WTF moments.

Have you had a WTF moment in your campaigns?

Shopping Cart Returner Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Shopping Cart Returner Shirt $21.68

  1. 1 month ago
    Anonymous

    A player let out a massive fart that got everybody including me to look and have a "just why man" look at him. DM told him to leave. And farter did out of shame.

    • 1 month ago
      Anonymous

      You're stuck up c**ts and b***hes. I would've laughed my arse off

  2. 1 month ago
    Anonymous

    Once a player came into our meeting high on drugs, we didn't know what to do with him, he was our friend and we had to take care of him all night so he didn't jump out the window.

  3. 1 month ago
    Anonymous

    >the ranger PC hated people so much that she was essentially OK with bandits dismembering innocent villagers to feed their attack dogs because she would have hated to see the dogs go hungry
    To this day I'm not sure how much of that PC's brain problems were from the player just not paying attention because later they admitted they didn't even realize that was what was happening, even when I was talking directly to them about that exact thing.

    This person called my character evil for killing a bandit who didn't surrender btw.

    • 1 month ago
      Anonymous

      That's stupid
      Bandits belong in the ground, next to the nobles.

  4. 1 month ago
    Anonymous

    A halfling insisted on keeping the filth-covered sword of a banished plague daemon of Nurgle, to the point that he was willing to burn to death rather than leave without it.

  5. 1 month ago
    Anonymous

    >Join a campaign with three other players that's supposed to be a a comfy "slice-of-life" game about being a witch's apprentices in a world that's just starting to accept magic. The DM makes it clear up front that this isn't some big grand D&D dungeon-crawling combat adventure.
    >Are told by our witch mentor to only use magic when necessary and to help people, because the average person is still distrustful of and easily frightened by magic. Maintaining a good reputation is vital to our acceptance in society.
    >By the end of the SECOND FRICKING SESSION one of the players threatening to immolate shopkeepers for not giving her shit for free, and the other two are having a destructive magic duel in the middle of a crowded market.

    The sad part is, all three of these players were supposedly over 18 too.

  6. 1 month ago
    Anonymous

    Players party gained positive reputation in local town. One of the players decided to persuade blacksmith, that his wife is cheating on him so he can manipulate him into leaving his shop and raiding his unattended supplies. After success, the blacksmith went to his house attached to shop, confronted his wife and verbal conflict escalated into physical assault. I wanted to pull simple "your action have consequences" on them, but another player broke down crying and left. After this, we found out, that his father killed his mother in fit of alcoholic rage, thinking that she was cheating on him. We were in our twenties.

    Sufficient to say, the game died off after that session.

    • 1 month ago
      Anonymous

      >Sufficient to say, the game died off after that session.
      I doubt anyone there wanted to continue after that.

      >Join a campaign with three other players that's supposed to be a a comfy "slice-of-life" game about being a witch's apprentices in a world that's just starting to accept magic. The DM makes it clear up front that this isn't some big grand D&D dungeon-crawling combat adventure.
      >Are told by our witch mentor to only use magic when necessary and to help people, because the average person is still distrustful of and easily frightened by magic. Maintaining a good reputation is vital to our acceptance in society.
      >By the end of the SECOND FRICKING SESSION one of the players threatening to immolate shopkeepers for not giving her shit for free, and the other two are having a destructive magic duel in the middle of a crowded market.

      The sad part is, all three of these players were supposedly over 18 too.

      What the frick is up with idiots and free stuff in RPGs?

      • 1 month ago
        Anonymous

        Consequences literally aren't real in RPGs so most people's natural reaction is to push the envelope as hard as they can. Playing a sociopathic murdergoblin is the optimal way to play most RPGs because if shit goes really south you can just take your party somewhere else and, even if you can be pursued, being on the lamb is just another facet of the game and not necessarily a loss condition.

        • 1 month ago
          Anonymous

          Thats where I learned as a DM to have ultra powerful npcs on standby just incase and make sure you dont kill the player but Put a curse on them or semi-perma injure them. Teaches them rerolling is not an option since I dont allow suicides and they are stuck with the consequences until they fix it

        • 1 month ago
          Anonymous

          >Consequences literally aren't real in RPGs
          That's a GMing issue not game design issue.

    • 1 month ago
      Anonymous

      I dunno, I think its a bit of an overreaction on the players part, I think its one thing to be made uncomfortable over the scene, and to maybe reach out to you in private, and let you know, but to make a big scene and cry and leave, especially when you almost certainly had no idea this happened to them, is pretty not cool to me. Drunken conflict and infidelity pretty common and most tabletop games tend to be pretty violent or dark

      A player let out a massive fart that got everybody including me to look and have a "just why man" look at him. DM told him to leave. And farter did out of shame.

      Unless like you had just met or something, this one is completely ridiculous to me too, if its between a group of friends who cares if someone farts lol? Its a little gross, but being kicked out over it is absurd

  7. 1 month ago
    Anonymous

    Not really wtf but weird. I joined a new group and one session we had been playing for 6 hours, it was near midnight and everyone was tired and ready to wrap it up and call it a night but the DM pleaded and pleaded with us to stay for just 'one more encounter'. I mean like, kid arguing with his parents 'one more game, one more game' style of pleading. Everyone else groaned and sat back down but I didn't, I was done. And so the DM turned from begging to bargaining; if I stayed he promised double exp. I did a 'ha ha ur funny' response and bid the table good night with a smile and then the DM went from bargaining to threatening. "Well I'm starting the encounter now and if you leave your character dies". Admittedly that did rankle me so I left partly as a frick you to him, but mainly I was tired. I find out later that right after this encounter a NPC showed up and the party had to do some roleplaying with the guy so it was another hour and a bit before they left. The DM didn't kill my character, the rest of the party convinced him not to, but I dropped out shortly after.

    • 1 month ago
      Anonymous

      no, that's definetly a wtf moment

      Content farm thread.
      Hi neckbeardia, have a nice day.

      Are you brain damaged?

      • 1 month ago
        Anonymous

        He's been doing this every time we've had a thread like this for years now, he's definitely brain damaged.

  8. 1 month ago
    Anonymous

    I allowed a player to bone a 14 year old in an alleyway because I was focused on haggling with the rest of the party over a flack jacket and some LSD so that they could poison the red light district's water supply. He then proceeded to derail the campaign by getting the rest of the party to agree to take him to her home village in order to marry the girl.

  9. 1 month ago
    Anonymous

    Raping civilians or killing prisoners of war because they're elves. Turning elves into the Armenians of the game and orcs into the Turks helps. Always make your dwarves knife-eared.

  10. 1 month ago
    Anonymous

    >baby contains piece of a fractured soul a player is trying to assemble
    >father tells them that the sickly child is only kept alive by the magic of the soul. Asks that they come back in a few years when they'll be able to survive without it
    >another one of the plays goes "don't worry, take it out I have a plan"
    >player who's assembling the pieces extracts the soul and asks "now what"
    >other player immediately replies with "we leave"
    It was kinda funny but insanely morbid. There was this whole quest involving curing a generational curse ect ect.
    But instead one of the players just convinced another one to commit infanticide and resolved the quest there.

    • 1 month ago
      Anonymous

      >god killed me because you're a homosexual!
      LoL.

  11. 1 month ago
    Anonymous

    Content farm thread.
    Hi neckbeardia, have a nice day.

  12. 1 month ago
    Anonymous

    >a player insists on having sex with an npc and getting her pregnant.
    >the DM gets fed up and lets him do it.
    >but the DM makes the npc say in the middle of sex: "if it's a girl, I'll let you frick her"
    >the player no longer insists.

    It was a very uncomfortable moment.

    • 1 month ago
      Anonymous

      This is the gameplay equivalent of losing a war so you release weaponized smallpox on the world and launch all your nukes.

  13. 1 month ago
    Anonymous

    I once had a session de-rail for maybe 15 minutes while I successively explained to my players that ‘pimp’ is a word for a profession and not just an adjective, what they did, and the socioeconomics of prostitution such that there was a call for pimps.

    These were all adults, most of whom had college degrees.

    • 1 month ago
      Anonymous

      Did they not know it was a profession? Virtually all movies and police series make reference to that profession, even most comedy movies make reference to it.

  14. 1 month ago
    Anonymous

    Literally having one right now in a Roll20 game (with RL friends). The big bad who the whole party was suspicious of just transformed into a devil to fight us, only a few sessions after we went out of our way to look him over with Truesight while he was disguised as a politician. Me and another player are kind of annoyed that our DM bothered to give us an item that can grant Truesight, only to fiat the only time in the campaign it ever really mattered. It's like, if your big villain is relying on a magical disguise to manipulate people, maybe don't give the party an item that hard counters it only to 'nuh uh' when we use it in the most obvious and practical way?

  15. 1 month ago
    Anonymous

    >Running Delta Green, Resident Evil game.
    >Players are Goons at the Spencer Executive Retreat before shit hits fan in game one. Basically a step above mall cops.
    >One scientist finally can’t stomach the horror anymore. Goes awol and attempts to collude with some “Terrorists” (see: anti-Umbrella militants).
    >Party is sent to return him, because he and his shift partner are assumed lost. Shift lead doesn’t want to go down as ‘that idiot who lost two scientists’.
    >Party follows the (tracked) van the scientist stole to an Amusement park shut down in the 70s that Umbrella bought when they bought the land up around Spencer.
    Long story short, the party does some investigation and has some scares. Takes some fire from the militants and at one point need to fend off a Hunter that Umbrella keeps in the canals / boatride of the park.
    >Final showdown approaching.
    >Scientist and the last (crazy) militant are holed up in a service room below the funhouse / hall of mirrors
    >Thanks to some good spot hiddens, party realizes the militants have set up dozens of claymores in the mirror maze. Also learn that the mirror panels can move if forced, for easy rearranging of the maze.
    >First mine is carefully skirted making use of the mirror as cover. Approached from a safe angle and disarmed.
    >Second mine found.
    >Player runs up and picks up the claymore to disarm it
    >paints the party and a fifth of the maze with his blood and flops in an unrecognizable heap on the floor
    The other players and I were flabbergasted. Even worse the player seemed to only realize what he’d done once the explosion happened. Like he’d been possessed.
    I still ask him what the frick he was thinking sometimes.

    • 1 month ago
      Anonymous

      >Even worse the player seemed to only realize what he’d done once the explosion happened.
      It's a classic, it always makes my heart happy to know that those types of players will never disappear, although I can't blame them, we all have a moment where our brain disconnects.

      • 1 month ago
        Anonymous

        Dude absolutely, 155%. Guy’s an engineer IRL if you can believe it

  16. 1 month ago
    Anonymous

    Many. all with the same character.
    >Killed an evil god and its cult by crashing a city into it

    > Another Cult
    > Found a midly grumpy but decent woman imprisoned by the cult.
    >attempts to free by shooting the lock
    > Bullet ricchocets and hits the woman square in the head
    >Everyone annoyed. Dm revealed that was the cult leader at the end of the session.

Your email address will not be published. Required fields are marked *