? You, capturing them and rolling their heads at the feet of the court, of course.
You twisted the scenario intentionally for subversive points.
I don't understand. What expectation is being subverted?
Given how in most modern stories the "bad guy" merely represents values that were considered virtuous until comparatively recently, yes.
>values that were considered virtuous until comparatively recently
Which values are those?
Conquest, for one. It has been considered virtuous and correct through most, if not all, of history.
Conquest and war have been seen as evil for most of history, you moron. People have to go out of their way to create excuses (this war is to defeat the enemies of God, this war is to reclaim our ancestral land) because war and conquest in themselves have always been seen as evil, if a necessary one to claim certain resources.
Is this the same anon that had a panic attack months ago when it was explained to him why might doesn't make right?
Might is right and the only reason you don't think so is because you're protected from local entities that would dominate you with their might if it weren't for the insane might possessed by the ruling class who use it to ensure your compliance. If you pay taxes you adhere to the rights of the mighty no matter how much mental gymnastics you engage in to try and convince yourself otherwise.
My players have become the bad guy that hired other adventures to do their petty side quests they could not be asked to do themselves.
Once that campaign was over I started a set of notes know as stupid squad to have them play as low level grunts for gang wars. My players loved it. Heck on character had such low int, they role played that they were too dumb to think they were doing evil things and followed along with one of the other players. Their whole gimmick was wanting to bring justice to the world. The moment they found out, and understood, they were baddies as the party barbarian was beautiful. 4 v 1, and the barb won beating them senseless. They then shifted that campaign to restoring the evil things they were doing to make it right