>Rolling Greed on a BoE is antisocial unironically.
so? blizzards rewards anti social behavior. log onto any classic realm that was created on launch and see how many people you can recognize from 2019. the answer is zero. layering and paid transfers ruined the game since the beginning so being invested into the social aspect for such a doomed shitslop server is moronly optimistic behavior.
I don't think it's even particularly bad per se, since there's a fair solution to the coordination problem (their value is almost perfectly liquid, so they are just about equally valuable for everyone, and this way you definitely avoid the scenario of someone claiming to need-need and then just vendoring/selling the item anyway): everyone simply rolls need on BoEs. If players are vigilant about how others are rolling, it doesn't even need prior knowledge of the custom or chat-based coordination - you roll need if someone else rolls.
The more strictly antisocial behavior is rolling need on BoPs, in which case the items are clearly of starkly different value to different players. It's to some degree an iterated prisoner's dilemma and optimal behavior with blizzlike server population probably is to just cooperate, but in crossrealm or megaservers the downside of defecting is minor to negligible
They are homosexuals who pay $15 a month to create lines in a fantasy world to stand in for hours.
Only a WoWcuck can defend standing in line to collect 15 bear asses or have a turn killing Miguel for his husband's new dildo.
There is a huge difference between being "decent" and "docile". A healthy amount of egoism doesn't make you an butthole. And spending time on waiting in a game where said time literally costs money is peak beta behavior.
>social people acting kind to one another
this are the losers of the game, if you didnt farm dungeons 24/7 with the group you prepared 1 year before the release of classic to reach 60 in 2 days you simply played the game wrong
It's all tourists who picked up classic when it was all over the news.
Anyone who played WoW before knows that Blizzard doesn't give a frick about moderation. Those people only existed to get exploited by the actual playerbase.
i forgot how much better behaved players were back when cross server raids and dungeons weren't a thing.
i remember doing ffxi genkais and the whole party stayed together to help each other.
He wasn't wrong in the sense that Classic is a solved game and you're pretty much forced to put up with certain things like playing specific specs if you want to raid. If you're having fun with Classic, imagine how much more you'd enjoy it while not having 20 years of wikiknowledge letting you know everything down to leveling optimizations.
>classic pop is still bigger >barely any updates >still king of WoW >WoW retailed is getting skipped for new XPAC >WoW classic+ expansion announcement this Blizzcon
>20 years of wikiknowledge
That's irrelevant. If people's memories regarding vanilla were erased and all extant theorycrafting, documentation and tools concerning vanilla mechanics and content disappeared, contemporary players would still intuit better theorycrafting than what was available back in the day, figure out all or almost all bosses on the fly (or brute force them so mechanics don't even matter), and redevelop the present sophisticated theorycrafting in no time.
It's not knowledge per se but metaskills like "how to do robust theorycrafting". When I (as one of several independent co-discoverers) figured out "spellhance" shaman for Wrath, it's not because I had been running enhancement shaman for years, but because I was serious about running 3.3.3 version of EnhSim and had the presence of mind (improved theorycrafting intuition) to check the value of flametongue MH in T7, and then how that recursively affects the values of other skills and glyphs and stats. Mostly because simming had become commonplace in neo-WoW and I picked up best practices through cultural osmosis (since I personally quit retail during Cata 4.0.x) - enhancement was my tertiary alt in retail Wrath and slightly ahead of my time I did optimize the gearing with sims, but I didn't know the best practices very well, so I neither anyone else found the global optimum, certainly not for T7 gear levels that were obsolete at the time. And when people in Classic Wrath were running spellhance, it wasn't because they had looked at what people like me had been doing on private servers, but because they had even better theorycrafting tools and finding this gearing/glyphing strategy was a foregone conclusion - at most you had to spend a few minutes on a dummy to go "okay, there's no wrong assumptions in the sim, this is in fact better". 20 years not required.
Ditto for e.g. noticing which quests are trap options, how to raidlead/handle voice comms/run a raiding guild in general, etc.
It made since to queue for bosses and quest items in the starting areas at launch because absolutely EVERYONE would be doing the same quest as you and you were competing with like 20+ people to be the first one to click an item or get the first hit in on a boss. If you weren't the first you had to wait on whatever you needed to respawn then do it all over again.
>walk to front of the line >tag the mob first with my autoclicker >strut off towards my next quest while line cucks whisper me about a community blacklist >all these morons waiting in line for a quest won't make it past level 30 before quitting anyway
I remember seeing a line when I played during that opening month. Was going to skip the queue when I got to that part of the quest but by then everyone was gone.
I had more fun playing turtle wow when it started getting more popular than with wow classic
>waiting in line for quest npcs
lmao, these are the same cucks that roll greed on BOEs and then cry when i roll need and sell them on the AH.
Rolling Greed on a BoE is antisocial unironically. It's a declaration of ones own moronation, and an invitation for strife
lmao betacucks.
>Rolling Greed on a BoE is antisocial unironically.
so? blizzards rewards anti social behavior. log onto any classic realm that was created on launch and see how many people you can recognize from 2019. the answer is zero. layering and paid transfers ruined the game since the beginning so being invested into the social aspect for such a doomed shitslop server is moronly optimistic behavior.
>layering and paid transfers ruined the game
this
local server reputation used to a real thing and real factor
I don't think it's even particularly bad per se, since there's a fair solution to the coordination problem (their value is almost perfectly liquid, so they are just about equally valuable for everyone, and this way you definitely avoid the scenario of someone claiming to need-need and then just vendoring/selling the item anyway): everyone simply rolls need on BoEs. If players are vigilant about how others are rolling, it doesn't even need prior knowledge of the custom or chat-based coordination - you roll need if someone else rolls.
The more strictly antisocial behavior is rolling need on BoPs, in which case the items are clearly of starkly different value to different players. It's to some degree an iterated prisoner's dilemma and optimal behavior with blizzlike server population probably is to just cooperate, but in crossrealm or megaservers the downside of defecting is minor to negligible
Yes, they are decent people.
They are homosexuals who pay $15 a month to create lines in a fantasy world to stand in for hours.
Only a WoWcuck can defend standing in line to collect 15 bear asses or have a turn killing Miguel for his husband's new dildo.
There is a huge difference between being "decent" and "docile". A healthy amount of egoism doesn't make you an butthole. And spending time on waiting in a game where said time literally costs money is peak beta behavior.
It’s called being a DECENT F-CKING PERSON.
Rolling need on BoE now bind it to you. fricking lamo devs
Good if you rolled need it should be because your actual character needs it in which case it doesn't matter if it binds to you :^)
What if it's for another character
Then it should be the same idea as main spec vs off spec, priority for the characters actually there.
Oh ok, I don't do raids and dungeons anyways
How many of you people argue about shit you dont even do?
>social people acting kind to one another
this are the losers of the game, if you didnt farm dungeons 24/7 with the group you prepared 1 year before the release of classic to reach 60 in 2 days you simply played the game wrong
It's all tourists who picked up classic when it was all over the news.
Anyone who played WoW before knows that Blizzard doesn't give a frick about moderation. Those people only existed to get exploited by the actual playerbase.
What was stopping someone from just going to the front?
lots of people did that payo, pikaboo and other homosexual streamers were doing it
erm... this is classic wow.... where community and reputation matters. you wont get invited to raids because youll be known as a line cutter.
i forgot how much better behaved players were back when cross server raids and dungeons weren't a thing.
i remember doing ffxi genkais and the whole party stayed together to help each other.
What a shitty "home". Classic is/was the worst implemented and managed implementation of WoW 1x.
This was really fun. Took me 500 hours to get to 60 and I can finally say i beat it
How the frick does 20 year old game feel so much fun than retail?
YOU THINK YOU DO, BUT YOU DON'T
how moronic must he feel after saying the dumbest things. This is forever, the most humiliating things you can see in a developer company
He was right at the time.
He wasn't wrong in the sense that Classic is a solved game and you're pretty much forced to put up with certain things like playing specific specs if you want to raid. If you're having fun with Classic, imagine how much more you'd enjoy it while not having 20 years of wikiknowledge letting you know everything down to leveling optimizations.
Just level to 60 and quit like I did, it was fun as hell. No need to minmax.
He wasn't.
>classic pop is still bigger
>barely any updates
>still king of WoW
>WoW retailed is getting skipped for new XPAC
>WoW classic+ expansion announcement this Blizzcon
>20 years of wikiknowledge
That's irrelevant. If people's memories regarding vanilla were erased and all extant theorycrafting, documentation and tools concerning vanilla mechanics and content disappeared, contemporary players would still intuit better theorycrafting than what was available back in the day, figure out all or almost all bosses on the fly (or brute force them so mechanics don't even matter), and redevelop the present sophisticated theorycrafting in no time.
It's not knowledge per se but metaskills like "how to do robust theorycrafting". When I (as one of several independent co-discoverers) figured out "spellhance" shaman for Wrath, it's not because I had been running enhancement shaman for years, but because I was serious about running 3.3.3 version of EnhSim and had the presence of mind (improved theorycrafting intuition) to check the value of flametongue MH in T7, and then how that recursively affects the values of other skills and glyphs and stats. Mostly because simming had become commonplace in neo-WoW and I picked up best practices through cultural osmosis (since I personally quit retail during Cata 4.0.x) - enhancement was my tertiary alt in retail Wrath and slightly ahead of my time I did optimize the gearing with sims, but I didn't know the best practices very well, so I neither anyone else found the global optimum, certainly not for T7 gear levels that were obsolete at the time. And when people in Classic Wrath were running spellhance, it wasn't because they had looked at what people like me had been doing on private servers, but because they had even better theorycrafting tools and finding this gearing/glyphing strategy was a foregone conclusion - at most you had to spend a few minutes on a dummy to go "okay, there's no wrong assumptions in the sim, this is in fact better". 20 years not required.
Ditto for e.g. noticing which quests are trap options, how to raidlead/handle voice comms/run a raiding guild in general, etc.
It made since to queue for bosses and quest items in the starting areas at launch because absolutely EVERYONE would be doing the same quest as you and you were competing with like 20+ people to be the first one to click an item or get the first hit in on a boss. If you weren't the first you had to wait on whatever you needed to respawn then do it all over again.
Or everyone queued, got their shit and got out.
Wotlk classic is still fun. I queue for dungeons as a tank/healer combo with my mom almost everyday.
Wotlk private servers are fun
>walk to front of the line
>tag the mob first with my autoclicker
>strut off towards my next quest while line cucks whisper me about a community blacklist
>all these morons waiting in line for a quest won't make it past level 30 before quitting anyway
>they all report you
>get banned by automated bot
>your appeal will never get seen by a real person
?t=42
I remember seeing a line when I played during that opening month. Was going to skip the queue when I got to that part of the quest but by then everyone was gone.