What's the Gankererdict? I thought the gameplay was a perfect version of the singleplayer MMO style they were going for since 1, and the story was mature and didn't overly rely on 1 & 2 but still referenced them when necessary.
XC3 was disappointing and proves Takahashi still needs it beaten into him how to write stories that stand on their own merit rather than being “connecting piece for the next connecting piece of my 75 part epic that’ll blow your mind when it all comes together”.
I liked it. The party is exceptional in that game and I think having the entire team by chapter 2 was a very good idea. Like yeah, the game still focus hard on Noah and Mio, but it leave more space for the other to breath, especially Taion and Eunie.
The gameplay is very fun and healers being able to revive was the best decision imo. I used to think that characters only having one role was too strict, but I actually changed my mind since you can just switch characters mid combat. However, the debuffs being useless is a damn shame, because it default all strategies to punching the enemies harder instead of taking advantages of debuffs and some classes suffer from it. The side quests are best in the Klaus trilogy, though its kind of annoying that we are obligated to return to a campfire so they have that chit chat to advance the quests.
I wish there was a harder and a custom difficulties, but overall its my favorite Xenoblade just by feels.
>but it leave more space for the other to breath
Not really. The story is still entirely about Noah and Mio, to the point I've even seen some people say they would like it better if it was just those two.
>The story is still entirely about Noah and Mio, to the point I've even seen some people say they would like it better if it was just those two.
Well, they are SOULLESS.
As with 2, I have mixed feelings on it. I'm not one for swappable classes and didn't particularly enjoy it in this game but the combat itself was mostly fun with good additions like healers only being able to revive and being able to fight in water. There's still no excuse for Ouroboros special cutscenes to not be skippable.
I enjoyed the main party a lot more than 2's. I think my main gripe with the game is the areas being not-as-good as in past insallments, which is one of the main reasons I enjoy these games. The flat circle thematically was cool but very boring in terms of world-structure. I hate City as a hub-area and think it's one of my least favourite areas in the Xenoblade series. I'd say for me 1 and X are still in a higher league with 2 and 3 below, but I can still enjoy 2 and 3 despite not being as good.
I just thought it was incredibly bland. Not even bad. Just bland. It had some really good battle music, though (the exploration/area music was extremely forgettable compared to the other games), and Eunie was peak sex.
It was okay but the combat wasn't the best IMO. There were lots of classes but each one didn't really have that much depth and would often lead to some being useless and others being overly dependent on. And everyone using them in the exact same way did kind of kill a bit of the fun, not because of the lack of variety but led you to ALWAYS cycle and change classes non stop because there was just to get everything. And characters that introduced classes having nothing unique to them about them was kind of boring too. You ended up just getting the class unlocked and benching the hero if you didn't like them that much. I think X's way of classes worked better with everyone being unique and only Cross being able to accumlate everything.
But even with the unlocking the combat was entirely ruined by chain attacks and combos. Chain attacks are SO PAINFULLY SLOW in this one. Watching every single attack and every single above 100 attack over and over becomes so dull. At times I'd prefer to just watch a long fight then actually use them. But the real issue is that even if you don't use them all combat falls into the same thing. Driver combos, specifically smash, does such an obscene amount of damage compared to any other attack that its almost always your main way of dealing with things. Trying to get anywhere close to that amount of damage to a single target is just way to much hassles for to little of a good outcome. The game just bottlenecks you into going all for smash and many other strategies are just benched straight away. Like the debuff build and how immunities work making it pretty much useless. There is no point having all these classes and all these skills if there's only a small range of them that are worth using unless you want fights to take 20 times as long. What made X great was with enough grinding any class was good, but in 3 no matter what items and skill some still suck and smash combos always win.
I think X did the class system better where your character was the only one who could swap classes but every party member had 2 unique arts that you could unlock for your character by doing their quests. It made each party member have a level of distinction while allowing you freedom to customize, rather than every party member feeling interchangeable like in 3.
>The game just bottlenecks you into going all for smash and many other strategies are just benched straight away
It doesn't help that burst is only available on a few classes and only really becomes viable post-game where smash damage falls off and taking the enemies out of enrage is more useful.
Yeah, I didn't even realize there was a requirement at first since I'd already grinded all the superbosses to max level months ago.
Meanwhile N's is such an insane grind.
It is pretty awesome. I think it is definitely as good as 2 and 1. For me, all 3 games were just superb. They each had their own charm. I dont see why some hate 3. It is a really good JRPG.
Something that's really telling about XC3 is how no one ever talks about the game itself.
They just fantasize about Rex's harem life, or make theories about which characters in 3 might be the kids of other characters from past games, or write some fanfic about Noah and Mio meeting again in the new world.
XC3 is a game that no one really enjoys but it just gives them a vehicle to write fanfics about the characters from other games (XC1 and 2).
>Something that's really telling about XC3 is how no one ever talks about the game itself. >They just fantasize about Rex's harem life, or make theories about which characters in 3 might be the kids of other characters from past games, or write some fanfic about Noah and Mio meeting again in the new world.
There were a bunch of different discussions. Don't even try to lie here.
Something that's really telling about XC3 is how no one ever talks about the game itself.
They just fantasize about Rex's harem life, or make theories about which characters in 3 might be the kids of other characters from past games, or write some fanfic about Noah and Mio meeting again in the new world.
XC3 is a game that no one really enjoys but it just gives them a vehicle to write fanfics about the characters from other games (XC1 and 2).
Like XC2’s character driven aventurin’
‘ate ‘aremshit for pandering to shitters and killin’ discussion of the former for more ERP homosexualry
Simple as.
>bro just wait 3 more years for another xeno game!
kys kys kys kys kys
XC3 is universally hated by many smart gamers as usual. 3tards, you lost!
Overall I liked it but I don't think it was a great game or hit the highs I felt in 1 or 2.
I just didn't like the open world gameplay I felt like the zones didn't offer too much interesting content. This got reinforced when I played the DLC and it basically fixed most if not everything I didnt like about the base game.
I did like the side quests but there were probably too many colonies out there. I think if the amount of side quests were split between fewer colonies that would have been perfect.
It was alright, strong start and tackling fights at same or above level on Hard in the first third was amazing as every hit seemed to matter. But the combat fell apart for me right before Swordmarch when I could march up to a Unique monster a level higher than me, Break it then proceed to stunlock it until death. After that there was no challenge left beyod "just do more damage" and I don't find that engaging.
Cast is also okay, with some amazing moments in a veriable sea of dull conversations and melodrama. All in all I enjoyed 2 more: The element combos was fun up to the end and I enjoyed the incredibly large character gallery of Blades all with fun personality. But I agree this is a sticking point since the gacha can both enhance your experience and ruin it: I got Agate and Zenobia early, my friend got Urusla.
>After that there was no challenge left beyod "just do more damage" and I don't find that engaging.
Tbh, just do more damage is pretty much the endgame of everything in JRPG. The element system in Xeno 2 is no exceptions.
I thought the gameplay was absolute trash. HP bloat to the point that it wants you to use the transformation gimmick, but the way they want you to do combat in that form is to spam two moves in chain over and over again. Two fusions are also completely worthless and really the only thing I used them for was trash fights and to survive bullshit attacks. I hated pretty much every single class, they didn't have any particularly defined gimmicks, unlike 1 and 2. Debuffs still worthless, buffs completely OP, while also not lasting long enough, making every single moment of the game a constant juggle. Fights last too long if you don't buff up, but also have no meaningful reward. It's just a bunch of ideas thrown at a board and nothing stuck.
You heard me. They wanted the gimmick of the b***h that increases the buff duration with her arts, so they made buffs last 4 god damn seconds if they were anything worth a damn. It made the game literally just >Buff up so that you have these active for your chain attack and do your party attacks in THIS specific order so that they stay up through the whole chain and you deal 500% more damage compared to if you didn't
It's fricking boring. The series had a problem in 1 where you had perfect attack rotations and they were super easy to figure out, which made all fights feel the same. Then 2 added just a bit of dynasism to combat, because you actually had to think of orb combinations and use sub optimal attacks if you wanted to do max chain damage. What do they do for 3? Go back to 1's perfect rotations shit. Making every single fight a chore on top of it, because now even a perfect rotation at top equipment for the area doesn't kill and enemies don't meaningfully fight back in 99% of cases. Which means you are sitting there with your dick in your hands waiting on cooldowns. The combat only starts to feel good at the last 1/20th of the game and that is simply because your damage means skipping through boring ass fights. I feel sorry for the people that couldn't build for shit, because for the majority of the game, fights that should take 4 minutes take three times as long.
>You heard me. They wanted the gimmick of the b***h that increases the buff duration with her arts, so they made buffs last 4 god damn seconds if they were anything worth a damn. It made the game literally just
Are you actuallly so mad about buff times that you can't form a coherent sentence. There's the troubadour talent art that pauses buff times and Eunie's ouroboros which also pauses buff times while active. I don't remember any character or class that increased buff duration by attacking. It's probably just poor memory on my part but why would you go with "the b***h" instead of an actual name.
it was the last game i truly had a blast playing it, didn't stop until i finish the game. i think i like the game more than X1.
only annoyance i have with it is that all healer classes suck except for signifier.
The only time I really had fun was at the end where you can do that Infinity Blade build with Noah and fricking murder everything. The DLC was fun all the way through though.
I thought it was alright. Having a party of 7 for that style of gameplay felt a little too hectic and the overworld progression just being a giant counterclockwise circle was a bit boring. Main party was a little bland but I still liked them well enough. I just didn't get particularly attached to any of them. I liked the worldbuilding and found myself getting more invested in the extra party members than the actual main party. FR was a nice bookend though and it has me looking forward to whatever monolith decides to do next.
>If a blade's body is damage it just regenerates >If a blade's core breaks they die (can't regenerate) >Mio has a core >Nia still has hers >Core generation hops?
I have several questions
So Rex says the cores are dominant female or something like that. Which means they're recessive in men, explaining the generation skip. Besides that, human blade hybrids just get their own core crystals with the shape being the same as the parents.
I'm going to assume that they're made of organic matter. Or else Mio had to eat lead plastics and superconductors during her pregnancy.
Oh yeah. Also even though core crystals don't regen automatically they can be repaired. Pneuma it for Jin in Morytha.
And amalthus has core modding tech, but the question is more on how they physically pass on from parent to child.
>but the question is more on how they physically pass on from parent to child.
The answer is Takahashi didn't give a shit about the biology of his fantasy races worked in the 1/2 lore from before he just wanted morons to clap for the idea that he's going to crossover even more of his shit, because much like Nomura with Kingdom Hearts he's a fricking hack who thinks more always equals better.
The core very likely means nothing to the kid other than just saying they're part Blade, and likely has no use since they aren't tied to crystals anymore. Similar to how Melia's wings had no real use for her other than saying she was part High Entia.
Being more cynical, it's just regular anime child logic, where the kid inherits "notable" traits of the parent, regardless of how much sense it makes or them having a specific use.
So Rex says the cores are dominant female or something like that. Which means they're recessive in men, explaining the generation skip. Besides that, human blade hybrids just get their own core crystals with the shape being the same as the parents.
play all 3 for the first time in 2 months
x3 is my favorite in terms of characters and story
For combat, I like that they made it easier to tell who was attacking who, and mobs didn't take forever to kill like x2 was, but I would have preferred their movesets to be more unique to the characters themselves. Not a fan of every move available to everyone.
And they could have done more with Sena, her character quest is not even hers, it's Ghondor's no matter how you look at it
No, my complaint is that your strategy has almost no variance in what type of enemy you are fighting. You spend every battle playing solitaire to set up a chain attack while paying very little attention to what the enemy does. At the most you are watching for their biggest attack so you can try and use some sort of invincible move to negate it. Otherwise you are just focused on your own rotation of skills based on their cooldown times instead of actually reacting to what the enemy does, which is what makes a JRPG battle feel like a true push-and-pull.
Aside from that, the combat is full of basic positioning mechanics and timed button presses, which I consider to be "filler" for the battle system because it takes no strategy and is just annoying to execute. There's also the fact that every party member you are not directly controlling acts like the biggest moron on the planet, most of the time you just want to control your tank because that's the one that can afford to frick up the least.
>most of the time you just want to control your tank because that's the one that can afford to frick up the least.
No you want to control the attacker. Tank is the easiest for AI because they just have to maintain aggro. You want to control attackers so you can maximize damage.
lucky 7 the deus ex machina blade
no shit, its fiora
>the deus ex machina blade
Nah, the real Deus ex Machina was fricking Riku.
You mean the Xenoblade. Literally the lowest hanging fruit and you still fricked it up.
I loved the game on my 1st playthrough, but haven't gotten around to doing a 2nd to see how it holds up there.
Once you realize the enemies literally do nothing the combat loses its luster. There is zero reactive gameplay in this. Just mmo style timer combos
What a boring, safe, generic opinion. Did you ask ChatGPT to write that for you?
Congrats you're a nihilist. KYS
XC3 was disappointing and proves Takahashi still needs it beaten into him how to write stories that stand on their own merit rather than being “connecting piece for the next connecting piece of my 75 part epic that’ll blow your mind when it all comes together”.
Cutest couple
Kot wives are high value.
I liked it. The party is exceptional in that game and I think having the entire team by chapter 2 was a very good idea. Like yeah, the game still focus hard on Noah and Mio, but it leave more space for the other to breath, especially Taion and Eunie.
The gameplay is very fun and healers being able to revive was the best decision imo. I used to think that characters only having one role was too strict, but I actually changed my mind since you can just switch characters mid combat. However, the debuffs being useless is a damn shame, because it default all strategies to punching the enemies harder instead of taking advantages of debuffs and some classes suffer from it. The side quests are best in the Klaus trilogy, though its kind of annoying that we are obligated to return to a campfire so they have that chit chat to advance the quests.
I wish there was a harder and a custom difficulties, but overall its my favorite Xenoblade just by feels.
>but it leave more space for the other to breath
Not really. The story is still entirely about Noah and Mio, to the point I've even seen some people say they would like it better if it was just those two.
>The story is still entirely about Noah and Mio, to the point I've even seen some people say they would like it better if it was just those two.
Well, they are SOULLESS.
God imagine having your way holding her ankles
>xc2 cucks already seething
lol
Why would XC2gays hate XC3? XC3's ending is what gave them a harem.
Like XC2’s character driven aventurin’
‘ate ‘aremshit for pandering to shitters and killin’ discussion of the former for more ERP homosexualry
Simple as.
>XC3's ending is what gave them a harem.
They don't see any of that as being a merit of 3, but of 2
Why do some people get mad if you call it a harem?
It's some weird narrative to create infighting.
Nothing hits me like stories that continue with the descendants of the previous story.
love me cats
I agree
As with 2, I have mixed feelings on it. I'm not one for swappable classes and didn't particularly enjoy it in this game but the combat itself was mostly fun with good additions like healers only being able to revive and being able to fight in water. There's still no excuse for Ouroboros special cutscenes to not be skippable.
I enjoyed the main party a lot more than 2's. I think my main gripe with the game is the areas being not-as-good as in past insallments, which is one of the main reasons I enjoy these games. The flat circle thematically was cool but very boring in terms of world-structure. I hate City as a hub-area and think it's one of my least favourite areas in the Xenoblade series. I'd say for me 1 and X are still in a higher league with 2 and 3 below, but I can still enjoy 2 and 3 despite not being as good.
i'm not dumb enough to play the xenoblade games and i feel bad about it
No Melia kid
Only 8/10
Bro, she is just a young adult, she got time.
I just thought it was incredibly bland. Not even bad. Just bland. It had some really good battle music, though (the exploration/area music was extremely forgettable compared to the other games), and Eunie was peak sex.
Didn't care for it. The main story, the characters, and the world are the weakest of any Xenoblade.
>bro just wait 3 more years for another xeno game!
kys kys kys kys kys
It was okay but the combat wasn't the best IMO. There were lots of classes but each one didn't really have that much depth and would often lead to some being useless and others being overly dependent on. And everyone using them in the exact same way did kind of kill a bit of the fun, not because of the lack of variety but led you to ALWAYS cycle and change classes non stop because there was just to get everything. And characters that introduced classes having nothing unique to them about them was kind of boring too. You ended up just getting the class unlocked and benching the hero if you didn't like them that much. I think X's way of classes worked better with everyone being unique and only Cross being able to accumlate everything.
But even with the unlocking the combat was entirely ruined by chain attacks and combos. Chain attacks are SO PAINFULLY SLOW in this one. Watching every single attack and every single above 100 attack over and over becomes so dull. At times I'd prefer to just watch a long fight then actually use them. But the real issue is that even if you don't use them all combat falls into the same thing. Driver combos, specifically smash, does such an obscene amount of damage compared to any other attack that its almost always your main way of dealing with things. Trying to get anywhere close to that amount of damage to a single target is just way to much hassles for to little of a good outcome. The game just bottlenecks you into going all for smash and many other strategies are just benched straight away. Like the debuff build and how immunities work making it pretty much useless. There is no point having all these classes and all these skills if there's only a small range of them that are worth using unless you want fights to take 20 times as long. What made X great was with enough grinding any class was good, but in 3 no matter what items and skill some still suck and smash combos always win.
I think X did the class system better where your character was the only one who could swap classes but every party member had 2 unique arts that you could unlock for your character by doing their quests. It made each party member have a level of distinction while allowing you freedom to customize, rather than every party member feeling interchangeable like in 3.
>The game just bottlenecks you into going all for smash and many other strategies are just benched straight away
It doesn't help that burst is only available on a few classes and only really becomes viable post-game where smash damage falls off and taking the enemies out of enrage is more useful.
breed mio
uh based
Its hilarious how easy it is to get M's armor.
Yeah, I didn't even realize there was a requirement at first since I'd already grinded all the superbosses to max level months ago.
Meanwhile N's is such an insane grind.
They know we wanted the butt.
I would sacrifice her butt for cool cape.
Noah in the N outfit with the hair tied up looks fricking weird.
It really dosen't matter, because the best part of that unlock is muscle top Eunie.
Her long hair is covered in poop,
Miogays constantly post about toxoplasmosis so they probably like poop.
It is pretty awesome. I think it is definitely as good as 2 and 1. For me, all 3 games were just superb. They each had their own charm. I dont see why some hate 3. It is a really good JRPG.
Something that's really telling about XC3 is how no one ever talks about the game itself.
They just fantasize about Rex's harem life, or make theories about which characters in 3 might be the kids of other characters from past games, or write some fanfic about Noah and Mio meeting again in the new world.
XC3 is a game that no one really enjoys but it just gives them a vehicle to write fanfics about the characters from other games (XC1 and 2).
>Something that's really telling about XC3 is how no one ever talks about the game itself.
>They just fantasize about Rex's harem life, or make theories about which characters in 3 might be the kids of other characters from past games, or write some fanfic about Noah and Mio meeting again in the new world.
There were a bunch of different discussions. Don't even try to lie here.
I was there when it first came out, that's all people talked about
Well Ganker threads were absolute shit for month straight because of Niagays and Melia. But even then people discussed different aspects of the game.
Speaking truth. 3 was boring paste-sludge that serves as sequelbait and theorybait first.
XC3 is universally hated by many smart gamers as usual. 3tards, you lost!
Overall I liked it but I don't think it was a great game or hit the highs I felt in 1 or 2.
I just didn't like the open world gameplay I felt like the zones didn't offer too much interesting content. This got reinforced when I played the DLC and it basically fixed most if not everything I didnt like about the base game.
I did like the side quests but there were probably too many colonies out there. I think if the amount of side quests were split between fewer colonies that would have been perfect.
The veredict is that I want to breed Mio and Eunie.
It was alright, strong start and tackling fights at same or above level on Hard in the first third was amazing as every hit seemed to matter. But the combat fell apart for me right before Swordmarch when I could march up to a Unique monster a level higher than me, Break it then proceed to stunlock it until death. After that there was no challenge left beyod "just do more damage" and I don't find that engaging.
Cast is also okay, with some amazing moments in a veriable sea of dull conversations and melodrama. All in all I enjoyed 2 more: The element combos was fun up to the end and I enjoyed the incredibly large character gallery of Blades all with fun personality. But I agree this is a sticking point since the gacha can both enhance your experience and ruin it: I got Agate and Zenobia early, my friend got Urusla.
>After that there was no challenge left beyod "just do more damage" and I don't find that engaging.
Tbh, just do more damage is pretty much the endgame of everything in JRPG. The element system in Xeno 2 is no exceptions.
my wife
No other Xeno girl even compares.
Can't wait for 4.
I thought the gameplay was absolute trash. HP bloat to the point that it wants you to use the transformation gimmick, but the way they want you to do combat in that form is to spam two moves in chain over and over again. Two fusions are also completely worthless and really the only thing I used them for was trash fights and to survive bullshit attacks. I hated pretty much every single class, they didn't have any particularly defined gimmicks, unlike 1 and 2. Debuffs still worthless, buffs completely OP, while also not lasting long enough, making every single moment of the game a constant juggle. Fights last too long if you don't buff up, but also have no meaningful reward. It's just a bunch of ideas thrown at a board and nothing stuck.
>buffs completely OP, while also not lasting long enough
You heard me. They wanted the gimmick of the b***h that increases the buff duration with her arts, so they made buffs last 4 god damn seconds if they were anything worth a damn. It made the game literally just
>Buff up so that you have these active for your chain attack and do your party attacks in THIS specific order so that they stay up through the whole chain and you deal 500% more damage compared to if you didn't
It's fricking boring. The series had a problem in 1 where you had perfect attack rotations and they were super easy to figure out, which made all fights feel the same. Then 2 added just a bit of dynasism to combat, because you actually had to think of orb combinations and use sub optimal attacks if you wanted to do max chain damage. What do they do for 3? Go back to 1's perfect rotations shit. Making every single fight a chore on top of it, because now even a perfect rotation at top equipment for the area doesn't kill and enemies don't meaningfully fight back in 99% of cases. Which means you are sitting there with your dick in your hands waiting on cooldowns. The combat only starts to feel good at the last 1/20th of the game and that is simply because your damage means skipping through boring ass fights. I feel sorry for the people that couldn't build for shit, because for the majority of the game, fights that should take 4 minutes take three times as long.
>You heard me. They wanted the gimmick of the b***h that increases the buff duration with her arts, so they made buffs last 4 god damn seconds if they were anything worth a damn. It made the game literally just
Are you actuallly so mad about buff times that you can't form a coherent sentence. There's the troubadour talent art that pauses buff times and Eunie's ouroboros which also pauses buff times while active. I don't remember any character or class that increased buff duration by attacking. It's probably just poor memory on my part but why would you go with "the b***h" instead of an actual name.
(2/1)
Oh wait you said increase duration with arts not attacks. So you meant Miyabi I think
>Melia gave a birth to Lucky 7 aka Fiora
The lore is really crazy.
Loved it. The world was a bit disappointing coming from XB1 and 2, but other than that it was great.
it was the last game i truly had a blast playing it, didn't stop until i finish the game. i think i like the game more than X1.
only annoyance i have with it is that all healer classes suck except for signifier.
>only annoyance i have with it is that all healer classes suck except for signifier.
War medic and Troubadour are very good.
The only time I really had fun was at the end where you can do that Infinity Blade build with Noah and fricking murder everything. The DLC was fun all the way through though.
not Ganker but it's a real nice, beautiful, fun and good game that only illiterates, brainlets and snoyFFgays hates.
>Guys, I’m not like OTHER gamers. I played a JRPG with Abrahamic themes in it.
You act like a fricking woman.
I thought it was alright. Having a party of 7 for that style of gameplay felt a little too hectic and the overworld progression just being a giant counterclockwise circle was a bit boring. Main party was a little bland but I still liked them well enough. I just didn't get particularly attached to any of them. I liked the worldbuilding and found myself getting more invested in the extra party members than the actual main party. FR was a nice bookend though and it has me looking forward to whatever monolith decides to do next.
gatos
>If a blade's body is damage it just regenerates
>If a blade's core breaks they die (can't regenerate)
>Mio has a core
>Nia still has hers
>Core generation hops?
I have several questions
I want to consume mio yes.
I'm going to assume that they're made of organic matter. Or else Mio had to eat lead plastics and superconductors during her pregnancy.
And amalthus has core modding tech, but the question is more on how they physically pass on from parent to child.
They don't. The physical core the parent has isn't passing on to child. The child just gets their own core.
>but the question is more on how they physically pass on from parent to child.
The answer is Takahashi didn't give a shit about the biology of his fantasy races worked in the 1/2 lore from before he just wanted morons to clap for the idea that he's going to crossover even more of his shit, because much like Nomura with Kingdom Hearts he's a fricking hack who thinks more always equals better.
The core very likely means nothing to the kid other than just saying they're part Blade, and likely has no use since they aren't tied to crystals anymore. Similar to how Melia's wings had no real use for her other than saying she was part High Entia.
Being more cynical, it's just regular anime child logic, where the kid inherits "notable" traits of the parent, regardless of how much sense it makes or them having a specific use.
So Rex says the cores are dominant female or something like that. Which means they're recessive in men, explaining the generation skip. Besides that, human blade hybrids just get their own core crystals with the shape being the same as the parents.
>So Rex says the cores are dominant female
No he doesn't, speedreader-kun. He just says they're dominant. He doesn't specify about gender.
Can someone tell me which cutscene that was. Because I definitely remember Rex specifying gender. Maybe I'm confusing with the A scene.
Oh yeah. Also even though core crystals don't regen automatically they can be repaired. Pneuma it for Jin in Morytha.
Rebirth flopped lol
No it didn't
3 flopped harder and is more universally hated than Rebirth
It was shit, get over it.
XC3 lost.
>My post triggered the bot
kek
It's a janny. Doesn't get banned for spam
play all 3 for the first time in 2 months
x3 is my favorite in terms of characters and story
For combat, I like that they made it easier to tell who was attacking who, and mobs didn't take forever to kill like x2 was, but I would have preferred their movesets to be more unique to the characters themselves. Not a fan of every move available to everyone.
And they could have done more with Sena, her character quest is not even hers, it's Ghondor's no matter how you look at it
Combat is bad in all 3 Xenoblade games but it was the best in 2 because of all the party building options you have at least.
Are you one of those people that complains battles take too long?
No, my complaint is that your strategy has almost no variance in what type of enemy you are fighting. You spend every battle playing solitaire to set up a chain attack while paying very little attention to what the enemy does. At the most you are watching for their biggest attack so you can try and use some sort of invincible move to negate it. Otherwise you are just focused on your own rotation of skills based on their cooldown times instead of actually reacting to what the enemy does, which is what makes a JRPG battle feel like a true push-and-pull.
Aside from that, the combat is full of basic positioning mechanics and timed button presses, which I consider to be "filler" for the battle system because it takes no strategy and is just annoying to execute. There's also the fact that every party member you are not directly controlling acts like the biggest moron on the planet, most of the time you just want to control your tank because that's the one that can afford to frick up the least.
>most of the time you just want to control your tank because that's the one that can afford to frick up the least.
No you want to control the attacker. Tank is the easiest for AI because they just have to maintain aggro. You want to control attackers so you can maximize damage.