Is there some good equivalent for making 90s style crpgs like RPG Maker is for 90s jrpgs? Something relatively user-friendly that would let people frick around with making maps and quests and shit. There are more rpg maker games than one could play in a lifetime but to even attempt something akin to infinity engine inspired game requires whole teams.
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Unreal Engine
that's overkill if you want to make a simple 2D crpg
Unreal engine is not hard to use. Please do not make video games if you can't use this moron proof engine
Maybe OP doesn't want to make a game, but simply create content.
Maybe modding would suffice.
Modding is the first step to transitioning
Wasn't speedrunning the first step to transitioning?
OP has obviously taken that step already
untrue, I would be a modder if so
You now have an innate talent for making trash mods for FO: New Vegas
if only it was neverwinter nights...
I believe in you
they didn't say it was difficult, they said it was overkill. learn to read moron.
>Please do not make video games if you can't use this moron proof engine
How many games have you made with it?
10
So none. Take your LARP elsewhere.
of course it's not hard to use, but it's way too unnecessarily big, bloated and needs high hardware requirements for a simple 2D crpg
didn't the developer say it took him 6 years to code that system? OP wants a ready to use out-of-the-box crpg
>Tactical combat
>90s style crpgs like RPG Maker is for 90s jrpgs?
Make custom games with Blades of Exile by Spiderweb Games.
well someone said it before i did.
it's even open sauce. ask
about it.
https://spiderwebsoftware.com/blades/opensource.html
https://github.com/calref/cboe
That's pretty cool.
i read up on the BladesOE open sauce project and it seems to be dead for 1 year now? and there's still no stable Win 10 version of it.
also the latest installer and 64bit bin was on linked on the github but on their forum.
https://spiderwebforums.ipbhost.com/forum/12-blades-of-exile/
supposedly it COULD/MAYBE work in compatibility mode:Win 98. the link youtuber just used a VM to run it.
Just install otvdm and it works without issues in Windows 10.
>also the latest installer and 64bit bin was NOT linked on the github but on their forum.
>https://spiderwebforums.ipbhost.com/forum/12-blades-of-exile/
Gamedeck used it and that game had the best visuals of a CRPG. Visuals so good it made up for the fact that the game ended abruptly and knee capped it's self by going esotheric.
There's Forgotten Realms: Unlimited Adventures, which lets you make your own Goldbox games. I used it a lot as a kid.
>90s style crpgs
Why? Those had poor gameplay, and amateurs couldn't make up for it with writing and graphics.
>Those had poor gameplay
Never stopped people from making jrpgs.
Yeah, so just use RPGMaker to make your CRPG
rpg maker doesn't have on map tactical battles, you are stuck in four homies in a row battles
Use plugins
>Is there some good equivalent for making 90s style crpgs like RPG Maker is for 90s jrpgs? Something relatively user-friendly that would let people frick around with making maps and quests and shit.
GemRB but I've never gotten it to work.
The problem is that isometric WRPGs were never distilled to a formula like JRPGs.
>RPGMaker
1. Tile-based mapmaker and plug-in tileset assets. Two paradigms: overworld and town/dungeon.
2. Simple numbers-go-up character system.
3. Generic turn-based combat engine in abstract space, or else simple 2D ARPG.
4. Standard text-based menu system
>WRPGs
1. Hand-drawn or 3D rendered maps that require creation of an additional free-form collision layer.
2. Large and complex tabletop rulesets
3. 2D isometric or 3D tactical combat engines that need to integrate with world exploration, etc.
4. Icon-based menu systems with unique graphics for each individual item
RPG Maker Plugins wouldn't exist if RPG Maker didn't exist in the first place and RPG Maker exists because the 90s JRPG is such a well-defined formula. Yeah sure you can make RPG Maker do almost anything with plugins and custom coding but you'll be fighting defaults every step of the way.
>. Simple numbers-go-up character system.
Skill issue
skill issue is you failing to comprehend the post
>no u
Stunning and brave (and as witty as a b***h)
I made an effortpost, you replied with a meme that missed the point and made no sense. If you want to try responding to the original post using big boy sentences, go ahead, in the meantime I'm not here to banter with idiots.
Yeah, your post was good, no question.
Just wanted to say that one can make good battle systems via rpgm.
People made platformers using rpg maker too. It doesn't mean it's easy or optimal.
True that, it's neither.
I never meant to imply otherwise, just that the JRPG formula is a simple but complete game template. If you're an artist or writer not interested in developing a battle system, you can just leave the defaults or maybe add a handful of minor tweaks and still wind up with a working, coherent game.
>Lack of wrpg equivalent is staggering.
It's because there is no equivalent. The "2D JRPG formula" is much simpler than the "Infinity Engine formula." It was established by Dragon Quest and Final Fantasy on the NES in the late 80s and became incredibly popular during the early 90s on 16-bit consoles. Many games used minor variations on this formula even into the 2000s. Meanwhile, the IE formula wasn't introduced until the end of the 90s, right as everything was moving to 3D, and the formula itself is more complex and specific, with pre-rendered isometric map exploration integrated with 2D isometric RTwP combat and the D&D ruleset.
>Doom
Another simple formula. 3D map with mobs you shoot. That's it, go nuts and build whatever you want from there.
>it can be done with tilesets.
"can be done" is a different threshold than "commonly accepted way to do it."
>you can just leave the defaults or maybe add a handful of minor tweaks and still wind up with a working, coherent game.
Ironically it would easily top 50% of all games. Really makes you think.
I'm considering it. Can the combat really be good, or merely serviceable?
What are you asking? Is the standard rpgm combat good? I'd say no, some love it. Would I play a good game with standard rpgm combat? No, deal breaker for me.
Can you make a good battle system via rpgm? Absolutely. Needs just a little thought.
Good answer, thank you. Making a good battle system, can you tweak it easily, or does it require coding?
Can be tweaked easily. Getting a good damage formula and make a valid progress system seems to be the tricky part.
Could be fun, if you can quickly tweak and prototype a good system. Thanks.
I think there's not much point in using one because the biggest source of comlexity for a CRPG will be your rules engine, and there's no standard crpg rules. There's D&D and you could use some version of it, but that's getting into a copyright mess, putting yourself at the mercy of a stupid and desperate company, and D&D just sucks for video games. It's designed around a human GM with common sense, not a computer.
And I guess the crpg crowd are such massive nerds that they're happy to just jump into full programming and so there's little interest for a specialized engine.
I think you can make do without some of the conventions when you're hellbent on making the game in RPG maker. Inventory stile really doesn't matter much and you can create grid-based combat with a plugin(at least you could when i cared about rpgm 15 years ago).
It's the rendering and combat mechanics that are difficult, and the reason I would choose a general purpose engine. I vaguely recall one of the 2010s rpgs using maps that are rendered in engine with specific camera settings, but I can't find any sources. That would allow you to use all the conventional 3d ressources.
That leaves combat. If you have no creativity, you can just implement any of the TTRPG systems. Still hard work, but you've got a concrete goal to work towards.
I've decided on Godot with a 2.5d style. Does enough graphics stuff for me, has the easiest mapping/animation workflow and the rest is just coding business logic.
2.5d as in isometric?
No, style like Octopath Traveler or Paper Mario: 2d entites running around in a 3d environment.
It's just more intutive for me to build spaces in 3d and animate in 2d than any other option.
The level editors in godot are ok right now, not great but workable. But 2d bone animation projected onto a 3d sprite is a real pain to work with, so I'm considering writing my own animation program that renders spritesheets.
It probably doesn't matter for personal projects/solo devs, because we'll probably never make enough money to worry about licencing. But if you're a business, Unity has utterly broken any trust. You don't make yourself dependent on someone that tries to change contracts retroactively.
>It probably doesn't matter for personal projects/solo devs, because we'll probably never make enough money to worry about licencing. But if you're a business, Unity has utterly broken any trust.
Absolutely agree.
Symphony of War is a T/S RPG made on RPG maker so that's a lie
But it looks like shit.
Oh so now graphics matter
Poser
It's not about graphics but presentation.
Make a good presentation
>haha, you better have burn heal.
Kek
just use RPG Maker and provide more than 1 way to solve plot progression. insta-wrpg
The NVN editor?
neverwinter nights?
How do you make it a party-style game, then?
Add more peoples
But you can only directly control one.
>90s style crpgs
Too vague.
Ok, then fallout/bg/p:t/arcanum. Isometric, dialogue trees, sprites.
Those games were made with bespoke pre-rendered backgrounds, including animations for things like water flow and torches and so on. Generally this was accomplished using 3d modeling tools viewed from an isometric camera and angle. This cannot be accomplished in a trivial manner a la RPGM's tilesets.
OPbros, it's over... he'll never make our own le true rpg...
Arcanum had a level editor. I'm pretty sure it can be done with tilesets.
They still used sprites. More complicated ones? Sure. But there is no reason for some simple click-and-drag creation tool for maps to be impossible. Especially when just like with rpg maker people would just reuse assets they ripped from other games. There is huge rpg maker community, there are bajilion fan shooters using doom engine. Lack of wrpg equivalent is staggering.
Fallout talking heads were made out of clay, you better start digging bro
Learn to code. See Vogel.
Is there now an engine for that or not?
Would pixel (16bit) crps work?
Unity
Is it easy to use? Not for many professional teams apparently. #memoryleak
Didn't unity rat out indies?
>still trusting unity's licensing policy after that runtime fee controversy
you never learn, do you?
Bard's Tale Construction Set
FRUA
Blades of Exile
Would a 16 bit crpg work?
Not OP but for me it would. Id love to make something like Pool of Radiante, but smaller scale of course.
Curious. Would be a cool thing to do.
Same. Just dont know which engines would be good for this game
Rpgm with heavy editing, maybe range, unity would work, but their management is gay, game maker, love2d, pygame, flixel, anura, amm
Knights of the Chalice 2 has this as a selling point but I think there's only one major user-made campaign.
The dev is a dumb fricking idiot who doesn't know how to make money though
That's a knock against his business sense and not the game nor the engine, though. Libertarianism, not even once.
>Libertarianism, not even once.
Libertarianism is the most morally just ideology, it just doesn't have enough safeguards to handle the inevitable power vacuum
Is it morally just then
Yes, but we can't have good things because people are self-righteous buttholes that can't stop interfering with others
Is it morally just to let buttholes ruin good things?
it's morally just to live and let live, but I already said libertarianism's lack of an answer for authoritarians is a problem
Being cucks isn't morally just
And most libertarians aren't cucks, they would elect to fight against those who seek to infringe on their rights or the rights of others
but the ideology itself, being decentralised and individualist, would still be vulnerable
I wouldn't call it morally just, since it's plainly incomplete and naive.
This
They literally are
So it's therefore inherently unstable and not viable therefore however moral it may feel, it's not particularly relevant.
The biggest problem with libertarianism is that it seems to ruin minds. Communism does too, but commies tend to be morons and midwits who had minimal brainpower in the first place. Libertarianism tends to infect people who are smart but naive and inexperienced. They waste a lot of time chasing a false path to enlightenment and wind up easily manipulated by various other cancerous ideologues.
>and wind up easily manipulated by various other cancerous ideologues.
Or obviously, oligarchs and other excesses of capitalism.
>capitalism
But what's that exactly?
Capitalism is when government allows/defends/promotes private ownership of business and free trade. Broadly, the system relies on private, profit-driven capital investment into free markets to fuel economic growth and prosperity for everyone. It generally works.
However, while self-regulating in many ways, unrestrained free market capitalism can lead to instability and and social side-effects, so there tends to be need for regulation and moderation.
Furthermore certain enterprises can not practically function as a totally free market (information asymmetry, natural monopolies, etc) and must be regulated, while other goods and services may be socially desired and economically viable despite a lack of private investment.
Oh, really? So there was no private property before capitalism?
Is every privately owned property equally important for that said government?
Self regulating? ChatGPT is cuckin itself here, isn't it? Cool!
All in all a shit explanation that shows that ai us (and will be) an overpriced bullshit generator.
God damn trying to talk about this topic with morons is tedious.
Yes, private property existed you fricking moron, capitalism is about the government's orientation and role in the economy especially as opposed to something like mercantilism.
>capitalism is about the government's orientation and role in the economy
It's not, you imbecile.
Yes it is and so far you've done nothing but sputter incoherently like the drooling moron you are. Why can't you make a real point on your own instead of hiding behind homosexual sarcasm and disingenuous questions? The most likely answer is that you are ignorant and stupid.
The only thing here being most likely is you misusing the term likely, you uneducated consumer.
There's no point to be made. I asked for a definition, you spew bullshit generator word salad. You still have no definition of capitalism, yet alone a valid one.
Do you think capitalism is the opposite of communism?
>Do you think capitalism is the opposite of communism?
Under capitalism, man exploits man. Under socialism, it's precisely the opposite.
Namely?
You gave nothing close to a definition. What's your (academic) background? Cuckolding?
Oh, no you are a professional in economics, too?
You asked for a definition and I gave you the most accurate one I could fit into the amount of words worth such a lazy question.
>Do you think capitalism is the opposite of communism?
No.
You have yet to demonstrate any knowledge of economics at all. There's no point elaborating to a non-sentient bot.
>No
Good.
It's an ideal, not a blueprint. Any smart libertarian understands it's important to hold those ideals but work with what we have.
No, just imperfect like all systems and ideologies. All of them have downsides.
no u
Forgot to add I'm trans btw
those handdrawn backgrounds aren't easy to make you know
or those even relatively simplistic animated 3d models of npcs or enemies, having clothes, weapons and so on
maybe when AI gets better, maybe never
My first thought when seeing how AI can produce pictures was
>I need to make a RPG with prerendered backgrounds
I was making a joke based on Pierre writing a screed about libertarianism, not trying to derail the thread. Sorry /vrpg/
Abandon the 2D pill and go 1D, write a Text Based Game like the morons in the CYOA thread. One of them is even getting paid by fans before the game's even done so there's still a market.
>One of them is even getting paid by fans before the game's even done so there's still a market.
StoryNexus died long ago and the brit indie poured money into that. If you're hyped enough to get paid for writing, you should just try to self-pub on Amazon, or get a fricking real jeb.
Unity is what was used for Pillars 1 and 2, and Disco Elisium, which are both the best-looking CRPGs that were trying to emulate the Infinity Engine titles.
Can't go wrong with RPGMaker, though. It's easy mode and if your spritework/art is on point, you can make something that looks good.
Or you can make your own engine like a chad but risk your game not coming out till 2045, if ever.
Oh, and I realize Unity has fallen out of favor because of last year's shenanigans, but a good alternative is Godot
There is Flare which is design for making Diablo style action rpgs.
https://flarerpg.org/