keep the holy water from earlier in the level and make it a triple shot
as he's coming down, jump and spam em and he won't get a chance to attack
you can also spam em on the knights who throw axes
besides, the music prevents any chance of quitting because it's so fricking good
Well, the Grim Reaper is quite a late boss in the run, most people don't even make it that far to be honest, so getting to him proves that you know what you're doing, that you can play Castlevania, you understand how Simon controls, what to do and what not to do, your weapons, now it's a matter of observing the boss with attention, and thinking critically about what your approach should be, then executing it, but in order to do that you must keep your composure. I wish you good luck!
>now it's a matter of observing the boss with attention, and thinking critically about what your approach should be
You just spam him with Holy Water like the other bosses.
I assume you're being sarcastic, so I'll respond. It works on basically every boss in the game. It's such an obvious thing that would have been noticed in playtesting. Do you think they didn't try out the subweapons on the bosses to see if they worked? Take the two Mummies for example, you can just stand on the platform and throw Holy Waters at them (or even just crouch and whip them) without dropping down and fighting them at all. The idea that this shit is an unintended exploit is silly. It's there for anyone who realizes you can do it. That's how anyone would have understood that back when the game was released: "Oh shit you can easily beat the boss this way, I'm going to do that, awesome."
2 years ago
Anonymous
I think a comparable situation is the Megaman boss weaknesses. It makes them easy as frick. Nothing illegitimate about it.
2 years ago
Anonymous
>Take the two Mummies for example, you can just stand on the platform and throw Holy Waters at them (or even just crouch and whip them) without dropping down and fighting them at all.
Shit like this makes me think that's the intended way and the game is punishing you for being dumb enough to try to fight the boss normally.
2 years ago
Anonymous
I assume you're being sarcastic, so I'll respond. It works on basically every boss in the game. It's such an obvious thing that would have been noticed in playtesting. Do you think they didn't try out the subweapons on the bosses to see if they worked? Take the two Mummies for example, you can just stand on the platform and throw Holy Waters at them (or even just crouch and whip them) without dropping down and fighting them at all. The idea that this shit is an unintended exploit is silly. It's there for anyone who realizes you can do it. That's how anyone would have understood that back when the game was released: "Oh shit you can easily beat the boss this way, I'm going to do that, awesome."
You can destroy that block to get a chicken to restore your health but you won't be able to stand on it anymore.
this. it's definitely not a cheesy exploit, that's how the developers wanted you to play
To get to the boss with the water you have to (1) know to do it, (2) get through the entire level without dying or picking up another subweapon, and (3) perfectly nail the boss down with the water, which is easier than fighting normally but still not trivial.
Holy Water is not an exploit. It's a strategy, and it's not trivial to perform.
Beating Death's entire stage in one go is not even remotely trivial. And you must do it to bring Holy Water to Dracula. If you can do it, you deserve an easier boss--and even so, you only have one try at killing Death with the Holy Water. You die = you lose the subweapon, and there's no water after the checkpoint.
You've never ACTUALLY played the game, have you?
2 years ago
Anonymous
>And you must do it to bring Holy Water to Dracula
you just exposed yourself as knowing jack shit about the game. it's kinda sad really
2 years ago
Anonymous
>And you must do it to bring Holy Water to Dracula
u wot m8
2 years ago
Anonymous
To Death. It's a typo. That's who we're talking about, and I call him correctly in the very next sentence. Can you read?
2 years ago
Anonymous
Killing Death with holy water means beating the whole stage on one life. You can't just decide to have the subweapon, you have to actually bring it to the boss fight.
This. This tactic seems trivial because we live in the net, but in the 80's how could you descover this? Or yourself by chance or by someone who was in the know. We could argue that the holy water in Dracula arena could be a hint of this mechanic, since when I went blind for my first try I indeed killed him with the cross rang, and it was a nightmare.
2 years ago
Anonymous
It's not even about discovering. The boss looks easy when a good player does it, but the kids watching don't understand that you can't die even once on the entire brutal stage for the tactic to actually work.
2 years ago
Anonymous
People actually use the holy water for dracula? It makes the first part such a massive chore, the cross is better to speed that shit up. the second part is easy as frick even without subweapons as long as you know how to make him jump high when you're cornered
2 years ago
Anonymous
HW stunslock dracula 2. You can use the one in the arena and have it easy, or have a HW from death (wow) that would be lv3 by now and have it super easy.
A no death run from death to dracula never happened to me so far. So I usually just chain dracula 1 head then wash his feet till he dies
2 years ago
Anonymous
Yeah I get but the cookie monster is so easy that you don't really need the stunlock. Meanwhile the first round if not hard is at least extremely tedious taking forever(without the cross) so there's more of a chance to frick up.
Stand in the spot that I circled. Death will spawn on the platform to the right. Jump and throw a Holy Water right as he comes in and it will stun him and stop him from spawning any scythes. Then just jump and throw another Holy Water every second or so and it will keep him stunlocked and kill him. Honestly Dracula is worse, because he disappears and spawns again in various places on the screen, and he'll often spawn on top of you. I quit at that point.
just keep moving for dracula and jump if he spawns inside you
jump and hit him when he opens his cape
don't use the subweapons, it's better to save em for the second phase
and for that it's holy water and jump to hit him in the face
hmm well the Mexican Runner beat Death quit easily but he took about 4-5 attempts to defeat Dracula. the bad part is if you die fighting Death you'll restart in that blasted hallway full of Medusa heads and axe knights.
I'll play the devil's advocate here by saying it's not beating Death without holy water cheese that's the problem. It it were just that I think the vast majority of people would just keep trying until they get it
it's having to redo the whole stage every three lives that's mind-numbing. At some point it simply becomes busywork and you just want to get it over with
It's like the Yellow Devil from Mega Man except Death is even harder since he moves however he pleases. At least you could LEARN the Yellow Devil's pattern and that thought would keep you from abusing the pause button exploit (which is a lot more egregious than the holy water trick that's arguably intended)
Geniune stupid question, how do I find games like pic related, where you have a sword and you just jump up and down in a dungeon and go forward? what are these games called? I tried searching 2D sword games but haven't found many.
>how do I find games like pic related >I tried searching 2D sword games but haven't found many.
Try searching for 2D whip games.
Seriously though, if you're not trolling, are you asking about 2d action platformers on the NES? Just get a list of recommended NES games and start with that. There are dozens of them in this genre.
focus on destroying the sickles and mostly just let the crosses you throw hurt death incidentally.
The sickles aren't that hard to avoid if you give most of your attention to them rather than death.
You learn the stage until you can beat it without dying and then you're able to take the powerful weapon to the boss battle. That's the correct way to play the game. You sound like you're into indie pixel platformers rather than classic action games.
If you train 6 Alakazam to level 100 for your effort you deserve to beat the elite 4 more easily. It's a possibility that was programmed into the game that's how the developers intended for you to play it.
For me, the stage was harder. But that's beside the point.
Learning the stage really well makes the hard boss at the end of it easier--that's great level design. Perfecting the stage makes you better equipped for the boss. It's basically the Gradius formula.
just use the cross with the upgrades. it's relatively easy while still requiring skill and doesn't make the battle super anticlimatic. I make a point not to but if I ever reach a boss with the holy water by mistake I always make it a point to let them start their routine before using it
It's not anticlimactic when you do it the first time. Bringing Holy Water to the fight and using it for the first time is fricking CATHARTIC. Later on, sure, it's cool to challenge yourself, but don't spread silly rumours.
>It's not anticlimactic when you do it the first time
it is, don't kid yourself. their literally static the entire time, that is not engaging in any way, you're literally missing out on game content if you don't experience them doing their thing in the slightest.
Yes, but only because you were able to get the hint from the developers that water on the first screen of the stage works well against the stage's final boss - and then were able to bring the water to him. THEN it's cathartic.
It only isn't if you're playing with rewind or savestates or something, or just watching it on youtube and calling it "playing".
2 years ago
Anonymous
not cathartic, more like relieving for scrubs that they got lucky enough along the way to pull off a trick so they can dodge the real challenge
2 years ago
Anonymous
Playing well is for scrubs? You're in denial. By that logic coming to the boss in Gradius with four options, laser, and missiles is "for scrubs" too.
2 years ago
Anonymous
Do you even understand what a boss is supposed to be? It's this great all or nothing climatic culmination where you truly put your skills to the test that punctuates the level to end on a high note.
>The dreadful music starts playing, there's this huge unique monster in front of you and... you stand in place spamming the same buttons with them standing still completely vulnerable while their entire energy bar drains in like 5 seconds. How cool!
2 years ago
Anonymous
This is not Sekiro. In Castlevania, bosses are not supposed to be climactic. They're just the last, albeit memorable, step before you beat the stage.
2 years ago
Anonymous
Lol I give up, you people are completely hopeless.
By all means enjoy your cheesing if that's the only way you can do it.
2 years ago
Anonymous
Using the right weapons on the right enemies is playing as intended - the opposite of cheesing.
2 years ago
Anonymous
>never use strategy or play intelligently! >and remember: ALWAYS bring the worst weapon to the boss fight!!
2 years ago
Anonymous
>Sadam Woods
2 years ago
Anonymous
It's a location in Simon's Quest.
2 years ago
Anonymous
This idea isn't something from the era the game came from. No one thought that shit back then. A boss was a bad motherfricker you had to beat to finish the level and if you had to cheese him to win then you'd cheese him. The easier way you could find to beat him the better.
2 years ago
Anonymous
shhh... don't call it cheesing it might trigger some folks around here
It's common for NES games to have an exploit for beating bosses like standing on the blocks and whipping the mummies. These were typically intentional "cheat codes" so the programmers could easily progress through the game during playtesting.
i don't think it was intended, but why give a shit about intentions? go to church or something instead of pretending you know nebulous things from some jamokes who spent a few months making a game well enough to get a paycheck
Stunlock doesn't somehow occur naturally. You have to code it. Giving a weapon a stun property, setting up the speed of repeat attacks and duration of the fire--there's no reason whatsoever to believe that any of it was somehow unintentional.
And the water being IN THE FIRST ROOM of the stage with the hardest boss in the game is unlikely to be unintentional either. The game's nudging you to try and bring holy water to Death--if you can. Because it's not easy. The stage is harder than the boss.
I wish I could give all of you kids a controller right now and watch you trying to get to Death with the water, die on the knights or the medusa corridor or just after the very first checkpoint, lose the holy water, and watch at the screen with a blank face.
I've actually heard morons on /vr/ saying that using the right weapons on the right bosses in Mega Man is an exploit or is "cheap" and whatnot. They are seriously stupid like this.
Castle 1 is not nearly as hard as it used to be for me until I sat down and played it legit, got it beat in a little under 30 minutes. It can be pretty generous, with things like the Holy Water stun, the stop watch at the start of stage 6 that trivializes the entire clock tower, several enemies you can just ignore and putting you back at Dracula's stairs after a game over. 3 on the other hand is relentless, 1 less life, nowhere near the same amount of exploits, way, way longer and funky checkpoints like the whole block 7 on Alucard's path that feels like it should have been separated into 3 different stages (or "blocks"). At least it has passwords.
I actually played 3 just recently and beat it in one sitting while talking on the phone with a student. Neither game is too hard when you aren't a kid anymore.
I was real fricking proud of myself for recently beating kung fu (admittedly a much shorter game than Castlevania). It's kind of similar in that it's generally easy outside one specific troll portion namely the stage before Mr. X when 15 enemies attack at once and you need ninja reflexes to survive.
I will say that it genuinely feels far more gratifying beating bosses without holy water even though I did use the trick the first time I beat the game.
Holy water isn't cheesing in any way. The stun property is very obviously intended. The fact that it's often at the beginning of the level lends more credence to that. You need to be good enough to get through the level with it to be rewarded with an easier bossfight. Pretending your jump arc and hitbox are good enough for skill based dodging of Death's scythes is silly. You're not hardcore and you're not impressing anyone by claiming otherwise.
there's no overwhelming need for dodging, if you know what you're doing you can hit them with a whip and there's gonna be 3x crosses flying around at all times which will clear most of them anyway so you can direct your focus towards one or two.
That's something you learn when you actually try playing the game the way it was meant to be played instead instead circumventing the game's content by means of an exploit
it really is the ugliest boss in the game. I've only beaten this game on console once. Every other time was on pc emulator, or wii virtual console. if holy water makes your balls shrink, use the cross and focus on whipping away projectiles. i see that as an overlooked aspect of castlevania. i wish more missiles in games could be swatted away
I just mean beating them in a very easy way. Like you don't even have to jump down and fight them at all or even Holy Water. Just crouch on the platform above them and swing the whip over and over and you'll win. There's no reason to actually fight them. The idea it isn't intentional is absurd.
>Does it make for an engaging gameplay experience though? Does it feel right?
Going down to fight them feels like a difficult pain in the ass that can easily wipe all your progress in the level if you aren't good at it, so just finishing the level feels good, yes. I think anyone playing this when it was released would have been happy to figure out an easy way to beat any of the bosses.
> I think anyone playing this when it was released would have been happy to figure out an easy way to beat any of the bosses.
Amen. The 'right' way at the time was anything you could figure out.
But games of that time were highly repayable, so in a second run you could try to beat death with crossrang, then whip only, etc. But you need to like the game.
And even then, the right way is personal. For example who would play vanilla castlevania 2, with that fricked up translation?
Older retro games are inherently Racist because they are hard and people deserve to have an easy game they can complete for an enjoyable and inclusive story. The days of the hero fighting against insurmountable odds to defeat an enemy for the good of humanity are over.
>he didn't save up on double shot Holy Water
filtered
even double shot holy crosses make this easy mode
The game works like a shoot em up. You have to not die on the levels and save all your powerups, or else you are fricked.
not true, you can beat Death with the cross found in the room below and you can grab the upgrades during the fight
way more fun too
I get that feeling. I did ok on the first couple of bosses just collecting items during that particular stage, but this motherfricker...
keep the holy water from earlier in the level and make it a triple shot
as he's coming down, jump and spam em and he won't get a chance to attack
you can also spam em on the knights who throw axes
besides, the music prevents any chance of quitting because it's so fricking good
If you can't beat him whip only, you need to go back to Ganker with the other low test boys with gyno
>t. hrt taking troony who plays games all day
RENT
FREE
I think you mean /misc/, those homosexuals look like bearded women.
The clock tower part is the hardest part.
Aim lower, anon
Didn't we had this exact same thread like a week or 2 ago?
well it was similar, and more like a month ago, but i don't think it's a spammer
he's a hard boss in a popular game
I haven't beat Death whip only but I beat him with the cross. Holy frick is it hard.
>filtered
OP, if you've managed to make it this far, that means you can pull it off! Just focus and don't let your emotions get to you.
im not op but is this true? its quite encouraging because im stuck on this same part. give it to me str8
Well, the Grim Reaper is quite a late boss in the run, most people don't even make it that far to be honest, so getting to him proves that you know what you're doing, that you can play Castlevania, you understand how Simon controls, what to do and what not to do, your weapons, now it's a matter of observing the boss with attention, and thinking critically about what your approach should be, then executing it, but in order to do that you must keep your composure. I wish you good luck!
>now it's a matter of observing the boss with attention, and thinking critically about what your approach should be
You just spam him with Holy Water like the other bosses.
this. it's definitely not a cheesy exploit, that's how the developers wanted you to play
I assume you're being sarcastic, so I'll respond. It works on basically every boss in the game. It's such an obvious thing that would have been noticed in playtesting. Do you think they didn't try out the subweapons on the bosses to see if they worked? Take the two Mummies for example, you can just stand on the platform and throw Holy Waters at them (or even just crouch and whip them) without dropping down and fighting them at all. The idea that this shit is an unintended exploit is silly. It's there for anyone who realizes you can do it. That's how anyone would have understood that back when the game was released: "Oh shit you can easily beat the boss this way, I'm going to do that, awesome."
I think a comparable situation is the Megaman boss weaknesses. It makes them easy as frick. Nothing illegitimate about it.
>Take the two Mummies for example, you can just stand on the platform and throw Holy Waters at them (or even just crouch and whip them) without dropping down and fighting them at all.
Shit like this makes me think that's the intended way and the game is punishing you for being dumb enough to try to fight the boss normally.
You can destroy that block to get a chicken to restore your health but you won't be able to stand on it anymore.
To get to the boss with the water you have to (1) know to do it, (2) get through the entire level without dying or picking up another subweapon, and (3) perfectly nail the boss down with the water, which is easier than fighting normally but still not trivial.
Holy Water is not an exploit. It's a strategy, and it's not trivial to perform.
>but still not trivial.
AHAHAHAHAHAHAH
Beating Death's entire stage in one go is not even remotely trivial. And you must do it to bring Holy Water to Dracula. If you can do it, you deserve an easier boss--and even so, you only have one try at killing Death with the Holy Water. You die = you lose the subweapon, and there's no water after the checkpoint.
You've never ACTUALLY played the game, have you?
>And you must do it to bring Holy Water to Dracula
you just exposed yourself as knowing jack shit about the game. it's kinda sad really
>And you must do it to bring Holy Water to Dracula
u wot m8
To Death. It's a typo. That's who we're talking about, and I call him correctly in the very next sentence. Can you read?
Killing Death with holy water means beating the whole stage on one life. You can't just decide to have the subweapon, you have to actually bring it to the boss fight.
This. This tactic seems trivial because we live in the net, but in the 80's how could you descover this? Or yourself by chance or by someone who was in the know. We could argue that the holy water in Dracula arena could be a hint of this mechanic, since when I went blind for my first try I indeed killed him with the cross rang, and it was a nightmare.
It's not even about discovering. The boss looks easy when a good player does it, but the kids watching don't understand that you can't die even once on the entire brutal stage for the tactic to actually work.
People actually use the holy water for dracula? It makes the first part such a massive chore, the cross is better to speed that shit up. the second part is easy as frick even without subweapons as long as you know how to make him jump high when you're cornered
HW stunslock dracula 2. You can use the one in the arena and have it easy, or have a HW from death (wow) that would be lv3 by now and have it super easy.
A no death run from death to dracula never happened to me so far. So I usually just chain dracula 1 head then wash his feet till he dies
Yeah I get but the cookie monster is so easy that you don't really need the stunlock. Meanwhile the first round if not hard is at least extremely tedious taking forever(without the cross) so there's more of a chance to frick up.
you like it admit it
it's a pretty early NES game so play more like an arcade game than the later entries in the series
Stand in the spot that I circled. Death will spawn on the platform to the right. Jump and throw a Holy Water right as he comes in and it will stun him and stop him from spawning any scythes. Then just jump and throw another Holy Water every second or so and it will keep him stunlocked and kill him. Honestly Dracula is worse, because he disappears and spawns again in various places on the screen, and he'll often spawn on top of you. I quit at that point.
just keep moving for dracula and jump if he spawns inside you
jump and hit him when he opens his cape
don't use the subweapons, it's better to save em for the second phase
and for that it's holy water and jump to hit him in the face
>Holy water is an absolute banisher of demons
It's like a meta-commentary on the effectiveness of the various sacramentals of the church.
hmm well the Mexican Runner beat Death quit easily but he took about 4-5 attempts to defeat Dracula. the bad part is if you die fighting Death you'll restart in that blasted hallway full of Medusa heads and axe knights.
if you didn't figure out at least double/triple shot by that point you deserved to be filtered
filtered
I'll play the devil's advocate here by saying it's not beating Death without holy water cheese that's the problem. It it were just that I think the vast majority of people would just keep trying until they get it
it's having to redo the whole stage every three lives that's mind-numbing. At some point it simply becomes busywork and you just want to get it over with
It's like the Yellow Devil from Mega Man except Death is even harder since he moves however he pleases. At least you could LEARN the Yellow Devil's pattern and that thought would keep you from abusing the pause button exploit (which is a lot more egregious than the holy water trick that's arguably intended)
>it's having to redo the whole stage every three lives that's mind-numbing.
This is the fun of retro games.
the amount of coping by people who need to cheese to win itt is kind of sad not gonna lie
Geniune stupid question, how do I find games like pic related, where you have a sword and you just jump up and down in a dungeon and go forward? what are these games called? I tried searching 2D sword games but haven't found many.
>how do I find games like pic related
>I tried searching 2D sword games but haven't found many.
Try searching for 2D whip games.
Seriously though, if you're not trolling, are you asking about 2d action platformers on the NES? Just get a list of recommended NES games and start with that. There are dozens of them in this genre.
Action platforming games,
Games like castlevania,
Etc.
Play
Batman, Shatterhand, Ninja Gaiden on NES, thank me later
Believe the genre is called "Wonder Boy likes".
wonderboy in monsterland, zelda 2, super adventure island 2, kirby superstar, megaman x4-6
Could probably add Joe & Mac.
Yes, and some ActRaiser
faxanadu
focus on destroying the sickles and mostly just let the crosses you throw hurt death incidentally.
The sickles aren't that hard to avoid if you give most of your attention to them rather than death.
sidescrolling dark souls
This thread has been the most eye opening experience for me of just how scrubby /vr/ actually is
Ikr, imagine going through these lenghts to try to justify skipping over such a major parts of the game
You learn the stage until you can beat it without dying and then you're able to take the powerful weapon to the boss battle. That's the correct way to play the game. You sound like you're into indie pixel platformers rather than classic action games.
It's the same people who """"""beat"""""" Rondo of Blood playing as Maria
If you train 6 Alakazam to level 100 for your effort you deserve to beat the elite 4 more easily. It's a possibility that was programmed into the game that's how the developers intended for you to play it.
Letsplay-watching kids who parrot memes don't know this.
Death is 10x harder than the stage. I can beat the stage without getting hit but I get to Death and die instantly if I can't use Holy Water.
For me, the stage was harder. But that's beside the point.
Learning the stage really well makes the hard boss at the end of it easier--that's great level design. Perfecting the stage makes you better equipped for the boss. It's basically the Gradius formula.
just use the cross with the upgrades. it's relatively easy while still requiring skill and doesn't make the battle super anticlimatic. I make a point not to but if I ever reach a boss with the holy water by mistake I always make it a point to let them start their routine before using it
It's not anticlimactic when you do it the first time. Bringing Holy Water to the fight and using it for the first time is fricking CATHARTIC. Later on, sure, it's cool to challenge yourself, but don't spread silly rumours.
>It's not anticlimactic when you do it the first time
it is, don't kid yourself. their literally static the entire time, that is not engaging in any way, you're literally missing out on game content if you don't experience them doing their thing in the slightest.
Yes, but only because you were able to get the hint from the developers that water on the first screen of the stage works well against the stage's final boss - and then were able to bring the water to him. THEN it's cathartic.
It only isn't if you're playing with rewind or savestates or something, or just watching it on youtube and calling it "playing".
not cathartic, more like relieving for scrubs that they got lucky enough along the way to pull off a trick so they can dodge the real challenge
Playing well is for scrubs? You're in denial. By that logic coming to the boss in Gradius with four options, laser, and missiles is "for scrubs" too.
Do you even understand what a boss is supposed to be? It's this great all or nothing climatic culmination where you truly put your skills to the test that punctuates the level to end on a high note.
>The dreadful music starts playing, there's this huge unique monster in front of you and... you stand in place spamming the same buttons with them standing still completely vulnerable while their entire energy bar drains in like 5 seconds. How cool!
This is not Sekiro. In Castlevania, bosses are not supposed to be climactic. They're just the last, albeit memorable, step before you beat the stage.
Lol I give up, you people are completely hopeless.
By all means enjoy your cheesing if that's the only way you can do it.
Using the right weapons on the right enemies is playing as intended - the opposite of cheesing.
>never use strategy or play intelligently!
>and remember: ALWAYS bring the worst weapon to the boss fight!!
>Sadam Woods
It's a location in Simon's Quest.
This idea isn't something from the era the game came from. No one thought that shit back then. A boss was a bad motherfricker you had to beat to finish the level and if you had to cheese him to win then you'd cheese him. The easier way you could find to beat him the better.
shhh... don't call it cheesing it might trigger some folks around here
It's common for NES games to have an exploit for beating bosses like standing on the blocks and whipping the mummies. These were typically intentional "cheat codes" so the programmers could easily progress through the game during playtesting.
That's 100% nonsense.
i don't think it was intended, but why give a shit about intentions? go to church or something instead of pretending you know nebulous things from some jamokes who spent a few months making a game well enough to get a paycheck
Stunlock doesn't somehow occur naturally. You have to code it. Giving a weapon a stun property, setting up the speed of repeat attacks and duration of the fire--there's no reason whatsoever to believe that any of it was somehow unintentional.
And the water being IN THE FIRST ROOM of the stage with the hardest boss in the game is unlikely to be unintentional either. The game's nudging you to try and bring holy water to Death--if you can. Because it's not easy. The stage is harder than the boss.
I've never seen people so aggravated about a cheesy tactic
I wish I could give all of you kids a controller right now and watch you trying to get to Death with the water, die on the knights or the medusa corridor or just after the very first checkpoint, lose the holy water, and watch at the screen with a blank face.
>dying in the middle of a stage
that's funny
I am 100% sure that nobody in the thread complaining about the "exploit" can even get to stage 5, let alone beat it without losing the water.
thats even funnier
using the Mega Buster against Metal Man is an exploit
I've actually heard morons on /vr/ saying that using the right weapons on the right bosses in Mega Man is an exploit or is "cheap" and whatnot. They are seriously stupid like this.
How does CV3 Death (first phase) compare to CV1 Death?
I don't think I ever made it to Death, pretty sure the furthest I ever got in the game was halfway through stage 5.
Castle 1 is not nearly as hard as it used to be for me until I sat down and played it legit, got it beat in a little under 30 minutes. It can be pretty generous, with things like the Holy Water stun, the stop watch at the start of stage 6 that trivializes the entire clock tower, several enemies you can just ignore and putting you back at Dracula's stairs after a game over. 3 on the other hand is relentless, 1 less life, nowhere near the same amount of exploits, way, way longer and funky checkpoints like the whole block 7 on Alucard's path that feels like it should have been separated into 3 different stages (or "blocks"). At least it has passwords.
I actually played 3 just recently and beat it in one sitting while talking on the phone with a student. Neither game is too hard when you aren't a kid anymore.
3 is piss easy playing with sypha. the only thing that makes me lose a life in that game is one particularly nasty jump on bottomless pit
I was real fricking proud of myself for recently beating kung fu (admittedly a much shorter game than Castlevania). It's kind of similar in that it's generally easy outside one specific troll portion namely the stage before Mr. X when 15 enemies attack at once and you need ninja reflexes to survive.
I will say that it genuinely feels far more gratifying beating bosses without holy water even though I did use the trick the first time I beat the game.
Holy water isn't cheesing in any way. The stun property is very obviously intended. The fact that it's often at the beginning of the level lends more credence to that. You need to be good enough to get through the level with it to be rewarded with an easier bossfight. Pretending your jump arc and hitbox are good enough for skill based dodging of Death's scythes is silly. You're not hardcore and you're not impressing anyone by claiming otherwise.
there's no overwhelming need for dodging, if you know what you're doing you can hit them with a whip and there's gonna be 3x crosses flying around at all times which will clear most of them anyway so you can direct your focus towards one or two.
That's something you learn when you actually try playing the game the way it was meant to be played instead instead circumventing the game's content by means of an exploit
Back when Castlevania was for men.
I love playing this with the Conan the Barbarian soundtrack overlaid.
hmmm
this is one of those cases where the rippoff turns out far superior to the original work
Nihil novi. Swiping is industry norm
Swiping?
it really is the ugliest boss in the game. I've only beaten this game on console once. Every other time was on pc emulator, or wii virtual console. if holy water makes your balls shrink, use the cross and focus on whipping away projectiles. i see that as an overlooked aspect of castlevania. i wish more missiles in games could be swatted away
Not as ugly as your mom
The boss in one of the earlier levels that's two mummies is the proof that cheesing the bosses is included purposefully and encouraged.
So you do admit it's cheesing
I just mean beating them in a very easy way. Like you don't even have to jump down and fight them at all or even Holy Water. Just crouch on the platform above them and swing the whip over and over and you'll win. There's no reason to actually fight them. The idea it isn't intentional is absurd.
Does it make for an engaging gameplay experience though? Does it feel right? Those are the real questions
>Does it make for an engaging gameplay experience though? Does it feel right?
Going down to fight them feels like a difficult pain in the ass that can easily wipe all your progress in the level if you aren't good at it, so just finishing the level feels good, yes. I think anyone playing this when it was released would have been happy to figure out an easy way to beat any of the bosses.
> I think anyone playing this when it was released would have been happy to figure out an easy way to beat any of the bosses.
Amen. The 'right' way at the time was anything you could figure out.
But games of that time were highly repayable, so in a second run you could try to beat death with crossrang, then whip only, etc. But you need to like the game.
And even then, the right way is personal. For example who would play vanilla castlevania 2, with that fricked up translation?
Older retro games are inherently Racist because they are hard and people deserve to have an easy game they can complete for an enjoyable and inclusive story. The days of the hero fighting against insurmountable odds to defeat an enemy for the good of humanity are over.