about to start this, anything i should know? This site's tips feel useless
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about to start this, anything i should know? This site's tips feel useless
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>kiwami 2
FRICKING START THE PS2 ONE. EVEN IF YOU PLAYED KIWAMI 1 BEFORE
YOU CAN STILL SAVE YOURSELF
Tfw when some zoomer gay told me this was better and more fitting to Yakuza
?si=9MF0PU7oCbTl50pH
THAN THIS
?si=ecknthcDmVFaRd5V
Hell yeah. SUBETE SUBETEEEEEEEEEEueaueEE *voice cracks* *auto-tune kicks in* is much better than some gay ass song that my grandpa falls asleep to
Crazy Ken band song is very fitting with the ending
homosexual ass homie, go play tetris or something
The actual cutscene is even worse, because they add a comical stab sound in the remake.
That vocalist is trash Jesus Christ.
I had extremely long and arduous debates about this. Crazy Ken is some japanese boomer shit but it fricking works because it's a story about said mafioso boomers that'd listen to this. Sappy J-Rock just doesn't work with these people.
It's like replacing Frank Sinatra with Lil Nas X in a mafia movie.
Yes the Crazy ken guy sounds like something Kiryu would listen to even sounds like him.
OP ignore these people, it's perfectly fine to play 0 -> K1 -> K2 -> 3 -> 4 -> 5 -> 6 -> 7 -> Gaiden -> 8 and never once touch the original Yakuza 1-2. It's just elitism.
>ignore all these multiple people
>don't ignore me though
nah
Jesus I forgot about how badly they fricked up some of the Yakuza 1 substories in Kiwami.
That's not even the worst example, the really bad one is the Ares substory.
still pissed with how they neutered some of the substories with cutscenes in 1
i only recently found out they completely removed one where you gamble using fake money in the casino with haruka! love remakes that just remove cool parts of the original game
This, you can try the PS2 games if you feel like it but it's not like it's a requirement.
What would you define as a requirement. Nothing is ever a "requirement". Your first game in the franchise could technically be Yakuza 6
That's kind of what I'm saying
kiwami 2 is missing a ton of shit from the original
Said by someone who started with 0 like 4 years ago. People who grew up with Yakuza 1 and 2 know they're great.
I keep seeing this image posted but when I played Kiwami 2 it pretty much looked like the 2006 one so is the bottom one from an alpha build or some shit?
>when I played Kiwami 2 it pretty much looked like the 2006 one
I want your version of the game
?t=109
maybe I was mistaking it with the Shimano battle from Kiwami 1? If that was a thing. I remember that taking in place in front of the gate with people around.
0 gay here, yeah I know. Anyway does kiwami 1 also butcher the og? I was planning to start with the PS2 ones anyway but I got gifted 0 and thought I'd move to the Kiwanis after but pic is making me reconsider
The changes make the game more grindy and the majima everywhere system is fricking obnoxious. The new Nishiki Flashback scenes are nice though
Why don't you miserable c**ts just mod your perfect version of each game because it is clear you will never be happy until you get exactly what you want.
Why would I mod Kiwami when I can just play the original...
No seriously, look at Kiwami's most downloaded mods and they're all
>mod that adds the PS2 voices
>mod that adds the PS2 music
>mod that adds the PS2 facial expressions
If you think that the PS2 version isn't dated, then stick with your antiquated turd of a game.
You sound mad
>dated
this is such an arbitrary non-criticism to try putting it down with, people who don't like Yakuza in general could (and often do) just as easily describe any of the more recent games like this in any number of ways
any mod That fix the story then
which one is the old one? The bottom one?
Can't. It doesn't display when I use my component cables.
how about you discover and try things by yourself you homosexual?
why would you need tips
the only acceptable tip is that in y0 and y1 there are achievements for doing shit in missions like the reina glass thing in y1 but there isn't any in y2
1's missables are Gigolo Master (Because Haruka breaks hostesses if you leave them to the end of the game), every substory one (Because of missable substories + bad choices lock you out of Amon), Haruka SSS (Because you can walk into adult locations or run too far from her and permanently drop her rank enough to lock you out of it), Foodie of Kamuro (Because of pAres locking in the last chapter), and Key Master because five or six keys are time and location specific.
K1's got no missables at all.
>the framerate is atrocious
30 FPS is the series' natural state. 60 FPS is abnormal and you have to understand that. If you were gonna try playing Kenzan, Ishin, original Judgment, or Dead Souls you're not gonna be able to play at 60 unless you're on a PS4 for Ishin (PS3 cheats for 60 break physics and minigames), and the Black Panther games are 30 in exploration while 60 in combat. Even then on K2 you should be playing at 30 because 60 breaks physics during combat and breaks minigames without Silent Patch to fix the minigames.
Moose do you have any tips for 50000 poointa in mahjong in 3?
Any specifics hands I should aim for? I got 48200 once and since then I'm not even close. I turned those special red pieces on, but still no luck
At this point I can exchange for a bunch of platinum plates already from playing so much
Turn on red doras which you already did and try to work them into your hands if they pop up.
Don't steal tiles, I have no idea how new you are to mahjong.
Play on the hardest table so they're dumber.
In terms of hands:
Full Straight (1-2-3-4-5-6-7-8-9, pair, triplet/sequence) is super easy to get and if you can make the pair and triplet/sequence the same as the 1-9 grouping you get even more points.
No terminals or honors (Don't have a 1, 9, wind, or dragon tile in your hand)
Three Color Straight (Same sequence in the three types of tiles). It's not too easy to have happen but if you see you have something like 7-8-9 on the bamboo and the wheels you might as well go for it on the characters if you're sitting on at least one of the tiles.
The more complicated stuff is kinda hard to account for, I only sometimes go for All Pairs, and sometimes I yolo a Thirteen Orphans for fun, but those are typically hands I'm aiming for.
I swear this guy is like the Jaspedo - dude just somehow appears in EVERY Yakuza thread without fail, it's like a fricking sixth sense or someshit
At least the guy knows his shit and stays on topic, which automatically puts him above usual resident tripgays shitposters.
Moose is a turboloser like me whos been here since the early newbie days (2006/2007). I like seeing his posts because they remind me of being 14 in the GPM streams with him. Alex is a gay and you are still too Moose.
Let me guess, another 0 to Kiwami to Kiwami 2 moron?
get the music restoration patch if you're on pc
TOTAL
KIWAMI
DEATH
HyperBitHero here... why did you make this from my video?
Cannot get into regular 2, the framerate is atrocious and the loading screens are killing me. Is there a patch or something for these?
use silentpatch
Skip the Kiwashit 2,
play the PS2 original.
The demake cuts and butchers way too much for it to be worth it. Not quite as bad as K1, but still.
If that's somehow not an option, look up at least the OST restoration mods + green tint removal mod. I'd honestly also recommend the block-recoil removal mod.
Use cheats or whatever to get the coliseum and just play coliseum. Having giant brawls with njpw wrestlers is fun as frick. The rest of the game sucks wiener
interesting
its a video game, have fun with it
cabaret club grand prix is even more fun
>anything i should know?
Stop immediately.
Release order.
Cute and Wholesome Kiryu-Haruka Impregnation Sex!
how many years has Haruka in That image
Enough
Use charged attacks against enemies. Food gives EXP so you can use AppStim and get EXP as long as you have money. You need to sell some amount of items to the fat guy vendor to get more items to buy from him. At one point of the game you can buy a skill scroll from him that will allow you to purchase an ability to restore the unbroken weapons durability by sheathing it.
thanks, didn't know there was a patch
I forgot that site even existed because of how useless it is. The requirements to become an editor guaranteed it was never going to have a decent amount of information, I'm surprised I've never heard of a non-moronic alternative because the idea is good.
Anyone have links to complete RGG games soundtracks? iirc there's mega folder link and now i can't find that
Look it up on https://downloads.khinsider.com/
i'm a bit lost on the story, isn't the doujima the strongest yakuza? how are the omi aliance just fricking their shit up?
Also kamurocho seems small, why are the yakuza so interested in it
>isn't the doujima the strongest yakuza?
No, they're just a strong family within the Tojo Clan.
>how are the omi aliance just fricking their shit up?
Because the Tojo Clan are much smaller than the Omi Alliance. The Omi Alliance as of 2 was bigger than the Tojo Clan at its peak.
>anything i should know?
that if you talk about the kiwamis on Ganker they explode in an autistic rage and shit their diapers. it's a perfectly playable game even if you don't know any better about the original.
>it's a perfectly pl-ACK
Yakuza 2 is bad either way, neither is superior.
This is the only true statement. I can understand maintaining some affection for the original Yakuza 1, it being the first and being drastically different from Kiwami. But both 2 and Kiwami 2 are mediocre at best, it makes no difference which one you play, and maintaining affection for it can only be out of contrarianism.
Club Adam doe. It's extra funny because Kiryu working there is referenced in future games so Kiwami 2 cannot objectively be canon.
>proving me right
morons
>wtf how dare people in a videogames board talk about videogames and unavoidably bring up which of the two available versions of a given story is the superior one
Maybe r*ddit might be preferable for you, that way people praising Kiwami will get le upvotes because it's the only version they've played!
Shut the frick up, only a homosexual redditor would recommend emulation
>no argument
>against emulation
lmfao
You showed your hand too much, no normal person is against emulating
>wtf how dare people in a videogames board talk about videogames and unavoidably bring up which of the two available versions of a given story is the superior one
>LaD Gaiden referencing the Club Adam substory which isn't in K2
See? Even the newest entry acknowledges the original 2 as the better version. I'm anticipating a correction from Moose preemptively.
Ackshually the dialogue can mean both are canon because it can mean both Four Shine and Club Adam are canon or only The Marietta and Club Adam are canon, but an Akame Network thing confirms Four Shine happened so I'm pretty sure they consider both K1 and 1, and K2 and 2 all canon at the same time. Somehow.
I still don't get what they view as having happened or not having happened. Gai Amon for example pulls a Jo on "Joryu" when you beat him and basically makes the same threats in a more toned down way (He doesn't straight up say they'll keep trying to kill him) and since he straight up comments on Minamida when Tetsu Amon appears that means 3's Amon happened which means 1's Amon is canon and not K1's. They also seem to take 6's substories as having happened so K1's takes on PCF and Munan Chohept very likely did not happen. Or, I didn't notice any contradictions in Gaiden's PC substory line.
They post here from time to time, it's usually us who get updated before their tumblr. You can see if they'll post here but I have no idea on their time schedule.
the series has been referencing Kiryu being a host multiple times. Off the top of my head, an npc mentions it in 3, and one of Kiryu's conversation topics in the Yakuza 5 hostess shit is talking about how "I used to be a host". Gaiden doing it isn't a special occasion
I can reduce the main issue with Kiwami 2 down to one word: Redundant
it may have new content, but it's of questionable quality and also outright replaces content that OG 2 used to have. My reasoning for disliking Kiwami 2 boils down to
>it shares 90% of its content with OG 2
>the 10% where they differ is mostly superior in OG 2
>gameplay wise, it's just Yakuza 6, but with an even worse upgrade tree
>also shit enemy balancing
>OG 2 looks impressive for a PS2 game
>Kiwami 2 looks like shit when compared to its predecessor (Yakuza 6)
tl;dr: K2 is redundant, OG 2 is superior in all ways and they share most of the content, so why bother with the inferior version?
>so why bother with the inferior version
Because I don't need to emulate a fricking PS3 to play it
>kiwami 2 made the hayashi fight so objectively shit that people who start with kiwami 2 instead of OG 2 don't even care about it when it was one of the standout moments in the OG 2
also this fricking theme
Evil Itself lives rent free in my head. I always pretend I'm actually listening to it whenever I get bored
bros, show me your yakuza tier list.
Judgment is your favourite? Care to explain? I loved the main story of JE as well but found some of the gameplay elements (unfinished crane style, mortal wounds that you have to trek all the way to the sewers to heal, frequent tailing missions) quite poor, and Yagami can't carry sidestories like most of the other protagonists can for me.
Main story was great outside of the Deus Ex Machina that is Hamura, the friendships and Side Cases were implemented the best out of any game barring Lost Judgment, the cast was fantastic, drone racing is one of the best new minigames because it utilized Kamurocho and its streets well, they added a bunch of new areas to Kamurocho to flesh it out some more, and I liked a lot of the boss fights.
Yeah, Mortal Wounds suck, the Keihin Gang sucks even more, and tailing missions were tiring, but there's so much good about it that I really enjoyed it.
Fair enough. I agree with a lot of what you're saying apart from the side cases, which was mostly an issue I had with Yagami not being an interesting enough character to carry scenes by himself (which is why I like the whole ensemble of Yagami/Kaito/Higashi/Sugiura so much).
>they added a bunch of new areas to Kamurocho to flesh it out some more
Did they? Can't remember that at all, I only recall the sewer area which used to be the Purgatory access.
Sewer was in 6.
Koi Bride was new, Charles was new, Club Rose or whatever it was called (You visit it for the story) was new, the bar with the chick always hitting on Yagami is new, obviously Yagami's office is new, and I seem to recall a couple new eateries that weren't in K2 but maybe that's me remembering wrong.
>with Yagami not being an interesting enough character to carry scenes by himself
I think he's certainly weaker than someone like Kiryu but I felt he was better than Tanimura for example.
Oh, I see. For some reason I thought you meant streets rather than shops. Club Rose was pretty great, I hope it gets reused.
>I think he's certainly weaker than someone like Kiryu but I felt he was better than Tanimura for example.
I'd put them on about the same level, but Tanimura had 1/4th of the substories in 4 while Yagami had 100% of the substories in JE. Still, it's a matter of preference.
>club rose
Queen Rouge. I know what you meant though.
I love the mortal wounds mechanic, I just don't like how the healing for it was implemented. I honestly think they should bring back mortal wounds but only apply it in the dungeon sections if they make J3. The idea that Yagami is a little more vulnerable than all the demigod tier characters you played as in the past is what really sold me on the character in the first place. It worked well as a framing device for the difference between civilians and Yakuza/cops. LJ more or less throws a lot of that out the window though.
Now would they continue Yakuza/Judgment with weaker protagonist? Kiryu was a god who could have defeated anyone, but Yagami is weaker and more like Majima/Akiyama, strong but defeatable and needs help from time to time.
And Ichiban is even weaker than that
I'd put him lower than Akiyama/Majima personally. He still needs backup all the time, it's just that in LJ he's gotten stronger and more versatile so he can take on bigger groups alone than he could in Judgment.
I don't see why they couldn't do a smaller amount of people though, Tatsuya only fights groups of three at a time even though multiple fights have like 15+ people intrude over the course of it three at a time. Granted, that's probably a PSP limitation rather than a choice, but still. Issue is that the gauntlets would suck ass as a weaker person. They already have to pair you with at least one butt buddy during gauntlets in Judgment and usually in Lost Judgment meaning that you don't get these awesome gauntlets the DE takes advantage of that you see in 6, K2, or Gaiden regularly, it gives you more condensed areas and fights.
Another issue of a weaker protagonist also means your stakes have to be way lower to accommodate said weakness. Ichiban skirts this by having party members but when you have someone like this Kuwana is the type of antagonist you should be having, or maybe someone like BP2's Ryo. Ichiban's final boss is basically a glorified coliseum entrant so they've sort of got the scope right.
I think the "canon" power levels are supposed to be something like this:
Kiryu=Majima=Saejima>Akiyama=Tanimura=Shinada>Ichiban>Yagami
I don't really see an issue with them choosing weaker protagonists over the course of the franchise since the stakes across each game are all over the place. Judgement and LJ arguably have some of the highest stakes plot wise considering the first one involves the global pharma market and the second one has you fighting the Japanese FBI and influencing the entire nation's budgeting plans.
>Ichiban.
>Stronger than Yagami.
>When LJ has Yagami taking on stuff Ichiban needs five extra people to do solo at times.
Yeah no, Kaito can hold his own against Kiryu without fighting at full strength.
(Also arguably he's stronger than someone like Tsuruno/Homare 3 since he has more HP than them without properly going out), meaning that hypothetically shortless Kaito can be considered a finale boss material for Kiryu.
But anyway, most important thing is that Yagami will always be at least >>> stronger than Kaito, meaning that he scales above his feats.
5 = 0 > 4 = G > J = LJ = K2 > K1 > 3 = 7 = I! >>>>>> 6 = KF
The last two are the only ones I genuinely disliked, everything else was minimum 7.5/10 for me.
oh, forgot BP1 which I'd put on the J/LJ/K2 tier
I feel like this could change tomorrow but here
I will play Yakuza 1 PS2 at some point
no fricking way yakuza 2 on the ps2 is equal to ishin demake
I put ishin kiwami there since that's what I played, if it was the original I'm pretty sure it'd be in the same spot (though kiwami's changes were indeed bad across the board)
The ps2 games I think just don't do it for me with how slow it is to nagivate the hubs and the item box being hideouts only. Combat is probably more fun than 3 though
Yeah that image is a bit bewildering
>thread is about kiwami 2
>screenshot showing tips for ps2 2
>image of a 0 mod
>Yakuza 5 being A tier
This entire tier list is trash.
here, i fixed it
Yakuza 5 is dogshit anon. Anyone who loves that game consumes content because it's content, regardless if the quality is good or not.
sorry you got filtered.
>Yakuza 5, S tier
Only an autistic fricking moron would find that slogfest amusing. Kys
Eh I enjoyed a lot of the not-main story and I really liked Shinada's section, makes up for the shortcomings for me, I get why it doesn't for others
It's still not that bad to me since a lot of it is in the side content and is not that important
The issue with Yakuza 5 is that the main story is padded out with mandatory sub stories. I have never been so frustrated with the flow of a story like I have with Yakuza 5, it's way worse than Yakuza 3.
To me Yakuza 5 itself feels like a sidestory
>I have never been so frustrated with the flow of a story like I have with Yakuza 5, it's way worse than Yakuza 3.
Yeah that's very fair
I like Y5 as someone who says screw you to the flow and checks out every substory as soon as they become available and liked kiryu's part because of the taxi portion
Shinada's part is almost a spinoff in the middle of a mainline game and I get people not being into that, but as someone who was really not into the story by the end of part 3 it worked for me
Kurohyou 1
I haven't played anything else yet
Tatsuya is cool
Very
It's pretty damn good, almost done with it, probably the best action game on PSP & Vita
Sound:
Get ready for BP2 because it improves on literally every combat mechanic BP1 had. Breakable walls, you can equip passive buffs from other styles, Yellow Heat is now relegated to you throwing an enemy at objects instead of a separate type of Heat, more styles, returning styles are changed, etc.
Make sure you keep a clear data save AND a regular save before you start BP2 because it unlocks two styles: the final boss' for the clear data save and Tenma's for the regular save. Do not load your clear data save on BP1, it immediately turns it into a PA or NG+ save and neither will count for the BP2 style.
I finished it two days back now, just getting around to copying and moving stuff from my PS4 so I thought I'd do webms for everyone since we had none. I thought it was fantastic outside of not letting us fight Ichiban like he was Kiryu's Masato where you completely massacre him just for the fun of it. Genuinely cried during you know what part, and then rewatched it when I woke up today to get screenshots I missed from crying and cried again.
>from my PS4
I was wondering why the videos looked like a graphical downgrade... Brother, you've got to get a PC. Some of the later games are beautiful on high settings
Last one. Sound:
I've had a PC good enough to play DE games on the highest settings for about three years now. PS4 Pro and PS5 are for the first 100% playthrough and the second 100% playthrough a year or two later. PC is for mods and triple dipping only. I want physical copies and it's been a Playstation series for years so I stick with PS for it.
PC is strictly for the novelty of mods for me, and I've run into a bunch of issues on PC 0 and K2 even before mods that make me never want to play the PC version as a first playthrough. I've had the inventory corruption bug in 0 happen way too many times already that it's simply annoying (It's way more than 5 times in like 40 hours) and K2 unloaded the entire map on me at one point though that was on my older computer that could only really run it on low while on my newer computer I get the usual physics issues unless I cap to 30.
>Chinese cover sucks
I'm hunting down English cover versions for both and then throwing my Chinese copy up on eBay once I get them. I can tolerate it but I really would have liked the English cover since they usually get them. 6's was English when people here imported it so I don't get what happened on their end. I guess Hong Kong didn't get them this time?
>two kicks and kiryu just punches both away
kino
>Make sure you keep a clear data save AND a regular save before you start BP2 because it unlocks two styles: the final boss' for the clear data save and Tenma's for the regular save. Do not load your clear data save on BP1, it immediately turns it into a PA or NG+ save and neither will count for the BP2 style.
Thanks for the info, Moose-sama
You seriously started with Kurohyou 1??? Interested to hear that story.
You are me, except I would put Judgment in S/A and LaD in A/B.
I'm enjoying both of them so far, I just don't wanna rank them until I've finished them.
This is mine : )
Been revisiting some of the games. I really wish 0 used the heat system that Kiwami had.
Also I'm not sure if I like the idea of combo speed being tied to heat but in the games that don't have it you are really slow at the start before upgrades.
I like how lost judgment did it by making crane the sanic speed style before being able to share the speed buff when you max the hidden art.
As another anon already pointed out, try the fricking game for yourself, cmon, enjoy it. Also, frick the golfing missions, you'll get what I mean
why is 3 the only one to get proper golf
they could've added a few extra players and some more courses and turned it into a standalone golf sim
It's not. 4 and Dead Souls also had it. Haven't updated this mess of a list for Gaiden yet but these are all the minigames up to LJ in a messy order that was the best we could think of years back short of an Excel spreadsheet.
i'm playing it right now, pretty deep into it I'm at like chapter 14/16.
>xp grind is fricking insane in this game, binge eating until you want to have a nice day seems to be the way
>getting money is easy with the cabaret club but i've been ignoring clan creator because I hate it
>sotenbori's crab shack and fugu place were where I did most of my eating for XP, use appstim to purge and max out the XP gain skills asap
>the worst unfunny dogshit substories i've ever seen in a yakuza game, you can try some if you want but a few chapters in I started skipping when possible
>substories you care about are komaki, ones that chain to coliseum fights cabaret for cash, granny for techniques, maybe theater square bar bouncer and maybe clan creator but idk. this is the first yakuza game where i've used a guide to check substory rewards, thanks CyricZ
>charged light attack is the best starter in the game because it charges fast, breaks guards and gives hyper armor
>i don't remember virtual on feeling this wonky when i played it at the arcade in 2000
yakuza saga is for women gamers. virilty? lmao!
Shit AI art, but it's kinda true
>Nagoshi wants to make games for japanese men
>becomes a hit with japanese women and western men instead
Amazing
Yeah find some katana you're forced to break and fix, its op. I got one in a lucky thug drop lol
>playing billiards in 3
>"this is literally impossible"
>after playing doens of matches, only need to beat seiji on rotati9n to end it
>had multiple close matches on rotation
>just pulled a comeback victory on 8 ball netting 4 shots in a row perfectly
The progress is real, and it feels amazing even if it's just a shitty minigame out of dozens
>Ganker is anti emulation
How new are you
The better question is why are you looking for "tips" instead of just fricking playing the game??
It's the 9th game in the series, you should know how to play it by now
Outside of Kiwami turning Majima into a clown, I haven't seen any really valid reasons to play the originals over Kiwamis. It seems like the only other distinct differences are graphical and soundtracks which are minor at best with the tradeoff of significantly less clunky gameplay.
See
It cuts substories and those it keeps have their presentation *vastly* downgraded.
>it removes a substory that most people would miss anyway without knowing specifically of its existence and graphical stuff
I get it looks better but I feel playing better > looking better, fixed camera is also incredibly obnoxious alongside the dated controls
>it removes a substory that most people would miss anyway
I'm sorry is this supposed to be some kind of argument? "removing content is fine as long as it's something normies wouldn't notice or care about"? Is that the metric of quality we should follow, whether a mechanic or side quest is in your face or not?
Well normies didn't notice considering Kiwami sold pretty well, so yeah I guess it is fine, huh?
>argue normies don't notice shit because they consoom and don't care
>"Well normies didn't notice so yeah I guess it is fine"
Anon...
As someone who started recently with the ps2 games, i'm really glad i did, it felt they had a lot more detail and were quite more immersive as well, both in the city with a lot of npc variety like school kids hanging out or people taking shelter from the rain as well as the city itself and the stores, the animations were reused in kiwami and don't fit the new models well thus facial animations are a mess
>I haven't seen any really valid reasons to play the originals over Kiwamis
What exactly do you not consider valid?
For K1
>Kiwami system ruins combat by introducing a mandatory Heat check, and unless you're right near the boss as he goes into it he will heal health back.
>Majima Everywhere completely destroys DoD as a style and makes it a style that only 100%ers can use when it's Kiryu's primary style.
>ME also directly affects Komaki's training if you max out the ranking before the chapter 6/11 resets and haven't done Komaki's training yet.
>Half the boss movesets aren't the originals, they're boss movesets lifted from 3, 5, Ishin, and 0 for no reason at all.
>Amon's boss fight is objectively one of the worst in the series due to the speed up gimmick.
>Enemies knock you down during light combos when they're only supposed to do it during finishers and weapon attacks in every other game leading to really unfun combat flow.
>Amon doesn't explain his clan's motivation and is instead prattling on about "Muh strength" which makes no sense when you reach K2 and half the family is trying to kill Kiryu let alone 3R.
For K2
>Cut Shinseicho for no reason.
>Removed YF6 for no reason.
>Replaced Club Adam and The Marietta when multiple future games including Gaiden reference them happening for Clan Creator: Broken Tower Defense Edition and Four Shine.
>Again, worse Amon fight than the original but this time it's at least okay.
>Takashima's character replacement now makes his character's motivations make no sense at all since his youth was a part of it.
>Generalized substory locations and cut the pier for no reason so substories are more generic in terms of location variety.
>Majima Saga contradicts how 5 presented Majima.
>Kaoru's VA is worse.
>Nerfed all the ways to deal with bounce blocks 6 had (Grabs and dropkicks) so you're forced to charge attack or do nothing to bosses.
>Final gauntlet and bosses are completely ruined because of the Dragon Engine inventory.
Saga contradicts how 5 presented Majima.
Elaborate
Majima was already madly in love with Park from the get go and should have moved on from Makoto. In his "final" letter he pens to Park he states he spent pretty much the entire time they were apart thinking only about her specifically because he wanted to get back together. He makes it very clear that Park was effectively his one true love and he really did love her.
Majima Saga throws that out the window and makes it so that Majima was wandering around for over 20 years with Makoto's watch straps obsessing about her and when he actually does meet her he's still obsessed even though, by his own admission, he was obsessed with Park.
This is the same franchise that states Kiryu only ever loved Yumi even after an entire game with Kaoru. Plus he's a yakuza patriarch, there's nothing in the Saga stating he was zealously keeping the watch straps instead of the obvious alternative which is that he bought them off a collector or something after their last meeting.
>instead of the obvious alternative which is that he bought them off a collector or something after their last meeting.
They were for a specific model of watch he somehow remembered from around 18 years ago in addition to the fact that he had to do this in under a few hours because she was leaving the country. You can say that he somehow managed to go to Sotenbori's Ebisu for it but the fact remains he remembered the exact model and the exact straps while also by his own admittance said he'd been thinking about her for over 18 years.
>Kaito can hold his own against Kiryu without fighting at full strength.
He literally gets beaten by Kiryu both times they fought, the first time when he was holding back, and the second time when he wasn't. In addition to this Kiryu wasn't even breaking a sweat, he was just having fun with the fight while Kaito was completely knackered. Kaito also gets absolutely destroyed by Hamura and several other characters in both games who are effectively low tier Yakuza and civvies.
He doesn't get beaten by him, he's just out of stamina, he clearly was ready to continue fighting Kiryu, he even says so himself, nor did he had a heat aura/deadly attack to support this idea (also important note is that both Judgment games establish that he has shitty stamina) Kiryu didn't really beat him for good, he just tired him out.
> Getting destroyed by Hamura
They never fought directly to say this, and even so it's clearly established that Hamura is all about brains, and is not physically that strong (that's why he always drags Ozaki with him)
Also the UP bar argument still stands, Kiryu needed more effort to defeat Kaito than he needed for people like Hanawa, Tsuruno, Homare 3.
By the way you could apply 'Kiryu didn't even break a sweat' to most story bosses in Gaiden.
>He doesn't get beaten by him, he's just out of stamina
Kaito 1 has him worn out saying he was stronger than he expected while Kaito 2 has him actively trying to knock Kiryu out for his client and Kiryu isn't even remotely doing anything while Kaito is worn out. Kaito said he enjoyed the fight while Kiryu was probing him for information showing Kiryu wasn't even trying. Akutsu beat the hell out of Kaito in LJ, Ozaki/Hamura caused issues for him and Yagami, and even Yagami beat him going all out during the main story of Judgment if I remember that section right. Saying Kaito is even close to Kiryu is laughable. Sure, he's got the potential to rise to that level if he ever felt like it but he's certainly not there now. He's not Ichiban's party levels but he's certainly not like Akiyama tier. Akiyama held his own far better on Kiryu on two separate occasions and had to completely have the piss beaten out of him for him to stop fighting.
Shogi challenge 1. Repeat that multiple times until you get your requirements.
> Kaito 2 is him actively trying to knock Kiryu out
Again, he says that he finds fighting Kiryu fun, even referring to their brawl as good shit', meaning that while he was putting much more effort than in Kaito 1, he still wasn't at peak strength since it's clear that deep inside he wasn't sure if Kiryu was the bad guy, and again, saying that Kiryu didn't tried is a very inconsistent argument, since the same could be said for someone like Nishitani 3, and Kiryu clearly didn't had trouble against him.
> Ozaki/Hamura gave trouble to them
Not really, they barged into their hiding spot and beat them easily, the only trouble they had is when some grunts from the family sneak attacked them during said moment.
tl; dr yakuza power scaling is very autistic and inconsistent
>he still wasn't at peak strength since it's clear that deep inside he wasn't sure if Kiryu was the bad guy,
I guess that's a fair way to look at it. I still think you're way overselling how strong he is because I in no way think he's even close to Kiryu's level. He might be tanky, but as a fighter no way.
>saying that Kiryu didn't tried is a very inconsistent argument, since the same could be said for someone like Nishitani 3, and Kiryu clearly didn't had trouble against him.
He didn't have trouble with Nishitani at any point though. Nishitani 1 was playing around, Nishitani 2 was fairly serious but because of reasons, and Nishitani 3 he was literally basically a stronger mook. Kiryu barely even cares and pays more attention to Shishido than anyone else.
>Kaoru's VA is worse
Fricking thank you! I've never heard anyone bringing this up before. The cutscene before the final fight with Ruji is so much better in the OG because you can really hear how sad and desperate she is.
PS2 games simply look better visually.
Not really
They do.
Not really
you can be an epic contrarian on v about it
Might seem like a small reason to some but: weapon variety.
By that I mean how the Kiwamis reuse the same old stale weapon models while the original PS2 game had unique guns depending on the scene or more importantly, who was using it. Just like the color or design of a suit can inform you of the type of person that's wearing it, so did weapons add character to the, well, characters. In the original Yakuza, Nishiki was the only character to use a unique-looking Hardballer. Shinji or a scared Haruka at Bacchus used a Colt Gold Cup National Match, Jingu's faction used a Glock 36 to fit their glowie aesthetics which you can get a good look at at the end when Nishiki grabs Jingu's to blow himself up. Kazama uses the Artillery model of the Luger P08, which he also uses at the beginning of Y2 during the Jingweon massacre in 1980. These are all different and unique to their respective scenes, adding flavor to the criminal underworld the game takes place in.
Now compare it with Kiwami. Nishiki uses the same Makarov he used in Y0, the single most reused weapon model in the franchise. The Shinji/Haruka handgun is now a far more generic 1911-derived pistol. Jingu's faction have no defining handgun, as the goons that kidnap Haruka in Stardust use a Beretta 92FS while Jingu himself has the Walther PPK used by Makoto's kidnappers and Sohei Dojima in Y0. Kazama uses a modern SIG Pro that's been reused throughout the franchise since Richardson first used it in Y3, taking away the continuity of a man using this rather vintage handgun from all the way back to the 80s to 2005 (and Kiwami 2 turns it into a 1911 in the flasback).
Overall the remake has FAR less of a personal custom aesthetic. Some of you might think these are all stupid details that don't matter but aren't good games made out of exactly that? A series of details that add up to a whole? Hopefull a 'whole' that's not made out of a bunch of assets from random time periods slapped together on a rushed remake.
There's something inherently cool about old man retired hitman Kazama using such a weird choice of a handgun as his personal weapon. Yet another one of the countless details lost in translation between versions.
Did they purposely make Kazama look more like Kiryu(Kiryu more like Kazama i guess technically?)
>fuma
Kek people in charge didn't even bother hearing the original audio to notice that's not the reading of his name
They did it intentionally because it was too close to Kazuma, and the actual reading was irrelevant since they dubbed it.
Are you telling me americans can't grasp similar sounding names?
Do they start sobbing and sharting when Elie and Nelle and Nellie walk around together?
No, but it's weird that Kiryu's adopted dad has a surname so similar to Kiryu's first name, and that may cause confusion
It was hardly an unreasonable change considering it was 2005 and weebness was not at the same level as it is now, the added complexity of Japanese name order (and usually, but not always, swapping said order) and that they were trying to market it towards he cool, "mature gamers such as myself" GTA crowd.
It was a moronic butchering of the original, PS2 games sucked dick, play Kiwamis they are much better.
Ever heard burgers butcher nip?
And you didn't notice that it's so american players don't confuse Kiryu KAZUMA as his son
Damn I would've never noticed this, thanks for pointing it out
My favorite is in the FMV when Kiryu attacks the Triad when Lau Ka Long kidnaps Haruka: in the original game the goon uses a simple MP5A3 while in Kiwami they said "frick it" and gave him an AK Frankengun ported straight out of Binary Domain.
the weapon tip is actually right thenoo'ever
enemies in kiwami 1 and 2 have absurd near constant super-armor so you either struggle with them ignoring nearly anything you do, turn on your super-mode to ignroe what they do (so you both uselessly flail like morons until you doe a heat action) or just weapons which stun 100% of the time
its the worst combat in the series
Tanimura is the strongest, too strong to exist.
Judgement guy is a pussy who can't take a hit, Tanimura had no such issues, in gameplay or cutscenes.
I've played each game at least three times and can't remember jack shit
>Y0: get the small plot deed so we can build MT
>Y1: we stole the money to protect Haruka and expose government corruption
>Y2: Koreans
>Y3: "I could never date a black guy" and the best battle theme in the franchise
>Y4: ??? but I think the Koreans come back
>Y5: Hunting in the snow and Haruka's chapters were the best
>Y6: Actually do remember this one, about how the entire region's Yakuza are formed as the result of WW2 political dealings to create a massive battleship
>LAD: completely forgot, actively drank more to deal with the turn based combat
>TMWEHN: Havent finished yet but its great so far, dont care about spoilers since I'll probably just forget them
I have no problems remembering other franchise plots, I can give you details out the ass about SH and RE but Yakuza, even though I love them, I just can't remember the main plots. Some of the side stories I remember fondly though
>LAD: completely forgot, actively drank more to deal with the turn based combat
Understandable, even the people dumb enough to like the game don't remember anything except for chapter 12 and the ending. Like remember this guy? He
>broke into Nonomiya's home and literally lynch mobbed him, the driving impetus for the 4 core party members to come together
>killed a bunch of seiryu trying to start a turf war
>betrayed the Liumang
>helped burn down the Geomijul
you'd think the conclusion to this character would be somewhat memorable or important. But unfortunately the Omi/Aoki are the real plot so they shuffle his body off to the side after CH10 bossfight and dump him into Zhao's social link, a character who he himself gets banished to the Eri Realm every other cutscene. And then instead of going to jail or anything Zhao does his best Ichiban impression and cries a bunch and Mabuchi just walks away offscreen
> Infinite Wealth trailer shows important scenes like Kiryu's party walking in Tojo Clan/Ichi's party confronting the cult leader
> Zhao and Joongi are missing
> Barely even appear in the trailer
It's clear as day earlier versions of IW didn't had them as party members
I am literally not upgrading my gtx 970 until it stops playing new yakuzas. Discuss
i can get my 6950xt (about $600 class GPU) to do under 60FPS in K2 by cranking up SSAA anti-aliasing to 2x so it renders beyond 4k and down samples to my native of 1440p for anti-aliasing. the result? barely notable visual gain so I just use SMAA and cap FPS to 120 using a driver based frame limiter. the only thing you have to gain from upgrading your 970 is extremely smooth camera rotation at 90+ FPS but of course high FPS breaks how some stuff functions so it's still a tradeoff.
they're a play while drinking and eating kind of low intensity game. You might have Kazuma go to a restaurant and after he orders some gyoza you say to yourself "damn kazuma that's a pretty good idea" and order some chinese food with gyoza for yourself. Yakuza 7 convinced me to give peking duck another try and it turns out I like it a lot when it's made properly.
How was 7 and Gaiden on PC?
7 was fine enough to use screenshots as phone wallpapers, generally unnoticeable issues. Yokohama just looks flat boring. Judgment 1 was worse, Yagami had shit hair no matter the AA, and camera rolled slightly nauseatingly, but still completely playable. No gaiden for me yet
My GPU didn't break a sweat. It was genuinely weird how I was getting 120fps in Gaiden with my GPU fans not even spinning up.
They're well optimized and run at 60+ fps, it really surprised me because K2 was trash
>anything i should know?
Play it, have fun, cry manly tears.
Are Yakuza games fun?
Yes.
>frick around in Japanese cities
>play arcade games, gamble, sing karaoke
>brawl near anything and anyone
>have melodramatic main stories and silly sidestories
Yes.
Yes.
crazy how this was the very first model for kiryu after the ps2 games, he even still looks like his ps2 self a bit still facially
There are a lot of cutscenes and the dreaded "characters statically talk to each other for 10 minutes" scenes but if you can get over that there is a lot of fun game to sink your teeth into.
No, they are trash.
If you really liked Kiwami 1 and 0's combat and want to get into something with more depth play original 2 after some time has passed from playing K2. It's really satisfying and different from Kiwami 2's weapon based approached.
I liked kiwami
It's a fine enough game, it just shouldn't be new people's second entry in the franchise.
Why not
Because instead of playing the intended experience of Yakuza 1 you're getting a game with combat taken out of Y0 which leads to a game with combat and an engine taken out of Y6 which leads to an early PS3 title, all played in a map that instead of being created and curated for that one game it's made out of existing assets designed for previous games, and all voiced by a cast that sounds ten years older (you can really tell with Haruka) and who are doing a worse line reading than their first time around.
?t=88
?t=120
Oh and don't get me started with the Majima Everywhere system. Reminder that due to this new system where you could now encounter Majima anywhere in town at any given point after his original two fights in the PS2 title, they now had to come up with a new reason as to why he'd be bandaged up when attacking Ichiban's home (because for some reason they didn't think about just not adding the bandages to his model this time around) so Kiwami has him randomly call you down to the docks so he can get shot in the guy and Kiryu can just fricking ignore him and leave the scene.
The website you're looking at is a guide for the original Yakuza 2 (the superior game).
I started Yakuza 5 and all I've done is Taxi missions and its fantastic. Like a Taxi 5 is something I never knew.
the taxi missions are great, until theres nothing but dialogue missions left. for whatever reason they frontloaded all the driving ones and left all the talking ones(ie the ones that arent fun or interesting) for the end.
you can pretty much drop the rest of the game after you finish the taxi stuff
The next Kiwami game will be Dead Souls. I know this because it came to me in a dream.
I think you were having a nightmare
A nightmare OF THE END
was binary domain any good of a game? the shooty part of y0/y1k sucked dong
BD is a bizarrely competent shooter given the studio in question
I still have a sealed copy of dead souls that I refuse to open because of things I’ve heard about that game
lots of fun lore found in side content
>the last post in the Kenzan translation patch news tumblr was in November 2022
Bros... I swear to frick if they moved all progress to a modding Discord I'm gonna fricking murder someone
Dump question but is that a different game then Isin?
Yep, Kenzan takes place in the early 1600s while Ishin is the mid-1800s. In Kenzan you play as Miyamoto Musashi while in Ishin you're Sakamoto Ryōma.
Ohh shit, i loved ishin and didn't think they had another one. Hope that patch comes out or maybe Sega will remaster it like they did for Ishen
Kenzan was the first PS3 game. Ishin was the second game on 5's engine. Completely different games, Kenzan is like 200 something years before Ishin. Ishin actually takes many areas directly from Kenzan. Gion for example is part of Gion and some of the suburbs from Kenzan, Koshimizu Temple Path was where Shishido Baiken's cave entrance was, Koshimizu Temple is lifted straight from Kenzan, some substories in Ishin use Kenzan's second chapter gauntlet as the main area to fight in, etc.
>Gaiden doing it isn't a special occasion
It kind of is since it's the most modern game we have still referencing stuff that technically never happened if K2 is canon.
How will the translation work? Will it run on a real PS3?
I assume the patch will result in a modified ISO or PKG, either way you'll need to hack your PS3 to load it.
I have a hacked PS3 that I like to use. Hope the patch comes out then, do they have a patreon or a donation link?
That's just a menu patch you can find on
https://www.moddb.com/mods/yakuza-kenzan-translation-mod
It's pretty much just for some ease of use with the various equips, items, and makes the crafting easier. The glossary has the wrong names for example, like this says Hage but it's very clearly supposed to be the entry for a kamuro (禿 / かむろ).
Kenzan came out in 2008 between Yakuza 2 and Yakuza 3, Ishin came out in 2014 between Yakuza 5 and Yakuza 0
bros I dont have much time but I would like to play some yakuza games
which one should I pick?
I'll play yakuza 0 for sure, gimme 3 different yakuza games to play.
>gimme 3 different yakuza games to play.
If you're looking for more standalone titles there's Judgment, FOTNS Lost Paradise, and Ishin.
you do not need tips. you walk around and beat jerks up. thats the series.
Those tips aren't even for Kiwami 2.
>anything i should know?
kek
>RU RU RU RU RU RU RU RUJ OFU RABU!
Not trying to start an argument but can people tell me why they prefer the first Judgment over LJ? Don't get me wrong I loved the first game when it came out but I feel like LJ improved on everything regarding gameplay and removed the worst sections (the tailing minigame).
I'm having a hard time finding a reason why I should reply it, but judging by the comments in this thread there is something that I'm missing. I'd say I like both stories equally except LJ had by far a better antagonist.
The first game has a more cohesive story and better personal involvement for Yagami. LJ pretty much does everything else better. The only other real negative I can think of is the side content in LJ being tedious due to pure quantity. Actually, one more, dice and cube in LJ is pure cancer, a direct downgrade rng fest compared to the one in the first game.
I like Kuwana, but I think I enjoy Kuroiwa more. One of LJ's biggest writing problems for me is that the main story doesn't let you spend enough time with either Sawa sensei or Kuwana. So when Sawa sensei gets necked or Yagami starts talking about her like she's some kind of saint, it's hard to care. The game should have given you a bunch of main or side quests with Kuwana helping out the agency with cases before things start to unravel.
Both of these are fair, I'll keep that in mind when I play through them again with my own eyes, but until then... I'll refrain from making a Judgment.
The story had a better structure. LJ's doesn't even start until chapter 8, it's basically spinning its gears setting up so much before it finally gets to the point and by that point you're two-thirds of the way finished.
LJ had Yagami effectively beeline to one single point rather than make multiple very valid points which leads to you feeling like it's not even the same person from Judgment. His one point is very important, yes, but it's just one of many ways he can make a convincing argument based on all the information he knows.
The school was great but the friendships overall worked better in terms of coming together I felt.
The antagonists felt more personal. Sure, you had Soma and Akutsu but they sort of play second fiddle to the main one whereas in Judgment everyone is a pretty big antagonist because Yagami has such higher stakes in it. The ADDC, Hamura, the Tojo Clan, Higashi, the police, etc.
It all comes together to make a better flowing game than LJ was, even if LJ was great as well.
These games lost a lot of soul when they moved away from fixed camera angles.
Starting to really enjoy the Judgment games. Finished 1 and played a little of 2 so far.
Think my least favorite part of those games is the first 20 minutes of each where you're forced into a tailing mission when I personally would just like to start punching frickers. I don't mind them as much in side cases cause I can just piss off and go punch frickers if I'm not feeling it.
The game gets really good for me once you get a whole crew together and are fighting together. Makes me see the missing link I had between 6 and Gaiden, where fights got a lot bigger.
Anyways, going to do some more stuff in Judgment cause I'm still having fun and move to Lost Judgment later. Honestly hope it's more of the same with some better fights than Cane Man, finding his brother in a bar was pretty funny though and it's the kind of thing that makes me want to keep going with the friendships system.
I think people should avoid the Kiwami version of 2 simply because Dragon Engine is legitimately terrible and the gameplay in it feels like shit. I recently played Judgement and i was appalled by how even there the gmaeplay feels like you're constantly wading trough mud
Yakuza games were never good.
>anything i should know?
It has one of the most kino video game songs ever made:
DAME DAME
Is LaD Gaiden cracked? I haven't pirated a game in like a decade but I don't want to pay $50 for a little bonus game. I don't see it on pirate bay.
I just played it on gamepass
Even for a dollar gamepass just sounds like such a pain in the ass. I guess it's my only choice though.
Sega puts Denuvo in all their games, so no. The last two Yakuza games that were cracked were Like a Dragon and Judgment, and it looks like it'll be a long long while before that troony Empress even thinks about cracking Lost Judgment/Gaiden.
The only pieces of music from Kiwami 2 I like are the tracks used for the Kamuro Hills long battle.
I can't be the only one that's reminded of Gran Turismo when listening to the first game's casino theme, can I?
>decided to make the first game that i'll actually try to 100% be judgement
>mfw shogi
might just cheat this one with the apps
Kiwaami fricked up Nishiki boss them so fricked that game
Thread is making me regret my purchase of Kiwami for christmas last year.
It was $3.99 but still.
See
If you've played Yakuza 1 for the PS2 and Yakuza 0 beforehand, it's a fine purchase. And if you haven't, you would've had to play 0 first regardless as Kiwami acts as a sequel to it and there's nothing stopping you from emulating the original first. Win/win situation.
I just might do that after 0.
Considering a fan patch exists of the PS2 game.
Yakuza: Restored.
When Haruka offers her your body, turn her down or you get a bad end after the sex scene.
You're fricking with me
There's no such scene.
Right?
Was Gaiden supposed to be piss easy like that? I swear the only challenging fight was the justice fight and that's before I used based chickenman.
Also I absolutely love the length of that game, it's perfect and I wish more games would be like that.
Majority of the series isn't difficult at all if you go all out, Lost Judgment if anything lets you be even more braindead
I wouldn't say Gaiden justifies its length that well with some of the filler substories and missions it has
(yes I know every game has some of that but it feels more noticeable in an already shorter game)
I just found it didn't overstay its welcome and the final boss was pure kino. It was a nice experience overall that I never felt dragged on.
>and the final boss was pure kino.
>Kiryu tackles him through the wall like Aizawa tackled him.
>That phase 4 pan to the Omi Alliance crest being above Shishido's head as he says something like "Your legend dies here"
>Punching the punch.
>Headbutting the headbutt.
>Final QTE mirrors Ryuji's fight.
>Entire fight is Kiryu dragging him through the Omi Alliance HQ like Aizawa dragged Kiryu through Tojo Clan HQ.
>Doesn't hit as hard as Amon or the JUSTICE laser but is close.
>Has significantly more HP than Gai Amon.
This is exactly why this game is so fricking good, it's short and it pays off. The climax is just nut worthy at every moment, absolute kino fest.
When the frick did Kiryu wear a tie?
Virtual ON is the best part of the game
Am I the only one that's starting to get annopyed at the amount of self referencing the series does in each new game.
Not really. It will only become a problem when it gets to the level of the Trails series
>Holy shit it's the X of Y!
>So you're [group of characters from newest entry], you must be strong if the A of B is hanging around you.
>We can't stop the X of Y, he's too strong
>I should stop holding back
>That won't be necessary
>Oh man it's the C of D!
>You may have beaten me, C of D, but this is all according to our plan. Maybe next time I'll have to fight at full strength
>End of scene
>Repeat 100 times every other scene for 50 hours
If anything I'm annoyed the references are always the same handful instead of going crazy and referencing more ""obscure"" characters that haven't been mentioned before. Like Majima name dropping Minami, someone finally fricking talking about the Florist's disappearance, Hiroshi "MOTHER FRICKER" Hayashi stopping being weirdly absent in all these Omi-centric games or hell, if we're going crazy why not acknowledge the existence of one Mad Dragon of Kamuro?
>someone finally fricking talking about the Florist's disappearance
This one is very weird because they had the perfect opportunity to bring it up in a meaningful way since Akame is kind of a nod to him in the first place.
Even a simple "with the gentrification of Kamurocho in full swing he had to skip town" in Y6 followed by a "he was stepping on our toes so we 'helped' him disappear" from the Daidoji Faction in Gaiden would do wonders.
Yeah I can agree with this, Gaiden and seemingly 8 having Etsuko come back AGAIN is a bit tiring
They really should make some sorta album/soundtrack of all the miscellaneous stuff that didn't make it to the initial OSTs
Cutscene music also didn't make it to the soundtracks until I believe Ishin and I liked 4's cutscene music
Gotta be honest I didn't like the original fight either unless there was some sorta easy strat for the weapon phase I didn't notice
In 2 the fight is pretty simple. If I remember it right phase 1 you just mash attack because he has no counter to it. Phase 2 you can wait for him to whiff, do a small combo to any part of his body, back off, then repeat. You can't get to his back during the pipe phase because his pipe hitbox extends behind him. Phase 3 it's dodge and then do a combo to his back.
I loved that fight.
Guess I was too impatient in that section then, oh well
They've been doing this ever since the start. Gaiden does it because it's specifically running parallel to 7. Sure, stuff like the Judgment crossover feels a bit forced, but for the most part they've constantly referenced previous games heavily be it through movesets or actual items from those games. 3 literally has training where you buy Musashi's journals and learn from them. We've had Akimoto and Mizuki in like a third of the games. The Obatarian has been back multiple games at this point. We've seen Il Yu-Jin go from a major pop star to messing up his life (If I remember LJ right).
I understand not liking characters crossing over because it diminishes stuff like Ichiban's or Yagami's plights, but in the same respect it adds to the world that these characters are doing stuff on the side to flesh out the world.
We still have no idea what the hell is going on with Komaki. Last we saw him was in 5 in the mainline, so if they're really going with the "He's actually in the FotNS universe" excuse they still haven't shown us Sosuke since 5 either. They also haven't cleared up if the same happened to Jo Amon either, they just keep using everyone but him in each new game with them saying nothing about his situation.
>We still have no idea what the hell is going on with Komaki
He probably died of old age or is crippled in his 90s tbh
We are reaching the point in the series where fricking Kiryu is almost near the younger ages Komaki was at near the beginning of the series
I think the mentoring side missions in Yakuza 6 were a clever hint Kiryu doesn't need his tutoring anymore.
How replayable are Yakuza games?
I know there are a lot of side activities but do people actually go back and replay the story and do it all over again?
I was a 0bab and replayed it after finishing 5 to appreciate the callbacks and parallels
Oh everydayyy~
Step by step
Growing, you and me
*Japanese*
Step by step
So, brick by brick
*Japanese*
I just wanna thank you for your timeeeee
~Steeeep by steeeeeeeep~
#t=1h36m55s
love this one
Very nice.
I agree. Some of the best songs are random things you hear while walking or buying food.
THE SELFISH DEED
It's not freedom
So Shishido had legend-tier but just got too late to the top ala how Ichiban was doing before jail?
Legend tier potential* i mean
Say what you want about Ishin Kiwami I'm happy to see my man Kuze again.
you are part of the problem
Thing is I was too but then I realised how not that amazing his actual role is. A lot of recasts are like that where I realise they were previously played by jobbers or not that important characters for a reason, and with Ito he's just not very interesting
It's also really distracting that Kuze has the same cutscene facial expressions as Hamazaki
the second I saw that they were replacing characters with yakuza 0 and 7 shitters I vowed to never buy a yakuza game again
Be thankful RGG is too afraid to ever touch Kenzan again
I am all but certain that they're probably working on kenzan kiwami right now
it's probably the next project for the gaiden team
that is definitely not happening
ishin sales were fricking terrible
Shouldn't have wasted all that money remaking shit, the original and remake were literally released for the same platform. Why can't studios just translate/port shit as is and take the moderate ROI, instead of re-doing everything and hoping for massive payday that never comes.
source?
They said back when Ishin Kiwami came out that they have no interest in going back to Kenzan because if they ever did they'd change so much shit they'd effectively make a brand new game out of it. Remember how they took out the Y3 substory where you run away from a troony, it'd be like that but for everything having to do with Haruka being a Kamuro/Shinzō.
no one gives a shit about the nobodies they replaced.
Don't set the controller down after the final boss fight. They throw a shitty QTE in after a cutscene that kills you if you weren't holding it and then you'll have to restart the entire fricking fight.
Also, I like Unreal Engine Kiryu's model because he doesn't have that bulbous pig nose he started having since the DE games.
I liked it, way better than Kiwami 1
What are your hopes and yume for 8? Really hope that they continue to develop Ichiban but I don't want Kiryu to feel like just another party member if this is gonna be his final game...
>if this is gonna be his final game...
It's never going to be his final game.
I want kiryu to die from cancer, having given up his fighting life and retired to the orphanage to be with haruka
I very specifically want them to show us him dying
I want him done, completely
harder karaoke
strip club instead of hostess club would be very funny
brawler minigame like how LJ had a boxing minigame
emotional moment with Haruka and Taichi at Kiryu's deathbed
Yokoyama always has so much fun bullying Kiryu I have zero yumes about it ever ending on a good note
SEGA and RGG have been extremely vague on how the party system is actually going to work, but if they do go through with the game having an Ichiban party in Hawaii, while Kiryu has one of his own in Ijincho/Kamurocho, then I hope that the japanese maps aren't left with the minority of the side content.
Whether Kiryu dies or not I feel like this HAS to be his last game, I don't think they can go further with him
I feel like they're gonna do that in 9. They're gonna use 8 as an introduction to having cancer, showing how much it's affecting him, and towards the end of the game he'll take down someone important with Ichiban but it'll be a sort of "Come to Jesus" moment in Kiryu accepting his reality. 9 will be about taking down the Daidoji with Kiryu and Ichiban, and then during the ending they'll have him go to chemo leading to his lung cancer or whatever type it is going into remission so he can be with the kids again. Then they treat him like a trainer going forward but he doesn't fight anymore.
Daidoji will be an evil organization in Judgment 3, it fits thematically a lot better + easy excuse to recycle Hawaii.
> Someone reaches to Yagami gang to investigate a missing person case who is apparently is alive and is tied to Daidoji
They could always go 8 into Judg3ment into 9 with 9 being split between Ichiban's side in Kamurocho and Kiryu's in Ijincho. Would also let them do Akiyama and Date as Ichiban's party members.
Wouldn't be a bad way to do it assuming 8 isn't focusing on them
>There seems to have been some sort of design decision that Ichiban can't be present in a game without everything going wacky and slapstick
I mean that probably is the intention, they want Kasuga's games to have a distinct feel to them
Similarly the soundtracks lean much more into the dubstep/EDM while things like Gaiden and Judgment don't as much
>I mean that probably is the intention, they want Kasuga's games to have a distinct feel to them
Of course, the problem is that it sucks and I don't think it resonates with the fanbase (though obviously I'm biased by personal preference). Yagami's games feel different and distinct too while not resorting to looney tunes silliness.
>Similarly the soundtracks lean much more into the dubstep/EDM while things like Gaiden and Judgment don't as much
Nah, Gaiden and Judgment have a lot more EDM and dubstep than previous titles did. I remember seeing someone mention it was because they changed their composer at some point before 2020, though I can't speak to the truth of it.
>I don't think it resonates with the fanbase
It's hard to say since the majority of a fanbase are the people who just buy a game and not say much more than a steam review but you're probably wrong lol
>Nah, Gaiden and Judgment have a lot more EDM and dubstep than previous titles did
This isn't wrong, but I feel like if judgment has 2x more of it, 8 has 10x more from the gamerips I'm hearing
>changed their composer
This series has like 10+ composers each game, it's why the soundtracks are always so big. I'd recommend looking up who composed what 'cause there's both old hats doing something new and people new to the series making really good stuff
Shoji and Aoki who are have been composing for a lot of games now have more just changed their tastes
From what we know 8 is already overflowing with antagonists forces
> Barracuda, Yamai, The Cult, Sawashiro and Ebina, a traitor in the team, chinese mafia and a fricking vtuber
Daidoji is way too big and hard to take dowm since they're essentially just glowies, and I doubt the game could do it justice with how much is going on already.
Judgment 3 should focus on exposing those glowies + Yagami is already an expert in fricking government over
Forget to mention that it's also an easy way to have Shishido and Nishitani 3 reappear since it's clear as day that RGG really wants to use them again, given how even a monster like Nishitani wasn't killed off.
>Forget to mention that it's also an easy way to have Shishido and Nishitani 3 reappear since it's clear as day that RGG really wants to use them again, given how even a monster like Nishitani wasn't killed off.
I wonder if they'll come back totally buck broken or working against the Daidoji behind the scenes.
Based on their characters I feel like Shishido's gonna drink the Kool-aid because it gives him exactly the position in life he wants and works as a replacement for what he lost in terms of upward mobility and power. Nishitani III will rebel and work behind the scenes to do stuff but die because of it. He'd probably be treated sort of like Korean Vergil was.
>Based on their characters I feel like Shishido's gonna drink the Kool-aid because it gives him exactly the position in life he wants and works as a replacement for what he lost in terms of upward mobility and power. Nishitani III will rebel and work behind the scenes
Seems plausible, though Nishitani is a pretty generic sadist torturer type of villain which I think would fit in fine with the glowies from what we saw of them in Gaiden.
>Korean Vergil
I found this amusing but I'm not sure if you meant Ryuji or Joon-gi (forma de 6)
>though Nishitani is a pretty generic sadist torturer type of villain
I was thinking it from the angle of him wanting control since he went completely mental at losing the Castle. In the Daidoji he'd basically be a hitman for people who don't respect him or let him do what he wants. Take his speech to Watase as a simple example of his mindset as an assassin.
>Joon-gi (forma de 6)
That one. He'd be given some control but be disillusioned with his "employers".
Shishido might not be able to run the whole thing, but he'd certainly gain a lot of the control and respect he wanted in the Yakuza life. Now that the Yakuza life is dead and buried (Something he'd need to accept in the three years between 7 and 8) it gives him the structure and respect he wants, because agents are valued based on meritocracy like the boss said at the end of Gaiden.
>the moment he tries to pull something funny they'll just use her as a way to have him submit
When it comes to that I think they're gonna figure a way to spirit them away from Morning Glory to allow Kiryu to let loose. Be it someone like Date, or maybe Mikio, or maybe he calls in a favor to Beautiful Eyes, or even Hanawa or the monk. The monk very clearly cares for Kiryu and Hanawa both and there's no way he doesn't side with them over the Daidoji when push comes to shove if he believes they can win.
>Shishido might not be able to run the whole thing, but he'd certainly gain a lot of the control and respect he wanted in the Yakuza life.
Well, look at Kiryu as an example of an agent - basically expected to be totally submissive to the politicians that control it. Even Hanawa and the evil looking jacket guy are basically seen as disposable and expected to prostrate themselves to some politician in a wheelchair + given no respect by anybody except other agents. The highest rank 'agent' I think we see is the temple guy, and he's subserviant to the wheelchair guy + Hanawa doesn't give him any particular respect either. It's possible that Shishido/Nishitani gets totally buck broken and accepts it, but you'd need to only care about violence (certainly not money, power, or respect) to genuinely enjoy the work.
>Even Hanawa and the evil looking jacket guy are basically seen as disposable and expected to prostrate themselves to some politician in a wheelchair + given no respect by anybody except other agents.
So exactly like the Yakuza life he left. They're expected to prostrate themselves to their chairmen/patriarch, they're expected to take the fall for the higher ups, they're expected to listen to people they don't respect, they're treated as disposable, etc. Only the notable excel which is why I think Shishido fits in for the most part. He might take issue with there being an upper limit, but I can at least see why he'd work with them. What I can't see is Nishitani folding into the mix willingly. Not with his personality, background, or ideology.
>So exactly like the Yakuza life he left. They're expected to prostrate themselves to their chairmen/patriarch, they're expected to take the fall for the higher ups, they're expected to listen to people they don't respect, they're treated as disposable
No, that's where it's fundamentally different. The agents and politicians are a different class of people, between which there is no mobility. In the Yakuza life, everyone starts as a footsoldier and works their way up the clan (yes historically there has been some blood inheritance but RGG doesn't ever show this for some reason).
There's no outlet for ambition in the Daidoji as an agent, the best you can hope for is to be a cuck commander like Hanawa. Shishido was aiming for the very top in the Omi.
>yes historically there has been some blood inheritance but RGG doesn't ever show this for some reason
Dojima family?
>the best you can hope for is to be a cuck commander like Hanawa.
We barely even know its structure. The Showa-era politicians lead it and they seem to be willing to let younger generations like Masato into their fold as long as they show fealty (Which he didn't which is why they went after him), then we have the Hanawas, and then we have the agents. There's nothing really stopping Shishido from that upward mobility to become a politician groomed by the Daidoji that also physically strongarms and intimidates people through his power. The most important thing for Shishido was the control over others which is something the Daidoji could easily give him if he showed initiative, and we know he's willing to debase himself if it means more power for him as shown with Nishitani III.
Like I said above, it's been three years since Gaiden's ending so it's very likely he would have to come to terms with the old ways dying but be introduced to a similar path. It's not like he's unwilling to listen to reason, he's just singleminded about certain things.
>Based on their characters I feel like Shishido's gonna drink the Kool-aid because it gives him exactly the position in life he wants and works as a replacement for what he lost in terms of upward mobility and power. Nishitani III will rebel and work behind the scenes to do stuff but die because of it. He'd probably be treated sort of like Korean Vergil was.
i'd actually put it the other way around, as a daidoji agent Shishido doesn't get to flaunt his power and wealth or even live extravagantly, and he'll always be a cuck to a politician (no chance of rising to the top like he dreamed of in the Omi) while Nishitani certainly will get plenty of opportunities to torture people
I sincerely doubt they'd pawn off that major mainline story to a spinoff story. They'd want Kiryu taking back his life from them, it's the most obvious way to do things. They could make 9 a crossover game where Yagami and crew are their own party finding information that ultimately leads them down the Daidoji rabbit hole and they meet up with Ichiban's party intersecting in taking down the Daidoji. Yagami's team would be Yagami/Kaito/Sugiura/New Girl while Ichiban's would be Ichiban/Kiryu/One returning character/One new character. Then to make the 9 meme complete have Hanawa jump between both teams as a Daidoji agent working with the monk to take them down from the inside.
Problem is that to take the Daidoji down you're basically upending all of Japanese politics, and if Kiryu reveals anything about the Yamato at all there goes the country for years to come both politically and domestically.
>and nobody noticed or wondered who he was?
They probably knew he was some higher up in the Tojo Clan and nothing more. 0 implied the Nikkyo Consortium is very hush hush and even K1's substory about them treats them as black ops assassins.
>9 a crossover game where Yagami and crew are their own party
don't drag poor yagami into the dogshit grindfest JRPG system, his games were intended to be the continuation of the old style
His team is the one that actually makes sense to be part of the JRPG system which is why I had no idea why they did Ichiban that way. They're civvies who constantly team up with each other. Plus, this would be a mainline crossover game as 9, it wouldn't be a Judgment game.
> They'd want Kiryu taking back his life from them
That's assuming he won't die from cancer, another problem is that his identity and him being alive is revealed to the entire Japan, meaning that Haruka's & kids' speculations of him being somewhere out there will get confirmed.
But that's when major problem for Kiryu comes, he can't oppose Daidoji as long as Haruka exists, the moment he tries to pull something funny they'll just use her as a way to have him submit, truth is that Daidoji's grip is way too hard, and there's no way of him getting free from them without either some total BS plot armor or having him finally leave this world in peace (the church scene alone makes me believe that it's indeed his final days)
> Crossover game
Realistically RGG Studios will never be this based for this to happen, buuuuuuuut I did heard some leaks about another Judgment crossover in 8, so who knows.
> Defeating Daidoji is essentially defeating the country itself
That's fine, Yakuza as a series progressively became more anime like as time came, may as well go full batshit insane with the stakes.
>Yakuza as a series progressively became more anime like as time came, may as well go full batshit insane with the stakes
I do miss back when the story was somewhat grounded in reality ie the criminal underworlds slowly rising in stakes of Y1 and Y2 yeah yeah giant golden underground castle, I agree and a shark was jumped as soon as Kazama's secret CIA brother was introduced. With that said, I feel like Yakuza hasn't gone full Marvel *yet*, and I don't want it to. We've had plenty of moronic plot points and scenes across the series but I'd argue the ultimate point where the playerbase realizes something has changed and not even old powerlevels matter anymore hasn't been reached yet and nothing good can come from making it there.
It's not that linear - I think secret koreans and the small 10 billion yen deposit from Jingu's glowie group was probably as silly or worse than 4 or 5's stories. And 0 (obviously released after 5) was very grounded, for example.
Yakuza powerlevels have honestly dropped, there aren't as many legends in the making anymore and Kiryu is losing his strength to cancer
The strongest character rn is Daigo when he has a gun
This conversation was already settled.
> Daigo's crew and Yagami gang are the strongest characters in the verse right now
That's sure one weird meta
You're forgetting Akiyama, Shinada, Tanimura, and Tatsuya. Tatsuya is technically right below Saejima and Kiryu on the strength tiers based on his fighting knowledge and feats and he's the youngest out of everyone alive as an MC so far. Shinada and Tanimura certainly aren't "Legend" level, but Akiyama is definitely at least on a higher echelon than most normal people if you don't factor in running away from Ed.
Should Tatsuya really be counted considering he leaves the underworld almost inmediately compared to everyone else?
> Shinada, Tanimura
We haven't seen them in years, so it's really how to pinpoint now we'll they'll fight as of now, I'd argue Yagami should definitely be stronger than Shinada/Tanimura, and maybe a bit stronger or at least on par with Akiyama (similar feats, heat actions and etc) given that Shinada is just a buff civie and Tanimura is just Yagami but nerfed.
> Tatsuya
Sadly he'a forgotten, and it's hard to even say if he's fully canon and not alternative canon like Yakuza Online.
Also funny thing-
> Ichiban and his group of a hobo, old fart detective, diet Joongi, a woman and a gangster managed to have Majima & Saejima stop holding back at them, and even gave them decent hits as few swe Majima bleeding
Wonder how well Yagami & Co will fight against them, given that they can do what Ichiban gang can do but one gorillion times better
>Sadly he'a forgotten, and it's hard to even say if he's fully canon and not alternative canon like Yakuza Online.
I think Tatsuya is (unfortunately) alternative canon.
The reason is that a big part of BP1's story is about the empty lot in the Champion District only being empty because the chinese food place that was there burned down in the 90s, but in 0 that lot is still empty.
>lot is empty in 1989
>chinese food place is built in 1990
>chinese food place is burned down in 1998
Could still work
It definitely could still work, but moreso the point is that RGGS didn't bother to make it congruent or have any reference to it in 0 (which was made long after BP) which makes me think the studio memoryholed it
Which is odd because Nagoshi appeared in the Kurohyō TV drama
He was probably high at the time
Personally I'm just glad to have seen my boy Daigo kick some ass during Gaiden's finale, I'm tired of him always getting the short end of the plot stick.
Yeah 8's already a big ass story it looks like
I'm both looking forward to and scared to see how it'll all unfold
This reminds me, the Daidoji have been a thing since the end of WWII; wonder how they reacted to Jingu's MIA. Probably something along the lines of "wait he thinks HE made up the secret glowBlack person organization that influences politics and the government? That's cute".
Daidoji are flying way too close to the sun over referring to the US' IRL tightening control of Japan, and as we keep edging WW3 the studio might get in trouble for it
>Then they treat him like a trainer going forward but he doesn't fight anymore
This is what they should have done in the first place. Kiryu becoming the next Komaki would have been great.
>lived long enough to see the fanbase go from sucking off 5 endlessly to shitting on it
I can't beat Gai Amon on professional difficulty
If you're talking about Tetsu Amon he's only a bit stronger than the JUSTICE team and you can use the same team you used for that. If you have no idea what to use my team was
>Play as kabuki guy for ranged damage + R2 one-shots almost everything.
>For your team have all three machine gun guys, the Judgment crew, the wrestler who makes you impossible to KO, Kiryu, Sheep, and your choice of whoever else, I'd recommend Sodachi, or the construction worker.
I had two guys, one of which was the wrestler, die almost immediately and still won. Kabuki guy with a buffed R2 almost kills Tetsu in one hit, it leaves him with like three bars. Everyone else you can typically one-shot even unbuffed. Kiryu is handled better by the AI and you genuinely feel like you more DPS with the kabuki guy since you have an extremely deadly R2 with no effort. Some people in earlier threads also said Kiryu as a leader works, just smoke outside, switch to Agent, and R2 light mash but I haven't tried it.
If you're talking about Gai Amon:
In phase 1 the heart is there for a reason. Figure it out.
In phase 2 Tiger Drop his dropkicks to ignore his Malenia nonsense as you have way higher windows of timing for his attacks for some reason. That phase was the first time in the game I even got it off reliably on multiple attacks. Otherwise his gimmick is that when he does the ring of fire you get to his back in Extreme Heat and beat him up in Yakuza as he takes three times as much damage. There's a reason why he's constantly taunting you and he only has three or four attacks he goes through which allow you to easily bait out the slam or the dropkick.
Some stuff they're obviously taking liberties with like, again, 0's Majima stuff with "Holy shitballs" and all that, but Kenzan and Ishin using modern dialogue and slang is apparently there even in the original. They don't "Thee thou thy".
I just cheesed Amon by beating him in like 3 heat actions
>Some stuff they're obviously taking liberties with like, again, 0's Majima stuff with "Holy shitballs" and all that, but Kenzan and Ishin using modern dialogue and slang is apparently there even in the original. They don't "Thee thou thy".
Honestly it's not just that they take liberties, it's that they're kind of lazy at times a professional translator should really be making more of an effort.
Even looking past that Sagawa line someone in the thread mentioned earlier, the line he says pretty much right after that has a LOT more weight to it in Japanese because the phrase he uses (お迎え) has the double meaning of a person sent to pick you up and also death itself approaching. It's a nuance that I'd expect a fansubber to not want to fool with, but a professional translator should be able to do better than that.
Professional translator is barely above fansuber, and only because they actually get paid
Only in weeb-adjacent stuff, and it's just because people consuming weeb slop lowered the standard so much.
Yakuza is weeb-adjacent
this is a series that makes no distinction between gokudo and yakuza, they just don't care
>gokudo and yakuza
what's the difference? I've seen this idea in these threads before but nobody explained it
Gokudou is kind of a poetic/beautified word they tend to use for themselves. Yakuza is what everybody else calls them because most people don't view them as noble or worthy of a flowery word like that.
nta but my understanding is that gokudo is the word used by those inside the yakuza among themselves while yakuza is the outsider term because it's supposed to have negative connotations
>Yakuza
Organized crime in general
>Gokudo
The clan and shit
It's autism really
think of homie and Black person
in the 2nd phase i just spammed drones and ran around which messes with his ai cause he's too busy chasing you to destroy the drones. Only issue is that the ground pound attack breaks the drones
The demo was way too easy
Is Lost Judgement any good?
In Gaiden what song plays when you're getting agent stuff from Mizorogi?
GOD WHEN IS SHE GONNA DO JAV
JORYU
I left the game running to come back to Kiryu eyetracking this spazzing chicken and watched him doing so until I finished my food.
That website is fricking garbage and is a known malware trafficker. Just play the game and figure things out as you play. Yakuza games after 3 are very generous with explaining all the mechanics and features.
Has anyone else noticed how shit the translations have become in the last few entries? I’m currently playing Ishin and it’s absolutely jarring when the text during cutscenes has modern western speak in a game set in 1800’s Japan. Like in chapter 1 when Ryoma keeps calling Toyo “pops”. It feels completely out of place
The translations have always had issues (like Sagawa saying "See you on the flip side" when he's trying to say "See you on the other side" because he knows he's about to be fricking murdered) but I feel like 8 is going to be a wakeup call for a few people like the original botched localization of Persona 5 was
>like Sagawa saying "See you on the flip side" when he's trying to say "See you on the other side"
What was the original Japanese line?
nevermind I looked it up, yeah that's a pretty stupid mistake to make.
My dad always called my grandpa as pops
yes but your dad didn’t live in mid 19th century japan
But he did
Pops started its use around the 1830s
You don't get it anon. A Japanese samoorai would NEVER say it!!
I'm playing through 7 right now and although it flows pretty naturally it also feels like they've regressed into shoving tons of profanity everywhere. It's not on the level of the original PS2 game, but a lot of it seems unwarranted when listening to the Japanese audio. I don't know if they use dubtitles or if it's a unique translation to the dub script.
its definitely a separate translation. i dont even know japanese but ive seen multiple instances of stuff like hearing "nani" but reading some other shit, or hearing a person's name, but not seeing it in subtitles. its not as bad as the pre-remastered games at least.
there's gererally a lot of
>a dude saying one -two syllable basic stuff like "come here"
>it's translated as something like "let me prove only children believe in dragons"
throughout entire series
or shits and fricks and buttholes even though there is none usually (not judging there's just none for the fact)
BUT with ishinK it's just pissing in the ocean of piss of other problems
>or shits and fricks and buttholes even though there is none usually
Swearing is just way more common in english
>That ending of Gaiden.
>Also end up turning into Kiryu during the entire thing crying.
Damn. I'm now 50/50 between him beating cancer by saying it went into remission and straight up dying for more effect. It genuinely feels like they would kill him at this point considering just how weak he's ultimately become. I also don't see how Hanawa could be anyone but maybe Morinaga even with the datamining. It doesn't really make sense since he barely knew anyone as Taichi Suzuki.
Kenzan and Ishin both use modern dialogue and slang even in Japanese. Someone several years back was complaining about that when he was playing through I think Kenzan because I remember people talking about 0's translation and its rewording of Majima's dialogue.
Huh so it's just an RGG thing not a translation team thing?
I started Yakuza 4 very recently (only like 3 hours in) and Akiyama seems like a bro.
That's all I have.
enjoy him while you can. as soon as you switch characters the first time, the game nosedives.
Akiyama is a bro. He's the eternal bro.
they should just drop shogi entirely in infinite wealth and add chess instead since we're going to be in hawaii
they should add uno
dominos
Using a site like that only serves to spoil your experience, blind is best. If you're playing on PC check PCGW but otherwise that's it.
how am i meant to beat the toylet game?
I have no clue what's going on
Match the opponent's strength until you build up a meter on the right and then you mash until you win. It looks more complicated than it actually is.
also lower your framerate for it if you haven't already. a bunch of shit breaks in early DE games at higher framerates
I have 6700xt, i can't run this game properly above 60fps. Is that normal?
I set the game to 120fps but it keeps dipping to 90 and sometimes 40. Is this normal? I set it to ultra and turned off anti-aliasing and motion blur and that helps but still it's weird.
Also my gpu isn't working at 100%either, it just stops at like 50% ussage
First off, stop playing at 120 FPS. It's not even meant to be played at 60 FPS as that already breaks the physics let alone 120.
Second, the Dragon Engine is power hungry. It's built for the PS4 whereas the other games were for the PS3.
I wish I had Mine's body.
Amasawa needs to chill
You gotta get her on the stairs by the school to look up her skirt bro
The addition of drones has caused me to waste plenty of time doing that
>Drones
>Not selfies.
>that selfie expression
What the FRICK were they thinking?
It's even worse when Saori does it.
Moments like this are the reasons Yagami is unintentionally one of the funniest protags in the series
Which is it? Judgement or Lost Judgement? Is it a mod or does it really have visible panties?
Might as well make webms of all these since we don't have anything that I saw over the past two weeks. With any luck the thread should still be alive by the time I finish.
Sound:
Lost Judgment. That's not a mod, girls with skirts just have black voids. That's Amasawa specifically when you're doing her substory for the School Stories and it took me like two hours to figure out the right angle and how to push her to take that selfie.
>Also I'm not sure if I like the idea of combo speed being tied to heat
I personally don't because it makes 1st and 2nd agonizing to use when you've spent any time in 3rd at all, it discourages touching Heat Actions, and heavily penalizes you for being hit at all. You also go to 3rd fairly quickly skipping by 2nd so when you want to use 2nd Heat Actions it's hard to set them up without being at the bottom of 3rd or dropping to 1st from being hit.
Sound:
Crap, meant to spoiler that image. Oh well.
That's actually my issues with 0's heat system as well. The idea of keeping the speed buff and 'cashing out' sounds interesting but you have so little to work with and it's too restrictive.
That was a neat idea. Going to Judgement's Crane after LJ is super rough but then again you can pretty much go through the game with just Tiger.
>Going to Judgement's Crane after LJ is super rough but then again you can pretty much go through the game with just Tiger.
Even before I played LJ, I would only ever use crane for the Ex-Boosted heavy combo + finisher in big group fights.
The combat felt more fluid going from ps2 Yakuza 1 to Yakuza 2 but they turned Kiryu into the Twink of Dojima as far as how hard he could hit. In yakuza 1 full combos always knocked out street mooks and if they blocked the fourth rush combo attack would always guard break and you could always land that cool finishing kick, in yakuza 2 dudes can block your full combo and take way more hits to put down. Most bosses get constant super armor in 2 and a surprising number of random mooks too. Super armor was used sparingly in 1 if all at, mostly just the fat guys with couches. You feel quicker in 2 but not as powerful so I rank it below the original 1.
What's with the green filter
Anyone else enjoy seeing the JP takes on Amazing Grace? First Deadly Premonition, now this.
I dig the Christian undertones in the series. The church songs they put in the credits, a lot of the games take place around Christmas, and Kiryu is like a Japanese Jesus. He died for 3 games living in the 'underworld' and now he's gonna come back to life in 8.
You know, had you told me 15 years ago that Kiryu ends up becoming a secret agent with a 007 gadget wire watch I'd have said 'bullshit' yet here we are
I want 8 out right now, two months feels like it's an eternity away.
>8 now makes it so that Ichiban as he's running around is rifling through people's thrown away garbage for anything to use including stinky towels.
>Half the white dudes are either that bodybuilder from the coliseum or one of the ones they normally use in the games as a generic thug so all of them look beyond hilarious while the "normal" guys look like Cary Elwes.
>Dedicated "Hello" button that actually lets you befriend people.
>Prices in the stores are absolutely hilarious with $2 sushi, $10 tins of cat food, and $15 energy drinks while taxis are $4 for your entire party to go across town.
>Photo mode is significantly better but destroying my muscle memory and the fisheye lens is beyond hilarious.
>Weapons now look like you can equip buffs or gain buffs if you upgrade them enough.
>Can now share skills from other party members once you get your bond high enough.
>Moving around allows you to perform combo attacks with party members if you use the basic attack and the ring kind of makes it easier to do stuff like Kiryu Rush at a guy and do the Tiger Drop-esque punch causing the guy to ragdoll into another one.
>Perfect Guards seem way harder to land now.
>QTE button attacks have significantly larger timing windows so you don't have to hit that inner circle anymore for it to count.
>Some substories have forced autoplay for some absurd reason and even if the person isn't talking (Like Ichiban thinking during the picture one) it almost instantly moves to the next bit of dialogue if you skip to having all the text displayed.
>DoT might actually be worth it this time since even in the Story demo a burn and bleed is like 50 damage when you deal about that much from normal hits but we'll have to wait and see on the higher levels.
>DoT also takes into account if the enemy is weak to it or not buffing it further.
>Enemy encounters are way slower to notice you compared to the instant ones in 7 even if you're running past.
It looks like they fixed some things at least.
I wonder how they'll tweak the difficulty since crowd control in 8 is so easy and OP it's funny
Is Lost Judgment cracked on PC yet?
It's so over
I already have it on xbox and I don't wanna pay for it again
I think its the only one that isnt 60fps on PS5...which kind of breaks my desire to play them sequentially.
It's not 60 on Xbox either because 60 breaks the physics and Toylets becomes unplayable. 6 has 60 on the SeX but it causes the same physics issues as in K2, it's just that minigames don't really break if I remember right. With 7 they sort of got their act together but Judgment Remastered for example has the drone sort of broken at 60, Lost Judgment supposedly also has drone issues, and Gaiden had issues with physics in both minigames and in general above 30 with that being their most recent game. Even Ishin Kiwami caused massive issues above 30 because Heat would drain significantly faster at 60 and to unplayable levels at 120. They patched the 60 FPS+ stuff on PC but I don't know about the 60 FPS issues.
This song, the whole scene accompanying it, and then the boss fight
Pure fricking kino.
The combat kinda sucks.
Seeing theses threads over the years, I've decided I'm not going to bother with these games at all. It's evidently impossible to agree on what order to play them in. And instead of wasting my time researching the best way, I'm just gonna save my sanity and move onto the next series.
>And instead of wasting my time researching the best way,
Just play 0. If you like that keep going through the series (K1, K2, 3, 4, 5, 6, 7, gaiden, 8)
>instead of just playing the games I'm going to NOT play at all, that will show them
why do you zoomers care so much about playing order anyway
Either jump into one title randomly, play the first one, or play the latest one. You will never go wrong with it.
I'm going to spoonfeed you 2 easy ways
>release order
self explanatory, and also the best order for appreciating the series as a whole
>nu fan chronological order
this is the chronological order for those who don't want to deal with the "oooohhhhh it's so janky" situation
it goes: 0, K1, K2, skip 3,4,5, then play 6, the Judgment games, 7, and for last, Gaiden.
t. started Silent Hill with Origins
No Yuma No Play
Simple As
Avoid fighting near some restaurants. If you break shit there the staff will tell you to GTFO for a long while
Apparently RGG might be showing something at that PC game show?
At most it’ll be a port of an existing localised title, but what?
Toss up between North Star, dead souls, and the PS2 games imo
Could be RGGO localization since it has a PC client.
Also could be more footage of 8.
I think they said they’re done with trailers and stuff for 8 so we’ll have to see
>RGGO localization
Yes please frick me
ENTER
a man can dream
If RGG so much as thinks about touching Peakuza 3, I will personally ensure that the series, IP and studio die then and there before they can do any harm.
Now that Infinite Wealth confirmed to be the same basic JRPG slop like LAD can we stop pretending these games are in any way good?
No.
Shut up gay
The last Tekken with a good storyline was 4
https://twitter.com/RGGStudio/status/1729938463934259236
Why are Ichiban's games so reddity? Who goes for this stuff? I'm pretty sure the fanbase is there for gritty and sometimes absurd drama, not some le epic random 2011 funnyjunk humour.
Because le funny substories got millions of views on youtube and they doubled down on le funny and inserted it everywhere.
They managed to keep a normal tone for Lost Judgment and Gaiden. There seems to have been some sort of design decision that Ichiban can't be present in a game without everything going wacky and slapstick
Few things are as unintentionally funny as replaying the first game knowing about the secret Koreans twist from Y2. The one scene it elevates (Terada killing Shimano not before the latter injures Kazama mortally) is absolutely not worth the ending of the game where Kiryu is all happy about naming Terada as the Fifth Chairman, unknowingly opening the can of worms he'll have to fix a year later.
What was Kiryu's fricking problem anyway? Why name Terada the leader just because he happened to help him out vs Jingu, he only met him like a month beforehand. There were a million better candidates like Kashiwagi, Majima, or even Kunieda.
Instead he just picks the first guy he sees and runs away from the responsibility.
he just didn't give a frick anymore I guess, the whole reason he entered the Tojo was because he worshipped Kazama (0 even shows that he doesn't view a clan with no Kazama as being worthwhile) and didn't really give a frick about it once he got killed. iirc he was just going to take responsibility for the crimes and go back to jail until he decided to look after Haruka instead.
people mistake kiryu for some kind of ubermensch yakuza with no flaws, but he makes plenty of mistakes based on the fact that he doesn't care about anything except for people (when he goes back to save the tojo it's usually because Daigo or the kids are endangered)
>people mistake kiryu for some kind of ubermensch yakuza with no flaws, but he makes plenty of mistakes based on the fact that he doesn't care about anything except for people
Yep, and he admits as much in the very first game as well when he realizes things ended up far worse than they would've had he allowed Nishiki to be the one to go to jail
Well yeah, the entire series is about kiryu wanting to retire and raise his girlfriend's daughter in peace but tojogays just can't leave him alone
Kunieda doesn't exist in the main story so you can't really consider him an option. Even then the Nikkyo Consortium is supposed to be Tojo Clan black ops most people don't even know exist.
I'm pretty sure he picked Terada because Kazama trusted Terada with way more serious information than he did Kashiwagi. He trusted Terada to keep him alive instead of Kashiwagi.
>Even then the Nikkyo Consortium is supposed to be Tojo Clan black ops most people don't even know exist.
I don't think that's really the case. Sera was walking around as the Third Chairman with a Nikkyo daimon for 18 years and nobody noticed or wondered who he was?
>I'm pretty sure he picked Terada because Kazama trusted Terada with way more serious information than he did Kashiwagi. He trusted Terada to keep him alive instead of Kashiwagi.
Feels quite contrived given that Kiryu personally knew Kashiwagi for his entire career, and Kazama + Sera picked Kiryu (not Kazama) for a reason. He just fobbed it off onto some other guy.
I really liked the setting of yakuza 6, onomichi was great. I don't like absurdly big maps.
if you're playing them in order you are not going to like 7, LJ, and 8 then
I've played them and I already fricking hate hawaii. Injicho was already moronicly big but hawaii is just insane.
>but hawaii is just insane.
It barely feels bigger than Ijincho unless you're also counting all the swimmable portion. They say it's 3x as big but it sure as hell didn't feel that way from the demo. It just feels like Yokohama turned on its side.
I think we haven't seen the full extent of 8 yet. Remember, they said this was gonna be the biggest game so far.
The demo unlocker shows us that what what we see is the whole map, so I doubt they're going to make it bigger for 8 itself. They locked off half of it for the demo so it's clear we were only supposed to visit the other half in the retail game meaning what we see with the unlocker is it. If they consider Animal Crossing island, the sea, and maybe any tertiary areas we can possibly taxi to as part of Hawaii then I guess I can see where they might say so, but based on how the map feels running around it and even from the map itself when you zoom to the edges I don't get how they're making it out to be 3x as big.
FUCLING FRICK RELEASE ORDER FRICKER c**tS WTF REALLY!! IT'S YAKUZA NOT SOME SHITTY GAME YOU JUST WANT TO FINISH QUICK.
meds, now
In Y7, when it says the passive skills permanetly boost a stat does that mean even when it's not on my active job?
Yes. This is specifically talking about the stuff you earn listed in the Job menu when you look at what you'll unlock. It's not talking about every time you level up and gain stats in the job in general. You can know this is true because on NG+ they take away all your jobs from you and when you go to Hello Work and "equip" each one again your stats suddenly go from like 500 HP to 1100, it's pretty dramatic.
He is a professional boxer after he leaves it in both games so I wouldn't really put him down for that.
I don't get it, how did Ryuji just fricking take out the entire omi alliance even the other patriaches and guards could do nothing againt his. They even brought up how there were so many divisions and people in it.
It was so fricking one sided.
He was way too cool so they couldn't do anything
I'm convinced RGG regrets deeply killing Ryuji off that early. Cool character, great performance.
Hope we see him on his Hawaiian Takoyaki stall
has anybody here fapped the the gravure stuff or is it hard to do so?
any good videos that recap the games and side quests?
Like i get them mixed and feel like i miss a ton of refferences
Tehsnakerer's retrospectives
Definitive yakuza rankings
Why 5 so high
Why 1 so low
5 is the culmination of the Yakuza games. It was made in a time where game developers believed that a sequel should have more content than the last one. So they just kept on upping the production value from 3 to 4 to 5 that by the time we got to 5 there was so much content. The 5 different storylines all feel different and you play as characters that you would have never expected to play as in the series. Like a j-pop star and a baseball player. Each character having it's own unique fighting style. The ending feels like a fitting ending to the series. Yakuza 6 almost feels like an epilogue to 5 as a comparison.
Yakuza 1 was low because I had always put off playing it. I started with Yakuza 3 in 2010 and eventually got around to kiwami 1 in 2021 after beating all the other ones at the time of their release so it just couldn't compare to the other games I played but it's still a decent game.
>played the Kiwamis over the PS2 games
Owarimashita...
Playing Kenzan rn for the first time, how do the level ups work exactly? Doesn't seem like I have to pool XP into anything like Yakuza 1-3, do you just get shit automatically once you level up?
You only gain stats. Everything else you learn through revelations or as part of the story.
You only gain stats that basically means higher HP, defense, and damage.
In order to get combo string upgrades, techniques, and Heat Actions you need to do the following:
>Komaki (Unarmed Heat Actions and techniques)
>Komaki's rival (Sword Heat Actions and techniques)
>The Florist's sex dungeon (Combo string extensions and techniques for Sword and lmao2kat)
>Melon Cutting Monk (Boss Heat Actions)
>Tengu (Techniques for Sword and lmao2kat)
>Waterfall training, Horse Archery, Kakashi Training, Jiraiya Training, and a few other minigames (Techniques for all styles)
Make sure you're following ThePatrick's guide on GameFAQs because Melon Monk's Heat Actions are all missable, Komaki and his rival's are missable if you wait to the last chapter because Gion can't be entered again for no reason, and several Heat Actions are location specific if you want them to count for the completion list, specifically:
>Wall Stab - Assassination mission and then you get one more chance later on at the Tsuruya.
>Tatami Flip - Tsuruya during the main story when fighting an armored samurai.
>Coal Stomp - Substory for the blacksmith, if you don't get it there you can't ever get it.
>All the boss ones from Melon Monk
You need to visit the monk every single chapter after he unlocks and play the minigame to unlock a new boss Heat Action and then use that specific weapon on the boss. There's three generic Feel the Heat's for the bosses that you also unlock towards endgame and you have to make sure you do all of them because there are only three bosses you can actually use them on without triggering the other types. If I remember right you want to get rid of 2kat ASAP, and the last one I had to do was 2H which was a nightmare on the boss I chose to use it on which was Kojiro.
PA also wipes all your completion list and if you make a mistake in any substory you're not fighting the secret boss.
Can somebody explain why kiryu is wanted for assault after defending omi alliance including the head of omi alliance from go ryu?
It was ramsacked by the gang, why didn't nobody mention this and the police went after him?
Sound:
Isn't it because Ryuji and the rest of his collaborators de facto run it at that point?
Is lost Judgement any good?
No, terrible, worst in the series, don't play it whatsoever, play Yakuza Dead Souls instead, best RGG game.
Shorter version, also a sound variant:
Yes, but it takes longer to "start" than Judgment did. Several chapters more in fact.
Top tier kino in fact
The lad that gave us Yakuza Restored a little over a year ago started posting about his working on Yakuza 2 Restored four months ago. Once he's done it's bye bye forever to Fuma and Kage.
https://twitter.com/sylwahan
How do you guys feel about aliens being canon in universe?
Don't mind as long as it stays as substory/background stuff
Things like aliens or kappas are "canon" the same way they are in Rockstar's games ie background silly stuff you're not really supposed to think about that hard
Also Ichiban's ghost gf
STEP UP
First of all: Do not trust Ryuto. Don't trust Jin either. Isaka should be listened to but not listened to. Do you understand? If not, then it's likely you will experience the grain ending. It's not too bad, but you will need to replay for the firm ending.
Do you guys play with DOF enabled? On one hand it's ugly as frick but on the other it's clearly intended to be enabled, I mean just look at the background audience here with DOF disabled.
There is a Mahjong substory that you probably want to save one of the three peerless tiles to cheat through it. You start at a 30k point deficit in the last round. You're dealer so as long as you keep winning hands its doable but you would need to be both skilled and lucky to win against that handicap.
Playing Lost Judgement right now, what the frick is with the scientific info drop on bullying?
Best song in ishin
Sound:
Incorrect. A barely developed bounty target mogs all the boss themes.
Are these girls meant to be important like in irl like some actress or pornstar?
They seem cute and have more focus put on them than other character that feel tied into the main story.
Sound:
Yuki and Koyuki are both OCs.
What did you think of the finale overall? I assume you're done with the story now.
Any hostess girl who doesn't look like some weird monster isn't based on a real girl. I have no idea why they're so bad at facescanning women.
Gokudou, iirc, is a more general term for criminal organisations and gangs.
That's Yakuza
It's what they call themselves because it aligns with how they view their path, yakuza is more pejorative.
I want to get my dumb theory for infinite wealth out there before the thread archives, but I think a major plot twist will be that Chitose is Ichiban's half sister, I don't know if this even makes sense but I feel like this could be a twist in the game.
>inb4 Chitose is Kaoru's daughter to further cuck Kiryu's legacy
I didn't even think of that, I don't think Kaoru will have much relevance to 8 but she may get some substories which might be cool.
Can't be
Oldest kid she could've had without Kiryu knowing would be 17 as of 2023
Finally got my physical copy from PlayAsia which is mostly on me for responding to them late. Chinese cover sucks but I couldn't be assed with the whole situation.
So what's leaked for 8?
The entire OST.
Nakajima from 5 has a DE model so either he's in the game for new flashbacks, he's there because Kiryu visits him on his cancer bender saying goodbye to people, he knows Hanawa, or he is Hanawa.
My goat, based but I'm kinda suprised since they're Ichiban games I assumed they'd focus on new characters.
they can't give up on him lol
I guess with the cancer they might be trying to force themselves to stop
the cancer will be treated with experimental radiation which will deage him by 20 years
Oh, and we know all the party members that weren't spoiled to us, I hope someone has that sheet posted a day or two ago. It had Majima as one if I remember right but I can't remember if he was an "assist" party member so a temporary one or a permanent one, I just know a bunch of characters had party member icons.