Yakuza Like A Dragon

>Devs first outing with Turn Based Combat
>Fun for the first few hours
>new novelty wears out after the first few chapters
>Turns out its quite fricking shallow
>All the jobs play the same
>AI is fricking moronic
>All enemies are the samey-same
>Game gives you not one, not two, but THREE mandatory grind spikes where you need to go out of your way to level up because the pacing is moronic
You can see the potential of it but you can also see its the devs first time doing a turn based combat with how much depth it lacks, from game pacing to enemies n shit, shit even moronic companies like IF or NIS do well, maybe theyll give us a proper game in Y8

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  1. 9 months ago
    Anonymous

    >turn based tard realizes his games are made for morons

    • 9 months ago
      Anonymous

      No.
      There's plenty of turn based game of plenty of depth, good pacing and doesn't wear out it's welcome even after 100 hours of gameplay. Persona 5, the Trials games are all examples of this and those games are so fricking long compared to Yakuza LaD with all of its artificial padding.

      • 9 months ago
        Anonymous

        >persona 5
        >match weakness to win
        kek turn based tards are moronic

  2. 9 months ago
    Anonymous

    I liked that Adachi is just Robo

  3. 9 months ago
    Anonymous

    >get caught by le hobo class advertising
    >there's so few moves it loses it's charm quickly
    >hobo is a fricking piece of shit traitor

  4. 9 months ago
    Anonymous

    Your post could be used to describe the brawler combat too but at least it's inherently more satisfying to play because of real time.

    It's not wise to trust the devs to make an interesting rpg combat system when they can't even make brawler combat good

    • 9 months ago
      Anonymous

      Lost Judgement is fricking PEAK and you shut your mouf.

      • 9 months ago
        Anonymous

        It's an improvement but it's still pretty garbage compared to actual action games. A big problem with yakuza games imo is dogshit enemy design. If the games had good and interesting enemies to fight then I could be okay with the less than stellar movesets (tho judgement games do add a decent amount of fun abilities) but nah they're all bullshit and unfun.

        • 9 months ago
          Anonymous

          I played all DMCs (except 2), MonHun, Bayo, MGR and plenty of PS2 shovelware action games and literally none of them have "interesting enemies" to fight, it's always won by comboing on them until they die or they're a tiresome gimmick like everyone in DMC1.

          • 9 months ago
            Anonymous

            MonHun and Bayo have interesting enemies, DMC and MGR have a ton of great bosses you're absolutely lying if you say otherwise.

            • 9 months ago
              Anonymous

              You never mentioned "bosses", you phrased it like you're talking about mooks that you fight for 90% of all action games. Bosses are a highlight in all of those I mentioned.

              • 9 months ago
                Anonymous

                You're unbelievably moronic

              • 9 months ago
                Anonymous

                Let's see

                It's an improvement but it's still pretty garbage compared to actual action games. A big problem with yakuza games imo is dogshit enemy design. If the games had good and interesting enemies to fight then I could be okay with the less than stellar movesets (tho judgement games do add a decent amount of fun abilities) but nah they're all bullshit and unfun.

                > A big problem with yakuza games imo is dogshit enemy design.
                >If the games had good and interesting enemies to fight then I could be okay with the less than stellar movesets
                It reads like you're saying the regular enemies that you fight for most of the time are moronic, which they certainly are. But it's the same in all action games, mooks are always comboable braindead fodder.

              • 9 months ago
                Anonymous

                You're moronic for thinking I meant exclusively mooks and you haven't played enough action games to have a real opinion. Bayonetta especially still has strong and interesting non-boss characters.

                Yakuza bosses are ESPECIALLY bad, the random mooks are definitely boring and literally never change or get better but the bosses in these games are painfully bad, with the worst of the worst bosses being hyper armor spamming enemies that can randomly counter your attacks and can never be grabbed

              • 9 months ago
                Anonymous

                >You haven't played enough
                Shut the frick up homie. If playing the staples and favourites of the genre along with shit you found at the bargain bin isn't enough I don't know what is. Should I bring up fricking Vanquish or Ninja Blade?
                Bayo was just DMC1 gimmick enemies just with more dynamic combat on top.

              • 9 months ago
                Anonymous

                baby mad?? baby angwy? yakuza combat sucks fricking dick no matter how you put it, my example was just pointing out how it would be more tolerable with better enemy design. Bayonetta has great enemy design and to an extent this applies to DMC1. DMC and MH have fantastic bosses. MGR's a special case considering it's core mechanics and the enemy design fits it perfectly. Yakuza's enemy design is a fricking mess, they clearly don't know what they're doing and they haven't improved.

              • 9 months ago
                Anonymous

                >I will fellate every other action game as if they don't have issues while singling out Yakuza as the shitty action game
                homie they all have issues, the more you play them the more you see them. MonHun has the most egregious out of all of them, yet you decide to ignore them. No action game is 10/10 perfect with Yakuza the 0/10 being the outlier, you're the homosexual fanboy here.
                Ignoring flaws to prop up certain games and pull down others is simply disingenuous.

            • 9 months ago
              Anonymous

              Lost Judgment has some pretty good bosses - Kuwana is super fun and felt insanely satisfying (especially Kuwana 2) for much the same reasons why Virgin 2 is one of the few well designed enemies in DMC3 and had me using my entire kit in multiple ways because he enabled it

  5. 9 months ago
    Anonymous

    Devs already said that the next yakuza games will be turn-based, if you want a fighting game, you will want to play judgement and lost judgement.

    • 9 months ago
      Anonymous

      There's been two brawlers released since 7 with one more in the pipeline. I think they get that turn based isn't for everyone.

      • 9 months ago
        Anonymous

        this shit is stupid

        I DON'T WANT TO PLAY ANOTHER DIFFERENT FRANCHISE

        judgement is in the same universe of yakuza and is in a way a "spiritual successor" of yakuza 7, and honestly? both are awesome, i recommend to give it a try.

        • 9 months ago
          Anonymous

          Yakuza 6 i mean*

        • 9 months ago
          Anonymous

          they could have made Judgement the turn based series.

        • 9 months ago
          Anonymous

          Honestly having played them all, Lost Judgment probably has the best gameplay, core cast and villain of the entire RGG series

    • 9 months ago
      Anonymous

      this shit is stupid

      I DON'T WANT TO PLAY ANOTHER DIFFERENT FRANCHISE

  6. 9 months ago
    Moose

    >Game gives you not one, not two, but THREE mandatory grind spikes where you need to go out of your way to level up because the pacing is moronic
    The only "grind spike" is running the Battle Arena once so that you're leveled enough to deal with literally everything including the superboss afterward. I have no idea how people even think that's "grinding". If the Battle Arena is grinding then you've never played a JRPG with actual grinding. The Battle Arena isn't in any way grinding because you get actual rewards, you fight multiple different enemies, you get a bunch of challenges, and it's a joke to finish.

  7. 9 months ago
    Anonymous

    I just don't like how skill damage is nonsensical to the cost of skills and that some enemies are just damage sponges with no real threat

  8. 9 months ago
    Anonymous

    Clearly RGG 8 should try doing Fire Emblem style turn based gameplay instead.

  9. 9 months ago
    Anonymous

    how does anything wear out after the first few chapters? the game doesn't even get started until chapter 3-4.

  10. 9 months ago
    Anonymous

    I agree with you, my experience with the game went like this:
    >Alright i'm not used to this but let's see
    >I'm starting to "get" it, nice.
    >This is getting kinda boring
    >God please let this end
    I would have liked this had this been my first Yakuza/RPG but it's not, it's like my 10th Yakuza and i've played Divinity, Fallout, Persona, SMT, Valkyria Chronicles and plenty of others. YLAD is so basic, "by the book", it's the "butter on the bread" of RPGs, it's pure 80s "Four homies in a row" where only numbers matter and you just spam the same damaging move until the big boss dies eventually.
    As for story the beginning is solid but by the end there's too many characters in your party, too many people to keep track off and then it throws fricking Mirror Face at you.
    I honestly have no idea who calls this the best game in the series, it's just good.

  11. 9 months ago
    Anonymous

    This will be the last good Yakuza

    • 9 months ago
      Anonymous

      YONG OUT!

  12. 9 months ago
    Anonymous

    Judgment was ass, LJ already feels better with less than 1 hour in

    • 9 months ago
      Anonymous

      Judgement story is better

  13. 9 months ago
    Anonymous

    Great potential in the first few hours. Then they did the most idiotic thing possible - throw their cool idea of "Mc thinks he's in a dragon quest video game and contextualizes everything as if he is hallucinating" under a bus and turned it into a generic yakuza game with awful repetitive brainless combat.

    • 9 months ago
      Anonymous

      Dragon Quest is mostly brainless and repetitive

  14. 9 months ago
    Anonymous

    yup it's complete dogshit and only liked by newbies

    • 9 months ago
      Anonymous

      *literal* newbies, mind you. Y:LAD was the only game PS5 homosexuals had at launch that also had a physical copy, add to that the rarity of PS5 and you get a combination of starved people that bought a 800 white box with ONE GAME on it, they liked it purely because of stockholm syndrome.
      Also if the game didn't have a dub it'd have flopped because normalgays can't into sub

      • 9 months ago
        Anonymous

        kek the frick up weeb i went to a party today the frick did you do. play your little jap games probably kek

    • 9 months ago
      Anonymous

      *literal* newbies, mind you. Y:LAD was the only game PS5 homosexuals had at launch that also had a physical copy, add to that the rarity of PS5 and you get a combination of starved people that bought a 800 white box with ONE GAME on it, they liked it purely because of stockholm syndrome.
      Also if the game didn't have a dub it'd have flopped because normalgays can't into sub

      Cope, ive played through every yakuza title and i loved 7. Sorry you guys are jaded Black folk and also 100% (conservacucks) morons.

  15. 9 months ago
    Anonymous

    >Game gives you not one, not two, but THREE mandatory grind spikes
    The frick are you talking about? The only fight I had to "grind" for was the Majima/Saejima fight and by "grind" I mean just playing through the arena they give you right before it once. I didn't feel like I was grinding in that game ever. I don't even know what other fights you consider "grind spikes".

  16. 9 months ago
    Anonymous

    Modders will fix it

  17. 9 months ago
    Anonymous

    >Turns out its quite fricking shallow
    So like all Yakuza combat then

  18. 9 months ago
    Anonymous

    Black person brimstone dust

  19. 9 months ago
    Anonymous

    it needs to have a system to equip multiple jobs per character and have it work like the dress spheres in ffx-2 or the paradigm shift in ff13 since the process of changing jobs is tedious and doesn't incentivize lots of experimenting beyond completion checklists

    • 9 months ago
      Moose

      The idea is that you're supposed to want to switch because the stat buffs you get each level up apply to all jobs, and each job has two moves that work across every job. The problem with this is that they don't tell you about the passive buffs at all and you only figure it out if you go into NG+ (The benefits are extremely small for you to even notice and you just assume it's for the job instead), and when it comes to the moves you have no idea if they'll be good until you get them.

      I have no idea why they didn't give you a job app though, you'd think a "Hello Work" app would be the first thing on their list considering how often they theoretically want you switching.

  20. 9 months ago
    Anonymous

    >Game gives you not one, not two, but THREE mandatory grind spikes where you need to go out of your way to level up because the pacing is moronic
    theres only one and its the arena before the majima boss fight

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