its literal M-MUH B TEAM type of cope similar to dark souls 2, i never played 1.0, i wish i could find a private server so i could try it out, because alot of people that actually played it did say that, although the game was horribly bad at launch, it eventually calmed down and by the end of its life span it became a pretty enjoyable game.
Square didnt want to kill the game because it was "bad", they wanted to kill the game to turn it into a WOW clone that would do better with revenue, and it worked.
while they did hack together some proper game mechanics near the end of 1.0, it doesn't change the fact that it was all built on top of a cluster frick of bad decisions, some of which the game is still suffering from
Having menus and menu data being held on the server side for one. Made menus nearly unnavigable, and iirc it was baked into the code from the ground up.
I don't know why people even talk about zones in ARR because they are pointless. Only serve as filler for fetch quests and idle hub for ERP / dungeons.
The reason why they died is because of quick match/quick find features that plague games these days, god forbid people have to tune out from shit and actually communicate for once.
Well frick actual mmos.
There is a reason they all died.
MMOs died because a specific game came out and caused the general public to swarm into the genre, these players wanted to play solo and have instant gratification whenever they attempted something. IT didn't help that gaming as a whole in the 2005+ period swung into the mainstream and completely fricked us all.
Gone are the days of people wanting something bigger because they have extra free time, wanting to play with others, and enjoying the journey over the reward.
i dont get why it was so hated. i never played it and haven't done much research but it honestly just looked like FFXI 2 and FFXI was well received, what am i missing here?
You are missing the fact they simply thought re-releasing XI with only minor updates 9 years later while also living in a bubble and ignoring how gaming had changed in the meanwhile wasn't exactly a great idea. Everything was timegated and grindy as shit. >Your only real way to level up are the horrible randomly generated levequests and they are timegated >If you play a job too much the game stops giving you exp, so please enjoy your forced variety and go do something else like, I don't know, crafting, even if you don't want to >Can only teleport a number of times a day, so please enjoy walking for 20 minute straight in our endless hallway levels until you finally reach wherever you have to reach >Cannot trade with players, instead you have to setup a npc "shop" in a town and by the way there's no way to search who or what is selling what, you have to go npc to npc >Awful performance, barely playable at all >Near non-existing story that you get to see only from time to time after the endless grind for levels
Nobody sane of mind thinks 1.0 was good besides people that were not there or weirdly nostalgic people that miss not having to load inbetween maps or think that being a "mmorpg" means wasting as much time as possible and "the game getting better near the end" weirdly happened after Square gave the game in the hands of Yoshida anyway.
>Nobody sane of mind thinks 1.0 was good besides people that were not there
That's basically what it is. What you just described about the levequests was literally the only "endgame" 1.0 had when it launched.
I was there since the beginning
Considering I have only really ever done Levequests in XIV for the ARR relic grind, since some of those are mandatory, I quite literally cannot imagine worse content to engage with. Say whatever you want about themepark mmorpgs, but at least current XIV doesn't make me feel like I'm wasting every instant of my life.
So for a bit of additional context. At 1.0 launch, the only content it had was MSQ to Level 20, where you meet Minfilia. The city-state stories were a nothing burger because it was revealed everything you saw in each was an Echo flashback of what happened 10 years prior.
Levequests were the "main" source of leveling up, where you could do like 8 a day with a party (I might have numbers off a bit) but there was EXP fatigue. So level too fast, and you'll eventually gain no EXP and have to wait for it too cool off.
Early on, players figured out an exploit to powerlevel conjurers to 40+ by healing constantly in engagement, that the 1.0 devs actually rolled it back, threatening to ban anybody that didn't submit a ticket to admit they did it to grant permission for the rollback. It was fricked.
Yoshi-P took over in a couple months after launch, and the updates they were pushing out is what people actually fondly remember with 1.0.
Class/Crafting revamps, seasonal events, NMs, dungeons, psuedo-FATEs (Chocobo escorts). The only thing I miss was the Hamlet defense.
Honestly what kept me playing was meeting people on Hyperion and chatting with them often in Ventrilo or Mumble. That was soul, because we all just enjoyed chatting with each other and watching other shit like sports or MMA and whatnot.
>but there was EXP fatigue. So level too fast, and you'll eventually gain no EXP and have to wait for it too cool off.
this shit was terrible. I played early CBT and this completely turned me off the game until 2.0
>so please enjoy your forced variety
you had to level multiple classes anyway for advanced classes anyway I thought. like for paladin you had to level swordman and whitemage
1.0 was in no way shape or form like XI and as someone who bought into the alpha and even has a 1.0 collectors edition I can tell you that it was not a good game.
The strangest thing of all is that they fricked up basic core essentials of MMO design, even if you aren't making XI-2 you should still be able to understand how to make an auction house/shop system, design actual fricking mana regen, and realize that your game maxing out modern GPUs was probably not a good idea.
1.0 could have been XI-2
but it ended up more like XI.08, the game was blatantly unfinished and has effectively assassinated any chance of a game like XI in the future.
I found screenshots of alpha, this one from December 2012. Damn, it was so weird playing it for the first time because of how fast it felt when coming from 1.0.
God, I want to go back. This isn't even like the WoW classic thing where I just feel like the game got worse and worse and worse as the years went by. I think Shadowbringers is far and away the best XIV has ever been, so it's pure nostalgia when I say I want to play ARR again. Everything was so simple and easy then. I just want to punch bosses by day and fish by night...
Not to sound rude but these theatrics give me nausea, how the frick were things "simple and easy" when most people's current endgame is literally chill in a player-managed cafe, craft and fishing? How do you reconcile the doublethink of thinking the game got worse and yet citing ShB as the best the game has ever been?
There is no doublethink, moron. When I said "I think Shadowbringers was the best period" I meant that I think Shadowbringers is the best period. I will assume you are aware of the fact that Shadowbringers came after ARR, so from this you should be able to conclude that I think the game got better over time, not worse. How the hell did you conclude that I'm thinking the game got worse?
I still miss ARR and wish I could play it again, dipshit. And yes, things WERE simpler then, for the most part - you try and tell people Monk gameplay or gathering are as simple today as they were back in fricking ARR, you'll be laughed off stage.
Goddamn anon, I concede I misread your post and I apologize for that, but this level of triggering is bizarre.
As for the simplicity argument, I simply go by what people say, since it seems like ARR and especially HW were the pinnacle of complexity the game ever had and it's been only dumbing down since.
Yeah well, "not to sound rude, but here's a rude statement" is an obnoxious thing to say and you should not do that. That warrants the triggering, you see.
As for simplicity, it will depend on where you look. For example role actions are simpler than how cross-classing worked, MP management is simpler now, no TP etc. On the other hand, rotations are simpler and easier to execute across the board, classes have fewer resources to manage in combat, crafting and gathering have only gotten more intricate since ARR so they're at their most basic in ARR. I mean, Paladin in ARR was literally a 1-2-3, you just use Rage of Halone combo over and over. There definitely has been 'dumbing down' and while I recognize (and frequently bemoan) that fact, I still think the game is on the whole more complex than it was in ARR
I also realize my tenses are all over the place in this post so to be clear, "on the other hand" refers to the case for ARR being simple compared to modern XIV so that whole sentence should probably be in the past tense
I'd say gathering was more complex or at least more difficult back in ARR. You'd get absolutely slaughtered by enemies and stealth made you move like a snail. Equipment mattered a lot more when levelling and chances to get amterials were much less. Quests were more time consuming and HQ materials still existed.
Did you actually play ARR on release? Overworld enemies would frick you up back then if you were underleveled or in a non-combat class and if you changed class you would be severely weakened for a few minutes.
10 months ago
Anonymous
I did and you have to be moronic if you think the world in xiv was ever dangerous
I felt this when I was playing a free trial character the other day. It was just about doing the main story, leveling your character, and doing all the sidequests. Later on doing the Coil raid if you were good enough at working with others. But everyone was so new to the game.
Now I'm doing so much stuff, big fishing, ocean fishing, deep dungeon, PvP, housing, raiding, etc etc. It's amazing just how much has been added over time.
This is my first screenshot from ARR's Beta Phase 4 start, on August 16, 2013 at 5pm. Literally 10 years ago.
FFXIV sucks wiener. Tried it when ARR launched, dog spit uninstalled. Tried again when SB launched, dog spit uninstalled. Gave it one last chance with Endwalker, dogspit uninstalled.
Call me mmo devs and players decide to join the 21st century and make a game with good combat.
I see posts like yours a lot, talking about good combat, but what were you expecting when you started playing a tab-target mmo?
What makes for "good combat" in such an environment?
Tab targeting was only used when the average household had an average internet speed of like 600 kbps. Today most people have over 200 Mbps. If mmo players weren't such hopeless losers the mmo golden age would of continued instead of stagnating in 2005.
I accept your lack of arguments then. Either provide support to your claim that tab targeting is bad (because that seems to be what your argument is) besides a vague "it's old so it's bad" and insults or frick off.
Nothing I could say would ever convince you of the simple fact that tab target is boring. It's one step above turn-based which is probably the worst gameplay style ever created. For you to accept this reality is to also accept the fact that yes, jerking off to e-girl does make you a pedophile. We both know you can't accept that.
this may come as a surprise to you, but other people like things that you do not like, and if you do not like something you are not being forced to play it
you understand you are literally "i entered a thread full of things i don't like" right now
>I will not present arguments because it won't convince you >Random arguments that have literally nothing to do with the initial point >Unsubstained claim that tab-target is above turn-based without arguments or evidence
How does it feel knowing you are literally wasting your time where you could actually try to engage in a conversation? I mean, I would've been interested in that besides sperging. Or are unable to engage in an actual debate?
I bought the Big Box edition with the number keyring on PS3. It had a month sub. I never used or played the game. Glad I didn't. Looks like hardcore weeb cringe.
The font alone has more soul than the entirety of the current game
I dont know how people still talk shit about 1.0 zones while ignoring the the ugly and boring zones we have post ARR
its literal M-MUH B TEAM type of cope similar to dark souls 2, i never played 1.0, i wish i could find a private server so i could try it out, because alot of people that actually played it did say that, although the game was horribly bad at launch, it eventually calmed down and by the end of its life span it became a pretty enjoyable game.
Square didnt want to kill the game because it was "bad", they wanted to kill the game to turn it into a WOW clone that would do better with revenue, and it worked.
while they did hack together some proper game mechanics near the end of 1.0, it doesn't change the fact that it was all built on top of a cluster frick of bad decisions, some of which the game is still suffering from
>cluster frick of bad decisions, some of which the game is still suffering from
like what
Having menus and menu data being held on the server side for one. Made menus nearly unnavigable, and iirc it was baked into the code from the ground up.
Allowing homosexuals to create accounts and login to the game with a character.
it was cool kind of like FFXIV cross with FFXI but you weren't missing out on much tbh as there wasn't a lot of content unfortunately
I don't know why people even talk about zones in ARR because they are pointless. Only serve as filler for fetch quests and idle hub for ERP / dungeons.
It didn't run like shit, it ran like shit.
it was soooooo boring
and you had to group for everything
It was extremely pretty though, better looking than anything at the time
It was an okay game but I also see why they rebooted it
>and you had to group for everything
like, an actual mmo?
Well frick actual mmos.
There is a reason they all died.
The reason why they died is because of quick match/quick find features that plague games these days, god forbid people have to tune out from shit and actually communicate for once.
People don't want to communicate.
Simple as.
>people don’t want to communicate
>discord is more popular than any voip that existed before
I think you’re just moronic bro.
MMOs died because a specific game came out and caused the general public to swarm into the genre, these players wanted to play solo and have instant gratification whenever they attempted something. IT didn't help that gaming as a whole in the 2005+ period swung into the mainstream and completely fricked us all.
Gone are the days of people wanting something bigger because they have extra free time, wanting to play with others, and enjoying the journey over the reward.
Yeah better play gacha-lite instead.
like XI
>cheating in lv30 content
lol?
Zoomers, they say they want to play hardcore oldschool XI but then they install 400 addons.
Turns out people don't actually want to talk to other people 90% of the time.
Then they shouldn't play multiplayer games.
1.0 looked too good, it ran like fricking digshit
what am i supposed to be seeing here
No tail clipping on the left
i dont get why it was so hated. i never played it and haven't done much research but it honestly just looked like FFXI 2 and FFXI was well received, what am i missing here?
You are missing the fact they simply thought re-releasing XI with only minor updates 9 years later while also living in a bubble and ignoring how gaming had changed in the meanwhile wasn't exactly a great idea. Everything was timegated and grindy as shit.
>Your only real way to level up are the horrible randomly generated levequests and they are timegated
>If you play a job too much the game stops giving you exp, so please enjoy your forced variety and go do something else like, I don't know, crafting, even if you don't want to
>Can only teleport a number of times a day, so please enjoy walking for 20 minute straight in our endless hallway levels until you finally reach wherever you have to reach
>Cannot trade with players, instead you have to setup a npc "shop" in a town and by the way there's no way to search who or what is selling what, you have to go npc to npc
>Awful performance, barely playable at all
>Near non-existing story that you get to see only from time to time after the endless grind for levels
Nobody sane of mind thinks 1.0 was good besides people that were not there or weirdly nostalgic people that miss not having to load inbetween maps or think that being a "mmorpg" means wasting as much time as possible and "the game getting better near the end" weirdly happened after Square gave the game in the hands of Yoshida anyway.
>Nobody sane of mind thinks 1.0 was good besides people that were not there
That's basically what it is. What you just described about the levequests was literally the only "endgame" 1.0 had when it launched.
I was there since the beginning
Considering I have only really ever done Levequests in XIV for the ARR relic grind, since some of those are mandatory, I quite literally cannot imagine worse content to engage with. Say whatever you want about themepark mmorpgs, but at least current XIV doesn't make me feel like I'm wasting every instant of my life.
So for a bit of additional context. At 1.0 launch, the only content it had was MSQ to Level 20, where you meet Minfilia. The city-state stories were a nothing burger because it was revealed everything you saw in each was an Echo flashback of what happened 10 years prior.
Levequests were the "main" source of leveling up, where you could do like 8 a day with a party (I might have numbers off a bit) but there was EXP fatigue. So level too fast, and you'll eventually gain no EXP and have to wait for it too cool off.
Early on, players figured out an exploit to powerlevel conjurers to 40+ by healing constantly in engagement, that the 1.0 devs actually rolled it back, threatening to ban anybody that didn't submit a ticket to admit they did it to grant permission for the rollback. It was fricked.
Yoshi-P took over in a couple months after launch, and the updates they were pushing out is what people actually fondly remember with 1.0.
Class/Crafting revamps, seasonal events, NMs, dungeons, psuedo-FATEs (Chocobo escorts). The only thing I miss was the Hamlet defense.
Honestly what kept me playing was meeting people on Hyperion and chatting with them often in Ventrilo or Mumble. That was soul, because we all just enjoyed chatting with each other and watching other shit like sports or MMA and whatnot.
>but there was EXP fatigue. So level too fast, and you'll eventually gain no EXP and have to wait for it too cool off.
this shit was terrible. I played early CBT and this completely turned me off the game until 2.0
Jealous. I remember laughing about the reviews on 1.0 but didn't actually start playing until 2014
>so please enjoy your forced variety
you had to level multiple classes anyway for advanced classes anyway I thought. like for paladin you had to level swordman and whitemage
1.0 was in no way shape or form like XI and as someone who bought into the alpha and even has a 1.0 collectors edition I can tell you that it was not a good game.
The strangest thing of all is that they fricked up basic core essentials of MMO design, even if you aren't making XI-2 you should still be able to understand how to make an auction house/shop system, design actual fricking mana regen, and realize that your game maxing out modern GPUs was probably not a good idea.
lmao
that was the only really unforgivable thing about 1.0
i mean it does look like shit.
those graphics are so bad.
Have we really gotten to the point where people are becoming so contrarian that they're saying 1.0 was actually a good game?
better graphics, better gameplay, bigger butts, better community, more soul. yes 1.0 was better.
1.0 could have been XI-2
but it ended up more like XI.08, the game was blatantly unfinished and has effectively assassinated any chance of a game like XI in the future.
I don't get it is that the real yda or is that lyse
>Final Fantasy 4.0
Ne Ya post
stinky cat
>still have all my screenshots from the closed beta tests
>realize it's been a fricking decade
frick
>TP
back when the game had soul
I have all my old release screenshots too. I stopped playing before any of the expansions.
>gay bulge
Ever thought coming back to see what the fuss is about?
>2010-2014 SQUARE ENIX CO
brought a tear to my eyes
I found screenshots of alpha, this one from December 2012. Damn, it was so weird playing it for the first time because of how fast it felt when coming from 1.0.
My friend sold me his PS3 back in February and it still has the FFXIV closed beta installed
Looks better than ARR.. XI on the other hand is on a whole different soul level
Reminder that SquareEnix will never be able to make an open world game that feels like you are in an open world like EQ and WoW did.
God, I want to go back. This isn't even like the WoW classic thing where I just feel like the game got worse and worse and worse as the years went by. I think Shadowbringers is far and away the best XIV has ever been, so it's pure nostalgia when I say I want to play ARR again. Everything was so simple and easy then. I just want to punch bosses by day and fish by night...
Not to sound rude but these theatrics give me nausea, how the frick were things "simple and easy" when most people's current endgame is literally chill in a player-managed cafe, craft and fishing? How do you reconcile the doublethink of thinking the game got worse and yet citing ShB as the best the game has ever been?
There is no doublethink, moron. When I said "I think Shadowbringers was the best period" I meant that I think Shadowbringers is the best period. I will assume you are aware of the fact that Shadowbringers came after ARR, so from this you should be able to conclude that I think the game got better over time, not worse. How the hell did you conclude that I'm thinking the game got worse?
I still miss ARR and wish I could play it again, dipshit. And yes, things WERE simpler then, for the most part - you try and tell people Monk gameplay or gathering are as simple today as they were back in fricking ARR, you'll be laughed off stage.
Goddamn anon, I concede I misread your post and I apologize for that, but this level of triggering is bizarre.
As for the simplicity argument, I simply go by what people say, since it seems like ARR and especially HW were the pinnacle of complexity the game ever had and it's been only dumbing down since.
Yeah well, "not to sound rude, but here's a rude statement" is an obnoxious thing to say and you should not do that. That warrants the triggering, you see.
As for simplicity, it will depend on where you look. For example role actions are simpler than how cross-classing worked, MP management is simpler now, no TP etc. On the other hand, rotations are simpler and easier to execute across the board, classes have fewer resources to manage in combat, crafting and gathering have only gotten more intricate since ARR so they're at their most basic in ARR. I mean, Paladin in ARR was literally a 1-2-3, you just use Rage of Halone combo over and over. There definitely has been 'dumbing down' and while I recognize (and frequently bemoan) that fact, I still think the game is on the whole more complex than it was in ARR
I also realize my tenses are all over the place in this post so to be clear, "on the other hand" refers to the case for ARR being simple compared to modern XIV so that whole sentence should probably be in the past tense
I'd say gathering was more complex or at least more difficult back in ARR. You'd get absolutely slaughtered by enemies and stealth made you move like a snail. Equipment mattered a lot more when levelling and chances to get amterials were much less. Quests were more time consuming and HQ materials still existed.
>You'd get absolutely slaughtered by enemies
Did you actually play ARR on release? Overworld enemies would frick you up back then if you were underleveled or in a non-combat class and if you changed class you would be severely weakened for a few minutes.
I did and you have to be moronic if you think the world in xiv was ever dangerous
i dont know brother, not having to open a menu to play a boring minigame on every gather definitely mad me prefer it
crafting was already kinda liked that so i didnt mind collectibles as much for crafting
I felt this when I was playing a free trial character the other day. It was just about doing the main story, leveling your character, and doing all the sidequests. Later on doing the Coil raid if you were good enough at working with others. But everyone was so new to the game.
Now I'm doing so much stuff, big fishing, ocean fishing, deep dungeon, PvP, housing, raiding, etc etc. It's amazing just how much has been added over time.
This is my first screenshot from ARR's Beta Phase 4 start, on August 16, 2013 at 5pm. Literally 10 years ago.
ARR wasn't that good either, there's a reason the game took as long as it did to finally bring in players.
I know. I just miss it. That's all.
FFXIV sucks wiener. Tried it when ARR launched, dog spit uninstalled. Tried again when SB launched, dog spit uninstalled. Gave it one last chance with Endwalker, dogspit uninstalled.
Call me mmo devs and players decide to join the 21st century and make a game with good combat.
I see posts like yours a lot, talking about good combat, but what were you expecting when you started playing a tab-target mmo?
What makes for "good combat" in such an environment?
Tab targeting was only used when the average household had an average internet speed of like 600 kbps. Today most people have over 200 Mbps. If mmo players weren't such hopeless losers the mmo golden age would of continued instead of stagnating in 2005.
I accept your lack of arguments then. Either provide support to your claim that tab targeting is bad (because that seems to be what your argument is) besides a vague "it's old so it's bad" and insults or frick off.
Nothing I could say would ever convince you of the simple fact that tab target is boring. It's one step above turn-based which is probably the worst gameplay style ever created. For you to accept this reality is to also accept the fact that yes, jerking off to e-girl does make you a pedophile. We both know you can't accept that.
this may come as a surprise to you, but other people like things that you do not like, and if you do not like something you are not being forced to play it
you understand you are literally "i entered a thread full of things i don't like" right now
>I will not present arguments because it won't convince you
>Random arguments that have literally nothing to do with the initial point
>Unsubstained claim that tab-target is above turn-based without arguments or evidence
How does it feel knowing you are literally wasting your time where you could actually try to engage in a conversation? I mean, I would've been interested in that besides sperging. Or are unable to engage in an actual debate?
No one said it looked like shit
They said it ran and played like shit
Of all the jank in XIV the one I hate the most is how EVERY SINGLE FRICKING SKY is just a static JPG.
It seriously annoys me to no end.
The worst jank is that I will never, ever have a Lalafell wife to carry on my shoulder.
I bought the Big Box edition with the number keyring on PS3. It had a month sub. I never used or played the game. Glad I didn't. Looks like hardcore weeb cringe.