Best MMORPG I've ever played. Everything feels real. If you don't have food with you, you die. If you go do dungeons with idiots you die. If you save someone in the open world they are so grateful they send you a green item and some potions in a few days with a note saying how thankful they are you saved them that one time. Every quest and every item upgrade you get feels meaningful. Nobody has any gold so having 20 silver means something once more. Every lowlevel zone is populated so much you can barely quest. When you get into upper 30s and beyond, zones start to get more, and more, and more lonely. And so you actually feel like a goddamn hardened hero when you come alive back from Feralas and see an army of newbs in Stormwind, all barely scraping by. Your leveling has a purpose because everything you do has meaning. This is by far the best MMORPG I've ever played.
If you die all your time is wasted, you could have spent that time grinding the call of duty battle pass or Diablo 4 nightmare dungeons
I thought that too, but then I died and I was like meh, just go again. The thing about hardcore that makes it so much different than retail or even normal classic, is that it literally starts at level 1. At level 2 you're already flirting with that hot warlock you met, at level and at level 10 you're already grouping up to do Hogger and chatting with your guild of choice, putting Fs in chat and wondering if you're ever get to 18
sounds decent. the real wow redpill was always that the leveling journey is the best the game has to offer. if hardcore helps more people internalize that then i might try it too.
That hot warlock is a 30-40 year old man
>30-40 year old hot man
Your point anon?
good
I hate women
In neverwinter nights Arelith RP server my drow male character had a hot warlock human gf with black hair. Her name was Mordana.
Was she a man IRL?
your time is wasted in those games too dumbass
but in addition to having your time being wasted you're also not having fun
>If you die all y
just don't die
I managed to 60 on my first character and I've never played hc before
now go do zg
>bro why eat at a restaurant? You’re just going to get hungry again
>compairing WoW with restaurant food
more like gas station food
>food analogy
Is this an ad? I can't properly assess if this is just WoWslave cope or not.
It's not an ad, it's just one player's perspective. Take it or leave it. I've played a lot of MMORPGs and this is the purest form of it that I've ever played. It's the only recent MMORPG I played that vaguely reminds me of how it was back in 2000s when it was really about the journey, and not endgame meta
Frick off paid blizzard shill, tell your moron masters we want real fresh without sharding and gaygor changes. not your gay baby ape mode.
It's a 50/50 paid shill or goyslop enjoyer.
If you're going to play classic, at least play Turtle WoW or one of the chink projects. Giving money to nu-blizz is the most cucked, braindead CONSOOMER thing you could possibly do.
Congrats on being more of a sperg than the people you are sperging out about
>literal "n-no u" response
I accept your concession. Please reconsider the life choices that led you to give money to the nu-blizz troon cesspit.
>Complain about no u
>By doing a no u
Not just a sperg then, also moronic.
>so busy dilating he can't formulate arguments
>no u
>Better call him a troony as well, that will show him
You sure showed me there. Damn, I better never play a game you don't like again.
The reason I give money to Blizz rather than play private servers is that I get actual customer support and I also don't have to deal with /b/ tier community. Also every single private server I tried has so many goddamn bugs it's a miracle the servers don't just explode. Looking at you, warmane. Fricking mobs walking through the floor, combat bugs galore and other bullshit that best not be mentioned. On top of which the community is so fricking stupid I'd rather play solo than deal with that specimen.
Turtle is pretty chill. I tried it for a while. Lotta players.
Turtle is chill but it suffers from severe overpopulation, non-separation of hardcore mode characters (it's literally worse than official classic as far as inability to quest in low level zones goes), and the client is very, very, very, very buggy. It's about 10 bugs per hour and 1 game breaking bug per 5 hours. It's really bad.
Admittedly I didnt make it past lvl 15 and next time I tried the queue was too long to bother. Didnt notice any bugs other than some UI weirdness. I'd play retail myself if they didnt remove 1 month game time purchases. I dont like being forced to spend 60 bucks for my wife and I only to play for a couple weeks then drop it for a while like we usually would.
>suffers
more like actually alive because of it. rarely theres a queue when population hits 15k though. blizz servers choke and die when theres 100 people standing next to each other lmao
>inability to quest in low level zones
outright moronic
>very buggy
outright lying
>It's really bad
feels like you're the op trying to shill your paid add.
mandatory good morning.
you can find at least one extremely similarly worded post in the archives, I unironically think this is a shill
Instead of more peramdeath memes maybe they could have just made the game harder? Would it be so hard to add some multipliers to health an damage stats?
Warmane already does that, the amount of moronic euros and Latinos is fricking astounding.
How do you make a MMO hard though? You have a total of 2 options I think:
1. Make enemies have more HP
2. Invent new mechanics
To me 1. seems very lazy and uninspired, and 2. is something Blizzard will never do for Classic unless they literally do Classic+
Btw is it true that Classic has more players now than retail? Lol
Blizzard already did #2 for SoM though
Did they really? That's impressive
Yeah I think every raid got new optional hardmode mechanics except Naxx40
Molten Core did, a very small amount and that was it, they gave up for later raids
The tiniest, most miniscule amount of effort on their part to breathe actual life into this game and they couldn't even handle that
i prefer bosses with 1-3 mechanics and not downloading DBM
No one wants the game to be hard though, if you want hard people would just go play retail and grind up Mythic+ or do progression raids. People want something that thinks its hard, so it deludes people into thinking they are good, but deep down everyone knows its brainless easy content. Its not a bad thing that Vanilla is easy, the problem is more class balance and there being gaps they could fill with new lower/higher level dungeons and a few raids.
I just enjoy vanilla leveling quite a bit as background shit to do, so more quests in some areas would be nice.
Yeah HC makes it better it also stop raiders in their tracks (raids suck and a no raid wow would have been kino) and you have to get good or wipe everyone
min/max will ruin HC too
It's very hard to minmax on HC when a natural disaster like server lag, a bug in the game or anything like that can kill you outright. There's a fair amount of luck involved and HC actually rewards players that pay attention and can severely punish those that don't. Like you can be 60, you just farmed a petri flask, and then you die from fall damage because you didn't pay attention for 3 seconds. It's brutal. This is why the game starts at level 1
>play with friends
>one person dies
>can't play with the rest until he makes a new character which will take a week or several depending how normalgay he is
Make an alt and level with them
Gonna install, I want to level an orc hunter and gnome rouge
Permadeath is just too punishing and makes many parts of the wow experience obsolete.
Dont get me wrong, death should be punishing, maybe like resetting your level by half or even fully, but permadeath just removes so many pvp and pve interactions that it feels like playing only half a game.
With permadeath any calculation concerning risk vs reward, always leads to not taking the risk and playing more safely instead.
Its true, but Blizzard are such a monumentally shit company that it turns people off. It doesnt help that Ganker are contrarians either and have grown to resent everything about WoW because of how much of a furry troon dumpster ground retail has become. Retail is just not cool. Everything about it is cringe. Although Classic HC is peak MMO, but its hard to blame anyone here for saying no. Its funny how the original iteration of the game is better than anything Blizzard have made after its release 20 years ago. Theyre just riding its coattails since. Embarrassing.
>Its funny how the original iteration of the game is better than anything Blizzard have made after its release 20 years ago
The original game had a clear vision and it executed it perfectly. Everything that came after is just adding needless shit to it. Starting with flying, what a wienersuck of a feature for a MMO.
>fresh servers
>has a full staff that details with bots / RMT / etc.
>no changes, changed to whatever patch existed prior to the prepatch before TBC
Why can't we have nice things?
ITT: Buddhist gaming
I trust you OP. I went to classic earlier this year to try it out and I genuinely felt that old feeling again it was kind of cool. Maybe I'll give it a shot
>wow
the game isn't hard enough for permadeath to make a meaningful difference
if you factor in how shit blizzard maintains the servers with the lags and remove all addons it is.
>game is hard because the servers are shit
are you even listening to yourself right now
>if you save someone in the open world they are so grateful they send you a green item and some potions in a few days with a note saying how thankful they are you saved them that one time.
this took to mindbroke a wowplayer...
>Play a bit of HC
>Most people are decent enough at the game, with a few dumbasses and weirdos inbetween
>Try out Wrath
>Everyone is so moronic I wonder how they managed to open the game
Wrath is just retail at this point. Kinda sad. Guess the Hardcore part does filter most of the shitters after all.
It's funny but I see a ton of noobs playing HC. For some reason hardcore attracts the most casual crowd, and it's funny because they keep dying in the most obvious places. HC really rewards knowledge of the game and if you're a newb you'll quickly run into some situation that can kill you. Caves and really stupid quests for example. You should also always vet the players you do instances with, ask them if they're sane, and avoid hunters in general.
>they keep dying in the most obvious places
>run up to quest area
>literally dead player storage bodies everywhere
>either decide to do it later at higher level or group up
Alternatively yolo and join the group of bodies on the ground i guess.
can I play a male night elf priest in classic?
>get to 60
>join onyxia group
>run through all eggs
better to just not go in with everyone else, it spawns one of the big guys and likely wipes the raid
>morons mazed by blizzard thing a permadeath mode of game not designed around permadeath is good
Holy shit actual functional moronation. It's not fun, you're just addicted to warlo. I guarantee you if you played a roguelike you'd shit yourself in frustration despite being way better designed.
This.
>oh you died? better luck next time
>remember to stay subbed
I abandoned Warth a little after Ulduar when they announced the wow token. I had grown tired of the constant RLM breaking of TOS in order to get gear to the point where even I had to buy gold to stay relevant in GDKPs, along with the very retailish feel of the game had gotten with the constant "dallies"
Should I try wow hardcore? With wow classic plus a thing? Are there tbc servers?
>Are there tbc servers?
nobody wants this
>Update
I like TBC. the raids and dungeons are fun along with the questing being very well put together. The classes are also better designed than classic
how's the griefing potential? can you be a paladin and bubble-hearth away and leave people to die and how mad does that make them?
bubble+hs is disabled
that sucks
talking about pve grief. I've heard about restricted pvp
ah right the old lock fear into extras
>ah right the old lock fear into extras
can you summon people off cliffs?
I ain't playing on now pvp server.
I'm doing what I should have done and gone on the roleplay server.
Haven't experienced it yet but there's always potential to frick with others. Actually the one "grief" I experienced was a warlock fearing a mob I was fighting so it ran away and pulled a whole pack and I had to run away. I thought that was exceedingly rude
fricking genius
I wouldn't call it griefing but people get REALLY mad when you don't group up with them for quests, even more so than on regular servers
soloing elite quests as a warlock is hilarious for this reason
This is why perma-death in games is good.
Players may complain and whine, but the game dev shouldn't give in to the player, the game dev should know that perma-death is for the player's own enjoyment.
It's funny. If there's perma-death, you play more cautiously so you die less than you thought you would.
Love perma-death. I am glad people are seeing its fun factor in full light with WoW Classic Hardcore.
>fans make a classic server
>huge success
>blizz shuts it down and shamelessly rips the idea on themselves
>they maange to make it worse than the private version
>fans make a classic hardcore server
>huge success
>blizz shamelessly rips the idea and make it themselves
>they manage to make it worse than the private version
>its also is a classic+ server
>rumors that a classic+ is coming
its kinda hilarious how far down blizz went at this point.
bobby kottick probably plays turtle wow
Didnt know the unofficial blizzard hardcore guys started out as private server chads?
>Make up bullshit
>So stupid he thinks the lies he made up is real
He is right though.
Nostalrius(at that point of time, the only Vanilla server with working quests/scripts) guys got a letter from Blizzard and had to shut it down
Hardcore private servers were a thing for long while
I remember Project Ascension having full loot PvP in WoW
And now modding is so advanced same TurtleWoW and Project Ascension do a lot of custom changes to WoW formula, often pretty good and refreshing
One of problems with private servers of official version were balance issues that existed as meta of that time
Do let me know how the official HC servers are worse?
Because you can't easily cheat?
I'm not that anon that made original post, so can't speak of HC Classic
I tried original WoW Classic on release, but cancelled my sub after 1 month. It was worse than Nostalrius, they fricked up hard
>10 man dungeon grinding in 5-man dungeons
>shards hopping resource farming killed the game economy 2 weeks in
>Retail WoW playerbase
>every fricking Black person aoe farmed mobs or 10-man farmed to lvl60 instead of playing the game
There were more, but it's been so long ago i forgot a lot of bad things about it. But Classic WoW they did was really inferior to Nostalrius, while being paid experience
He didn't have to shut it down, he decided to shut it down in hopes that Blizzard would make official classic (and probably hire him)
SOMEONE STOLE MY FRICKING NAME
>HC classic so dead that blizz needs to start shilling this blatantly
CAN’T EVEN FILL UP 2 SERVERS LMAOOOO
Literally 7 layers on mine. Questing up to 20 is constant fighting over mobs.
>layering
yep. that's the classic experience right there
permadeath and mob respawns just don't work well together imo. Good luck finding yourself in a middle of a random hyperspawn and eating shit at lvl 50 no matter how careful you are
Always pull back. I see so many players dying because they ignore the respawn factor. Always pull to where it's safe, one mob at a time.
Yeah and then you take too long and the mobs behind you respawn. It's especially true with caves
Always go in caves only if you're significantly overleveled and wouldn't have a problem with 10 mobs attacking you at once. Follow this simple rule with caves and you'll never die in one
i just dced and logged back in and was dead, i was having fun up until that but yeah na that shit is moronic
rip bozo
took the single player repack pill a while back. comfy as frick leveling with a bunch of waifu bots
would be cool as frick if there was a server where you have 4 AI party members that you had to gear, set talents, ff12-style gambit system etc make overworld mobs way stronger as well of course. Basically a crpg but in WoW.
you can pretty much do that minus the gambit system. though you could modify playerbots itself to your liking if you know how.
>playerbots to invite 4 of your alts as bots (they retain everything you give them should you ever switch to them)
>autobalance to adjust overworld mobs
>Singleplayer WoW with FFXII gambits
this should be a genre
>leveling with a bunch of waifu bots
Can you explain this? Is there a way to play single player and control ai players?
there are two(ish?) bot systems available. Trinitybots and Playerbots.
Both of them allow you to hire bots that follow you around and do their role.
Playerbots has the added function of letting you use your own alts as the bots.
Trinity is a little more user friendly with each bot having a menu (talking to them) that lets you change all their stuff like equipment, talents, role, gathering options, and even disabling certain spells. Playerbots is less user friendly (last i tried it) requiring typed commands for things.
However playerbots can give bots a bit of personality using the "RPG" function. For example I started crafting in town, and after a few moments being idle the bots ran around and did things like putting stuff on AH, crafting, etc.
I believe they also both have the option for "wandering bots" that use more resources but add fake "players" to the game that show up around you doing random things like killing mobs, pvping, etc. They can also be invited like any other bot.
For most beginning content the bots are "good enough" but for raids it tends to change the game into an RTS where you use macros ordering certain bot groups around to avoid mechanics and such. or you use autobalance to make the raids easier to mechanics matter less
all of this is fake
everyone silently grinds the safest mobs and quests without saying a word
I get what you're saying. It's about as close as we've ever gotten to going back to the days when you lost EXP and dropped your gear on death. Actually, losing your whole character is a bit of a gimmick but it is a more simple solution than randomly dropping gear on death, and a simple EXP penalty wouldn't work on WoW because EXP is so easy to farm in that game
MMOs were never good
>playing super careful
>gaining confidence as i level past lvl40
>i start playing like i would in non-HC
>actually forget that i'm playing one life mode and i afk for a minute to get a phonecall
>ogre patrol kills me in Badlands while i'm afk
But anon, it's easy 🙂
if you can kill 1 mob, you can kill 10.000 mobs 🙂
if you can hit level 2, you can hit level 60 🙂
WHERE IS THE PVP YOU FRICK HEAD? I WANT TO PLAY A FRICKING PVP SERVER, NOT THIS BABY MODE SHIT.
Actually I'm having a blast sidelining enemies onto others. nobody can do shit about this behavior
Can healers revive people for a short amount of time or in instances or is that entire mechanic disabled?
>Hardcore server
>If you die you die
>Can healers rez though?
You'll fit right in.
dungeons seem completely pointless if any slight incompetence from anyone involved can lead to permadeath, not to mention raids
if only a complete wipe meant permadeath it'd be at least an option i'd consider doing with randoms, maybe attach a big penalty to it
Why do you think raiders farm petris
No rez works
Why don't you just have a nice day if you like dying so much?
Fricking mentally ill moronic homosexuals.
just play Ascension WoW instead