>ww2/modern strategy game
>regular infantry is a waste of time and resources because vehicles dominate the battle, infantry is only good if they have rockets
I'm tired of this. What are some games that are centered around infantry tactics?
>ww2/modern strategy game
>regular infantry is a waste of time and resources because vehicles dominate the battle, infantry is only good if they have rockets
I'm tired of this. What are some games that are centered around infantry tactics?
>18th century/napoleonic strategy game
>war chariots are a waste of time and resources because guns dominate the battle, cavalry are only good if they have sabres
I'm tired of this. What are some games that are centered around charioteering?
What exactly is this post trying to imply?
something very moronic
Filtered
Right tools for the right job
Name three.
CnC
In Blitzkrieg 1 and 2 combined arms tactics are incredibly important because otherwise your tanks will melt to anti-tank guns. Infantry also provides better vision ranges than any other unit.
this is a lie. i guess it's true no one on this board actually plays any vidya.
No, it's not. Now go and play Fall of the Reich without making heavy use of infantry. All your ubertanks will die.
Or try to beat B1 without artyspam and no infantry. All your named tanks will die.
>No it's not
>If you play this mod that I haven't mentioned before
It's an official expansion, moron.
And conveniently ignore my mention of B1. B2 you can definitely beat with just tankrush because reinforcements and ground attack planes are op.
Cuban Missile Crisis, but I hate it. Unlike Blitzkrieg, infantry has farther vision than armor and can snipe your tanks with rpgs before you even see them. It's literally impossible, and even though I install the game once ever few years because the setting is cool and graphics are perfect, I always end up quitting when my fragile tanks get massacred for the millionth time.
I remember the game had limited ammo (I don't recall exactly how scarce it was, though), so pounding the infantry with ordnance like you would do in Blitzkrieg was less of an option, too.
Is there a single faction in any CoH game that allows you to play either full infantry or full armour? I don't think so. You always either have to clear an AT/MG nest or that massive indestructible fricker actually isn't that strong against infantry.
PE can be very vehicle heavy. Tanks for anti-armor stuff and flak-tanks for anti-inf. And recovery tank for field repairs
Advance Wars infantry is super good, and spamming it is meta in pvp. Funnily enough it's only because of the 1 unit per tile and one attack per turn rules that every unit must obey. Infantry can block movement just like any other unit at a fraction of the cost and you have to waste attacks of more expensive units to clear them out of the way, so the dominant strategy is to just flood every tile with infantry and putting your stronger units in the back.
And at the other end of the realism spectrum, infantry is also quite strong in Combat Mission. In this game it's because tanks are sluggish and very vulnerable to infantry that sneaks up close. Like in actual WW2.
Iron Harvest, lmao. For a game known for its dieselpunk mechs it's all about infantry there.
Everything about IH feels like it was made by some salty army gayot which is really weird since it takes place in such a fantical world.
In Syrian warfare anything with a atgm FRICKS armor while staying far out of range. Even rpgs can ruin your tanks day setting it on fire and killing the crew even if not destroying the tank entirely
That's because the anti tank systems are newer than the tanks. You aren't off the mark that Infantry is very relevant in real life but it isn't as exaggerated as a war in some backwater.
>but it isn't as exaggerated as a war in some backwater
I don't know, we'll see exactly how quickly those low triple digits of high-tech, gold-plated tanks and jets attrite in a real conflict.
We've already seen how well the Gucci tanks do. The answer is pretty well. Out of the 70 or so Leopard tanks sent to Ukraine, in weeks of intense combat, only 5 are permanently lost. About a dozen more were damaged but repaired.
>the answer is pretty w- ACK
I don’t get it. You post the smouldering corpses of dead Russoid bugs and you’ll get a 30 day for racism here. When did butthurt third worlders take over?
i think it's more likely that the one posting the gore is the thirdworlder and not the one banning him
What kind of moron logic is that, you dumb thirdie mutt? Why would a Russoid post pictures of dead Russoids? No wonder your idiot people gladly throw themselves in front of machine guns. Black person tier sentience.
you don't get it? let me explain. it's usually depraved third world subhumans who get off on seeing corpses, gore and violence
if you're genuinely not one and actually live in a first world country, i feel sorry for the people in your life. it's probably dangerous to be around you
this place didn’t use to be a safe space for you thirdie bug people lol
Curry-encrusted, brown paws typed this post. Hand with timestamp or get lost.
why would Indians be against Russoid worship dumbfrick ESL
you can either be le goreposting Ganker edgy edgelord or you can be le well adjusted first worlder. you can't be both
back to /k/, fed loyalist
Well to be fair, not many Russian combat vehicles leave corpses when they burn.
There's a big difference between posting gore and burnt out vehicles. Go back to /uhg/ you scum.
Gonna report me for racism again, gay?
>anon talks about tanks
>posts Bradleys
Must be tough being named Ivan Petrovich
Must be hard being blind.
Weird looking Bradley at the bottom. Is that some weird export model?
put your grasses on
There is man of war and similar games. I the age of combined arms you can't expect infantry only. You will have to go all the way back to roman era warfare
Yikes, that's /k/ for you
Romans used cavalry extensively their entire lifespan
This is the brownest post I've seen all week. It's so brown, I'm beginning to think it's bait to make me hate brown people.
Stop looking in the mirror, NAFO troon.
>illiterate indians have arrived on this board to deepthroat aids infected russoids
lol
He is talking about a game you homosexual
Men of War and Wargame Red Dragon if you don't suck ass
>Wargame Red Dragon
>Only viable infantry tactic is mechanized rush under cover of smoke to capture urban gridsquares
>Dismounted infantry even in rough terrain are instantly spotted and eliminated by tank MGs
>No option to dig in or build fighting positions
>Infantry are essentially speedbumps when garrisoned in buildings, and their transports become liabilities that need to be hidden across the map in some woods somewhere
>Infantry are completely neutralized by smoke/shelling
Am I missing something here? Maybe I do suck but I can try seem almost like an afterthought.
but infantry seem*
>Dismounted infantry even in rough terrain are instantly spotted and eliminated by tank MGs
Sounds like a skill issue. Beating properly positioned infantry in WRD without infantry of your own is always inefficient points-wise. 10pt infantry is the best meat shield in the game - takes four 3HE shots or three 4HE shots from tanks to get dislodged at any distance.
>Infantry are completely neutralized by smoke/shelling
Same can be said about all unit types aside from bombers and artillery.
Try getting to at least the Captain rank in 1v1 before spouting utter bullshit.
>I am bad please teach me how to play the game.
Okay, moron.
Instead of clumping all your infantry in one giant blob spread them apart. Maybe have recon infantry ahead of your main infantry to see the enemy before they see you so you can react more. Maybe also bring different types of infantry. Like a shock or elite 15 man core for fighting other infantry supported by MANPAD infantry for fending off Aircraft, ATGM infantry for fending off tanks at a distance and AT infantry for bullying tanks close range. You can even go crazy and bring Flamethrowers, Grenade Machine Guns or AT Engineers that have HE power weapons.
Now that your infantry complement doesn't suck ass maybe figure out where to deploy it.
Infantry owns Forest and Towns. But just dropping them in a Forest isn't gonna win. Don't deploy all your troops at the edge of a forest or town because while that makes them able to engage more it also leaves them vulnerable to be engaged. Use recon at the edge, maybe even turn off their weapons to see shit and move into firing range stuff when you can cleanly kill something. Infantry while slower than all other units its also the quickest to react to commands so don't be afraid to do things like park infantry in the middle of a town and move them at the edge to shoot then back in the middle to reload. NEVER EVER stay in one specific spot. Grug will lob explosive rock where he saw mean red man. Do not be there, be somewhere else. Evolved Grug will fire in the direction of movement so keep changing it.
And now counter to what I said above. Don't be afraid to take losses. Infantry is cheap. Trade this currency to buy time or kills. Say the enemy is coming in force via a road that passes through a village. Send infantry squads with AT to force the enemy to slow down or take shit casualties. They will die giving you time react.
The hardest counter to an infantry player is a better infantry player or an unmolested smart air player(very rare, possibly fictional)
Wargame red dragon is a asiaticclick, your APM just suck ass
Infantry in RTS should all be carrying some form of AT be it satchel charges, panzerfaust, RPG, molotovs, grenade launchers, SOMETHING. All the company of heroes games felt so busted to me because it was always just a game of whoever got the first tank controlled the map. And dont do that shit where its a limited use ability that uses a ton of resources and still wont even kill it just forces them to back up and repair. Looking at you Company of Heroes.
>"NO, I'm not defending German technical superiority, I'm stating the fricking Obvious"
I think the devs might've been Wehraboos. Just a thought.
>whoever got the first tank controlled the map
Isn't that basically how early WWII went?
Men of war. A single t1 homosexual with a at-grenade/bazooka/moletov/faust/dynamite/schrek/flamethrower will wrek your thousand point wunderwaffe if you don't have infantery, or have flattened the terrain so much that denmark will look like the himalayas in comparison.
Valkyrie Chronicles
Tanks kick ass in that game. I do like how it's an augmented unit though rather than just a field of tanks. It feels really good. But yes, if you didn't field your tank in a proper conflict in Valk you would get squashed. In an assault it's fine because you can just scout sprint your way to the win - and or take advantage of terrain. When you are on the back foot and actually need to fight however, the tank shows just how essential it is.
Doesn't change that you have to spend extra actions to move a tank for just one time. For the same cost you can move 2-3 lancers, each of which do more or less the same thing vs an enemy tank.
Sure the tanks have their uses, they're especially nice for providing passive covering fire with their machine guns, but if these games didn't literally force you to deploy the tank in most maps there wouldn't be much reason to field them.
Every time you need to waste actions to actually move the tank it's basically a signal that you've fricked up somewhere.
More or less right. They're not shit but they're very situational.
Some games have overpowered infantry that makes tanks cumbersome to use. In Cuban Missile Crisis or Endwar, it's practically suicidal to engage infantry in cover.
Steel division had so much potential but it is literally just Tiger Vs T-34 because that's what zoomers want
It's literally what every generation since 1945 wants. Haven't you read a single forumpost about the Tiger vs t-34?
Really it all boils down to a general misconception about combined arms warfare. For the most part tanks are not fighting tanks and are firing HE most of the time.
If you don't take logistics into account it only makes sense that armour would be incredibly overpowered, anon. Are you expecting people to pretend inf was superior to armour pound for pound or unit to unit?
In any good game infantry is very situational. Infantry dies in open terrain, period, open terrain is arty/air/tank country.
Place infantry in urban, fortified or jungle terrain and you have a cheap roadblock unit that takes a fricking lot of effort to get rid of.
>Digs hole in open terrain
>Now nobody can kill infantry
If you're game doesn't have earth works and terrain deformation then your game is bad.
One hole not enough. You have to dig holes until its proper fortifications, otherwise even a stupid machinegun nearby will keep the infantry in the hole from leaving or doing much.
It takes time to dig in. And it's still more effective if you do it in non-open terrain.
Most of the "serious" (read: hex) wargames have digging in as a mechanic. "Apply defense bonus after performing a special action" isn't a difficult mechanic to implement.
Gates of Hell
what game?
https://www.gog.com/en/game/close_combat_5_invasion_normandy_utah_beach_to_cherbourg
There's a remake on Steam that changes a few things, but updates others.
Reminder that it's a warcrime to use any gun of a caliber greater than 20mm against infantry
I used a larger caliber against ur mum.
Point out in which part of the Hague or Geneva convention it says that.
Reminder warcrimes only affect the loser
>What are artillery.
>What are 30mm, 35mm, and 40mm auto cannons on IFVs.
>Fricking AC130 above.
America and Israel never signed the Geneva conventions, that's why they use WP for smoke-laying
That still leaves the 30/35/40mm autocannons, and the >20mm artillery used by everyone against infantery.
The Geneva convention has nothing to do with WP.
The conventions for Incendiary, Cluster and Mines are all separate and came about in the late 20th century.
The Hague convention is from the mid 19th century and the Geneva convention is from the late 19th century. Stop being dumb.
If I am to guess what the brainlet talking about Geneva banning calibers larger than 20mm is that it's a misremembering of the fact that the Hague banned Explosive ammunition in caliber smaller than 13.2mm. That under the Geneva convention got re written to not using "maiming" ammunition in small arms intended for shooting at infantry, banning hollowpoints and explosive ammo but only for shooting at infantry as explosive ammo lesser than 13.2mm has been used by Geneva singers against aircraft. Also while the US hasn't signed neither Geneva nor the Hague they do follow them because the most important thing about those to is POWs, their rights and that you shouldn't kill them and convention states that if you are fighting someone who doesn't follow the conventions you are free to do what you want with their POWs.
Just a friendly reminder that the USSR didn't sign nor follow the Geneva convention.
>Also while the US hasn't signed neither Geneva nor the Hague they do follow them
If they were set on following them they would sign them. If we follow it but didn't sign, people should be able to do whatever they want with our POWs
US military is the epitome of wanting to have their cake and eat it too
has this board never heard of steel panthers world at war?
Why wouldn't I just play III?
coombutt mission
The newest update for Steel Division 2 did a bit of a rework Infantry and Infantry divisions are extremely powerful.
Men of War
Every squad has dudes armed with AT grenades and you can often blow up the tracks of the tank, making it useless and easy to flank
In Graviteam Tactics or Men of War/Gates of Hell vehicles without infantry are worthless, in Graviteam especially vehicles won't see shit around them, at night they are basically blind
Combat Mission Normandy or close combat