The real reason outside of eric the tendenie lover spamming is they utterly fricked how the match making and lobby system worked on steam, complete impossibility to find more than two people even when a new update dropped and there was 10,000s of players
Worst part was when you did get someone it was a 50 percent chance of being an afk idle farmer or a glue sniffing bowgun user
>they would've made more money selling a 40 dollar expansion that probably would've sold 6 million vs making a 60 dollar game that sold over 10 million
holy moron
>the salty nintie yells angrily, as he shits his diapers and kicks and screams until the other person gives up, at which point he will claim to be victorious
9 months ago
Anonymous
Holy shit an actual moron
9 months ago
Anonymous
That's all you can reply? What about a real argument?
9 months ago
Anonymous
How about actually checking your sources moron
9 months ago
Anonymous
>J-JUST CHECK THE SOURCES
You could have posted them yourself. Why aren't you? Because you're just shitposting in the wind hoping I'll give up? have a nice day pathetic nintie
9 months ago
Anonymous
Says the moronic liar 🙂
9 months ago
Anonymous
>UR A LIAR >still hasnt posted any concrete proof
?
9 months ago
Anonymous
hahaha omfg
moron
9 months ago
Anonymous
moron
I want a written apology from you for the last 10 autistic posts you made
>To see if RE Engine was possible on the Switch
Anon, Capcom knew the RE engine would work on the switch before the switch even released because they suggested more ram to make it possible
Because they always make portable Monster Hunters to go along with the main ones? The only thing that changed is that people treat the Switch like it's an actual console instead of a portable that can display to a larger screen. It's one of the biggest copes in gaming when the Lite and OLED exist yet there's no standalone Switch that only displays to the TV like the Vita TV did. There will be another Switch 2 timed exclusive Monster Hunter for sure.
I wouldn't be surprised if most Hunters were just burnt out after World. That game took a lot and is hard to top.
Not to mention Rise felt...lesser? I don't know just wasn't doing it for me personally.
IB is older with an insane amount of mods that the community use to release for free. Rise mod support dropped off hard after SB release and all the good mods are locked behind 30$ dollar patreons ( just to view mods, not download) and chink sites ( that want your bank info). Strong mod support help keep PC games relevant
I have 5500k hours on World/IB. Mod support matters and considering the insane amount of IB overhaul mods that exist it is a significant reason to play it long term over SB
I'm not gonna defend the cutscenes and shitmons in the base roster, but tenderizing is a complete non-issue, even if I don't think it's a good mechanic. You do it once at the start of a hunt and then again every once on a while. Meanwhile you have to interact with Rise's shit mechanics all the fricking time.
your opinion on the crutch claw will largely depend on whether you played IB on release or not imo. release clutch claw mechanics were genuinely terrible. the tenderizer israeliteel made it tolerable, but until you had that, the wound effect was far too short and light weapons felt like they had to spam the claw attacks
i think the clutch claw/slinger overall is still better than wyvern riding, though
>You do it once at the start of a hunt and then again every once on a while.
In other words you have to keep on spamming it.
Meanwhile in Rise you can play as vanilla as possible with no issues.
I went through all of IB's content as a GL player without using the clutch claw once, so far that I only remembered the mechanic existed when fighting Safi after I was told you could force the monster to focus its attacks on you so the IG sperg won't cart 2 minutes in.
Maybe I'm moronic, but I never understood what the big deal about the clutch claw or tenderizing was.
because GL doesn't care about hitzones, so the clutch mechanics were secondary to its gameplay, and wyrmstake blast could be compensated for with slinger pods gathered in the environment if you could tolerate the short durations.
Basically, GL mechanics made clutch claw irrelevant. You were playing the weapon correctly.
Don't know, don't care, I'm having fun hunting and that's what matters to me.
If I was concerned about the time I took I would play a tryhard weapon and look meta builds online.
Don't know, don't care, I'm having fun hunting and that's what matters to me.
If I was concerned about the time I took I would play a tryhard weapon and look meta builds online.
Based, you are basically me except I play SnS.
I only remembered the clutch claw after my friend pointed it out to me, so I started using it a bit but some times I just can't be bothered to so I don't.
I don't play Monster Hunter with the intent of completing hunts as fast as possible, I play it to have fun and play the way I want to, whether or not I use the clutch claw depends entirely on how I'm feeling at that exact moment.
>I played a weapon that ignored hitzone values and I don't understand the complaints about hitzone value centered mechanic that almost every other weapon cares about
Worldspammers' average IQ on full display
The two are not on the same level of shit. Wirebugs are infinitely more intwined to the game than the claws are. You can get away without even using the claw or using them once in a while like intended but wirebugs? you are constantly using them, the are intertwined to all of your combos. It's so bad
Uh what?
Did you get that backwards or something? You can completely ignore Wirebugs now especially since sunbreak added the ability to wallrun without them.
It also won't impact your times significantly and doesn't "intwine" with anything other than aerial attacks.
And if I'm being honest the most broken thing in the game isn't Wirebugs it's the cats especially one with the lottery that can do everything and has the kittenator.
Anyway, as for the claw, that thing is absolutely necessary if you want to finish a G rank monster within half an hour. Because the hunter's damage output is absolutely pitiful without tenderising.
It's also "intwined" with more mechanics since you can attack and get slinger ammo from the monster depending on your weapon. Also it can give you easy KO damage with a blunt weapon without being positioned since you can just leap to the head no matter where you latch to. If I remember right you can also change to a claw mount from the normal mount.
Wrong.
With the introduction of the claw, HZV got all fricked up forcing you to tenderize even the head sometimes. Meanwhile in Rise I can whack the monster on the head with my greatsword, playing it just like base World, ignoring the bugshit and I will feel right at home.
t. base world and sunbreak enjoyer.
>try and play world >menu design all kinds of fricked up >barely playable with kbnm >try the rise demo >same shit again >but now with jank grappling hooks >try the wild hearts demo >truly fricked kbnm controls >and performance is ass
>barely playable with kbnm
What? I got like 1k hours, 100% of which is KB+M. Game is perfect on KB+M. Hell it's objectively the best way to play with bowguns, due to better aiming, and easier hotbars for crafting ammo.
I want to weight in with other anons as someone who has 1k+ hours in world exclusively with KBM and it's pretty well done if you disable a lot of controller-friendly stuff in the options menu.
KBM was shit at launch mostly because Capcom in all of it's wisdom decided to have mouse aim just emulate a joy stick, they later added direct mouse inputs.
But only morons play a new MH game at launch, so they deserved it.
Horrific online, massively rushed development, Nintendo base console graphical restrictions, less replayability, poor planned out endgame, absolutely no major tweaks or additions short of Wire Bug mechanics, terrible Hoard mode inclusion in base game.
Rise had a lot of half cooked going for it. World, in spite of a few decent flaws like weapon designs, is still the massively superior product. And Tendies would just not take the fricking hint at the time.
That's true about vanilla games. But Sunbreak > Iceborne.
It's like devs tried so hard to remove every bit of fun from World and it's G-rank expansion.
While Rise was bad. Really bad. But Sunbreak fixed everything and even more.
I think people dislike them cause they are a resource to manage for skills and escape. The only thing that really bothers me is wirefall cause in combination with all the counters and evasive moves it speeds up the combat drastically and causes shit like Risen Shagaru with attacks specifically designed to frick those.
There's multiple parts to it >doesn't actually give you as much freedom as it proposes
They give you a dash and jump and basically a free range grapple. This is cool and pretty fun but IT GOES AWAY WHEN YOUR WEAPON IS OUT. Complete wienertease, like they're afraid of real fun >Universal meter mechanic undermines weapon specialties
Characters that already had meter mechanics or other special forms of damage are undermined hard because silkbind skills are just really really good and the best attacks to be using when the opportunity arises, especially since a lot of them have good range. Why mess with the other weapons power moves when you can use silkbind? >COUNTERS COUNTERS COUNTERS
What makes monster hunter stand out from other "action" games is it's massive emphasis on positioning and timing. There's a very clear difference between a bad MH player and a good one based on how they position themselves both to avoid attacks and to get the best hitzone opportunity. With such a massive emphasis on counters on most weapons in Rise, it devalues positioning and timing and instead turns into the same type of slop as other action games where you just boringly time your defensive mechanic to their attack to win.
>This is cool and pretty fun but IT GOES AWAY WHEN YOUR WEAPON IS OUT.
Most binds still give you that kind of mobility. >Why mess with the other weapons power moves when you can use silkbind?
Silkbind was created to mitigate the spam caused by most of those moves being base moves attacks in world like helm splitter for instance not to mention a lot of the useful ones leave you wide open.
COUNTERS COUNTERS
Most counters aren't even Silkbinds. >What makes monster hunter stand out from other "action" games is it's massive emphasis on positioning and timing
This doesn't go away because there are more counters nor does adding mobility change the the fact since you still need to position yourself for the most damage. If anything it adds more to it because you need to understand positioning, timing and distance travelled depending on the silkbind. >it devalues positioning and timing
No, no it doesn't this is a completely empty statement that doesn't understand why positioning and timing is important.
Positioning is important both because of the range of a monster's attacks and where they'll go and the fact that where you attack matters. Neither of these things are effected by the bugs just the speed at which you do it and be because the they don't lock on to the monster you won't instantly have perfect positioning if you do use them in combat.
As for counters, it takes a lot of skill for those to be used for attacking more than defending because often times they aren't precise not only that but it doesn't stop the monster unless you get a lucky trip so a combo could still catch you depending on the weapon.
>Most binds still give you that kind of mobility.
There's a difference between universal moves and weapon specifics attacks and you only get 2 silkbind moves per scroll. >spam caused by most of those moves being base moves attacks in world
So instead people spam silkbind attacks. wow genius design. >Most counters aren't even Silkbinds.
that doesn't make anything better??? >This doesn't go away because there are more counters nor does adding mobility change the the fact since you still need to position yourself for the most damage.
it does because the counters do a lot of damage to where hitting the right zone really doesn't matter most of the time and it simplifies the game so much that you might not even feel the need to worry about hitzones outside of specific monsters. It doesn't feel "necessary" to put in the extra work. >Positioning is important both because of the range of a monster's attacks and where they'll go and the fact that where you attack matters.
Yes and with counters you don't need to worry about that. It doesn't matter where you are as long as you are close to the monster you can counter any attack while in previous games if you tried to attack after a specific monster move, you could get punished for being in one positioning near them but safe in the other i.e. left side of their head could make it impossible to dodge if they did a running charge but if you were on the right side of their head you could avoid it. This is a monster hunter fundamental and applies even to world. But counters invalidate that kind of positioning knowledge and skill. Especially since a lot of weapons have silkbinds that lets them sit out far away and dash in with their attack with no spacing or positioning requirements.
tl;dr - rice is so shittily balanced that spamming the same silkbind move ad infinitum does like 50-60% more damage than normal monster hunter gameplay
DB spams one move over and over again, just as it does in every other MH game, new shitter is blown away by this revelation.
9 months ago
Anonymous
World was the greatest game of all times, it actually feels like hunting and your webm proves it
9 months ago
Anonymous
>and your webm proves it
Nerg is completely immobilised by the falling bash.
9 months ago
Anonymous
>tendie think this kino is the same as that bingbing spam
embarassing
9 months ago
Anonymous
the spam is le good when [my console war tribe]
9 months ago
Anonymous
Silence, blight of every fanbase
9 months ago
Anonymous
Yes, I'm the blight, not you consolewar brazillians that can only afford one ps4
9 months ago
Anonymous
>muh snoy
there it is, the tendie reveal itself
9 months ago
Anonymous
>muh tendie
there it is, the snoy reveal itself
9 months ago
Anonymous
only tendies defend rise to death while shitting on world
9 months ago
Anonymous
I play rise on PS5 and defend rise to death while shitting on (the bad parts of) world
9 months ago
Anonymous
That fatalis fight looks way more fun than the one from the rise webm. Also, not sure what point your making with the webm you posted.
9 months ago
Anonymous
>Also, not sure what point your making with the webm you posted.
?????????
The player is literally spamming falling bash into infinity. Spam one move is le bad right?
9 months ago
Anonymous
half of the rise webm was an actual fight, the webm you posted is just sns fighting a downed enemy with a long 3 hit combo it can't normally use as a universal punish against monsters attacks
9 months ago
Anonymous
9 months ago
Anonymous
>pre-iceborne
9 months ago
Anonymous
*loads up shitpods into slinger*
PERFECT RUSH
PERFECT RUSH
PERFECT RUSH
9 months ago
Anonymous
dude i love world slop
9 months ago
Anonymous
kino run
thanks for sharing
9 months ago
Anonymous
>Pre-IB >Palico >Doing so much damage that he kills nergi in less than a minute and stunlocks him. nergi LITERALLY does a single attack >Guy still gets hit
you're really grasping at straws
9 months ago
Anonymous
so much damage that he kills nergi in less than a minute and stunlocks him. nergi LITERALLY does a single attack
is this supposed to make it better?
and sorry to say it, by post iceborne monsters are also stillborn, outside of the final title update fights
9 months ago
Anonymous
That looks great tho, what were you trying to prove?
>There's a difference between universal moves and weapon specifics attacks and you only get 2 silkbind moves per scroll. >So instead people spam silkbind attacks. wow genius design.
So which is it?
Neither of these can be true because if you can spam then you have enough for mobility but if your complaint is that the downtime is too long you can't spam it.
If you want to make an argument then make sure you don't contradict yourself.
That said, if you max out whisperer you can get a decent speed on it but it won't match the level of spam or even the damage output of the previous game.
Looking at your webm that must be a crit build with max whisperer with a demondrug and powder.
And it still isn't doing as much. >that doesn't make anything better???
Of course it does, your argument is against the bugs making it a moot point. Even then you still need timing. >it does because the counters do a lot of damage to where hitting the right zone really doesn't matter
Yeah that's completely wrong because the counters aren't all that powerful on their own which is why they're often used just to maintain momentum in combat. >and it simplifies the game so much that you might not even feel the need to worry about hitzones outside of specific monsters. It doesn't feel "necessary" to put in the extra work.
Yeah that's wrong too and an opinion more than anything else. Hell, you can even see the major difference hit zones can make in your webm with the head getting a hit as high as 234 while no hits on the arm hit 200, the lowest in fact is 102 by the looks of it. Hard to tell with it sped up.
Also why would you argue this using a webm where a player is actively positioning himself for max damage? >Yes and with counters you don't need to worry about that.
You do. For the reason said above.
You're saying none of it matters but you clearly haven't actually checked out the damage values of these moves before.
I mean, take hammer for instance, the best damaging move isn't the water strike swing it's the B combo, not counting binds.
NTA, but I'm sick and tired of people pretending Water Strike is any good. You can't even use it while charging up, like holy frick are you guys seriously playing without charging your hammer 24/7?, What goddamn use do I have for a move that can only be used reliably from neutral when I'm NEVER in neutral?, Plus, why would I even need a counter when I have Dashbreaker with silly ammountsof super armor (does everything Keeping Sway does AND deals damage, plus why would I ever use keeping sway when I can basically do the same thing for free pressing R2+O?)?, On top of that imagine giving up the GOATED side Smash and the quick golf swing combos it enables. Couldn't be me, that's for fricking sure.
>Sons of the forest
are you retaded? this shit really yesterday and cant even make to the top 100 most played on steam while old ass world and rise are still there 24/7.
Probably because World has more quests with incentives to hunt in a party like the Kulve and Saafi raids. Rise can be played entirely solo (World/Iceborne can be as well, but you're not expected to), and Sunbreak introduces AI controlled teammates so now you don't have to worry about real people costing you a faint or using up your Insurance. About the only reason to go online for Rise is anomaly farming, which is still an endeavor that can be done solo.
Either way, I'm glad Rise exists. It's a fun experience for people like me who enjoy jumping around in their video games, Palamutes are tailrider from Iceborne but good and not a waste of time, and most importantly the monster variety is a lot better. A lot of World's newcomers are boring and extremely one note. Hell their Iceborne subspecies may as well be the base monster given how greatly improved their movelists and behaviors are, and I'm glad Rise gave the World returners their G Rank moves in base game so they wouldn't be as easy (they're still easy regardless because they're literally all tutorial monsters with added bells and whistles).
What are you, mega homosexuals? The game is finally somewhat balanced around playing solo in Rise, and you're opting for the braindead easy mode of multiplayer? This is unironically more of a shitter thing to do than summoning in souls games, I'm actually embarrassed for you.
I just went back to World to coop with a friend and holy shit the online system is terrible. You can't even play through assigned quests together if one person hasn't seen the cutscenes. Rise BTFO's World in that regard.
Literally the worst fricking multiplayer experience in existence. Best of all if you DC while doing the quest you have the pleasure to experience the horrible plot sequence all over again.
>World is always online >it's still has a single player campaign going on, but with the advent of multiplayer >people still b***hing five years later why single player oriented quests wall off multiplayer until the single player content is over
The writing was on the wall with that one and it still manages to piss people off to this day. Funnily enough they seemed to figure this shit out by the time of Exoprimal.
As someone who's entry to the series was Rise I have no idea how people are able to play anything before it and not fall asleep. Rise made the formula so much more fun. Tried World after spending about 500 hours in Rise and I had to drop it after like an hour.
World barely fricking starts in an hour. That's literally nothing but tutorials and you're actually gated from online until you complete certain quests. Though to be fair, World's start is absolutely terrible and somehow beats out Tri for the worst tutorial in the series.
I'm sorry but having to play the whole game before you can properly do multiplayer is fricking moronic. We also played Rise and had no issues at all. This is what cope looks like.
>This is what cope looks like >pointing out the obvious makes me a World apologist now
I'm not coping with anything, only stating that it's a no brainer what was going to happen by forcing single player shit into an always online game. Come on, what else was Capcom going to do. >allows your friend's hunters to be in those cutscenes
...Why? They're not part of your single player story and have nothing to do with you, so Capcom wouldn't put in that extra effort unless it was something like Behemoth where they did show multiple hunters during the cutscenes.
Point is, I'm not surprised at how they handled the system the way they did. If anything I'm more surprised people didn't see this coming a mile away the moment Capcom announced World was always online and there was no quest split. Like almost nobody foresaw this was a bad idea before they played World?
>take a game that only a very specific set of weird nerd enjoys >make the same game again >casualize it >add weebshit >it flops
Who could have predicted this?
As someone who's entry to the series was Rise I have no idea how people are able to play anything before it and not fall asleep. Rise made the formula so much more fun. Tried World after spending about 500 hours in Rise and I had to drop it after like an hour.
I don't watch Tiktok so I don't have this problem
My entry to the series for MHFU
I miss the slower paced and more thought out gameplay of the older games
I want MH6 to have a special Elder Dragon that you need to fight multiple times in a row to actually beat
>I didn't play any other games in the series except the last two >Actually I only played the last one because I didn't play the one before it for longer than an hour >Yeah I think the games I didn't play are shit and the game I played made the series (which I know nothing about because I didn't play it) much better
How could you make that post with a straight face? Are you genuinely moronic?
It feels like the MH equivalent to those God of War games on PSP. It's not bad at all but it's also clearly not a "main" entry like World was and can be easily skipped. In the future, people will kinda forget it even happened and just talk about the ones that came before and after it.
what I want in MH6 is an area where every type of monster can show up from the base game, so I can just hunt endlessly
They kinda had it in 4U, and they introduced it in Iceborne too
Just give me a bigger area for it, and secret conditions to force spawning of specific rare monsters (Have 3 different Rath species on the field at once to spawn Steve, Weaken a Kirin and then let it nest unobstructed to spawn Rajang, sort of things)
>Being done with all village and hub hunts after 20-25 hours
Fricking this.
It's one of my biggest issues with nu-MonHun. In older games, the difference between low rank and high rank was a massive leap requiring a lot of time, grinding and effort (with special quests like Jhen Mohran in 3Tri). It was actually a palpable difference between casual hunters and those who took it a bit more seriously.
Now? It's a walk in the park everyone can do almost automatically. What's the point in differentiating low, high or even master (g) ranks when almost every hunter can reach all of these ranks with little-to-no effort?! Once G (master) rank was a semi-mythical thing not every hunter had in the hubs. It was a reward for their patience and dedication. Now it's accessible to everyone after a 2 hour cutscene.
I hate the base principals of what nu-Monhun has taken so much that I can hardly put it into words. Frick.
Because thr games have an actual post-game now. G rank is now high rank and post game shit like investigations, which are a lot more repayable, are the new G rank.
New system is better and has higher skill requirements the more time you spend in the game, not a capped difficulty.
thats the exact reason why its worse
they fricked with the progression and now have to endlessly invent dumb pseudo ranks above g-rank so the game has some lasting appeal because everyone can just blast to the end of g-rank and farm the best armour in 4 hours
it also makes the "get to rank 100 to unlock the next monster" feel awful because you have nothing to do until rank 100, everything is gained too easy you obliterate all long term goals instantly
you never accidently gain 50 rank trying to find a zinogre gem
>the difference between low rank and high rank was a massive leap requiring a lot of time, grinding and effort (with special quests like Jhen Mohran in 3Tri).
No, you're overstating the difference between low and high because you knew less then than you do now, I was the same until I went back to play FU. Also don't glorify Tri Jhen and it's timed bullshit. Not only was it piss easy you couldn't play it when you wanted and now you can't do it at all. The same shit is going to happen to world to with the raid versions of Safi and Kulve by the way.
Wirebug
Bad map design
Too much arcade-y
Awful matchmaking, i don't know could they frick up something like that
And maybe too much leaning on the action side of the game, but that come with the arcade kind of feel Rise gave me
Well you see, when a game doesn't run like liquid shit and has more features on the first platform it came out on people are less inclined to double dip.
Most MH were really enjoyable to me, Gen and Rise are the only entries that felt awful to play.
You do have a point that World put the emphasis on the "Hunter" part of the title, as you are evolving in a big map full of life with monsters going about their life with their own behavior instead of just sitting there on the map waiting to be killed.
Brother!
I played Gen after playing through FU and 4U and it just felt so bad
When I saw Rise my immediate thought was "This is Gen2 I shall not touch this game" and I feel like I've been proven right from what I've seen of it
Gen and Rise are not real MH games, IMO.
>You do have a point that World put the emphasis on the "Hunter" part of the title
Not really. You're not hunting, learning patterns or paying attention to the environment like you would in every other game you're just being guided to the monster by following a glowing path while things you can interact with also glow.
It's treated more like a ride than a game.
>You're not hunting, learning patterns or paying attention to the environment like you would in every other game
Waving to a balloon or popping a psy serum and remembering which 3 zones the monster can spawn is clearly superior, you're absolutely right.
>Boring >Less content >Maps are too damn big >Spidermanning was fun for a week >Dango is not food >Rampage mode sucked and they dropped it all together >Waifus barely make up for all of this
MH6 desperately needs to return to its roots. No fricking gimmicks or shitty stories, we want to HUNT monsters and raise our farms.
>Perpare food from monster meat, vegetables and ingredients collected on the field while exposed to dangers of the hunt >Some madmen so far as to milk a fricking Kirin to make butter out of it >Get an entire team of chefs to prepare a hearty meal for the Hunter to have the energy to survive his next hunt against some mytical bloodthirsty beast
vs >"Here I made the rice ball yellow and drew a face on it :)"
It's called immersion you moron. By your logic, the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
9 months ago
Anonymous
>It's called immersion
You're playing a game where one man can take out mountain sized monsters. Immersion isn't an argument for this franchise. >the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
And would you look at that, world did just that.
9 months ago
Anonymous
>Immersion isn't an argument for this franchise.
bait, take your (you) and frick off
9 months ago
Anonymous
It's not, anon.
Verisimilitude and immersion go hand in hand with the former being the main reason the latter can happen.
There is no verisimilitude when a hunter inhales a meal fit for 20 on his own in a few seconds nor is there when you're fighting something like zorah.
Get over it.
9 months ago
Anonymous
Verisimilitude is about internal consistency. Eating a meal fit for 20 is exactly what you would expect from someone who is (a few seconds later) about to fight something the size of a mountain.
It is internally consistent. Verisimilitude maintained. Get over it.
9 months ago
Anonymous
>Eating a meal fit for 20 is exactly what you would expect from someone who is (a few seconds later) about to fight something the size of a mountain.
No, it's the exact opposite. If someone is going to undertake a strenuous physical task they DON'T want to be full of food let alone in excess because they're just going to feel bloated and sluggish for starters and there would be the risk of vomiting and you don't want that in a helmet. You can't even say that Hunters don't feel these things because they can get drunk. >It is internally consistent. Verisimilitude maintained
Yeah no. They could have skirted around it by saying that you're playing as a wyverian who has saiyan like appetites but no, you're playing as an ordinary human.
Oh, and if you're going to try the old "I'll use his words" thing make sure you have a point.
9 months ago
Anonymous
You're conflating realism for verisimilitude or immersion again.
All of your complaints are against realism - and would apply when fighting the gigantic literal mountain of a monster. but we're here to do that, so now we're into 'verisimilitude' territory, not realism territory, this clearly not being a 'realism' game. Incredible feat, matched by even more incredible feet. What is more extraordinary? The fight, or the food?
Whatever the case, you're blind because your head is shoved so far up your ass to see what is obvious.
9 months ago
Anonymous
>And would you look at that, world did just that.
Ah, so you really have no clue what you're talking about then.
9 months ago
Anonymous
Says the one that can't argue against that point.
9 months ago
Anonymous
What point? You didn't make any.
You have to run around in every single game to talk to the armorer, farm or farm equivalent, and your room, World included.
>It's called immersion
You're playing a game where one man can take out mountain sized monsters. Immersion isn't an argument for this franchise. >the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
And would you look at that, world did just that.
>You're playing a game where one man can take out mountain sized monsters.
Hunters are canonically superhuman beings dedicated to the task of hunting said mountian-sized monsters, burning 50 times the energy a normal human would in the process. That's why your hunter will fall in a coma faster than a starving diabetic if he doesn't constantly stuff his face before and while on hunts. That's also why food plays such an important part in the games.
9 months ago
Anonymous
>You have to run around in every single game to talk to the armorer, farm or farm equivalent, and your room,
Exactly.
Except for the quests in world where you can access them straight from the quest boards. It's just a menu with different access points. >Hunters are canonically superhuman
That lore comes from frontier and it's canonicity is questionable. >That's why your hunter will fall in a coma faster than a starving diabetic if he doesn't constantly stuff his face before and while on hunts
Not only is there nothing to say that's the case.
See
>Eating a meal fit for 20 is exactly what you would expect from someone who is (a few seconds later) about to fight something the size of a mountain.
No, it's the exact opposite. If someone is going to undertake a strenuous physical task they DON'T want to be full of food let alone in excess because they're just going to feel bloated and sluggish for starters and there would be the risk of vomiting and you don't want that in a helmet. You can't even say that Hunters don't feel these things because they can get drunk. >It is internally consistent. Verisimilitude maintained
Yeah no. They could have skirted around it by saying that you're playing as a wyverian who has saiyan like appetites but no, you're playing as an ordinary human.
Oh, and if you're going to try the old "I'll use his words" thing make sure you have a point.
9 months ago
Anonymous
>That lore comes from frontier and it's canonicity is questionable.
What the frick moronic shit is this
When did any MH devs at any point in time ever say frontier was not canon? They've been pulling frontier monsters into the series since the PSP games
9 months ago
Anonymous
>They've been pulling frontier monsters into the series since the PSP games
Is that really your only argument? Pulling a monster from a game doesn't mean that game shares a continuity
9 months ago
Anonymous
Can you please provide literally any source as to why you think the game's potentially not canon? Or why it's somehow not in the same continuity as the main series? Or how the main series games are even in the same continuity if Frontier for some reason isn't? I'm dying to know what you're basing this on besides moronic speculation from reddit or something.
9 months ago
Anonymous
>Can you please provide literally any source as to why you think the game's potentially not canon
I should be asking you for a source suggesting that they are since Frontier continuity doesn't seem to adhere to any other game.
9 months ago
Anonymous
There is not a single instance of a dev saying it's not canon or some alternative universe bullshit unless you want to prove me wrong. I just want to know why you think the way you do. >since Frontier continuity doesn't seem to adhere to any other game.
As opposed to the other games? The games barely make mention to one another, there are some recurring NPCs and that's about it.
9 months ago
Anonymous
>There is not a single instance of a dev saying it's not canon or some alternative universe bullshit unless you want to prove me wrong.
That's on you anon. You have yet to provide that it is in continuity with the monster hunter games.
My argument is proven by the fact that there's nothing confirming it as a fact right now. Your argument requires evidence. >As opposed to the other games? The games barely make mention to one another, there are some recurring NPCs and that's about it.
That's all you need. A shred of continuity is a link confirming that they're related somehow. Let's take World for instance
World has the ACE Cadet as an NPC linking it to his origin game MH4U and with MH4 you can go to just about any other mainline game I could go through all of them but I'll just leave it with the Wycoon doing business with just about every previous town.
But you can't really do that with frontier.
9 months ago
Anonymous
>It's just a menu with different access points.
As opposed to a menu with a single access point. I'm not sure how that is supposed to prove your original point. >See 646488062
I accept your concession.
9 months ago
Anonymous
>I'm not sure how that is supposed to prove your original point.
That's because you're not very smart. In previous Games and Rise they were associated with NPCs, guild maiden, guild marm, the twins etc. It was their job both as a gameplay element and in the world of the game itself.
That can't be said about world, the handler can give you quests sure but so do the boards it's a just a menu, that's the only purpose it serves that game. >I accept your concession
Which is just another way of saying you have no argument.
9 months ago
Anonymous
>In previous Games and Rise they were associated with NPCs, guild maiden, guild marm, the twins etc.
You could have said from the start that you were in a coomer-induced fit. I couldn't care less about what the quest giver looks like, FU's initial grandma, a Palico, a billboard, a guy on a toad, it's all the same. >Which is just another way of saying you have no argument.
At this point several people replied to you explaining why you were wrong and you only resorted to that one reply. It's okay Anon, we'll just pretend you're right.
9 months ago
Anonymous
>That's also why food plays such an important part in the games.
NTA but you're reading too much into it. They just needed a means for temporary effects and to have your stamina go down.
9 months ago
Anonymous
>You're playing a game where one man can take out mountain sized monsters. Immersion isn't an argument for this franchise.
You're confusing "immersion" with "realism".
9 months ago
Anonymous
No, no I'm not.
As much as I like Monster Hunter, it's not a series that focuses on immersion. Never has been.
9 months ago
Anonymous
You are again confusing "immersion" with "realism"
9 months ago
Anonymous
And that's why you can't actually argue your point.
9 months ago
Anonymous
>the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
NTA but unless you're talking about world there's an actual difference between the two so, no. You couldn't do that.
You could also argue that world did just that since there's no difference in going to the hub or accessing the list from the boards or handler. The handler herself doesn't even really have a purpose come to think of it.
9 months ago
Anonymous
>The handler herself doesn't even really have a purpose come to think of it.
she existed to make low T incels salty
9 months ago
Anonymous
It's a side game. They've been doing their own thing with the meals for over 10 yeras.
Let's look at 3rd Gen. >Tri had big meals >Portable 3rd had hot springs soaking and drinking tea
4th Gen. >4 gives you big meals >Generations and Ultimate was fondue skewers
Now we're at the tail end of 5th gen so... >World/Iceborne gave you big meals >Rise and Sunbreak use dango
This has been the pattern for a long time; but people are up in arms about it NOW? Monster Hunter's 6th gen is going to do the same shit: grandiose meal in the mainline game and expansion, side content game is going to have you eating chocolate glazed donuts to gain your skills.
9 months ago
Anonymous
They all had big meals save for P3rd and Rise, if memory serves. I didn't play Frontier or the Wii entry, but I'm pretty sure it's big meals regardless.
And yes, a fondue is a pretty big meal.
9 months ago
Anonymous
>or the Wii entry
That's Tri and it's a mainline game and I used that to contrast Portable 3rd. And the fondue in G/U isn't the as
>Graphicsgay
Go back to your rice mush, weeb
or the meals we had in Tri, 4 or World, and can therefore be considered its own thing.
In reality >1 small meals >2 small meals >FU massive meals >3 small meals >4 big meals >gens big skewers >world MASSIVE meals >rise dango skewer
Needless to say there isn't much of a pattern.
Just because you skipped Portable 3rd doesn't mean pic related didn't happen. You increased your health and stamina sitting in the hot spring. You gained your skills drinking tea. There were no big meals in that game. So again, the next side game isn't going to have lavish put together meals either. Their entire MO is setting themselves apart from mainline.
9 months ago
Anonymous
In reality >1 small meals >2 small meals >FU massive meals >3 small meals >4 big meals >gens big skewers >world MASSIVE meals >rise dango skewer
Needless to say there isn't much of a pattern.
9 months ago
Anonymous
>>FU massive meals
MASSIVE meals
guess i lucked out. these are the only mh titles ive played. i love the big meals. always makes me hungry irl.
Rise isn't built for depth. It has all of the superficial vestiges of nuanced gameplay, but it's lopsided. The rise demo experience is hardly removed from the full game. Might as well play that until you feel "done".
The end game grind is unreal in rise. The monsters don’t feel as alive either. I’ve enjoyed both though. Of the 3 I’ve played so far GU is my favourite so far just for the diversity of quests and monsters. Switch skills are cool though, more weapon options and move diversity is always fun.
I'd rather grind guiding lands than anomalies.
Anomalies are such a fricking shit endgame. Millions of different materials and you need all of them for anything on top of grinding an arbitrary level gate.
And the sound effects are all wimpy and lame in Rise.
>And the sound effects are all wimpy and lame in Rise
See, I thought that too but then I tried playing World again the other day and the sound effects were so fricking awful and quiet that I had to turn down the music to even hear them.
It genuinely doesn't feel right.
I switch back and forth and I never had that issue. Rise sounds like I'm slapping shit with a wet noodle. World's on hit effects actually sound weighty.
>World's on hit effects actually sound weighty.
They really don't. It doesn't even feel like they're there half the time so the satisfaction of landing a good stun with the hammer is just empty.
play with the audio settings in world. I recommend medium audio range, instead of high/low. Gives similar weight to things that are supposed to be loud/quiet, so neither sound too far in their respective directions.
But the headphones/3D surround options or whatever its called can affect things also. Basically, try settings you're not already using aside from the sliders.
Rise actually didn't flop especially when you factor in the Nintendo deal
I think people just don't like Rise's endgame as much and also World was many peoples first MH game so they just like it more
Personally I actually kind of like Rise's endgame even if it isn't perfect
you're right, they are last years numbers
I could go to the site you pulled this screen shot from
moron
and pull the most up to date numbers
https://www.capcom.co.jp/ir/english/business/million.html
World 19million (22.7 million)
Iceborn 10.5 million
Rise 13.2 million
Sunbreak 6.1 million
I think you'll find, if my math is correct, that The total sales of Rise and its expansion don't match the total sales of Worlds base game
The removal of a fricking seperate walk animation that has been in every game prior to Rise is legit the most israelited out globohomosexual bullshit I've seen so far.
>You will support an unfinished game on release. >You will support gameplay limitation due to Switch release. >You will eat the dango. >You will collect the bing birds. >You will wyvern ride. >You will use silk binds >You will wire bug >You will play the tower defense mode >You will grind Anomaly's >You will grind qurio armor >You will grind perfect talismans
Dogshit game
>Imaging discussing on a video game board about a series you like with other morons who enjoy it just as much but can't discuss anything without calling each other names
Shitflinging is tradition at this point. Just ignore the consolewar autists and it's almost pleasant.
>Bought Rise while it was on sale >Playerbase rapidly dying despite the last update only being like 2 months ago >Multiplayer going to be totally dead by the time I get around to playing it
There is literally nothing wrong with clutch claw. It scales more the worst a zone is while good hitzones (70+) get barely any boost so clutch claw is literally only necessary vs monsters who either have all shitzones which is very rare. The hitzones are not "balanced" around it either outside of ARGUABLY a few examples. The hitzones for monsters are very much in line with old gen and there were plenty of old gen mons that only had a single hitzone that wouldn't make your attacks bounce. Even when you THINK you need to tenderize something, the act of doing so is easy and takes less than 10 seconds.
If you genuinely think clutch claw "ruins" world or is the "worst mechanic in the series" then go play old gen and go fight the numerous monsters that would waste minutes of your time by constantly charging away or digging or going underwater constantly, doing so faster than you can run and punish and doing it multiple times in a row. People who b***h about clutch claw either never played old gen or are simply parroting opinions.
>You will support an unfinished game on release. >You will sit through 30 minute loading screens in Astera because the consoles that run the game at launch are shit and sorry gaijin no PC port at launch >You will eat cat food >You will traverse the shitty maps and take 20 years to find your target even if we tell you where it is after 5 minutes. >You will use the crutch craw >You will flinch shot monsters and keep them constantly enraged or you will do no damage >You will put on the shiny mantle slop and cover your layered armor for 90% of the hunt. >You will grind safi >You will grind kulve >You will grind guiding lands and decorations, you will never have a full set of decorations
Dogshit game
>>You will support an unfinished game on release.
I bought a lot of MH pre G-rank, it's always been like that, the only ones I skipped were 4 and X and went straight to U and XX >>You will sit through 30 minute loading screens in Astera because the consoles that run the game at launch are shit and sorry gaijin no PC port at launch
I sat through hours of loading screens in 1st and 2nd gen, Dondurma was legit worse than Astera >>You will eat cat food
Always did, always will >>You will traverse the shitty maps and take 20 years to find your target even if we tell you where it is after 5 minutes.
Sorry, this is World, the maps are good and I don't have to waste time through 10 separate zones with their loading screens to find anything anymore >>You will use the crutch craw
Yeah, it's fun. >>You will flinch shot monsters and keep them constantly enraged or you will do no damage
I do plenty of damage even when they're not enraged, but sure, I like the Slinger >>You will put on the shiny mantle slop and cover your layered armor for 90% of the hunt.
Not really >>You will grind safi
Sure >>You will grind kulve
Sure, I'll carry your worthless ass too since Master Rank Kulve is actually really fun >>You will grind guiding lands and decorations, you will never have a full set of decorations
Yeah, that's the MH endgame since 2nd gen, what's not to love? GL is also pretty fun after the various fixes.
Doesn't have the >muh realism of World. Hopefully Capcom won't just default to making World 2 as a result. Rise is still a far cry from how the series was since Generations and prior, but Rise was at least a step in the right direction.
>Hopefully Capcom won't just default to making World 2 as a result
I mean, you know they will, especially if they put it on PlayStation because it won't sell unless it looks like greasy shit.
>T-THERE IS LITERALLY NOTHING WRONG WITH THE CRUTCH CRAW >YOU'RE GONNA GOBBLE THE CRAW UP >YOU'RE GONNA SAY YOU LIKE IT AND IT WAS EVERYTHING YOU WANTED FROM A MONSTER HUNTER GAME >AND YOU WILL BE HAPPY
>JUST HAVE A MENTAL BREAKDOWN ALREADY TENDIE >STOP EXPOSING ME FOR THE SHITTER I AM >YES I HAVE ONLY PLAYED WORLD AND I DONT KNOW WHAT THE FRICK IM TALKING ABOUT >NO I WILL NOT SHUT UP ABOUT WORLD AND TOKUDA'S DICK IN MY MOUTH >AAAAAAAAA IM SO MAAAAD AND SAAAAAD BECAUSE YOU SHIT ON WORLD NOOOOOOOOOOOOOOOOOO
Rise has always been shit. It started out as shit with half of its contents unfinished and ended up being shit with its endgame contents being lackluster and lazy.
The whole fricking game is filled to the brim with laziness. They have no reason to outright remove gunner armors yet they did it because ????
Rise also had a disappointingly shit gameplay. They added way more options for playstyle than World yet i still find World to have more enjoyable playstyles despite how limited it was compared to Rise.
I absolutely detest tenderizing back in Iceborne but i never thought that there would be something worse.
The only good thing about it was SA and Lance's adept guard but that's it, the rest is just disappointing shit.
>They have no reason to outright remove gunner armors yet they did it because ????
Serious question: why did they do it?
World turned gunner armours into beta and got weapons BONED and IRON'd because they were experimenting with new things (unifying armor and tried to experiment with "visual weapon progress" and "design your own weapon" in IB) and also budget constraints. Rise managed to directly import weapon models from older games but why did they decide to outright get rid of beta/gunner armour?
eases players between playstyles. Designers clearly want people using more weapons, and blademaster/gunner split was an impediment. Armor skills already are, but if you straight up can't use one set at all, then it is a hard barrier to entry. Not good for early game, where new players should be encouraged to experiment. Not entirely great for late game, where you also want a long tail of continuing players doing the same (although in the long run it does mitigate this somewhat as a number of the set pieces will work double duty, it's not really enough to make an enormous impact on total relevant set pieces).
Man what a waste. Wasn't a fan of ranged weapons but i did like gunner armour's asymmetrical aesthetics. Shame they got rid of that for mundane reasons.
>"you will grind guiding lands and decorations" >"yeah thats the mh endgame since second gen"
holy fricking zoomer you never played dos get the frick out of here LOL
>positioning mattered until rice
yeah dude
because positioning mattered so much in GU where you could just valor everything
it also mattered a lot in world where you can just temporal everything
GOD I LOVE POSITIONING AAAAAAAAAAA IM GONNA POSITION
Generations is not a mainline Monster Hunter game and its gameplay should not be considered
If you were relying on the temporal mantle you deserve your triple cart when it runs out
Those were some incredible threads. Right around the time that the one where one poster got banned and about 100 posts vanished too.
Some people are intent on making fans of the same series think theres reason to fight about one game over the other.
I just enjoy monster hunter.
Is Gore Magala as boring as he is in 4U? This might be a hot take but a lot of the "fan favorite" monsters such as Jho, Brachy, Zinogre and Gore are all fricking piss easy boring fights and I hate how they get in like 80% of the time
Wow, who thought a chinky cartoon console game with insane amounts of DLC would get mogged by a proper western style PC v ersion of the same thing? Yeah. Really gets your noggin joggin.
I'm the person you hate, I entered the series with MHW because it seemed more fleshed out than the previous games. I did try one of the psp ones but the mechanics were too janky for me.
The reason I didn't get MHR is because I really enjoyed how slow and clunky everything in MHW was and I dislike how arcadey MHR seems. The environments also don't seem as cool. I am however impressed at how many monsters there seem to be in MHR
This video appears to be shadowbanned >can't find it if you don't use the exact title down to the last character
Capcom is afraid their cash cow (casual MH) gets exposed
This really showcases how bad world's monster AI was, and capcom doesn't even have the "platform limitations" excuse because of how much more advanced Rise monsters are.
or maybe Rise has wirebugs and monster behavior was adjusted to take that into account????????????????????????
Dunno just using my brain here, I know that's rare.
???
I play rise hammer just like world hammer with no bingshit bugs or grappling onto the monster, just doing lvl 2/3 charges. Every monster is just better to fight and their movesets truly feel hand made for clever positioning even though we have million counters I don't plan touching.
>Reminder Rise is harder than World
Then how come I managed to beat the whole thing with the starting equipment, no upgrades and then all of Sunbreak with high rank equipment, extra update monsters included?
Game's too easy, hunters are built different in Rise and I shouldn't be able to anal vore everything in my path with no effort but here we are.
Then why do you have to cope and cry about Rise every day
Also >thinking Steam numbers matter when Rise is all Switch >thinking sales matter in general
>tfw one of your favorite monhun games you’ve loved and cherished for years comes under fire for “ruining the series forever” despite being well liked early on
incredibly bad and switch-oriented online multiplayer system, all hunts are like 3 minutes long so never a reason to play with anyone anyways, late-game qurious crafting being the most bs rng in the world, etc
MHW brought in a lot of new fans, rise is more in-line with previous titles, previous titles didn't do as good as MHW for a reason
really curious as to how MH games will be moving forward, catering to MHW fans or the old ones
world looks better, and graphics are the single most important factor in your game.
It's doubly detrimental because rise looks like a fricking entire generational leap backwards.
>main GS >finally meet Barioth for the first time in Iceborne >get carted twice within 5 minutes because the homosexual won't sit still for 2 seconds >barely manage to kill him after 40 minutes of whacking him, only made it because Fulgur Anjanath decided to drop in at one point and fricked Barioth up in a turf war
I can already tell this DLC is gonna be a barrel of fun
>OMFG [game from a franchise] DID BETTER THAN [other game from said franchise] ITS BETTER COPE >meanwhile at Capcom HQ
I really dont get the shitposting
>meanwhile at Capcom HQ in the real world
Shareholders: why did RiseBreak sold about half of what WorldBorne sold? Do not release games like RiseBreak ever again or we pull our funding
>Shareholders: why didn't World sell as much as call of duty? cancel the entire capcom company, even though it makes shitloads of money!
Damn anon, you got a degree in business or something?
>Shareholders: why did RiseBreak sold about half of what WorldBorne sold? Do not release games like RiseBreak ever again or we pull our funding >capcom: okay we'll just get those shares back and it'll be more money for us.
>Guy 1: Here, have 20$ >Guy 2: For free? wow thanks! >Guy 1: Here, have 15$ >Guy 2: GET THAT SHIT AWAY FROM ME >Guy 1: What? It's also free, you're getting MORE free money >Guy 2: I don't care GET THAT SHIT AWAY FROM ME IT'S LESS MONEY
Yup, that's how business and money works. Anon's figured it out. These stupid ass CEOs are so clueless
Something about world fanboys just isn't right. I was trawling around twitter the other day and I came across a thread where a guy shat on dango saying something along the lines of "there hasn't been a bigger downgrade" then some dude posts the bone weapons and he flips the frick out.
>play on PC >enjoyed both World/IB and Rise/SB >could list flaws of both games >if I do so I'm either a tendie or snoy
console war younggays never should have been allowed on the internet.
>>if I do so I'm either a tendie or snoy
No one gets called a snoy.
Look at this thread for instance, not including your post and this one snoy was said 2 times by people calling someone a tendie while tendie was said 8 times with only one mocking the guy screaming about them.
It's obvious where the issue lies so you shouldn't play neutral like that.
But it's not going to stop any time soon so we just need to live with it.
The sad part is that no matter what it goes to it'll be a nightmare >HAHAHAHA TENDIES GET A OTHER DOWNGRADE BING BING WAHOOOOOOO LMAO
Or >HAHAHAHA TENDIES DON'T GET THE GAME WE WIN LMAO
No matter what we're fricked.
i dont understand the appeal of this game. my friend begged me to play it with him and the gameplay is just button mashing a monster for 25 minutes and then doing this over and over. every time i want to make weapon progress i am always missing exactly one part, where i have to do an entire hunt again hoping for it to drop
If you button mash like a moron in the classic games you get your ass blasted by most g-rank monsters. Button mashing started being a thing with world's Dual blades and it got 100x worse in MHRise because basically every weapon is a button mashing mess.
>THE CLAW ISNT REQUIRED >OK? >ITS NOT REQUIRED >WIREBUGS ARE >GET IT THROUGH YOUR THICK FRICKING SKULL TENDIES >MY GAME GOOD >YOUR GAME BAD >EVEN THOUGH I KNOW MY GAME BAD TOO
I'm in the opposite camp here. SB has one of my favorite endgames in the series. I love being able to freely fight any monster in the game scaled up to match up with my endgame armor setup.
Why would you be discouraged by something you don't need to do?
9 months ago
Anonymous
I usually 100% every monhun game even getting all crowns and have fun with it
Something about Sunbreak is discouraging
9 months ago
Anonymous
How cool that you can't put into words any actual reasons why the game is "discouraging," just like every single shitposter in these threads.
9 months ago
Anonymous
I am not trying to shitpost. I want to like Rise. I hated worldbabies and how they shat on it
>Something about Sunbreak is discouraging
Yeah but what?
I mean, I find it hard to go back to world because of the underwhelming sound effects, the hubs not having a fast travel, the constant loading and handholding with it being the only MH game I've played that doesn't have a second fem hunter account.
I know why I can't go back and can say why but you, it seems you dislike rise because it's rise.
>Yeah but what?
I dunno. I loved Rise but the endgame of Sunbreak is so unmotivating.
I think it is too much RNG shit.
Too much just slowly grinding numbers up like the
9 months ago
Anonymous
Yeah this is the exact same concern trolling shitposters spammed Rise with since launch.
9 months ago
Anonymous
>I loved Rise but the endgame of Sunbreak is so unmotivating.
But that's the thing, it's the end game and optional. You don't need to do investigation grinding unless you're going for the risen monsters you can play all the way up to Primordial without touching them.
9 months ago
Anonymous
How is it more RNG than literally never being able to get a single decoration necessary for you weapon in hundreds of hours, which is something many of us were forced to experience in World?
9 months ago
Anonymous
Bro I farmed all Kulve and Safi weapons. I know the RNG in world
>I loved Rise but the endgame of Sunbreak is so unmotivating.
But that's the thing, it's the end game and optional. You don't need to do investigation grinding unless you're going for the risen monsters you can play all the way up to Primordial without touching them.
You know this is pointless. I am asking others why I feel a certain way I haven't figured out myself.
And you are all defensive from too much PTSD of Rise being shat on.
9 months ago
Anonymous
You get to keep fighting whichever monsters you feel like, and they keep scaling up the farther you go. On top of that they also let you roll for cool bonuses on your armor as well as some truly OP charm melding, but that's just icing. The thrill IS just tackling tougher investigations with tighter restrictions to prove your abilities in endgame monster hunts.
idk people have been screaming for years about how they just want an endgame that lets them fight scaled-up versions of every monster. Now that Sunbreak actually pulled it off, Ganker is whining EVEN LOUDER that it's the worst endgame ever made despite being exactly what they wanted. It reminds me of how people complained about monster fatigue, and then whined to no end when Generations/GU actually added monsters that don't tire out.
9 months ago
Anonymous
I like the hunts. I hate the RNG grinding for more charms and armor
I like less RNG in my games. Set building is entirely not fun anymore.
9 months ago
Anonymous
Then don't roll for shit and build your fricking set. How hard is it for you to ignore something like qurious crafting which should never be used as anything other than an optional enhancer?
You are literally forcing yourself to hate the game exclusively because an optional upgrade roll exists, and once again, it still doesn't compare to MHW where you can be PERMANENTLY LOCKED OUT OF USING YOUR WEAPON AT ALL because you can't roll a decoration.
9 months ago
Anonymous
>Then don't roll for shit and build your fricking set. >just cripple yourself
NO
I can't ignore features that give me power
especially in a game with others >You are literally forcing yourself to hate the game
You are using the word hate. I am just burned out by it which never happened before with monhun
9 months ago
Anonymous
>build armor set the way I want >slot it in to satisfaction >(OPTIONAL)throw in some qurious rolls for slot upgrades or a nice QoL skill
Seems fine to me. Plus the qurious weapon crafting means I have plenty of concrete incentive to hunt a wide variety of monsters.
9 months ago
Anonymous
you are not a perfectionist then. >random upgrade >oh its a shit skill I don't need >oh I need to look online what is even possible to plan around it >oh it completely throws of what is best slot for my planned set.
9 months ago
Anonymous
>metahomosexualry
no wonder you're such a whiner. My setup has worked fine throughout the endgame despite being nowhere near "optimal"
9 months ago
Anonymous
I don't care about work. I can beat everything
I like getting the most out of the game
I could always do that in monster hunter
I can't do it in sunbreak
You're not a perfectionist either anon, you're a minmaxer.
okay fine. Point is it worked in every monhun game until this one
Then just do that?
Build every armor set and then get every single variation of qurious crafting for every single set piece?
9 months ago
Anonymous
>Point is it worked in every monhun game until this one
You claimed to have played world though, the grind was worse in that game, the same goes for 4U.
Either you haven't played any of these games or you just want to shitpost about rise.
9 months ago
Anonymous
>You claimed to have played world though,
Yes >the grind was worse in that game
But the sets were fixed
I don't really think the grind was worse there.
>and then get every single variation of qurious crafting for every single set piece?
Why the frick would anyone do that?
>Why the frick would anyone do that?
Then why would you suggest I should do that?
Then why the frick do you complain about having no goals when you have one?
>Then why the frick do you complain about having no goals when you have one?
What is my goal? I don't feel motivated to get my qurious research number up and fight shitty monsters. I don't feel motivated to build armors since I need to reroll them a million times like it is a gacha with qurious crafting
I am still wearing the set I wore before qurious crafting was introduced and every time I want to build something new I just stop because it is pointless with these shitty systems in the way.
9 months ago
Anonymous
>But the sets were fixed
As they are in every game including rise.
9 months ago
Anonymous
except for qurious crafting which are not unique skills but set skills
>What is my goal?
To 100% the game. Is that not a goal for you?
No. I used to 100% monhun gqames because I enjoyed the loop of hunting monsters and building sets so much I tried to get every drip of content out of it
now I have fought every monster and in sunbreak and the set building isn't fun so the endgame loses the charm.
9 months ago
Anonymous
>What is my goal?
To 100% the game. Is that not a goal for you?
9 months ago
Anonymous
I never once told you to make every possible qurious craft. Make every single armor piece like you want, then put your set together like you normally do. You are unironically seething at qurious crafting for no reason.
9 months ago
Anonymous
no I can't ignore qurious crafting
it is not optional.
9 months ago
Anonymous
>it is not optional
It literally is, you can play everything ING the game without it.
That's like saying relic armors in MH4U weren't optional.
9 months ago
Anonymous
>That's like saying relic armors in MH4U weren't optional.
they weren't for me
Anythign that gives you power is not optional in monhun
if you think it is then we might as well stop here because I don't think we can ever be on the same wavelength
9 months ago
Anonymous
I take it you grinded every single decoration, including every possible lv4 deco in World/Iceborne, right?
9 months ago
Anonymous
>they weren't for me
Then what the frick are you complaining about in Sunbreak?
If you can deal with relics this is a complete non issue.
9 months ago
Anonymous
>If you can deal with relics this is a complete non issue.
Qurious crafting is way worse. It is gacha
>risegays
and the mask comes off
What? You shit on all monhun except rise what are you if not a risegay?
9 months ago
Anonymous
>it is not optional
It didn't even exist in SB when it launched, and every time they added tougher monsters in TUs they also raised the armor upgrade cap. Qurious crafting was always optional.
9 months ago
Anonymous
wtf does qurious crafting have to do with discouraging you to craft them. Stop being a b***h and just play the game and build every armour or whatever you want holy shit. wtf
9 months ago
Anonymous
because the set building is thrown off.
god dammit is it so hard to understand that when building sets you need to know 100% of your options and you want the ultimate best?
Every other monhun works like this and you risegays act like you played only rise and monster hunter before never existed?
9 months ago
Anonymous
>risegays
and the mask comes off
9 months ago
Anonymous
Next thing you gonna tell me is that you absolutely have to get every possible combination of talismans available so you can get every option. Fricking autist.
9 months ago
Anonymous
No a good one is enough
but now I need a good Qurious roll on every piece of armor
>Every other monhun works like this and you risegays
You're calling us risegays but you clearly don't know shit about 4U and world's grind.
I got all Relic weapon variations in 4U
I got all possible decorations in world and I got all Kulve and Safi weapons
I probably played these games twice as much as you have.
9 months ago
Anonymous
>Every other monhun works like this and you risegays
You're calling us risegays but you clearly don't know shit about 4U and world's grind.
9 months ago
Anonymous
>and then get every single variation of qurious crafting for every single set piece?
Why the frick would anyone do that?
9 months ago
Anonymous
You're not a perfectionist either anon, you're a minmaxer.
9 months ago
Anonymous
The endgame is great except for the RNG upgrades cause I prefer having a proper goal when creating sets and the new skill system sucks for this. The major issue for most people are the 300 levels that also kills the random multiplayer.
9 months ago
Anonymous
>I prefer having a proper goal
THIS IS IT
I open Rise and usually have a goal in monhun but with rise i don't even know where to start and stop after a hunt and play a different game.
9 months ago
Anonymous
>I open Rise and usually have a goal in monhun
You sound pretty new to the series. Most vets just play to beat up monsters.
9 months ago
Anonymous
I 100% every game since freedom 2.
9 months ago
Anonymous
Even if that was true it wouldn't change what I said.
9 months ago
Anonymous
I don't play to just beat up monsters. I don't care what others do. The set building for me is an integral part that is as important as the fighting.
9 months ago
Anonymous
>I don't play to just beat up monsters
Why are you playing this series then? That's you do?
If everything is about optimal sets and being the most powerful with absurd grinding just play Disgaea instead.
This isn't the series for you.
9 months ago
Anonymous
>Why are you playing this series then? That's you do?
Beat up monsters and build cool sets. >This isn't the series for you.
It was until sunbreak. Apparently the set building was never a good part for you in monhun
9 months ago
Anonymous
>It was until sunbreak
If Sunbreak was the breaking point then this series hasn't been for you for almost a decade now. >Apparently the set building was never a good part for you in monhun
Set building is one thing, you're being needlessly autistic
9 months ago
Anonymous
>If Sunbreak was the breaking point then this series hasn't been for you for almost a decade now.
Why? Qurious crafting completely throws any set building out the window
why do you act like every monhun game used to not have set building >you're being needlessly autistic
I just used to like monster hunter and I don't like this part anymore in sunbreak.
9 months ago
Anonymous
>Qurious crafting completely throws any set building out the window
No, no it doesn't.
Guild quests did. Everything about the armor you could find there was randomised and unlike rise you couldn't change the skills once you had it, you had to go and do another quest. >I just used to like monster hunter
I sincerely doubt that.
9 months ago
Anonymous
>Guild quests did.
hated those two.
but still could farm all the guild quest gear
I had all the relic weapons of the weapons I was using
The equivalent of that would be to get all armor in rise and get all variations of qurious crafting of it
9 months ago
Anonymous
>but still could farm all the guild quest gear
No, no you couldn't. It was all randomised except for the designs, it's the exact same thing you're complaining about with Sunbreak but you couldn't reroll on the spot. You couldn't reroll at all in fact.
9 months ago
Anonymous
actually fricking wrong
there were several variations for every weapon you could farm
it meant farming every piece a lot but you could get all variations
you casual frick
I take it you grinded every single decoration, including every possible lv4 deco in World/Iceborne, right?
>I take it you grinded every single decoration, including every possible lv4 deco in World/Iceborne, right?
yes
every combination and all 7 attack israeliteels
9 months ago
Anonymous
>there were several variations for every weapon you could farm
Yes.
When it came to designs.
Not skills and stats.
9 months ago
Anonymous
Then why the frick do you complain about having no goals when you have one?
9 months ago
Anonymous
What fricking goal? Literally just focus on building your armor set as normal like in every other MH game. If you are seriously playing the game with a belief that you need a very specific RNG roll to even start a set then you are playing MH wrong.
9 months ago
Anonymous
I usually build all armor sets the game has. when I say I 100% monhun I mean it.
9 months ago
Anonymous
Then just do that?
9 months ago
Anonymous
I mean I usually have a goal when set building but the problem is that it appears "randomly". Sometimes a charm or roll exceeds my expectations, sometimes I end up not getting a specific one at all and sometimes I got the upgrade previously and just ignored it. Rolling augments taking ages doesn't help here. In the old skill system having a "good enough" charm was usually sufficient but here every point and slot matters. I have some god augmentations on certain parts but I still cannot recreate specific sets cause I lack another important augmentation or a charm. However outside of the set building monster hunting is great especially with those endgame sets. In IB I had to install a custom quest mod pack so monsters can keep up. Here a special investigation shagaru can still destroy me despite my optimized sets.
9 months ago
Anonymous
>Here a special investigation shagaru can still destroy me despite my optimized sets
This right here is why the moronic minmaxing and metagayging won't matter, because no matter how OP you get your set without modding, you'll still fight monsters that'll keep you on your toes.
9 months ago
Anonymous
>Here a special investigation shagaru can still destroy me despite my optimized sets.
Which defeats the argument. No matter how "optimal" your set is it will all come down to pure skill.
9 months ago
Anonymous
>And you are all defensive
What?
You're the only one being defensive here, we're just wondering why because you're just ignoring sunbreak entirely over this one little thing and seemingly have no reason for it.
It doesn't make sense in general, to be honest because the grinding is just hunting monsters, the same thing you always do.
9 months ago
Anonymous
>you're just ignoring sunbreak entirely
How am I doing that? > to be honest because the grinding is just hunting monsters, the same thing you always do.
But the set building isn't the same.
It feels like an mmo with random suffixes gridnable on everything
I like MonHun armors for their fixed bonuses. I was fine with charms as the one point that was RNG
but now everything is mmo shit
9 months ago
Anonymous
>How am I doing that?
Anon, words have meaning you know. Do you not remember your first post?
9 months ago
Anonymous
>Do you not remember your first post?
yeah please tell me where in my first post I am ignoring the entirety of sunbreak
9 months ago
Anonymous
>But the set building isn't the same
It's literally exactly the same.
9 months ago
Anonymous
>but now everything is mmo shit
Anon, rise literally has zero MMO elements. You're thinking about World.
9 months ago
Anonymous
random skills on armor is peak mmo shit
9 months ago
Anonymous
I can't even think of an MMO that works like that.
9 months ago
Anonymous
every single one. especially modern shit
9 months ago
Anonymous
You can't even name one.
Meanwhile raids are an MMO staple with Wow, FF11 and FF14 all having them.
Same with seasonal events.
Log in bonuses is a little less common but still happens.
9 months ago
Anonymous
diablo 4
9 months ago
Anonymous
I haven't even played 4 so I can't confirm that.
9 months ago
Anonymous
>Something about Sunbreak is discouraging
Yeah but what?
I mean, I find it hard to go back to world because of the underwhelming sound effects, the hubs not having a fast travel, the constant loading and handholding with it being the only MH game I've played that doesn't have a second fem hunter account.
I know why I can't go back and can say why but you, it seems you dislike rise because it's rise.
9 months ago
Anonymous
The Sunbreak achievements are easier but can be more time consuming like doing 1000 Monsters and the lottery decorations. Some IB achievements on the other hand were tedious af. Deviljho crowns on PC can go to hell cause you only have the biggest Jagras for the min one but max you need to farm via investigations the most cancerous way possible. Unless you use mods... then World/IB super easy and much, much faster.
You can turn off the wyvern riding and monsters snap out of any wirebug state when you smack them.
You can't turn off the moronic stagger monsters do where they beg you to claw them and hitting them doesnt make it end faster. Therefore the claw is more intrusive than any bugs ever will be.
They also butchered Zinogre solely to work with the claw. In older games he would only enrage when charged up. So it was one of those odd cases where the Challenger was a skill with more down time than up time.
But world Zin now enrages before charging up just so you can't slam him into the wall constantly. Soul literally removed from the monster.
>You can't turn off the moronic stagger monsters do where they beg you to claw them and hitting them doesnt make it end faster.
I fricking hate that shit. They just sit there like lemmings and let you whack them with no downsides.
But Rise is the second best sold Capcom game of all time? Flop under what measure? It beat fricking Resident Evil 4, I'm sure the execs are more than happy
All the b***hes in Rise literally have the same droopy eyes the fugly ass handler in world has. You fricks lied when you said they made rise characters cute
yes because it forced you to be aggressive
unironically the best fight in iceborne and world
i dont think it'll be ever as good if alatreon comes back, they'll probably nerf the shit out of it
I'd rather it didn't happen after bringing in the correct weapon since the threshold isn't particularly high from what I remember.
So you end up meeting it and the thing topples and it's just like "whatever".
The novelty wears off fast and the only good thing that remains is huffing that health mist while eating a jerky aesthetic.
For some fricking reason the mainstream do not like anything even remotely movement heavy so this doesn't surprise me. Rise is a fricking great game but it doesn't appeal to World's audience.
You can pick put the worldsperms in the comments from how much complaining about wirebugs there are in a post.
Worldsperms started with world, so the sudden inclusion of new mechanics just baffles them, whereas actual monhun players know to expect new systems and drop most of them in the next iteration, save for hand-picked actual good additions.
Looks worse than world and the ropebug was even worse than the claw.
Stop with the gimmick shit capcom, just expand each weapon moveset and you're golden.
The only gimmick I liked was styles in generations and even then I mostly sticked to aerial hammer (basically the same) and guild with support arts
it's shit
fippy bippy
>450+ replies after thread was concluded
anyway fpbp kbye
see ya in a minute eric
meesa wantsa better coder!
I'm just happy to see two great monster hunter games with healthy player bases on steam.
What's the 2nd one?
I just like turning my brain off sometimes and chilling in safi lobbies and grinding investigations in rise still to this day. Can't wait for TGS.
rise is just not fun
primordial malzeno proves you're wrong instantly
The real reason outside of eric the tendenie lover spamming is they utterly fricked how the match making and lobby system worked on steam, complete impossibility to find more than two people even when a new update dropped and there was 10,000s of players
Worst part was when you did get someone it was a 50 percent chance of being an afk idle farmer or a glue sniffing bowgun user
Console wars aside, why did they make Monster Hunter Rise?
Beats me. They'd have made more money making another expansion for World, or a PC port for literally any other game before World.
>they would've made more money selling a 40 dollar expansion that probably would've sold 6 million vs making a 60 dollar game that sold over 10 million
holy moron
Iceborne has more sales than Rise alone. If Rise and Shitbreak were both instead World DLCs instead, they would've made way more money.
No it doesnt
>the salty nintie yells angrily, as he shits his diapers and kicks and screams until the other person gives up, at which point he will claim to be victorious
Holy shit an actual moron
That's all you can reply? What about a real argument?
How about actually checking your sources moron
>J-JUST CHECK THE SOURCES
You could have posted them yourself. Why aren't you? Because you're just shitposting in the wind hoping I'll give up? have a nice day pathetic nintie
Says the moronic liar 🙂
>UR A LIAR
>still hasnt posted any concrete proof
?
hahaha omfg
I want a written apology from you for the last 10 autistic posts you made
moron
that's legitimately fricking embarrassing
>He's proud because the MHRise main game sold 2 millions more than a fricking World DLC
How embarassing.
>kicks the goalpost off a cliff
To see if RE Engine was possible on the Switch. They developed Switch with Capcoms input and in return Capcom developed MH Rise to put it to the test.
>To see if RE Engine was possible on the Switch
Anon, Capcom knew the RE engine would work on the switch before the switch even released because they suggested more ram to make it possible
They didn't know it was possible until the hardware came out and they made it dumbass. Switch is ARM.
Because they always make portable Monster Hunters to go along with the main ones? The only thing that changed is that people treat the Switch like it's an actual console instead of a portable that can display to a larger screen. It's one of the biggest copes in gaming when the Lite and OLED exist yet there's no standalone Switch that only displays to the TV like the Vita TV did. There will be another Switch 2 timed exclusive Monster Hunter for sure.
>Why did Capcom make *second best selling Capcom game ever*
No idea
That wouldve been World 2 if they had just focused on that
It began development before World even released.
>fans of the same series want to fling shit at each other
That's how you know MH fans are a bunch of b***hes
Monster Hunter players have always been obtuse banter-obsessed elitist c**ts.
>fans of the same series
Bold of you to assume it's not just sonygays slinging shit at MH fans like they do with every other fanbase.
The game sold millions more on switch, the playerbase is there. PC is irrelevant.
I wouldn't be surprised if most Hunters were just burnt out after World. That game took a lot and is hard to top.
Not to mention Rise felt...lesser? I don't know just wasn't doing it for me personally.
World was designed for normalgays who what anything japanese, while Rise doesn't hide which country it was made in.
IB is older with an insane amount of mods that the community use to release for free. Rise mod support dropped off hard after SB release and all the good mods are locked behind 30$ dollar patreons ( just to view mods, not download) and chink sites ( that want your bank info). Strong mod support help keep PC games relevant
that's a whole lotta cope to avoid admitting that rise is poopoo
I have 5500k hours on World/IB. Mod support matters and considering the insane amount of IB overhaul mods that exist it is a significant reason to play it long term over SB
5500 hours*
Rise has smaller lobbies so the ERPing trannies stayed in world
Rise doesn't have monster penis mods yet.
I lost my 1600 hour MHW save. Is it worth it to restart? I’ve been craving some monhun and rise didn’t really do it for me
>Bing Birds
>Wirebugs
>Silkbinds
>Every weapon having a counter
All genuinely awful introductions to the series
better than
>crutch claw
>tenderizing
>unskippable cutscenes
>a ton of shitmons
>b-but world
lol
well you are talking about introduction for the series, nobody played 4 and before.
I'm not gonna defend the cutscenes and shitmons in the base roster, but tenderizing is a complete non-issue, even if I don't think it's a good mechanic. You do it once at the start of a hunt and then again every once on a while. Meanwhile you have to interact with Rise's shit mechanics all the fricking time.
your opinion on the crutch claw will largely depend on whether you played IB on release or not imo. release clutch claw mechanics were genuinely terrible. the tenderizer israeliteel made it tolerable, but until you had that, the wound effect was far too short and light weapons felt like they had to spam the claw attacks
i think the clutch claw/slinger overall is still better than wyvern riding, though
>You do it once at the start of a hunt and then again every once on a while.
In other words you have to keep on spamming it.
Meanwhile in Rise you can play as vanilla as possible with no issues.
I went through all of IB's content as a GL player without using the clutch claw once, so far that I only remembered the mechanic existed when fighting Safi after I was told you could force the monster to focus its attacks on you so the IG sperg won't cart 2 minutes in.
Maybe I'm moronic, but I never understood what the big deal about the clutch claw or tenderizing was.
because GL doesn't care about hitzones, so the clutch mechanics were secondary to its gameplay, and wyrmstake blast could be compensated for with slinger pods gathered in the environment if you could tolerate the short durations.
Basically, GL mechanics made clutch claw irrelevant. You were playing the weapon correctly.
>but I never understood what the big deal about the clutch claw or tenderizing was.
How fast do you finish a hunt on average
Don't know, don't care, I'm having fun hunting and that's what matters to me.
If I was concerned about the time I took I would play a tryhard weapon and look meta builds online.
Based, you are basically me except I play SnS.
I only remembered the clutch claw after my friend pointed it out to me, so I started using it a bit but some times I just can't be bothered to so I don't.
I don't play Monster Hunter with the intent of completing hunts as fast as possible, I play it to have fun and play the way I want to, whether or not I use the clutch claw depends entirely on how I'm feeling at that exact moment.
>I played a weapon that ignored hitzone values and I don't understand the complaints about hitzone value centered mechanic that almost every other weapon cares about
Worldspammers' average IQ on full display
IB is simply a better game.
>play world
>have to deal with clutch claw shit
>play rise
>have to deal with wirebug shit
Mh is dead
The clutch isnt as game ruining as the wirebug. The CC is just strong "optional" attack but Wirebugs are the center of the entire game in Rise
The two are not on the same level of shit. Wirebugs are infinitely more intwined to the game than the claws are. You can get away without even using the claw or using them once in a while like intended but wirebugs? you are constantly using them, the are intertwined to all of your combos. It's so bad
Uh what?
Did you get that backwards or something? You can completely ignore Wirebugs now especially since sunbreak added the ability to wallrun without them.
It also won't impact your times significantly and doesn't "intwine" with anything other than aerial attacks.
And if I'm being honest the most broken thing in the game isn't Wirebugs it's the cats especially one with the lottery that can do everything and has the kittenator.
Anyway, as for the claw, that thing is absolutely necessary if you want to finish a G rank monster within half an hour. Because the hunter's damage output is absolutely pitiful without tenderising.
It's also "intwined" with more mechanics since you can attack and get slinger ammo from the monster depending on your weapon. Also it can give you easy KO damage with a blunt weapon without being positioned since you can just leap to the head no matter where you latch to. If I remember right you can also change to a claw mount from the normal mount.
I take it you don't play a lot of either game.
Wrong.
With the introduction of the claw, HZV got all fricked up forcing you to tenderize even the head sometimes. Meanwhile in Rise I can whack the monster on the head with my greatsword, playing it just like base World, ignoring the bugshit and I will feel right at home.
t. base world and sunbreak enjoyer.
monster hunter games are so shit. cringe chink bullshit tbh
>try and play world
>menu design all kinds of fricked up
>barely playable with kbnm
>try the rise demo
>same shit again
>but now with jank grappling hooks
>try the wild hearts demo
>truly fricked kbnm controls
>and performance is ass
3D action games are supposed to be played with a controller.
>can't play with keyboard and mouse
Disgusting. Let me guess, r*nged?
>barely playable with kbnm
What? I got like 1k hours, 100% of which is KB+M. Game is perfect on KB+M. Hell it's objectively the best way to play with bowguns, due to better aiming, and easier hotbars for crafting ammo.
I want to weight in with other anons as someone who has 1k+ hours in world exclusively with KBM and it's pretty well done if you disable a lot of controller-friendly stuff in the options menu.
KBM was shit at launch mostly because Capcom in all of it's wisdom decided to have mouse aim just emulate a joy stick, they later added direct mouse inputs.
But only morons play a new MH game at launch, so they deserved it.
world's baby tier slow gameplay appeals to the inhumane amount of soulsgays on PC. sunbreak is too fast and too difficult for PC vermin
It's the better game, simple as.
t. got introduced to MH with Freedom 2
Because world is easier.
>How did Rise flop so hard?
Horrific online, massively rushed development, Nintendo base console graphical restrictions, less replayability, poor planned out endgame, absolutely no major tweaks or additions short of Wire Bug mechanics, terrible Hoard mode inclusion in base game.
Rise had a lot of half cooked going for it. World, in spite of a few decent flaws like weapon designs, is still the massively superior product. And Tendies would just not take the fricking hint at the time.
That's true about vanilla games. But Sunbreak > Iceborne.
It's like devs tried so hard to remove every bit of fun from World and it's G-rank expansion.
While Rise was bad. Really bad. But Sunbreak fixed everything and even more.
The only issue I can think of for World/IB has unskippable cutscenes and scoutflies.
I can think of a myriad of issues for Rise/SB.
Been playing the series since Tri, so no worldsperm bias here.
The clutch claw mechanic is one of the worst things they've ever put in these games.
Doesn't matter though. You can easily mod it out along with the cutscene thing. You can not mod out the plethora of flaws in Rise.
I'm not a cheater.
Not even remotely, underwater combat was worse, X hunter art bullshit were worse, Wirebugs are worse.
OP is an autist that spams these images on /mhg/ 24/7
I mean it’s kind of obvious at this point. Gets into a tantrum when people don’t agree with them so they make threads on Ganker
monster hunter world 2 when?
Because it's not as good as world, it's really that simple.
shitty tablet graphics
rise endgame before expansion was horrible
wirebug
why people b***h so much about wirebug? people really want doubling the hunt time just to walk around the map for the 1000th time?
Remove wirebugs, remove skill swap, keep palamutes and switch skills.
or idk just dont make the maps shit???
i think no matter how much they improve the maps, you will be running them 100+ times, cant imagine how can they make the trip fun everytime.
I think people dislike them cause they are a resource to manage for skills and escape. The only thing that really bothers me is wirefall cause in combination with all the counters and evasive moves it speeds up the combat drastically and causes shit like Risen Shagaru with attacks specifically designed to frick those.
World was a lot of people's first MH and they are AGHAST that the sequel wasn't a shitty rehash
But its ok that MH didn't change at all from 2003-2017? lol have a nice day
I hate how your hunter has to rely on some homosexual bug instead of his own strength.
So you like the Wirebugs then because they're only there for mobility and don't enhance the hunter's strength.
No. Im talking about how the hunter has to rely on a bug to do some attacks.
And i mean strictly in an in universe sense.
>Im talking about how the hunter has to rely on a bug to do some attacks
Yeah, for mobility.
Not enhancing strength
Wirebugs for exploration are amazing, but in combat it's too moronic.
I hate having some of my moveset locked being under a cd
There's multiple parts to it
>doesn't actually give you as much freedom as it proposes
They give you a dash and jump and basically a free range grapple. This is cool and pretty fun but IT GOES AWAY WHEN YOUR WEAPON IS OUT. Complete wienertease, like they're afraid of real fun
>Universal meter mechanic undermines weapon specialties
Characters that already had meter mechanics or other special forms of damage are undermined hard because silkbind skills are just really really good and the best attacks to be using when the opportunity arises, especially since a lot of them have good range. Why mess with the other weapons power moves when you can use silkbind?
>COUNTERS COUNTERS COUNTERS
What makes monster hunter stand out from other "action" games is it's massive emphasis on positioning and timing. There's a very clear difference between a bad MH player and a good one based on how they position themselves both to avoid attacks and to get the best hitzone opportunity. With such a massive emphasis on counters on most weapons in Rise, it devalues positioning and timing and instead turns into the same type of slop as other action games where you just boringly time your defensive mechanic to their attack to win.
>This is cool and pretty fun but IT GOES AWAY WHEN YOUR WEAPON IS OUT.
Most binds still give you that kind of mobility.
>Why mess with the other weapons power moves when you can use silkbind?
Silkbind was created to mitigate the spam caused by most of those moves being base moves attacks in world like helm splitter for instance not to mention a lot of the useful ones leave you wide open.
COUNTERS COUNTERS
Most counters aren't even Silkbinds.
>What makes monster hunter stand out from other "action" games is it's massive emphasis on positioning and timing
This doesn't go away because there are more counters nor does adding mobility change the the fact since you still need to position yourself for the most damage. If anything it adds more to it because you need to understand positioning, timing and distance travelled depending on the silkbind.
>it devalues positioning and timing
No, no it doesn't this is a completely empty statement that doesn't understand why positioning and timing is important.
Positioning is important both because of the range of a monster's attacks and where they'll go and the fact that where you attack matters. Neither of these things are effected by the bugs just the speed at which you do it and be because the they don't lock on to the monster you won't instantly have perfect positioning if you do use them in combat.
As for counters, it takes a lot of skill for those to be used for attacking more than defending because often times they aren't precise not only that but it doesn't stop the monster unless you get a lucky trip so a combo could still catch you depending on the weapon.
>Most binds still give you that kind of mobility.
There's a difference between universal moves and weapon specifics attacks and you only get 2 silkbind moves per scroll.
>spam caused by most of those moves being base moves attacks in world
So instead people spam silkbind attacks. wow genius design.
>Most counters aren't even Silkbinds.
that doesn't make anything better???
>This doesn't go away because there are more counters nor does adding mobility change the the fact since you still need to position yourself for the most damage.
it does because the counters do a lot of damage to where hitting the right zone really doesn't matter most of the time and it simplifies the game so much that you might not even feel the need to worry about hitzones outside of specific monsters. It doesn't feel "necessary" to put in the extra work.
>Positioning is important both because of the range of a monster's attacks and where they'll go and the fact that where you attack matters.
Yes and with counters you don't need to worry about that. It doesn't matter where you are as long as you are close to the monster you can counter any attack while in previous games if you tried to attack after a specific monster move, you could get punished for being in one positioning near them but safe in the other i.e. left side of their head could make it impossible to dodge if they did a running charge but if you were on the right side of their head you could avoid it. This is a monster hunter fundamental and applies even to world. But counters invalidate that kind of positioning knowledge and skill. Especially since a lot of weapons have silkbinds that lets them sit out far away and dash in with their attack with no spacing or positioning requirements.
LMAO WHAT THE FRICK IS THAT WEBM
tl;dr - rice is so shittily balanced that spamming the same silkbind move ad infinitum does like 50-60% more damage than normal monster hunter gameplay
DB spams one move over and over again, just as it does in every other MH game, new shitter is blown away by this revelation.
World was the greatest game of all times, it actually feels like hunting and your webm proves it
>and your webm proves it
Nerg is completely immobilised by the falling bash.
>tendie think this kino is the same as that bingbing spam
embarassing
the spam is le good when [my console war tribe]
Silence, blight of every fanbase
Yes, I'm the blight, not you consolewar brazillians that can only afford one ps4
>muh snoy
there it is, the tendie reveal itself
>muh tendie
there it is, the snoy reveal itself
only tendies defend rise to death while shitting on world
I play rise on PS5 and defend rise to death while shitting on (the bad parts of) world
That fatalis fight looks way more fun than the one from the rise webm. Also, not sure what point your making with the webm you posted.
>Also, not sure what point your making with the webm you posted.
?????????
The player is literally spamming falling bash into infinity. Spam one move is le bad right?
half of the rise webm was an actual fight, the webm you posted is just sns fighting a downed enemy with a long 3 hit combo it can't normally use as a universal punish against monsters attacks
>pre-iceborne
*loads up shitpods into slinger*
PERFECT RUSH
PERFECT RUSH
PERFECT RUSH
dude i love world slop
kino run
thanks for sharing
>Pre-IB
>Palico
>Doing so much damage that he kills nergi in less than a minute and stunlocks him. nergi LITERALLY does a single attack
>Guy still gets hit
you're really grasping at straws
so much damage that he kills nergi in less than a minute and stunlocks him. nergi LITERALLY does a single attack
is this supposed to make it better?
and sorry to say it, by post iceborne monsters are also stillborn, outside of the final title update fights
That looks great tho, what were you trying to prove?
>There's a difference between universal moves and weapon specifics attacks and you only get 2 silkbind moves per scroll.
>So instead people spam silkbind attacks. wow genius design.
So which is it?
Neither of these can be true because if you can spam then you have enough for mobility but if your complaint is that the downtime is too long you can't spam it.
If you want to make an argument then make sure you don't contradict yourself.
That said, if you max out whisperer you can get a decent speed on it but it won't match the level of spam or even the damage output of the previous game.
Looking at your webm that must be a crit build with max whisperer with a demondrug and powder.
And it still isn't doing as much.
>that doesn't make anything better???
Of course it does, your argument is against the bugs making it a moot point. Even then you still need timing.
>it does because the counters do a lot of damage to where hitting the right zone really doesn't matter
Yeah that's completely wrong because the counters aren't all that powerful on their own which is why they're often used just to maintain momentum in combat.
>and it simplifies the game so much that you might not even feel the need to worry about hitzones outside of specific monsters. It doesn't feel "necessary" to put in the extra work.
Yeah that's wrong too and an opinion more than anything else. Hell, you can even see the major difference hit zones can make in your webm with the head getting a hit as high as 234 while no hits on the arm hit 200, the lowest in fact is 102 by the looks of it. Hard to tell with it sped up.
Also why would you argue this using a webm where a player is actively positioning himself for max damage?
>Yes and with counters you don't need to worry about that.
You do. For the reason said above.
You're saying none of it matters but you clearly haven't actually checked out the damage values of these moves before.
I mean, take hammer for instance, the best damaging move isn't the water strike swing it's the B combo, not counting binds.
NTA, but I'm sick and tired of people pretending Water Strike is any good. You can't even use it while charging up, like holy frick are you guys seriously playing without charging your hammer 24/7?, What goddamn use do I have for a move that can only be used reliably from neutral when I'm NEVER in neutral?, Plus, why would I even need a counter when I have Dashbreaker with silly ammountsof super armor (does everything Keeping Sway does AND deals damage, plus why would I ever use keeping sway when I can basically do the same thing for free pressing R2+O?)?, On top of that imagine giving up the GOATED side Smash and the quick golf swing combos it enables. Couldn't be me, that's for fricking sure.
rise was way better than world
frick clutchclaw
>the ugly asiaticy toukiden game didnt do as well
strange
PC gays don't buy games with gameplay, only cinematic experiences(BG3) or FOTM ( Sons of the forest)
>Sons of the forest
are you retaded? this shit really yesterday and cant even make to the top 100 most played on steam while old ass world and rise are still there 24/7.
>really yesterday
released yesterday*
stfu Black if you don't know shit
>Shittendo killed MonHun
lol capcom deserves this
Probably because World has more quests with incentives to hunt in a party like the Kulve and Saafi raids. Rise can be played entirely solo (World/Iceborne can be as well, but you're not expected to), and Sunbreak introduces AI controlled teammates so now you don't have to worry about real people costing you a faint or using up your Insurance. About the only reason to go online for Rise is anomaly farming, which is still an endeavor that can be done solo.
Either way, I'm glad Rise exists. It's a fun experience for people like me who enjoy jumping around in their video games, Palamutes are tailrider from Iceborne but good and not a waste of time, and most importantly the monster variety is a lot better. A lot of World's newcomers are boring and extremely one note. Hell their Iceborne subspecies may as well be the base monster given how greatly improved their movelists and behaviors are, and I'm glad Rise gave the World returners their G Rank moves in base game so they wouldn't be as easy (they're still easy regardless because they're literally all tutorial monsters with added bells and whistles).
Wait you guys play MH multiplayer?
What are you, mega homosexuals? The game is finally somewhat balanced around playing solo in Rise, and you're opting for the braindead easy mode of multiplayer? This is unironically more of a shitter thing to do than summoning in souls games, I'm actually embarrassed for you.
>TAutist calling others meta gays
Your shit post failed spectacularly.
I just went back to World to coop with a friend and holy shit the online system is terrible. You can't even play through assigned quests together if one person hasn't seen the cutscenes. Rise BTFO's World in that regard.
Literally the worst fricking multiplayer experience in existence. Best of all if you DC while doing the quest you have the pleasure to experience the horrible plot sequence all over again.
>World is always online
>it's still has a single player campaign going on, but with the advent of multiplayer
>people still b***hing five years later why single player oriented quests wall off multiplayer until the single player content is over
The writing was on the wall with that one and it still manages to piss people off to this day. Funnily enough they seemed to figure this shit out by the time of Exoprimal.
World barely fricking starts in an hour. That's literally nothing but tutorials and you're actually gated from online until you complete certain quests. Though to be fair, World's start is absolutely terrible and somehow beats out Tri for the worst tutorial in the series.
I'm sorry but having to play the whole game before you can properly do multiplayer is fricking moronic. We also played Rise and had no issues at all. This is what cope looks like.
>This is what cope looks like
>pointing out the obvious makes me a World apologist now
I'm not coping with anything, only stating that it's a no brainer what was going to happen by forcing single player shit into an always online game. Come on, what else was Capcom going to do.
>allows your friend's hunters to be in those cutscenes
...Why? They're not part of your single player story and have nothing to do with you, so Capcom wouldn't put in that extra effort unless it was something like Behemoth where they did show multiple hunters during the cutscenes.
Point is, I'm not surprised at how they handled the system the way they did. If anything I'm more surprised people didn't see this coming a mile away the moment Capcom announced World was always online and there was no quest split. Like almost nobody foresaw this was a bad idea before they played World?
>take a game that only a very specific set of weird nerd enjoys
>make the same game again
>casualize it
>add weebshit
>it flops
Who could have predicted this?
My friends got filtered by wirebugs.
As someone who's entry to the series was Rise I have no idea how people are able to play anything before it and not fall asleep. Rise made the formula so much more fun. Tried World after spending about 500 hours in Rise and I had to drop it after like an hour.
World is the worst one simply because it tries to be a movie game that refuses to stop holding your hand.
I don't watch Tiktok so I don't have this problem
My entry to the series for MHFU
I miss the slower paced and more thought out gameplay of the older games
I want MH6 to have a special Elder Dragon that you need to fight multiple times in a row to actually beat
>Rise made the formula so much more fun
How can a man say something with such confidence having only really played a single game in the series? No, an hour in world doesn't count.
>I didn't play any other games in the series except the last two
>Actually I only played the last one because I didn't play the one before it for longer than an hour
>Yeah I think the games I didn't play are shit and the game I played made the series (which I know nothing about because I didn't play it) much better
How could you make that post with a straight face? Are you genuinely moronic?
If you can't identify falseflagging by now then there's no hope for you.
It feels like the MH equivalent to those God of War games on PSP. It's not bad at all but it's also clearly not a "main" entry like World was and can be easily skipped. In the future, people will kinda forget it even happened and just talk about the ones that came before and after it.
>Wirebugs
>Gen trash like switch skills
>Bird collecting
>Being done with all village and hub hunts after 20-25 hours
>Bird collecting
I just got Rise and hate this shit, this feature is a moronic consequence of having a gps on the monsters' asses, does it get better?
Wait until rampages, the pinnacle of this "return to classic MH" 🙂
what I want in MH6 is an area where every type of monster can show up from the base game, so I can just hunt endlessly
They kinda had it in 4U, and they introduced it in Iceborne too
Just give me a bigger area for it, and secret conditions to force spawning of specific rare monsters (Have 3 different Rath species on the field at once to spawn Steve, Weaken a Kirin and then let it nest unobstructed to spawn Rajang, sort of things)
>WARNING LOW SEMEN
the frick were they thinking with rampages? just pure fricking garbage
>Wait until rampages
Why would he? Just jump onto Sunbreak
Gotta cling onto a gamemode that doesn't exist in the game anymore, just for shitposts
Kino AND Sovl
>Being done with all village and hub hunts after 20-25 hours
Fricking this.
It's one of my biggest issues with nu-MonHun. In older games, the difference between low rank and high rank was a massive leap requiring a lot of time, grinding and effort (with special quests like Jhen Mohran in 3Tri). It was actually a palpable difference between casual hunters and those who took it a bit more seriously.
Now? It's a walk in the park everyone can do almost automatically. What's the point in differentiating low, high or even master (g) ranks when almost every hunter can reach all of these ranks with little-to-no effort?! Once G (master) rank was a semi-mythical thing not every hunter had in the hubs. It was a reward for their patience and dedication. Now it's accessible to everyone after a 2 hour cutscene.
I hate the base principals of what nu-Monhun has taken so much that I can hardly put it into words. Frick.
Because thr games have an actual post-game now. G rank is now high rank and post game shit like investigations, which are a lot more repayable, are the new G rank.
New system is better and has higher skill requirements the more time you spend in the game, not a capped difficulty.
thats the exact reason why its worse
they fricked with the progression and now have to endlessly invent dumb pseudo ranks above g-rank so the game has some lasting appeal because everyone can just blast to the end of g-rank and farm the best armour in 4 hours
it also makes the "get to rank 100 to unlock the next monster" feel awful because you have nothing to do until rank 100, everything is gained too easy you obliterate all long term goals instantly
you never accidently gain 50 rank trying to find a zinogre gem
>the difference between low rank and high rank was a massive leap requiring a lot of time, grinding and effort (with special quests like Jhen Mohran in 3Tri).
No, you're overstating the difference between low and high because you knew less then than you do now, I was the same until I went back to play FU. Also don't glorify Tri Jhen and it's timed bullshit. Not only was it piss easy you couldn't play it when you wanted and now you can't do it at all. The same shit is going to happen to world to with the raid versions of Safi and Kulve by the way.
>sells over 10M
>flop
morono
Wirebug
Bad map design
Too much arcade-y
Awful matchmaking, i don't know could they frick up something like that
And maybe too much leaning on the action side of the game, but that come with the arcade kind of feel Rise gave me
Well you see, when a game doesn't run like liquid shit and has more features on the first platform it came out on people are less inclined to double dip.
Honestly don't know, they're both very similar, I guess it's because MHW has better graphics
World is the only good MH ever made.
There, I said it out loud so just come to terms with it.
The handheld trash is simply unplayable.
Most MH were really enjoyable to me, Gen and Rise are the only entries that felt awful to play.
You do have a point that World put the emphasis on the "Hunter" part of the title, as you are evolving in a big map full of life with monsters going about their life with their own behavior instead of just sitting there on the map waiting to be killed.
Brother!
I played Gen after playing through FU and 4U and it just felt so bad
When I saw Rise my immediate thought was "This is Gen2 I shall not touch this game" and I feel like I've been proven right from what I've seen of it
Gen and Rise are not real MH games, IMO.
>You do have a point that World put the emphasis on the "Hunter" part of the title
Not really. You're not hunting, learning patterns or paying attention to the environment like you would in every other game you're just being guided to the monster by following a glowing path while things you can interact with also glow.
It's treated more like a ride than a game.
>You're not hunting, learning patterns or paying attention to the environment like you would in every other game
Waving to a balloon or popping a psy serum and remembering which 3 zones the monster can spawn is clearly superior, you're absolutely right.
Genuinely moronic take.
Frick no, frick this forced story shit that plagues every fricking moderm western shit game
>Boring
>Less content
>Maps are too damn big
>Spidermanning was fun for a week
>Dango is not food
>Rampage mode sucked and they dropped it all together
>Waifus barely make up for all of this
MH6 desperately needs to return to its roots. No fricking gimmicks or shitty stories, we want to HUNT monsters and raise our farms.
>Trapped in this game
I hope they somehow returns in the next one, because these two cumdumpters were incredible.
Me too but I don't trust nu-crapcom, it'll be chars like the handler all over again.
Nice, weeb theme is trash.
I want a big pile of meat and stew, frick rice balls.
Imagine being so fat you see the handler and think of food.
Ah yes, the graphicsgay.
The most worthless view of gaming.
>Graphicsgay
Go back to your rice mush, weeb
Heads up kiddo, you're still arguing graphics.
>Perpare food from monster meat, vegetables and ingredients collected on the field while exposed to dangers of the hunt
>Some madmen so far as to milk a fricking Kirin to make butter out of it
>Get an entire team of chefs to prepare a hearty meal for the Hunter to have the energy to survive his next hunt against some mytical bloodthirsty beast
vs
>"Here I made the rice ball yellow and drew a face on it :)"
It's called immersion you moron. By your logic, the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
>It's called immersion
You're playing a game where one man can take out mountain sized monsters. Immersion isn't an argument for this franchise.
>the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
And would you look at that, world did just that.
>Immersion isn't an argument for this franchise.
bait, take your (you) and frick off
It's not, anon.
Verisimilitude and immersion go hand in hand with the former being the main reason the latter can happen.
There is no verisimilitude when a hunter inhales a meal fit for 20 on his own in a few seconds nor is there when you're fighting something like zorah.
Get over it.
Verisimilitude is about internal consistency. Eating a meal fit for 20 is exactly what you would expect from someone who is (a few seconds later) about to fight something the size of a mountain.
It is internally consistent. Verisimilitude maintained. Get over it.
>Eating a meal fit for 20 is exactly what you would expect from someone who is (a few seconds later) about to fight something the size of a mountain.
No, it's the exact opposite. If someone is going to undertake a strenuous physical task they DON'T want to be full of food let alone in excess because they're just going to feel bloated and sluggish for starters and there would be the risk of vomiting and you don't want that in a helmet. You can't even say that Hunters don't feel these things because they can get drunk.
>It is internally consistent. Verisimilitude maintained
Yeah no. They could have skirted around it by saying that you're playing as a wyverian who has saiyan like appetites but no, you're playing as an ordinary human.
Oh, and if you're going to try the old "I'll use his words" thing make sure you have a point.
You're conflating realism for verisimilitude or immersion again.
All of your complaints are against realism - and would apply when fighting the gigantic literal mountain of a monster. but we're here to do that, so now we're into 'verisimilitude' territory, not realism territory, this clearly not being a 'realism' game. Incredible feat, matched by even more incredible feet. What is more extraordinary? The fight, or the food?
Whatever the case, you're blind because your head is shoved so far up your ass to see what is obvious.
>And would you look at that, world did just that.
Ah, so you really have no clue what you're talking about then.
Says the one that can't argue against that point.
What point? You didn't make any.
You have to run around in every single game to talk to the armorer, farm or farm equivalent, and your room, World included.
>You're playing a game where one man can take out mountain sized monsters.
Hunters are canonically superhuman beings dedicated to the task of hunting said mountian-sized monsters, burning 50 times the energy a normal human would in the process. That's why your hunter will fall in a coma faster than a starving diabetic if he doesn't constantly stuff his face before and while on hunts. That's also why food plays such an important part in the games.
>You have to run around in every single game to talk to the armorer, farm or farm equivalent, and your room,
Exactly.
Except for the quests in world where you can access them straight from the quest boards. It's just a menu with different access points.
>Hunters are canonically superhuman
That lore comes from frontier and it's canonicity is questionable.
>That's why your hunter will fall in a coma faster than a starving diabetic if he doesn't constantly stuff his face before and while on hunts
Not only is there nothing to say that's the case.
See
>That lore comes from frontier and it's canonicity is questionable.
What the frick moronic shit is this
When did any MH devs at any point in time ever say frontier was not canon? They've been pulling frontier monsters into the series since the PSP games
>They've been pulling frontier monsters into the series since the PSP games
Is that really your only argument? Pulling a monster from a game doesn't mean that game shares a continuity
Can you please provide literally any source as to why you think the game's potentially not canon? Or why it's somehow not in the same continuity as the main series? Or how the main series games are even in the same continuity if Frontier for some reason isn't? I'm dying to know what you're basing this on besides moronic speculation from reddit or something.
>Can you please provide literally any source as to why you think the game's potentially not canon
I should be asking you for a source suggesting that they are since Frontier continuity doesn't seem to adhere to any other game.
There is not a single instance of a dev saying it's not canon or some alternative universe bullshit unless you want to prove me wrong. I just want to know why you think the way you do.
>since Frontier continuity doesn't seem to adhere to any other game.
As opposed to the other games? The games barely make mention to one another, there are some recurring NPCs and that's about it.
>There is not a single instance of a dev saying it's not canon or some alternative universe bullshit unless you want to prove me wrong.
That's on you anon. You have yet to provide that it is in continuity with the monster hunter games.
My argument is proven by the fact that there's nothing confirming it as a fact right now. Your argument requires evidence.
>As opposed to the other games? The games barely make mention to one another, there are some recurring NPCs and that's about it.
That's all you need. A shred of continuity is a link confirming that they're related somehow. Let's take World for instance
World has the ACE Cadet as an NPC linking it to his origin game MH4U and with MH4 you can go to just about any other mainline game I could go through all of them but I'll just leave it with the Wycoon doing business with just about every previous town.
But you can't really do that with frontier.
>It's just a menu with different access points.
As opposed to a menu with a single access point. I'm not sure how that is supposed to prove your original point.
>See 646488062
I accept your concession.
>I'm not sure how that is supposed to prove your original point.
That's because you're not very smart. In previous Games and Rise they were associated with NPCs, guild maiden, guild marm, the twins etc. It was their job both as a gameplay element and in the world of the game itself.
That can't be said about world, the handler can give you quests sure but so do the boards it's a just a menu, that's the only purpose it serves that game.
>I accept your concession
Which is just another way of saying you have no argument.
>In previous Games and Rise they were associated with NPCs, guild maiden, guild marm, the twins etc.
You could have said from the start that you were in a coomer-induced fit. I couldn't care less about what the quest giver looks like, FU's initial grandma, a Palico, a billboard, a guy on a toad, it's all the same.
>Which is just another way of saying you have no argument.
At this point several people replied to you explaining why you were wrong and you only resorted to that one reply. It's okay Anon, we'll just pretend you're right.
>That's also why food plays such an important part in the games.
NTA but you're reading too much into it. They just needed a means for temporary effects and to have your stamina go down.
>You're playing a game where one man can take out mountain sized monsters. Immersion isn't an argument for this franchise.
You're confusing "immersion" with "realism".
No, no I'm not.
As much as I like Monster Hunter, it's not a series that focuses on immersion. Never has been.
You are again confusing "immersion" with "realism"
And that's why you can't actually argue your point.
>the village and hub could be replaced by a menu and it wouldn't matter in the slightest to you.
NTA but unless you're talking about world there's an actual difference between the two so, no. You couldn't do that.
You could also argue that world did just that since there's no difference in going to the hub or accessing the list from the boards or handler. The handler herself doesn't even really have a purpose come to think of it.
>The handler herself doesn't even really have a purpose come to think of it.
she existed to make low T incels salty
It's a side game. They've been doing their own thing with the meals for over 10 yeras.
Let's look at 3rd Gen.
>Tri had big meals
>Portable 3rd had hot springs soaking and drinking tea
4th Gen.
>4 gives you big meals
>Generations and Ultimate was fondue skewers
Now we're at the tail end of 5th gen so...
>World/Iceborne gave you big meals
>Rise and Sunbreak use dango
This has been the pattern for a long time; but people are up in arms about it NOW? Monster Hunter's 6th gen is going to do the same shit: grandiose meal in the mainline game and expansion, side content game is going to have you eating chocolate glazed donuts to gain your skills.
They all had big meals save for P3rd and Rise, if memory serves. I didn't play Frontier or the Wii entry, but I'm pretty sure it's big meals regardless.
And yes, a fondue is a pretty big meal.
>or the Wii entry
That's Tri and it's a mainline game and I used that to contrast Portable 3rd. And the fondue in G/U isn't the as
or the meals we had in Tri, 4 or World, and can therefore be considered its own thing.
Just because you skipped Portable 3rd doesn't mean pic related didn't happen. You increased your health and stamina sitting in the hot spring. You gained your skills drinking tea. There were no big meals in that game. So again, the next side game isn't going to have lavish put together meals either. Their entire MO is setting themselves apart from mainline.
In reality
>1 small meals
>2 small meals
>FU massive meals
>3 small meals
>4 big meals
>gens big skewers
>world MASSIVE meals
>rise dango skewer
Needless to say there isn't much of a pattern.
>>FU massive meals
MASSIVE meals
guess i lucked out. these are the only mh titles ive played. i love the big meals. always makes me hungry irl.
It's a Snitch game port
Make World 2
Rise isn't built for depth. It has all of the superficial vestiges of nuanced gameplay, but it's lopsided. The rise demo experience is hardly removed from the full game. Might as well play that until you feel "done".
thinly veiled console war thread
>using Steam charts as a metric for popularity
Stop
t. ricie
Because it's unironically too weebshit.
It's more like some Japan only spinoff than a MH for the rest of the world.
The end game grind is unreal in rise. The monsters don’t feel as alive either. I’ve enjoyed both though. Of the 3 I’ve played so far GU is my favourite so far just for the diversity of quests and monsters. Switch skills are cool though, more weapon options and move diversity is always fun.
I'd rather grind guiding lands than anomalies.
Anomalies are such a fricking shit endgame. Millions of different materials and you need all of them for anything on top of grinding an arbitrary level gate.
And the sound effects are all wimpy and lame in Rise.
>And the sound effects are all wimpy and lame in Rise
See, I thought that too but then I tried playing World again the other day and the sound effects were so fricking awful and quiet that I had to turn down the music to even hear them.
It genuinely doesn't feel right.
I switch back and forth and I never had that issue. Rise sounds like I'm slapping shit with a wet noodle. World's on hit effects actually sound weighty.
>World's on hit effects actually sound weighty.
They really don't. It doesn't even feel like they're there half the time so the satisfaction of landing a good stun with the hammer is just empty.
play with the audio settings in world. I recommend medium audio range, instead of high/low. Gives similar weight to things that are supposed to be loud/quiet, so neither sound too far in their respective directions.
But the headphones/3D surround options or whatever its called can affect things also. Basically, try settings you're not already using aside from the sliders.
Anon, I already did that.
And I only play on PC nowadays so it's headphones anyway.
Maybe I should just mod in some better sound effects or something.
i prefer sunbreak for only 2 reasons
less slopes
you can pause
Rise actually didn't flop especially when you factor in the Nintendo deal
I think people just don't like Rise's endgame as much and also World was many peoples first MH game so they just like it more
Personally I actually kind of like Rise's endgame even if it isn't perfect
Rise gave us Wyverian twins porn so stfu
>flop
>13+ million sold
Man capcom must be going bankrupt soon with all those below 14 million game sales
World is a better base to make mods with
because world & iceborne are better games
frick clutch claw though
Eh, if you're looking at it objectively it's on the low end of MH games.
I've never seen anyone who wasn't low IQ use "eh"
ok but how does that have anything to do with comparing rise and mhw?
Kind of obvious what the implication is, isn't it?
rise is objectively better
Switch game = Mobile game = Mobile quality
Do not play.
Stop arguing stupid shit
https://vgsales.fandom.com/wiki/Monster_Hunter#Sales
Monster Hunter World 32,700,000
2018 Monster Hunter World PS4/XB1/PC 22,500,000
2019 Monster Hunter World: Iceborne PS4/XB1/PC 10,200,000
Monster Hunter Rise 18,100,000
2021 Monster Hunter Rise Switch/PC 12,700,000
2022 Monster Hunter Rise: Sunbreak Switch/PC 5,400,000
The total sales of Rise and its expansion don't match the total sales of Worlds base game
>The total sales of Rise and its expansion don't match the total sales of Worlds base game
Thank you Jesus
Those numbers aren't even remotely correct.
Cope.
Nintendo lost.
>Cope.
>Nintendo lost.
how?
nintendo has at least 10 games that sold better than world.
>Nintendo
It's not a Nintendo game, it's a capcom game and someone posted the real numbers already
Saying "cope" doesn't change facts.
you're right, they are last years numbers
I could go to the site you pulled this screen shot from
and pull the most up to date numbers
https://www.capcom.co.jp/ir/english/business/million.html
World 19million (22.7 million)
Iceborn 10.5 million
Rise 13.2 million
Sunbreak 6.1 million
I think you'll find, if my math is correct, that The total sales of Rise and its expansion don't match the total sales of Worlds base game
Rise is on his way of being dead and will go under 500 players the nanosecond world 2 gets announced. Can't wait
keep monster hunter off the kiddy console, this is just ridiculous
If your first generation was 5 your opinion literally doesn't matter.
Can't do this in Rise.
Putting a woman in a bikini?
Pretty sure there are five different armors for that.
Try to make it look nice on those bing bing wahoo graphics
>a woman
It's type B now you fricking racist scum
Give me the dumptruck sliders.
>NOOOOOO IS THAT HOW REAL WOMEN WALK?!?!?!?
>I AM GOING INSANEEEEE
>SAVE ME RISEEEEE
>REEEEEEEEEEEEEEEEE
The removal of a fricking seperate walk animation that has been in every game prior to Rise is legit the most israelited out globohomosexual bullshit I've seen so far.
Does Rise have big milkies?
I certainly do not like Rise/Sunbreake, but i love two things about Rise
The Rise version of Proof of a Hero
And Fiorayne
“Immerse” yourself in a shower homosexual
>You will support an unfinished game on release.
>You will support gameplay limitation due to Switch release.
>You will eat the dango.
>You will collect the bing birds.
>You will wyvern ride.
>You will use silk binds
>You will wire bug
>You will play the tower defense mode
>You will grind Anomaly's
>You will grind qurio armor
>You will grind perfect talismans
Dogshit game
for me, it's the rampages
what the frick were they thinking?
the new gl mechanics are a ton of fun but man, it's already a ton of fun on world anyway
Imagine b***hing about monster hunter instead of just playing your favourite one.
>Imaging discussing on a video game board about a series you like with other morons who enjoy it just as much but can't discuss anything without calling each other names
Shitflinging is tradition at this point. Just ignore the consolewar autists and it's almost pleasant.
I’m playing GU as I’m lurking
>Bought Rise while it was on sale
>Playerbase rapidly dying despite the last update only being like 2 months ago
>Multiplayer going to be totally dead by the time I get around to playing it
The multiplayer for both world and rise is already dead on PC because of region based matchmaking.
I always find people to play with for World though.
There is literally nothing wrong with clutch claw. It scales more the worst a zone is while good hitzones (70+) get barely any boost so clutch claw is literally only necessary vs monsters who either have all shitzones which is very rare. The hitzones are not "balanced" around it either outside of ARGUABLY a few examples. The hitzones for monsters are very much in line with old gen and there were plenty of old gen mons that only had a single hitzone that wouldn't make your attacks bounce. Even when you THINK you need to tenderize something, the act of doing so is easy and takes less than 10 seconds.
If you genuinely think clutch claw "ruins" world or is the "worst mechanic in the series" then go play old gen and go fight the numerous monsters that would waste minutes of your time by constantly charging away or digging or going underwater constantly, doing so faster than you can run and punish and doing it multiple times in a row. People who b***h about clutch claw either never played old gen or are simply parroting opinions.
>You will support an unfinished game on release.
>You will sit through 30 minute loading screens in Astera because the consoles that run the game at launch are shit and sorry gaijin no PC port at launch
>You will eat cat food
>You will traverse the shitty maps and take 20 years to find your target even if we tell you where it is after 5 minutes.
>You will use the crutch craw
>You will flinch shot monsters and keep them constantly enraged or you will do no damage
>You will put on the shiny mantle slop and cover your layered armor for 90% of the hunt.
>You will grind safi
>You will grind kulve
>You will grind guiding lands and decorations, you will never have a full set of decorations
Dogshit game
>Complaining about endgame being an autistic charm hunt
World your first MH?
what do you think anon
Decos (and charms in previous games) are complimentary and not supposed to be "farmed". have a nice day zoomie
Black person we had dedicated hunts for charms
So fricking assmad, lmao.
Gamers have spoken:
World>
>>You will support an unfinished game on release.
I bought a lot of MH pre G-rank, it's always been like that, the only ones I skipped were 4 and X and went straight to U and XX
>>You will sit through 30 minute loading screens in Astera because the consoles that run the game at launch are shit and sorry gaijin no PC port at launch
I sat through hours of loading screens in 1st and 2nd gen, Dondurma was legit worse than Astera
>>You will eat cat food
Always did, always will
>>You will traverse the shitty maps and take 20 years to find your target even if we tell you where it is after 5 minutes.
Sorry, this is World, the maps are good and I don't have to waste time through 10 separate zones with their loading screens to find anything anymore
>>You will use the crutch craw
Yeah, it's fun.
>>You will flinch shot monsters and keep them constantly enraged or you will do no damage
I do plenty of damage even when they're not enraged, but sure, I like the Slinger
>>You will put on the shiny mantle slop and cover your layered armor for 90% of the hunt.
Not really
>>You will grind safi
Sure
>>You will grind kulve
Sure, I'll carry your worthless ass too since Master Rank Kulve is actually really fun
>>You will grind guiding lands and decorations, you will never have a full set of decorations
Yeah, that's the MH endgame since 2nd gen, what's not to love? GL is also pretty fun after the various fixes.
>Dondurma was legit worse than Astera
You've never played a monster hunter prior to world.
Doesn't have the >muh realism of World. Hopefully Capcom won't just default to making World 2 as a result. Rise is still a far cry from how the series was since Generations and prior, but Rise was at least a step in the right direction.
>Hopefully Capcom won't just default to making World 2 as a result
I mean, you know they will, especially if they put it on PlayStation because it won't sell unless it looks like greasy shit.
>T-THERE IS LITERALLY NOTHING WRONG WITH THE CRUTCH CRAW
>YOU'RE GONNA GOBBLE THE CRAW UP
>YOU'RE GONNA SAY YOU LIKE IT AND IT WAS EVERYTHING YOU WANTED FROM A MONSTER HUNTER GAME
>AND YOU WILL BE HAPPY
646489202
oh no the tendie's having a mental breakdown lol
>JUST HAVE A MENTAL BREAKDOWN ALREADY TENDIE
>STOP EXPOSING ME FOR THE SHITTER I AM
>YES I HAVE ONLY PLAYED WORLD AND I DONT KNOW WHAT THE FRICK IM TALKING ABOUT
>NO I WILL NOT SHUT UP ABOUT WORLD AND TOKUDA'S DICK IN MY MOUTH
>AAAAAAAAA IM SO MAAAAD AND SAAAAAD BECAUSE YOU SHIT ON WORLD NOOOOOOOOOOOOOOOOOO
Rise has always been shit. It started out as shit with half of its contents unfinished and ended up being shit with its endgame contents being lackluster and lazy.
The whole fricking game is filled to the brim with laziness. They have no reason to outright remove gunner armors yet they did it because ????
Rise also had a disappointingly shit gameplay. They added way more options for playstyle than World yet i still find World to have more enjoyable playstyles despite how limited it was compared to Rise.
I absolutely detest tenderizing back in Iceborne but i never thought that there would be something worse.
The only good thing about it was SA and Lance's adept guard but that's it, the rest is just disappointing shit.
I'll take clutch claw over anything added in Sunbreak any day of the fricking week
>They have no reason to outright remove gunner armors yet they did it because ????
Serious question: why did they do it?
World turned gunner armours into beta and got weapons BONED and IRON'd because they were experimenting with new things (unifying armor and tried to experiment with "visual weapon progress" and "design your own weapon" in IB) and also budget constraints. Rise managed to directly import weapon models from older games but why did they decide to outright get rid of beta/gunner armour?
eases players between playstyles. Designers clearly want people using more weapons, and blademaster/gunner split was an impediment. Armor skills already are, but if you straight up can't use one set at all, then it is a hard barrier to entry. Not good for early game, where new players should be encouraged to experiment. Not entirely great for late game, where you also want a long tail of continuing players doing the same (although in the long run it does mitigate this somewhat as a number of the set pieces will work double duty, it's not really enough to make an enormous impact on total relevant set pieces).
Man what a waste. Wasn't a fan of ranged weapons but i did like gunner armour's asymmetrical aesthetics. Shame they got rid of that for mundane reasons.
>"you will grind guiding lands and decorations"
>"yeah thats the mh endgame since second gen"
holy fricking zoomer you never played dos get the frick out of here LOL
>2nd gen ended with DOS and not 2nd G
Posing as an oldgay when actual oldgays are around is not the brightest idea
oh wow its not the 2nd gen game but the shitty knock off
you really blew me the frick out buddy
imagine not playing DOS over fr*dom unite
dos is literally just worse. village gimmicks doesn't make the actual hunts magically more fun and better designed
didnt ask for you opinion zoom zoom
play a real monster hunter game before you talk to me
post your dos guild card on your PS2 with timestamp
play a real monster hunter game and i will
zoomie 🙂
>No proofs
poser spotted
>calls his DOS dono a poser
>can't even play DOS
freedom sisters why are we inbred...?
>still won't post guild card
total poser
>still won't play DOS
total zoomie
and you have? prove it. post your guild card with timestamp
what are you two arguing about, i'm not going to read the whole reply chain
your mom
🙁
The one reason I hate Rise the most is that they removed the fricking iconic MH pompadour.
>removed the fricking iconic MH pompadour
Yes, it was always there.
Successfully repelled Lao-Shan Lung for the first time ever yesterday in MHFU.
Was great.
Good Job!
Now lets fight the Giant Enemy Crab!
When you finally kill it remember that he has multiple carving zones
it's not babby's first monhun like world
>positioning mattered until rice
yeah dude
because positioning mattered so much in GU where you could just valor everything
it also mattered a lot in world where you can just temporal everything
GOD I LOVE POSITIONING AAAAAAAAAAA IM GONNA POSITION
Generations is not a mainline Monster Hunter game and its gameplay should not be considered
If you were relying on the temporal mantle you deserve your triple cart when it runs out
>because positioning mattered so much in GU
Not a single rise critic praises GU lmao.
They stem both from the same cancer
lol, lmao even
Those were some incredible threads. Right around the time that the one where one poster got banned and about 100 posts vanished too.
Some people are intent on making fans of the same series think theres reason to fight about one game over the other.
I just enjoy monster hunter.
NO DELETE THIS IMAGE
NOOOOO NOOOOOO NOOOOOO NOOOOOOO PLEASE PLEASE NOOOOOOOOO DELETE DELETE DELETE
AAAAAAAAAAAAAAA
another collage to add to my collection of 1 console only gays getting btfo
do you have more?
I wonder where this poster is now?
(s)he still posts on /mhg/ about how all styles are fun with gunlance in GU and how heat gauge is the best mechanic of all time
Probably playing World or Rise?
Is Gore Magala as boring as he is in 4U? This might be a hot take but a lot of the "fan favorite" monsters such as Jho, Brachy, Zinogre and Gore are all fricking piss easy boring fights and I hate how they get in like 80% of the time
gore's pretty bahwing yea
chaotic and risen shagaru are kino fights though
*backs up and bites u*
I liked GU more than World or Rise
Wow, who thought a chinky cartoon console game with insane amounts of DLC would get mogged by a proper western style PC v ersion of the same thing? Yeah. Really gets your noggin joggin.
I'm the person you hate, I entered the series with MHW because it seemed more fleshed out than the previous games. I did try one of the psp ones but the mechanics were too janky for me.
The reason I didn't get MHR is because I really enjoyed how slow and clunky everything in MHW was and I dislike how arcadey MHR seems. The environments also don't seem as cool. I am however impressed at how many monsters there seem to be in MHR
play 4U and meet your maker
>flop
It didn't.
>but it's doing worse than World
It's a worse game.
It's also a Nintendo MW, whereas World is the only mainline MW in recent memory.
Sunbreak mogs the shit out of Iceborne, every fight got upgraded and is now a 10/10.
>running attack doesn't even flinch you
world teostra fricking sucks, what a pushover shitmon compared to rise teo
This video appears to be shadowbanned
>can't find it if you don't use the exact title down to the last character
Capcom is afraid their cash cow (casual MH) gets exposed
world sisters..
This really showcases how bad world's monster AI was, and capcom doesn't even have the "platform limitations" excuse because of how much more advanced Rise monsters are.
or maybe Rise has wirebugs and monster behavior was adjusted to take that into account????????????????????????
Dunno just using my brain here, I know that's rare.
No one who uses that much punctuation has a brain. Also previous games didn't have bugs but had better tracking so that's not an excuse.
uhhh you sound mad
Case in point.
>No one who uses that much punctuation has a brain.
How does it feel to be more moronic than someone without a brain?
UH OH
Then do World's monsters move slower AND have worse tracking than MH games before it?
Yep.
???
I play rise hammer just like world hammer with no bingshit bugs or grappling onto the monster, just doing lvl 2/3 charges. Every monster is just better to fight and their movesets truly feel hand made for clever positioning even though we have million counters I don't plan touching.
>posting his shitty video again
i'm never watching it no matter how much you post it
meant for
>Wtf? How did Rise flop so hard?
It didn't. No more brother wars.
Why did they take the hunter out of monster hunter for rise? Might as well have been called Monster Rise
>daily shitpost thread
Reminder Rise is better and harder than World with better gameplay loop and monster AI in nearly every way
/thread
Rise is for real Mh fans, World for the unwashed American masses
>Iceborne Zinogre
Still the biggest blunder to this day
>inb4 Stygian
Just spams dragon AoEs
>Reminder Rise is harder than World
Then how come I managed to beat the whole thing with the starting equipment, no upgrades and then all of Sunbreak with high rank equipment, extra update monsters included?
Game's too easy, hunters are built different in Rise and I shouldn't be able to anal vore everything in my path with no effort but here we are.
Kek even Kulu fricking Yaku is better in Rice
Iceborne is the game that needs arena mods the most. And you still have TWO slopes there.
Everyone plays Rise on Game Pass.
Then why do you have to cope and cry about Rise every day
Also
>thinking Steam numbers matter when Rise is all Switch
>thinking sales matter in general
>Then why do you have to cope and cry about Rise every day
His entire life is shitposting about video games. It's the fate he deserves.
How to make Rise more enjoyable
>Arena only mod
>Max Spirit Bird mod
>Remove monster randomized size and hp mod
>Infinite Wirebug
How to make Iceborne more enjoyable
>Disable crutch claw.
only mod
You can already get nearly every monster in the arena or arena like locales
Iceborne is the game that needs a 100 mods to even be playable if you have standards
Why do people keep playing these games? Do they have an infinite grind or something?
It's non stop bossfights. It's fun
For me, it's the infinite grind for mad skillz.
>tfw one of your favorite monhun games you’ve loved and cherished for years comes under fire for “ruining the series forever” despite being well liked early on
Feels bad, man
>It's better because it has more players!!!!
>the players in question
incredibly bad and switch-oriented online multiplayer system, all hunts are like 3 minutes long so never a reason to play with anyone anyways, late-game qurious crafting being the most bs rng in the world, etc
MHW brought in a lot of new fans, rise is more in-line with previous titles, previous titles didn't do as good as MHW for a reason
really curious as to how MH games will be moving forward, catering to MHW fans or the old ones
>previous titles didn't do as good as MHW for a reason
And what would that reason be exactly?
world looks better, and graphics are the single most important factor in your game.
It's doubly detrimental because rise looks like a fricking entire generational leap backwards.
>post his shitty videos
>start samegayging
hmmm.......
rise is a mobile game, and nobody wants to deal with tendies they suck at games
Why are risebros so deluded
Rise both plays and looks better and more like a video game, imo
Mental illness?
Big Goss is such a kino fight
This is the one single monster I want to return from Rise. Apart from maybe making a normal non-arena fight out of the wind serpents. That'd be cool.
>main GS
>finally meet Barioth for the first time in Iceborne
>get carted twice within 5 minutes because the homosexual won't sit still for 2 seconds
>barely manage to kill him after 40 minutes of whacking him, only made it because Fulgur Anjanath decided to drop in at one point and fricked Barioth up in a turf war
I can already tell this DLC is gonna be a barrel of fun
Once you get frostcraft it becomes fun for greatsword again.
Frostcraft should be in every single game going forward.
wrong screenshot but you know.
World GS has a miserable moveset until Velkhana.
Rise GS is meh/OK until Rage Slash and gets good in SB with Surge Slash Combo.
MHW2 will be a playstation exclusive
Everyone else can frick off
We at capcom love sony
Sorry anon, but we at CAPCOM™ love money.
Sony will give us all the money we need gaijin
Bought two copies of World to play with sis
>"It plays weird, it's nothing like the PSP game, I wanna play something else"
Monhun never again
>my sis totally played classic monster hunter guys!
lmfao
>That looks great tho, what were you trying to prove?
>OMFG [game from a franchise] DID BETTER THAN [other game from said franchise] ITS BETTER COPE
>meanwhile at Capcom HQ
I really dont get the shitposting
>meanwhile at Capcom HQ in the real world
Shareholders: why did RiseBreak sold about half of what WorldBorne sold? Do not release games like RiseBreak ever again or we pull our funding
>Shareholders: why didn't World sell as much as call of duty? cancel the entire capcom company, even though it makes shitloads of money!
Damn anon, you got a degree in business or something?
>Shareholders: why did RiseBreak sold about half of what WorldBorne sold? Do not release games like RiseBreak ever again or we pull our funding
>capcom: okay we'll just get those shares back and it'll be more money for us.
>Guy 1: Here, have 20$
>Guy 2: For free? wow thanks!
>Guy 1: Here, have 15$
>Guy 2: GET THAT SHIT AWAY FROM ME
>Guy 1: What? It's also free, you're getting MORE free money
>Guy 2: I don't care GET THAT SHIT AWAY FROM ME IT'S LESS MONEY
Yup, that's how business and money works. Anon's figured it out. These stupid ass CEOs are so clueless
Something about world fanboys just isn't right. I was trawling around twitter the other day and I came across a thread where a guy shat on dango saying something along the lines of "there hasn't been a bigger downgrade" then some dude posts the bone weapons and he flips the frick out.
It's because of the overlap with general Sony fanboyism which is unbelievably , and may Allah forgive me for uttering this, toxic.
Allah here
I don't forgive you
Burn in hell infidel
You're actually not wrong. I found the thread and looked at the guy's account. His most recent post was playing World on ps4.
false
You just want the link don't you.
https://twitter.com/Sjack4231/status/1683568987723137027?t=pklxEqjItem8E7IBqTgRhA&s=19
Enjoy.
thank you anon
That guy had the right idea and tapped out before the Worldbabby went into full seethe mode.
Rise is better than world
Sunbreak is better than Iceborne
World is a bad boring game. Iceborne is much better but couldn't salvage it completely.
>play on PC
>enjoyed both World/IB and Rise/SB
>could list flaws of both games
>if I do so I'm either a tendie or snoy
console war younggays never should have been allowed on the internet.
>>if I do so I'm either a tendie or snoy
No one gets called a snoy.
Look at this thread for instance, not including your post and this one snoy was said 2 times by people calling someone a tendie while tendie was said 8 times with only one mocking the guy screaming about them.
It's obvious where the issue lies so you shouldn't play neutral like that.
But it's not going to stop any time soon so we just need to live with it.
I already can tell that shit will hit the fan with the next MH announcement.
The sad part is that no matter what it goes to it'll be a nightmare
>HAHAHAHA TENDIES GET A OTHER DOWNGRADE BING BING WAHOOOOOOO LMAO
Or
>HAHAHAHA TENDIES DON'T GET THE GAME WE WIN LMAO
No matter what we're fricked.
this is gonna sound really gay
but i love you ugly bastards 🙂
The last good Monster Hunter
no vespoid queen/king shaka
not the best
Monster Generations, World and Rise are all shit. have a nice day
>monster generations
indonesians....... we have woken up............
I personally couldn't get into it, despite playing Monster Hunter World a lot. I don't even know why.
i dont understand the appeal of this game. my friend begged me to play it with him and the gameplay is just button mashing a monster for 25 minutes and then doing this over and over. every time i want to make weapon progress i am always missing exactly one part, where i have to do an entire hunt again hoping for it to drop
good
stay as far away as you possibly can
before you get addicted like the rest of us and start complaining about the new games vs the old games
If you button mash like a moron in the classic games you get your ass blasted by most g-rank monsters. Button mashing started being a thing with world's Dual blades and it got 100x worse in MHRise because basically every weapon is a button mashing mess.
By being a shitty Switch port
>THE CLAW ISNT REQUIRED
>OK?
>ITS NOT REQUIRED
>WIREBUGS ARE
>GET IT THROUGH YOUR THICK FRICKING SKULL TENDIES
>MY GAME GOOD
>YOUR GAME BAD
>EVEN THOUGH I KNOW MY GAME BAD TOO
wirebugs were a mistake. simple as
gen 3,4,5 was a mistake
simple as
eric's fixation with MHRise doesn't make sense. It's a multiplat game, why does it make him seethe so much?
Nintendo timed exclusive.
Anything remotely related to Nintendo sets him off whether it's a multiplat or not.
gemmy
ge-
>wild sharts defense force
coal
>world runs on a toaster
But that's Rise
>t. plays Rise on a toaster
world players like world not monster hunter
World has too much bullshit. Footprints suck. The cloak things suck. All like 15 of thr MMO fights suck.
It's a bigger game though, which is nice. Still, I'd rather play a game with less BS and more focus, like Rise or MHGU.
Until the endgame I was firmly in the camp that Rise was better
but holy shit the final stretch of Sunbreak and the last updates and all this RNG grinding is unfun
I'm in the opposite camp here. SB has one of my favorite endgames in the series. I love being able to freely fight any monster in the game scaled up to match up with my endgame armor setup.
You like the RNG armor upgrade bullshit?
It's fine. It's like tacking extra bonuses onto your armor.
I played so many hours of base rise but every time I get into sunbreak I am discouraged by the endgame grind.
Why would you be discouraged by something you don't need to do?
I usually 100% every monhun game even getting all crowns and have fun with it
Something about Sunbreak is discouraging
How cool that you can't put into words any actual reasons why the game is "discouraging," just like every single shitposter in these threads.
I am not trying to shitpost. I want to like Rise. I hated worldbabies and how they shat on it
>Yeah but what?
I dunno. I loved Rise but the endgame of Sunbreak is so unmotivating.
I think it is too much RNG shit.
Too much just slowly grinding numbers up like the
Yeah this is the exact same concern trolling shitposters spammed Rise with since launch.
>I loved Rise but the endgame of Sunbreak is so unmotivating.
But that's the thing, it's the end game and optional. You don't need to do investigation grinding unless you're going for the risen monsters you can play all the way up to Primordial without touching them.
How is it more RNG than literally never being able to get a single decoration necessary for you weapon in hundreds of hours, which is something many of us were forced to experience in World?
Bro I farmed all Kulve and Safi weapons. I know the RNG in world
You know this is pointless. I am asking others why I feel a certain way I haven't figured out myself.
And you are all defensive from too much PTSD of Rise being shat on.
You get to keep fighting whichever monsters you feel like, and they keep scaling up the farther you go. On top of that they also let you roll for cool bonuses on your armor as well as some truly OP charm melding, but that's just icing. The thrill IS just tackling tougher investigations with tighter restrictions to prove your abilities in endgame monster hunts.
idk people have been screaming for years about how they just want an endgame that lets them fight scaled-up versions of every monster. Now that Sunbreak actually pulled it off, Ganker is whining EVEN LOUDER that it's the worst endgame ever made despite being exactly what they wanted. It reminds me of how people complained about monster fatigue, and then whined to no end when Generations/GU actually added monsters that don't tire out.
I like the hunts. I hate the RNG grinding for more charms and armor
I like less RNG in my games. Set building is entirely not fun anymore.
Then don't roll for shit and build your fricking set. How hard is it for you to ignore something like qurious crafting which should never be used as anything other than an optional enhancer?
You are literally forcing yourself to hate the game exclusively because an optional upgrade roll exists, and once again, it still doesn't compare to MHW where you can be PERMANENTLY LOCKED OUT OF USING YOUR WEAPON AT ALL because you can't roll a decoration.
>Then don't roll for shit and build your fricking set.
>just cripple yourself
NO
I can't ignore features that give me power
especially in a game with others
>You are literally forcing yourself to hate the game
You are using the word hate. I am just burned out by it which never happened before with monhun
>build armor set the way I want
>slot it in to satisfaction
>(OPTIONAL)throw in some qurious rolls for slot upgrades or a nice QoL skill
Seems fine to me. Plus the qurious weapon crafting means I have plenty of concrete incentive to hunt a wide variety of monsters.
you are not a perfectionist then.
>random upgrade
>oh its a shit skill I don't need
>oh I need to look online what is even possible to plan around it
>oh it completely throws of what is best slot for my planned set.
>metahomosexualry
no wonder you're such a whiner. My setup has worked fine throughout the endgame despite being nowhere near "optimal"
I don't care about work. I can beat everything
I like getting the most out of the game
I could always do that in monster hunter
I can't do it in sunbreak
okay fine. Point is it worked in every monhun game until this one
Build every armor set and then get every single variation of qurious crafting for every single set piece?
>Point is it worked in every monhun game until this one
You claimed to have played world though, the grind was worse in that game, the same goes for 4U.
Either you haven't played any of these games or you just want to shitpost about rise.
>You claimed to have played world though,
Yes
>the grind was worse in that game
But the sets were fixed
I don't really think the grind was worse there.
>Why the frick would anyone do that?
Then why would you suggest I should do that?
>Then why the frick do you complain about having no goals when you have one?
What is my goal? I don't feel motivated to get my qurious research number up and fight shitty monsters. I don't feel motivated to build armors since I need to reroll them a million times like it is a gacha with qurious crafting
I am still wearing the set I wore before qurious crafting was introduced and every time I want to build something new I just stop because it is pointless with these shitty systems in the way.
>But the sets were fixed
As they are in every game including rise.
except for qurious crafting which are not unique skills but set skills
No. I used to 100% monhun gqames because I enjoyed the loop of hunting monsters and building sets so much I tried to get every drip of content out of it
now I have fought every monster and in sunbreak and the set building isn't fun so the endgame loses the charm.
>What is my goal?
To 100% the game. Is that not a goal for you?
I never once told you to make every possible qurious craft. Make every single armor piece like you want, then put your set together like you normally do. You are unironically seething at qurious crafting for no reason.
no I can't ignore qurious crafting
it is not optional.
>it is not optional
It literally is, you can play everything ING the game without it.
That's like saying relic armors in MH4U weren't optional.
>That's like saying relic armors in MH4U weren't optional.
they weren't for me
Anythign that gives you power is not optional in monhun
if you think it is then we might as well stop here because I don't think we can ever be on the same wavelength
I take it you grinded every single decoration, including every possible lv4 deco in World/Iceborne, right?
>they weren't for me
Then what the frick are you complaining about in Sunbreak?
If you can deal with relics this is a complete non issue.
>If you can deal with relics this is a complete non issue.
Qurious crafting is way worse. It is gacha
What? You shit on all monhun except rise what are you if not a risegay?
>it is not optional
It didn't even exist in SB when it launched, and every time they added tougher monsters in TUs they also raised the armor upgrade cap. Qurious crafting was always optional.
wtf does qurious crafting have to do with discouraging you to craft them. Stop being a b***h and just play the game and build every armour or whatever you want holy shit. wtf
because the set building is thrown off.
god dammit is it so hard to understand that when building sets you need to know 100% of your options and you want the ultimate best?
Every other monhun works like this and you risegays act like you played only rise and monster hunter before never existed?
>risegays
and the mask comes off
Next thing you gonna tell me is that you absolutely have to get every possible combination of talismans available so you can get every option. Fricking autist.
No a good one is enough
but now I need a good Qurious roll on every piece of armor
I got all Relic weapon variations in 4U
I got all possible decorations in world and I got all Kulve and Safi weapons
I probably played these games twice as much as you have.
>Every other monhun works like this and you risegays
You're calling us risegays but you clearly don't know shit about 4U and world's grind.
>and then get every single variation of qurious crafting for every single set piece?
Why the frick would anyone do that?
You're not a perfectionist either anon, you're a minmaxer.
The endgame is great except for the RNG upgrades cause I prefer having a proper goal when creating sets and the new skill system sucks for this. The major issue for most people are the 300 levels that also kills the random multiplayer.
>I prefer having a proper goal
THIS IS IT
I open Rise and usually have a goal in monhun but with rise i don't even know where to start and stop after a hunt and play a different game.
>I open Rise and usually have a goal in monhun
You sound pretty new to the series. Most vets just play to beat up monsters.
I 100% every game since freedom 2.
Even if that was true it wouldn't change what I said.
I don't play to just beat up monsters. I don't care what others do. The set building for me is an integral part that is as important as the fighting.
>I don't play to just beat up monsters
Why are you playing this series then? That's you do?
If everything is about optimal sets and being the most powerful with absurd grinding just play Disgaea instead.
This isn't the series for you.
>Why are you playing this series then? That's you do?
Beat up monsters and build cool sets.
>This isn't the series for you.
It was until sunbreak. Apparently the set building was never a good part for you in monhun
>It was until sunbreak
If Sunbreak was the breaking point then this series hasn't been for you for almost a decade now.
>Apparently the set building was never a good part for you in monhun
Set building is one thing, you're being needlessly autistic
>If Sunbreak was the breaking point then this series hasn't been for you for almost a decade now.
Why? Qurious crafting completely throws any set building out the window
why do you act like every monhun game used to not have set building
>you're being needlessly autistic
I just used to like monster hunter and I don't like this part anymore in sunbreak.
>Qurious crafting completely throws any set building out the window
No, no it doesn't.
Guild quests did. Everything about the armor you could find there was randomised and unlike rise you couldn't change the skills once you had it, you had to go and do another quest.
>I just used to like monster hunter
I sincerely doubt that.
>Guild quests did.
hated those two.
but still could farm all the guild quest gear
I had all the relic weapons of the weapons I was using
The equivalent of that would be to get all armor in rise and get all variations of qurious crafting of it
>but still could farm all the guild quest gear
No, no you couldn't. It was all randomised except for the designs, it's the exact same thing you're complaining about with Sunbreak but you couldn't reroll on the spot. You couldn't reroll at all in fact.
actually fricking wrong
there were several variations for every weapon you could farm
it meant farming every piece a lot but you could get all variations
you casual frick
>I take it you grinded every single decoration, including every possible lv4 deco in World/Iceborne, right?
yes
every combination and all 7 attack israeliteels
>there were several variations for every weapon you could farm
Yes.
When it came to designs.
Not skills and stats.
Then why the frick do you complain about having no goals when you have one?
What fricking goal? Literally just focus on building your armor set as normal like in every other MH game. If you are seriously playing the game with a belief that you need a very specific RNG roll to even start a set then you are playing MH wrong.
I usually build all armor sets the game has. when I say I 100% monhun I mean it.
Then just do that?
I mean I usually have a goal when set building but the problem is that it appears "randomly". Sometimes a charm or roll exceeds my expectations, sometimes I end up not getting a specific one at all and sometimes I got the upgrade previously and just ignored it. Rolling augments taking ages doesn't help here. In the old skill system having a "good enough" charm was usually sufficient but here every point and slot matters. I have some god augmentations on certain parts but I still cannot recreate specific sets cause I lack another important augmentation or a charm. However outside of the set building monster hunting is great especially with those endgame sets. In IB I had to install a custom quest mod pack so monsters can keep up. Here a special investigation shagaru can still destroy me despite my optimized sets.
>Here a special investigation shagaru can still destroy me despite my optimized sets
This right here is why the moronic minmaxing and metagayging won't matter, because no matter how OP you get your set without modding, you'll still fight monsters that'll keep you on your toes.
>Here a special investigation shagaru can still destroy me despite my optimized sets.
Which defeats the argument. No matter how "optimal" your set is it will all come down to pure skill.
>And you are all defensive
What?
You're the only one being defensive here, we're just wondering why because you're just ignoring sunbreak entirely over this one little thing and seemingly have no reason for it.
It doesn't make sense in general, to be honest because the grinding is just hunting monsters, the same thing you always do.
>you're just ignoring sunbreak entirely
How am I doing that?
> to be honest because the grinding is just hunting monsters, the same thing you always do.
But the set building isn't the same.
It feels like an mmo with random suffixes gridnable on everything
I like MonHun armors for their fixed bonuses. I was fine with charms as the one point that was RNG
but now everything is mmo shit
>How am I doing that?
Anon, words have meaning you know. Do you not remember your first post?
>Do you not remember your first post?
yeah please tell me where in my first post I am ignoring the entirety of sunbreak
>But the set building isn't the same
It's literally exactly the same.
>but now everything is mmo shit
Anon, rise literally has zero MMO elements. You're thinking about World.
random skills on armor is peak mmo shit
I can't even think of an MMO that works like that.
every single one. especially modern shit
You can't even name one.
Meanwhile raids are an MMO staple with Wow, FF11 and FF14 all having them.
Same with seasonal events.
Log in bonuses is a little less common but still happens.
diablo 4
I haven't even played 4 so I can't confirm that.
>Something about Sunbreak is discouraging
Yeah but what?
I mean, I find it hard to go back to world because of the underwhelming sound effects, the hubs not having a fast travel, the constant loading and handholding with it being the only MH game I've played that doesn't have a second fem hunter account.
I know why I can't go back and can say why but you, it seems you dislike rise because it's rise.
The Sunbreak achievements are easier but can be more time consuming like doing 1000 Monsters and the lottery decorations. Some IB achievements on the other hand were tedious af. Deviljho crowns on PC can go to hell cause you only have the biggest Jagras for the min one but max you need to farm via investigations the most cancerous way possible. Unless you use mods... then World/IB super easy and much, much faster.
You can turn off the wyvern riding and monsters snap out of any wirebug state when you smack them.
You can't turn off the moronic stagger monsters do where they beg you to claw them and hitting them doesnt make it end faster. Therefore the claw is more intrusive than any bugs ever will be.
They also butchered Zinogre solely to work with the claw. In older games he would only enrage when charged up. So it was one of those odd cases where the Challenger was a skill with more down time than up time.
But world Zin now enrages before charging up just so you can't slam him into the wall constantly. Soul literally removed from the monster.
>You can't turn off the moronic stagger monsters do where they beg you to claw them and hitting them doesnt make it end faster.
I fricking hate that shit. They just sit there like lemmings and let you whack them with no downsides.
But Rise is the second best sold Capcom game of all time? Flop under what measure? It beat fricking Resident Evil 4, I'm sure the execs are more than happy
/v/troons think that corporation executives share their console war mentalities
>ONLY 6 QUADRILLION COPIES?? OH NO NO NO I'M PULLING MY INVESTMENTS!!!
All the salesgays think they're arguing like adults but it's just like sports except less interesting.
rise has dicky.
world does not have dicky.
the choice is clear for Ganker no?
holy BASED
Princess sexo
Do not lewd the Chich
yomogus is okay though?
Yeah I don't care about her.
Chich is asking for it.
Instructions unclear
I rather frick Kulve than any Rise dicky.
I always knew that worldbabbies were furries.
sanest world gay
All the b***hes in Rise literally have the same droopy eyes the fugly ass handler in world has. You fricks lied when you said they made rise characters cute
Find me a Rise girl that looks this ugly. You can't.
oh my god she's so hot
why the frick did you have to make me so hard anon
*starts plapping*
Your character doesn't count. Also that one blue b***h in elgado outpost
That's the Handler fool
tendies, everyone
AHEM
sex with
Chichae
Thats all.
Was Alatreon's dps check nuke a good addition to his fight, I don't really care for it and I think it would be much better without it
yes because it forced you to be aggressive
unironically the best fight in iceborne and world
i dont think it'll be ever as good if alatreon comes back, they'll probably nerf the shit out of it
No, it didn't add anything of worth to the hunt especially given it was slower than the original. It just made it more tedious.
I'd rather it didn't happen after bringing in the correct weapon since the threshold isn't particularly high from what I remember.
So you end up meeting it and the thing topples and it's just like "whatever".
The novelty wears off fast and the only good thing that remains is huffing that health mist while eating a jerky aesthetic.
Rise is an actual MH game
Greatest pleb filter that exists
Because it's a blatant fricking downgrade to said 3 years older game.
World is just good.
For some fricking reason the mainstream do not like anything even remotely movement heavy so this doesn't surprise me. Rise is a fricking great game but it doesn't appeal to World's audience.
You can pick put the worldsperms in the comments from how much complaining about wirebugs there are in a post.
Worldsperms started with world, so the sudden inclusion of new mechanics just baffles them, whereas actual monhun players know to expect new systems and drop most of them in the next iteration, save for hand-picked actual good additions.
Looks worse than world and the ropebug was even worse than the claw.
Stop with the gimmick shit capcom, just expand each weapon moveset and you're golden.
The only gimmick I liked was styles in generations and even then I mostly sticked to aerial hammer (basically the same) and guild with support arts